Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.08 @ 02:30:22 Player: MORONI274 Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (54) 270 Value Destroyed (1430) 1430 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (637) 637 TOTAL SCORE: 3877 Bonus ------- Follower Combat Kills 37 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 168/300 Energy 100/100 System Corruption 0% Temperature Warm (116) Movement Core (1450) Ox28 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Huge Storage Unit Targeting Computer > --- WEAPON (3) ------- Heavy Hammer CR-A16's Pointy Stick > --- INVENTORY (25) --- Compact Wheel Compact Wheel Faulty Improved Flight Unit Small Matter Pod (50) 0b10 Decoder Chip [Scout] Targeting Computer Advanced Targeting Computer Improved Armor Integrity Analyzer ECM Suite Core Shielding Experimental Hacking Suite Relay Coupler [NC] (63) Hacking Drone Bay Spread Laser Light Cannon Bore Cannon Grenade Launcher Rocket Launcher Rocket Launcher Thermoblaster Thermoblaster Hammer Sapper Charge Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Armored Wheel Armored Wheel > --- UTILITY ---------- Huge Storage Unit Targeting Computer Hardened Light Armor Plating > --- WEAPON ----------- Light Assault Rifle Light Cannon CR-A16's Pointy Stick > --- INVENTORY -------- Ion Engine Compact Wheel Compact Wheel Improved Flight Unit Small Matter Pod 0b10 Decoder Chip [Scout] Targeting Computer Advanced Targeting Computer Improved Armor Integrity Analyzer ECM Suite Core Shielding Light Armor Plating Experimental Hacking Suite Relay Coupler [NC] Hacking Drone Bay Spread Laser Light Cannon Bore Cannon Grenade Launcher Rocket Launcher Rocket Launcher Thermoblaster Hammer Heavy Hammer Sapper Charge [Rating: 24] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Armored Wheel Utility Huge Storage Unit Storage Huge Storage Unit Processor Targeting Computer Protection Core Shielding Weapon Light Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Impact Weapon Heavy Hammer Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Datajack Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 1 | . . 1 . . . Weapon 1 | . . 1 . . . Parts Attached 38 | 6 5 11 11 1 4 Power 5 | 1 1 1 2 . . Engine 4 | 1 1 1 1 . . Core 1 | . . . 1 . . Reactor . | . . . . . . Propulsion 7 | 2 . 2 3 . . Treads 5 | 2 . 2 1 . . Leg . | . . . . . . Wheel 2 | . . . 2 . . Hover . | . . . . . . Flight . | . . . . . . Utility 8 | 1 2 3 1 . 1 Device . | . . . . . . Storage 2 | 1 1 . . . . Processor 2 | . . 2 . . . Hackware . | . . . . . . Protection 4 | . 1 1 1 . 1 Artifact . | . . . . . . Weapon 18 | 2 2 5 5 1 3 Energy Gun . | . . . . . . Energy Cannon . | . . . . . . Ballistic Gun 3 | 2 . . 1 . . Ballistic Cannon 7 | . 2 2 3 . . Launcher 1 | . . . . . 1 Special Weapon . | . . . . . . Impact Weapon 2 | . . . 1 . 1 Slashing Weapon . | . . . . . . Piercing Weapon 2 | . . . . 1 1 Special Melee Weapon 3 | . . 3 . . . Unidentified Prototypes . | . . . . . . Parts Lost 18 | . 1 3 8 . 6 Power 5 | . 1 1 2 . 1 Propulsion 4 | . . . 2 . 2 Utility 3 | . . 1 1 . 1 Weapon 6 | . . 1 3 . 2 Highest Loss Streak 6 | . 1 1 4 . 6 To Critical Strikes . | . . . . . . Average Slot Usage (%) 98 | . 96 98 92 100 99 Engine 6 | . 12 10 6 . . Core 4 | . . . 3 11 11 Treads 13 | . 28 22 9 . . Wheel 9 | . . . 10 22 22 Storage 11 | . 14 11 11 11 11 Processor 6 | . . 4 11 11 11 Protection 13 | . 12 17 9 11 11 Ballistic Gun 9 | . 27 . 6 11 10 Ballistic Cannon 13 | . . 22 18 11 10 Impact Weapon 2 | . . . 3 9 . Piercing Weapon 1 | . . . . 1 10 Special Melee Weapon 3 | . . 10 3 . . Peak Build Rating 24 | 6 9 13 18 23 24 Average Rating 14 | 3 7 11 14 19 23 On Entrance 11 | . 6 9 13 18 23 Naked Turns . | . . . . . . Heaviest Build 99 | 11 90 96 99 97 98 Greatest Support 40 | 40 40 40 40 24 24 Greatest Overweight (x) 4 | . 2 2 4 4 4 Average Overweight (x) 3 | . 1 2 3 4 4 Largest Inventory Capacity 25 | 8 25 25 25 25 25 Average Capacity 24 | 7 21 25 25 25 25 Most Carried 25 | 7 25 25 25 25 25 Average Carried 22 | 4 13 24 22 24 24 Final Capacity 25 | 8 25 25 25 25 25 Final Carried 25 | 6 24 24 23 25 23 Class Distribution -------------------- 96% | Mutant 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 1354 | 229 150 597 363 . 15 Remotely . | . . . . . . Salvage Created 1500 | . 204 722 390 . 184 Parts 90 | . 21 51 13 . 5 Haulers Intercepted . | . . . . . . Recyclers Shooed 3 | . 2 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 8 | . . . . . 8 Prevented 1 | . . . . . 1 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 46 | . 9 21 12 . 4 Melee 1 | . . . . . 1 Guns 12 | . 9 . 2 . 1 Cannons 32 | . . 21 10 . 1 Classes Destroyed 13 | . 4 4 3 . 2 Worker 3 | . 1 1 1 . . Builder 1 | . . . 1 . . Tunneler 1 | . . 1 . . . Recycler 2 | . . 1 1 . . Operator 2 | . 1 1 . . . Watcher 3 | . . 3 . . . Swarmer 15 | . 8 7 . . . Grunt 16 | . 1 8 5 . 2 Brawler 1 | . . . . . 1 Duelist 1 | . . . . . 1 Sentry 8 | . . 6 2 . . Demolisher 1 | . . . 1 . . Assembled 4 | . . . 4 . . Best Kill Streak 5 | . 3 5 5 . 3 Combat Bots Only 3 | . 3 3 3 . 3 Max Kills in Single Turn 2 | . 2 2 2 . 1 Gunslinging 1 | . 1 . . . . Exploded . | . . . . . . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 290 | . 48 86 94 . 62 Missed 85 | . 14 27 20 . 24 Damage Taken 3162 | . 290 728 1314 . 830 Core 444 | . 21 117 185 . 121 Absorbed by Shields . | . . . . . . Redirected to Shielding 102 | . 4 75 23 . . Regen/Repaired (Parts) 16 | . . . . 16 . Core Remaining (%) 95 | 100 91 . . . . Volleys Fired 137 | . 26 60 41 . 10 Largest 3 | . 2 2 3 . 3 Hottest 90 | . 40 70 90 . 88 Shots Fired 283 | . 52 120 84 . 27 Gun 79 | . 52 . 17 . 10 Cannon 197 | . . 120 67 . 10 Launcher 7 | . . . . . 7 Special . | . . . . . . Kinetic 276 | . 52 120 84 . 20 Thermal . | . . . . . . Explosive 7 | . . . . . 7 Electromagnetic . | . . . . . . Robot Hit Streak 10 | . 4 10 10 . 9 Robot Miss Streak 6 | . 2 5 6 . 6 Penetration Max . | . . . . . . Secondary Targets 2 | . 2 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 169 | . 32 75 45 . 17 Core Hits 88 | . 16 32 28 . 12 Critical Kills 1 | . . . 1 . . Critical Parts Destroyed 1 | . 1 . . . . Critical Strikes 9 | . 1 5 2 . 1 Destroy 2 | . 1 . 1 . . Blast 6 | . . 5 1 . . Impale 1 | . . . . . 1 Melee Attacks 20 | . . 13 1 . 6 Impact 3 | . . . . . 3 Slashing . | . . . . . . Piercing 3 | . . . . . 3 Sneak Attacks 12 | . . 12 . . . Combat Hostiles . | . . . . . . Follow-up Attacks 2 | . . . . . 2 Damage Inflicted 3086 | . 360 1220 768 . 738 Guns 485 | . 354 . 86 . 45 Cannons 1994 | . . 1220 682 . 92 Explosions 389 | . . . . . 389 Melee 212 | . . . . . 212 Ramming 6 | . 6 . . . . Kinetic 2479 | . 354 1220 768 . 137 Thermal . | . . . . . . Explosive 389 | . . . . . 389 Electromagnetic . | . . . . . . Impact 123 | . . . . . 123 Slashing . | . . . . . . Piercing 89 | . . . . . 89 Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 26 | . . . . . 26 Projectiles . | . . . . . . Explosions . | . . . . . . Melee 26 | . . . . . 26 Knockbacks 12 | . 1 3 6 . 2 Impact 2 | . 1 . . . 1 Kinetic 10 | . . 3 6 . 1 Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 1 | . 1 . . . . Targets Rammed 1 | . 1 . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 278 | . 6 27 171 . 278 Average Temperature 45 | . 4 9 48 . 133 Received Heat Transfer 639 | . 24 243 207 . 165 Siege Activations . | . . . . . . Robots Corrupted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Fried 1 | . . . . . 1 Impact Corruptions 1 | . . . . . 1 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 298 | . 98 298 205 . . Initial 100 | . . 40 100 . . Average 112 | . 50 157 85 . . Maximum Alert Level 1 | . . 1 1 . . Low Security (%) 78 | 100 100 62 93 . . Level 1 21 | . . 37 6 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . 1 1 . . 1 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 2 | . 1 1 . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 2 | . . 2 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 82 | . 15 33 13 . 21 Peak Tracking Total 15 | . 3 3 4 . 15 Tactical Retreats 4 | . 1 1 1 . 1 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 2 | . . 2 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 2 | . . . . . 2 Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 3 | . . 3 . . . Max in Single Turn 1 | . . 1 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 11 | . 5 6 . . . Terminals 8 | . 3 5 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 2 . . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 25 | . 10 15 . . . Successful 20 | . 8 12 . . . Failed 5 | . 2 3 . . . Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual 2 | . 1 . . 1 . Terminals 17 | . 6 11 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 4 | . 4 . . . . Scanalyzers 4 | . . 4 . . . Garrison Access . | . . . . . . Terminal Hacks 13 | . 5 8 . . . Record 5 | . . 5 . . . Robot Analysis 2 | . 1 1 . . . Prototype ID Bank 1 | . . 1 . . . Emergency Access Points 1 | . 1 . . . . Alert Level 3 | . 2 1 . . . Maintenance Status 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 3 | . 3 . . . . Report Inventory 2 | . 2 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer 4 | . . 4 . . . Insert Component 2 | . . 2 . . . Analyze 2 | . . 2 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . 1 3 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . 2 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 9 | . 9 . . . . Parts Scanalyzed 2 | . . 2 . . . Part Schematics Acquired 2 | . . 2 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked 7 | . . 7 . . . Non-combat 7 | . . 7 . . . Combat . | . . . . . . Robot Hacks Applied 10 | . . 10 . . . parse_system 1 | . . 1 . . . no_distress 8 | . . 8 . . . find_recycling 1 | . . 1 . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 4 Highest-Rated Group 155 | . . . . 155 155 Highest-Rated Ally 41 | . . . . 41 41 Total Orders . | . . . . . . Ally Attacks 5 | . . . . . 5 Total Damage 229 | . . . . . 229 Kills 2 | . . . . . 2 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total 2 | . 1 1 . . . Derelict Logs Recovered 4 | . . . 2 1 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 6266 | 121 1099 2168 604 1649 625 Spaces Moved 2708 | 69 377 602 216 1063 381 Core 4 | 4 . . . . . Treads 1108 | 65 377 602 64 . . Legs . | . . . . . . Wheels 1596 | . . . 152 1063 381 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 320 150 150 150 Average Speed 209 | 153 264 320 216 150 150 Slowest Speed 480 | 160 320 320 480 150 150 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 49 | 4 61 50 47 88 49 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . . 1 Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 2 | . . . . 2 . Spaces Dug . | . . . . . . Terrain Destroyed 52 | . . . . . 52 Melee . | . . . . . . Projectile . | . . . . . . AOE 52 | . . . . . 52 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 3046 | 82 431 728 275 1121 409 Wait 51 | . 1 6 . 44 . Move 2703 | 68 376 601 215 1062 381 Hop . | . . . . . . Pick Up 68 | 8 20 20 7 8 5 Fast Attach 5 | 4 1 . . . . Attach 19 | 2 1 6 8 . 2 Detach 1 | . . 1 . . . Swap 14 | . 3 5 3 1 2 Drop 29 | . 2 16 . 6 5 Fire 137 | . 26 60 41 . 10 Melee 18 | . . 13 1 . 4 Ram . | . . . . . . Kick . | . . . . . . Crush 1 | . 1 . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 38 | -11/Scrapyard | Discovered new exit (range 16) 122 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 531 | -10/Materials | Discovered new exit (range 7) 1047 | -10/Materials | Discovered new exit (range 8) 1221 | -10/Materials | Entered another Materials area 1221 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2499 | -9/Materials | Discovered new exit (range 8) 3389 | -9/Materials | Entered Mines 3418 | -9/Mines | Learned Materials emergency access door positions 3477 | -9/Mines | Assembled infested the area 3605 | -9/Mines | Core integrity fell below 50% 3647 | -9/Mines | Lost 4 parts (1n1u2w) 3858 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3993 | -9/Mines | Entered Zion 4342 | -7/Zion | Found Prototype Hackware 4468 | -7/Zion | Learned location of 1 exit from Lower Caves 4519 | -7/Zion | Given the Hacking Drone Bay 4529 | -7/Zion | Found Prototype Device 4798 | -7/Zion | Met Imprinter 4828 | -7/Zion | Imprinted 4830 | -7/Zion | Declared Zion's savior 5426 | -7/Zion | Found CR-A16's Pointy Stick 5615 | -7/Zion | Discovered new exit (range 10) 5642 | -7/Zion | Entered Proximity Caves 5642 | -6/Proximity Caves | Accompanied by 4 allies 5859 | -6/Proximity Caves | Encountered a Derelict sapper outpost 5908 | -6/Proximity Caves | Spotter reported a threat 6204 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 6235 | -6/Proximity Caves | Core integrity fell below 20% 6267 | -6/Proximity Caves | Destroyed by L-41 Fighter with Axe Last Messages --------------- 06253_ Destroyed Imp. Melee Analysis Suite. 06257_ Hrd. Light Armor Plating severed. 06259_ L-41 Fighter knocked back. 06259_ CR-A16's Pointy Stick follow-up attack on B-48 Gladiator. 06259_ B-48 Gladiator destroyed. 06261_ The unstable cave ceiling collapses. 06262_ Arm. Wheel destroyed. 06262_ Destroyed Imp. Melee Analysis Suite. 06262_ L-41 Fighter system corrupted by crushing effect. 06262_ Lgt. Nuclear Core destroyed. 06263_ L-41 Fighter system terminally corrupted. 06263_ Microactuators fried. 06263_ The unstable cave ceiling collapses. 06264_ Arm. Wheel destroyed. 06265_ Lgt. Armor Plating destroyed. 06265_ CR-A16's Pointy Stick follow-up attack on L-41 Fighter. 06266_ G-50 Soldier suffers critical hit (Burn). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????? ??????????????????????????????? | | ?????????????????# ###??????????????????????????? | | #????????????????? ?#???????????????????????? | | ##?????????????????? #%??????????????????????? | | ##??????????????????? ?????????????????????? | | ##???????????????????? ####?????????????????? | | #?????????????????????? ?????????????????? | | ##??????????????????????? #?????????????????? | | ###???????????????????#??# #?????????????????? | | #?????###?????????##;###%#?????????????????? | | ##????## ####??????#=M !#?????????????????? | | #?????# ##?????#!;### #?#???????????????? | | ### #????## ##????#!#### [g????????????????? | | ### ###### ##??## g#!### # #??????????? | | """ # ### #### = s g g #??????????? | | ##?## %% # #??????????? | | " #???# @l # #?????????? | | """ ######??## #?????????? | | """ ##?????### i g ????????? | | """ ##?????## % #?????????? | | " ##??????# ## % ?????????? | | " #???????# ##?? ??????????? | | "" #???????# #????# ??????????? | | #???????# #????? # ??????????? | | #???????# ### #?????? ???????????? | | ######???????## #?## #??????????????????? | | #?????????????###### ##???# #??????????????????? | | ???????????????????###?????####??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 150 Core Shielding 20 Weapon Shielding 33 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- Lgt. Cannon | -9/Materials | Scanalyzed Datajack | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Novice Programmer Challenges ------------ None Game ------ Seed DamperDirtyGravjet Manual? 0 Play Time 00:39:35 Cumulative 10.3 hours Start 2024.08.08 @ 00:01:36 End 2024.08.08 @ 02:30:22 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 14 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0015e763-d2c9-4c31-8ca7-265e2ce839cc