Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.09 @ 02:17:41 Player: AntinDisguise Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (56) 280 Value Destroyed (1755) 1755 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (93) 93 TOTAL SCORE: 4448 Bonus ------- High Alert Combat Kills 93 Cogmind --------- Core Integrity 0/700 Matter 235/300 Energy 522/570 System Corruption 2% Temperature Cool (9) Movement Treading (240) Ox1 Location -7/Factory Parts ------- > --- POWER (4) -------- Improved Ion Engine Reinforced Ion Engine Nuclear Core (fused) > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (3) ------ Improved Cooling System Large Storage Unit Microactuators > --- WEAPON (4) ------- Particle Gun Precision Beam Rifle Gatling Laser EM Pulse Cannon > --- INVENTORY (15) --- Light Treads Light Treads Light Treads Light Treads Advanced Treads Improved Shield Generator Spread Laser Advanced Assault Cannon Gauss Cannon Peak State ------------ > --- POWER ------------ Improved Ion Engine Improved Ion Engine Reinforced Ion Engine Nuclear Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Improved Cooling System Large Storage Unit Microactuators > --- WEAPON ----------- EM Shotgun Particle Gun Precision Beam Rifle Gatling Laser > --- INVENTORY -------- Light Treads Light Treads Light Treads Light Treads Light Treads Advanced Treads Improved Shield Generator Spread Laser EM Pulse Cannon Gauss Cannon [Rating: 34] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility Medium Storage Unit Device Heat Sink Storage Medium Storage Unit Protection Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Shotgun Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Impact Weapon Mace Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 3 | . . 1 . 2 Propulsion . | . . . . . Utility 1 | . . . 1 . Weapon 2 | . . 1 1 . Parts Attached 44 | 5 10 10 8 11 Power 8 | . 2 3 . 3 Engine 7 | . 2 3 . 2 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 7 | 2 2 1 1 1 Treads 5 | . 2 1 1 1 Leg . | . . . . . Wheel 2 | 2 . . . . Hover . | . . . . . Flight . | . . . . . Utility 8 | 1 2 1 3 1 Device 3 | . . 1 1 1 Storage 3 | 1 1 . 1 . Processor . | . . . . . Hackware . | . . . . . Protection 2 | . 1 . 1 . Artifact . | . . . . . Weapon 21 | 2 4 5 4 6 Energy Gun 10 | 1 2 2 1 4 Energy Cannon 2 | . . 1 . 1 Ballistic Gun 8 | 1 2 2 2 1 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon 1 | . . . 1 . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Parts Lost 17 | . 3 6 3 5 Power 3 | . . 2 . 1 Propulsion 5 | . 2 1 1 1 Utility 2 | . . . 1 1 Weapon 7 | . 1 3 1 2 Highest Loss Streak 3 | . 2 3 1 2 To Critical Strikes . | . . . . . Average Slot Usage (%) 94 | . 85 95 98 96 Engine 18 | . 10 20 18 22 Core 1 | . . . . 5 Treads 15 | . 3 21 17 14 Wheel 3 | . 19 . . . Device 7 | . . 10 8 9 Storage 10 | . 14 11 9 7 Protection 5 | . 10 . 8 4 Energy Gun 15 | . 9 13 16 24 Energy Cannon 1 | . . 4 . . Ballistic Gun 13 | . 15 13 18 4 Peak Build Rating 34 | 5 8 14 24 34 Average Rating 16 | 3 6 11 19 29 On Entrance 10 | . 5 8 14 24 Naked Turns . | . . . . . Heaviest Build 71 | 8 20 35 58 71 Greatest Support 40 | 26 40 40 40 40 Greatest Overweight (x) 4 | 2 4 1 1 1 Average Overweight (x) . | . . . 1 1 Largest Inventory Capacity 15 | 8 10 10 15 15 Average Capacity 11 | 7 8 10 11 15 Most Carried 15 | 6 6 10 15 14 Average Carried 7 | 4 3 5 9 10 Final Capacity 15 | 8 10 10 15 15 Final Carried 14 | 5 2 10 14 9 Class Distribution -------------------- 38% | Scavenger-Tank 31% | Scavenger-Gunner 23% | Mutant 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 837 | 173 154 277 161 72 Remotely . | . . . . . Salvage Created 2058 | . 166 989 453 450 Parts 106 | . 13 69 16 8 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 46 | . 8 22 9 7 Melee 1 | . . . 1 . Guns 37 | . 8 17 7 5 Cannons 3 | . . 3 . . AOE 4 | . . 2 . 2 Classes Destroyed 9 | . 2 4 1 2 Worker 5 | . . . 1 4 Recycler 1 | . . . . 1 Watcher 4 | . . 4 . . Swarmer 9 | . 5 4 . . Grunt 26 | . 3 11 6 6 Brawler 2 | . . 2 . . Duelist 1 | . . 1 . . Sentry 7 | . . 4 3 . Programmer 1 | . . . . 1 Best Kill Streak 5 | . 3 5 3 5 Combat Bots Only 5 | . 3 5 3 2 Max Kills in Single Turn 4 | . 1 2 2 4 Gunslinging 1 | . . . 1 . Exploded 2 | . . 2 . 1 Melee 1 | . . . 1 . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 296 | . 73 107 55 61 Missed 81 | . 19 29 17 16 Damage Taken 3487 | . 536 1005 572 1374 Core 1198 | . 153 266 73 706 Absorbed by Shields . | . . . . . Redirected to Shielding 8 | . 8 . . . Core Remaining (%) 64 | 100 38 33 86 . Volleys Fired 124 | . 35 56 15 18 Largest 4 | . 2 3 4 4 Hottest 269 | . 85 161 147 269 Shots Fired 339 | . 58 160 54 67 Gun 309 | . 58 132 54 65 Cannon 30 | . . 28 . 2 Launcher . | . . . . . Special . | . . . . . Kinetic 146 | . 40 68 31 7 Thermal 121 | . 18 46 15 42 Explosive . | . . . . . Electromagnetic 72 | . . 46 8 18 Robot Hit Streak 34 | . 6 29 34 19 Robot Miss Streak 5 | . 2 5 3 5 Penetration Max . | . . . . . Secondary Targets 8 | . 1 4 1 2 Max Gunslinging Chain 1 | . 1 1 1 1 Shots Hit Robots 238 | . 39 101 45 53 Core Hits 108 | . 14 43 22 29 Critical Kills . | . . . . . Critical Parts Destroyed 3 | . 1 . 2 . Critical Strikes 9 | . 2 1 5 1 Burn 4 | . 1 . 2 1 Destroy 1 | . 1 . . . Corrupt 1 | . . 1 . . Smash 3 | . . . 3 . Melee Attacks 10 | . . . 10 . Impact 10 | . . . 10 . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4177 | . 442 1585 788 1362 Guns 2849 | . 442 1017 540 850 Cannons 481 | . . 456 . 25 Explosions 599 | . . 112 . 487 Melee 248 | . . . 248 . Ramming . | . . . . . Kinetic 1167 | . 297 464 294 112 Thermal 1499 | . 145 444 147 763 Explosive 321 | . . . . 321 Electromagnetic 942 | . . 677 99 166 Impact 248 | . . . 248 . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . . . . 2 Average Corruption 1 | . . . . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 8 | . . . . 8 Message Errors 1 | . . . . 1 Matter Fused 3 | . . . . 3 Heat Flow Errors 2 | . . . . 2 Parts Fused 1 | . . . . 1 Misfires 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 72 | . . 10 44 18 Projectiles 10 | . . 10 . . Explosions 18 | . . . . 18 Melee 44 | . . . 44 . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 129 | . . 27 . 102 Shots 2 | . . 1 . 1 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 817 | . 132 347 283 817 Average Temperature 170 | . 36 101 109 244 Received Heat Transfer 1161 | . 114 381 306 360 Effects 84 | . . 3 1 80 Shutdowns 30 | . . . . 30 Energy Bleed 8 | . . 2 . 6 Interference 19 | . . . 1 18 Short Circuit 2 | . . . . 2 Damage (minor) 6 | . . 1 . 5 Damage (major) 13 | . . . . 13 Damage (core) 6 | . . . . 6 Siege Activations . | . . . . . Robots Corrupted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Fried 4 | . . 2 2 . Impact Corruptions 3 | . . . 3 . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 9 | . 2 . 3 4 Heat Transferred 3296 | . 444 871 518 1463 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 4 | . . 2 . 2 Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 629 | . 150 629 407 241 Initial 202 | . . 27 202 116 Average 225 | . 65 350 275 153 Maximum Alert Level 2 | . . 2 2 1 Low Security (%) 39 | 100 100 18 . 55 Level 1 47 | . . 49 89 44 Level 2 12 | . . 32 10 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 7 | . . 2 4 1 Investigation . | . . . . . Extermination . | . . . . . Reinforcement 4 | . . 2 1 1 Assault . | . . . . . Garrison 3 | . . . 3 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 3 | . . 1 . 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 67 | . 11 30 11 15 Peak Tracking Total 6 | . 4 6 3 4 Tactical Retreats 6 | . . 5 . 1 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 1 | . 1 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 3 | . 1 1 . 1 Max in Single Turn 1 | . 1 1 . 1 Garrison Access 2 | . . . 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 8 | . 2 1 3 2 Terminals 4 | . 1 1 2 . Fabricators 1 | . . . . 1 Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access 2 | . . . 1 1 Total Hacks 18 | . 6 3 5 4 Successful 6 | . 1 1 3 1 Failed 12 | . 5 2 2 3 Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 10 | . 3 3 4 . Fabricators 2 | . . . . 2 Repair Stations . | . . . . . Recycling Units 3 | . 3 . . . Scanalyzers . | . . . . . Garrison Access 3 | . . . 1 2 Terminal Hacks 3 | . . 1 2 . Emergency Access Points 1 | . . . 1 . Locate Traps 1 | . . . 1 . Zone Layout 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . 1 . . . Retrieve Components 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks 2 | . . . 1 1 Seal Access 2 | . . . 1 1 Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 3 | . 1 . 1 1 Full Trace Events 1 | . 1 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 2748 | 85 508 875 675 605 Spaces Moved 1073 | 66 232 390 232 153 Core 34 | 22 12 . . . Treads 811 | . 36 390 232 153 Legs . | . . . . . Wheels 228 | 44 184 . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 90 160 240 240 Average Speed 174 | 93 109 163 240 240 Slowest Speed 250 | 150 250 240 240 240 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 22 | 4 45 36 19 7 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 28 | . . 8 . 20 Melee . | . . . . . Projectile . | . . . . . AOE 28 | . . 8 . 20 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 1689 | 89 434 517 302 347 Wait 363 | 9 146 34 19 155 Move 1069 | 65 231 389 231 153 Hop . | . . . . . Pick Up 58 | 10 7 22 14 5 Fast Attach . | . . . . . Attach 39 | 5 8 10 6 10 Detach 1 | . . . . 1 Swap 5 | . 2 . 2 1 Drop 20 | . 5 6 5 4 Fire 124 | . 35 56 15 18 Melee 10 | . . . 10 . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 86 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 476 | -10/Materials | Discovered new exit (range 9) 498 | -10/Materials | Core integrity fell below 50% 594 | -10/Materials | Entered another Materials area 594 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 1032 | -9/Materials | Core integrity fell below 50% 1314 | -9/Materials | Lost 3 parts (1p1n1w) 1379 | -9/Materials | Discovered new exit (range 6) 1469 | -9/Materials | Entered another Materials area 1469 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1521 | -8/Materials | Garrison activated, responded to threat 1770 | -8/Materials | Build established: Scavenger-Tank 2127 | -8/Materials | Discovered new exit (range 7) 2144 | -8/Materials | Entered Factory 2144 | -7/Factory | Evolved 2 slots: Power x2 2440 | -7/Factory | Core integrity fell below 50% 2686 | -7/Factory | Core integrity fell below 20% 2749 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Overheating: Imp. Ion Engine damaged (-2). Overheating: Lgt. Ion Engine damaged (-7). Power failure, Lgt. Ion Engine shutdown. Microactuators broken. Overheating: Short circuit. Overheating: EM Pulse Cannon damaged (-24). Overheating: Prc. Beam Rifle damaged (-19). Overheating: Lrg. Storage Unit damaged (-154). Overheating: Nuclear Core damaged (-1). System corrupted: Heat flow error (+123). Overheating: Core damaged (-126). Power failure, Rnf. Ion Engine shutdown. Power failure, Nuclear Core shutdown. Overheating: Energy bleed (-80). N SU RZQTIG6 P0ZP JWVIOZA YALDU& Lgt. Ion Engine destroyed. Acquired Adv. Assault Cannon. System corrupted: FCS attempts to trigger EM Pulse Cannon. System corrupted: EM Pulse Cannon misfires. Map ----- +----------------------------------------------------+ | ??????????????????# """"""" # #???????????? | | ??????????????????# """"""" # #???????????? | | ??????????????????# """"""" # #???????????? | | ??????????????????# """"""" # #???????????? | | ??????????????????# # #???????????? | | ??????????????????# # #???????????? | | ??????????????????# [ # #???????????? | | ??????????????????# "" "" + #???????????? | | ??????????????????# "F "" # #???????????? | | ??????????????????# """"" # #???????????? | | ??????????????????############## ###+####????? | | ????????????????? #????? | | ????????????????? #????? | | ????????????????? #????? | | ????????????????? #????? | | ????????????????? %% #????? | | ??????????????????###############/##### #????? | | ????????????????????????????# % # #????? | | ????????????????????????????# #? #????? | | ????????????????????????????# #?? #????? | | ????????????????############# """ #??? #????? | | ????????????????# #""" """ #???? ????? | | ????????????????# #"R """ #??????????? | | ????????????????# !]] #""" #??????????? | | ????????????????# !] # [ #??????????? | | ????????????????+ !@ #####+#####??????????? | | ????????????????# #???#%#??????????????? | | ????????????????+ #???# #??????????????? | | ????????????????# ##### ##### ? | | ????????????????# / + % #????? | | ????????????????# #############+#??????? | | ????????????????# a #????????????????????? | | ????????????????# ! #????????????????????? | | ????????????????# #????????????????????? | | ????????????????####g########????????????????????? | | ???????????????????#g????????????????????????????? | | ???????????????????#?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 35 Energy Capacity 735 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Utility Shielding 33 Melee Speed Boost 20 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed VisualHypercooledBattery Manual? 0 Play Time 00:20:17 Cumulative 33.2 hours Start 2024.08.09 @ 02:00:03 End 2024.08.09 @ 02:17:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 91 Rogue 89 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 31 Achievement% 23 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 27x19 Zoom Use 99% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 0e2792c2-932e-4ddc-8cd4-88a9714940be