Cogmind - Beta 12 *** ADVENTURER MODE // 2023.04.27 @ 20:28:26 Player: kraphead Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (15) 3000 Robots Destroyed (177) 885 Value Destroyed (7175) 7175 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1710) 1710 TOTAL SCORE: 16390 Bonus ------- Pacifist 200 High Alert Combat Kills 85 Follower Combat Kills 125 Entered Garrisons 200 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1300 Matter 115/300 Energy 84/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Neutrino Core Improved Coolant Injector Gamma Bomb Array Plasma Cutter Peak State ------------ > --- POWER ------------ Neutrino Core Micro Fission Core Micro Fission Core > --- PROPULSION ------- Improved Heavy Treads Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Large Storage Unit 0b10 Decoder Chip [Scout] Matter Filter Phase Shifter > --- WEAPON ----------- High-powered Shock Rifle Disruptor Cannon Gauss Rifle KE Penetrator > --- INVENTORY -------- Light Ion Engine Backup Power III Improved Treads Flexi-carbon Leg Matter Filter ECM Suite Focal Shield Advanced Shield Generator Backup Laser III Wave Gun Long-range Proton Cannon Long-range Proton Cannon [Rating: 88] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Treads Improved Treads Leg Carbon-fiber Leg Hover Unit Improved Gravmag System Flight Unit VTOL Module Utility 0b10 Decoder Chip [Scout] Device Improved Reaction Control System Storage Medium Storage Unit Processor 0b10 Decoder Chip [Scout] Hackware Experimental Hacking Suite Protection Improved Medium Armor Plating Weapon Gauss Rifle Energy Gun Thermic Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Launcher Heavy Shock Bomb Launcher Special Weapon Plasma Cutter Slashing Weapon Axe Piercing Weapon Spear Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 ------- Run | Jun Mat Mat Mat Fac Fac Gar Fac Low Low Zio Pro Fac Fac DSF Res Slots Evolved 14 | . . 2 2 2 2 . . . . . . 2 2 . 2 Power 2 | . . . 1 . . . . . . . . 1 . . . Propulsion 2 | . . 2 . . . . . . . . . . . . . Utility 8 | . . . . 2 2 . . . . . . . 2 . 2 Weapon 2 | . . . 1 . . . . . . . . 1 . . . Parts Attached 310 | 9 4 5 13 45 51 7 6 14 14 4 14 114 3 1 6 Power 54 | 2 1 . 5 14 5 2 . . 2 . 4 17 1 . 1 Engine 26 | 2 1 . 5 6 2 1 . . . . 3 6 . . . Core 27 | . . . . 8 2 1 . . 2 . 1 11 1 . 1 Reactor 1 | . . . . . 1 . . . . . . . . . . Propulsion 68 | 4 . 4 3 7 16 4 . 1 3 . 1 22 . 1 2 Treads 11 | 2 . . . . . . . . . . . 9 . . . Leg 42 | 2 . 4 3 7 8 2 . 1 3 . 1 11 . . . Wheel . | . . . . . . . . . . . . . . . . Hover 8 | . . . . . 6 1 . . . . . 1 . . . Flight 7 | . . . . . 2 1 . . . . . 1 . 1 2 Utility 91 | 1 1 . 3 15 14 1 2 5 5 4 4 34 1 . 1 Device 56 | . . . . 7 11 1 1 1 2 1 2 29 1 . . Storage 8 | 1 . . 1 . . . . . 2 1 . 2 . . 1 Processor 7 | . . . . . 1 . . 3 . 1 1 1 . . . Hackware 3 | . . . . . 1 . . . . 1 . 1 . . . Protection 17 | . 1 . 2 8 1 . 1 1 1 . 1 1 . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 97 | 2 2 1 2 9 16 . 4 8 4 . 5 41 1 . 2 Energy Gun 37 | 1 . . . 2 11 . 4 3 1 . 1 14 . . . Energy Cannon 14 | . . 1 . 2 . . . 1 . . . 9 1 . . Ballistic Gun 16 | 1 . . . 1 4 . . 2 . . 3 5 . . . Ballistic Cannon 15 | . 1 . 1 2 1 . . . 3 . 1 6 . . . Launcher 4 | . . . . . . . . . . . . 3 . . 1 Special Weapon 6 | . 1 . 1 1 . . . . . . . 2 . . 1 Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . 2 . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . . 2 . . . Special Melee Weapon 1 | . . . . 1 . . . . . . . . . . . Unidentified Prototypes 5 | . . 1 . 1 . . . . . 2 . 1 . . . Corrupted Parts 3 | . . . . . . . . . . . . 3 . . . System Corruption 5 | . . . . . . . . . . . . 5 . . . Parts Lost 90 | . . . . 1 24 17 1 . 2 . 11 30 . . 4 Power 14 | . . . . . 3 4 . . . . 2 5 . . . Propulsion 25 | . . . . . 7 3 1 . 1 . 2 9 . . 2 Utility 33 | . . . . 1 7 7 . . 1 . 5 11 . . 1 Weapon 18 | . . . . . 7 3 . . . . 2 5 . . 1 Highest Loss Streak 17 | . . . . 1 17 11 1 . 2 . 5 6 . . 2 To Critical Strikes 2 | . . . . . 1 . . . . . . 1 . . . Average Slot Usage (%) 83 | . 86 100 99 93 78 70 28 74 74 100 89 88 3 2 1 Engine 4 | . 14 11 17 7 3 5 . . . . 1 6 . . . Core 6 | . . . . 6 4 3 . . 1 13 10 8 . . . Treads 1 | . . . . . . . . . . . . 6 . . . Leg 18 | . 28 44 36 29 8 1 6 12 17 26 23 12 . . . Hover 1 | . . . . . 5 14 6 6 2 . . . . . . Device 14 | . . . . 6 22 16 5 12 17 17 9 21 2 . . Storage 4 | . 14 11 9 7 6 5 . . . 6 6 5 . . . Processor 5 | . . . . . . . . 12 18 6 6 4 . . . Hackware 1 | . . . . . 2 4 . . . 2 4 . . . . Protection 4 | . 1 11 8 11 1 4 1 10 . 6 5 . . . . Energy Gun 4 | . 13 . . 2 10 3 1 4 . 6 3 5 . . . Energy Cannon 1 | . . 8 9 4 . . . . . . . 2 . . . Ballistic Gun 5 | . 1 . . 4 5 7 . 5 6 6 10 4 . . . Ballistic Cannon 3 | . 13 11 12 4 1 . . . . 6 3 3 . . . Slashing Weapon 1 | . . . . . . . . 6 5 . . . . . . Naked Turns 303 | . . . . . . . . . . . . 2 49 42 210 Heaviest Build 79 | 12 17 20 26 72 72 44 10 40 46 46 44 79 5 . 1 Greatest Support 118 | 40 20 52 52 57 50 39 10 16 66 66 66 118 3 16 16 Greatest Overweight (x) 14 | . . . . 1 14 1 . 2 1 . . 4 1 . . Average Overweight (x) . | . . . . . 1 . . 1 . . . . . . . Largest Inventory Capacity 15 | 8 8 8 10 10 10 10 5 5 5 5 5 15 5 5 5 Average Capacity 8 | 7 8 8 8 10 10 9 5 5 5 5 5 13 5 5 5 Most Carried 15 | 8 8 8 8 10 10 5 4 5 5 5 5 15 5 5 5 Average Carried 5 | 4 4 5 6 6 4 3 2 1 4 3 3 9 4 3 3 Final Capacity 10 | 8 8 8 10 10 10 5 5 5 5 5 5 5 5 5 5 Final Carried 8 | 5 6 7 8 8 5 . 3 3 3 4 4 5 5 3 4 Class Distribution -------------------- 24% | Mutant 15% | Scavenger-Mutant 15% | Scavenger-Tank 9% | Hacker-Tank 9% | Scavenger-Gunner 8% | Derelict-Mutant 7% | Tank 6% | Derelict-Tank 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Tank | -6/Garrison Mutant | -6/Factory Mutant | -6/Lower Caves Derelict-Mutant | -6/Lower Caves Derelict-Tank | -6/Zion Hacker-Tank | -5/Proximity Caves Scavenger-Gunner | -5/Factory Mutant | -4/Factory Mutant | -4/DSF Mutant | -3/Research Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 ----------- Run | Jun Mat Mat Mat Fac Fac Gar Fac Low Low Zio Pro Fac Fac DSF Res Matter Collected 5807 | 220 . 192 260 751 881 45 . 249 266 46 442 2305 . 4 146 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 6882 | . . 212 259 854 1135 122 . . 77 . 487 3736 . . . Parts 328 | . . 24 29 41 28 3 . . 4 . 14 185 . . . Haulers Intercepted 2 | . . . . . . . . . . . . 2 . . . Recyclers Shooed 3 | . . . . 1 . . . . . . . 2 . . . Parts Field Recycled 12 | . . . . 11 1 . . . . . . . . . . Retrieved Matter 87 | . . . . 80 7 . . . . . . . . . . Parts Self-Destructed 13 | . . . . . . . . . 3 . 10 . . . . Prevented 7 | . . . . . . . . . 2 . 5 . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 ------- Run | Jun Mat Mat Mat Fac Fac Gar Fac Low Low Zio Pro Fac Fac DSF Res Combat Hostiles Destroyed 125 | . . 5 8 17 19 3 . . 3 . 8 62 . . . Guns 55 | . . . . 7 16 3 . . 1 . 6 22 . . . Cannons 49 | . . 5 8 8 2 . . . 2 . . 24 . . . AOE 14 | . . . . . 1 . . . . . . 13 . . . Classes Destroyed 17 | . . 5 1 4 1 . . . . . . 6 . . . Worker 16 | . . . . . 2 . . . . . . 14 . . . Builder 13 | . . . . 2 . . . . . . . 11 . . . Tunneler 2 | . . . . 1 . . . . . . . 1 . . . Hauler 2 | . . . . . . . . . . . . 2 . . . Recycler 1 | . . . . . . . . . . . . 1 . . . Mechanic 2 | . . . . . . . . . . . . 2 . . . Operator 2 | . . 1 1 . . . . . . . . . . . . Watcher 14 | . . 3 2 . . . . . . . . 9 . . . Swarmer 21 | . . 3 4 1 . 1 . . 3 . . 9 . . . Grunt 45 | . . 1 1 7 13 . . . . . 5 18 . . . Brawler 4 | . . . . 1 . . . . . . 1 2 . . . Duelist 2 | . . . . . . . . . . . . 2 . . . Protector 1 | . . . . . . . . . . . . 1 . . . Sentry 11 | . . 1 2 3 1 . . . . . . 4 . . . Specialist 2 | . . . . . . . . . . . . 2 . . . Hunter 15 | . . . 1 1 3 1 . . . . 2 7 . . . Programmer 24 | . . . . 4 2 1 . . . . . 17 . . . Decomposer 1 | . . . . . . . . . 1 . . . . . . Best Kill Streak 16 | . . 3 4 4 3 2 . . 3 . 3 16 . . . Combat Bots Only 9 | . . 2 4 3 3 2 . . 3 . 3 9 . . . Max Kills in Single Turn 3 | . . 1 1 1 2 1 . . 1 . 1 3 . . . Gunslinging 1 | . . . . . . . . . . . . 1 . . . Exploded 3 | . . . . . 1 . . . . . . 3 . . . Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -------- Run | Jun Mat Mat Mat Fac Fac Gar Fac Low Low Zio Pro Fac Fac DSF Res Damage Taken 13831 | . . 76 206 1330 2835 1332 28 . 353 . 941 4623 . 663 1444 Core 3400 | . . 19 . 201 291 352 . . 54 . 74 524 . 574 1311 Absorbed by Shields 80 | . . . . . . . . . . . . 50 . 30 . Redirected to Shielding 52 | . . . . 3 . . . . . . 49 . . . . Core Remaining (%) 71 | 100 100 95 100 71 . . . . . . 9 47 . 50 . Volleys Fired 431 | . . 18 24 62 95 14 . . 4 . 28 186 . . . Largest 4 | . . 2 3 3 3 3 . . 3 . 3 4 . . . Hottest 268 | . . 103 138 128 160 133 . . 154 . 174 268 . . . Shots Fired 1009 | . . 32 61 134 192 31 . 1 15 . 84 459 . . . Gun 597 | . . . . 57 158 31 . 1 11 . 72 267 . . . Cannon 367 | . . 31 57 74 34 . . . 4 . 12 155 . . . Launcher 31 | . . . . . . . . . . . . 31 . . . Special 14 | . . 1 4 3 . . . . . . . 6 . . . Kinetic 534 | . . 18 37 68 107 21 . . 11 . 64 208 . . . Thermal 336 | . . 14 24 66 72 10 . 1 4 . 20 125 . . . Explosive 25 | . . . . . . . . . . . . 25 . . . Electromagnetic 113 | . . . . . 13 . . . . . . 100 . . . Robot Hit Streak 32 | . . 10 7 18 29 21 . . 1 . 18 32 . . . Robot Miss Streak 3 | . . 2 2 3 3 2 . 1 2 . 2 3 . . . Penetration Max 1 | . . . . 1 1 1 . . . . 1 1 . . . Secondary Targets 5 | . . . . . 2 1 . . . . 1 1 . . . Max Gunslinging Chain 1 | . . . . . 1 1 . . . . 1 1 . . . Shots Hit Robots 751 | . . 20 37 97 150 25 . . 5 . 66 351 . . . Core Hits 341 | . . 10 18 35 60 15 . . 4 . 15 184 . . . Critical Kills 24 | . . . . 2 1 . . . . . 1 20 . . . Critical Parts Destroyed 33 | . . . . 2 1 1 . . 1 . . 28 . . . Critical Strikes 79 | . . 2 1 6 10 1 . . 1 . 2 56 . . . Burn 13 | . . . . . 7 . . . . . 1 5 . . . Meltdown 2 | . . . . 2 . . . . . . . . . . . Destroy 56 | . . . . 2 2 1 . . 1 . 1 49 . . . Blast 6 | . . 2 1 2 1 . . . . . . . . . . Corrupt 2 | . . . . . . . . . . . . 2 . . . Melee Attacks 3 | . . . . . . . . . . . . 3 . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing 3 | . . . . . . . . . . . . 3 . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 20950 | . . 407 720 2220 3280 641 . . 105 . 1262 12307 . . 8 Guns 10335 | . . . . 1046 2656 571 . . 66 . 1104 4892 . . . Cannons 5594 | . . 395 715 1109 538 . . . 39 . 158 2640 . . . Explosions 4793 | . . . . . 74 . . . . . . 4719 . . . Melee 50 | . . . . . . . . . . . . 50 . . . Ramming 166 | . . . 5 65 12 70 . . . . . 6 . . 8 Kinetic 8695 | . . 190 426 1132 1782 371 . . 105 . 1000 3689 . . . Thermal 6105 | . . 217 289 1023 1333 200 . . . . 262 2781 . . . Explosive 4281 | . . . . . . . . . . . . 4281 . . . Electromagnetic 1653 | . . . . . 153 . . . . . . 1500 . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing 50 | . . . . . . . . . . . . 50 . . . Highest Corruption 30 | . . . . 5 . 3 3 3 3 3 1 30 . . 7 Average Corruption 8 | . . . . 3 . 3 3 3 3 3 1 16 . . 3 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 255 | . . . . 29 . 3 1 26 28 2 . 162 . . 4 Message Errors 57 | . . . . 5 . . 1 9 7 . . 35 . . . Matter Fused 67 | . . . . 12 . 1 . 6 9 1 . 38 . . . Heat Flow Errors 25 | . . . . 5 . . . 1 2 . . 15 . . 2 Energy Discharges 26 | . . . . 1 . 2 . 2 1 . . 20 . . . Parts Rejected 2 | . . . . . . . . . . . . 2 . . . Parts Fused 3 | . . . . . . . . 1 . . . 2 . . . Data Loss (minor) 35 | . . . . 3 . . . 3 5 1 . 21 . . 2 Data Loss (major) 9 | . . . . 1 . . . 1 1 . . 6 . . . Misfires 11 | . . . . 1 . . . 1 3 . . 6 . . . Alerts 5 | . . . . 1 . . . 2 . . . 2 . . . Misdirections 1 | . . . . . . . . . . . . 1 . . . Weapon Failures 14 | . . . . . . . . . . . . 14 . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 351 | . . 1 . . . . . . . . . 350 . . . Projectiles 87 | . . 1 . . . . . . . . . 86 . . . Explosions 264 | . . . . . . . . . . . . 264 . . . Melee . | . . . . . . . . . . . . . . . . Knockbacks 35 | . . 1 3 5 9 . . . . . 2 15 . . . Impact 1 | . . . . 1 . . . . . . . . . . . Kinetic 34 | . . 1 3 4 9 . . . . . 2 15 . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 168 | . . . . . 5 31 . . . . . 128 . . 4 Shots 7 | . . . . . . . . . . . . 7 . . . Rammed 18 | . . . . . 2 13 . . . . . 1 . . 2 Targets Rammed 24 | . . . 1 4 2 13 . . . . . 2 . . 2 Kicked 6 | . . . 1 4 . . . . . . . 1 . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 758 | . . 252 719 631 448 96 . 78 270 . 758 515 . . 214 Average Temperature 137 | . . 106 219 137 111 52 . 36 111 . 178 121 . . 91 Received Heat Transfer 2921 | . . 21 63 456 1070 294 18 . 150 . 195 654 . . . Effects 96 | . . . 26 32 2 . . . . . 24 12 . . . Shutdowns 24 | . . . 8 9 . . . . . . 4 3 . . . Energy Bleed 20 | . . . 4 6 . . . . . . 5 5 . . . Interference 12 | . . . 3 4 . . . . . . 3 2 . . . Matter Decay 10 | . . . 5 2 . . . . . . 2 1 . . . Short Circuit 3 | . . . 1 1 . . . . . . . 1 . . . Damage (minor) 10 | . . . 3 1 2 . . . . . 4 . . . . Damage (major) 16 | . . . 2 8 . . . . . . 6 . . . . Damage (core) 1 | . . . . 1 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . . . . . . 1 . . . Parts Fried 2 | . . . . . . . . . . . . 2 . . . Impact Corruptions 1 | . . . . 1 . . . . . . . . . . . Robots Melted 5 | . . . . 2 . . . . . . 1 2 . . . Combat Hostiles 5 | . . . . 2 . . . . . . 1 2 . . . Parts Melted 28 | . . 1 . 2 10 1 . . . . 1 13 . . . Heat Transferred 11604 | . . 407 518 1702 3466 400 . . . . 759 4352 . . . Parts Sabotaged 3 | . . . . . . . . . . . . 3 . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . 1 . . . . . . 2 . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 ------- Run | Jun Mat Mat Mat Fac Fac Gar Fac Low Low Zio Pro Fac Fac DSF Res Peak Influence 600 | . 15 197 334 181 254 212 66 . . . . 600 169 118 222 Initial 169 | . . 5 70 53 1 107 66 . . . . . 169 103 57 Average 102 | . 5 100 170 57 51 136 64 . . . . 141 169 112 119 Maximum Alert Level 2 | . . . 1 . 1 1 . . . . . 2 . . 1 Low Security (%) 87 | 100 100 100 66 100 92 90 100 . . . . 78 100 100 94 Level 1 10 | . . . 33 . 7 9 . . . . . 16 . . 5 Level 2 1 | . . . . . . . . . . . . 4 . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 31 | . . . 1 7 4 . 1 . . . . 15 . 1 2 Investigation 5 | . . . 1 1 1 . 1 . . . . . . . 1 Extermination 13 | . . . . 4 2 . . . . . . 6 . . 1 Reinforcement 9 | . . . . 2 1 . . . . . . 5 . 1 . Assault 1 | . . . . . . . . . . . . 1 . . . Garrison 3 | . . . . . . . . . . . . 3 . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . . . 3 . . . Haulers Reinforced 2 | . . . . 1 . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . 1 . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 --------- Run | Jun Mat Mat Mat Fac Fac Gar Fac Low Low Zio Pro Fac Fac DSF Res Distress Signals 6 | . . 2 1 . 1 . . . . . . 2 . . . Communications Jammed 4 | . . . . . 4 . . . . . . . . . . Distress Signals 3 | . . . . . 3 . . . . . . . . . . Times Spotted 234 | . 1 8 9 21 28 16 3 . 11 . 19 89 . 6 23 Peak Tracking Total 10 | . 1 3 2 4 6 10 3 . 3 . 5 5 . 5 10 Tactical Retreats 31 | . . . . 2 3 3 . . 5 . 6 6 . 1 5 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 ------- Run | Jun Mat Mat Mat Fac Fac Gar Fac Low Low Zio Pro Fac Fac DSF Res Traps Triggered 8 | . . . . 4 . 2 . . . . . . . 1 1 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . 2 . . 1 . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 ---------- Run | Jun Mat Mat Mat Fac Fac Gar Fac Low Low Zio Pro Fac Fac DSF Res Machines Disabled 17 | . . . . . 2 . . . . . . 15 . . . Max in Single Turn 4 | . . . . . 1 . . . . . . 4 . . . Garrison Access 1 | . . . . . . . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 --------- Run | Jun Mat Mat Mat Fac Fac Gar Fac Low Low Zio Pro Fac Fac DSF Res Machines Accessed 22 | . 2 3 3 3 3 . 2 2 1 1 . 1 1 . . Terminals 12 | . 2 2 2 3 1 . 1 . . . . . 1 . . Fabricators 1 | . . . . . . . 1 . . . . . . . . Repair Stations 2 | . . . . . 1 . . . . . . 1 . . . Recycling Units 1 | . . . 1 . . . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . . . Total Hacks 50 | . 4 9 10 4 5 . 6 6 1 2 . 2 1 . . Successful 40 | . 2 9 9 2 2 . 6 6 1 2 . . 1 . . Failed 10 | . 2 . 1 2 3 . . . . . . 2 . . . Catastrophic . | . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 7 | . . . . . . . . 1 . 2 . . . . 4 Terminals 27 | . 4 5 7 4 3 . 3 . . . . . 1 . . Fabricators 3 | . . . . . . . 3 . . . . . . . . Repair Stations 3 | . . . . . 1 . . . . . . 2 . . . Recycling Units 3 | . . . 3 . . . . . . . . . . . . Scanalyzers 4 | . . 4 . . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . . . Terminal Hacks 29 | . 2 5 6 2 1 . 3 6 1 2 . . 1 . . Record 14 | . . 2 3 . 1 . 3 5 . . . . . . . Part Schematic 2 | . . . . . . . . . . 2 . . . . . Open Door 2 | . . . . . . . . 1 1 . . . . . . Open DSF 2 | . . . . 1 . . . . . . . . 1 . . Emergency Access Points 1 | . . . . 1 . . . . . . . . . . . Alert Level 3 | . 1 1 1 . . . . . . . . . . . . Locate Traps 1 | . . 1 . . . . . . . . . . . . . Dispatch Records 2 | . 1 1 . . . . . . . . . . . . . Maintenance Status 1 | . . . 1 . . . . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . 3 . . . . . . . . Network Status 1 | . . . . . . . 1 . . . . . . . . Load Schematic 1 | . . . . . . . 1 . . . . . . . . Build 1 | . . . . . . . 1 . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . . . 3 . . . . . . . . . . . . Recycle Component 1 | . . . 1 . . . . . . . . . . . . Process 1 | . . . 1 . . . . . . . . . . . . Retrieve Matter 1 | . . . 1 . . . . . . . . . . . . Scanalyzer 4 | . . 4 . . . . . . . . . . . . . Insert Component 2 | . . 2 . . . . . . . . . . . . . Analyze 2 | . . 2 . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . . . . Unlock Access 1 | . . . . . 1 . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 10 | . 2 2 2 . 1 . 1 . . . . 1 1 . . Full Trace Events 3 | . . . 1 . 1 . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . 2 . . . . . . . 2 . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time 62 | . . . . . . . 62 . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled 1 | . . . 1 . . . . . . . . . . . . Recycled Matter 201 | . . . 201 . . . . . . . . . . . . Retrieved Matter 344 | . . . 344 . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . 2 . . . . . . . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . . . . . . . . Parts Damaged 1 | . . 1 . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 ------------ Run | Jun Mat Mat Mat Fac Fac Gar Fac Low Low Zio Pro Fac Fac DSF Res Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . 1 . . . Machine Destruction 1 | . . . . . . . . . . . . 1 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -------- Run | Jun Mat Mat Mat Fac Fac Gar Fac Low Low Zio Pro Fac Fac DSF Res Total Allies 8 | . . . . 2 . . . . . 4 . . . . 2 Largest Group 4 | . . . . 2 . . . . . 4 4 . . . 2 Highest-Rated Group 192 | . . . . 62 . . . . . 154 154 . . . 192 Highest-Rated Ally 96 | . . . . 31 . . . . . 40 40 . . . 96 Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 53 | . . . . 22 . . . . . . 20 . . . 11 Total Damage 1600 | . . . . 345 . . . . . . 1041 . . . 214 Kills 3 | . . . . 2 . . . . . . 1 . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 ------- Run | Jun Mat Mat Mat Fac Fac Gar Fac Low Low Zio Pro Fac Fac DSF Res Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . . . 2 2 1 1 . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Decoded 0b10 Intel 42 | . . . . . . . . . . . . 42 . . . Traps 27 | . . . . . . . . . . . . 27 . . . Emergency Access 15 | . . . . . . . . . . . . 15 . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 ------------- Run | Jun Mat Mat Mat Fac Fac Gar Fac Low Low Zio Pro Fac Fac DSF Res Turns Passed 16046 | 111 146 381 615 2210 1718 317 181 1292 1430 1768 1295 4042 115 72 353 Spaces Moved 10221 | 78 105 247 434 1050 674 256 149 607 1113 1404 959 2198 156 128 663 Core 655 | 16 . . . . 10 . . . . . . 20 156 63 390 Treads 688 | 16 . . . . . . . . . . . 672 . . . Legs 7693 | 46 105 247 434 1050 350 23 . 533 1113 1404 959 1429 . . . Wheels . | . . . . . . . . . . . . . . . . Hover 788 | . . . . . 314 233 149 74 . . . 18 . . . Flight 397 | . . . . . . . . . . . . 59 . 65 273 Fastest Speed 35 | 50 120 120 112 112 52 56 70 70 120 120 120 35 50 45 45 Average Speed 131 | 113 120 120 114 176 192 87 70 197 121 120 120 140 68 47 47 Slowest Speed 750 | 160 120 120 120 190 750 120 70 260 190 120 120 330 100 50 50 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . . . . 1 . . 1 Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 39 | 5 21 16 32 19 10 42 3 74 88 91 88 30 4 93 18 Regions Visited 15 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . . . 2 . . . . . . . Known Exits Taken 3 | . . . . . 1 . . . . . . 1 1 . . Unknown Exits Taken 10 | 1 1 1 1 1 . . 1 1 1 1 1 . . . . Scrap Searched 13 | . . . . . . . . 3 3 3 4 . . . . Spaces Dug . | . . . . . . . . . . . . . . . . Terrain Destroyed 132 | . . . . . 14 . . . . . . 118 . . . Melee . | . . . . . . . . . . . . . . . . Projectile 8 | . . . . . 3 . . . . . . 5 . . . AOE 124 | . . . . . 11 . . . . . . 113 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 --------- Run | Jun Mat Mat Mat Fac Fac Gar Fac Low Low Zio Pro Fac Fac DSF Res Total 12138 | 101 129 302 508 1312 937 323 227 708 1188 1493 1046 2860 164 140 700 Wait 483 | . 6 16 8 38 50 6 62 58 28 61 20 113 . . 17 Move 10203 | 77 104 246 433 1049 673 255 148 606 1112 1403 958 2196 155 127 661 Hop 2 | . . . . . . . . . . . . 1 . . 1 Pick Up 286 | 12 7 9 12 40 33 1 6 15 15 11 17 97 2 2 7 Fast Attach 1 | . . . . . . . . . . . . 1 . . . Attach 309 | 9 4 5 13 45 51 7 6 14 14 4 14 113 3 1 6 Detach 191 | 2 3 2 9 38 24 1 4 7 8 3 2 83 2 . 3 Swap . | . . . . . . . . . . . . . . . . Drop 172 | 1 5 6 8 36 9 . 1 8 7 10 7 66 2 3 3 Fire 431 | . . 18 24 62 95 14 . . 4 . 28 186 . . . Melee 3 | . . . . . . . . . . . . 3 . . . Ram 17 | . . . . . 2 13 . . . . . . . . 2 Kick 6 | . . . 1 4 . . . . . . . 1 . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 32 | . . . . . . 26 . . . . . . . 6 . Rewire 2 | . . . . . . . . . . 1 . . . 1 . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -6/Garrison -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x2 / Upp x2) -4/Factory -4/DSF -3/Research History --------- Turn | Location | Event 11 | -11/Junkyard | Discovered new exit (range 16) 112 | -11/Junkyard | Entered Materials 246 | -10/Materials | Discovered new exit (range 10) 258 | -10/Materials | Entered another Materials area 258 | -9/Materials | Evolved 2 slots: Propulsion x2 318 | -9/Materials | Build established: Mutant 618 | -9/Materials | Discovered new exit (range 10) 639 | -9/Materials | Entered another Materials area 639 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1234 | -8/Materials | Discovered new exit (range 10) 1254 | -8/Materials | Entered Factory 1254 | -7/Factory | Evolved 2 slots: Utility x2 1484 | -7/Factory | Allied Derelicts emerged from ambush trap array 1738 | -7/Factory | Build established: Tank 2438 | -7/Factory | Build established: Mutant 3119 | -7/Factory | Build established: Scavenger-Mutant 3278 | -7/Factory | Discovered new exit (range 9) 3453 | -7/Factory | Build established: Scavenger-Tank 3464 | -7/Factory | Entered another Factory area 3464 | -6/Factory | Evolved 2 slots: Utility x2 3834 | -6/Factory | Lost 17 parts (2p6n4u5w) 4564 | -6/Factory | Build established: Scavenger-Mutant 5007 | -6/Factory | Identified exit to Garrison 5182 | -6/Factory | Entered Garrison 5261 | -6/Garrison | Spotted B-75 Beast 5304 | -6/Garrison | Triggered checkpoint 5401 | -6/Garrison | Lost 6 parts (1p1n1u3w) 5424 | -6/Garrison | Core integrity fell below 50% 5489 | -6/Garrison | Discovered new exit (range 15) 5499 | -6/Garrison | Entered Factory 5503 | -6/Factory | Lost 11 parts (3p2n6u) 5504 | -6/Factory | Discovered new exit (range 13) 5680 | -6/Factory | Entered Lower Caves 5720 | -6/Lower Caves | Build established: Mutant 5879 | -6/Lower Caves | Learned location of Armory (-4) 6773 | -6/Lower Caves | Encountered a Warlord checkpoint 6801 | -6/Lower Caves | Learned Factory garrison access intel 6908 | -6/Lower Caves | Discovered new exit (range 9) 6972 | -6/Lower Caves | Entered another Lower Caves area 7101 | -6/Lower Caves | Build established: Derelict-Mutant 7135 | -6/Lower Caves | Encountered a Warlord checkpoint 7218 | -6/Lower Caves | Spotted B-75 Beast 7936 | -6/Lower Caves | Learned location of 1 exit from Factory 7979 | -6/Lower Caves | Learned location of 1 exit from Factory 8101 | -6/Lower Caves | Core integrity fell below 20% 8195 | -6/Lower Caves | Discovered new exit (range 10) 8402 | -6/Lower Caves | Entered Zion 8466 | -6/Zion | Received a hallucinogenic algorithm 8552 | -6/Zion | Discovered new exit (range 10) 8611 | -6/Zion | System corruption cleaned by Quarantine Array 8784 | -6/Zion | Learned Factory interactive machine intel 8824 | -6/Zion | Build established: Derelict-Tank 8862 | -6/Zion | Given the Hacking Drone Bay 8862 | -6/Zion | Found Prototype Device 8864 | -6/Zion | Identified Hacking Drone Bay 8969 | -6/Zion | Given A8's code to call for help 9354 | -6/Zion | Imprinted 9357 | -6/Zion | Declared Zion's savior 9462 | -6/Zion | Found Prototype Hackware 9464 | -6/Zion | Identified Exp. Hacking Suite 9766 | -6/Zion | Build established: Hacker-Tank 10170 | -6/Zion | Entered Proximity Caves 10170 | -5/Proximity Caves | Accompanied by 4 allies 10718 | -5/Proximity Caves | Lost 4 parts (1n1u2w) 11252 | -5/Proximity Caves | Lost 5 parts (1p4u) 11326 | -5/Proximity Caves | Spotted B-75 Beast 11437 | -5/Proximity Caves | Discovered new exit (range 5) 11465 | -5/Proximity Caves | Entered Factory 11465 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 11466 | -5/Factory | Identified exit to Upper Caves 11467 | -5/Factory | Identified exit to Factory 11468 | -5/Factory | Loaded intel: 52 interactive machine locations 11469 | -5/Factory | Loaded intel: 4 garrison access locations 11773 | -5/Factory | Build established: Scavenger-Gunner 11827 | -5/Factory | Lost 3 parts (2n1u) 12368 | -5/Factory | System corruption reached 10% 12511 | -5/Factory | Cargo convoy interrupted 12643 | -5/Factory | Spotted B-75 Beast 13248 | -5/Factory | Terminal network hard line cut 13397 | -5/Factory | Build established: Scavenger-Tank 14511 | -5/Factory | Build established: Scavenger-Gunner 14615 | -5/Factory | Lost 6 parts (2p2n2u) 14871 | -5/Factory | Build established: Scavenger-Mutant 15171 | -5/Factory | Garrison activated, responded to threat 15206 | -5/Factory | Lost 3 parts (1p1n1u) 15242 | -5/Factory | Destroyed 7 combat bots 15250 | -5/Factory | Lost 3 parts (1n2u) 15376 | -5/Factory | System corruption reached 30% 15406 | -5/Factory | Lost 5 parts (1p2n1u1w) 15426 | -5/Factory | Destroyed 9 combat bots 15506 | -5/Factory | Core integrity fell below 50% 15507 | -5/Factory | Entered another Factory area 15507 | -4/Factory | Evolved 2 slots: Utility x2 15601 | -4/Factory | Identified exit to DSF 15622 | -4/Factory | Entered DSF 15635 | -4/DSF | Additional patrols routed to DSF 15687 | -4/DSF | Discovered new exit (range 14) 15694 | -4/DSF | Entered Research 15694 | -3/Research | Evolved 2 slots: Utility x2 15742 | -3/Research | Build established: Mutant 15768 | -3/Research | Enhanced Grunt warped into view, answering call for help 15768 | -3/Research | Enhanced Grunt warped into view, answering call for help 15972 | -3/Research | Core integrity fell below 50% 16036 | -3/Research | Core integrity fell below 20% 16038 | -3/Research | Found Gamma Bomb Array 16047 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 15944_ System corrupted: Component data lost. 15944_ ALERT: Rogue bot located, Programmers report to Research Zone 9Q. 15968_ System corrupted: Component data lost. 15968_ Acquired Com. Battery. 15973_ Detecting system override signal. 15977_ Acquired Neutrino Core. 15983_ Com. Battery destroyed. 15983_ Terminal disabled. 15992_ System corrupted: Heat flow error (+256). 16003_ Field Propulsion Drive destroyed. 16033_ Door malfunctions. 16038_ Acquired Gamma Bomb Array. 16040_ System corrupted: Heat flow error (+146). 16043_ Acquired Plasma Cutter. 16044_ P-80 Master resets S-43 Plague, system corruption cleaned. 16045_ Slammed into S-43 Plague. 16046_ Slammed into P-80 Master. 16046_ Destabilizing: Core damaged (-52). 16046_ Plasma Cutter destroyed. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ####+### ##########+####???????????? | | #???????????? | | #???????????? | | #???????????? | | #???????????? | | ####+##########+######### #???????????? | | ????????????????????????# ########????? | | ????????????????????????# # = #????? | | ????????????????????????# # #????? | | ????????????????????????# #! ! #????? | | ????????????????????????# # #????? | | ????????????????? ??????# # ! #????? | | ???????????????? [ ##### #? ?????? | | ??????????????? / ####+###????? | | ????????????????????### #????? | | ??????????????????????# #????? | | ??????????????????????# #????? | | ??????????????????????# #????? | | ??????????????????????# #????? | | ??????????????????????# ###????? | | ????????????########+## #??????? | | ????????????# #??????? | | ????????? / +??????? | | ????????????# p ####??????? | | ????????????###+####/##pp p #?????????? | | ?????????????????? ?####@####????????? | | ?????????????????] ??# ps #????????? | | ??????????????? ???# ss #????????? | | ??????????????# ????# [ #????????? | | ??????????????#??????# #????????? | | ?????????????????????# #????????? | | ?????????????????????#########????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Coolant Potential 65 Energy Generation 41 Energy Capacity 740 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 1 Jamming Range 12 Power Amplification 20 Armor Coverage 600 Resistance: KI 50 Resistance: TH 40 Resistance: EX 20 Resistance: EM 35 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Weapon Shielding 66 Point Defense Rating 80 Phase Shifting 5 Evasion (%) 63 Targeting Accuracy 5 Melee Accuracy 6 Launcher Accuracy 20 Target Analysis 6 Recoil Reduction 4 Matter Filtering 30 Energy Filtering 30 Kinecelleration 40 Salvage Targeting 2 Offensive Hacking 26 Defensive Hacking 10 Item Schematics ----------------- Imp. Aluminum Leg | -9/Materials | Scanalyzed Plasma Cutter | -9/Materials | Scanalyzed Beamcaster | -6/Zion | Free Hvy. Battle Rifle | -6/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Close Call Dangerous Findings Help From High Places I'm Back, Baby! Leap Before You Look Please Form A Line Serviceable Loadout Shopping List Streaker System Compromised Challenges ------------ None Game ------ Seed CommScanEngine Manual? 0 Play Time 04:28:22 Cumulative 14.0 hours Start 2023.04.26 @ 22:14:02 End 2023.04.27 @ 20:28:26 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 8 Rogue 2 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 17 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 113x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 301e2ecf-2a18-46a5-b47b-736a636f1c04