Cogmind - Beta 12 @@@ ROGUE MODE // 2023.07.23 @ 21:40:57 Player: Rohain Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (85) 425 Value Destroyed (2821) 2821 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (417) 417 TOTAL SCORE: 5623 Bonus ------- High Alert Combat Kills 217 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 290/300 Energy 65/160 System Corruption 0% Temperature Cool (9) Movement Walking (190) Ox1 Location -8/Garrison Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ Improved Heat Sink Large Storage Unit Advanced Targeting Computer > --- WEAPON (2) ------- Heavy Particle Gun Heavy Laser > --- INVENTORY (15) --- Armored Huge Wheel Armored Huge Wheel Improved Heat Sink Improved Heat Sink Medium Storage Unit Particle Gun Improved Medium Laser Improved Spread Laser Improved Spread Laser Improved Spread Laser Improved Spread Laser Scythe Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Large Storage Unit Advanced Targeting Computer > --- WEAPON ----------- Precision Beam Rifle Precision Beam Rifle > --- INVENTORY -------- Cooled Ion Engine Armored Huge Wheel Armored Huge Wheel Cryofiber Web Improved Heat Sink Medium Storage Unit Improved Medium Laser Heavy Particle Gun Improved Spread Laser Improved Spread Laser Improved Spread Laser Improved Spread Laser Scythe [Rating: 44] Favorites ----------- Power Light Nuclear Core Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Armored Huge Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage Medium Storage Unit Processor Targeting Computer Protection Reactive Plating Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Ballistic Gun Light Assault Rifle Slashing Weapon Scythe Build | -11 -10 -9 -8 -8 ------- Run | Jun Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 2 | . . 2 . . Utility 2 | . . . 2 . Weapon . | . . . . . Parts Attached 78 | 6 9 12 39 12 Power 8 | 1 2 . 3 2 Engine 6 | 1 1 . 3 1 Core 2 | . 1 . . 1 Reactor . | . . . . . Propulsion 28 | 2 3 5 14 4 Treads . | . . . . . Leg 26 | 2 3 5 12 4 Wheel 2 | . . . 2 . Hover . | . . . . . Flight . | . . . . . Utility 18 | 1 2 . 13 2 Device 10 | . . . 8 2 Storage 5 | 1 1 . 3 . Processor 2 | . 1 . 1 . Hackware . | . . . . . Protection 1 | . . . 1 . Artifact . | . . . . . Weapon 24 | 2 2 7 9 4 Energy Gun 20 | . 2 5 9 4 Energy Cannon . | . . . . . Ballistic Gun 2 | 2 . . . . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 2 | . . 2 . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 6 | . . 2 4 . Parts Lost 30 | . 2 4 16 8 Power 3 | . . . 1 2 Propulsion 17 | . 1 4 9 3 Utility 5 | . . . 3 2 Weapon 5 | . 1 . 3 1 Highest Loss Streak 9 | . 2 1 9 4 To Critical Strikes . | . . . . . Average Slot Usage (%) 92 | . 99 90 88 97 Engine 6 | . 9 . 8 9 Core 3 | . 4 11 . . Leg 28 | . 28 35 23 33 Wheel 1 | . . . 3 . Device 8 | . . . 14 18 Storage 10 | . 14 11 9 9 Processor 9 | . 13 11 7 9 Protection 1 | . . . 3 . Energy Gun 15 | . 7 15 17 17 Ballistic Gun 3 | . 20 . . . Slashing Weapon 1 | . . 6 . . Naked Turns . | . . . . . Heaviest Build 46 | 10 17 21 46 38 Greatest Support 56 | 20 20 40 56 50 Greatest Overweight (x) 3 | . . 1 3 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 10 10 15 15 Average Capacity 11 | 6 9 10 13 15 Most Carried 15 | 4 9 10 15 15 Average Carried 9 | 1 4 9 10 14 Final Capacity 15 | 8 10 10 15 15 Final Carried 15 | 2 8 10 15 14 Class Distribution -------------------- 61% | Scavenger-Mutant 38% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Jun Mat Mat Mat Gar Matter Collected 957 | 68 260 184 345 100 Remotely . | . . . . . Salvage Created 3479 | . 349 702 1985 443 Parts 153 | . 17 37 82 17 Haulers Intercepted 5 | . 1 2 2 . Recyclers Shooed 2 | . . . 2 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Jun Mat Mat Mat Gar Combat Hostiles Destroyed 70 | . 8 12 41 9 Melee 1 | . . 1 . . Guns 65 | . 8 10 38 9 Classes Destroyed 11 | . 4 3 3 1 Worker 2 | . . 2 . . Hauler 5 | . 1 2 2 . Recycler 3 | . . 1 2 . Operator 1 | . . . 1 . Watcher 4 | . 1 2 1 . Swarmer 17 | . 3 4 10 . Cutter 1 | . . . . 1 Grunt 39 | . 5 5 21 8 Brawler 2 | . . . 2 . Sentry 10 | . . 3 7 . Hunter 1 | . . . 1 . Best Kill Streak 11 | . 5 6 11 4 Combat Bots Only 11 | . 5 6 11 4 Max Kills in Single Turn 2 | . 1 1 2 1 Gunslinging 1 | . . . 1 . Exploded . | . . . . . Melee 1 | . . 1 . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Jun Mat Mat Mat Gar Damage Taken 4419 | . 606 435 2516 862 Core 700 | . 95 50 402 153 Absorbed by Shields . | . . . . . Core Remaining (%) 83 | 100 62 87 . . Volleys Fired 243 | . 41 25 126 51 Largest 2 | . 2 2 2 2 Hottest 150 | . 80 112 150 124 Shots Fired 462 | . 81 50 234 97 Gun 462 | . 81 50 234 97 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 66 | . 66 . . . Thermal 396 | . 15 50 234 97 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 35 | . 12 18 35 19 Robot Miss Streak 5 | . 3 4 5 1 Penetration Max . | . . . . . Secondary Targets 15 | . 4 . 8 3 Max Gunslinging Chain 1 | . 1 . 1 1 Shots Hit Robots 339 | . 53 44 197 45 Core Hits 173 | . 22 22 110 19 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 23 | . . 5 14 4 Burn 23 | . . 5 14 4 Melee Attacks 12 | . . 12 . . Impact . | . . . . . Slashing 12 | . . 12 . . Piercing . | . . . . . Sneak Attacks 4 | . . 4 . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 6020 | . 483 994 3694 849 Guns 5614 | . 483 588 3694 849 Cannons . | . . . . . Explosions . | . . . . . Melee 406 | . . 406 . . Ramming . | . . . . . Kinetic 368 | . 368 . . . Thermal 5246 | . 115 588 3694 849 Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing 406 | . . 406 . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 40 | . . 40 . . Projectiles . | . . . . . Explosions . | . . . . . Melee 40 | . . 40 . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed 1 | . 1 . . . Kicked 1 | . 1 . . . Crushed . | . . . . . Highest Temperature 456 | . 48 456 399 106 Average Temperature 96 | . 20 126 120 55 Received Heat Transfer 2022 | . 279 195 1107 441 Effects 2 | . . 1 1 . Shutdowns 1 | . . . 1 . Energy Bleed 1 | . . 1 . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 4 | . . 1 3 . Combat Hostiles 4 | . . 1 3 . Parts Melted 24 | . . 6 16 2 Heat Transferred 11129 | . 250 1629 7424 1826 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Jun Mat Mat Mat Gar Peak Influence 664 | . 207 231 664 656 Initial 431 | . . 42 32 431 Average 214 | . 71 146 226 558 Maximum Alert Level 2 | . 1 1 2 2 Low Security (%) 62 | 100 99 83 49 . Level 1 17 | . . 16 33 . Level 2 19 | . . . 17 100 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 12 | . 2 1 9 . Investigation 2 | . . 1 1 . Extermination . | . . . . . Reinforcement 4 | . 2 . 2 . Assault 1 | . . . 1 . Garrison 5 | . . . 5 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Jun Mat Mat Mat Gar Distress Signals 7 | . . 1 6 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 105 | . 14 15 63 13 Peak Tracking Total 7 | . 6 6 7 7 Tactical Retreats 6 | . 1 . 3 2 Traps | -11 -10 -9 -8 -8 ------- Run | Jun Mat Mat Mat Gar Traps Triggered 2 | . . 1 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Jun Mat Mat Mat Gar Machines Disabled 1 | . . . . 1 Max in Single Turn 1 | . . . . 1 Garrison Relay 1 | . . . . 1 Machines Repaired . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Jun Mat Mat Mat Gar Machines Accessed 12 | . 5 2 5 . Terminals 11 | . 5 2 4 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 38 | . 19 5 14 . Successful 18 | . 8 3 7 . Failed 20 | . 11 2 7 . Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual 30 | . 16 6 8 . Terminals 36 | . 19 5 12 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 2 | . . . 2 . Terminal Hacks 8 | . 4 1 3 . Record 1 | . 1 . . . Robot Analysis 5 | . 1 1 3 . Prototype ID Bank 1 | . 1 . . . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks 9 | . 4 2 3 . Terminals 9 | . 4 2 3 . Botnet 9 | . 4 2 3 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . 1 . Used . | . . . . . Hacking Detections 10 | . 5 2 3 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Jun Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 3 | . . . . 3 Machine Destruction 3 | . . . . 3 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Jun Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Jun Mat Mat Mat Gar Robot Analysis Total 5 | . 1 1 3 . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Jun Mat Mat Mat Gar Turns Passed 3234 | 71 586 822 1352 403 Spaces Moved 1864 | 55 378 565 672 194 Core 9 | 9 . . . . Treads . | . . . . . Legs 1706 | 46 378 565 523 194 Wheels 149 | . . . 149 . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 100 120 Average Speed 124 | 108 120 120 131 123 Slowest Speed 330 | 120 120 190 330 190 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 39 | 5 71 44 54 24 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Jun Mat Mat Mat Gar Total 2325 | 65 441 650 907 262 Wait 55 | . 1 15 39 . Move 1861 | 54 377 564 672 194 Hop . | . . . . . Pick Up 39 | 5 8 11 13 2 Fast Attach 30 | 3 . 8 14 5 Attach 21 | 3 3 3 9 3 Detach 3 | . . 1 2 . Swap 27 | . 6 1 16 4 Drop 35 | . 4 12 16 3 Fire 243 | . 41 25 126 51 Melee 10 | . . 10 . . Ram . | . . . . . Kick 1 | . 1 . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -8/Garrison History --------- Turn | Location | Event 7 | -11/Junkyard | Discovered new exit (range 15) 72 | -11/Junkyard | Entered Materials 290 | -10/Materials | Discovered new exit (range 5) 313 | -10/Materials | Build established: Mutant 365 | -10/Materials | Discovered new exit (range 16) 541 | -10/Materials | Discovered new exit (range 13) 658 | -10/Materials | Entered another Materials area 658 | -9/Materials | Evolved 2 slots: Propulsion x2 1005 | -9/Materials | Discovered new exit (range 16) 1262 | -9/Materials | Discovered new exit (range 7) 1348 | -9/Materials | Build established: Scavenger-Mutant 1480 | -9/Materials | Entered another Materials area 1480 | -8/Materials | Evolved 2 slots: Utility x2 2159 | -8/Materials | Garrison activated, responded to threat 2224 | -8/Materials | Destroyed 11 combat bots 2225 | -8/Materials | Lost 9 parts (1p5n1u2w) 2453 | -8/Materials | Core integrity fell below 50% 2623 | -8/Materials | Garrison activated, responded to threat 2680 | -8/Materials | First assault squad dispatched 2733 | -8/Materials | Build established: Mutant 2782 | -8/Materials | Destroyed 8 combat bots 2792 | -8/Materials | Garrison activated, responded to threat 2832 | -8/Materials | Identified exit to Garrison 2832 | -8/Materials | Entered Garrison 2866 | -8/Garrison | Triggered checkpoint 2897 | -8/Garrison | Garrison Relay disabled 2970 | -8/Garrison | Triggered checkpoint 3044 | -8/Garrison | Lost 3 parts (2n1u) 3049 | -8/Garrison | Core integrity fell below 20% 3088 | -8/Garrison | Build established: Scavenger-Mutant 3213 | -8/Garrison | Triggered checkpoint 3235 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03065_ Dropped Aluminum Leg. 03067_ Acquired Particle Gun. 03089_ Acquired 20 matter. 03096_ Dropped Particle Gun. 03180_ Acquired 10 matter. 03213_ Knocked back. 03213_ Beams of light sweep through the air. An alarm sounds. 03213_ C-17 Slicer knocked back. 03221_ C-17 Slicer destroyed. 03221_ Switching to secondary target: G-47 Trooper. 03224_ C-17 Slicer destroyed. 03225_ G-47 Trooper heat damages Imp. Heat Sink. 03226_ Lgt. Angular Momentum Engine destroyed. 03227_ G-47 Trooper heat spikes uncontrollably. 03228_ Acquired 10 matter. 03228_ G-47 Trooper destroyed. 03229_ Aluminum Leg destroyed. 03231_ Cld. Ion Engine destroyed. 03233_ Cryofiber Web destroyed. 03235_ Acquired Lgt. Nuclear Core. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ???????????????????????? | | ??????????????????????## #??????????????????????? | | ??????????????????????# ??????????????????????? | | ?????????????????????? ??????????????????????? | | ?????????????????????? ????????? ????????????? | | ??????????????????????# #?????#? ????????????? | | ????????????????????### ##??? ## #???????????? | | ????????????????????? ?? ^ "???????????? | | ????????????????????? ??? ????????????? | | ?????????????????????? ?? ?????????????? | | ?????????????????????? gg ?? ???????????????? | | ??????????????????????#% #? #??? #???????????? | | ?????????????########## ## ## ###?????????? | | ?????????????# ????????? | | ?????????????# = ????????? | | ?????????????# #######/!%/ #???????????? | | ?????????????# #?????#!%%## ##???????????????? | | ?????????????# #?????# #?????#????????????????? | | ?????????????# #?????#= %####???????????????????? | | ?????????????# #######%!@## #???????????????????? | | ?????????????# [;% *; #???????????????????? | | ?????????????# ####### %####???????????????????? | | ?????????????# #?????# [#??????????????????????? | | ?#############"######## #??????????????????????? | | ?# #??????????????????????? | | ?# #??????????????????????? | | ?# #??????????????????????? | | ?# ######################??????????????????????? | | ?# #???????????????????????????????????????????? | | ?# #???????????????????????????????????????????? | | ?# #???????????????????????????????????????????? | | ?# #???????????????????????????????????????????? | | ?# #???????????????????????????????????????????? | | ?# #???????????????????????????????????????????? | | ?# #???????????????????????????????????????????? | | ?# #???????????????????????????????????????????? | | ?# #???????????????????????????????????????????? | | ?# #???????????????????????????????????????????? | | ?# #???????????????????????????????????????????? | | ## #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | ## #???????????????????????????????????????????? | | ?# #???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 18 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 150 Resistance: KI 20 Evasion (%) 55 Targeting Accuracy 8 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArmorImpulseTendrils Manual? 0 Play Time 00:26:30 Cumulative 45.3 hours Start 2023.07.23 @ 21:16:57 End 2023.07.23 @ 21:40:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 71 Rogue 55 Adventurer 16 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 49 Achievement% 44 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0111c7a9-14c8-4a51-a74a-48f567dad167