Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.26 @ 21:45:09 Player: sentrybuster Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (71) 355 Value Destroyed (2494) 2494 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (423) 423 TOTAL SCORE: 5692 Bonus ------- High Alert Combat Kills 524 Follower Combat Kills 40 Friendly Fire -141 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 144/150 System Corruption 3% Temperature Cool (9) Movement Walking (120) Location -7/Factory Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (4) --- Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY (4) ------ Large Storage Unit Advanced Targeting Computer > --- WEAPON (4) ------- Axe > --- INVENTORY (10) --- Micro Nuclear Core Armored Huge Wheel Improved Heat Sink Focal Shield System Backup Module Particle Gun Precision Assault Rifle Flak Cannon Improved Datajack Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Advanced Targeting Computer Hardened Medium Armor Plating Reactive Plating > --- WEAPON ----------- Heavy Laser Heavy Flail Axe Axe > --- INVENTORY -------- Micro Nuclear Core Armored Huge Wheel Improved Heat Sink Focal Shield System Backup Module Particle Gun Precision Assault Rifle Flak Cannon Improved Datajack [Rating: 47] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Flight Unit VTOL Module Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Signal Interpreter Protection Reflective Plating Weapon Axe Energy Gun Improved EM Shotgun Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Rocket Launcher Impact Weapon Hammer Slashing Weapon Axe Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . 1 1 . Utility 2 | . . 1 1 . Weapon 2 | . . . . 2 Parts Attached 103 | 6 9 10 23 55 Power 10 | 1 1 2 2 4 Engine 10 | 1 1 2 2 4 Core . | . . . . . Reactor . | . . . . . Propulsion 33 | 2 3 4 7 17 Treads . | . . . . . Leg 30 | 2 3 3 6 16 Wheel 2 | . . 1 1 . Hover . | . . . . . Flight 1 | . . . . 1 Utility 18 | 1 3 1 4 9 Device 5 | . . 1 1 3 Storage 3 | 1 2 . . . Processor 2 | . 1 . . 1 Hackware . | . . . . . Protection 8 | . . . 3 5 Artifact . | . . . . . Weapon 42 | 2 2 3 10 25 Energy Gun 17 | 2 1 3 1 10 Energy Cannon 4 | . . . 1 3 Ballistic Gun 8 | . 1 . 3 4 Ballistic Cannon 1 | . . . 1 . Launcher 5 | . . . 2 3 Special Weapon . | . . . . . Impact Weapon 2 | . . . . 2 Slashing Weapon 5 | . . . 2 3 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 6 | . . 2 . 4 Parts Lost 38 | . 1 . 12 25 Power 4 | . . . 1 3 Propulsion 13 | . . . 5 8 Utility 7 | . . . 3 4 Weapon 14 | . 1 . 3 10 Highest Loss Streak 7 | . 1 . 7 6 Average Slot Usage (%) 93 | . 97 89 91 93 Engine 8 | . 14 11 8 6 Leg 27 | . 27 24 29 27 Device 5 | . . 7 4 5 Storage 8 | . 14 11 9 7 Processor 8 | . 12 11 9 7 Protection 6 | . . . 8 7 Energy Gun 10 | . 24 19 7 6 Energy Cannon 3 | . . . . 5 Ballistic Gun 2 | . 3 2 2 2 Launcher 1 | . . . . 3 Impact Weapon 1 | . . . . 2 Slashing Weapon 4 | . . . 3 6 Naked Turns . | . . . . . Heaviest Build 57 | 11 25 28 39 57 Greatest Support 74 | 20 20 33 57 74 Greatest Overweight (x) 2 | 1 2 2 1 2 Average Overweight (x) . | . . . . . Largest Inventory Capacity 14 | 6 14 10 10 10 Average Capacity 9 | 5 9 10 10 10 Most Carried 10 | 4 7 10 10 10 Average Carried 9 | 1 5 9 9 9 Final Capacity 10 | 6 10 10 10 10 Final Carried 10 | 4 7 10 9 10 Class Distribution -------------------- 64% | Mutant 23% | Scavenger-Mutant 6% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 1653 | 213 177 118 196 949 Remotely . | . . . . . Salvage Created 3049 | . 269 312 611 1857 Parts 159 | . 23 16 37 83 Haulers Intercepted 5 | . 1 1 1 2 Recyclers Shooed 1 | . . . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 49 | . 6 3 11 29 Melee 14 | . . . 2 12 Guns 14 | . 6 2 4 2 Cannons 2 | . . . 1 1 AOE 16 | . . 1 2 13 Classes Destroyed 15 | . 4 3 3 5 Worker 5 | . . . 2 3 Builder 1 | . . . 1 . Tunneler 1 | . . . . 1 Hauler 5 | . 1 1 1 2 Recycler 5 | . . 1 . 4 Mechanic 1 | . . . . 1 Operator 2 | . . 1 . 1 Watcher 1 | . 1 . . . Swarmer 7 | . 3 . . 4 Grunt 21 | . 3 1 5 12 Brawler 2 | . . . . 2 Duelist 3 | . . . . 3 Sentry 9 | . . 2 4 3 Hunter 4 | . . . 2 2 Programmer 3 | . . . . 3 Thug 1 | . . . . 1 Best Kill Streak 5 | . 5 2 5 5 Combat Bots Only 5 | . 4 1 2 5 Max Kills in Single Turn 2 | . 1 1 1 2 Gunslinging . | . . . . . Exploded 2 | . . 1 1 2 Melee 1 | . . . 1 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 5458 | . 265 265 1178 3750 Core 898 | . 80 10 101 707 Absorbed by Shields . | . . . . . Core Remaining (%) 86 | 100 68 97 81 . Volleys Fired 171 | . 29 18 43 81 Largest 4 | . 2 2 2 4 Hottest 238 | . 90 90 106 238 Shots Fired 316 | . 58 36 66 156 Gun 229 | . 58 36 41 94 Cannon 63 | . . . 22 41 Launcher 24 | . . . 3 21 Special . | . . . . . Kinetic 70 | . 16 8 21 25 Thermal 99 | . 13 . . 86 Explosive 24 | . . . 3 21 Electromagnetic 123 | . 29 28 42 24 Robot Hit Streak 15 | . 10 11 15 10 Robot Miss Streak 10 | . 3 3 2 10 Penetration Max . | . . . . . Secondary Targets 1 | . . . 1 . Max Gunslinging Chain 1 | . . . 1 . Shots Hit Robots 276 | . 33 28 64 151 Core Hits 147 | . 11 12 39 85 Critical Hits 3 | . . . 1 2 Critical Kills 1 | . . . . 1 Critical Parts Destroyed 2 | . . . 1 1 Melee Attacks 108 | . . . 17 91 Impact 8 | . . . . 8 Slashing 100 | . . . 17 83 Piercing . | . . . . . Sneak Attacks 11 | . . . . 11 Combat Hostiles . | . . . . . Follow-up Attacks 9 | . . . . 9 Damage Inflicted 8150 | . 408 543 1733 5466 Guns 2214 | . 359 331 530 994 Cannons 980 | . . . 462 518 Explosions 2043 | . 46 212 428 1357 Melee 2907 | . . . 310 2597 Ramming 6 | . 3 . 3 . Kinetic 733 | . 106 48 320 259 Thermal 1716 | . 84 212 296 1124 Explosive 1344 | . . . 132 1212 Electromagnetic 1444 | . 215 283 672 274 Impact 138 | . . . . 138 Slashing 2769 | . . . 310 2459 Piercing . | . . . . . Highest Corruption 3 | . . . . 3 Average Corruption 2 | . . . . 2 Corruption Purged . | . . . . . Effects 15 | . . . . 15 Message Errors 3 | . . . . 3 Matter Fused 3 | . . . . 3 Heat Flow Errors 3 | . . . . 3 Energy Discharges 3 | . . . . 3 Data Loss (minor) 2 | . . . . 2 Targeting Errors 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 621 | . . 3 56 562 Projectiles 22 | . . . . 22 Explosions 126 | . . 3 48 75 Melee 473 | . . . 8 465 Knockbacks 6 | . . . 6 . Impact . | . . . . . Kinetic 5 | . . . 5 . Secondary 1 | . . . 1 . Self-Inflicted Damage 573 | . . 66 100 407 Shots 8 | . . 2 1 5 Rammed 2 | . . . 1 1 Targets Rammed 3 | . 1 . 1 1 Kicked 1 | . 1 . . . Crushed . | . . . . . Highest Temperature 423 | . 164 111 157 423 Average Temperature 85 | . 76 34 34 119 Received Heat Transfer 1476 | . 90 75 351 960 Effects 1 | . . . . 1 Shutdowns 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted 3 | . . . 2 1 Combat Hostiles 3 | . . . 2 1 Parts Fried 4 | . 2 1 1 . Impact Corruptions 2 | . . . . 2 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . . 1 Heat Transferred 2613 | . 161 250 250 1952 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 8 | . 1 5 1 1 Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 1056 | . 198 128 251 1056 Initial 41 | . . 15 33 41 Average 404 | . 30 68 115 651 Maximum Alert Level 3 | . . . 1 3 Low Security (%) 47 | 100 100 100 88 11 Level 1 15 | . . . 11 23 Level 2 . | . . . . . Level 3 37 | . . . . 65 Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 19 | . 3 1 . 15 Investigation 4 | . . . . 4 Extermination 3 | . . . . 3 Reinforcement 6 | . 3 1 . 2 Assault 3 | . . . . 3 Garrison 3 | . . . . 3 Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 4 | . 1 . 2 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 92 | . 13 6 23 50 Peak Tracking Total 6 | . 6 2 5 5 Tactical Retreats 9 | . 1 . 5 3 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 8 | . 1 3 . 4 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 4 | . . 4 . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 12 | . 1 1 1 9 Max in Single Turn 3 | . 1 1 1 3 Garrison Access 2 | . . . . 2 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns 1 | . . . . 1 Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 23 | . 1 4 5 13 Terminals 13 | . 1 3 5 4 Fabricators 3 | . . . . 3 Repair Stations . | . . . . . Recycling Units 4 | . . 1 . 3 Scanalyzers . | . . . . . Garrison Access 3 | . . . . 3 Total Hacks 62 | . 4 17 10 31 Successful 33 | . 2 10 6 15 Failed 29 | . 2 7 4 16 Catastrophic 3 | . . 1 1 1 Database Lockouts . | . . . . . Manual 27 | . 4 11 2 10 Terminals 42 | . 4 16 10 12 Fabricators 5 | . . . . 5 Repair Stations . | . . . . . Recycling Units 8 | . . 1 . 7 Scanalyzers . | . . . . . Garrison Access 7 | . . . . 7 Terminal Hacks 18 | . 1 7 5 5 Terminal Index 1 | . . . . 1 Alert Level 3 | . . 1 1 1 Locate Traps 3 | . . 2 1 . Disarm Traps 1 | . . 1 . . Maintenance Status 1 | . . 1 . . Patrol Status 1 | . . . . 1 Hauler Manifests 3 | . . 1 . 2 Zone Layout 5 | . 1 1 3 . Fabricator Hacks 3 | . . . . 3 Network Status 2 | . . . . 2 Build 1 | . . . . 1 Repair Station Hacks . | . . . . . Recycling Unit Hacks 2 | . . 1 . 1 Retrieve Components 2 | . . 1 . 1 Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . . 1 Seal Access 1 | . . . . 1 Unauthorized Hacks 9 | . 1 2 1 5 Terminals 9 | . 1 2 1 5 Track 4 | . 1 1 . 2 Botnet 2 | . . . . 2 Operators 3 | . . 1 1 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 16 | . . 2 4 10 Full Trace Events 4 | . . . . 4 Feedback Events 1 | . . . . 1 Corruption 1 | . . . . 1 Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built 2 | . . . . 2 Matter 190 | . . . . 190 Time 47 | . . . . 47 Total Part Build Rating 10 | . . . . 10 Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 10 | . . 7 . 3 Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 2 | . . . . 2 Machine Destruction 2 | . . . . 2 Robots Rewired 1 | . . . . 1 Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies 3 | . . . . 3 Largest Group 2 | . . . . 2 Highest-Rated Group 62 | . . . . 62 Highest-Rated Ally 31 | . . . . 31 Total Orders . | . . . . . Ally Attacks 16 | . . . . 16 Total Damage 255 | . . . . 255 Kills 2 | . . . . 2 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 4499 | 70 497 528 834 2570 Spaces Moved 2443 | 54 256 311 474 1348 Core 11 | 11 . . . . Treads . | . . . . . Legs 2361 | 43 256 273 441 1348 Wheels 71 | . . 38 33 . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 100 110 120 Average Speed 127 | 107 147 136 120 125 Slowest Speed 190 | 120 180 180 150 190 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 27 | 4 38 32 35 29 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched . | . . . . . Spaces Dug 24 | . . . . 24 Terrain Destroyed 313 | . 4 18 46 245 Melee 15 | . . . . 15 Projectile 3 | . . . . 3 AOE 295 | . 4 18 46 227 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 3357 | 63 316 378 636 1964 Wait 453 | . 17 22 66 348 Move 2439 | 53 255 310 473 1348 Hop . | . . . . . Pick Up 27 | 4 1 8 5 9 Fast Attach 74 | 6 5 8 12 43 Attach 12 | . 1 1 4 6 Detach 11 | . 2 2 1 6 Swap 19 | . 3 1 7 8 Drop 45 | . 2 8 7 28 Fire 171 | . 29 18 43 81 Melee 93 | . . . 17 76 Ram . | . . . . . Kick 3 | . 1 . 1 1 Crush . | . . . . . Escape Stasis . | . . . . . Rewire 10 | . . . . 10 Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 71 | -11/Scrapyard | Entered Materials 95 | -10/Materials | Discovered new exit (range 16) 317 | -10/Materials | Build established: Mutant 567 | -10/Materials | Identified exit to Materials 568 | -10/Materials | Entered another Materials area 568 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1086 | -9/Materials | Discovered new exit (range 9) 1094 | -9/Materials | Identified exit to Materials 1096 | -9/Materials | Entered another Materials area 1096 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1488 | -8/Materials | Build established: Scavenger-Mutant 1551 | -8/Materials | Lost 7 parts (2n2u3w) 1895 | -8/Materials | Discovered new exit (range 15) 1928 | -8/Materials | Identified exit to Factory 1930 | -8/Materials | Entered Factory 1930 | -7/Factory | Evolved 2 slots: Weapon x2 1961 | -7/Factory | Allied Derelicts emerged from ambush trap array 2548 | -7/Factory | Fabricated Focal Shield (x2) 2828 | -7/Factory | Local fabrication network quarantined 2870 | -7/Factory | Build established: Mutant 3100 | -7/Factory | Garrison activated, responded to threat 3355 | -7/Factory | Lost 6 parts (1p2n3w) 3552 | -7/Factory | Core integrity fell below 50% 3647 | -7/Factory | Build established: Scavenger-Mutant 3971 | -7/Factory | First assault squad dispatched 3981 | -7/Factory | Build established: Mutant 4147 | -7/Factory | Core integrity fell below 20% 4479 | -7/Factory | Lost 3 parts (1u2w) 4500 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 04467_ R-06 Scavenger collects Aluminum Leg. 04469_ R-06 Scavenger collects Particle Gun. 04470_ Sneak attack on R-06 Scavenger. 04470_ Destroyed Unknown Wheel. 04470_ Destroyed Tractor Beam. 04470_ Destroyed Unknown Wheel. 04478_ Destroyed Lgt. Ion Engine. 04479_ C-30 ARC bursts open, deploying its payload. 04479_ G-50 Soldier unfolds itself. 04479_ G-47 Trooper unfolds itself. 04481_ R-06 Scavenger destroyed. 04482_ R-06 Scavenger collects Particle Gun. 04487_ Imp. Carbon-fiber Leg destroyed. 04488_ K-01 Serf collects debris. 04491_ Hvy. Laser destroyed. 04493_ K-01 Serf collects debris. 04494_ Reactive Plating destroyed. 04497_ K-01 Serf collects debris. 04497_ Destroyed Aluminum Leg. 04498_ Imp. Carbon-fiber Leg destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????o??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????? ?????????????????????????????? | | ?????????????# ????????????????????????????? | | ?????????????# ????????????????????????????? | | ?????????????# ????????????????????????????? | | ?????????????# ????????????????????????????? | | ?????????????# ?????????????????????????????? | | ?????????????# #?????????????????????????????? | | ?????????????# #??????###????????????????????? | | ?????????????# ###########???????????????????? | | ?????????????# # gg@%!##???????????????????? | | ??##???###???# # gg""""##???????????????????? | | ??############ # mk""""#????????????????????? | | ??## # # k """"#????????????????????? | | ??## # # """"#????????????????????? | | ???# """"""" # # """"#????????????????????? | | ???# """"""" + +% """"#????????????????????? | | ##?# """"""" # # """"##???????????????????? | | ##?# """"""" # # ##???????????????????? | | #### # ###########???????????????????? | | # # # #??????###????????????????????? | | ############## #?????????????????????????????? | | # %%% % # #?????????????????????????????? | | # %% + #?????????????????????????????? | | # # #?????????????????????????????? | | # # #?????????????????????????????? | | # # #?????????????????????????????? | | # ### ### #?????????????????????????????? | | ############## #?????????????????????????????? | | ^ #?????????????????????????????? | | +?????????????????????????????? | | ^ #?????????????????????????????? | | ^ #?????????????????????????????? | | ^ #?????????????????????????????? | | ###+##### ##########?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 375 Resistance: KI 20 Resistance: TH 10 Core Shielding 20 Weapon Cycling 15 Evasion (%) 40 Targeting Accuracy 8 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Focal Shield | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed OpticalAssemblyMachine Manual? 0 Play Time 00:43:40 Cumulative 116.8 hours Start 2021.01.26 @ 12:55:11 End 2021.01.26 @ 21:45:09 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 216 Rogue 212 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 63 Gallery% 71 Achievement% 48 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2198bd9c-1b85-4b6c-b138-3c6094670375