Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.19 @ 07:10:28 Player: aliser Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (123) 615 Value Destroyed (5584) 5584 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1724) 1724 TOTAL SCORE: 12383 Bonus ------- High Alert Combat Kills 543 Follower Combat Kills 297 Entered Garrisons 400 Used RIF Installer 500 Friendly Fire -16 Cogmind --------- Core Integrity 0/1000 Matter 64/300 Energy 79/100 System Corruption 26% Temperature Cool (0) Movement Core (750) Ox14 Location -5/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ High-capacity Storage Unit Core Analyzer > --- WEAPON (3) ------- Axe > --- INVENTORY (20) --- Flexi-carbon Leg Improved Cooling System Energy Well (350) Matter Compressor (250) Enhanced Optical Array Terrain Scanner Improved Terrain Scanner Improved Light Armor Plating Relay Coupler [NC] (33) Relay Coupler [Swarmer] (33) Relay Coupler [Cutter] (25) Relay Coupler [Specialist] (18) Relay Coupler [Hunter] (15) Welding Torch Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Medium Treads Improved Medium Treads Improved Heavy Treads > --- UTILITY ---------- High-capacity Storage Unit Core Analyzer Armor Integrity Analyzer Improved Medium Armor Plating Focal Shield Relay Coupler [NC] Relay Coupler [Grunt] Relay Coupler [Sentry] Relay Coupler [Hunter] > --- WEAPON ----------- Mass Driver Enhanced Gauss Cannon Remote Datajack > --- INVENTORY -------- Angular Momentum Engine Flexi-carbon Leg Improved Cooling System Energy Well Matter Compressor Enhanced Optical Array Terrain Scanner Improved Terrain Scanner Phase Shifter Improved Light Armor Plating Relay Coupler [NC] Relay Coupler [Swarmer] Relay Coupler [Swarmer] Relay Coupler [Cutter] Relay Coupler [Specialist] Relay Coupler [Hunter] Heavy Plasma Cannon Enhanced Gauss Cannon Welding Torch Axe [Rating: 82] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Heavy Treads Treads Improved Heavy Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Utility Core Analyzer Device Focal Shield Storage High-capacity Storage Unit Processor Core Analyzer Hackware System Shield Protection Improved Light Armor Plating Weapon Coil Gun Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Coil Gun Ballistic Cannon Antimatter Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Impact Weapon Maul Slashing Weapon Power Sword Build | -11 -10 -10 -9 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Sub Rec Fac Fac Gar Fac Fac Gar Slots Evolved 10 | . . . . 6 2 . . 2 . Power . | . . . . . . . . . . Propulsion 2 | . . . . 2 . . . . . Utility 7 | . . . . 3 2 . . 2 . Weapon 1 | . . . . 1 . . . . . Parts Attached 123 | 7 6 . 4 7 17 30 29 13 10 Power 15 | 1 1 . 1 1 1 6 3 . 1 Engine 10 | 1 1 . 1 1 . 2 3 . 1 Core 5 | . . . . . 1 4 . . . Reactor . | . . . . . . . . . . Propulsion 23 | 2 . . . 1 4 10 2 2 2 Treads 13 | 2 . . . . 3 2 2 2 2 Leg 6 | . . . . . . 6 . . . Wheel 4 | . . . . 1 1 2 . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 48 | 2 1 . 2 2 8 5 14 9 5 Device 13 | 1 . . . 1 3 1 6 1 . Storage 4 | 1 1 . . . . 1 1 . . Processor 9 | . . . . 1 4 . 3 1 . Hackware 12 | . . . . . . . 3 6 3 Protection 10 | . . . 2 . 1 3 1 1 2 Artifact . | . . . . . . . . . . Weapon 37 | 2 4 . 1 3 4 9 10 2 2 Energy Gun 4 | 2 . . . . . . 1 . 1 Energy Cannon 4 | . 2 . . . 1 . 1 . . Ballistic Gun 10 | . . . . 2 . 4 4 . . Ballistic Cannon 7 | . 1 . . . . . 3 2 1 Launcher 4 | . 1 . . 1 . 2 . . . Special Weapon 1 | . . . . . . . 1 . . Impact Weapon 1 | . . . 1 . . . . . . Slashing Weapon 6 | . . . . . 3 3 . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 5 | . 1 . . 1 1 1 1 . . Parts Lost 58 | . . . 1 5 3 18 7 3 21 Power 8 | . . . 1 1 . 4 . . 2 Propulsion 15 | . . . . . 2 5 2 1 5 Utility 19 | . . . . 3 . 2 3 2 9 Weapon 16 | . . . . 1 1 7 2 . 5 Highest Loss Streak 21 | . . . 1 5 3 6 4 1 21 To Critical Strikes 1 | . . . . . . . . . 1 Average Backups 16 | 3 10 14 14 11 13 17 18 19 18 Power 1 | 1 1 2 1 1 . 1 1 1 . Propulsion 1 | . . . . . 1 3 2 1 1 Utility 9 | . 1 2 4 2 2 9 13 13 13 Weapon 3 | 1 7 10 8 7 8 1 1 2 2 Tool/Special . | . . . . . . . . . . Unused Backups 43 | . 2 . 3 . 3 15 6 2 12 Power 6 | . 1 . . . . 3 2 . . Propulsion 12 | . . . . . 1 7 3 . 1 Utility 18 | . . . 1 . 1 5 1 . 10 Weapon 6 | . 1 . 2 . 1 . . 2 . Tool/Special 1 | . . . . . . . . . 1 Average Slot Usage (%) 88 | . 100 100 95 69 73 91 84 90 84 Engine 5 | . 14 14 10 3 . 1 6 5 4 Treads 15 | . 28 28 28 15 12 8 12 14 14 Leg 1 | . . . . . . 7 . . . Wheel 1 | . . . . 3 5 3 . . . Device 5 | . 14 14 1 6 9 . 7 . 3 Storage 7 | . 14 14 14 7 6 6 6 5 5 Processor 16 | . . . . 7 13 25 20 17 12 Hackware 4 | . . . . . . . 4 17 19 Protection 6 | . . . 12 6 . 12 4 8 6 Energy Cannon 5 | . 13 14 14 6 1 2 4 1 . Ballistic Gun 4 | . . . . 5 4 5 7 2 . Ballistic Cannon 4 | . . 10 13 3 . . 4 6 9 Launcher 1 | . 11 4 . 2 . 2 . . . Slashing Weapon 2 | . . . . . 13 7 . . . Peak Build Rating 82 | 9 14 14 14 22 66 72 81 81 82 Average Rating 53 | 6 12 14 12 18 41 59 74 76 71 On Entrance 35 | . 9 14 14 12 21 66 66 70 79 Naked Turns . | . . . . . . . . . . Heaviest Build 82 | 13 33 33 39 43 45 66 82 82 82 Greatest Support 162 | 40 40 40 40 40 90 162 162 150 133 Greatest Overweight (x) 15 | . . . . 3 3 5 . . 15 Average Overweight (x) . | . . . . 2 1 1 . . . Largest Inventory Capacity 20 | 8 15 15 15 15 15 20 20 20 20 Average Capacity 17 | 7 12 15 15 15 15 18 20 20 20 Most Carried 20 | 5 14 14 15 13 15 20 20 20 20 Average Carried 16 | 3 10 14 14 11 13 17 19 19 18 Final Capacity 20 | 8 15 15 15 15 15 20 20 20 20 Final Carried 20 | 5 14 14 14 12 15 19 20 19 14 Class Distribution -------------------- 35% | Mutant 14% | Scavenger-Gunner 12% | Scavenger-Tank 11% | Scavenger-Mutant 9% | Bothacker-Tank 8% | Bothacker-Gunner 4% | Gladiator 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -9/Recycling Mutant | -7/Factory Mutant | -6/Factory Scavenger-Mutant | -6/Garrison Scavenger-Tank | -6/Factory Bothacker-Tank | -5/Factory Bothacker-Tank | -5/Garrison Resources | -11 -10 -10 -9 -7 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Sub Rec Fac Fac Gar Fac Fac Gar Matter Collected 4352 | 330 44 73 321 177 38 1134 1410 621 204 Remotely . | . . . . . . . . . . Salvage Created 5142 | 362 117 96 371 90 38 2084 1382 448 154 Parts 270 | 31 6 9 14 6 . 101 77 20 6 Haulers Intercepted 3 | . . . . . . . 3 . . Recyclers Shooed 3 | 2 . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 9 | . . 9 . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Sub Rec Fac Fac Gar Fac Fac Gar Combat Hostiles Destroyed 83 | . 3 4 3 4 1 32 19 10 7 Melee 6 | . . . . . . 6 . . . Guns 22 | . . . . . . 8 10 2 2 Cannons 38 | . 2 3 2 1 1 7 9 8 5 AOE 13 | . . . . 2 . 11 . . . Classes Destroyed 19 | 3 3 2 1 3 . 3 3 . 1 Worker 9 | 4 . . . . . . 4 1 . Builder 4 | . . . . 1 . . 2 1 . Tunneler 9 | 9 . . . . . . . . . Hauler 3 | . . . . . . . 3 . . Recycler 6 | 1 . . 4 . . . 1 . . Operator 2 | . 1 . . . . . 1 . . Turret 2 | . . 2 . . . . . . . Watcher 5 | . 1 . . . . . 4 . . Swarmer 24 | . . 4 . . . 15 . . 5 Saboteur 1 | . . . . . . 1 . . . Grunt 24 | . . . . 2 . 10 7 5 . Brawler 1 | . . . . 1 . . . . . Protector 1 | . . . . . . . 1 . . Sentry 10 | . . . 3 1 1 2 2 . 1 Specialist 3 | . . . . . . 3 . . . Hunter 6 | . . . . . . . 4 2 . Programmer 9 | . . . . . . 1 5 3 . Behemoth 1 | . . . . . . . . . 1 Subdweller 3 | . 3 . . . . . . . . Best Kill Streak 7 | 5 3 6 5 5 1 5 7 4 6 Combat Bots Only 6 | . 3 4 1 4 1 5 6 3 6 Max Kills in Single Turn 3 | 1 1 1 1 1 1 3 2 1 1 Gunslinging . | . . . . . . . . . . Exploded 3 | . . . . 1 . 3 . . . Melee 1 | . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -7 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Sub Rec Fac Fac Gar Fac Fac Gar Hostile Shots Fired 1226 | . 10 57 15 96 63 319 272 138 256 Missed 390 | . 6 26 1 44 14 105 70 57 67 Hits 836 | . 4 31 14 52 49 214 202 81 189 Melee 15 | . . . . . . 2 . . 13 Projectile 821 | . 4 31 14 52 49 212 202 81 176 AOE 1 | . 1 . . . . . . . . Critical Strikes 16 | . . . . . . 2 6 4 4 Part Disruptions 3 | . . . . . . 1 1 1 . Damage Taken 11564 | . 102 203 197 525 361 2946 2530 1465 3235 Core 1802 | . 52 44 41 51 47 315 227 220 805 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 102 | . . . . . . 102 . . . Ignored by Resistances 202 | . . . . . . . 50 . 152 Regen/Repaired (Parts) 452 | . . . . . . . . 452 . Core Remaining (%) 66 | 100 . . 45 92 . . 30 . . Volleys Fired 358 | 34 13 11 22 10 8 66 94 72 28 Largest 3 | 2 2 2 2 2 3 3 3 2 2 Hottest 160 | 100 98 98 98 101 121 101 160 130 128 Shots Fired 692 | 68 25 22 43 19 24 123 219 105 44 Gun 281 | 68 . . . . 16 74 98 17 8 Cannon 325 | . 19 22 43 9 8 29 114 49 32 Launcher 36 | . 6 . . 10 . 20 . . . Special 50 | . . . . . . . 7 39 4 Kinetic 386 | . 6 11 21 7 16 74 161 58 32 Thermal 220 | 68 13 11 22 2 8 29 51 8 8 Explosive 36 | . 6 . . 10 . 20 . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 17 | 5 5 6 12 6 17 17 14 15 14 Robot Miss Streak 8 | 3 1 3 2 2 2 3 5 4 8 Penetration Max 1 | . . . . . . . 1 1 . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 483 | 40 13 12 27 13 21 124 129 76 28 Core Hits 230 | 15 9 6 5 11 8 81 63 19 13 Critical Kills 7 | . 1 1 . 1 . . 4 . . Critical Parts Destroyed 3 | . . . . . 1 . . 2 . Critical Strikes 33 | 6 1 2 1 1 1 5 4 5 7 Burn 6 | 6 . . . . . . . . . Meltdown 3 | . 1 1 . 1 . . . . . Destroy 7 | . . . . . 1 . 4 2 . Blast 11 | . . 1 1 . . . . 3 6 Sever 6 | . . . . . . 5 . . 1 Melee Attacks 102 | . . . 3 . 5 83 10 . 1 Thermal 6 | . . . . . . 6 . . . Impact 3 | . . . 3 . . . . . . Slashing 93 | . . . . . 5 77 10 . 1 Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 11 | . . . . . . 11 . . . Damage Inflicted 14206 | 499 505 244 442 632 378 5562 3589 1423 932 Guns 3538 | 499 . . . . 256 837 1522 355 69 Cannons 5301 | . 274 244 385 106 122 266 2003 1068 833 Explosions 1980 | . 231 . . 526 . 1159 64 . . Melee 3387 | . . . 57 . . 3300 . . 30 Ramming . | . . . . . . . . . . Kinetic 6273 | . 47 101 183 65 256 837 2687 1264 833 Thermal 2632 | 499 227 143 202 107 122 266 838 159 69 Explosive 1850 | . 231 . . 460 . 1159 . . . Electromagnetic 64 | . . . . . . . 64 . . Impact 57 | . . . 57 . . . . . . Slashing 3330 | . . . . . . 3300 . . 30 Piercing . | . . . . . . . . . . Highest Corruption 26 | . . . . 5 . 2 8 1 26 Average Corruption 3 | . . . . 3 . 1 5 1 1 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 97 | . . . . 5 . 21 68 2 1 Message Errors 18 | . . . . 1 . 7 10 . . Matter Fused 30 | . . . . 1 . 2 24 2 1 Heat Flow Errors 7 | . . . . . . 3 4 . . Energy Discharges 12 | . . . . 1 . 3 8 . . Parts Rejected 1 | . . . . . . . 1 . . Data Loss (minor) 14 | . . . . . . 5 9 . . Data Loss (major) 4 | . . . . 1 . . 3 . . Misfires 4 | . . . . . . 1 3 . . Alerts 4 | . . . . 1 . . 3 . . Weapon Failures 3 | . . . . . . . 3 . . Overload Shots . | . . . . . . . . . . Overflow Damage 236 | . 7 . 27 63 . 72 11 16 40 Projectiles 83 | . . . 16 . . . 11 16 40 Explosions 72 | . 7 . . 63 . 2 . . . Melee 81 | . . . 11 . . 70 . . . Knockbacks 27 | . . 1 2 . . . 7 8 9 Impact . | . . . . . . . . . . Kinetic 25 | . . 1 2 . . . 7 8 7 Secondary 2 | . . . . . . . . . 2 Self-Inflicted Damage 251 | . . . . 74 . 177 . . . Shots 8 | . . . . 2 . 6 . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 354 | 235 304 4 354 51 7 250 340 208 273 Average Temperature 91 | 89 117 4 109 21 4 70 103 78 95 Received Heat Transfer 1941 | . . 42 9 171 108 714 468 342 87 Effects 4 | . . . 1 . . . 1 2 . Energy Bleed 1 | . . . . . . . 1 . . Interference 3 | . . . 1 . . . . 2 . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions 2 | . . . 1 . . . . . 1 Robots Melted 3 | . 1 1 . 1 . . . . . Combat Hostiles 3 | . 1 1 . 1 . . . . . Parts Melted 10 | 4 1 3 . . . . 2 . . Heat Transferred 5373 | 1924 407 259 370 124 222 481 1225 250 111 Parts Sabotaged 5 | . . . . . . 5 . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Sub Rec Fac Fac Gar Fac Fac Gar Maximum Alert Level 4 | . . . . 1 . 4 2 1 1 Low Security (%) 41 | 100 100 . 100 76 100 13 . 47 82 Level 1 13 | . . . . 23 . 12 6 52 17 Level 2 37 | . . . . . . 36 93 . . Level 3 3 | . . . . . . 16 . . . Level 4 4 | . . . . . . 20 . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 1279 | 10 34 . 72 247 71 1279 671 303 246 Initial 671 | . . . 72 100 71 16 671 303 112 Average 359 | 1 3 . 15 135 20 649 558 210 162 Influence Increases 3763 | 70 77 180 106 377 71 1443 718 417 304 Destroy 0b10 Robot/C 1800 | . . 120 60 80 20 780 360 240 140 Destroy 0b10 Robot/NC 245 | 70 10 . 20 5 . 45 80 15 . Destroy Leader 244 | . 2 . . 20 10 40 112 50 10 Allied During Kill 47 | . . . . . . 40 . 7 . Successful Hack 96 | . 14 . 26 . 24 21 11 . . Disable Machine 255 | . 15 . . 105 15 . 90 15 15 Anti-Garrison Action 450 | . . . . . . 400 . . 50 Destroy Structure 301 | . 36 . . 67 2 102 50 30 14 Advance Influence 100 | . . . . 100 . . . . . Lose Combat Pursuer 225 | . . 60 . . . 15 15 60 75 Influence Decreases 3597 | 70 77 30 256 230 194 188 1378 876 298 Entered New Map 1134 | . . . 78 . 76 8 608 316 48 Time Decay 1733 | 70 77 30 178 180 88 . 670 440 . Lost Part 570 | . . . . 50 30 180 70 30 210 Lost Ally 160 | . . . . . . . 30 90 40 Squads Dispatched 18 | . 1 . . . 1 . 12 4 . Investigation 2 | . . . . . . . 1 1 . Extermination 7 | . . . . . . . 5 2 . Reinforcement 4 | . 1 . . . 1 . 2 . . Assault 1 | . . . . . . . 1 . . Garrison 4 | . . . . . . . 3 1 . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Sub Rec Fac Fac Gar Fac Fac Gar Distress Signals 2 | . . . . . . . 2 . . Communications Jammed 27 | . . . . . . . 27 . . Distress Signals 27 | . . . . . . . 27 . . Times Spotted 131 | . 5 7 1 5 2 36 32 22 21 Peak Tracking Total 11 | . 3 6 1 4 1 5 7 5 11 Tactical Retreats 10 | . . 2 . . . 1 1 2 4 Traps | -11 -10 -10 -9 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Sub Rec Fac Fac Gar Fac Fac Gar Traps Triggered 9 | . . . . 1 . 7 1 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -7 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Sub Rec Fac Fac Gar Fac Fac Gar Machines Disabled 25 | . 1 2 . 7 1 5 6 1 2 Max in Single Turn 5 | . 1 1 . 5 1 1 1 . 1 Garrison Relay 6 | . . . . . . 5 . . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Sub Rec Fac Fac Gar Fac Fac Gar Machines Accessed 36 | . 3 . 9 . 2 3 13 5 1 Terminals 18 | . 3 . 5 . . 3 6 . 1 Fabricators 3 | . . . . . . . 2 1 . Repair Stations 3 | . . . . . . . 2 1 . Recycling Units 8 | . . . 4 . . . 3 1 . Scanalyzers 2 | . . . . . 1 . . 1 . Garrison Access 2 | . . . . . 1 . . 1 . Total Hacks 78 | . 7 . 20 . 2 5 26 15 3 Successful 35 | . 2 . 15 . 1 2 6 9 . Failed 43 | . 5 . 5 . 1 3 20 6 3 Catastrophic 7 | . 1 . 1 . . . 4 1 . Database Lockouts . | . . . . . . . . . . Manual 26 | . 5 . 10 . . . 11 . . Terminals 42 | . 7 . 15 . . 5 12 . 3 Fabricators 5 | . . . . . . . 3 2 . Repair Stations 8 | . . . . . . . 5 3 . Recycling Units 15 | . . . 5 . . . 6 4 . Scanalyzers 5 | . . . . . 1 . . 4 . Garrison Access 3 | . . . . . 1 . . 2 . Terminal Hacks 15 | . 2 . 10 . . 2 1 . . Record 1 | . . . 1 . . . . . . Part Schematic 2 | . . . 2 . . . . . . Prototype ID Bank 2 | . . . 2 . . . . . . Open Door 1 | . . . . . . 1 . . . Branch Access Points 2 | . 1 . 1 . . . . . . Terminal Index 3 | . 1 . 1 . . . 1 . . Hauler Manifests 1 | . . . 1 . . . . . . Registered Components 1 | . . . 1 . . . . . . Zone Layout 1 | . . . 1 . . . . . . Patrol Navigation 1 | . . . . . . 1 . . . Fabricator Hacks 3 | . . . . . . . 2 1 . Network Status 1 | . . . . . . . 1 . . Build 2 | . . . . . . . 1 1 . Repair Station Hacks 2 | . . . . . . . . 2 . Scan Component 1 | . . . . . . . . 1 . Repair 1 | . . . . . . . . 1 . Recycling Unit Hacks 11 | . . . 5 . . . 3 3 . Process 1 | . . . . . . . . 1 . Report Inventory 8 | . . . 4 . . . 3 1 . Retrieve Matter 1 | . . . . . . . . 1 . Retrieve Components 1 | . . . 1 . . . . . . Scanalyzer 1 | . . . . . . . . 1 . Insert Component 1 | . . . . . . . . 1 . Garrison Access Hacks 3 | . . . . . 1 . . 2 . Unlock Access 2 | . . . . . 1 . . 1 . Coupler Status 1 | . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . Used . | . . . . . . . . . . Hacking Detections 24 | . 3 . 5 . 1 2 9 3 1 Full Trace Events 5 | . . . 2 . . 1 1 1 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built 4 | . . . . . . . 2 2 . Authchips . | . . . . . . . . . . Time 215 | . . . . . . . 81 134 . Total Robot Build Rating 10 | . . . . . . . 2 8 . Part Schematics Acquired 2 | . . . 2 . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . . . . . . 1 . Time 31 | . . . . . . . . 31 . Parts Recycled . | . . . . . . . . . . Recycled Matter 364 | . . . . . . . . 364 . Retrieved Matter 582 | . . . . . . . . 582 . Retrieved Components 1 | . . . 1 . . . . . . Parts Scanalyzed 1 | . . . . . . . . 1 . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -7 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Sub Rec Fac Fac Gar Fac Fac Gar Used RIF Installer 1 | . . . . . . 1 . . . Robots Hacked 21 | . . . . . . . 3 15 3 Non-combat 10 | . . . . . . . 3 7 . Combat 11 | . . . . . . . . 8 3 Robot Hacks Applied 31 | . . . . . . . 5 22 4 no_distress 1 | . . . . . . . . 1 . generate_echo 1 | . . . . . . . 1 . . start_evac 1 | . . . . . . . . 1 . find_chute 1 | . . . . . . . . 1 . hold_bot 1 | . . . . . . . 1 . . map_walls 1 | . . . . . . . 1 . . drop_inventory 1 | . . . . . . . . 1 . find_recycling 2 | . . . . . . . 1 1 . map_route 1 | . . . . . . . . 1 . mark_security 2 | . . . . . . . . 2 . find_shortcuts 1 | . . . . . . . . 1 . link_fov 2 | . . . . . . . 1 1 . focus_fire 1 | . . . . . . . . 1 . scatter_targeting 4 | . . . . . . . . 3 1 spike_heat 1 | . . . . . . . . 1 . overload_power 3 | . . . . . . . . 2 1 overwrite_iff 6 | . . . . . . . . 4 2 formatsys_high 1 | . . . . . . . . 1 . Relay Couplers Released 28 | . . . . . . 24 . . 4 Machine Destruction 25 | . . . . . . 21 . . 4 Programmers 3 | . . . . . . 3 . . . Attached 9 | . . . . . . . 2 4 3 Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked 1 | . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -7 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Sub Rec Fac Fac Gar Fac Fac Gar Total Allies 12 | . . . . . . 1 2 7 2 Largest Group 2 | . . . . . . 1 2 2 1 Highest-Rated Group 76 | . . . . . . 46 46 76 49 Highest-Rated Ally 49 | . . . . . . 46 46 49 49 Total Orders . | . . . . . . . . . . Ally Attacks 77 | . . . . . . 42 9 23 3 Total Damage 1352 | . . . . . . 544 113 625 70 Kills 10 | . . . . . . 7 . 3 . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Sub Rec Fac Fac Gar Fac Fac Gar Active Infowar (turns) 1511 | 90 603 129 96 170 17 . 406 . . Sensors 17 | . . . . . 17 . . . . Terrain 1377 | 90 603 129 96 170 . . 289 . . Jamming 117 | . . . . . . . 117 . . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -7 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Sub Rec Fac Fac Gar Fac Fac Gar Turns Passed 8301 | 479 603 129 700 365 277 1760 2586 1084 318 Spaces Moved 3701 | 188 214 59 379 205 138 842 1050 500 126 Core 13 | 11 . . . . . . . . 2 Treads 2891 | 177 214 59 379 72 67 249 1050 500 124 Legs 119 | . . . . . . 119 . . . Wheels 678 | . . . . 133 71 474 . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 110 110 100 160 160 160 Average Speed 156 | 153 160 160 160 156 137 147 160 160 170 Slowest Speed 800 | 160 160 160 160 240 160 240 160 160 800 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 . . Exploration Rate (%) 25 | 11 18 8 78 3 2 75 26 12 24 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 2 | . . . . . 1 . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 . . 1 . . Scrap Searched . | . . . . . . . . . . Spaces Dug 50 | . . . . . 2 20 28 . . Terrain Destroyed 308 | . 37 . . 100 2 100 53 14 2 Melee 14 | . . . . . 2 3 9 . . Projectile 63 | . . . . . . 3 44 14 2 AOE 231 | . 37 . . 100 . 94 . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Sub Rec Fac Fac Gar Fac Fac Gar Total 5480 | 308 451 71 425 229 202 1147 1766 697 184 Wait 931 | 72 203 . 7 . 12 11 530 92 4 Move 3693 | 187 213 58 378 204 138 841 1049 499 126 Hop . | . . . . . . . . . . Pick Up 88 | 8 10 . 4 1 6 34 13 8 4 Fast Attach 83 | 4 3 . 2 6 15 18 23 9 3 Attach 39 | 3 . . 1 4 2 13 4 5 7 Detach 17 | . . . 1 1 3 3 7 1 1 Swap 46 | . 3 2 2 1 1 12 14 3 8 Drop 88 | . 6 . 5 2 13 30 22 8 2 Fire 358 | 34 13 11 22 10 8 66 94 72 28 Melee 89 | . . . 3 . 4 71 10 . 1 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 48 | . . . . . . 48 . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: Min / [*Sub]) -10/Subcaves -9/Recycling -7/Factory -6/Factory -6/Garrison (discovered 3 exits: *Fac x3) -6/Factory (discovered 2 exits: *Fac / [*Low]) -5/Factory (discovered 3 exits: [*Fac x2] / Gar) -5/Garrison History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 16) 480 | -11/Scrapyard | Entered Materials 481 | -10/Materials | Build established: Mutant 622 | -10/Materials | Identified exit to Mines 980 | -10/Materials | Derelicts attacked the area 1066 | -10/Materials | Discovered new exit (range 9) 1083 | -10/Materials | Entered Subcaves 1163 | -10/Subcaves | Discovered new exit (range 9) 1212 | -10/Subcaves | Entered Recycling 1666 | -9/Recycling | Core integrity fell below 50% 1885 | -9/Recycling | Discovered new exit (range 16) 1912 | -9/Recycling | Entered Factory 1912 | -7/Factory | Evolved 6 slots: Propulsion x2, Utility x3, Weapon x1 2114 | -7/Factory | Lost 5 parts (1p3u1w) 2131 | -7/Factory | Discovered new exit (range 15) 2277 | -7/Factory | Entered another Factory area 2277 | -6/Factory | Evolved 2 slots: Utility x2 2366 | -6/Factory | Lost 3 parts (2n1w) 2554 | -6/Factory | Identified exit to Garrison 2554 | -6/Factory | Entered Garrison 2582 | -6/Garrison | Triggered checkpoint 2632 | -6/Garrison | Garrison Relay disabled 2828 | -6/Garrison | Build established: Gladiator 2842 | -6/Garrison | Triggered checkpoint 2894 | -6/Garrison | Triggered checkpoint 2944 | -6/Garrison | Lost 5 parts (2p1n2w) 3092 | -6/Garrison | Triggered checkpoint 3116 | -6/Garrison | Garrison Relay disabled 3176 | -6/Garrison | Build established: Mutant 3210 | -6/Garrison | Triggered checkpoint 3283 | -6/Garrison | Discovered new exit (range 11) 3426 | -6/Garrison | Triggered checkpoint 3481 | -6/Garrison | Lost 3 parts (2n1w) 3531 | -6/Garrison | Rescued a captive Derelict 3572 | -6/Garrison | Discovered new exit (range 12) 3652 | -6/Garrison | Triggered checkpoint 3690 | -6/Garrison | Triggered checkpoint 3742 | -6/Garrison | Build established: Scavenger-Mutant 3742 | -6/Garrison | Discovered new exit (range 15) 3824 | -6/Garrison | Lost 6 parts (1p1n1u3w) 4096 | -6/Garrison | Installed Relay Interface Framework 4172 | -6/Garrison | Triggered checkpoint 4230 | -6/Garrison | Garrison Relay disabled 4233 | -6/Garrison | Garrison Relay disabled 4314 | -6/Garrison | Entered Factory 4314 | -6/Factory | Accompanied by 1 ally 4434 | -6/Factory | Garrison activated, responded to threat 4485 | -6/Factory | Build established: Scavenger-Gunner 4655 | -6/Factory | Spotted B-75 Beast 5072 | -6/Factory | Build established: Scavenger-Tank 5364 | -6/Factory | First assault squad dispatched 5482 | -6/Factory | Core integrity fell below 50% 5526 | -6/Factory | Discovered new exit (range 9) 5537 | -6/Factory | Crushed by falling debris 5587 | -6/Factory | Lost 4 parts (2n1u1w) 5938 | -6/Factory | Build established: Scavenger-Gunner 6220 | -6/Factory | Fabricated R-06 Scavenger? 6562 | -6/Factory | Build established: Scavenger-Tank 6858 | -6/Factory | Discovered new exit (range 15) 6900 | -6/Factory | Entered another Factory area 6900 | -5/Factory | Accompanied by 1 ally 6900 | -5/Factory | Evolved 2 slots: Utility x2 7010 | -5/Factory | Build established: Bothacker-Gunner 7190 | -5/Factory | Discovered new exit (range 15) 7450 | -5/Factory | Fabricated Y-54 Guardian? 7476 | -5/Factory | Discovered new exit (range 67) 7503 | -5/Factory | Build established: Bothacker-Tank 7544 | -5/Factory | Repaired Imp. Heavy Treads 7609 | -5/Factory | Garrison activated, responded to threat 7974 | -5/Factory | Identified exit to Garrison 7984 | -5/Factory | Entered Garrison 8050 | -5/Garrison | Triggered checkpoint 8066 | -5/Garrison | Garrison Relay disabled 8144 | -5/Garrison | Spotted B-75 Beast 8208 | -5/Garrison | Triggered checkpoint 8245 | -5/Garrison | Destroyed B-75 Beast 8245 | -5/Garrison | Triggered checkpoint 8275 | -5/Garrison | Triggered checkpoint 8277 | -5/Garrison | Core integrity fell below 50% 8293 | -5/Garrison | System corruption reached 10% 8294 | -5/Garrison | Core integrity fell below 20% 8302 | -5/Garrison | Destroyed by L-41 Fighter with Axe Last Messages --------------- 08276_ Angular Momentum Engine destroyed. 08282_ Focal Shield destroyed. 08284_ Acquired Imp. Treads. 08287_ Wave Gun destroyed. 08289_ Critical hit (Smash). 08289_ Relay Coupler [NC] destroyed. 08289_ Relay Coupler [Swarmer] destroyed. 08289_ Imp. Treads destroyed. 08289_ System corrupted by crushing effect (+1). 08289_ System corrupted by crushing effect (+4). 08289_ System corrupted by crushing effect (+1). 08292_ Relay Coupler [Grunt] destroyed. 08292_ Armor Integrity Analyzer destroyed. 08292_ Relay Coupler [Hunter] destroyed. 08292_ System corrupted by crushing effect (+5). 08292_ System corrupted by crushing effect (+4). 08297_ Acquired Imp. Treads. 08300_ B-60 Warrior Imp. Treads severed. 08300_ Imp. Treads destroyed. 08300_ System corrupted by crushing effect (+5). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????? ????????????????? | | ????????????????????????? %## ##??????????????? | | ??????????????????????? #??????????????? | | ???????????????????? ?? #??????????????? | | ??????????????????? ? #??????????????? | | ???????????????????# ^##% ## #??????????????? | | ?????????????????### "#= ## ###????????????? | | ?????????????????# % #????????????? | | ?????????????????# % #????????????? | | ?????????????????# ^=[s #????????????? | | ?????????????????? ^%= ?????????????? | | ???????????????????# ##% ## #??????????????? | | ???????????????????# ;# s ## ############???? | | ???????????????????# s%%% % #???? | | ???????????????????# [%*]=% #???? | | ???????????????????# =[*s= #???? | | ????????????????????# ##bl %###"#T####### #???? | | ????????????????????????#@! ## #### #??# #???? | | ????????????????????????####### #??# #??# #???? | | ??????????????????????????????# #??# #??# #???? | | ??????????????????????????????# #??# #??#^ ##### | | ??????????????????????????????# #??# #??# ^^## | | ??????????????????????????????# #### #### ## | | ??????????????????????????????# " = | | ??????????????????????????????# # ] | | ??????????????????????????????############ ##### | | ?????????????????????????????????????????# #???? | | ?????????????????????????????????????????# #???? | | ?????????????????????????????????????????# #???? | | ?????????????????????????????????????????# #???? | | ?????????????????????????????????????????# #???? | | ?????????????????????????????????????????# #???? | | ?????????????????????????????????????????# #???? | | ?????????????????????????????????????????# #???? | | ?????????????????????????????????????????# #???? | | ?????????????????????????????????????????# #???? | | ?????????????????????????????????????????# #???? | | ?????????????????????????????????????????# #???? | | ?????????????????????????????????????????# #???? | | ?????????????????????????????????????????# #???? | | ?????????????????????????????????????????# #???? | | ?????????????????????????????????????????# #???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 18 Energy Capacity 310 Matter Stores 336 Matter Capacity 400 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 12 Armor Coverage 450 Resistance: KI 20 Resistance: EM 25 Core Shielding 30 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 15 Melee Accuracy 8 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 4 Offensive Hacking 12 Defensive Hacking 10 Relay Coupler Types 4 Relay Coupler Value 66 Item Schematics ----------------- Adv. Treads | -9/Recycling | Hacked Hvy. Assault Rifle | -9/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ R-06 Scavenger | x2 | -6/Factory | Preloaded Y-54 Guardian | x2 | -5/Factory | Preloaded Repaired ---------- Imp. Heavy Treads | 17% | -5/Factory Alien Tech Used ----------------- None Achievements -------------- My Command Is Your Wish Challenges ------------ None Game ------ Seed ExplosiveActiveDetector Manual? 0 Play Time 01:26:35 Cumulative 61.6 hours Start 2025.10.19 @ 05:45:40 End 2025.10.19 @ 07:10:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 54 Rogue 54 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 41 Achievement% 36 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5a7f36c7-ded1-4d79-9411-5b32a6e13ef4