Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.22 @ 01:42:29 Player: AlexBrymm Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (33) 165 Value Destroyed (817) 817 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (317) 317 TOTAL SCORE: 3039 Bonus ------- Follower Combat Kills 48 Met Imprinter 300 Friendly Fire -31 Cogmind --------- Core Integrity 0/400 Matter 169/300 Energy 100/100 System Corruption 0% Temperature Hot (213) Movement Walking (130) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Aluminum Leg Makeshift Leg > --- UTILITY (3) ------ Medium Storage Unit Makeshift Armor Plating Makeshift Armor Plating > --- WEAPON (2) ------- Heavy Battle Rifle Slug Cannon > --- INVENTORY (10) --- Aluminum Leg Improved Heat Sink Cooling System Structural Scanner Makeshift Terrain Scan Processor Hacking Drone Bay Heavy Riot Gun Heavy Particle Cannon Mini Grenade Launcher Phasing Sabre Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Makeshift Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Makeshift Armor Plating > --- WEAPON ----------- Heavy Battle Rifle Slug Cannon > --- INVENTORY -------- Cooling System Structural Scanner Makeshift Terrain Scan Processor Makeshift Armor Plating Hacking Drone Bay Heavy Riot Gun Heavy Particle Cannon Mini Grenade Launcher Phasing Sabre GAL Module [Rating: 27] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Protection Propulsion Shielding Weapon Light Assault Rifle Energy Gun Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Slug Cannon Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 47 | 5 2 1 29 1 8 1 Power 4 | 1 . . 2 . 1 . Engine 3 | 1 . . 1 . 1 . Core 1 | . . . 1 . . . Reactor . | . . . . . . . Propulsion 16 | 2 . . 12 . 2 . Treads . | . . . . . . . Leg 16 | 2 . . 12 . 2 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 15 | . 2 1 9 1 1 1 Device 6 | . 1 . 5 . . . Storage 2 | . . 1 1 . . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 7 | . 1 . 3 1 1 1 Artifact . | . . . . . . . Weapon 12 | 2 . . 6 . 4 . Energy Gun 2 | . . . 2 . . . Energy Cannon 5 | . . . 3 . 2 . Ballistic Gun 4 | 2 . . 1 . 1 . Ballistic Cannon 1 | . . . . . 1 . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 8 | . . . 4 2 . 2 Power 4 | . . . 2 1 . 1 Propulsion 1 | . . . . . . 1 Utility 1 | . . . 1 . . . Weapon 2 | . . . 1 1 . . Highest Loss Streak 2 | . . . 2 2 . 2 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 96 | . 84 100 97 96 98 99 Engine 10 | . 14 14 8 8 11 10 Leg 31 | . 28 28 33 33 33 33 Device 11 | . 3 14 14 11 11 5 Storage 9 | . . 6 11 11 11 11 Protection 9 | . 9 7 6 11 11 16 Energy Cannon 6 | . . . 5 20 9 . Ballistic Gun 13 | . 28 28 14 . 5 11 Ballistic Cannon 2 | . . . . . 5 11 Naked Turns . | . . . . . . . Heaviest Build 32 | 5 7 11 30 29 30 32 Greatest Support 40 | 20 20 20 30 30 40 40 Greatest Overweight (x) 1 | . . . 1 . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 5 5 8 10 10 10 10 Average Capacity 8 | 5 5 6 9 10 10 10 Most Carried 10 | 3 5 5 10 10 10 10 Average Carried 8 | 2 4 5 8 10 9 10 Final Capacity 10 | 5 5 8 10 10 10 10 Final Carried 10 | 3 5 5 10 10 10 10 Class Distribution -------------------- 63% | Scavenger-Mutant 34% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Jun Mat Min Mat Min Zio Pro Matter Collected 1111 | 108 194 16 753 19 21 . Remotely . | . . . . . . . Salvage Created 1392 | . 85 14 1263 30 . . Parts 86 | . 7 1 71 7 . . Haulers Intercepted 1 | . . . 1 . . . Recyclers Shooed 3 | . . . 3 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 24 | . 2 1 21 . . . Guns 19 | . 2 1 16 . . . Cannons 5 | . . . 5 . . . Classes Destroyed 9 | . 1 1 6 1 . . Worker 1 | . . . 1 . . . Builder 1 | . . . . 1 . . Hauler 1 | . . . 1 . . . Recycler 5 | . . . 5 . . . Operator 1 | . . . 1 . . . Swarmer 6 | . . 1 5 . . . Grunt 12 | . 2 . 10 . . . Duelist 1 | . . . 1 . . . Sentry 5 | . . . 5 . . . Best Kill Streak 6 | . 1 1 6 1 . . Combat Bots Only 5 | . 1 1 5 . . . Max Kills in Single Turn 1 | . 1 1 1 1 . . Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Jun Mat Min Mat Min Zio Pro Damage Taken 2295 | . 145 25 1071 480 . 574 Core 460 | . 46 . 193 165 . 56 Absorbed by Shields . | . . . . . . . Redirected to Shielding 92 | . 15 . 55 22 . . Regen/Repaired (Parts) 207 | . . . . . 207 . Core Remaining (%) 90 | 100 . 81 . . . . Volleys Fired 123 | . 16 3 95 . 1 8 Largest 2 | . 2 2 2 . 1 2 Hottest 150 | . 40 40 150 . 75 81 Shots Fired 242 | . 32 6 187 . 1 16 Gun 210 | . 32 6 164 . . 8 Cannon 32 | . . . 23 . 1 8 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 215 | . 32 6 161 . . 16 Thermal 27 | . . . 26 . 1 . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 11 | . 11 1 8 . . 7 Robot Miss Streak 4 | . 3 4 3 . . 2 Penetration Max . | . . . . . . . Secondary Targets 1 | . . . 1 . . . Max Gunslinging Chain 1 | . . . 1 . . . Shots Hit Robots 164 | . 24 1 128 . . 11 Core Hits 62 | . 6 1 53 1 . 1 Critical Kills . | . . . . . . . Critical Parts Destroyed 3 | . . . 1 . . 2 Critical Strikes 3 | . . . 1 . . 2 Destroy 3 | . . . 1 . . 2 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2241 | . 196 10 1776 11 . 248 Guns 1663 | . 196 10 1344 . . 113 Cannons 549 | . . . 414 . . 135 Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 29 | . . . 18 11 . . Kinetic 1758 | . 196 10 1304 . . 248 Thermal 454 | . . . 454 . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 1 | . . . . . . 1 Projectiles 1 | . . . . . . 1 Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 2 | . . . . . . 2 Impact . | . . . . . . . Kinetic 2 | . . . . . . 2 Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed 4 | . . . 3 1 . . Kicked 4 | . . . 3 1 . . Crushed . | . . . . . . . Highest Temperature 311 | . 12 . 213 . . 311 Average Temperature 114 | . 7 . 91 . . 188 Received Heat Transfer 471 | . 78 9 384 . . . Effects 1 | . . . . . . 1 Interference 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 4 | . . . 4 . . . Heat Transferred 802 | . . . 802 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Peak Influence 358 | . 75 109 358 137 . . Initial 132 | . . 28 . 132 . . Average 137 | . 37 57 204 132 . . Maximum Alert Level 1 | . . . 1 . . . Low Security (%) 68 | 100 100 100 42 100 . . Level 1 31 | . . . 57 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 4 | . 2 . 2 . . . Investigation 2 | . 1 . 1 . . . Extermination . | . . . . . . . Reinforcement 2 | . 1 . 1 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Distress Signals 5 | . 2 . 3 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 42 | . 3 3 31 2 . 3 Peak Tracking Total 5 | . 1 3 5 2 . 2 Tactical Retreats 2 | . . . 1 . . 1 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Traps Triggered 1 | . . . 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Jun Mat Min Mat Min Zio Pro Machines Disabled 1 | . . . 1 . . . Max in Single Turn 1 | . . . 1 . . . Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Machines Accessed 6 | . 1 . 4 . 1 . Terminals 5 | . 1 . 4 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 15 | . 2 . 9 . 4 . Successful 7 | . . . 3 . 4 . Failed 8 | . 2 . 6 . . . Catastrophic 6 | . 1 . 5 . . . Database Lockouts . | . . . . . . . Manual 11 | . 2 . 9 . . . Terminals 11 | . 2 . 9 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 7 | . . . 3 . 4 . Part Schematic 4 | . . . . . 4 . Prototype ID Bank 1 | . . . 1 . . . Branch Access Points 1 | . . . 1 . . . Registered Components 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used 1 | . . . 1 . . . Hacking Detections 5 | . 1 . 4 . . . Full Trace Events 1 | . . . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 4 | . . . . . 4 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 18 | . . . . . 18 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Jun Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Jun Mat Min Mat Min Zio Pro Total Allies 3 | . . 3 . . . . Largest Group 3 | . . 3 3 . . . Highest-Rated Group 40 | . . 40 40 . . . Highest-Rated Ally 16 | . . 16 16 . . . Total Orders . | . . . . . . . Ally Attacks 40 | . . 7 33 . . . Total Damage 473 | . . 75 398 . . . Kills 5 | . . 2 3 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . . . 1 1 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Jun Mat Min Mat Min Zio Pro Turns Passed 3022 | 61 258 411 993 97 1072 130 Spaces Moved 2037 | 44 160 334 502 78 837 82 Core 3 | 3 . . . . . . Treads . | . . . . . . . Legs 2034 | 41 160 334 502 78 837 82 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 126 Average Speed 121 | 115 120 120 120 120 124 126 Slowest Speed 190 | 120 120 120 190 120 126 126 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 38 | 4 35 64 45 17 82 23 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 2 | . . 1 . 1 . . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . Scrap Searched 2 | . . 1 . . 1 . Spaces Dug . | . . . . . . . Terrain Destroyed 3 | . . . 1 . . 2 Melee . | . . . . . . . Projectile 3 | . . . 1 . . 2 AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Total 2357 | 52 201 339 722 82 869 92 Wait 87 | . 16 2 60 . 8 1 Move 2031 | 43 159 333 501 77 836 82 Hop . | . . . . . . . Pick Up 29 | 4 5 . 12 1 7 . Fast Attach 19 | 4 2 . 10 . 3 . Attach 6 | 1 . . 3 . 2 . Detach . | . . . . . . . Swap 22 | . . 1 16 1 3 1 Drop 36 | . 3 . 22 2 9 . Fire 123 | . 16 3 95 . 1 8 Melee . | . . . . . . . Ram . | . . . . . . . Kick 4 | . . . 3 1 . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 33 | -11/Junkyard | Discovered new exit (range 14) 62 | -11/Junkyard | Entered Materials 306 | -10/Materials | Build established: Mutant 310 | -10/Materials | Discovered new exit (range 7) 320 | -10/Materials | Entered Mines 332 | -10/Mines | Discovered new exit (range 8) 377 | -10/Mines | Discovered new exit (range 16) 561 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 624 | -10/Mines | Learned location of Storage (-8) 731 | -10/Mines | Entered Materials 731 | -9/Materials | Accompanied by 3 allies 731 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 864 | -9/Materials | Identified exit to Mines 1353 | -9/Materials | Build established: Scavenger-Mutant 1724 | -9/Materials | Entered Mines 1725 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1766 | -9/Mines | Assembled infested the area 1803 | -9/Mines | Core integrity fell below 50% 1818 | -9/Mines | Core integrity fell below 20% 1821 | -9/Mines | Entered Zion 1894 | -7/Zion | Given the Hacking Drone Bay 1894 | -7/Zion | Found Prototype Device 1942 | -7/Zion | Discovered new exit (range 11) 2208 | -7/Zion | Learned Factory repair station intel 2546 | -7/Zion | Learned Factory emergency access door positions 2580 | -7/Zion | Found GAL Module 2634 | -7/Zion | Visited the Megawrench Repair Shop 2636 | -7/Zion | Megawrench repaired 5 parts 2664 | -7/Zion | Learned 4 Factory zone layouts 2893 | -7/Zion | Entered Proximity Caves 2893 | -6/Proximity Caves | Spotted B-75 Beast 3023 | -6/Proximity Caves | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 02910_ 08-N89(k) breaks down the debris. 02993_ H-66 Slayer suffers critical hit (Destroy). 02993_ Destroyed Gauss Rifle. 02993_ H-66 Slayer knocked back. 02995_ Penetrated by Slug. 02996_ H-66 Slayer suffers critical hit (Destroy). 02996_ Destroyed Gauss Rifle. 02999_ Penetrated by Slug. 03002_ Destroyed Phase Shifter. 03002_ H-66 Slayer knocked back. 03005_ Slug penetrates Wall. 03005_ Penetrated by Slug. 03012_ Lgt. Ion Engine destroyed. 03014_ Destroyed Lgt. Fission Core. 03015_ Penetrated by Slug. 03023_ Overheating: System interference. 03023_ Hvy. Battle Rifle temporarily disabled. 03023_ Penetrated by Slug. 03023_ Aluminum Leg destroyed. [Achievement: Back For More] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ##??????????????????????????????????????????????? | | ##?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | ##??????????#######????????????????????????????? | | ###?#####??# #????????????????????????????? | | ### ##?# """ #????????????????????????????? | | #?# """ #????????????????????????????? | | #?# """ #????????????????????????????? | | ### """ ######???????????????????????? | | ## ####### #???????????????? | | #???????????????? | | ####### #???????????????? | | ### #???# ## ##????????????????????? | | #?# #???# ### #?????????????????????? | | #???# ?## ##?????????????????????? | | ### #???# ?#### @##?????????????????????? | | ##?# #??? ???## ##????????????????????? | | ##??# ?? #???# ##???????????????????? | | ????# #?## ##???## #???????????????????? | | ???? ??## #?????## #???????????????????? | | ???? ???## ??????## #???????????????????? | | ????## ????# ###???????# h#???????????????????? | | ??????##????# #?????????" h#???????????????????? | | ????????????# #??????????# %???????????????????? | | ????????????# ??????????? % ??????????????????? | | ????????????? ?????????? % ?????????????????? | | ???????????????????????? ##????????????????? | | ???????????????????????? ;#?????????????????? | | ???????????????????????### ###?????????????????? | | ?????????????????????????## ##???????????????????? | | ??????????????????????????##?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Propulsion Shielding 33 Evasion (%) 55 Item Schematics ----------------- Hvy. Beamcaster | -7/Zion | Free Battle Rifle | -7/Zion | Free Battle Cannon | -7/Zion | Free Flamer | -7/Zion | Free Gauss Cannon | -7/Zion | Archive Proton Cannon | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Remote Shield | -7/Zion | Archive Neutrino Core | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Thermic Laser | -7/Zion | Archive Hrd. Heavy Armor Plating | -7/Zion | Archive Imp. Hardlight Generator | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Power Sword | -7/Zion | Archive Mak. Sword | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Recoil Nullifier | -7/Zion | Archive Robot Schematics ------------------ S-27 Virus | -7/Zion | Archive M-28 Smith | -7/Zion | Archive K-01 Serf | -7/Zion | Archive C-57 Dissector | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Back For More Challenges ------------ None Game ------ Seed HardcellGuidedScanner Manual? 0 Play Time 00:26:34 Cumulative 50.0 hours Start 2023.10.22 @ 01:15:34 End 2023.10.22 @ 01:42:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 51 Rogue 51 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 44 Gallery% 51 Achievement% 40 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 83a5d336-36d7-4e91-b8b7-f151b7bfa3ea