Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.19 @ 15:53:03 Player: Rubbe Result: Smashed by cave-in Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (32) 160 Value Destroyed (825) 825 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2385 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 115/300 Energy 100/100 System Corruption 31% Temperature Cool (0) Movement Walking (120) Location -9/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg > --- UTILITY (2) ------ (None) > --- WEAPON (3) ------- Hammer > --- INVENTORY (5) ---- Ion Engine Faulty Heavy Ion Engine ECM Suite Core Shielding Improved EM Shotgun Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Flight Unit > --- UTILITY ---------- Small Storage Unit Seismic Detector > --- WEAPON ----------- Improved EM Shotgun Advanced Beam Cannon Grenade Launcher > --- INVENTORY -------- Ion Engine Aluminum Leg Aluminum Leg Cooling System ECM Suite Core Shielding Hardened Light Armor Plating Hammer [Rating: 16] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Protection Core Shielding Weapon Assault Rifle Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Impact Weapon Hammer Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion 1 | . . . 1 . Utility . | . . . . . Weapon 1 | . . . 1 . Parts Attached 50 | 4 19 3 4 20 Power 5 | 1 2 . . 2 Engine 5 | 1 2 . . 2 Core . | . . . . . Reactor . | . . . . . Propulsion 14 | 2 6 . 1 5 Treads . | . . . . . Leg 13 | 2 6 . 1 4 Wheel . | . . . . . Hover . | . . . . . Flight 1 | . . . . 1 Utility 4 | 1 1 1 . 1 Device 2 | . 1 . . 1 Storage 1 | 1 . . . . Processor . | . . . . . Hackware . | . . . . . Protection 1 | . . 1 . . Artifact . | . . . . . Weapon 27 | . 10 2 3 12 Energy Gun 7 | . 3 1 1 2 Energy Cannon 3 | . 1 . . 2 Ballistic Gun 5 | . 3 . . 2 Ballistic Cannon . | . . . . . Launcher 4 | . . 1 1 2 Special Weapon . | . . . . . Impact Weapon 2 | . . . . 2 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 6 | . 3 . 1 2 Unidentified Prototypes 5 | . . . . 5 Corrupted Parts 3 | . . . . 3 System Corruption 8 | . . . . 8 Parts Lost 17 | . 1 1 2 13 Power 3 | . 1 . . 2 Propulsion 3 | . . . . 3 Utility 3 | . . 1 . 2 Weapon 8 | . . . 2 6 Highest Loss Streak 5 | . 1 1 2 5 To Critical Strikes . | . . . . . Average Slot Usage (%) 90 | . 90 96 94 89 Engine 11 | . 12 14 11 10 Leg 30 | . 28 28 33 31 Device 8 | . 10 6 . 9 Storage 11 | . 14 14 11 9 Protection 1 | . . 4 11 . Energy Gun 9 | . 7 12 17 8 Energy Cannon 4 | . 4 . . 6 Ballistic Gun 6 | . 11 14 6 3 Launcher 3 | . . 1 4 5 Impact Weapon 1 | . . . . 2 Peak Build Rating 16 | 4 8 8 10 16 Average Rating 9 | 2 6 7 9 11 On Entrance 5 | . 4 8 8 8 Naked Turns . | . . . . . Heaviest Build 21 | 10 16 16 17 21 Greatest Support 30 | 20 20 20 30 30 Greatest Overweight (x) 2 | . . . . 2 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 7 Most Carried 8 | 4 8 6 4 8 Average Carried 5 | 2 5 5 3 6 Final Capacity 8 | 8 8 8 8 5 Final Carried 6 | 4 6 5 3 5 Class Distribution -------------------- 42% | Mutant 22% | Scavenger-Gunner 22% | Scavenger-Mutant 7% | Gunner 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Scavenger-Gunner | -9/Storage Resources | -11 -10 -10 -9 -9 ----------- Run | Yrd Mat Min Mat Sto Matter Collected 819 | 240 209 . 8 362 Remotely . | . . . . . Salvage Created 874 | . 333 15 64 462 Parts 70 | . 23 4 5 38 Haulers Intercepted 1 | . . . . 1 Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Combat Hostiles Destroyed 25 | . 8 3 2 12 Guns 13 | . 7 . 1 5 Cannons 6 | . 1 . . 5 AOE 6 | . . 3 1 2 Classes Destroyed 8 | . 1 1 1 5 Worker 2 | . . . . 2 Builder 2 | . . . . 2 Hauler 1 | . . . . 1 Operator 1 | . . . 1 . Watcher 1 | . . . . 1 Swarmer 7 | . . 3 . 4 Grunt 17 | . 8 . 2 7 Sentry 1 | . . . . 1 Best Kill Streak 5 | . 4 3 3 5 Combat Bots Only 4 | . 4 3 2 4 Max Kills in Single Turn 3 | . 1 3 1 3 Gunslinging . | . . . . . Exploded 3 | . . 3 1 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Sto Hostile Shots Fired 196 | . 78 6 12 100 Missed 45 | . 16 3 2 24 Damage Taken 2713 | . 782 26 127 1778 Core 474 | . 60 . . 414 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 137 | . 75 . . 62 Core Remaining (%) 88 | 100 . 76 . . Volleys Fired 102 | . 40 1 16 45 Largest 3 | . 2 1 3 3 Hottest 169 | . 85 30 125 169 Shots Fired 181 | . 80 1 28 72 Gun 126 | . 66 . 26 34 Cannon 40 | . 14 . . 26 Launcher 15 | . . 1 2 12 Special . | . . . . . Kinetic 54 | . 40 . 9 5 Thermal 85 | . 40 . 17 28 Explosive 15 | . . 1 2 12 Electromagnetic 27 | . . . . 27 Robot Hit Streak 10 | . 7 . 10 8 Robot Miss Streak 5 | . 2 . 1 5 Penetration Max . | . . . . . Secondary Targets 3 | . 2 . . 1 Max Gunslinging Chain 1 | . 1 . . 1 Shots Hit Robots 106 | . 56 . 17 33 Core Hits 46 | . 16 3 6 21 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 1 | . 1 . . . Burn 1 | . 1 . . . Melee Attacks 43 | . 3 . . 40 Impact 38 | . . . . 38 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 3 | . 3 . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2174 | . 765 128 287 994 Guns 968 | . 585 . 192 191 Cannons 559 | . 176 . . 383 Explosions 643 | . . 128 95 420 Melee . | . . . . . Ramming 4 | . 4 . . . Kinetic 410 | . 363 . 47 . Thermal 800 | . 398 . 145 257 Explosive 618 | . . 128 95 395 Electromagnetic 342 | . . . . 342 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 23 | . . . . 23 Average Corruption 11 | . . . . 11 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 26 | . . . . 26 Message Errors 10 | . . . . 10 Matter Fused 4 | . . . . 4 Heat Flow Errors 1 | . . . . 1 Energy Discharges 3 | . . . . 3 Parts Fused 1 | . . . . 1 Data Loss (minor) 3 | . . . . 3 Data Loss (major) 1 | . . . . 1 Misfires 1 | . . . . 1 Alerts 1 | . . . . 1 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 39 | . . . . 39 Projectiles 1 | . . . . 1 Explosions 38 | . . . . 38 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 144 | . . . . 144 Shots 6 | . . . . 6 Rammed . | . . . . . Targets Rammed 1 | . 1 . . . Kicked 1 | . 1 . . . Crushed . | . . . . . Highest Temperature 527 | . 423 . 162 527 Average Temperature 142 | . 162 . 50 145 Received Heat Transfer 726 | . 447 . 54 225 Effects 12 | . 6 . . 6 Shutdowns 4 | . 2 . . 2 Energy Bleed 2 | . 2 . . . Interference 2 | . 2 . . . Matter Decay 2 | . . . . 2 Short Circuit 1 | . . . . 1 Damage (minor) 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 2 | . . . . 2 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . 1 . . 2 Heat Transferred 1858 | . 965 . 336 557 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . . 1 Alert | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Peak Influence 273 | . 223 149 120 273 Initial 86 | . . 86 57 50 Average 125 | . 85 114 78 168 Maximum Alert Level 1 | . 1 . . 1 Low Security (%) 70 | 100 91 100 100 48 Level 1 29 | . 8 . . 51 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 6 | . 2 . 1 3 Investigation 3 | . 1 . . 2 Extermination . | . . . . . Reinforcement 3 | . 1 . 1 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Sto Distress Signals . | . . . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 31 | . 9 3 5 14 Peak Tracking Total 4 | . 4 3 2 4 Tactical Retreats 1 | . 1 . . . Traps | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Yrd Mat Min Mat Sto Machines Disabled 6 | . 1 . . 5 Max in Single Turn 1 | . 1 . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Sto Machines Accessed 7 | . 3 . . 4 Terminals 4 | . 1 . . 3 Fabricators . | . . . . . Repair Stations 2 | . 1 . . 1 Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 20 | . 9 . . 11 Successful 11 | . 6 . . 5 Failed 9 | . 3 . . 6 Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 11 | . 4 . . 7 Fabricators . | . . . . . Repair Stations 7 | . 3 . . 4 Recycling Units 2 | . 2 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 6 | . 3 . . 3 Part Schematic 1 | . . . . 1 Branch Access Points 1 | . . . . 1 Repair Station Index 1 | . 1 . . . Alert Level 2 | . 1 . . 1 Locate Traps 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . 2 . . 2 Scan Component 2 | . 1 . . 1 Repair 2 | . 1 . . 1 Recycling Unit Hacks 1 | . 1 . . . Retrieve Components 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 6 | . 3 . . 3 Full Trace Events 3 | . 1 . . 2 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . . 1 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . 1 . . 1 Time 58 | . 26 . . 32 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Yrd Mat Min Mat Sto Used RIF Installer . | . . . . . Robots Hacked 2 | . 1 . . 1 Non-combat 1 | . 1 . . . Combat 1 | . . . . 1 Robot Hacks Applied 2 | . 1 . . 1 parse_system 2 | . 1 . . 1 Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Sto Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Yrd Mat Min Mat Sto Turns Passed 1492 | 80 391 89 144 788 Spaces Moved 754 | 61 188 70 83 352 Core 6 | 6 . . . . Treads . | . . . . . Legs 748 | 55 188 70 83 352 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 120 Average Speed 133 | 113 120 120 120 149 Slowest Speed 260 | 120 120 120 120 260 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 3 | . . . . 3 Exploration Rate (%) 18 | 5 24 17 12 32 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 19 | . . . . 19 Terrain Destroyed 115 | . . 3 11 101 Melee 19 | . . . . 19 Projectile . | . . . . . AOE 96 | . . 3 11 82 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Sto Total 1002 | 72 269 73 103 485 Wait . | . . . . . Move 749 | 60 187 69 82 351 Hop . | . . . . . Pick Up 42 | 8 12 . 1 21 Fast Attach . | . . . . . Attach 26 | 4 7 1 3 11 Detach 2 | . 2 . . . Swap 24 | . 12 2 1 9 Drop 12 | . 5 . . 7 Fire 102 | . 40 1 16 45 Melee 43 | . 3 . . 40 Ram . | . . . . . Kick 1 | . 1 . . . Crush . | . . . . . Escape Stasis 1 | . . . . 1 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Storage (discovered 1 exit: Rec) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 81 | -11/Scrapyard | Entered Materials 198 | -10/Materials | Discovered new exit (range 15) 300 | -10/Materials | Repaired Beam Cannon? 307 | -10/Materials | Build established: Mutant 472 | -10/Materials | Entered Mines 553 | -10/Mines | Discovered new exit (range 5) 561 | -10/Mines | Entered Materials 561 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 695 | -9/Materials | Discovered new exit (range 3) 705 | -9/Materials | Entered Storage 862 | -9/Storage | Identified exit to Recycling 957 | -9/Storage | Lost 5 parts (1p1n3w) 1016 | -9/Storage | Repaired Rocket Launcher? 1034 | -9/Storage | System corruption reached 10% 1326 | -9/Storage | Build established: Scavenger-Gunner 1401 | -9/Storage | Crushed by falling debris 1401 | -9/Storage | Core integrity fell below 50% 1432 | -9/Storage | Lost 3 parts (2u1w) 1440 | -9/Storage | Crushed by falling debris 1441 | -9/Storage | Core integrity fell below 20% 1494 | -9/Storage | Crushed by falling debris 1494 | -9/Storage | Smashed by cave-in Last Messages --------------- System corrupted: Component data lost. The unstable cave ceiling collapses. Imp. Medium Laser crushed. [Achievement: Part-time Excavator] The unstable cave ceiling collapses. System corrupted: Matter fused (-6). The unstable cave ceiling collapses. Crushed by falling debris. Aluminum Leg destroyed. System corrupted by crushing effect (+5). The unstable cave ceiling collapses. System corrupted: Energy discharge (-72). The unstable cave ceiling collapses. System corrupted: Energy discharge (-70). The unstable cave ceiling collapses. Crushed by falling debris. Imp. Assault Rifle destroyed. System corrupted by crushing effect (+5). Ion Engine destroyed. System corrupted by crushing effect (+3). 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