Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.16 @ 13:03:57 Player: rz Result: Destroyed by Y-72 Warden with Railgun Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (120) 600 Value Destroyed (4155) 4155 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (1921) 1921 TOTAL SCORE: 11536 Bonus ------- High Alert Combat Kills 371 Follower Combat Kills 1093 Met Imprinter 300 Was Imprinted 300 Friendly Fire -143 Cogmind --------- Core Integrity 0/1150 Matter 119/300 Energy 428/440 System Corruption 8% Temperature Warning (323) Movement Immobile (Siege) Location -4/Armory Parts ------- > --- POWER (2) -------- Quantum Reactor Light Quantum Reactor > --- PROPULSION (6) --- Flexi-carbon Leg Flexi-carbon Leg Centrium Leg Centrium Leg Heavy Shield Leg > --- UTILITY (6) ------ Improved Heat Sink Advanced Heat Sink Improved Core Shielding Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating > --- WEAPON (5) ------- Phase Gun Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Hardcell Cannon Power Maul > --- INVENTORY (5) ---- Flexi-carbon Leg Improved Medium Armor Plating Enhanced Quantum Rifle Enhanced Quantum Rifle Fusion Bomb Launcher Peak State ------------ > --- POWER ------------ Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Centrium Leg Centrium Leg Heavy Shield Leg > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Improved Core Shielding Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating > --- WEAPON ----------- Phase Gun Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Hardcell Cannon Power Maul > --- INVENTORY -------- Light Neutrino Core Fusion Bomb Launcher Fusion Bomb Launcher Fusion Bomb Launcher [Rating: 127] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Wheel Utility Huge Storage Unit Device Heat Sink Storage Huge Storage Unit Processor Signal Interpreter Protection Improved Medium Armor Plating Weapon Hypervelocity Gauss Rifle Energy Gun Enhanced Quantum Rifle Ballistic Gun Hypervelocity Gauss Rifle Ballistic Cannon Hypervelocity Gauss Cannon Launcher Rocket Launcher Impact Weapon Power Maul Slashing Weapon Phasing Sabre Build | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Arm Slots Evolved 12 | . . 2 . . . 6 2 2 . Power 1 | . . . . . . 1 . . . Propulsion 4 | . . . . . . 4 . . . Utility 4 | . . 2 . . . 1 . 1 . Weapon 3 | . . . . . . . 2 1 . Parts Attached 111 | 7 15 5 8 . . 16 19 19 22 Power 19 | 1 2 . 1 . . 3 6 . 6 Engine 6 | 1 1 . . . . 2 2 . . Core 7 | . 1 . 1 . . 1 3 . 1 Reactor 6 | . . . . . . . 1 . 5 Propulsion 28 | 2 3 2 3 . . 7 3 2 6 Treads 13 | 2 . . 1 . . 5 3 2 . Leg 6 | . . . . . . . . . 6 Wheel 9 | . 3 2 2 . . 2 . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 29 | 1 4 2 1 . . 2 7 7 5 Device 9 | . . 1 . . . . 4 3 1 Storage 6 | 1 3 . . . . 1 1 . . Processor 1 | . 1 . . . . . . . . Hackware . | . . . . . . . . . . Protection 13 | . . 1 1 . . 1 2 4 4 Artifact . | . . . . . . . . . . Weapon 35 | 3 6 1 3 . . 4 3 10 5 Energy Gun 4 | 1 . . . . . . . . 3 Energy Cannon . | . . . . . . . . . . Ballistic Gun 14 | 2 5 1 1 . . 2 3 . . Ballistic Cannon 11 | . . . . . . . . 10 1 Launcher 2 | . . . 1 . . . . . 1 Special Weapon . | . . . . . . . . . . Impact Weapon 2 | . 1 . 1 . . . . . . Slashing Weapon 2 | . . . . . . 2 . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . 1 . 2 Parts Lost 43 | . 7 3 3 . . 2 . 28 . Power 6 | . 1 . 1 . . 1 . 3 . Propulsion 18 | . 4 1 2 . . 1 . 10 . Utility 7 | . . 1 . . . . . 6 . Weapon 12 | . 2 1 . . . . . 9 . Highest Loss Streak 25 | . 2 2 2 . . 1 . 25 . To Critical Strikes . | . . . . . . . . . . Average Backups 19 | 1 8 18 23 24 24 23 24 23 4 Power 2 | . 1 3 2 3 3 1 1 1 . Propulsion 3 | . 1 2 6 6 6 4 3 3 . Utility 3 | . . 2 2 2 2 2 6 9 . Weapon 10 | . 5 10 13 13 13 14 12 8 3 Tool/Special . | . . . . . . . . . . Unused Backups 23 | . . 2 . 5 . . 6 3 7 Power 1 | . . 1 . . . . . . . Propulsion 2 | . . . . 1 . . . . 1 Utility 7 | . . 1 . . . . 1 3 2 Weapon 13 | . . . . 4 . . 5 . 4 Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 91 | . 89 92 89 100 100 88 99 96 59 Engine 2 | . 5 . . . . 9 7 4 . Core 6 | . 8 10 10 11 11 2 2 . . Reactor 1 | . . . . . . . . 4 8 Treads 11 | . 8 . 1 . . 13 35 29 . Wheel 11 | . 15 20 20 22 22 16 . . . Device 8 | . . 9 11 11 11 6 9 10 5 Storage 8 | . 17 11 11 11 11 6 5 4 . Processor 6 | . 4 11 11 11 11 6 3 . . Protection 9 | . . 7 2 11 11 12 8 14 18 Energy Gun 1 | . . . . . . . . . 11 Ballistic Gun 16 | . 24 21 21 22 12 4 20 10 . Ballistic Cannon 1 | . . . . . . . . 12 . Launcher 1 | . . . . . 9 . 1 1 . Peak Build Rating 127 | 6 12 17 23 23 23 48 76 95 127 Average Rating 41 | 4 9 15 18 22 23 41 67 87 74 On Entrance 22 | . 6 11 17 21 23 23 45 76 2 Avg Prop Armor Cover (%) 10 | . 11 . 11 . . 9 . . . Naked Turns 40 | . . . . . . . . 20 20 Heaviest Build 163 | 12 111 95 99 99 100 113 145 163 97 Greatest Support 160 | 40 40 22 22 22 22 130 138 138 160 Greatest Overweight (x) 11 | . 11 9 9 4 4 4 1 1 6 Average Overweight (x) 2 | . 3 4 4 4 4 1 . . 1 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 5 Average Capacity 21 | 7 18 25 25 25 25 25 25 24 5 Most Carried 25 | 3 13 25 25 25 25 25 25 25 5 Average Carried 19 | 1 8 18 23 24 24 23 24 23 4 Final Capacity 25 | 8 25 25 25 25 25 25 25 5 5 Final Carried 25 | 3 11 25 25 25 25 21 24 5 5 Class Distribution -------------------- 55% | Mutant 30% | Scavenger-Tank 8% | Scavenger-Mutant 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Tank | -4/Factory Tank | -4/Armory Resources | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Arm Matter Collected 5925 | 134 701 471 274 . 85 198 1202 2537 323 Remotely 2098 | . . . . . . . . 2098 . Salvage Created 5392 | . 786 775 93 . 49 319 1535 1653 182 Parts 260 | . 36 41 5 . 4 17 80 71 6 Haulers Intercepted 11 | . 1 5 . . . . 4 1 . Recyclers Shooed 9 | . 3 . . . . . 3 3 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 6 | . . . . . 6 . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Arm Combat Hostiles Destroyed 92 | . 16 11 9 . 5 4 18 26 3 Melee 1 | . . . . . . 1 . . . Guns 52 | . 16 11 6 . 1 3 12 1 2 Cannons 15 | . . . . . . . . 15 . AOE 23 | . . . 3 . 4 . 6 10 . Classes Destroyed 19 | . 8 2 1 . . 3 . 5 . Worker 11 | . 3 . . . . 3 3 2 . Builder 4 | . . 1 . . . . 2 1 . Tunneler 1 | . 1 . . . . . . . . Hauler 11 | . 1 5 . . . . 4 1 . Recycler 4 | . 1 . . . . . . 3 . Mechanic 1 | . . . . . . . . 1 . Operator 2 | . 2 . . . . . . . . Watcher 1 | . 1 . . . . . . . . Swarmer 25 | . 6 . 2 . 5 . 3 9 . Grunt 39 | . 10 8 . . . . 12 9 . Brawler 1 | . . . . . . . . 1 . Duelist 1 | . . . . . . . . 1 . Sentry 4 | . . 3 . . . 1 . . . Specialist 1 | . . . . . . . . 1 . Hunter 2 | . . . . . . 1 . . 1 Programmer 10 | . . . . . . 1 3 4 2 Assembled 7 | . . . 7 . . . . . . Fireman 1 | . . . . . . . . 1 . Mutant 1 | . . . . . . 1 . . . Best Kill Streak 19 | . 5 4 3 . 3 5 4 19 2 Combat Bots Only 7 | . 4 3 3 . 3 3 4 7 2 Max Kills in Single Turn 4 | . 2 1 1 . 2 2 2 4 1 Gunslinging 1 | . 1 . . . . . . . . Exploded 3 | . . . 1 . 1 . 2 3 . Melee 1 | . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Arm Hostile Shots Fired 796 | . 119 42 12 . 8 35 70 418 92 Missed 213 | . 26 9 4 . 2 3 23 127 19 Deflected 3 | . . . . . . . . . 3 Hits 583 | . 93 33 8 . 6 32 47 291 73 Melee 3 | . . . 1 . . . . 2 . Projectile 580 | . 93 33 7 . 6 32 47 289 73 AOE 1 | . . . . . . . . . 1 Critical Strikes 19 | . 1 1 . . . 1 1 13 2 Actively Blocked 7 | . . . . . . . . 7 . Part Disruptions 2 | . . . . . . . . 2 . Damage Taken 10608 | . 986 445 161 . 94 647 931 5954 1390 Core 1597 | . 187 35 . . 27 168 13 1130 37 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 15 | . . . . . . . . . 15 Ignored by Resistances 78 | . . . . . . . 39 39 . Core Remaining (%) 77 | 100 25 . . . 84 80 98 . . Volleys Fired 277 | . 96 40 19 . 5 5 47 47 18 Largest 5 | . 2 2 2 . 2 2 4 5 4 Hottest 276 | . 46 48 58 . 58 66 124 252 276 Shots Fired 775 | . 190 80 38 . 10 10 181 215 51 Gun 589 | . 190 80 35 . 5 10 175 59 35 Cannon 166 | . . . . . . . . 150 16 Launcher 20 | . . . 3 . 5 . 6 6 . Special . | . . . . . . . . . . Kinetic 720 | . 190 80 35 . 5 10 175 209 16 Thermal 35 | . . . . . . . . . 35 Explosive 20 | . . . 3 . 5 . 6 6 . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 26 | . 11 26 7 . 3 9 12 7 5 Robot Miss Streak 9 | . 5 1 2 . 3 . 4 9 2 Penetration Max 3 | . . . . . . 3 2 1 . Secondary Targets 9 | . 4 1 1 . . . 3 . . Max Gunslinging Chain 1 | . 1 1 1 . . . 1 . . Shots Hit Robots 452 | . 125 63 20 . 5 15 94 96 34 Core Hits 241 | . 37 26 14 . 7 8 74 64 11 Critical Kills 35 | . . . . . . 5 13 17 . Critical Parts Destroyed 62 | . 2 . . . . 4 18 38 . Critical Strikes 103 | . 2 . . . . 10 32 59 . Destroy 97 | . . . . . . 9 32 56 . Blast 3 | . . . . . . . . 3 . Smash 2 | . 2 . . . . . . . . Sever 1 | . . . . . . 1 . . . Melee Attacks 29 | . 6 . 1 . . 12 2 4 4 Impact 15 | . 6 . 1 . . . . 4 4 Slashing 14 | . . . . . . 12 2 . . Piercing . | . . . . . . . . . . Sneak Attacks 7 | . 5 . . . . 1 . . 1 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 10784 | . 1818 957 548 . 555 433 2004 3237 1232 Guns 5197 | . 1363 957 321 . 34 101 1365 286 770 Cannons 1908 | . . . . . . . . 1514 394 Explosions 2770 | . . . 227 . 521 . 639 1383 . Melee 896 | . 455 . . . . 332 . 41 68 Ramming 13 | . . . . . . . . 13 . Kinetic 6335 | . 1363 957 321 . 34 101 1365 1800 394 Thermal 1524 | . . . . . . . 38 716 770 Explosive 2016 | . . . 227 . 521 . 601 667 . Electromagnetic . | . . . . . . . . . . Impact 564 | . 455 . . . . . . 41 68 Slashing 332 | . . . . . . 332 . . . Piercing . | . . . . . . . . . . Highest Corruption 8 | . . . . . . 1 5 8 8 Average Corruption 4 | . . . . . . 1 2 3 8 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 69 | . . . . . . 1 17 22 29 Message Errors 19 | . . . . . . . 3 7 9 Matter Fused 23 | . . . . . . . 9 6 8 Heat Flow Errors 9 | . . . . . . . . 4 5 Energy Discharges 2 | . . . . . . . . . 2 Parts Rejected 2 | . . . . . . 1 . 1 . Data Loss (minor) 3 | . . . . . . . . 1 2 Data Loss (major) 5 | . . . . . . . 2 2 1 Misfires 2 | . . . . . . . 1 . 1 Alerts 1 | . . . . . . . 1 . . Weapon Failures 3 | . . . . . . . 1 1 1 Overload Shots . | . . . . . . . . . . Overflow Damage 614 | . 340 . 5 . 33 48 7 181 . Projectiles 17 | . . . . . . . . 17 . Explosions 188 | . . . 5 . 33 . 7 143 . Melee 409 | . 340 . . . . 48 . 21 . Knockbacks 23 | . 3 . . . . . . 18 2 Impact 3 | . 3 . . . . . . . . Kinetic 17 | . . . . . . . . 15 2 Secondary 3 | . . . . . . . . 3 . Self-Inflicted Damage 157 | . . . 49 . . . 33 75 . Shots 5 | . . . 1 . . . 2 2 . Rammed 2 | . . . . . . . . 2 . Targets Rammed 2 | . . . . . . . . 2 . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 404 | . 85 4 . . . 16 326 347 404 Average Temperature 98 | . 13 3 . . . 9 72 126 191 Received Heat Transfer 1617 | . 369 234 . . . 188 150 583 93 Effects 8 | . . . . . . . 2 . 6 Interference 6 | . . . . . . . 1 . 5 Matter Decay 1 | . . . . . . . . . 1 Short Circuit 1 | . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations 1 | . . . . . . . . . 1 Total Turns 48 | . . . . . . . . . 48 Longest Duration 48 | . . . . . . . . . 48 Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 5 | . 4 . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . Parts Fried 3 | . 2 . . . . . . 1 . Impact Corruptions 12 | . 11 . . . . . . 1 . Robots Melted 1 | . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . 1 Parts Melted 7 | . . . . . . 1 2 1 3 Heat Transferred 1375 | . . . . . . . 50 400 925 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Arm Maximum Alert Level 3 | . . . . . . . 3 2 1 Low Security (%) 58 | 100 100 100 100 . . 100 48 . 19 Level 1 27 | . . . . . . . 18 61 80 Level 2 13 | . . . . . . . 30 38 . Level 3 . | . . . . . . . 2 . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 707 | . 136 110 55 . . 161 707 692 333 Initial 328 | . . . 35 . . . 63 315 328 Average 187 | . 45 22 8 . . 22 307 405 233 Influence Increases 3994 | . 476 348 91 . 224 276 1097 1174 308 Destroy 0b10 Robot/C 2220 | . 320 220 40 . 140 140 580 660 120 Destroy 0b10 Robot/NC 230 | . 45 30 . . . 15 75 60 5 Destroy Leader 466 | . 64 70 10 . 20 60 92 108 42 Allied During Kill 261 | . . . . . 64 56 50 78 13 Successful Hack 14 | . . 10 . . . . . . 4 Disable Machine 195 | . . . 15 . . . 45 45 90 Destroy Structure 398 | . 2 3 26 . . 5 210 118 34 Lose Combat Pursuer 210 | . 45 15 . . . . 45 105 . Influence Decreases 3784 | . 476 256 183 . 224 145 583 1148 769 Entered New Map 798 | . . . 57 . . . 68 330 343 Time Decay 2400 | . 419 233 100 . 224 105 435 498 386 Lost Part 406 | . 57 23 26 . . 20 . 280 . Lost Ally 180 | . . . . . . 20 80 40 40 Squads Dispatched 24 | . 3 1 . . . 2 9 5 4 Investigation 1 | . . . . . . . 1 . . Extermination 7 | . . . . . . 1 2 2 2 Reinforcement 10 | . 3 1 . . . 1 1 2 2 Assault 3 | . . . . . . . 2 1 . Garrison 3 | . . . . . . . 3 . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . . . . . 1 1 . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Arm Distress Signals 16 | . 2 2 2 . . . 1 6 3 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 191 | . 31 18 11 . 6 8 40 65 12 Peak Tracking Total 20 | . 5 4 5 . 3 2 6 20 4 Tactical Retreats 14 | . 2 1 2 . . . 3 6 . Traps | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Arm Traps Triggered 8 | . 1 3 . . . . 2 2 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Arm Machines Disabled 13 | . . . 1 . . . 3 3 6 Max in Single Turn 2 | . . . 1 . . . 2 2 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Arm Machines Accessed 13 | . 4 3 1 . . . 1 3 1 Terminals 6 | . 2 1 1 . . . . 1 1 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 6 | . 2 1 . . . . 1 2 . Scanalyzers 1 | . . 1 . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 22 | . 6 7 2 . . . 2 4 1 Successful 10 | . 2 4 1 . . . . 2 1 Failed 11 | . 4 2 1 . . . 2 2 . Catastrophic 2 | . 1 . . . . . . 1 . Database Lockouts 1 | . . 1 . . . . . . . Manual 21 | . 3 1 . . . . 11 4 2 Terminals 8 | . 3 1 2 . . . . 1 1 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 11 | . 3 3 . . . . 2 3 . Scanalyzers 3 | . . 3 . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 4 | . . 1 1 . . . . 1 1 Open Door 1 | . . . . . . . . . 1 Open DSF 1 | . . . . . . . . 1 . Branch Access Points 1 | . . 1 . . . . . . . Dispatch Records 1 | . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 4 | . 2 1 . . . . . 1 . Retrieve Components 4 | . 2 1 . . . . . 1 . Scanalyzer 2 | . . 2 . . . . . . . Retrieve Study 2 | . . 2 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 8 | . 3 2 1 . . . 1 1 . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 13 | . . . . 13 . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired 2 | . . 2 . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 20 | . 13 6 . . . . . 1 . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Arm Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . 4 . Programmers 4 | . . . . . . . . 4 . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked 4 | . . . . . . . 2 2 . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Arm Total Allies 19 | . . . . 4 . . 6 7 2 Largest Group 5 | . . . . 4 4 4 5 4 2 Highest-Rated Group 277 | . . . . 160 160 157 277 156 206 Highest-Rated Ally 103 | . . . . 41 41 40 70 39 103 Zionite Dispatches 6 | . . . . . . . 3 2 1 Heavy 1 | . . . . . . . . . 1 Light 1 | . . . . . . . 1 . . Fire 2 | . . . . . . . . 2 . Demo 1 | . . . . . . . 1 . . Resource Resupply 1 | . . . . . . . 1 . . Total Orders 1 | . . . . . . . 1 . . DROP 1 | . . . . . . . 1 . . Ally Attacks 134 | . . . . . 3 20 60 39 12 Total Damage 4021 | . . . . . 59 438 2207 600 717 Kills 38 | . . . . . 2 3 18 11 4 Allies Corrupted 2 | . . . . . . 2 . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Arm Active Infowar (turns) . | . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 5 | . . . 1 2 2 . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . 1 . . Branch Access 1 | . . . . . . . 1 . . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Arm Turns Passed 8743 | 82 1210 761 606 1457 825 349 1227 1324 902 Spaces Moved 4368 | 45 584 398 355 978 543 208 534 392 331 Core 132 | 3 . . . . . . . 37 92 Treads 1073 | 42 105 . . . . 37 534 355 . Legs 239 | . . . . . . . . . 239 Wheels 2924 | . 479 398 355 978 543 171 . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 95 140 145 145 145 102 163 50 50 Average Speed 163 | 152 154 146 149 145 145 118 183 224 227 Slowest Speed 400 | 160 245 215 215 145 145 163 243 244 400 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 . . . Exploration Rate (%) 44 | 3 93 42 74 85 79 10 20 18 20 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 1 | . . . 1 . . . . . . Known Exits Taken 6 | . 1 1 1 1 1 1 . . . Unknown Exits Taken 3 | 1 . . . . . . 1 1 . Scrap Searched 8 | . . . 1 3 4 . . . . Spaces Dug 10 | . . . . . . 4 2 3 1 Terrain Destroyed 219 | . . . 30 . 35 4 73 67 10 Melee 10 | . . . . . . 4 2 3 1 Projectile 27 | . . . . . . . . 18 9 AOE 180 | . . . 30 . 35 . 70 45 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Arm Total 5368 | 55 729 510 393 1020 572 281 679 696 433 Wait 403 | . 14 40 5 31 22 28 19 212 32 Move 4359 | 44 583 397 354 977 542 207 533 391 331 Hop . | . . . . . . . . . . Pick Up 87 | 3 11 20 3 6 1 5 23 5 10 Fast Attach 46 | 7 3 7 2 . . 5 4 . 18 Attach 48 | . 6 3 3 . . 9 3 18 6 Detach 3 | . 1 . . . . . 1 . 1 Swap 50 | . 7 . 5 . 1 4 18 13 2 Drop 62 | 1 2 3 1 6 1 6 29 2 11 Fire 277 | . 96 40 19 . 5 5 47 47 18 Melee 28 | . 6 . 1 . . 11 2 4 4 Ram 2 | . . . . . . . . 2 . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 2 | . . . . . . . . 2 . Rewire 1 | . . . . . . 1 . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / *Sub) -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -7/Zion -6/Proximity Caves -6/Factory -5/Factory (discovered 3 exits: *Fac / Upp x2) -4/Factory (discovered 2 exits: [*Upp] / *Arm) -4/Armory History --------- Turn | Location | Event 40 | -11/Scrapyard | Discovered new exit (range 15) 83 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 389 | -10/Materials | Discovered new exit (range 16) 569 | -10/Materials | Core integrity fell below 50% 736 | -10/Materials | Discovered new exit (range 15) 799 | -10/Materials | Discovered new exit (range 16) 908 | -10/Materials | Identified exit to Materials 909 | -10/Materials | Discovered new exit (range 8) 921 | -10/Materials | Identified exit to Subcaves 1014 | -10/Materials | Discovered exit to Materials (range 11) 1293 | -10/Materials | Entered another Materials area 1293 | -9/Materials | Evolved 2 slots: Utility x2 1304 | -9/Materials | Central database locked down 1419 | -9/Materials | Identified exit to Mines 1727 | -9/Materials | Build established: Scavenger-Mutant 2054 | -9/Materials | Entered Mines 2064 | -9/Mines | Met a Derelict bent on vengeance 2084 | -9/Mines | Assembled infested the area 2195 | -9/Mines | Found a hidden stash of uninstalled traps 2215 | -9/Mines | Build established: Mutant 2263 | -9/Mines | Discovered new exit (range 12) 2281 | -9/Mines | Identified exit to Materials 2573 | -9/Mines | Discovered exit to Materials (range 10) 2622 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2624 | -9/Mines | Identified exit to Zion 2660 | -9/Mines | Entered Zion 2968 | -7/Zion | Learned Factory stockpile data 3017 | -7/Zion | Met Imprinter 3383 | -7/Zion | Learned 4 Factory zone layouts 3750 | -7/Zion | Imprinted 3753 | -7/Zion | Declared Zion's savior 4061 | -7/Zion | Discovered new exit (range 15) 4082 | -7/Zion | Identified exit to Proximity Caves 4117 | -7/Zion | Entered Proximity Caves 4117 | -6/Proximity Caves | Accompanied by 4 allies 4338 | -6/Proximity Caves | Learned Factory security intel 4596 | -6/Proximity Caves | Learned Factory trap positions 4901 | -6/Proximity Caves | Discovered new exit (range 15) 4921 | -6/Proximity Caves | Identified exit to Factory 4942 | -6/Proximity Caves | Entered Factory 4942 | -6/Factory | Accompanied by 4 allies 4942 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x4, Utility x1 4944 | -6/Factory | Loaded intel: 96 trap records 5136 | -6/Factory | Crushed by falling debris 5213 | -6/Factory | Discovered new exit (range 15) 5231 | -6/Factory | P-60 Hacker assimilated allied AN-KJ2(M) 5289 | -6/Factory | Identified exit to Factory 5291 | -6/Factory | Entered another Factory area 5291 | -5/Factory | Accompanied by 1 ally 5291 | -5/Factory | Evolved 2 slots: Weapon x2 5362 | -5/Factory | Zion Resource Resupply teleported in 5433 | -5/Factory | Zion Light squad teleported in 5583 | -5/Factory | Build established: Scavenger-Tank 5638 | -5/Factory | Lost 3 allies 5724 | -5/Factory | Zion Demo squad teleported in 6158 | -5/Factory | Garrison activated, responded to threat 6347 | -5/Factory | Retrieved Zion intel report: Branch Access 6347 | -5/Factory | Identified exit to Upper Caves 6486 | -5/Factory | Discovered new exit (range 6) 6491 | -5/Factory | First assault squad dispatched 6518 | -5/Factory | Entered another Factory area 6518 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 6674 | -4/Factory | Discovered new exit (range 9) 7313 | -4/Factory | Zion Fire squad teleported in 7606 | -4/Factory | P-70 Sage assimilated allied 36-1YM(i) 7746 | -4/Factory | Spotted Executioner 7747 | -4/Factory | Cargo convoy interrupted 7756 | -4/Factory | Destroyed 7 combat bots 7768 | -4/Factory | First assault squad dispatched 7822 | -4/Factory | Released all parts (6) 7828 | -4/Factory | Core integrity fell below 50% 7832 | -4/Factory | Zion Fire squad teleported in 7834 | -4/Factory | Discovered new exit (range 16) 7840 | -4/Factory | Core integrity fell below 20% 7842 | -4/Factory | Entered Armory 7843 | -4/Armory | Met VL-GR5, who suggested a friendly competition 7853 | -4/Armory | Lost 25 parts (3p8n6u8w) 7867 | -4/Armory | Found Fusion Bomb Launcher 7868 | -4/Armory | Found Fusion Bomb Launcher 7872 | -4/Armory | Found Fusion Bomb Launcher 8124 | -4/Armory | Zion Heavy squad teleported in 8320 | -4/Armory | VL-GR5 left a parting gift on exiting Armory 8479 | -4/Armory | Build established: Tank 8744 | -4/Armory | Destroyed by Y-72 Warden with Railgun Last Messages --------------- Leg. 08715_ H-77 Assassin critical meltdown. 08715_ Lgt. Antimatter Reactor melted. 08715_ Slug penetrates Wall. 08715_ Deflected attack with Hvy. Shield Leg. 08715_ Penetrated by Slug. 08715_ Slug penetrates Reinforced Shell. 08725_ Overheating: System interference. 08725_ Enh. Quantum Rifle temporarily disabled. 08726_ Penetrated by Slug. 08729_ Slug penetrates Wall. 08730_ Penetrated by Slug. 08730_ Slug penetrates Wall. 08730_ Penetrated by Slug. 08733_ Deflected attack with Hvy. Shield Leg. 08734_ H-77 Assassin knocked back. 08738_ Penetrated by Slug. 08738_ Slug penetrates Wall. 08739_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ????????????????????????????????????############## | | ????????????????????????????????????# # | | ????????????????????????????????????? "" # | | ????????????????????????????????????? "" "" "" # | | ????????????????????????????????????? "F "" " [# | | ????????????????????????????????????? """"" # | | ?????????????????????#######+####?########"#+##### | | ????????????????????? !* | | ?????????????????????# ^ ##############! = | | ?????????????????????# # #!!""""" | | ?????????????????????# # # """"" | | ?????????????????????# ####### " """"" | | ?????????????????????# #?????# " | | ???????????????????### #######[[ # | | ??????????????????## !!## "[| """" # "## | | ??????????????## ##" =!!%""*=%** *" #*!### | | ??????????????#" !!%! % %%!%![]] =%[#?# | | ??????????????## #"" =!!/##"""=!!"" " #[=#?#?? | | ???????????????#?### |!!### "%= = =" #=%#???? | | ???????????????????###+#######[="""!"= +[[#???? | | ?????????????????????? #?# =%=!%= # #???? | | ??????????????????????" " #?#"##+#"##"#### #???? | | ??????????????????????"b " ### ## ## ###??? #???? | | ??????????????????????"bb"%%## ## #? ?????? ????? | | ????????????????????# " "Ym##### #? ?????? ????? | | ????????????????????# @ h%[ #?!?????? ????? | | ????????????????????######;;=######?=????????????? | | ??????????????????????????####??????*????????????? | | ????????????????????????????????????%????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 76 Coolant Potential 100 Energy Generation 45 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 675 Resistance: KI 20 Core Shielding 30 Evasion (%) 55 Recoil Reduction 6 Kinecelleration 40 Item Schematics ----------------- Imp. Melee Analysis Suite | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Focal Shield | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Armor Integrity Analyzer | -7/Zion | Archive Imp. Arc Projector | -7/Zion | Archive Adv. Plasma Cannon | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Robot Schematics ------------------ Y-54 Guardian | -7/Zion | Archive P-60 Hacker | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Autogun | -9/Materials | Hacked Assault Rifle | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Into The Breach Physics Protects Challenges ------------ None Game ------ Seed DecoderCombatMatterbank Manual? 0 Play Time 01:16:48 Cumulative 92.6 hours Start 2026.07.16 @ 11:41:00 End 2026.07.16 @ 13:03:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 103 Rogue 49 Adventurer 54 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 41 Gallery% 46 Achievement% 43 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 1 Font 32/Tamsyn Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a8c74d8b-eb0e-4a76-bce3-15530aca7bc3