Cogmind - Beta 14 @@@ ROGUE MODE // 2025.05.04 @ 16:48:49 Player: LoNine Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (95) 475 Value Destroyed (3645) 3645 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (700) 700 TOTAL SCORE: 9760 Bonus ------- High Alert Combat Kills 140 Follower Combat Kills 60 Entered DSFs 500 Cogmind --------- Core Integrity 0/1150 Matter 43/300 Energy 91/100 System Corruption 12% Temperature Cool (0) Movement Core (100) Ox1 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (5) ------- Improved Remote Datajack > --- INVENTORY (5) ---- Huge Storage Unit Layered Heavy Armor Plating Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Fission Core > --- PROPULSION ------- Gravmag System Gravmag System Gyrokinetic Inverter Combat Gravmag System Combat Gravmag System > --- UTILITY ---------- Improved Cooling System Medium Storage Unit Gravity Neutralizer Improved Target Analyzer Layered Heavy Armor Plating > --- WEAPON ----------- Gauss Rifle Improved Light Cannon Improved Light Cannon Mini Assault Cannon Hardcell Cannon > --- INVENTORY -------- Gravmag System Gravmag System Gravmag System Gravmag System Gyrokinetic Inverter Compact Matter Pod Layered Heavy Armor Plating [Rating: 87] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Combat Gravmag System Utility Medium Storage Unit Device Heat Sink Storage Medium Storage Unit Processor Improved Target Analyzer Protection Hardened Light Armor Plating Weapon Beam Cannon Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Special Weapon Improved Remote Datajack Slashing Weapon Greatsword Build | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac DSF Fac Slots Evolved 12 | . . 2 . 2 2 2 2 . 2 Power 1 | . . . . . . 1 . . . Propulsion 3 | . . 2 . . . 1 . . . Utility 5 | . . . . 1 2 . 1 . 1 Weapon 3 | . . . . 1 . . 1 . 1 Parts Attached 140 | 7 1 13 8 43 14 6 . 22 26 Power 20 | 2 . 2 2 4 2 1 . 3 4 Engine 10 | 2 . 2 2 4 . . . . . Core 7 | . . . . . 1 . . 3 3 Reactor 3 | . . . . . 1 1 . . 1 Propulsion 48 | 2 . 7 5 12 4 2 . 7 9 Treads . | . . . . . . . . . . Leg 32 | 2 . 7 5 12 4 2 . . . Wheel . | . . . . . . . . . . Hover 16 | . . . . . . . . 7 9 Flight . | . . . . . . . . . . Utility 27 | 1 1 2 1 9 1 2 . 6 4 Device 14 | . 1 1 1 3 1 2 . 3 2 Storage 4 | 1 . 1 . 1 . . . . 1 Processor 2 | . . . . 1 . . . 1 . Hackware . | . . . . . . . . . . Protection 7 | . . . . 4 . . . 2 1 Artifact . | . . . . . . . . . . Weapon 45 | 2 . 2 . 18 7 1 . 6 9 Energy Gun 6 | 1 . . . . . . . . 5 Energy Cannon 8 | . . 2 . 5 . . . . 1 Ballistic Gun 14 | 1 . . . 7 3 . . 3 . Ballistic Cannon 9 | . . . . . 3 1 . 3 2 Launcher 6 | . . . . 6 . . . . . Special Weapon 1 | . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . . . 1 . . . 2 1 Parts Lost 53 | . . . . 13 8 1 . 7 24 Power 9 | . . . . 2 1 . . 3 3 Propulsion 19 | . . . . 5 5 1 . . 8 Utility 9 | . . . . 2 . . . 2 5 Weapon 16 | . . . . 4 2 . . 2 8 Highest Loss Streak 13 | . . . . 9 6 1 . 6 13 To Critical Strikes 1 | . . . . . . . . . 1 Average Slot Usage (%) 86 | . 90 98 100 95 64 82 70 90 63 Engine 6 | . 14 11 11 8 . . . . . Core 2 | . . . . . . 6 5 6 8 Reactor 1 | . . . . . 2 5 5 2 1 Leg 26 | . 28 42 44 35 24 20 17 1 . Hover 4 | . . . . . . . . 25 20 Device 8 | . 4 11 11 7 . 16 11 15 10 Storage 10 | . 14 11 11 9 15 13 11 10 1 Protection 2 | . . . . 6 . . . 1 3 Energy Gun 2 | . 14 1 . . . . . . 5 Energy Cannon 6 | . . 19 22 9 . . . . . Ballistic Gun 8 | . 14 1 . 14 15 . . 9 1 Ballistic Cannon 3 | . . . . . 3 19 17 9 7 Peak Build Rating 87 | 6 7 10 11 26 31 45 41 81 87 Average Rating 27 | 4 6 9 10 20 22 38 41 69 67 On Entrance 23 | . 6 7 10 11 20 17 41 41 79 Naked Turns . | . . . . . . . . . . Heaviest Build 69 | 12 13 22 24 41 33 45 44 59 69 Greatest Support 79 | 20 20 40 40 49 48 61 44 79 69 Greatest Overweight (x) 1 | . . . . 1 1 . . 1 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 25 | 8 8 10 10 10 10 10 10 10 25 Average Capacity 9 | 6 8 8 10 10 10 10 10 10 6 Most Carried 10 | 4 8 10 10 10 9 7 7 10 8 Average Carried 7 | 2 6 7 9 9 5 5 7 7 4 Final Capacity 10 | 8 8 10 10 10 10 10 10 10 5 Final Carried 10 | 4 8 10 10 5 4 7 7 7 3 Class Distribution -------------------- 23% | Mutant 17% | Scavenger-Tank 16% | Tank 16% | Scavenger-Mutant 15% | Scavenger-Gunner 10% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Tank | -8/Materials Gunner | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Tank | -5/DSF Tank | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Fac DSF Fac Matter Collected 2597 | 213 80 89 120 831 349 127 . 330 458 Remotely 368 | . . . . . 34 86 . 248 . Salvage Created 3268 | . 182 529 281 991 396 98 . 405 386 Parts 190 | . 15 42 15 65 14 6 . 18 15 Haulers Intercepted 1 | . . 1 . . . . . . . Recyclers Shooed 4 | . 2 . . 1 . . . . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac DSF Fac Combat Hostiles Destroyed 80 | . 6 10 9 29 4 5 . 9 8 Melee 2 | . . . . . 2 . . . . Guns 24 | . 6 . . 10 . . . 4 4 Cannons 42 | . . 10 8 8 2 5 . 5 4 AOE 12 | . . . 1 11 . . . . . Classes Destroyed 15 | . 2 5 . 5 1 1 . 1 . Worker 4 | . . . . 3 1 . . . . Builder 4 | . . . . 4 . . . . . Hauler 1 | . . 1 . . . . . . . Recycler 3 | . . . . . 3 . . . . Operator 1 | . . 1 . . . . . . . Watcher 2 | . . 1 . . . . . . 1 Swarmer 15 | . 2 . 3 6 . 4 . . . Cutter 3 | . . . . . . . . 3 . Grunt 39 | . 4 8 6 13 4 . . . 4 Duelist 3 | . . 1 . 2 . . . . . Sentry 6 | . . 1 . 4 . . . . 1 Specialist 4 | . . . . 2 . . . 2 . Hunter 1 | . . . . 1 . . . . . Programmer 7 | . . . . . . 1 . 3 3 Heavy 2 | . . . . 1 . . . 1 . Best Kill Streak 9 | . 2 7 3 9 6 4 . 3 3 Combat Bots Only 6 | . 2 6 3 5 2 4 . 3 3 Max Kills in Single Turn 3 | . 1 1 1 3 1 1 . 1 1 Gunslinging 1 | . . . . 1 . . . . . Exploded 2 | . . . 1 2 . . . . . Melee 1 | . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac DSF Fac Hostile Shots Fired 594 | . 27 31 32 162 77 22 . 54 189 Missed 176 | . 6 9 11 45 22 3 . 16 64 Damage Taken 9027 | . 216 330 264 2626 978 255 . 1154 3204 Core 2080 | . 28 51 36 216 257 40 . 291 1161 Absorbed by Shields . | . . . . . . . . . . Ignored by Resistances 88 | . . . . . . 20 . 68 . Regen/Repaired (Parts) 65 | . . . . 65 . . . . . Core Remaining (%) 79 | 100 88 . 78 60 63 95 . 70 . Volleys Fired 207 | . 23 21 15 69 5 7 . 26 41 Largest 5 | . 2 2 2 3 3 3 . 4 5 Hottest 219 | . 60 120 120 188 117 117 . 154 219 Shots Fired 504 | . 46 42 30 169 15 21 . 90 91 Gun 216 | . 46 . . 83 . . . 48 39 Cannon 265 | . . 42 30 63 15 21 . 42 52 Launcher 23 | . . . . 23 . . . . . Special . | . . . . . . . . . . Kinetic 292 | . 23 . . 83 15 21 . 90 60 Thermal 178 | . 23 42 30 63 . . . . 20 Explosive 23 | . . . . 23 . . . . . Electromagnetic 11 | . . . . . . . . . 11 Robot Hit Streak 12 | . 8 9 9 12 8 5 . 8 8 Robot Miss Streak 9 | . 2 2 3 9 1 4 . 5 4 Penetration Max 1 | . . . . . . . . 1 1 Secondary Targets 2 | . 1 . . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . 1 . . . . . Shots Hit Robots 324 | . 34 28 18 103 23 7 . 57 54 Core Hits 176 | . 15 17 10 78 8 5 . 22 21 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . 1 Critical Strikes 10 | . . . . . 2 1 . 2 5 Destroy 1 | . . . . . . . . . 1 Blast 7 | . . . . . . 1 . 2 4 Sever 2 | . . . . . 2 . . . . Melee Attacks 16 | . . . . . 16 . . . . Impact . | . . . . . . . . . . Slashing 16 | . . . . . 16 . . . . Piercing . | . . . . . . . . . . Sneak Attacks 4 | . . . . . 4 . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 8976 | . 325 536 466 3355 1135 228 . 1258 1673 Guns 2332 | . 322 . . 869 . . . 627 514 Cannons 3944 | . . 527 317 926 181 228 . 631 1134 Explosions 1643 | . . . 146 1497 . . . . . Melee 950 | . . . . . 950 . . . . Ramming 107 | . 3 9 3 63 4 . . . 25 Kinetic 3908 | . 147 . . 869 181 228 . 1258 1225 Thermal 2361 | . 175 527 463 926 . . . . 270 Explosive 1497 | . . . . 1497 . . . . . Electromagnetic 153 | . . . . . . . . . 153 Impact . | . . . . . . . . . . Slashing 950 | . . . . . 950 . . . . Piercing . | . . . . . . . . . . Highest Corruption 12 | . . . . 6 . 1 . 4 12 Average Corruption 3 | . . . . 6 . 1 . 2 5 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 16 | . . . . 3 . 1 . 4 8 Message Errors 3 | . . . . 1 . . . 2 . Matter Fused 5 | . . . . . . . . 1 4 Heat Flow Errors 1 | . . . . . . . . . 1 Energy Discharges 2 | . . . . . . 1 . . 1 Data Loss (minor) 1 | . . . . . . . . . 1 Data Loss (major) 1 | . . . . 1 . . . . . Misfires 2 | . . . . 1 . . . 1 . Weapon Failures 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 428 | . . . . 61 217 . . . 150 Projectiles 150 | . . . . . . . . . 150 Explosions 61 | . . . . 61 . . . . . Melee 217 | . . . . . 217 . . . . Knockbacks 29 | . 1 . . . 5 3 . 4 16 Impact 1 | . 1 . . . . . . . . Kinetic 28 | . . . . . 5 3 . 4 16 Secondary . | . . . . . . . . . . Self-Inflicted Damage 286 | . . . 30 245 . . . . 11 Shots 6 | . . . 1 5 . . . . . Rammed 6 | . . . . . . . . . 6 Targets Rammed 22 | . 4 2 1 7 2 . . . 6 Kicked 16 | . 4 2 1 7 2 . . . . Crushed . | . . . . . . . . . . Highest Temperature 897 | . 91 210 177 472 106 249 . 104 897 Average Temperature 171 | . 40 86 79 115 47 103 . 35 397 Received Heat Transfer 1685 | . 93 138 90 531 477 . . 9 347 Effects 85 | . . . . 6 . . . . 79 Shutdowns 22 | . . . . 1 . . . . 21 Energy Bleed 6 | . . . . 1 . . . . 5 Interference 14 | . . . . 3 . . . . 11 Matter Decay 1 | . . . . . . . . . 1 Short Circuit 10 | . . . . . . . . . 10 Damage (minor) 13 | . . . . 1 . . . . 12 Damage (major) 15 | . . . . . . . . . 15 Damage (core) 4 | . . . . . . . . . 4 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 11 | . 1 2 2 4 . . . . 2 Heat Transferred 4648 | . 400 1110 816 1813 . . . . 509 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac DSF Fac Peak Influence 607 | . 210 361 242 607 307 207 7 244 262 Initial 275 | . . 10 4 29 275 81 2 4 128 Average 191 | . 63 106 149 313 240 151 2 102 165 Maximum Alert Level 2 | . 1 1 1 2 1 1 . 1 1 Low Security (%) 63 | 100 85 76 71 38 32 87 100 95 75 Level 1 22 | . 14 23 28 11 67 12 . 4 24 Level 2 14 | . . . . 49 . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Sterilizations 1 | . . . . . . . . 1 . Squads Dispatched 17 | . 1 1 . 4 3 1 1 3 3 Investigation 6 | . . 1 . 1 2 . 1 . 1 Extermination 4 | . . . . . 1 1 . . 2 Reinforcement 7 | . 1 . . 3 . . . 3 . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac DSF Fac Distress Signals 7 | . . . 1 4 . . . . 2 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 143 | . 13 13 9 48 8 7 . 15 30 Peak Tracking Total 15 | . 4 5 3 8 4 4 . 4 15 Tactical Retreats 9 | . 2 . . 2 . . . 2 3 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac DSF Fac Traps Triggered 3 | . . 1 . 1 1 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Fac DSF Fac Machines Disabled 9 | . . 1 1 4 1 1 . 1 . Max in Single Turn 1 | . . 1 1 1 1 1 . 1 . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac DSF Fac Machines Accessed 16 | . 1 2 . 4 4 3 1 . 1 Terminals 8 | . 1 2 . 2 1 . 1 . 1 Fabricators 2 | . . . . . 1 1 . . . Repair Stations 3 | . . . . 1 2 . . . . Recycling Units 2 | . . . . 1 . 1 . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . Total Hacks 44 | . 2 6 . 13 12 6 3 . 2 Successful 25 | . 1 5 . 10 5 3 1 . . Failed 18 | . 1 1 . 3 6 3 2 . 2 Catastrophic . | . . . . . . . . . . Database Lockouts 1 | . . . . . 1 . . . . Manual 4 | . 3 1 . . . . . . . Terminals 21 | . 2 6 . 5 3 . 3 . 2 Fabricators 5 | . . . . . 2 3 . . . Repair Stations 10 | . . . . 3 7 . . . . Recycling Units 6 | . . . . 5 . 1 . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . . 2 . . . Terminal Hacks 14 | . 1 5 . 5 2 . 1 . . Record 4 | . 1 1 . . 2 . . . . Prototype ID Bank 2 | . . 1 . 1 . . . . . Open DSF 1 | . . . . . . . 1 . . Alert Level 2 | . . 1 . 1 . . . . . Unreport Threat 1 | . . 1 . . . . . . . Dispatch Records 1 | . . . . 1 . . . . . Reinforcement Status 1 | . . . . 1 . . . . . Hauler Manifests 1 | . . . . 1 . . . . . Zone Layout 1 | . . 1 . . . . . . . Fabricator Hacks 3 | . . . . . 1 2 . . . Network Status 1 | . . . . . . 1 . . . Build 2 | . . . . . 1 1 . . . Repair Station Hacks 4 | . . . . 2 2 . . . . Scan Component 3 | . . . . 1 2 . . . . Repair 1 | . . . . 1 . . . . . Recycling Unit Hacks 4 | . . . . 3 . 1 . . . Recycle Component 1 | . . . . 1 . . . . . Process 1 | . . . . . . 1 . . . Retrieve Matter 2 | . . . . 2 . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . Used . | . . . . . . . . . . Hacking Detections 10 | . 1 1 . 3 2 1 1 . 1 Full Trace Events 6 | . . . . 2 2 . 1 . 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built 4 | . . . . . 2 2 . . . Authchips . | . . . . . . . . . . Time 164 | . . . . . 58 106 . . . Total Part Build Rating 26 | . . . . . 14 12 . . . Parts Repaired 1 | . . . . 1 . . . . . Time 26 | . . . . 26 . . . . . Parts Recycled 1 | . . . . 1 . . . . . Recycled Matter 33 | . . . . . . 33 . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Fac DSF Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac DSF Fac Total Allies 3 | . . . 3 . . . . . . Largest Group 3 | . . . 3 2 . . . . . Highest-Rated Group 40 | . . . 40 21 . . . . . Highest-Rated Ally 16 | . . . 16 13 . . . . . Total Orders 4 | . . . 4 . . . . . . STAY 3 | . . . 3 . . . . . . FOLLOW 1 | . . . 1 . . . . . . Ally Attacks 12 | . . . 7 5 . . . . . Total Damage 124 | . . . 76 48 . . . . . Kills 2 | . . . 2 . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac DSF Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Fac DSF Fac Turns Passed 4872 | 79 515 430 481 1402 592 459 6 313 595 Spaces Moved 3111 | 54 349 230 318 832 312 260 6 245 505 Core 8 | 4 . . . . . . . . 4 Treads . | . . . . . . . . . . Legs 2373 | 50 349 230 318 832 312 260 6 16 . Wheels . | . . . . . . . . . . Hover 730 | . . . . . . . . 229 501 Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 55 50 Average Speed 106 | 114 120 120 120 120 124 122 120 64 57 Slowest Speed 200 | 120 120 120 120 190 200 125 120 157 131 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . 1 . . . . . Exploration Rate (%) 37 | 4 56 22 74 58 11 5 . 95 12 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 1 | . . . . . . . 1 . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . Scrap Searched 2 | . . . 2 . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 180 | . . . 14 154 . . . 5 7 Melee . | . . . . . . . . . . Projectile 12 | . . . . . . . . 5 7 AOE 168 | . . . 14 154 . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac DSF Fac Total 4242 | 67 403 347 391 1095 471 384 5 338 741 Wait 620 | 4 20 60 40 109 116 107 . 28 136 Move 3102 | 53 348 229 317 831 311 259 5 244 505 Hop . | . . . . . . . . . . Pick Up 52 | 3 6 9 1 16 2 4 . 8 3 Fast Attach 52 | 6 . 1 . 6 8 4 . 12 15 Attach 43 | . 1 2 . 15 6 2 . 8 9 Detach 26 | . . . . 4 4 1 . 4 13 Swap 45 | 1 . 10 8 22 . . . 2 2 Drop 57 | . 1 13 9 16 1 . . 6 11 Fire 207 | . 23 21 15 69 5 7 . 26 41 Melee 16 | . . . . . 16 . . . . Ram 6 | . . . . . . . . . 6 Kick 16 | . 4 2 1 7 2 . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory -6/Factory -5/Factory -5/DSF -4/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 80 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 461 | -10/Materials | Discovered new exit (range 8) 565 | -10/Materials | Discovered new exit (range 5) 595 | -10/Materials | Entered another Materials area 595 | -9/Materials | Evolved 2 slots: Propulsion x2 623 | -9/Materials | Discovered new exit (range 15) 1011 | -9/Materials | Discovered new exit (range 15) 1025 | -9/Materials | Entered Mines 1208 | -9/Mines | Build established: Scavenger-Mutant 1240 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1271 | -9/Mines | Learned 4 Materials zone layouts 1364 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1485 | -9/Mines | Discovered new exit (range 11) 1506 | -9/Mines | Entered Materials 1506 | -8/Materials | Accompanied by 2 allies 1506 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1813 | -8/Materials | Build established: Scavenger-Gunner 1870 | -8/Materials | Repaired Beam Cannon 2322 | -8/Materials | Build established: Scavenger-Tank 2665 | -8/Materials | Build established: Tank 2833 | -8/Materials | Crushed by falling debris 2893 | -8/Materials | Lost 9 parts (1p4n1u3w) 2905 | -8/Materials | Discovered new exit (range 3) 2908 | -8/Materials | Entered Factory 2908 | -7/Factory | Evolved 2 slots: Utility x2 3040 | -7/Factory | Central database locked down 3160 | -7/Factory | Fabricated Lgt. Antimatter Reactor (x2) 3173 | -7/Factory | Discovered new exit (range 13) 3184 | -7/Factory | Build established: Gunner 3372 | -7/Factory | Lost 6 parts (5n1w) 3500 | -7/Factory | Entered another Factory area 3500 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 3743 | -6/Factory | Fabricated Imp. Arc Projector (x2) 3806 | -6/Factory | Build established: Scavenger-Tank 3929 | -6/Factory | Discovered new exit (range 7) 3959 | -6/Factory | Entered another Factory area 3959 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 3964 | -5/Factory | Identified exit to DSF 3965 | -5/Factory | Entered DSF 4005 | -5/DSF | Additional patrols routed to DSF 4182 | -5/DSF | Lost 6 parts (2p2u2w) 4240 | -5/DSF | Sterilization system engaged 4260 | -5/DSF | Ambient heat levels rising (+10) 4266 | -5/DSF | Discovered new exit (range 15) 4275 | -5/DSF | Ambient heat levels rising (+10) 4278 | -5/DSF | Entered Factory 4278 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 4480 | -4/Factory | Lost 8 parts (3n2u3w) 4659 | -4/Factory | Core integrity fell below 50% 4811 | -4/Factory | Lost 3 parts (1n2w) 4840 | -4/Factory | System corruption reached 10% 4846 | -4/Factory | Core integrity fell below 20% 4873 | -4/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- U-05 Engineer lays Concrete. Imp. Heat Sink destroyed. Penetrated by Slug. The unstable cave ceiling collapses. P-70 Sage resets R-10 Processor, system corruption cleaned. U-05 Engineer lays Concrete. Penetrated by Slug. System corrupted: Matter fused (-5). Hpw. Shock Rifle destroyed. Tesla Rifle destroyed. K-01 Serf destroyed. Slammed into U-05 Engineer. T-07 Excavator destroyed. System corrupted: Energy discharge (-39). Cmb. Gravmag System destroyed. Imp. Fusion Compressor destroyed. Critical hit (Destroy). Gravmag System destroyed. Dropped Mic. Nuclear Core. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????# ???????????????????????????????? | | ??????????????# ???????????????????????????????? | | ??????????????# ???????????????????????????????? | | ??????????????# ???????????????????????????????? | | ??????????????# ???????????????????????????????? | | ??????????????# ???????????????????????????????? | | ??????????????# ???????????????????????????????? | | ??????????????# #??????????????????????????????? | | ??????????????# #?????????????###??????????????? | | #####?????????# #???????????? ???????????????? | | ?????????# !#??????????? #????????????????? | | """" #????????#s=%########### #????????????????? | | """" #???? ! # sss ######???????????? | | """" #???? w s k ?????????? | | """" #????????# s s @ #????????????????? | | #????????# s############+##????????????????? | | """" #????????# # ?????????????????????? | | """" #????????# # """ ""??????????????????????? | | """" #????????# + """ ""??????????????????????? | | """" #????????# # """ ""??????????????????????? | | #????????# =%# ?????????????????????? | | ######????????# *# ????????????????????? | | ??????????????# #] = "???????????????????? | | ########??????# # !| "???????????????????? | | +??????# # != ??????????????????? | | #??????# # ?????????????????? | | + "???# ######+######??????????????????? | | # ????# #??????#???????????????????????? | | ######## ###### #???????????????????????? | | """ ########????????????????? | | T" ???????????????? | | """ """ """ ???????????????? | | ! """ """ = ???????????????? | | """ """ #####+########????????????????? | | ## #?????????????????????????????? | | ## #?????????????????????????????? | | ## ! #?????????????????????????????? | | ## #?????????????????????????????? | | #+### #?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 76 Coolant Potential 50 Energy Generation 51 Energy Capacity 315 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 12 Armor Coverage 600 Resistance: EX 25 Resistance: EM 25 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Lgt. Antimatter Reactor | x2 | -7/Factory | Preloaded Imp. Arc Projector | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control Just What I Needed Loot Pinata Maybe Next Time I'll Detach My Launcher Novice Programmer Please Form A Line Serviceable Loadout System Compromised Unlikely Earthworm Use The Force Challenges ------------ None Game ------ Seed AnalysisFireBoregun Manual? 0 Play Time 01:53:27 Cumulative 4.7 hours Start 2025.05.04 @ 14:46:29 End 2025.05.04 @ 16:48:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 8 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 0 Font 16/SmallcapsGlow Map View 60x48 Zoom Use 39% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: e9dc5909-3456-4817-a6a4-3ff4673c53f1