Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.17 @ 21:54:05 Player: ae Result: Destroyed 0b10! Performance ------------- Evolutions (9) 4500 Regions Visited (24) 4800 Robots Destroyed (96) 480 Value Destroyed (2532) 2532 Prototype IDs (45) 900 Alien Tech Used (2) 400 Bonus (25026) 25026 TOTAL SCORE: 38638 Bonus ------- Triggered Max Security 3000 High Alert Combat Kills 240 Follower Combat Kills 3192 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Sigix 2000 Activated Exoskeleton 3000 Escaped with Exo-Sigix 10000 Win 3000 Friendly Fire -306 Cogmind --------- Core Integrity 1214/1600 Matter 157/300 Energy 38/190 System Corruption 1% Temperature Cool (0) Movement Core (650) Ox12 Location Tau Ceti IV Orbit Parts ------- > --- POWER (2) -------- Light Quantum Reactor > --- PROPULSION (7) --- Cooled VTOL Module > --- UTILITY (14) ----- Experimental Optical Array Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Melee Analysis Suite Experimental Actuator Array Graphene Brace Improved Hacking Suite > --- WEAPON (2) ------- Enhanced Nova Cannon Gravity Flail > --- INVENTORY (5) ---- Transdimensional Reconstructor Makeshift Sword Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Cesium-ion Thruster Cooled VTOL Module Cooled VTOL Module Impulse Thruster Q-thruster Impulse Thruster Array > --- UTILITY ---------- Coolant Network Structural Scanner Experimental Optical Array Advanced Sensor Array Advanced Signal Interpreter Improved Terrain Scanner Advanced Terrain Scan Processor Advanced Melee Analysis Suite ECM Suite Advanced Reaction Control System Graphene Brace Experimental Shock Absorption System Improved Hacking Suite > --- WEAPON ----------- Gravity Flail Vibroblade > --- INVENTORY -------- Light Quantum Reactor Experimental Actuator Array Transdimensional Reconstructor Enhanced Nova Cannon Makeshift Sword [Rating: 159] Favorites ----------- Power Micro Fission Core Engine Light Deuterium Engine Power Core Micro Fission Core Reactor Zionite Light DM Reactor Propulsion Cooled VTOL Module Treads Light Treads Hover Unit Cooled Airjet Flight Unit Cooled VTOL Module Utility Structural Scanner Device Structural Scanner Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Layered Light Armor Plating Weapon CR-A16's Pointy Stick Energy Gun Variable Charge Gun Energy Cannon Plasma Cannon Ballistic Gun Battle Rifle Launcher Mini Grenade Launcher Impact Weapon Gravity Flail Slashing Weapon Chainsword Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Sub Mat Fac Was Fac Low Low Zio Pro Fac Fac Was Fac Upp Upp Zhi Pro Fac Res Qua Sec Res Acc Slots Evolved 18 | . . . 4 2 . . . . . . 2 2 . . . . . . 2 2 . . 2 2 Power 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . Propulsion 5 | . . . 2 . . . . . . . 1 1 . . . . . . . 1 . . . . Utility 12 | . . . 2 2 . . . . . . 1 . . . . . . . 2 1 . . 2 2 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 131 | 5 . . 12 2 3 21 1 1 1 2 9 9 2 4 . . 3 . 6 15 3 7 . 25 Power 12 | . . . 2 . 1 . . . . . 1 . . . . . . . . 2 1 2 . 3 Engine 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . Core 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Reactor 9 | . . . . . . . . . . . 1 . . . . . . . . 2 1 2 . 3 Propulsion 34 | 2 . . 6 . . 8 . . . . 2 5 1 . . . . . 1 5 1 2 . 1 Treads 2 | 2 . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . Hover 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Flight 31 | . . . 5 . . 8 . . . . 2 5 1 . . . . . 1 5 1 2 . 1 Utility 69 | 1 . . 3 2 2 10 . 1 . 2 6 4 1 2 . . 2 . 5 8 1 3 . 16 Device 42 | 1 . . 1 2 2 5 . . . 1 2 4 1 1 . . 1 . 2 6 1 2 . 10 Storage . | . . . . . . . . . . . . . . . . . . . . . . . . . Processor 15 | . . . 2 . . 2 . . . 1 1 . . . . . . . 2 2 . 1 . 4 Hackware 7 | . . . . . . 2 . . . . 1 . . . . . 1 . 1 . . . . 2 Protection 5 | . . . . . . 1 . 1 . . 2 . . 1 . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 16 | 2 . . 1 . . 3 1 . 1 . . . . 2 . . 1 . . . . . . 5 Energy Gun 2 | 1 . . . . . . . . . . . . . 1 . . . . . . . . . . Energy Cannon 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . 1 Ballistic Gun 2 | 1 . . 1 . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 2 | . . . . . . . 1 . . . . . . 1 . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Slashing Weapon 5 | . . . . . . 2 . . . . . . . . . . . . . . . . . 3 Piercing Weapon 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . Unidentified Prototypes 15 | . . . 1 . 2 1 . . . . 2 1 1 1 . . 2 . . . . . . 4 Parts Lost 44 | . . . 2 . . 2 1 1 . 3 . 4 . . . . . . . 4 . 12 2 13 Power 4 | . . . . . . . . . . . . . . . . . . . . 1 . 1 1 1 Propulsion 14 | . . . 1 . . 1 . . . . . 3 . . . . . . . 1 . 3 . 5 Utility 22 | . . . . . . 1 1 1 . 3 . 1 . . . . . . . 1 . 6 1 7 Weapon 4 | . . . 1 . . . . . . . . . . . . . . . . 1 . 2 . . Highest Loss Streak 10 | . . . 1 . . 1 1 2 . 2 . 4 . . . . . . . 1 . 8 4 10 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 4 | 2 4 4 4 5 5 4 5 5 5 5 4 4 4 4 4 4 4 4 3 4 3 2 2 4 Power . | . 1 . . . . 1 1 1 1 1 1 . . . . . . . . . . . 1 1 Propulsion 1 | . . . 2 3 2 1 1 1 1 1 2 2 2 2 2 2 2 2 1 1 1 . . . Utility 1 | . 2 2 1 1 1 1 2 2 2 1 1 2 1 1 1 1 . . . . 1 . . . Weapon . | . 1 1 1 1 1 . 1 1 1 1 . . . 1 1 1 1 1 1 . . . . 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 16 | . . 3 1 . 1 4 . . . 1 2 . 1 . . . . . . 2 . . . 1 Power 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . Propulsion 5 | . . . . . 1 2 . . . . . . 1 . . . . . . 1 . . . . Utility 7 | . . 1 1 . . 1 . . . 1 2 . . . . . . . . 1 . . . . Weapon 2 | . . 1 . . . 1 . . . . . . . . . . . . . . . . . . Tool/Special 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 92 | . 71 71 69 85 92 98 100 99 100 98 97 94 89 93 94 94 89 94 91 93 93 73 60 76 Core 4 | . . . . . . 7 7 7 7 7 4 4 5 5 5 5 5 5 5 4 4 4 4 . Reactor 2 | . . . . . . . . . . . . 5 5 5 5 5 5 5 5 3 3 2 4 5 Flight 27 | . . . 31 30 30 30 30 30 30 30 31 29 29 29 29 29 29 29 25 27 28 25 21 19 Device 21 | . 14 14 12 24 30 18 15 22 23 23 20 20 22 20 17 17 16 17 17 26 31 27 21 25 Processor 10 | . . . 4 15 15 8 7 7 7 10 13 11 11 11 11 11 11 11 15 12 10 7 8 15 Hackware 5 | . . . . . . 11 15 7 7 2 5 5 5 5 5 5 5 5 5 4 4 1 . 3 Protection 3 | . . . . . . 5 7 7 7 7 6 2 . 2 5 5 5 5 5 2 . . . . Energy Gun 1 | . 14 14 8 . . . . . . . . . . 4 5 5 1 4 2 1 4 1 . . Energy Cannon 1 | . . . . . . 5 6 . . . . . . . . . . . . . . . . . Launcher 2 | . . . . . . . . 7 7 7 6 5 1 . . . . . 1 2 4 1 . . Slashing Weapon 1 | . . . . . . 5 7 7 . . . . . . . . . . . . . . . 3 Piercing Weapon 3 | . . . . . . . . . 6 7 6 5 5 5 5 5 5 5 5 3 . . . . Peak Build Rating 159 | 5 5 5 28 32 39 51 51 53 51 54 68 84 90 92 91 91 92 91 107 129 136 136 96 159 Average Rating 75 | 3 5 5 19 29 32 45 50 50 51 51 59 80 84 90 91 91 87 90 100 122 131 103 95 138 On Entrance 64 | . 5 5 5 27 32 35 51 46 51 51 54 66 84 85 91 91 91 91 91 107 128 136 96 89 Avg Prop Armor Cover (%) 10 | 29 28 28 12 . . . . . . . 3 11 . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 47 | 3 3 3 10 11 11 22 20 18 18 18 24 29 24 33 33 33 34 36 37 40 41 41 27 47 Greatest Support 54 | 3 3 3 24 22 22 23 28 26 20 20 24 37 40 40 40 40 40 40 40 48 54 54 42 51 Greatest Overweight (x) 12 | . . . . . . . . . . . . 1 . . . . . . . . . . . 12 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 4 4 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 2 5 Average Carried 4 | 2 4 4 4 4 4 4 5 4 5 4 4 4 4 5 5 5 4 5 4 4 4 3 2 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 4 4 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 4 5 2 2 2 Class Distribution -------------------- 29% | Infiltrator-Ninja 18% | Scavenger-Scout 13% | Scout 8% | Scavenger-Sprinter 6% | Infiltrator-Scout 5% | Hacker-Sprinter 4% | Mutant 3% | Hacker-Scout 3% | Sprinter 3% | Scavenger-Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Materials Mutant | -7/Factory Scavenger-Sprinter | -7/Waste Hacker-Sprinter | -7/Factory Hacker-Assassin | -7/Lower Caves Infiltrator-Ninja | -7/Lower Caves Infiltrator-Ninja | -7/Zion Infiltrator-Ninja | -6/Proximity Caves Scout | -6/Factory Scavenger-Scout | -5/Factory Scavenger-Scout | -5/Waste Scavenger-Scout | -5/Factory Scavenger-Scout | -5/Upper Caves Scavenger-Scout | -5/Upper Caves Infiltrator-Ninja | -5/Zhirov Infiltrator-Ninja | -4/Proximity Caves Infiltrator-Ninja | -4/Factory Infiltrator-Ninja | -3/Research Infiltrator-Scout | -3/Quarantine Sprinter | -3/Section 7 Scavenger-Sprinter | -2/Research Scavenger-Ninja | -1/Access Resources | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 ----------- Run | Yrd Mat Sub Mat Fac Was Fac Low Low Zio Pro Fac Fac Was Fac Upp Upp Zhi Pro Fac Res Qua Sec Res Acc Matter Collected 2382 | 266 . . 46 . 148 259 10 80 30 75 82 154 107 70 . . 64 156 253 305 . 134 . 143 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 3621 | 206 . . 93 . . 843 42 98 . 160 162 82 271 243 31 . 167 40 260 623 141 . . 159 Parts 187 | 14 . . 11 . . 43 3 5 . 7 17 8 4 7 3 . 1 . 5 44 4 . . 11 Haulers Intercepted 11 | . . . . . . 6 . . . . . . . 1 . . . . 2 1 . . . 1 Recyclers Shooed 2 | . . . . . . . . . . . . 1 . . . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 38 | . . 3 . . . . 3 3 . 13 . . . . 16 . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Sub Mat Fac Was Fac Low Low Zio Pro Fac Fac Was Fac Upp Upp Zhi Pro Fac Res Qua Sec Res Acc Combat Hostiles Destroyed 41 | . . . 4 . . 4 1 3 . 6 1 . 1 2 . . . 3 1 15 . . . . Melee 9 | . . . . . . 3 . 1 . 1 1 . . 2 . . . . . 1 . . . . Guns 5 | . . . 4 . . 1 . . . . . . . . . . . . . . . . . . AOE 27 | . . . . . . . 1 2 . 5 . . 1 . . . . 3 1 14 . . . . Classes Destroyed 16 | 2 . . 2 . . 6 1 1 . . . . 1 . . . . 2 . 1 . . . . Worker 6 | . . . . . . . . . . . 1 1 . 1 . . . . . 2 . . . 1 Builder 9 | . . . . . . 2 . . . . 1 1 . . . . . . . 4 . . . 1 Tunneler 7 | 5 . . . . . . . . . . 1 . . . . . . . . . . . . 1 Hauler 11 | . . . . . . 6 . . . . . . . 1 . . . . 2 1 . . . 1 Recycler 3 | 1 . . . . . 1 . . . . . . . . . . . . . . 1 . . . Minesweeper 3 | . . . . . . . 1 1 . . . . . . 1 . . . . . . . . . Mechanic 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . Operator 5 | . . . . . . 2 . . . . 3 . . . . . . . . . . . . . Watcher 8 | . . . 1 . . 4 . . . . . 2 . . . . . . . 1 . . . . Swarmer 26 | . . . 4 . . 1 1 3 . 3 1 . . . . . . . . 13 . . . . Grunt 10 | . . . . . . 2 . . . 3 . . . 2 . . . . 1 2 . . . . Sentry 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Hunter 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . Programmer 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Compactor 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . Decomposer 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . Fireman 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Best Kill Streak 8 | 6 . . 4 . . 5 1 4 . 3 3 2 1 2 1 . . 3 1 8 1 . . 3 Combat Bots Only 6 | . . . 4 . . 2 1 4 . 3 1 . 1 1 . . . 3 1 6 . . . . Max Kills in Single Turn 7 | 1 . . 1 . . 1 1 2 . 2 1 1 1 1 1 . . 1 1 7 1 . . 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . . . . 1 2 . 2 . . 1 . . . . 1 1 4 . . . . Melee 1 | . . . . . . 1 . 1 . 1 1 . . 1 . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 -------- Run | Yrd Mat Sub Mat Fac Was Fac Low Low Zio Pro Fac Fac Was Fac Upp Upp Zhi Pro Fac Res Qua Sec Res Acc Hostile Shots Fired 483 | . . 9 42 9 . 17 4 4 . 21 18 25 . . . . . 8 2 32 2 153 6 131 Missed 246 | . . 6 15 6 . 8 1 . . 10 10 10 . . . . . 3 1 17 1 96 . 62 Hits 237 | . . 3 27 3 . 9 3 4 . 11 8 15 . . . . . 5 1 15 1 57 6 69 Projectile 237 | . . 3 27 3 . 9 3 4 . 11 8 15 . . . . . 5 1 15 1 57 6 69 AOE 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Critical Strikes 9 | . . . . . . . . . . 1 . . . . . . . . . . . 5 . 3 Actively Blocked 5 | . . . . . . . . . . . . . . . . . . . . . . 2 . 3 Part Disruptions 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . Damage Taken 5110 | . . 73 240 27 . 142 43 102 . 318 251 440 . . 121 . . 104 22 564 . 1112 153 1398 Core 1209 | . . . 39 . . . . . . 81 54 73 . . 70 . . 18 . 45 . 402 41 386 Absorbed by Shields 49 | . . . . . . . . . . . . . . . . . . . . . . . . 49 Regen/Repaired (Parts) 215 | . . . . . 96 5 . . . . 107 . 7 . . . . . . . . . . . Core Remaining (%) 89 | 100 . 100 92 . . . . . . 88 93 . . . . . . 83 100 . . 65 97 75 Volleys Fired 101 | 16 . . 10 . . 12 7 1 . 6 . 1 2 . 6 . . 10 4 10 15 1 . . Largest 2 | 2 . . 2 . . 1 1 1 . 1 . 1 1 . 1 . . 1 1 1 1 1 . . Hottest 225 | 60 . . 65 . . 80 80 30 . 30 . 30 30 . 75 . . 75 75 225 225 225 . . Shots Fired 126 | 32 . . 19 . . 12 7 1 . 6 . 1 2 . 7 . . 9 4 10 15 1 . . Gun 90 | 32 . . 19 . . 3 . . . . . . . . 7 . . 4 3 6 15 1 . . Cannon 13 | . . . . . . 9 4 . . . . . . . . . . . . . . . . . Launcher 23 | . . . . . . . 3 1 . 6 . 1 2 . . . . 5 1 4 . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 29 | 16 . . 10 . . 3 . . . . . . . . . . . . . . . . . . Thermal 74 | 16 . . 9 . . 9 4 . . . . . . . 7 . . 4 3 6 15 1 . . Explosive 23 | . . . . . . . 3 1 . 6 . 1 2 . . . . 5 1 4 . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 15 | 15 . . 5 . . 8 . . . . . . . . . . . 5 1 2 4 . . . Robot Miss Streak 7 | 2 . . 4 . . 1 . . . 5 . . 6 . 7 . . 2 4 7 5 . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 147 | 22 . . 10 . . 48 2 4 . 2 9 9 . 5 2 . 4 2 8 11 4 . . 5 Core Hits 176 | 10 . . 8 . . 20 3 6 . 13 7 1 2 4 1 . 4 18 7 67 3 . . 2 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 9 | . . . . . . 4 . . . . 1 . . . 1 . . . 2 1 . . . . Sever 4 | . . . . . . 4 . . . . . . . . . . . . . . . . . . Impale 5 | . . . . . . . . . . . 1 . . . 1 . . . 2 1 . . . . Melee Attacks 255 | . . . . . . 66 7 11 1 7 23 23 1 9 4 . 4 2 23 29 . . . 45 Impact 8 | . . . . . . . . . . . . . . . . . . . . . . . . 8 Slashing 121 | . . . . . . 66 7 11 . . . . . . . . . . . . . . . 37 Piercing 126 | . . . . . . . . . 1 7 23 23 1 9 4 . 4 2 23 29 . . . . Sneak Attacks 35 | . . . . . . 12 1 2 . . 5 3 . 2 1 . . . 3 2 . . . 4 Combat Hostiles 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 10108 | 216 . . 96 . . 2300 171 437 . 699 578 576 208 271 137 . 278 554 626 2304 117 . . 540 Guns 469 | 216 . . 96 . . 40 . . . . . . . . . . . . . . 117 . . . Cannons 100 | . . . . . . 100 . . . . . . . . . . . . . . . . . . Explosions 3666 | . . . . . . . 41 160 . 619 . 21 208 . . . . 554 175 1888 . . . . Melee 5873 | . . . . . . 2160 130 277 . 80 578 555 . 271 137 . 278 . 451 416 . . . 540 Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 170 | 68 . . 62 . . 40 . . . . . . . . . . . . . . . . . . Thermal 399 | 148 . . 34 . . 100 . . . . . . . . . . . . . . 117 . . . Explosive 3666 | . . . . . . . 41 160 . 619 . 21 208 . . . . 554 175 1888 . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 3107 | . . . . . . 2160 130 277 . . . . . . . . . . . . . . . 540 Piercing 2766 | . . . . . . . . . . 80 578 555 . 271 137 . 278 . 451 416 . . . . Highest Corruption 6 | . . . . . . . . . . 1 3 5 5 5 6 6 6 6 3 . . . . 2 Average Corruption 4 | . . . . . . . . . . 1 2 5 5 5 5 6 6 6 3 . . . . 1 Corruption Purged 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Effects 50 | . . . . . . . . . . . 6 9 7 2 5 3 4 8 1 . . . . 5 Message Errors 11 | . . . . . . . . . . . 1 1 2 . 2 . . 3 . . . . . 2 Matter Fused 12 | . . . . . . . . . . . 3 3 1 . 2 1 1 . . . . . . 1 Heat Flow Errors 10 | . . . . . . . . . . . 2 3 1 . . 1 1 1 . . . . . 1 Energy Discharges 4 | . . . . . . . . . . . . . 1 . . 1 1 . . . . . . 1 Data Loss (minor) 5 | . . . . . . . . . . . . 1 . . . . 1 2 1 . . . . . Data Loss (major) 2 | . . . . . . . . . . . . 1 . 1 . . . . . . . . . . Misfires 2 | . . . . . . . . . . . . . 1 . 1 . . . . . . . . . Alerts 2 | . . . . . . . . . . . . . . 1 . . . 1 . . . . . . Weapon Failures 2 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . . Overload Shots 5 | . . . . . . . . . . . . . . . . . . . . 3 1 1 . . Effects 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Heat Surge 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Overflow Damage 991 | . . . . . . 239 77 52 . 14 53 205 . 1 54 . . 12 24 96 . . . 164 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 42 | . . . . . . . . . . 14 . . . . . . . 12 . 16 . . . . Melee 949 | . . . . . . 239 77 52 . . 53 205 . 1 54 . . . 24 80 . . . 164 Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 174 | . . . . . . . . 45 . 44 . . 2 . . . . . . 83 . . . . Shots 7 | . . . . . . . . 1 . 1 . . 1 . . . . . . 4 . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 320 | 20 . . 25 . . 54 128 7 . 30 230 243 120 12 136 173 169 196 66 188 14 320 . 69 Average Temperature 52 | 9 . . 12 . . 23 63 3 . 12 43 51 68 11 65 107 54 94 31 20 10 129 . 69 Received Heat Transfer 819 | . . 9 9 12 . 45 . . . 111 6 54 . . . . . . . 30 . 477 27 39 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 2 | 1 . . . . . . . . . . . . . . . . . . . . 1 . . . Heat Transferred 785 | 325 . . 75 . . 200 . . . . . . . . . . . . . . 185 . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Sub Mat Fac Was Fac Low Low Zio Pro Fac Fac Was Fac Upp Upp Zhi Pro Fac Res Qua Sec Res Acc Maximum Alert Level 5 | . . . . . . 2 . . . . 2 1 . 1 . . . . 2 3 2 5 5 5 Low Security (%) 37 | 100 100 . 100 100 100 52 . . . . . 18 100 56 . . . . 92 . . 3 . . Level 1 20 | . . . . . . 19 . . . . 21 81 . 43 . . . . 6 25 4 60 . . Level 2 23 | . . . . . . 28 . . . . 78 . . . . . . . 1 35 95 . . . Level 3 4 | . . . . . . . . . . . . . . . . . . . . 39 . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . 45 3 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Max Security 12 | . . . . . . . . . . . . . . . . . . . . . . 36 54 96 Peak Influence 2806 | 10 15 . 130 46 37 489 . . . . 506 374 126 396 . . . . 441 985 511 2033 1621 2806 Initial 1131 | . 3 . . 46 9 . . . . . 457 240 93 40 . . . . 23 231 488 219 1131 1100 Average 506 | 2 4 . 62 40 6 203 . . . . 434 258 92 208 . . . . 72 647 450 775 1408 2125 Influence Increases 8118 | 30 21 . 172 . 53 1011 25 150 . 548 792 318 105 486 439 . 16 107 618 1156 53 648 24 1346 Destroy 0b10 Robot/C 2780 | . . . 80 . . 400 20 60 . 260 140 120 . 200 280 . . 60 200 580 . 80 . 300 Destroy 0b10 Robot/NC 360 | 30 . . 5 . . 95 5 5 . . 40 40 . 10 5 . 10 . 25 40 5 5 . 40 Destroy Leader 528 | . . . 12 . . 132 . 10 . 30 40 32 . 42 20 . . 20 46 64 . 22 . 58 Allied During Kill 1419 | . . . . . . 146 . . . 198 53 43 . 226 134 . 6 27 220 248 . 25 . 93 Successful Hack 106 | . 6 . . . . 33 . . . . 44 . . . . . . . . 5 18 . . . Disable Machine 270 | . . . . . . 60 . . . . 15 15 . . . . . . 15 15 15 45 15 75 Destroy Structure 720 | . . . . . 38 25 . . . . 10 38 90 8 . . . . 52 174 . 36 9 240 Advance Influence 300 | . . . . . . . . . . . 300 . . . . . . . . . . . . . Partial Spotted 255 | . . . . . 15 30 . . . . 30 30 15 . . . . . 15 30 . 60 . 30 Lose Combat Pursuer 1380 | . 15 . 75 . . 90 . 75 . 60 120 . . . . . . . 45 . 15 375 . 510 Influence Decreases 7764 | 25 21 5 70 76 79 539 365 146 136 298 551 541 315 158 363 199 279 70 214 728 531 372 902 781 Entered New Map 3747 | . 2 3 . 56 17 . 175 26 136 . 93 251 175 18 143 89 263 . 14 210 381 172 882 641 Time Decay 2527 | 25 19 2 50 20 42 350 180 110 . 228 238 190 120 60 130 70 16 70 139 238 150 80 . . Search Patrol Dispatched 100 | . . . . . . . . . . . 100 . . . . . . . . . . . . . Lost Part 440 | . . . 20 . . 20 10 10 . 30 . 40 . . . . . . . 40 . 120 20 130 Lost Ally 950 | . . . . . 20 169 . . . 40 120 60 20 80 90 40 . . 61 240 . . . 10 Squads Dispatched 67 | . . . . . . 5 . . . . 2 . . 1 . . . . 2 7 1 9 6 34 Investigation 4 | . . . . . . 1 . . . . . . . . . . . . 1 . . 2 . . Extermination 8 | . . . . . . 2 . . . . 1 . . . . . . . 1 3 1 . . . Reinforcement 8 | . . . . . . 2 . . . . 1 . . 1 . . . . . 2 . 1 . 1 Assault 44 | . . . . . . . . . . . . . . . . . . . . 2 . 6 6 30 Garrison 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 3 | . . . . . . 1 . . . . . . . 1 . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Sub Mat Fac Was Fac Low Low Zio Pro Fac Fac Was Fac Upp Upp Zhi Pro Fac Res Qua Sec Res Acc Distress Signals 25 | . 1 . . . . 2 . . . . . 2 . . . . . . . 3 . 6 . 11 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 319 | . 1 5 15 1 6 23 2 10 . 16 18 12 7 3 . 3 . 5 12 41 4 51 9 75 Peak Tracking Total 17 | . 2 4 7 1 6 4 2 5 . 4 5 5 6 2 . 3 . 2 3 9 1 17 9 16 Tactical Retreats 46 | . 1 1 2 . 1 3 . 4 . 1 5 . 2 . . . . . 1 5 1 6 . 13 ECM-based Alert Blocks 32 | . . . . . . . . 4 . . . . . . . . . . . 12 . . . 16 Traps | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Sub Mat Fac Was Fac Low Low Zio Pro Fac Fac Was Fac Upp Upp Zhi Pro Fac Res Qua Sec Res Acc Traps Triggered 16 | . . . . 1 . 2 . . . . 1 1 . 1 1 . . . 2 2 2 1 . 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reused 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . Installed 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Most Traps Carried 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Machines | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 ---------- Run | Yrd Mat Sub Mat Fac Was Fac Low Low Zio Pro Fac Fac Was Fac Upp Upp Zhi Pro Fac Res Qua Sec Res Acc Machines Disabled 21 | . . . . . . 4 . . . . 1 1 . . 3 . . . 1 1 1 3 1 5 Max in Single Turn 1 | . . . . . . 1 . . . . 1 1 . . 1 . . . 1 1 1 1 . 1 Garrison Access 3 | . . . . . . 1 . . . . . . . . . . . . 1 1 . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Sub Mat Fac Was Fac Low Low Zio Pro Fac Fac Was Fac Upp Upp Zhi Pro Fac Res Qua Sec Res Acc Machines Accessed 39 | . 1 . 2 . . 9 . 2 . . 6 . . 1 . . 4 . 3 4 5 2 . . Terminals 12 | . 1 . 1 . . 5 . . . . . . . . . . . . . 1 2 2 . . Fabricators 3 | . . . . . . 1 . . . . . . . . . . . . 2 . . . . . Repair Stations 3 | . . . . . . . . . . . 2 . . . . . . . . . 1 . . . Recycling Units 7 | . . . . . . 1 . . . . 3 . . 1 . . . . . 2 . . . . Scanalyzers 3 | . . . 1 . . . . . . . . . . . . . . . . . 2 . . . Garrison Access 5 | . . . . . . 2 . . . . 1 . . . . . . . 1 1 . . . . Total Hacks 94 | . 1 . 6 . . 20 . 8 . . 13 . . 1 . . 16 . 9 8 8 4 . . Successful 58 | . 1 . 2 . . 10 . 8 . . 7 . . . . . 16 . 5 2 6 1 . . Failed 35 | . . . 3 . . 10 . . . . 6 . . 1 . . . . 4 6 2 3 . . Catastrophic 8 | . . . . . . 3 . . . . . . . 1 . . . . . 1 1 2 . . Database Lockouts 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Manual 121 | . 1 . 2 . . 10 . . . . 16 16 . . 1 . . . 19 23 15 15 . 3 Terminals 25 | . 1 . 2 . . 13 . . . . . . . . . . . . . 3 2 4 . . Fabricators 10 | . . . . . . 3 . . . . . . . . . . . . 7 . . . . . Repair Stations 5 | . . . . . . . . . . . 4 . . . . . . . . . 1 . . . Recycling Units 11 | . . . . . . 1 . . . . 6 . . 1 . . . . . 3 . . . . Scanalyzers 9 | . . . 4 . . . . . . . . . . . . . . . . . 5 . . . Garrison Access 10 | . . . . . . 3 . . . . 3 . . . . . . . 2 2 . . . . Terminal Hacks 30 | . . . . . . 2 . 8 . . . . . . . . 16 . . 1 2 1 . . Record 13 | . . . . . . . . 7 . . . . . . . . 5 . . . 1 . . . Part Schematic 3 | . . . . . . . . . . . . . . . . . 3 . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . 4 . . . . . . . Prototype ID Bank 4 | . . . . . . . . . . . . . . . . . 4 . . . . . . . Open Door 3 | . . . . . . . . 1 . . . . . . . . . . . 1 1 . . . Hauler Manifests 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Activate Exoskeleton 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Fabricator Hacks 4 | . . . . . . 1 . . . . . . . . . . . . 3 . . . . . Network Status 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Load Schematic 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . Build 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Repair Station Hacks 4 | . . . . . . . . . . . 4 . . . . . . . . . . . . . Scan Component 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . Repair 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . Recycling Unit Hacks 3 | . . . . . . . . . . . 3 . . . . . . . . . . . . . Retrieve Components 3 | . . . . . . . . . . . 3 . . . . . . . . . . . . . Scanalyzer 6 | . . . 2 . . . . . . . . . . . . . . . . . 4 . . . Insert Component 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . Retrieve Study 4 | . . . 2 . . . . . . . . . . . . . . . . . 2 . . . Garrison Access Hacks 3 | . . . . . . 1 . . . . . . . . . . . . 1 1 . . . . Seal Access 3 | . . . . . . 1 . . . . . . . . . . . . 1 1 . . . . Unauthorized Hacks 8 | . 1 . . . . 6 . . . . . . . . . . . . 1 . . . . . Terminals 6 | . 1 . . . . 5 . . . . . . . . . . . . . . . . . . Assimilate 3 | . 1 . . . . 2 . . . . . . . . . . . . . . . . . . Botnet 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . Operators 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . 1 . . . . . . . . . . . . 1 . . . . . Haulers 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Recompile 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . . 2 . . . . 1 . . . . . . . . . . . . . Used 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Hacking Detections 24 | . . . 2 . . 7 . . . . 4 . . 1 . . . . 2 3 3 2 . . Full Trace Events 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . 3 . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 51 | . . . . . . . . . 15 . . 22 . . . . 3 . . . . 11 . . Parts Built 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Authchips 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Time 93 | . . . . . . . . . . . . . . . . . . . 93 . . . . . Total Part Build Rating 7 | . . . . . . . . . . . . . . . . . . . 7 . . . . . Part Studies Acquired 4 | . . . 2 . . . . . . . . . . . . . . . . . 2 . . . Parts Repaired 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . Time 63 | . . . . . . . . . . . 63 . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . . . . . 3 . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 ------------ Run | Yrd Mat Sub Mat Fac Was Fac Low Low Zio Pro Fac Fac Was Fac Upp Upp Zhi Pro Fac Res Qua Sec Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 3 | . . . . . . . . . . . 1 . . . 1 . . . . 1 . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 -------- Run | Yrd Mat Sub Mat Fac Was Fac Low Low Zio Pro Fac Fac Was Fac Upp Upp Zhi Pro Fac Res Qua Sec Res Acc Total Allies 75 | . 1 . . . 20 2 . . 8 . 6 . 20 . . . . . 9 7 . 1 . 1 Largest Group 20 | . 1 1 . . 20 12 . . 8 8 6 3 19 19 13 7 5 5 9 8 . 1 1 2 Highest-Rated Group 1231 | . 10 10 . . 506 334 . . 287 287 267 240 702 702 508 284 234 234 650 599 . 1204 1204 1231 Highest-Rated Ally 1204 | . 10 10 . . 35 35 . . 41 41 85 85 50 50 50 50 50 50 103 103 . 1204 1204 1204 Zionite Dispatches 12 | . . . . . . . . . . . 4 . . . . . . . 3 4 . . . 1 Heavy 3 | . . . . . . . . . . . 1 . . . . . . . 1 1 . . . . Light 2 | . . . . . . . . . . . 1 . . . . . . . 1 . . . . . Recon 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . Fire 2 | . . . . . . . . . . . . . . . . . . . 1 1 . . . . Melee Resupply 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . 1 Trap Resupply 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Hacking Resupply 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . Total Orders 5 | . . . . . . . . . . . 1 . . . . . . . . 3 . . . 1 FOLLOW 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . DROP 4 | . . . . . . . . . . . 1 . . . . . . . . 2 . . . 1 Ally Attacks 866 | . . . . . 194 133 . . . 44 33 53 104 60 90 6 . 14 35 43 . 13 2 42 Total Damage 26619 | . . . . . 4726 2174 . . . 807 742 2233 2988 1138 2321 173 . 254 1140 1726 . 1339 179 4679 Kills 136 | . . . . . 12 19 . . . 7 8 10 5 9 15 . . . 13 14 . 5 . 19 Allies Corrupted 5 | . . . . . . . . . . . 3 . . . . . . . . 2 . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Sub Mat Fac Was Fac Low Low Zio Pro Fac Fac Was Fac Upp Upp Zhi Pro Fac Res Qua Sec Res Acc Active Infowar (turns) 7045 | 4 51 93 166 41 216 805 369 231 526 516 507 394 247 138 274 156 114 209 366 500 314 275 24 509 Optics 4797 | . . . 21 41 216 246 . . . 246 507 394 247 138 274 156 114 209 366 500 314 275 24 509 Sensors 6512 | . . . 57 41 216 794 369 231 526 513 490 394 247 138 274 156 114 209 366 500 314 185 . 378 Terrain 532 | . . . . . . . . . . 173 39 . . . . . . . . . . . . 320 Structural 5516 | . . . . . . 188 369 231 526 516 507 351 242 138 274 156 111 209 366 500 314 186 . 332 Seismic 867 | 4 51 93 166 41 216 296 . . . . . . . . . . . . . . . . . . ECM 884 | . . . . . . 1 . 18 . 5 . 27 . . . . 74 140 . 425 63 . . 131 Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . 4 . . . . . . . Derelict Logs Recovered 8 | . . . . . . . 1 . 2 1 . . . . 2 . . 2 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 18 | . . . . . . . . . . . 1 4 . . . . . . 2 3 4 4 . . Main Access 3 | . . . . . . . . . . . 1 . . . . . . . 1 . 1 . . . Branch Access 3 | . . . . . . . . . . . . 1 . . . . . . . 1 1 . . . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Component Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Component Schematics 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . Prototype Schematics 2 | . . . . . . . . . . . . 1 . . . . . . . . . 1 . . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Active Garrisons 2 | . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Depthwide Sectors/0 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Exploration | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 ------------- Run | Yrd Mat Sub Mat Fac Was Fac Low Low Zio Pro Fac Fac Was Fac Upp Upp Zhi Pro Fac Res Qua Sec Res Acc Turns Passed 7194 | 90 51 93 166 41 216 868 369 231 526 516 507 394 247 138 274 156 114 209 366 500 314 275 24 509 Spaces Moved 12791 | 62 52 171 223 115 243 1573 306 647 1058 702 897 615 270 195 368 196 154 409 727 1194 470 878 54 1212 Core 385 | 62 52 171 93 . . . . . . . . . . . . . . . . . . . . 7 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . Hover 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Flight 12405 | . . . 129 115 243 1573 306 647 1058 702 897 615 270 195 368 196 154 409 727 1194 470 878 54 1205 Fastest Speed 14 | 50 50 50 31 31 31 26 14 17 26 26 23 20 28 29 29 29 29 29 27 23 17 17 27 23 Average Speed 27 | 50 50 50 40 31 31 28 25 25 26 26 25 26 28 29 29 29 29 29 27 23 23 25 27 26 Slowest Speed 650 | 50 50 50 50 31 31 32 26 26 26 26 26 102 29 29 29 29 29 29 29 27 24 29 27 650 Overloaded Moves 64 | . . . . . . . 4 3 . . . . . . . . . . . . 10 44 . 3 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 64 | . . . 4 . 2 5 1 . . 1 4 4 . 2 . . . . 8 8 4 14 1 6 Potential Cave-ins 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 44 | 2 8 15 30 5 89 44 44 74 90 66 30 17 88 8 77 52 61 76 24 41 63 58 3 43 Regions Visited 24 Branch Regions 11 Pre-discovered Areas 14 | . . . . . . . . 1 3 . . 4 . . . . 3 1 . 2 . . . . Known Exits Taken 15 | . . . . . . 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 5 | 1 1 1 1 . . . . . . . . . . . . . . . . . . . 1 . Scrap Searched 18 | . . 2 . . . . 1 1 4 4 . . . . 3 . . 3 . . . . . . Spaces Dug 105 | . . . . . . 10 5 6 . 1 9 5 1 3 2 . . 2 13 15 . . . 33 Terrain Destroyed 417 | . . . . . . 10 37 14 . 40 9 8 22 3 3 . . 133 26 79 . . . 33 Melee 102 | . . . . . . 10 4 6 . 1 9 5 1 3 2 . . 2 11 15 . . . 33 Projectile 12 | . . . . . . . 2 . . . . . . . 1 . . 2 3 4 . . . . AOE 303 | . . . . . . . 31 8 . 39 . 3 21 . . . . 129 12 60 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Sub Mat Fac Was Fac Low Low Zio Pro Fac Fac Was Fac Upp Upp Zhi Pro Fac Res Qua Sec Res Acc Total 15803 | 89 76 179 274 122 380 1875 575 690 1306 1013 1125 795 437 254 519 294 214 478 827 1327 652 914 61 1327 Wait 2329 | 3 25 . 23 . 129 168 254 27 246 293 168 136 154 41 142 99 39 56 62 49 154 35 9 17 Move 12646 | 61 51 170 214 115 239 1562 303 646 1057 699 888 608 269 191 367 195 153 408 710 1179 461 850 51 1199 Hop 58 | . . . 4 . 1 5 1 . . 1 4 3 . 1 . . . . 8 6 4 13 1 6 Pick Up 53 | 4 . 4 3 3 1 7 . 1 . 3 6 3 1 . . . 1 . 1 7 2 3 . 3 Fast Attach 126 | 5 . . 11 1 4 14 . 1 1 1 6 5 3 7 . . 8 . 10 15 4 6 . 24 Attach 27 | . . . . 1 . 2 . 1 . 2 1 5 . . . . 1 . 1 2 2 3 . 6 Detach 23 | . . . . . . 2 . . . . . 4 1 1 . . 1 . 1 2 2 1 . 8 Swap 44 | . . . 2 . 1 9 3 2 . . 4 3 1 . . . . 2 4 13 . . . . Drop 101 | . . 4 7 2 5 20 . . 1 1 10 4 5 4 . . 7 . 3 15 2 2 . 9 Fire 101 | 16 . . 10 . . 12 7 1 . 6 . 1 2 . 6 . . 10 4 10 15 1 . . Melee 253 | . . . . . . 66 7 11 1 7 23 23 1 9 4 . 4 2 23 29 . . . 43 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 41 | . . . . . . 8 . . . . 15 . . . . . . . . . 6 . . 12 Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . Trap 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Subcaves -8/Materials -7/Factory -7/Waste -7/Factory (discovered 3 exits: *Fac x2 / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 6 exits: *Fac x4 / Low / Ext) -5/Factory (discovered 2 exits: Upp x2) -5/Waste -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 6 exits: *Res x4 / Upp x2) -3/Research (discovered 4 exits: *Res / *Arm / *Qua x2) -3/Quarantine (discovered 3 exits: *Res / *Sec / *Frg) -3/Section 7 -2/Research -1/Access Tau Ceti IV Orbit History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 14) 91 | -11/Scrapyard | Entered Materials 122 | -10/Materials | Discovered new exit (range 4) 142 | -10/Materials | Entered Subcaves 142 | -10/Subcaves | Accompanied by 1 ally 188 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 203 | -10/Subcaves | Shifting Twisted Machinery released Piercing Trap 208 | -10/Subcaves | Shifting Twisted Machinery released Spk. Treads 221 | -10/Subcaves | Discovered new exit (range 12) 235 | -10/Subcaves | Entered Materials 235 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 306 | -8/Materials | Central database locked down 307 | -8/Materials | Build established: Mutant 394 | -8/Materials | Discovered new exit (range 18) 401 | -8/Materials | Entered Factory 401 | -7/Factory | Evolved 2 slots: Utility x2 442 | -7/Factory | Sucked down chute 442 | -7/Factory | Entered Waste 443 | -7/Waste | Met a frightened Derelict 444 | -7/Waste | Found Prototype Device 444 | -7/Waste | Identified Adv. EM Shield 454 | -7/Waste | Spotted C-40 Crusher 457 | -7/Waste | Spotted C-40 Crusher 458 | -7/Waste | Spotted C-40 Crusher 462 | -7/Waste | Spotted C-40 Crusher 463 | -7/Waste | Spotted C-40 Crusher 466 | -7/Waste | Spotted C-40 Crusher 472 | -7/Waste | Warlord forces began an assault 480 | -7/Waste | Allies destroyed C-40 Crusher 487 | -7/Waste | Allies destroyed C-40 Crusher 547 | -7/Waste | Allies destroyed C-40 Crusher 572 | -7/Waste | Discovered new exit (range 12) 576 | -7/Waste | Lost 6 allies 630 | -7/Waste | Build established: Scavenger-Sprinter 658 | -7/Waste | Entered Factory 658 | -7/Factory | Accompanied by 12 allies 951 | -7/Factory | Lost 3 allies 1041 | -7/Factory | Discovered new exit (range 13) 1044 | -7/Factory | Identified exit to Factory 1254 | -7/Factory | Build established: Hacker-Sprinter 1392 | -7/Factory | Discovered exit to Factory (range 5) 1474 | -7/Factory | Discovered new exit (range 8) 1489 | -7/Factory | Identified exit to Lower Caves 1526 | -7/Factory | Entered Lower Caves 1539 | -7/Lower Caves | Identified exit to Lower Caves 1895 | -7/Lower Caves | Entered another Lower Caves area 1905 | -7/Lower Caves | Discovered exit to Factory (range 7) 2003 | -7/Lower Caves | Learned location of Extension (-6) 2003 | -7/Lower Caves | Learned location of 1 exit from Factory 2003 | -7/Lower Caves | Learned 8 Factory zone layouts 2003 | -7/Lower Caves | Learned Armory emergency access door positions 2003 | -7/Lower Caves | Learned Armory terminal intel 2003 | -7/Lower Caves | Learned Factory garrison access intel 2003 | -7/Lower Caves | Learned Armory garrison access intel 2100 | -7/Lower Caves | Discovered new exit (range 7) 2101 | -7/Lower Caves | Identified exit to Zion 2126 | -7/Lower Caves | Entered Zion 2131 | -7/Zion | Learned Factory stockpile data 2137 | -7/Zion | Discovered new exit (range 14) 2151 | -7/Zion | Found CR-A16's Pointy Stick 2186 | -7/Zion | Gained Derelict followers 2192 | -7/Zion | Learned location of Armory (-3) 2210 | -7/Zion | Build established: Infiltrator-Ninja 2235 | -7/Zion | Learned Factory fabricator intel 2346 | -7/Zion | Met Imprinter 2350 | -7/Zion | Imprinted 2352 | -7/Zion | Declared Zion's savior 2398 | -7/Zion | Given A8's code to call for help 2406 | -7/Zion | Identified exit to Proximity Caves 2652 | -7/Zion | Entered Proximity Caves 2652 | -6/Proximity Caves | Accompanied by 8 allies 2996 | -6/Proximity Caves | Spotter reported a threat 3079 | -6/Proximity Caves | Spotter reported a threat 3168 | -6/Proximity Caves | Entered Factory 3168 | -6/Factory | Accompanied by 6 allies 3168 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3169 | -6/Factory | Identified exit to Factory 3170 | -6/Factory | Identified exit to Lower Caves 3170 | -6/Factory | Identified exit to Extension 3172 | -6/Factory | Loaded intel: 6 fabricator locations 3173 | -6/Factory | Loaded intel: 4 garrison access locations 3214 | -6/Factory | Repaired Mic. Fission Core 3398 | -6/Factory | Lost 5 allies 3408 | -6/Factory | Repaired Cld. VTOL Module 3514 | -6/Factory | Retrieved Zion intel report: Main Access 3515 | -6/Factory | Zion Recon squad teleported in 3518 | -6/Factory | Search patrols dispatched 3520 | -6/Factory | Lost 4 allies 3564 | -6/Factory | Spotted B-75 Beast 3574 | -6/Factory | Zion Light squad teleported in 3602 | -6/Factory | Found Prototype Protection 3602 | -6/Factory | Identified Zio. Weapon Casing 3628 | -6/Factory | Zion Heavy squad teleported in 3633 | -6/Factory | Zion Hacking Resupply teleported in 3675 | -6/Factory | Entered another Factory area 3675 | -5/Factory | Accompanied by 3 allies 3675 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 3823 | -5/Factory | Spotted B-75 Beast 3852 | -5/Factory | Allies destroyed B-75 Beast 3862 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 3864 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-5 3865 | -5/Factory | Retrieved Zion intel report: Component Schematics 3878 | -5/Factory | Lost 4 parts (3n1u) 3879 | -5/Factory | Retrieved Zion intel report: Branch Access 3879 | -5/Factory | Identified exit to Upper Caves 4042 | -5/Factory | Lost 3 allies 4069 | -5/Factory | Sucked down chute 4069 | -5/Factory | Entered Waste 4070 | -5/Waste | Met a frightened Derelict 4076 | -5/Waste | Spotted C-40 Crusher 4077 | -5/Waste | Spotted C-40 Crusher 4083 | -5/Waste | Spotted C-40 Crusher 4084 | -5/Waste | Spotted C-40 Crusher 4085 | -5/Waste | Spotted C-40 Crusher 4092 | -5/Waste | Spotted C-40 Crusher 4100 | -5/Waste | Discovered new exit (range 13) 4131 | -5/Waste | Destroyed C-40 Crusher 4136 | -5/Waste | Build established: Scavenger-Scout 4145 | -5/Waste | Warlord forces began an assault 4167 | -5/Waste | Allies destroyed C-40 Crusher 4171 | -5/Waste | Allies destroyed C-40 Crusher 4186 | -5/Waste | Allies destroyed C-40 Crusher 4188 | -5/Waste | Allies destroyed C-40 Crusher 4196 | -5/Waste | Allies destroyed C-40 Crusher 4239 | -5/Waste | Identified exit to Factory 4316 | -5/Waste | Entered Factory 4316 | -5/Factory | Accompanied by 19 allies 4350 | -5/Factory | Found Prototype Launcher 4350 | -5/Factory | Identified Rocket Array 4411 | -5/Factory | Discovered exit to Upper Caves (range 9) 4439 | -5/Factory | Lost 3 allies 4454 | -5/Factory | Entered Upper Caves 4454 | -5/Upper Caves | Accompanied by 13 allies 4458 | -5/Upper Caves | Learned 8 Factory zone layouts 4495 | -5/Upper Caves | Learned 8 Factory zone layouts 4506 | -5/Upper Caves | Acquired the password to a Derelict Tinkerer's latest research 4608 | -5/Upper Caves | Discovered new exit (range 9) 4610 | -5/Upper Caves | Identified exit to Upper Caves 4728 | -5/Upper Caves | Entered another Upper Caves area 4728 | -5/Upper Caves | Accompanied by 7 allies 4728 | -5/Upper Caves | Discovered new exit (range 12) 4779 | -5/Upper Caves | Discovered new exit (range 8) 4884 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 4884 | -5/Upper Caves | Identified exit to Zhirov 4884 | -5/Upper Caves | Entered Zhirov 4884 | -5/Zhirov | Accompanied by 5 allies 4885 | -5/Zhirov | Discovered new exit (range 3) 4890 | -5/Zhirov | Met Zhirov 4895 | -5/Zhirov | Learned location of Quarantine (-3) 4895 | -5/Zhirov | Learned location of Testing (-2) 4895 | -5/Zhirov | Learned location of Command (-1) 4898 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 4917 | -5/Zhirov | Found Alien Artifact 4917 | -5/Zhirov | Identified Integrated Dissipator 4917 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 4925 | -5/Zhirov | Found Alien Artifact 4958 | -5/Zhirov | Identified exit to Proximity Caves 4998 | -5/Zhirov | Entered Proximity Caves 4998 | -4/Proximity Caves | Accompanied by 5 allies 5134 | -4/Proximity Caves | Identified exit to Factory 5184 | -4/Proximity Caves | Build established: Infiltrator-Ninja 5206 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 5207 | -4/Proximity Caves | Entered Factory 5207 | -4/Factory | Accompanied by 3 allies 5207 | -4/Factory | Evolved 2 slots: Utility x2 5208 | -4/Factory | Identified exit to Research 5208 | -4/Factory | Identified exit to Upper Caves 5358 | -4/Factory | Fabricated Exp. Optical Array (x1) 5459 | -4/Factory | Retrieved Zion intel report: Main Access 5464 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 5465 | -4/Factory | Zion Light squad teleported in 5523 | -4/Factory | Zion Fire squad teleported in 5525 | -4/Factory | Zion Heavy squad teleported in 5573 | -4/Factory | Entered Research 5573 | -3/Research | Accompanied by 7 allies 5573 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 5581 | -3/Research | Zion Trap Resupply teleported in 5662 | -3/Research | Discovered new exit (range 4) 5663 | -3/Research | Identified exit to Armory 5829 | -3/Research | Lost 3 allies 5847 | -3/Research | Discovered new exit (range 8) 5849 | -3/Research | Identified exit to Research 5867 | -3/Research | Retrieved Zion intel report: Branch Access 5867 | -3/Research | Identified exit to Quarantine 5868 | -3/Research | Zion Heavy squad teleported in 5871 | -3/Research | Zion Fire squad teleported in 5892 | -3/Research | Zion Melee Resupply teleported in 5943 | -3/Research | Retrieved Zion intel report: Active Garrisons 5977 | -3/Research | Lost 5 allies 5977 | -3/Research | Retrieved Zion intel report: Depthwide Sectors/-2 6029 | -3/Research | Spotted B-86 Titan 6073 | -3/Research | First assault squad dispatched 6073 | -3/Research | Entered Quarantine 6109 | -3/Quarantine | Found Alien Reactor 6114 | -3/Quarantine | Identified Transdimensional Reconstructor 6114 | -3/Quarantine | Identified Matter Drive 6123 | -3/Quarantine | Retrieved Zion intel report: Main Access 6127 | -3/Quarantine | Retrieved Zion intel report: Emergency Access 6178 | -3/Quarantine | Retrieved Zion intel report: Branch Access 6182 | -3/Quarantine | Met incapacitated Sigix Warrior 6182 | -3/Quarantine | Lockdown squad dispatched 6184 | -3/Quarantine | Acquired the access code to the Sigix quarantine chamber 6184 | -3/Quarantine | Unlocked Sigix quarantine chamber 6197 | -3/Quarantine | Found Sigix Containment Pod 6220 | -3/Quarantine | Spotted Lightning 6234 | -3/Quarantine | Retrieved Zion intel report: Component Stockpiles 6267 | -3/Quarantine | Spotted Fortress 6293 | -3/Quarantine | Discovered new exit (range 5) 6293 | -3/Quarantine | Discovered new exit (range 6) 6294 | -3/Quarantine | Identified exit to Section 7 6295 | -3/Quarantine | Identified exit to Protoforge 6308 | -3/Quarantine | Build established: Infiltrator-Scout 6387 | -3/Quarantine | Entered Section 7 6398 | -3/Section 7 | Spotted S7 Guard 6407 | -3/Section 7 | Found Integrated Dissipator 6407 | -3/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 6421 | -3/Section 7 | Spotted S7 Guard 6423 | -3/Section 7 | Retrieved Zion intel report: Trap Installations 6440 | -3/Section 7 | Retrieved Zion intel report: Active Garrisons 6464 | -3/Section 7 | Discovered exit to Research (range 10) 6464 | -3/Section 7 | Spotted B-86 Titan 6468 | -3/Section 7 | Retrieved Zion intel report: Component Stockpiles 6485 | -3/Section 7 | Retrieved Zion intel report: Prototype Schematics 6494 | -3/Section 7 | Spotted Alpha 7 6495 | -3/Section 7 | Spotted Alpha 7 6520 | -3/Section 7 | Lost 8 parts (1p2n3u2w) 6527 | -3/Section 7 | Spotted B-99 Colossus 6544 | -3/Section 7 | Spotted Executioner 6547 | -3/Section 7 | Activated Sigix Exoskeleton 6547 | -3/Section 7 | Unable to understand communications from Sigix Warrior 6550 | -3/Section 7 | Spotted Executioner 6653 | -3/Section 7 | Spotted S7 Guard 6662 | -3/Section 7 | Entered Research 6662 | -2/Research | Accompanied by 1 ally (Sigix Warrior) 6662 | -2/Research | Evolved 2 slots: Utility x2 6668 | -2/Research | Discovered new exit (range 5) 6674 | -2/Research | Unable to understand communications from Sigix Warrior 6686 | -2/Research | Entered Access 6686 | -1/Access | Accompanied by 1 ally (Sigix Warrior) 6686 | -1/Access | Evolved 2 slots: Utility x2 6691 | -1/Access | Zion Melee Resupply teleported in 6699 | -1/Access | Found Prototype Device 6699 | -1/Access | Identified Exp. Actuator Array 6716 | -1/Access | Lost 4 parts (1p1n2u) 6839 | -1/Access | Garrison activated, responded to threat 6870 | -1/Access | Spotted Investigator 6873 | -1/Access | Allies destroyed Investigator 6968 | -1/Access | Found Prototype Device 6968 | -1/Access | Identified Exp. Shock Absorption System 6996 | -1/Access | Spotted B-99 Colossus 7041 | -1/Access | Spotted Executioner 7058 | -1/Access | Unable to understand communications from Sigix Warrior 7088 | -1/Access | Spotted Striker 7089 | -1/Access | Spotted Striker 7089 | -1/Access | Spotted Executioner 7167 | -1/Access | Spotted B-99 Colossus 7167 | -1/Access | Spotted B-99 Colossus 7189 | -1/Access | Discovered new exit (range 3) 7191 | -1/Access | Identified exit to Surface 7195 | *** | Destroyed 0b10! Last Messages --------------- 07178_ Slug penetrates Sealed Heavy Doors. 07178_ Cld. VTOL Module destroyed. 07178_ Coolant Network destroyed. 07178_ Knocked back. 07178_ Penetrated by Slug. 07178_ Slug penetrates Sealed Heavy Doors. 07178_ Penetrated by Slug. 07178_ Adv. Sensor Array destroyed. 07178_ Slug penetrates Sealed Heavy Doors. 07181_ Knocked back. 07181_ Penetrated by Slug. 07181_ Structural Scanner destroyed. 07181_ Penetrated by Slug. 07181_ Slug penetrates Sealed Barrier. 07182_ Acquired 2 matter. 07186_ Main Access Shell breached. 07187_ Sigix Warrior knocked back. 07187_ Slug penetrates Sigix Warrior. 07189_ EXIT=FOUND 07191_ EXIT=IDENTIFIED: SURFACE Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????#??#??## | | ???????????????????????????????????????????????### | | ?????????????????????????????????? ??? ? ??? ? | | ???????????????????????????????????? ??????? ??? ? | | ?????????????????????????????#?????? ????????????? | | ????????????????????????????????????????? ???????? | | ???????????????????????????????????????????#?????? | | ?????????????????????????????????#????? ?? ??? ? | | ????????????????????????????#?????????? ?????????? | | ?????????????????????############# # | | ?????????????????????##################+######/### | | ?????????????????? | | ?????????????????? | | ???????????????????## ""####### ###+#+#### | | ???????????????????## ?? ?????"####### # # | | ???????????????????????????? ???????## # # | | ???????????????????????????? ???????## # " # | | ?????????????????????????? ??????##?## # """ # | | ??????????????????????????? ????????## # """ # | | ????????????????????????????????????## # " # | | ????????????????????????????""""??#?## # # | | ????????????????????????? ?? #???### # # | | ???????????????????????????? #????## # # | | ???????????????????????"""""" #???### ########## | | ???????????????????????" " #????## ########## | | ???????????????????????" @" " #????## ### | | ???????????????????????" "" " #?#??## ### | | ???????????????????????" " #?#??#########+#### | | ????????????????????# "" """ %#??####### | | ????????????????????# X #??#?#??## | | ????????????????????#"""""""" "##?#????## " | | ????????????????????????????" "????#??### """ | | ???????????????????##"??????" "###?????## """ | | ???????????????????##""""""""%"##??????## " | | ???????????????????## ##?##???## | | ???????????????????## %##???#?### | | ???????????????????## ###?#?#?#######"### | | ???????????????????## %##???#?########"### | | ???????????????????## ##????####???## | | ???????????????????## ##?#??#????#?## | | ???????????????????## %##????#??????## | | ???????????????????####" ""###??#????#?#### | | ?????????## # # #####??##?##?### | | ?????????## # ####??????#?#??### | | ?????????## + ####???##?#??#??## " | | ?????????## ? # ##????#???##????## " | | ?????????## ? # ###???????#####?## | | ?????????## ?? # ##???#?##??????### | | ???????????? ??? # ###?????????????## | | ????????????? ???? # ################## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 227 Energy Generation 42 Energy Capacity 390 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 210 ECM Strength 2 Power Amplification 20 Armor Coverage 225 Weapon Shielding 100 Evasion (%) 77 Targeting Accuracy 8 Melee Accuracy 8 Target Analysis 6 Offensive Hacking 22 Authchip Count 1 Item Schematics ----------------- Corruption Screen | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Remote Shield | -7/Zion | Archive Dynamic Insulation System | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Adv. Plasma Cannon | -7/Zion | Archive Variable Charge Gun | -7/Zion | Archive Matter Filter | -7/Zion | Archive Coil Gun | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Lyr. Light Armor Plating | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Lrn. Phase Cannon | -7/Zion | Archive Neutron Cannon | -5/Factory | Z-intel Imp. Matter Compressor | -5/Factory | Z-intel Tesla Bomb Launcher | -5/Factory | Z-intel Exp. Heat Sink | -5/Factory | Z-intel Cld. Aerolev Unit | -5/Factory | Z-intel Thermal Defense Suite | -5/Factory | Z-intel Ionic Axe | -5/Factory | Z-intel Cld. Gravmag System | -5/Factory | Z-intel Cld. Deuterium Engine | -5/Factory | Z-intel Antimatter Cannon | -5/Factory | Z-intel Insulated Plating | -5/Factory | Z-intel Transmission Jammer | -5/Factory | Z-intel Hcp. Matter Pod | -5/Factory | Z-intel Hpw. Shock Rifle | -5/Factory | Z-intel Lgt. Fission Core | -5/Factory | Z-intel Microactuators | -5/Factory | Z-intel Sml. Storage Unit | -5/Factory | Z-intel Hvy. Ion Cannon | -5/Factory | Z-intel Drone Bay | -5/Factory | Z-intel Melee Analysis Suite | -5/Factory | Z-intel Hacking Suite | -5/Factory | Z-intel Targeting Computer | -5/Factory | Z-intel Assault Drone Bay | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Molecular Scythe | -3/Section 7 | Z-intel Spectral Analyzer | -3/Section 7 | Z-intel Lgt. Neutrino Core | -3/Section 7 | Z-intel Cld. Phase Gun | -3/Section 7 | Z-intel Adv. Gravity Neutralizer | -3/Section 7 | Z-intel Neutron Missile Launcher | -3/Section 7 | Z-intel Cld. Proton Cannon | -3/Section 7 | Z-intel Enh. Flexi-carbon Leg | -3/Section 7 | Z-intel Adv. Thermal Defense Suite | -3/Section 7 | Z-intel Particle Accelerator | -3/Section 7 | Z-intel Diametric Drive | -3/Section 7 | Z-intel Robot Schematics ------------------ D-53 Grenadier | -7/Zion | Archive L-31 Rogue | -7/Zion | Archive Y-45 Defender | -7/Zion | Archive Fabricated ------------ Exp. Optical Array | x1 | -4/Factory | Authchip Repaired ---------- Mic. Fission Core | 6% | -6/Factory Cld. VTOL Module | 15% | -6/Factory Studied --------- Lgt. Treads | -8/Materials | Hacked Lgt. Assault Rifle | -8/Materials | Hacked Impulse Thruster | -3/Quarantine | Hacked Lgt. Antimatter Reactor | -3/Quarantine | Hacked Alien Tech Used ----------------- Integrated Dissipator Matter Drive Achievements -------------- None Challenges ------------ None Game ------ Seed LinkedHeavyMultitool Manual? 0 Play Time 02:09:10 Cumulative 346.6 hours Start 2026.07.17 @ 17:12:20 End 2026.07.17 @ 21:54:05 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 219 Rogue 215 Adventurer 4 Explorer 0 Win Type 3 Total 103 Types 83/0/12/3/1/1/1/0/0/2 Lore% 91 Gallery% 74 Achievement% 72 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cb6a3a3d-50ba-4785-9ddd-4cd8368c9b5f