Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.29 @ 17:00:04

Player: Zoe

Result: Destroyed by G-67 Veteran with Field Laser

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (18)       3600
Robots Destroyed (165)     825
Value Destroyed (8898)     8898
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (2944)               2944
              TOTAL SCORE: 18887

 Bonus
-------
High Alert Combat Kills    853
Follower Combat Kills      664
Entered Garrisons          400
Acquired ECA               300
MAIN.C Attacked Warlord    500
Warlord Defense Kills      748
Friendly Fire              -521

 Cogmind 
---------
Core Integrity             0/1000
Matter                     293/300
Energy                     98/100
System Corruption          69%
Temperature                Cool (36)
Movement                   Core (50)
Location                   -4/Proximity Caves

 Parts 
-------
>           --- POWER (2) --------
                (None)
>           --- PROPULSION (4) ---
                (None)
>           --- UTILITY (8) ------
  Makeshift Hacking Suite
>           --- WEAPON (3) -------
                (None)
>           --- INVENTORY (5) ----
   Improved Shock Absorption System
   Improved Force Field

 Peak State 
------------
>            --- POWER ------------
             Neutrino Core
             Particle Reactor
>            --- PROPULSION -------
             Carbon-fiber Leg
             Carbon-fiber Leg
             Carbon-fiber Leg
             Myomer Leg
>            --- UTILITY ----------
    Advanced Heat Sink
    Advanced Heat Sink
       Small Storage Unit
             Machine Analyzer
    Improved Medium Armor Plating
     Layered Heavy Armor Plating
   Makeshift Hacking Suite
>            --- WEAPON -----------
             Gatling Laser
             Magnetic Acceleration Cannon
       Heavy Missile Launcher
>            --- INVENTORY --------
       Light Angular Momentum Engine
    Improved Heat Sink
             Seismic Detector
             Encrypted Comm Array
             Tesla Rifle
             Magnetic Acceleration Cannon
             Magnetic Acceleration Cannon
  Long-range Missile Launcher
[Rating: 80]

 Favorites 
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
  Power Core               Light Fission Core
  Reactor                  Particle Reactor
Propulsion                 Carbon-fiber Leg
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Compact Wheel
Utility                    Advanced Heat Sink
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Makeshift Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Lightning Gun
  Energy Gun               Lightning Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Magnetic Acceleration Cannon
  Launcher                 Long-range Missile Launcher
  Impact Weapon            Flail
  Slashing Weapon          Ripper

 Build                          | -11 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Mat Mat Fac Gar Fac Low Low Zio Pro Fac Gar Fac Fac Upp Upp War Pro 
Slots Evolved              10   | .   .   2   2   2   .   .   .   .   .   .   2   .   .   2   .   .   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  6    | .   .   2   .   2   .   .   .   .   .   .   1   .   .   1   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Parts Attached             244  | 6   2   18  21  18  35  7   2   4   6   9   4   65  6   11  3   4   20  3   
  Power                    32   | 1   2   3   .   2   4   1   .   .   .   1   .   13  .   .   .   1   3   1   
    Engine                 22   | 1   2   2   .   1   3   .   .   .   .   .   .   10  .   .   .   1   1   1   
    Core                   8    | .   .   1   .   1   .   1   .   .   .   1   .   2   .   .   .   .   2   .   
    Reactor                2    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Propulsion               66   | 2   .   2   12  4   9   2   .   .   4   1   .   23  1   1   .   .   5   .   
    Treads                 25   | 2   .   2   11  2   5   .   .   .   .   .   .   2   .   .   .   .   1   .   
    Leg                    39   | .   .   .   1   2   4   2   .   .   4   1   .   19  1   1   .   .   4   .   
    Wheel                  2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  73   | 1   .   5   8   8   8   1   2   .   2   1   4   12  2   8   3   2   6   .   
    Device                 39   | .   .   .   1   2   7   .   .   .   .   1   3   8   1   6   3   2   5   .   
    Storage                4    | 1   .   1   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Processor              3    | .   .   1   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Hackware               3    | .   .   .   1   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Protection             24   | .   .   3   5   5   .   1   2   .   2   .   .   3   .   2   .   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   73   | 2   .   8   1   4   14  3   .   4   .   6   .   17  3   2   .   1   6   2   
    Energy Gun             46   | 1   .   5   .   3   9   3   .   2   .   5   .   13  1   .   .   .   3   1   
    Energy Cannon          3    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
    Ballistic Gun          10   | 1   .   1   1   .   2   .   .   .   .   .   .   4   1   .   .   .   .   .   
    Ballistic Cannon       3    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Launcher               9    | .   .   .   .   .   2   .   .   2   .   1   .   .   1   1   .   1   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Corrupted Parts          11   | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   7   .   
    System Corruption      78   | .   .   .   .   .   .   .   .   .   .   .   .   13  .   .   .   .   65  .   
Parts Lost                 88   | .   .   2   8   8   21  1   .   .   .   7   .   25  1   1   1   5   3   5   
  Power                    14   | .   .   .   1   .   3   1   .   .   .   1   .   5   .   .   .   2   .   1   
  Propulsion               32   | .   .   1   5   1   10  .   .   .   .   2   .   6   1   1   .   2   2   1   
  Utility                  24   | .   .   1   2   5   5   .   .   .   .   2   .   6   .   .   1   .   1   1   
  Weapon                   18   | .   .   .   .   2   3   .   .   .   .   2   .   8   .   .   .   1   .   2   
  Highest Loss Streak      8    | .   .   1   3   5   8   1   .   .   .   3   .   7   1   1   1   4   3   5   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     89   | .   85  96  96  83  86  96  100 100 100 86  85  82  90  93  94  85  83  6   
  Engine                   4    | .   14  6   8   6   5   .   .   .   .   .   .   5   .   .   .   4   8   .   
  Core                     3    | .   .   4   .   .   .   6   7   7   7   7   6   1   6   5   5   .   1   .   
  Treads                   7    | .   28  22  33  4   12  7   7   7   3   .   .   .   .   .   .   .   .   .   
  Leg                      14   | .   .   .   .   9   7   19  23  23  26  25  20  19  24  22  23  14  10  .   
  Device                   15   | .   .   .   8   8   27  25  17  7   7   10  22  15  16  11  19  29  27  .   
  Storage                  6    | .   14  11  9   7   7   7   7   7   7   7   6   2   2   5   5   5   4   .   
  Processor                3    | .   .   9   5   .   4   7   7   7   7   1   .   4   6   4   .   .   .   .   
  Hackware                 3    | .   .   .   3   13  2   .   .   .   .   .   3   6   6   5   5   5   5   5   
  Protection               10   | .   .   19  9   14  .   4   12  23  23  18  13  7   6   10  9   5   4   .   
  Energy Gun               9    | .   14  11  9   8   10  15  15  14  15  13  13  10  6   5   5   5   4   .   
  Ballistic Gun            1    | .   14  7   .   4   2   .   .   .   .   .   .   1   2   .   .   .   .   .   
  Ballistic Cannon         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   5   5   4   .   
  Launcher                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   2   5   5   4   4   .   
Peak Build Rating          80   | 6   6   19  29  34  57  49  49  47  53  53  54  73  73  80  79  76  71  31  
  Average Rating           47   | 4   6   14  25  31  36  47  48  47  50  45  52  56  70  79  77  61  62  6   
  On Entrance              41   | .   6   6   19  21  32  41  48  47  47  53  44  53  73  68  78  76  61  14  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             86   | 13  13  35  44  54  42  47  51  51  53  53  45  63  67  86  86  68  71  .   
  Greatest Support         82   | 40  40  40  82  27  60  45  45  45  70  70  50  70  70  70  70  70  80  3   
  Greatest Overweight (x)  13   | .   .   .   1   2   13  2   1   1   1   .   .   9   1   1   1   1   2   .   
  Average Overweight (x)   .    | .   .   .   .   1   .   1   1   1   .   .   .   .   .   1   .   .   1   .   
Largest Inventory Capacity 15   | 8   8   10  15  15  15  15  15  15  15  15  15  15  8   8   8   8   8   5   
  Average Capacity         11   | 6   8   8   13  15  15  15  15  15  15  15  15  8   6   8   8   8   7   5   
  Most Carried             15   | 1   4   10  15  14  15  15  15  15  15  15  11  12  7   8   8   6   8   4   
  Average Carried          10   | .   1   7   13  11  11  14  14  15  15  11  9   7   5   7   7   4   6   2   
  Final Capacity           15   | 8   8   10  15  15  15  15  15  15  15  15  15  5   8   8   8   8   5   5   
  Final Carried            15   | 1   4   10  15  9   15  14  15  15  15  10  9   5   7   7   6   5   5   2   

 Class Distribution 
--------------------
 63% | Scavenger-Mutant
 23% | Scavenger-Tank
  6% | Derelict-Mutant
  5% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -7/Garrison
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -7/Lower Caves
 Scavenger-Mutant | -7/Lower Caves
  Derelict-Mutant | -7/Zion
  Derelict-Mutant | -6/Proximity Caves
 Scavenger-Mutant | -6/Factory
 Scavenger-Mutant | -6/Garrison
 Scavenger-Mutant | -6/Factory
   Scavenger-Tank | -5/Factory
   Scavenger-Tank | -5/Upper Caves
   Scavenger-Tank | -5/Upper Caves
   Scavenger-Tank | -5/Warlord
           Mutant | -4/Proximity Caves

 Resources                      | -11  -10  -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -4   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Gar  Fac  Low  Low  Zio  Pro  Fac  Gar  Fac  Fac  Upp  Upp  War  Pro  
Matter Collected           4208 | 135  110  408  276  253  464  93   42   125  72   198  40   972  57   163  157  186  418  39   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            6865 | .    129  970  1295 502  787  241  75   43   .    472  91   1421 127  162  124  235  191  .    
  Parts                    274  | .    12   58   60   22   14   14   3    6    .    12   1    40   6    7    1    7    11   .    
Haulers Intercepted        3    | .    .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           4    | .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      20   | .    .    .    .    .    .    .    4    5    .    4    .    .    .    .    1    6    .    .    
  Prevented                10   | .    .    .    .    .    .    .    3    .    .    7    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Mat Mat Fac Gar Fac Low Low Zio Pro Fac Gar Fac Fac Upp Upp War Pro 
Combat Hostiles Destroyed  142  | .   4   15  21  11  16  4   1   6   .   12  2   23  4   3   3   11  6   .   
  Guns                     85   | .   4   14  12  9   10  4   .   2   .   5   1   19  1   2   1   1   .   .   
  Cannons                  17   | .   .   1   9   1   1   .   .   .   .   .   .   .   .   .   2   2   1   .   
  AOE                      26   | .   .   .   .   .   2   .   .   4   .   5   .   .   3   .   .   8   4   .   
Classes Destroyed          15   | .   3   6   3   1   .   .   .   .   .   1   .   1   .   .   .   .   .   .   
  Worker                   6    | .   .   3   1   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   
  Builder                  2    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   3    | .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 4    | .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 2    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  5    | .   1   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  23   | .   2   3   .   .   .   .   .   6   .   1   .   6   .   .   .   5   .   .   
  Grunt                    77   | .   2   8   17  6   9   2   .   .   .   6   1   12  3   2   2   5   2   .   
  Brawler                  2    | .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Duelist                  2    | .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Protector                2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   
  Sentry                   25   | .   .   3   2   1   7   1   1   .   .   1   1   4   1   1   1   1   .   .   
  Hunter                   3    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Programmer               8    | .   .   .   .   3   .   1   .   .   .   1   .   .   .   .   .   .   3   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Best Kill Streak           5    | .   4   5   4   2   4   2   1   3   .   5   1   5   3   3   2   5   4   .   
  Combat Bots Only         5    | .   4   4   4   2   4   2   1   3   .   5   1   5   2   3   2   5   4   .   
Max Kills in Single Turn   4    | .   2   1   1   2   1   1   1   2   .   2   1   1   2   1   1   4   3   .   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   .   1   .   .   2   .   2   .   .   1   .   .   4   3   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -4   
--------                   Run   | Yrd  Mat  Mat  Mat  Fac  Gar  Fac  Low  Low  Zio  Pro  Fac  Gar  Fac  Fac  Upp  Upp  War  Pro  
Hostile Shots Fired        1809  | .    28   82   186  127  486  26   42   28   .    83   32   432  47   12   20   37   81   60   
  Missed                   628   | .    9    24   58   34   189  12   24   9    .    30   11   141  17   2    9    7    32   20   
Damage Taken               16236 | .    160  727  2057 1418 2690 199  98   308  .    1146 194  4120 389  206  258  525  907  834  
  Core                     2448  | .    11   103  252  140  427  .    .    9    .    55   35   392  16   21   .    43   397  547  
  Absorbed by Shields      261   | .    .    .    .    .    9    .    .    .    .    .    .    .    .    .    .    52   200  .    
  Redirected to Shielding  27    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    27   
  Ignored by Resistances   198   | .    .    .    .    .    .    .    .    .    .    .    .    129  .    .    .    32   37   .    
  Regen/Repaired (Parts)   150   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    150  .    
Core Remaining (%)         63    | 100  95   74   54   .    .    .    .    .    .    9    .    .    47   .    .    .    .    .    
Volleys Fired              619   | .    18   66   92   57   65   13   5    9    .    32   7    185  18   10   10   13   14   5    
  Largest                  2     | .    2    2    2    2    2    2    2    2    .    2    2    2    2    2    2    2    2    1    
  Hottest                  160   | .    60   124  124  132  149  110  110  110  .    160  160  160  108  133  133  133  133  50   
Shots Fired                1065  | .    36   133  179  102  124  22   9    14   .    50   14   290  21   12   19   19   17   4    
  Gun                      901   | .    36   132  102  93   117  22   9    9    .    43   14   290  6    10   9    6    3    .    
  Cannon                   119   | .    .    1    77   9    4    .    .    .    .    .    .    .    .    2    9    7    6    4    
  Launcher                 45    | .    .    .    .    .    3    .    .    5    .    7    .    .    15   .    1    6    8    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  227   | .    18   65   12   30   23   .    .    .    .    .    .    52   3    2    9    7    6    .    
  Thermal                  695   | .    18   68   167  72   98   4    .    .    .    7    14   216  3    10   9    6    3    .    
  Explosive                45    | .    .    .    .    .    3    .    .    5    .    7    .    .    15   .    1    6    8    .    
  Electromagnetic          94    | .    .    .    .    .    .    18   9    9    .    36   .    22   .    .    .    .    .    .    
  Entropic                 4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Robot Hit Streak         31    | .    6    10   12   15   19   10   4    5    .    21   12   31   8    12   21   12   8    1    
  Robot Miss Streak        7     | .    4    3    4    3    2    2    1    4    .    5    3    7    2    1    3    2    3    3    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Secondary Targets        13    | .    1    3    1    1    3    .    .    .    .    .    .    4    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    1    1    1    .    .    .    .    .    .    1    .    .    .    .    .    .    
Shots Hit Robots           726   | .    24   79   118  73   92   17   7    6    .    40   13   192  14   11   16   16   7    1    
  Core Hits                400   | .    9    36   53   24   45   11   2    12   .    29   5    92   14   13   10   21   23   1    
  Critical Kills           1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         19    | .    .    5    3    2    4    .    .    .    .    .    .    3    .    .    1    .    .    1    
    Burn                   15    | .    .    5    2    1    4    .    .    .    .    .    .    3    .    .    .    .    .    .    
    Meltdown               1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Blast                  2     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Sunder                 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           20093 | .    287  1130 2281 1418 2264 388  120  497  .    1677 269  4823 820  358  554  1484 1495 228  
  Guns                     12617 | .    287  1105 1184 1304 1663 353  120  70   .    616  269  4821 107  284  236  143  55   .    
  Cannons                  1911  | .    .    21   1049 110  68   .    .    .    .    .    .    .    .    32   173  161  69   228  
  Explosions               5419  | .    .    .    .    .    522  .    .    427  .    1061 .    .    713  .    145  1180 1371 .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  146   | .    .    4    48   4    11   35   .    .    .    .    .    2    .    42   .    .    .    .    
  Kinetic                  3051  | .    154  529  151  427  295  .    .    .    .    .    .    1026 34   32   173  161  69   .    
  Thermal                  10177 | .    133  597  2082 987  1436 107  .    .    .    212  269  3563 73   284  236  143  55   .    
  Explosive                5309  | .    .    .    .    .    522  .    .    427  .    951  .    .    713  .    145  1180 1371 .    
  Electromagnetic          1182  | .    .    .    .    .    .    246  120  70   .    514  .    232  .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Entropic                 228   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    228  
Highest Corruption         69    | .    .    1    2    3    6    6    6    6    6    10   1    14   14   .    .    .    69   69   
  Average Corruption       7     | .    .    1    1    2    5    6    6    6    6    8    1    11   14   .    .    .    16   69   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  253   | .    .    1    12   5    41   12   31   15   2    18   1    82   7    .    .    .    10   16   
    Message Errors         57    | .    .    .    5    .    7    3    7    8    .    4    .    19   .    .    .    .    2    2    
    Matter Fused           57    | .    .    .    2    1    8    4    3    3    1    5    .    23   2    .    .    .    4    1    
    Heat Flow Errors       31    | .    .    .    3    1    6    1    6    .    1    1    1    9    .    .    .    .    2    .    
    Energy Discharges      30    | .    .    .    .    2    7    1    4    1    .    3    .    11   1    .    .    .    .    .    
    Parts Rejected         5     | .    .    .    .    1    1    1    .    .    .    .    .    .    1    .    .    .    1    .    
    Parts Fused            2     | .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      32    | .    .    .    .    .    5    2    7    2    .    4    .    8    1    .    .    .    .    3    
    Data Loss (major)      10    | .    .    .    1    .    2    .    2    .    .    .    .    3    1    .    .    .    .    1    
    Misfires               5     | .    .    1    1    .    1    .    .    1    .    .    .    1    .    .    .    .    .    .    
    Alerts                 4     | .    .    .    .    .    2    .    .    .    .    .    .    1    1    .    .    .    .    .    
    Misdirections          10    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    8    
    Weapon Failures        10    | .    .    .    .    .    1    .    1    .    .    1    .    6    .    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            196   | .    .    .    73   .    5    .    .    2    .    30   .    .    9    .    48   .    29   .    
  Projectiles              42    | .    .    .    8    .    5    .    .    .    .    .    .    .    .    .    .    .    29   .    
  Explosions               154   | .    .    .    65   .    .    .    .    2    .    30   .    .    9    .    48   .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 5     | .    .    .    .    1    1    1    .    .    .    .    .    .    .    1    .    .    1    .    
  Impact                   2     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    
  Kinetic                  3     | .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      272   | .    .    .    98   .    20   .    .    27   .    37   .    1    .    .    8    14   67   .    
  Shots                    9     | .    .    .    1    .    1    .    .    1    .    1    .    .    .    .    1    1    3    .    
  Rammed                   10    | .    .    1    5    1    2    .    .    .    .    .    .    1    .    .    .    .    .    .    
Targets Rammed             21    | .    .    1    7    1    2    4    .    .    .    .    .    1    .    5    .    .    .    .    
  Kicked                   9     | .    .    .    .    .    .    4    .    .    .    .    .    .    .    5    .    .    .    .    
  Crushed                  2     | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        433   | .    36   357  433  368  224  84   254  .    162  108  236  324  99   21   4    .    182  1    
  Average Temperature      106   | .    26   117  128  130  91   43   105  .    91   24   126  58   51   9    4    .    81   1    
  Received Heat Transfer   5442  | .    36   294  1008 498  916  51   .    .    .    312  60   1533 138  81   81   155  86   193  
  Effects                  14    | .    .    7    4    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Shutdowns              2     | .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           4     | .    .    3    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Interference           5     | .    .    3    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Short Circuit          2     | .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Damage (minor)         1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           3     | .    .    .    .    .    .    .    1    .    .    2    .    .    .    .    .    .    .    .    
  Combat Hostiles          3     | .    .    .    .    .    .    .    1    .    .    2    .    .    .    .    .    .    .    .    
  Parts Fried              7     | .    .    .    .    .    .    .    2    .    .    4    .    1    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              11    | .    .    .    1    1    3    .    .    .    .    .    1    4    .    1    .    .    .    .    
  Combat Hostiles          10    | .    .    .    .    1    3    .    .    .    .    .    1    4    .    1    .    .    .    .    
  Parts Melted             38    | .    .    2    9    4    7    2    .    .    .    2    2    8    .    .    1    1    .    .    
  Heat Transferred         21772 | .    300  1815 4292 1924 3439 200  .    .    .    300  600  7102 175  650  550  325  100  .    
Parts Sabotaged            9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -4   
-------                    Run  | Yrd  Mat  Mat  Mat  Fac  Gar  Fac  Low  Low  Zio  Pro  Fac  Gar  Fac  Fac  Upp  Upp  War  Pro  
Peak Influence             1226 | .    194  569  781  398  963  620  .    .    .    .    103  1226 902  456  .    .    .    .    
  Initial                  643  | .    .    81   194  352  202  505  .    .    .    .    28   72   643  441  .    .    .    .    
  Average                  432  | .    104  349  284  313  672  525  .    .    .    .    50   483  802  385  .    .    .    .    
Maximum Alert Level        4    | .    .    2    3    1    3    2    .    .    .    .    .    4    3    2    .    .    .    .    
  Low Security (%)         24   | 100  100  22   41   9    .    .    .    .    .    .    100  40   .    .    .    .    .    .    
  Level 1                  28   | .    .    25   37   90   14   .    .    .    .    .    .    8    .    53   .    .    .    .    
  Level 2                  29   | .    .    52   18   .    41   100  .    .    .    .    .    18   15   46   .    .    .    .    
  Level 3                  15   | .    .    .    2    .    43   .    .    .    .    .    .    22   84   .    .    .    .    .    
  Level 4                  2    | .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          24   | .    1    3    8    6    .    1    .    .    .    1    1    .    .    2    .    .    .    1    
  Investigation            8    | .    1    1    3    2    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Extermination            2    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Reinforcement            7    | .    .    2    4    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Assault                  3    | .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    
  Garrison                 4    | .    .    .    .    3    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  
---------                  Run  | Yrd Mat Mat Mat Fac Gar Fac Low Low Zio Pro Fac Gar Fac Fac Upp Upp War Pro 
Distress Signals           6    | .   .   2   2   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              248  | .   7   32  40  11  23  4   1   6   .   17  4   36  5   4   4   11  27  16  
  Peak Tracking Total      12   | .   3   5   8   2   4   2   1   3   .   7   2   8   3   4   3   5   11  12  
  Tactical Retreats        22   | .   .   1   3   .   1   .   .   .   .   4   .   5   .   1   .   .   3   4   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Mat Mat Fac Gar Fac Low Low Zio Pro Fac Gar Fac Fac Upp Upp War Pro 
Traps Triggered            13   | .   .   1   4   1   4   1   .   .   .   .   .   2   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                27   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   27  .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  
----------                 Run  | Yrd Mat Mat Mat Fac Gar Fac Low Low Zio Pro Fac Gar Fac Fac Upp Upp War Pro 
Machines Disabled          20   | .   .   1   2   .   5   .   .   .   .   1   .   8   3   .   .   .   .   .   
  Max in Single Turn       2    | .   .   1   1   .   1   .   .   .   .   1   .   1   2   .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Relay           10   | .   .   .   .   .   4   .   .   .   .   .   .   6   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  
---------                  Run  | Yrd Mat Mat Mat Fac Gar Fac Low Low Zio Pro Fac Gar Fac Fac Upp Upp War Pro 
Machines Accessed          30   | .   2   3   8   3   1   1   .   .   .   .   1   3   .   2   .   1   5   .   
  Terminals                17   | .   1   2   7   2   1   .   .   .   .   .   .   3   .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
Total Hacks                61   | .   6   9   17  5   1   2   .   .   .   .   1   6   .   4   .   1   9   .   
  Successful               32   | .   5   4   5   1   1   .   .   .   .   .   1   2   .   3   .   1   9   .   
  Failed                   29   | .   1   5   12  4   .   2   .   .   .   .   .   4   .   1   .   .   .   .   
    Catastrophic           5    | .   .   1   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   28   | .   3   6   13  4   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Terminals                40   | .   3   8   16  4   1   .   .   .   .   .   .   6   .   2   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          6    | .   3   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   1   .   2   .   .   .   .   1   .   .   .   .   .   .   .   
Terminal Hacks             20   | .   2   3   1   .   1   .   .   .   .   .   .   2   .   1   .   1   9   .   
  Record                   7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   
  Robot Analysis           2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                4    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   2   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Security Status          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Transport Status         2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Registry        1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Patrol Navigation        1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Refit                    1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Retrieve Matter          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Unlock Access            2    | .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Unauthorized Hacks         6    | .   1   .   4   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Terminals                4    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Botnet                 4    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         17   | .   .   2   6   3   1   1   .   .   .   .   .   3   .   1   .   .   .   .   
  Full Trace Events        4    | .   .   1   1   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   15   | .   .   .   .   .   .   .   .   .   15  .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  
------------               Run  | Yrd Mat Mat Mat Fac Gar Fac Low Low Zio Pro Fac Gar Fac Fac Upp Upp War Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    43   | .   .   .   .   3   16  .   .   .   .   .   .   24  .   .   .   .   .   .   
  Machine Destruction      40   | .   .   .   .   .   16  .   .   .   .   .   .   24  .   .   .   .   .   .   
  Programmers              3    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             9    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   5   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -4   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Gar  Fac  Low  Low  Zio  Pro  Fac  Gar  Fac  Fac  Upp  Upp  War  Pro  
Total Allies               11   | .    .    .    .    .    2    .    .    .    .    .    .    4    .    .    .    .    5    .    
  Largest Group            5    | .    .    .    .    .    2    .    .    .    .    .    .    2    .    .    .    .    5    .    
  Highest-Rated Group      263  | .    .    .    .    .    160  .    .    .    .    .    .    97   .    .    .    .    263  .    
  Highest-Rated Ally       85   | .    .    .    .    .    80   .    .    .    .    .    .    85   .    .    .    .    65   .    
Warlord Squad Rendezvous   2    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    
  Ranger                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Pyro                     1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               62   | .    .    .    .    .    29   .    .    .    .    .    .    23   .    .    .    .    10   .    
  Total Damage             2747 | .    .    .    .    .    1376 .    .    .    .    .    .    1072 .    .    .    .    299  .    
  Kills                    18   | .    .    .    .    .    7    .    .    .    .    .    .    7    .    .    .    .    4    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Mat Mat Fac Gar Fac Low Low Zio Pro Fac Gar Fac Fac Upp Upp War Pro 
Robot Analysis Total       2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    7    | .   .   .   .   .   .   .   .   1   3   1   .   .   .   .   .   .   .   2   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -4   
-------------              Run   | Yrd  Mat  Mat  Mat  Fac  Gar  Fac  Low  Low  Zio  Pro  Fac  Gar  Fac  Fac  Upp  Upp  War  Pro  
Turns Passed               15592 | 61   179  787  1390 898  1566 412  1365 565  1330 556  186  2084 135  867  348  751  1968 144  
Spaces Moved               7653  | 33   75   321  647  263  646  181  708  283  878  356  118  956  62   418  187  393  866  262  
  Core                     387   | 1    .    .    .    .    5    .    .    .    .    .    .    1    .    .    .    .    118  262  
  Treads                   1734  | 32   75   321  647  156  461  .    .    .    .    .    .    38   .    .    .    .    4    .    
  Legs                     5379  | .    .    .    .    107  180  181  708  283  878  356  118  764  62   418  187  393  744  .    
  Wheels                   153   | .    .    .    .    .    .    .    .    .    .    .    .    153  .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  155  195  110  190  190  190  120  126  126  95   120  190  120  120  50   50   
  Average Speed            169   | 156  160  160  161  269  198  193  190  190  150  127  126  130  124  190  167  177  214  50   
  Slowest Speed            700   | 160  160  160  240  320  700  260  190  190  190  133  126  500  190  190  190  190  260  50   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       39    | 4    18   39   65   8    71   6    82   47   81   47   4    74   3    6    43   48   78   25   
  Regions Visited          18
    Branch Regions         8
  Pre-discovered Areas     4     | .    1    .    1    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        3     | .    .    .    .    1    .    .    .    .    .    .    1    .    .    1    .    .    .    .    
  Unknown Exits Taken      13    | 1    1    1    1    .    .    1    1    1    1    1    .    .    1    .    1    1    1    .    
Scrap Searched             11    | .    .    .    .    .    .    .    2    1    4    2    .    .    .    .    .    .    .    2    
Spaces Dug                 87    | .    .    .    .    .    .    .    .    .    .    .    .    .    26   .    .    .    61   .    
Terrain Destroyed          496   | .    .    .    34   1    28   .    .    51   .    85   .    4    115  1    14   82   80   1    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               16    | .    .    .    .    1    2    .    .    .    .    .    .    4    .    1    3    2    2    1    
  AOE                      480   | .    .    .    34   .    26   .    .    51   .    85   .    .    115  .    11   80   78   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -4   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Gar  Fac  Low  Low  Zio  Pro  Fac  Gar  Fac  Fac  Upp  Upp  War  Pro  
Total                      9100 | 40   97   468  814  346  791  215  719  295  892  400  138  1476 92   471  199  424  953  270  
  Wait                     351  | .    2    38   27   2    7    7    .    .    .    4    7    203  4    19   .    14   17   .    
  Move                     7635 | 32   74   320  646  262  645  180  707  282  877  355  117  955  61   417  186  392  865  262  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  75   | 2    1    14   11   4    14   2    3    .    2    .    1    10   3    5    .    1    2    .    
  Fast Attach              69   | 5    .    1    7    4    15   3    .    .    .    .    1    21   1    1    .    .    10   .    
  Attach                   50   | 1    .    3    3    10   6    1    .    .    .    5    2    8    1    2    2    2    1    3    
  Detach                   5    | .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    3    .    
  Swap                     125  | .    2    14   11   4    14   3    2    4    6    4    1    36   4    8    1    2    9    .    
  Drop                     85   | .    .    11   10   2    9    2    2    .    7    .    1    28   .    4    .    .    9    .    
  Fire                     619  | .    18   66   92   57   65   13   5    9    .    32   7    185  18   10   10   13   14   5    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      2    | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
  Kick                     9    | .    .    .    .    .    .    4    .    .    .    .    .    .    .    5    .    .    .    .    
  Crush                    11   | .    .    1    7    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            30   | .    .    .    .    .    14   .    .    .    .    .    .    16   .    .    .    .    .    .    
  Rewire                   34   | .    .    .    .    .    .    .    .    .    .    .    .    11   .    .    .    .    23   .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-7/Garrison (discovered 3 exits: *Fac x3)
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Zion
-6/Proximity Caves
-6/Factory
-6/Garrison (discovered 3 exits: [*Fac x3])
-6/Factory
-5/Factory (discovered 2 exits: *Upp x2)
-5/Upper Caves
-5/Upper Caves
-5/Warlord
-4/Proximity Caves

 History 
---------
  Turn | Location           | Event
    22 | -11/Scrapyard      | Discovered new exit (range 16)
    62 | -11/Scrapyard      | Entered Materials
   226 | -10/Materials      | Discovered new exit (range 3)
   241 | -10/Materials      | Entered another Materials area
   241 | -9/Materials       | Evolved 2 slots: Utility x2
   301 | -9/Materials       | Build established: Mutant
   693 | -9/Materials       | Discovered new exit (range 15)
   763 | -9/Materials       | Build established: Scavenger-Mutant
   911 | -9/Materials       | Discovered new exit (range 18)
  1028 | -9/Materials       | Entered another Materials area
  1028 | -8/Materials       | Evolved 2 slots: Propulsion x2
  1433 | -8/Materials       | Discovered new exit (range 17)
  1554 | -8/Materials       | Met 7R-MNS
  1944 | -8/Materials       | Discovered new exit (range 14)
  2244 | -8/Materials       | Lost 3 parts (2n1u)
  2336 | -8/Materials       | Discovered new exit (range 7)
  2418 | -8/Materials       | Entered Factory
  2418 | -7/Factory         | Evolved 2 slots: Utility x2
  2419 | -7/Factory         | Caught up to 7R-MNS
  3005 | -7/Factory         | Garrison activated, responded to threat
  3266 | -7/Factory         | Lost 5 parts (4u1w)
  3314 | -7/Factory         | Identified exit to Garrison
  3316 | -7/Factory         | Entered Garrison
  3374 | -7/Garrison        | Triggered checkpoint
  3417 | -7/Garrison        | Garrison Relay disabled
  3440 | -7/Garrison        | Found embedded Infiltrators
  3524 | -7/Garrison        | Triggered checkpoint
  3530 | -7/Garrison        | Triggered checkpoint
  3616 | -7/Garrison        | Triggered checkpoint
  3752 | -7/Garrison        | Triggered checkpoint
  3780 | -7/Garrison        | Garrison Relay disabled
  3836 | -7/Garrison        | Discovered new exit (range 12)
  3846 | -7/Garrison        | Lost 5 parts (2n2u1w)
  4162 | -7/Garrison        | Discovered new exit (range 14)
  4234 | -7/Garrison        | Garrison Relay disabled
  4344 | -7/Garrison        | Triggered checkpoint
  4360 | -7/Garrison        | Core integrity fell below 50%
  4509 | -7/Garrison        | Discovered new exit (range 10)
  4530 | -7/Garrison        | Triggered checkpoint
  4560 | -7/Garrison        | Core integrity fell below 20%
  4590 | -7/Garrison        | Lost 8 parts (2p4n1u1w)
  4596 | -7/Garrison        | Garrison Relay disabled
  4882 | -7/Garrison        | Entered Factory
  5255 | -7/Factory         | Discovered new exit (range 13)
  5294 | -7/Factory         | Entered Lower Caves
  5301 | -7/Lower Caves     | Met a Warlord Commander
  5302 | -7/Lower Caves     | Learned location of Warlord (-5)
  5303 | -7/Lower Caves     | Warlord Commander delivered Encrypted Comm Array
  5304 | -7/Lower Caves     | Found Encrypted Comm Array
  5431 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  6540 | -7/Lower Caves     | Encountered a Warlord checkpoint
  6638 | -7/Lower Caves     | Discovered new exit (range 12)
  6659 | -7/Lower Caves     | Entered another Lower Caves area
  7027 | -7/Lower Caves     | Learned Factory stockpile data
  7207 | -7/Lower Caves     | Discovered new exit (range 10)
  7224 | -7/Lower Caves     | Entered Zion
  7281 | -7/Zion            | System corruption cleaned by Quarantine Array
  7527 | -7/Zion            | Acquired unknown access codes intercepted by a Zionite
  7789 | -7/Zion            | Learned Factory emergency access door positions
  8039 | -7/Zion            | Learned Factory garrison access intel
  8177 | -7/Zion            | Build established: Derelict-Mutant
  8541 | -7/Zion            | Discovered new exit (range 11)
  8554 | -7/Zion            | Entered Proximity Caves
  8585 | -6/Proximity Caves | Learned Factory interactive machine intel
  8621 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
  8679 | -6/Proximity Caves | System corruption reached 10%
  8841 | -6/Proximity Caves | Lost 3 parts (1n1u1w)
  9097 | -6/Proximity Caves | Discovered new exit (range 11)
  9110 | -6/Proximity Caves | Entered Factory
  9110 | -6/Factory         | Evolved 2 slots: Power x1, Utility x1
  9113 | -6/Factory         | Loaded intel: 52 interactive machine locations
  9114 | -6/Factory         | Loaded intel: 4 garrison access locations
  9133 | -6/Factory         | Joined by Warlord Pyro squad
  9173 | -6/Factory         | Build established: Scavenger-Mutant
  9222 | -6/Factory         | Garrison activated, responded to threat
  9288 | -6/Factory         | Identified exit to Garrison
  9296 | -6/Factory         | Entered Garrison
  9364 | -6/Garrison        | Triggered checkpoint
  9404 | -6/Garrison        | Lost 3 parts (1p2n)
  9480 | -6/Garrison        | Garrison Relay disabled
  9586 | -6/Garrison        | Triggered checkpoint
  9731 | -6/Garrison        | Spotted B-75 Beast
  9775 | -6/Garrison        | Destroyed B-75 Beast
  9785 | -6/Garrison        | System corruption reached 10%
  9795 | -6/Garrison        | Lost 6 parts (1p2n2u1w)
  9805 | -6/Garrison        | Rewired B-75 Beast
 10167 | -6/Garrison        | Lost 7 parts (1p1n1u4w)
 10250 | -6/Garrison        | Triggered checkpoint
 10331 | -6/Garrison        | Triggered checkpoint
 10396 | -6/Garrison        | Lost 4 parts (2p1u1w)
 10492 | -6/Garrison        | Triggered checkpoint
 10596 | -6/Garrison        | Discovered new exit (range 8)
 10729 | -6/Garrison        | Garrison Relay disabled
 10810 | -6/Garrison        | Garrison Relay disabled
 10813 | -6/Garrison        | Garrison Relay disabled
 10845 | -6/Garrison        | Discovered new exit (range 31)
 10845 | -6/Garrison        | Discovered new exit (range 52)
 10845 | -6/Garrison        | Discovered new exit (range 23)
 10848 | -6/Garrison        | Triggered checkpoint
 10984 | -6/Garrison        | Garrison Relay disabled
 11293 | -6/Garrison        | Core integrity fell below 50%
 11356 | -6/Garrison        | Garrison Relay disabled
 11380 | -6/Garrison        | Entered Factory
 11486 | -6/Factory         | Discovered new exit (range 5)
 11515 | -6/Factory         | Entered another Factory area
 11515 | -5/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 11655 | -5/Factory         | Discovered new exit (range 6)
 11797 | -5/Factory         | Build established: Scavenger-Tank
 12157 | -5/Factory         | Joined by Warlord Ranger squad
 12250 | -5/Factory         | Identified exit to Upper Caves
 12382 | -5/Factory         | Entered Upper Caves
 12384 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 12447 | -5/Upper Caves     | Encountered a Warlord checkpoint
 12723 | -5/Upper Caves     | Discovered new exit (range 5)
 12730 | -5/Upper Caves     | Entered another Upper Caves area
 12773 | -5/Upper Caves     | Lost 4 parts (2p1n1w)
 13405 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 13465 | -5/Upper Caves     | Discovered new exit (range 10)
 13481 | -5/Upper Caves     | Entered Warlord
 13937 | -5/Warlord         | Opened side exit
 13986 | -5/Warlord         | Discovered new exit (range 10)
 14400 | -5/Warlord         | Visited the Vortex Lab
 14406 | -5/Warlord         | Warlord's base attacked by MAIN.C
 14438 | -5/Warlord         | Found Prototype Energy Cannon
 14438 | -5/Warlord         | Identified Vortex Cannon
 14457 | -5/Warlord         | Found Vortex Cannon
 14463 | -5/Warlord         | Found Prototype Energy Gun
 14463 | -5/Warlord         | Identified Vortex Shotgun
 14474 | -5/Warlord         | Found Vortex Cannon
 14756 | -5/Warlord         | Warlord forces counterattacked
 15081 | -5/Warlord         | Warlord base infiltrated, sounded retreat
 15310 | -5/Warlord         | Spotted Executioner
 15325 | -5/Warlord         | Lost 3 allies
 15348 | -5/Warlord         | Lost 3 parts (2n1u)
 15378 | -5/Warlord         | System corruption reached 10%
 15388 | -5/Warlord         | System corruption reached 30%
 15433 | -5/Warlord         | Spotted Striker
 15437 | -5/Warlord         | Spotted Executioner
 15449 | -5/Warlord         | Entered Proximity Caves
 15453 | -4/Proximity Caves | Core integrity fell below 50%
 15492 | -4/Proximity Caves | Lost 5 parts (1p1n1u2w)
 15497 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost
 15523 | -4/Proximity Caves | Learned location of 1 exit from Research
 15569 | -4/Proximity Caves | Core integrity fell below 20%
 15593 | -4/Proximity Caves | Destroyed by G-67 Veteran with Field Laser

 Last Messages 
---------------
15512_ SR 2ZXVFZOK AQMQG7Y/W:ZA
15521_ Searching scrap...
15521_ Found Actuator Array.
15521_ Found Unknown Storage.
15521_ Found Beamcaster.
15521_ Found 31 Matter.
15523_ Acquired derelict log, extracted data.
Data stored: Research exits (x1).
15532_ System corrupted: Matter fused (-7).
15537_ Acquired derelict log, extracted data.
Data stored: Armory entrances (x1).
15547_ System corrupted: Substantial component
  data lost.
15575_ Critical hit (Burn: +50).
15593_ C-30 ARC bursts open, deploying its
  payload.
15593_ G-73 Enforcer unfolds itself.
15593_ G-67 Veteran unfolds itself. <x3>
15593_ M-36 Artificer unfolds itself.
15593_ Critical hit (Burn: +37).

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????##??????????????????????????????????????????? |
| ?#### #?????????####??????????#####??????????????? |
| ##    ##???????##   #??????????    ##????????????? |
|        #??????##     ???????????#   ####?????????? |
|    #####?????##      #???????????#     #?????????? |
|  ###????????##        ######?????##   ##?????????? |
|  #??????????#              ##?????#   #??????????? |
|  ##########???              #######   ###????????? |
|           ##?????#        m             #????????? |
|            ##??###?#     ggg           ##????????? |
|  ######     #### ####    @%#### ###  ###?????????? |
| ##????#      ##   ####   g##?##      ##??????????? |
| #?????#               ]   #??#        #??????????? |
| ??????##              %   #??##         ?????????? |
| ###????####        ## ##  #???##          ???????? |
|   ######??#        ## ##  ###??##  ##  ##   ?????? |
|        #??## !    ### ##    #???# ######??    ???? |
|        #???##%!  ##?# ##    #???###????????  #  ?? |
|    ##  ##???#    #??#       #??????????????? #??"" |
| #####   #??     ##??####   ##????????????????#???? |
| ??###   ##      #??????#   ##????????????????????? |
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| ?#     #?#  ##  ####????#  ##????????????????????? |
| ?#     #?#  ##  ##  ###?#  #?????????????????????? |
| ##    ##?#  ##  #      ##  #?????????????????????? |
| #   ###??#  ##          #  #?????????????????????? |
| #  ##????#  #           #  ###???????????????????? |
| #  #######                   ##??????????????????? |
| #                             #??????????????????? |
|                    "          #??????????????????? |
|   ##       "       "         ##??????????????????? |
|  ##     """"      " "      ###???????????????????? |
|  ##       "   "  """      ##?????????????????????? |
|           "  ""           ##?????????????????????? |
|               "            ###???????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           116
Energy Generation          37
Energy Capacity            555
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           16
Terrain Scan Density       10
Armor Coverage             825
Resistance: TH             30
Weapon Shielding           66
Phase Shifting             5
Evasion (%)                55
Targeting Accuracy         8
Recoil Reduction           4
Particle Charging          20
Offensive Hacking          20

 Item Schematics 
-----------------
  Imp. Hardlight Generator | -7/Zion | Archive
 System Restoration Module | -7/Zion | Archive
   Proton Missile Launcher | -7/Zion | Archive
           Power Amplifier | -7/Zion | Archive
  Imp. Transmission Jammer | -7/Zion | Archive
                     Spear | -7/Zion | Archive
        Imp. Medium Treads | -7/Zion | Archive
            Kinecellerator | -7/Zion | Archive
          Hyp. Gauss Rifle | -7/Zion | Archive
            Microactuators | -7/Zion | Archive
  Imp. Heavy Armor Plating | -7/Zion | Archive
  Armor Integrity Analyzer | -7/Zion | Archive
        Enh. Optical Array | -7/Zion | Archive
  Hrd. Heavy Armor Plating | -7/Zion | Archive
        Lrn. Proton Cannon | -7/Zion | Archive

 Robot Schematics 
------------------
   S-27 Virus | -7/Zion | Archive
 G-47 Trooper | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Charge!!!

 Challenges 
------------
None

 Game 
------
Seed              MassPlasmaLegs
  Manual?         0
Play Time         01:37:19
  Cumulative      94.0 hours
  Start           2025.03.29 @ 13:41:43
  End             2025.03.29 @ 17:00:04
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          65
  Rogue           65
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             42
Gallery%          60
Achievement%      49
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 68eff286-9d18-49ba-94bc-0b6baa72a8f9