Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.05 @ 07:11:30

Player: 3.14

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (8)        1600
Robots Destroyed (110)     550
Value Destroyed (3683)     3683
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (1506)               1506
              TOTAL SCORE: 8919

 Bonus
-------
High Alert Combat Kills    1106
Entered Garrisons          400

 Cogmind 
---------
Core Integrity             628/700
Matter                     2/300
Energy                     315/315
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (160)
Location                   -7/Factory

 Parts 
-------
>               --- POWER (1) --------
                Neutrino Core
>               --- PROPULSION (4) ---
         Medium Treads
         Medium Treads
         Medium Treads
         Medium Treads
>               --- UTILITY (6) ------
                Cooling System
  High-capacity Storage Unit
       Hardened Heavy Armor Plating
>               --- WEAPON (2) -------
       Enhanced Autogun
       Enhanced Autogun
>               --- INVENTORY (20) ---
                Neutrino Core
         Medium Treads
       Improved Coolant Injector
                Active Sensor Suite
       Hardened Medium Armor Plating
       Improved Medium Armor Plating
                Hardlight Generator
     Long-range Tractor Beam
     Long-range Tractor Beam
                Tesla Rifle
       Enhanced Autogun
       Enhanced Autogun
       Enhanced Autogun
       Enhanced Autogun
       Enhanced Autogun
                KE Penetrator
                Rocket Launcher
                Katana

 Peak State 
------------
>               --- POWER ------------
                Neutrino Core
>               --- PROPULSION -------
        Armored Treads
         Medium Treads
         Medium Treads
         Medium Treads
>               --- UTILITY ----------
       Improved Heat Sink
       Improved Coolant Injector
  High-capacity Storage Unit
       Improved Medium Armor Plating
>               --- WEAPON -----------
       Enhanced Autogun
       Enhanced Autogun
>               --- INVENTORY --------
                Neutrino Core
        Armored Treads
         Medium Treads
       Improved Coolant Injector
       Improved Weapon Cycler
       Hardened Medium Armor Plating
       Improved Medium Armor Plating
                Hardlight Generator
     Long-range Tractor Beam
                Tesla Rifle
          Heavy Particle Gun
                EM Pulse Cannon
       Advanced Beam Cannon
       Advanced Beam Cannon
       Advanced Beam Cannon
       Advanced Beam Cannon
          Heavy Phase Cannon
                KE Penetrator
                Rocket Launcher
                Katana
[Rating: 51]

 Favorites 
-----------
Power                      Nuclear Core
  Engine                   Ion Engine
  Power Core               Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    High-capacity Storage Unit
  Device                   Disposable Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Transport Network Coupler
  Protection               Improved Medium Armor Plating
Weapon                     Advanced Beam Cannon
  Energy Gun               Particle Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Enhanced Autogun
  Launcher                 Mini Grenade Launcher
  Slashing Weapon          Katana

 Build                          | -11 -10 -9  -9  -9  -8  -8  -8  -7  
-------                    Run  | Jun Mat Mat Sto Gar Mat Gar Mat Fac 
Slots Evolved              6    | .   .   2   .   .   2   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   1   .   .   1   .   .   .   
  Utility                  4    | .   .   1   .   .   1   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
Parts Attached             109  | .   7   8   5   2   12  26  49  .   
  Power                    7    | .   .   2   .   .   .   4   1   .   
    Engine                 3    | .   .   1   .   .   .   2   .   .   
    Core                   4    | .   .   1   .   .   .   2   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               39   | .   2   3   .   1   6   8   19  .   
    Treads                 39   | .   2   3   .   1   6   8   19  .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  29   | .   2   2   1   1   4   4   15  .   
    Device                 13   | .   1   1   .   1   1   2   7   .   
    Storage                2    | .   1   1   .   .   .   .   .   .   
    Processor              1    | .   .   .   1   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             13   | .   .   .   .   .   3   2   8   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   34   | .   3   1   4   .   2   10  14  .   
    Energy Gun             13   | .   3   1   1   .   2   4   2   .   
    Energy Cannon          12   | .   .   .   3   .   .   4   5   .   
    Ballistic Gun          6    | .   .   .   .   .   .   1   5   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   .   .   1   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   .   2   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   2   .   .   .   2   .   
Parts Lost                 11   | .   .   .   .   1   1   5   4   .   
  Power                    1    | .   .   .   .   .   .   1   .   .   
  Propulsion               3    | .   .   .   .   1   .   2   .   .   
  Utility                  4    | .   .   .   .   .   1   .   3   .   
  Weapon                   3    | .   .   .   .   .   .   2   1   .   
  Highest Loss Streak      2    | .   .   .   .   1   1   2   2   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     98   | .   99  100 100 100 97  99  98  76  
  Engine                   2    | .   14  8   .   .   .   .   .   .   
  Core                     7    | .   .   2   11  11  9   8   9   7   
  Treads                   33   | .   15  33  33  33  36  35  35  30  
  Leg                      1    | .   12  .   .   .   .   .   .   .   
  Device                   17   | .   12  22  15  19  18  18  16  7   
  Storage                  9    | .   14  11  11  11  9   9   9   7   
  Protection               6    | .   .   .   .   .   6   9   8   7   
  Energy Gun               5    | .   24  22  7   .   2   5   .   .   
  Energy Cannon            10   | .   .   .   15  22  16  12  8   .   
  Ballistic Gun            3    | .   3   .   .   .   .   .   8   15  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             82   | 13  33  56  58  58  61  71  82  82  
  Greatest Support         112  | 20  40  60  60  60  80  80  112 112 
  Greatest Overweight (x)  1    | .   1   .   .   .   .   1   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | .   15  20  20  20  20  20  20  20  
  Average Capacity         19   | .   14  19  20  20  20  20  20  20  
  Most Carried             20   | .   15  20  20  20  20  20  20  20  
  Average Carried          18   | .   13  16  19  19  19  19  19  20  
  Final Capacity           20   | 8   15  20  20  20  20  20  20  20  
  Final Carried            20   | 6   15  20  20  18  20  20  20  20  

 Class Distribution 
--------------------
 52% | Scavenger-Mutant
 47% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Storage
           Mutant | -9/Garrison
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -8/Garrison
           Mutant | -8/Materials
           Mutant | -7/Factory

 Resources                      | -11  -10  -9   -9   -9   -8   -8   -8   -7   
-----------                Run  | Jun  Mat  Mat  Sto  Gar  Mat  Gar  Mat  Fac  
Matter Collected           1470 | 200  68   80   41   29   85   313  654  .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            4881 | .    321  274  41   589  595  1102 1959 .    
  Parts                    267  | .    11   18   2    39   25   66   106  .    
Haulers Intercepted        8    | .    2    .    .    .    .    .    6    .    
Recyclers Shooed           3    | .    1    .    .    .    1    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -9  -8  -8  -8  -7  
-------                    Run  | Jun Mat Mat Sto Gar Mat Gar Mat Fac 
Combat Hostiles Destroyed  92   | .   3   6   1   17  8   27  30  .   
  Melee                    3    | .   .   .   .   .   .   .   3   .   
  Guns                     27   | .   3   5   .   .   .   8   11  .   
  Cannons                  47   | .   .   .   1   16  8   8   14  .   
  AOE                      7    | .   .   .   .   .   .   7   .   .   
Classes Destroyed          16   | .   3   3   .   1   1   2   6   .   
  Worker                   2    | .   .   .   .   .   .   .   2   .   
  Builder                  1    | .   .   .   .   .   .   .   1   .   
  Hauler                   8    | .   2   .   .   .   .   .   6   .   
  Recycler                 5    | .   1   1   .   .   2   .   1   .   
  Operator                 1    | .   .   .   .   .   .   .   1   .   
  Watcher                  1    | .   .   1   .   .   .   .   .   .   
  Swarmer                  18   | .   .   3   .   6   .   7   2   .   
  Cutter                   3    | .   .   .   .   .   .   3   .   .   
  Grunt                    35   | .   3   .   1   9   3   6   13  .   
  Brawler                  1    | .   .   .   .   .   .   .   1   .   
  Duelist                  1    | .   .   .   .   1   .   .   .   .   
  Sentry                   26   | .   .   3   .   1   4   10  8   .   
  Specialist               2    | .   .   .   .   .   .   .   2   .   
  Hunter                   4    | .   .   .   .   .   1   .   3   .   
  Programmer               1    | .   .   .   .   .   .   1   .   .   
  Heavy                    1    | .   .   .   .   .   .   .   1   .   
Best Kill Streak           6    | .   3   5   1   6   5   4   5   .   
  Combat Bots Only         6    | .   2   5   1   6   4   4   4   .   
Max Kills in Single Turn   4    | .   1   1   1   1   1   4   2   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   .   .   4   .   .   
  Melee                    1    | .   .   .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   -8   -8   -8   -7   
--------                   Run  | Jun  Mat  Mat  Sto  Gar  Mat  Gar  Mat  Fac  
Damage Taken               5002 | .    102  299  31   493  389  1434 2040 214  
  Core                     587  | .    26   14   .    66   44   94   271  72   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   62   | .    .    .    .    .    .    .    62   .    
Core Remaining (%)         73   | 100  89   .    .    80   .    .    25   .    
Volleys Fired              275  | .    13   16   5    32   21   65   118  5    
  Largest                  2    | .    2    2    2    2    2    2    2    2    
  Hottest                  136  | .    130  130  136  136  136  136  136  50   
Shots Fired                545  | .    26   32   10   64   42   126  235  10   
  Gun                      236  | .    26   32   .    .    .    59   109  10   
  Cannon                   308  | .    .    .    10   64   42   66   126  .    
  Launcher                 1    | .    .    .    .    .    .    1    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  117  | .    .    .    .    .    .    1    106  10   
  Thermal                  362  | .    26   32   10   64   42   65   123  .    
  Explosive                1    | .    .    .    .    .    .    1    .    .    
  Electromagnetic          65   | .    .    .    .    .    .    59   6    .    
  Robot Hit Streak         17   | .    7    8    1    9    13   17   17   12   
  Robot Miss Streak        7    | .    2    3    3    7    2    4    3    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        6    | .    .    3    .    .    .    .    3    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    .    1    .    
Shots Hit Robots           351  | .    15   22   3    30   31   79   164  7    
  Core Hits                157  | .    9    10   1    17   15   41   63   1    
  Critical Kills           4    | .    .    .    .    .    .    2    2    .    
  Critical Parts Destroyed 2    | .    .    .    .    .    .    .    2    .    
  Critical Strikes         9    | .    .    1    .    .    .    2    6    .    
    Burn                   1    | .    .    1    .    .    .    .    .    .    
    Meltdown               4    | .    .    .    .    .    .    2    2    .    
    Destroy                2    | .    .    .    .    .    .    .    2    .    
    Sever                  2    | .    .    .    .    .    .    .    2    .    
Melee Attacks              14   | .    .    .    .    .    .    .    14   .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 14   | .    .    .    .    .    .    .    14   .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           7702 | .    268  341  82   693  637  2124 3441 116  
  Guns                     2779 | .    260  336  .    .    .    799  1268 116  
  Cannons                  3869 | .    .    .    82   693  637  704  1753 .    
  Explosions               724  | .    .    .    .    .    .    621  103  .    
  Melee                    289  | .    .    .    .    .    .    .    289  .    
  Ramming                  41   | .    8    5    .    .    .    .    28   .    
  Kinetic                  1305 | .    .    .    .    .    .    .    1189 116  
  Thermal                  4916 | .    260  336  82   693  637  1102 1806 .    
  Explosive                223  | .    .    .    .    .    .    223  .    .    
  Electromagnetic          928  | .    .    .    .    .    .    799  129  .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 289  | .    .    .    .    .    .    .    289  .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         1    | .    .    .    .    .    .    1    1    .    
  Average Corruption       1    | .    .    .    .    .    .    1    1    .    
  Corruption Purged        1    | .    .    .    .    .    .    .    1    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  23   | .    .    .    .    .    .    12   11   .    
    Message Errors         6    | .    .    .    .    .    .    4    2    .    
    Matter Fused           5    | .    .    .    .    .    .    3    2    .    
    Heat Flow Errors       2    | .    .    .    .    .    .    1    1    .    
    Energy Discharges      2    | .    .    .    .    .    .    1    1    .    
    Parts Rejected         1    | .    .    .    .    .    .    .    1    .    
    Data Loss (minor)      4    | .    .    .    .    .    .    1    3    .    
    Alerts                 1    | .    .    .    .    .    .    1    .    .    
    Weapon Failures        2    | .    .    .    .    .    .    1    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            110  | .    .    .    .    11   .    57   42   .    
  Projectiles              31   | .    .    .    .    11   .    3    17   .    
  Explosions               68   | .    .    .    .    .    .    54   14   .    
  Melee                    11   | .    .    .    .    .    .    .    11   .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      188  | .    .    .    .    .    .    58   130  .    
  Shots                    5    | .    .    .    .    .    .    3    2    .    
  Rammed                   3    | .    1    1    .    .    .    .    1    .    
Targets Rammed             5    | .    3    1    .    .    .    .    1    .    
  Kicked                   2    | .    2    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        199  | .    198  13   184  198  133  198  199  5    
  Average Temperature      68   | .    100  6    115  62   63   55   72   5    
  Received Heat Transfer   1392 | .    60   72   18   96   135  369  576  66   
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           2    | .    .    .    .    .    .    2    .    .    
  Combat Hostiles          2    | .    .    .    .    .    .    2    .    .    
  Parts Fried              11   | .    .    .    .    .    .    8    3    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              6    | .    .    1    .    1    .    2    2    .    
  Combat Hostiles          6    | .    .    1    .    1    .    2    2    .    
  Parts Melted             25   | .    3    2    .    2    .    6    12   .    
  Heat Transferred         8619 | .    629  851  148  1221 1147 1452 3171 .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      5    | .    .    .    .    .    .    5    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -9   -9   -8   -8   -8   -7   
-------                    Run  | Jun  Mat  Mat  Sto  Gar  Mat  Gar  Mat  Fac  
Peak Influence             1343 | .    146  211  116  558  554  1343 1165 519  
  Initial                  654  | .    .    9    89   78   271  362  654  504  
  Average                  639  | .    44   121  101  336  418  816  834  507  
Maximum Alert Level        4    | .    .    1    .    2    2    4    4    2    
  Low Security (%)         16   | .    100  76   100  15   .    .    .    .    
  Level 1                  10   | .    .    23   .    57   41   7    .    .    
  Level 2                  18   | .    .    .    .    26   58   19   15   100  
  Level 3                  44   | .    .    .    .    .    .    54   71   .    
  Level 4                  10   | .    .    .    .    .    .    17   12   .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    
Squads Dispatched          8    | .    1    .    .    .    .    .    7    .    
  Investigation            3    | .    .    .    .    .    .    .    3    .    
  Extermination            .    | .    .    .    .    .    .    .    .    .    
  Reinforcement            3    | .    1    .    .    .    .    .    2    .    
  Assault                  2    | .    .    .    .    .    .    .    2    .    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  -8  -7  
---------                  Run  | Jun Mat Mat Sto Gar Mat Gar Mat Fac 
Distress Signals           7    | .   1   1   1   .   .   .   4   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              126  | .   9   8   1   18  8   28  53  1   
  Peak Tracking Total      8    | .   2   4   1   6   3   5   8   1   
  Tactical Retreats        6    | .   .   .   .   1   .   3   2   .   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  -8  -7  
-------                    Run  | Jun Mat Mat Sto Gar Mat Gar Mat Fac 
Traps Triggered            2    | .   .   .   .   1   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  -8  -7  
----------                 Run  | Jun Mat Mat Sto Gar Mat Gar Mat Fac 
Machines Disabled          14   | .   .   .   .   1   1   6   6   .   
  Max in Single Turn       3    | .   .   .   .   1   1   1   3   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  -8  -7  
---------                  Run  | Jun Mat Mat Sto Gar Mat Gar Mat Fac 
Machines Accessed          22   | .   2   1   2   3   1   3   10  .   
  Terminals                15   | .   1   1   1   3   .   3   6   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   2   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   2   .   
  Garrison Access          2    | .   .   .   1   .   1   .   .   .   
Total Hacks                57   | .   5   2   3   7   1   7   32  .   
  Successful               27   | .   3   .   2   .   1   1   20  .   
  Failed                   30   | .   2   2   1   7   .   6   12  .   
    Catastrophic           6    | .   .   .   .   2   .   1   3   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   8    | .   5   .   .   .   .   .   3   .   
  Terminals                28   | .   3   2   1   7   .   7   8   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          8    | .   .   .   .   .   .   .   8   .   
  Recycling Units          2    | .   2   .   .   .   .   .   .   .   
  Scanalyzers              16   | .   .   .   .   .   .   .   16  .   
  Garrison Access          3    | .   .   .   2   .   1   .   .   .   
Terminal Hacks             6    | .   1   .   1   .   .   1   3   .   
  Record                   1    | .   .   .   .   .   .   .   1   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   1   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   1   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   1   .   
  Zone Layout              1    | .   .   .   .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   .   .   .   .   4   .   
  Scan Component           3    | .   .   .   .   .   .   .   3   .   
  Repair                   1    | .   .   .   .   .   .   .   1   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 13   | .   .   .   .   .   .   .   13  .   
  Insert Component         6    | .   .   .   .   .   .   .   6   .   
  Analyze                  7    | .   .   .   .   .   .   .   7   .   
Garrison Access Hacks      2    | .   .   .   1   .   1   .   .   .   
  Unlock Access            2    | .   .   .   1   .   1   .   .   .   
Unauthorized Hacks         2    | .   2   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   .   .   
    Recyclers              1    | .   1   .   .   .   .   .   .   .   
    Mask                   1    | .   1   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   1   .   
  Used                     1    | .   .   .   .   .   .   .   1   .   
Hacking Detections         16   | .   1   1   .   3   1   3   7   .   
  Full Trace Events        5    | .   .   .   .   1   .   1   3   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   6    | .   .   .   .   .   .   .   6   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   1   .   
  Time                     44   | .   .   .   .   .   .   .   44  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           6    | .   .   .   .   .   .   .   6   .   
  Part Schematics Acquired 6    | .   .   .   .   .   .   .   6   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  -8  -7  
------------               Run  | Jun Mat Mat Sto Gar Mat Gar Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   3   .   .   
  Programmers              3    | .   .   .   .   .   .   3   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  -8  -8  -7  
--------                   Run  | Jun Mat Mat Sto Gar Mat Gar Mat Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -8  -8  -8  -7  
-------                    Run  | Jun Mat Mat Sto Gar Mat Gar Mat Fac 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -9   -8   -8   -8   -7   
-------------              Run  | Jun  Mat  Mat  Sto  Gar  Mat  Gar  Mat  Fac  
Turns Passed               5786 | .    610  222  116  476  270  1942 2095 55   
Spaces Moved               2808 | 1    311  94   51   200  110  1041 973  27   
  Core                     .    | .    .    .    .    .    .    .    .    .    
  Treads                   2689 | .    193  94   51   200  110  1041 973  27   
  Legs                     119  | 1    118  .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            120  | 120  120  160  160  160  160  160  156  160  
  Average Speed            162  | 120  170  160  160  160  160  162  162  160  
  Slowest Speed            243  | 120  190  160  160  160  160  240  243  160  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       31   | 2    41   13   10   41   10   84   77   1    
  Regions Visited          8
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    1    .    1    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    .    .    .    .    1    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    
Spaces Dug                 1    | .    .    .    .    .    .    .    1    .    
Terrain Destroyed          67   | .    .    .    .    .    .    21   46   .    
  Melee                    1    | .    .    .    .    .    .    .    1    .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    
  AOE                      66   | .    .    .    .    .    .    21   45   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -9   -8   -8   -8   -7   
---------                  Run  | Jun  Mat  Mat  Sto  Gar  Mat  Gar  Mat  Fac  
Total                      3553 | .    367  135  77   292  167  1181 1302 32   
  Wait                     168  | .    7    3    .    60   6    17   75   .    
  Move                     2799 | .    310  93   51   198  110  1038 972  27   
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  77   | .    17   8    7    .    8    13   24   .    
  Fast Attach              21   | .    2    .    2    .    1    3    13   .    
  Attach                   21   | .    2    3    .    1    4    4    7    .    
  Detach                   1    | .    .    .    .    .    .    .    1    .    
  Swap                     67   | .    3    5    3    1    7    19   29   .    
  Drop                     105  | .    10   6    9    .    10   22   48   .    
  Fire                     275  | .    13   16   5    32   21   65   118  5    
  Melee                    14   | .    .    .    .    .    .    .    14   .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    
  Kick                     2    | .    2    .    .    .    .    .    .    .    
  Crush                    3    | .    1    1    .    .    .    .    1    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 2 exits: *Mat x2)
-9/Materials
-9/Storage
-9/Garrison (discovered 2 exits: *Mat x2)
-8/Materials
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials
-7/Factory (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
    1 | -11/Junkyard  | Discovered new exit (range 0)
    1 | -11/Junkyard  | Entered Materials
  209 | -10/Materials | Discovered new exit (range 13)
  312 | -10/Materials | Build established: Mutant
  404 | -10/Materials | Discovered new exit (range 15)
  611 | -10/Materials | Entered another Materials area
  611 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  695 | -9/Materials  | Discovered new exit (range 11)
  833 | -9/Materials  | Entered Storage
  949 | -9/Storage    | Identified exit to Garrison
  949 | -9/Storage    | Entered Garrison
 1023 | -9/Garrison   | Build established: Scavenger-Mutant
 1152 | -9/Garrison   | Triggered checkpoint
 1204 | -9/Garrison   | Discovered new exit (range 13)
 1225 | -9/Garrison   | Attempted to access garrison exit controls, blocked by remote lockdown
 1276 | -9/Garrison   | Triggered checkpoint
 1358 | -9/Garrison   | Build established: Mutant
 1407 | -9/Garrison   | Discovered new exit (range 12)
 1425 | -9/Garrison   | Entered Materials
 1425 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1695 | -8/Materials  | Identified exit to Garrison
 1695 | -8/Materials  | Entered Garrison
 1782 | -8/Garrison   | Triggered checkpoint
 1868 | -8/Garrison   | Build established: Scavenger-Mutant
 1910 | -8/Garrison   | Discovered new exit (range 13)
 2049 | -8/Garrison   | Triggered checkpoint
 2236 | -8/Garrison   | Triggered checkpoint
 2390 | -8/Garrison   | Discovered new exit (range 10)
 2404 | -8/Garrison   | Attempted to access garrison exit controls, blocked by remote lockdown
 2716 | -8/Garrison   | Attempted to access garrison exit controls, blocked by remote lockdown
 2878 | -8/Garrison   | Discovered new exit (range 13)
 3132 | -8/Garrison   | Triggered checkpoint
 3637 | -8/Garrison   | Entered Materials
 4515 | -8/Materials  | Build established: Mutant
 4647 | -8/Materials  | Repaired Imp. Medium Armor Plating
 4864 | -8/Materials  | Discovered new exit (range 8)
 5390 | -8/Materials  | Core integrity fell below 50%
 5520 | -8/Materials  | Found Prototype Device
 5637 | -8/Materials  | First assault squad dispatched
 5732 | -8/Materials  | Entered Factory
 5732 | -7/Factory    | Evolved 2 slots: Utility x2
 5774 | -7/Factory    | Discovered new exit (range 6)
 5787 | -7/Factory    | Self-destructed

 Last Messages 
---------------
05622_ Acquired Med. Treads.
05635_ U-05 Engineer destroyed.
05637_ ALERT: Significant disruption in Zone 9K, multiple assault carriers
  dispatched.
05640_ A-02 Transporter destroyed.
05646_ K-01 Serf collects debris. <x5>
05708_ C-30 ARC bursts open, deploying its payload.
05708_ G-50 Soldier unfolds itself.
05708_ L-31 Rogue unfolds itself.
05708_ G-47 Trooper unfolds itself. <x2>
05708_ M-28 Smith unfolds itself.
05711_ C-30 ARC bursts open, deploying its payload.
05711_ G-50 Soldier unfolds itself.
05711_ G-47 Trooper unfolds itself. <x2>
05711_ M-28 Smith unfolds itself.
PARAMETERS=UTILITY+2
LOCATION=UNKNOWN
GOAL=ESCAPE
05774_ EXIT=FOUND
05778_ ALERT: All DSF locations entering lockdown mode.

 Map 
-----
+----------------------------------------------------+
| ???????????????????????????????                    |
| ???????????????????????????????                    |
| ???????????????????????????????                    |
| ???????????????????????????????                    |
| ???????????????????????????????                    |
| ???????????????????????????????                    |
| ???????????????????????????????                    |
| ???????????????????????????????                    |
| ???????????????????????????????                    |
| ???????????????????????????????                    |
| ?????????????????????????? ????                    |
| ?????????????????????????? ????                    |
| ?????????????????????????? ????                    |
| ?????????????????????????? #???                    |
| ?????????????????????????? #???                    |
| ?????????????????????????? #???                    |
| ????????????????????????## ????                    |
| ????????????????????????   ????                    |
| ????????????????????????  *????                    |
| ???????##############??? Y ????                    |
| ???????#        *[! #???   ????                    |
| ???????#  """   [[  #???   ????                    |
| ?#######  """   [[  #???# #????                    |
| ?#     #  """       #???# #????                    |
| ##     #            ##### #????                    |
|        #  """ """   +    @#????                    |
|        +  """ """   ##### #????                    |
|        #  """ """   #???# #????                    |
|        #            #???# #????                    |
|        #            #???# #????                    |
| ########            #???# #????                    |
| ???????#            #???# #????                    |
| ???????#+############???# #????                    |
| ????????????????????????# #????                    |
| ????????????????????????? ?????                    |
| ????????????????????????? ?????                    |
| ?????????????????????????k?????                    |
| ????????????????????????? ?????                    |
| ????????????????????????? ?????                    |
| ????????????????????????? ?????                    |
| ????????????????????????? ?????                    |
| ???????????????????????????????                    |
| ???????????????????????????????                    |
| ???????????????????????????????                    |
| ???????????????????????????????                    |
| ???????????????????????????????                    |
| ???????????????????????????????                    |
| ???????????????????????????????                    |
| ???????????????????????????????                    |
| ???????????????????????????????                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Coolant Potential          80
Energy Generation          19
Energy Capacity            315
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             600
Weapon Cycling             20
Evasion (%)                40
Recoil Reduction           4

 Item Schematics 
-----------------
         Hvy. Phase Cannon | -8/Materials | Scanalyzed
 Imp. Medium Armor Plating | -8/Materials | Scanalyzed
               Arm. Treads | -8/Materials | Scanalyzed
         Lrn. Tractor Beam | -8/Materials | Scanalyzed
       Hardlight Generator | -8/Materials | Scanalyzed
     Imp. Coolant Injector | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LegScrapInverter
  Manual?         0
Play Time         00:28:44
  Cumulative      821.6 hours
  Start           2023.03.05 @ 06:42:23
  End             2023.03.05 @ 07:11:30
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          1243
  Rogue           1243
  Adventurer      0
  Explorer        0
Win Type          -
  Total           79
  Types           47/1/13/13/4/0/0/1/0
Lore%             92
Gallery%          92
Achievement%      85
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              14/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6feee13c-b4eb-4805-8ac9-0152c14fd3da