Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.13 @ 09:27:29 Player: Henry Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (25) 125 Value Destroyed (850) 850 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (-10) -10 TOTAL SCORE: 2705 Bonus ------- Friendly Fire -10 Cogmind --------- Core Integrity 291/400 Matter 12/300 Energy 97/100 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg > --- UTILITY (2) ------ Hacking Drone Bay (1/1) > --- WEAPON (2) ------- Heavy Missile Launcher > --- INVENTORY (5) ---- Aluminum Leg Aluminum Leg Compact Wheel Slug Cannon Bore Cannon Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Small Storage Unit Hacking Drone Bay > --- WEAPON ----------- Bore Cannon Bore Cannon > --- INVENTORY -------- Aluminum Leg Aluminum Leg Aluminum Leg Compact Wheel Assault Rifle Assault Rifle Assault Rifle Heavy Missile Launcher [Rating: 28] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Utility Small Storage Unit Device Hacking Drone Bay Storage Small Storage Unit Weapon Light Assault Rifle Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Bore Cannon Launcher Heavy Missile Launcher Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 2 | . . . 2 . . . Utility . | . . . . . . . Weapon . | . . . . . . . Parts Attached 24 | 7 2 5 4 . 5 1 Power 2 | 1 . 1 . . . . Engine 2 | 1 . 1 . . . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 10 | 2 . 3 4 . . 1 Treads . | . . . . . . . Leg 7 | . . 2 4 . . 1 Wheel 3 | 2 . 1 . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 3 | 2 . . . . 1 . Device 2 | 1 . . . . 1 . Storage 1 | 1 . . . . . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 9 | 2 2 1 . . 4 . Energy Gun 2 | 2 . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 3 | . 2 1 . . . . Ballistic Cannon 2 | . . . . . 2 . Launcher 2 | . . . . . 2 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . . . 2 . Parts Lost 12 | . . 5 . . . 7 Power 2 | . . 1 . . . 1 Propulsion 5 | . . 2 . . . 3 Utility 2 | . . 1 . . . 1 Weapon 3 | . . 1 . . . 2 Highest Loss Streak 5 | . . 2 . . . 5 To Critical Strikes . | . . . . . . . Average Backups 6 | 3 7 7 6 8 7 5 Power . | . 1 . . . . . Propulsion 3 | 1 5 5 3 4 4 3 Utility . | . . . . . . . Weapon 2 | . 1 . 2 4 3 2 Tool/Special . | . . . . . . . Unused Backups 7 | . . . . . 4 3 Power . | . . . . . . . Propulsion 1 | . . . . . . 1 Utility . | . . . . . . . Weapon 6 | . . . . . 4 2 Tool/Special . | . . . . . . . Average Slot Usage (%) 88 | . 97 87 87 88 94 77 Engine 9 | . 14 13 11 11 11 4 Leg 37 | . . 7 43 44 44 43 Wheel 3 | . 28 19 . . . . Device 7 | . 14 4 . . 6 11 Storage 9 | . 14 14 11 11 11 3 Ballistic Gun 15 | . 10 28 22 22 19 . Ballistic Cannon 2 | . . . . . 1 8 Launcher 1 | . . . . . . 7 Peak Build Rating 28 | 9 9 9 10 10 28 28 Average Rating 15 | 5 8 6 8 10 16 22 On Entrance 10 | . 9 9 6 10 10 28 Naked Turns . | . . . . . . . Heaviest Build 27 | 15 15 13 11 11 27 27 Greatest Support 45 | 26 26 32 45 45 45 45 Greatest Overweight (x) . | . . . . . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 5 Most Carried 8 | 6 8 8 8 8 8 7 Average Carried 6 | 3 7 7 6 8 7 5 Final Capacity 8 | 8 8 8 8 8 8 5 Final Carried 8 | 6 8 5 8 8 7 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 711 | 270 28 84 104 . 50 175 Remotely . | . . . . . . . Salvage Created 841 | 112 50 218 176 . . 285 Parts 42 | 10 4 12 3 . . 13 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | 1 . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 12 | . . . . . 2 10 Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 20 | . 3 5 2 . . 10 Guns 10 | . 3 5 2 . . . Cannons 3 | . . . . . . 3 AOE 7 | . . . . . . 7 Classes Destroyed 6 | 2 1 1 . . . 2 Tunneler 3 | 3 . . . . . . Recycler 2 | 1 . . 1 . . . Swarmer 4 | . 3 . . . . 1 Grunt 14 | . . 5 2 . . 7 Sentry 1 | . . . . . . 1 Behemoth 1 | . . . . . . 1 Best Kill Streak 6 | 3 3 2 3 . . 6 Combat Bots Only 6 | . 3 2 2 . . 6 Max Kills in Single Turn 2 | 1 2 1 1 . . 2 Gunslinging 1 | . 1 . . . . . Exploded 2 | . . . . . . 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 167 | . 22 37 11 . . 97 Missed 54 | . 4 6 4 . . 40 Hits 113 | . 18 31 7 . . 57 Melee 1 | . . . . . . 1 Projectile 112 | . 18 31 7 . . 56 Critical Strikes 4 | . . . . . . 4 Damage Taken 1783 | . 207 422 88 . . 1066 Core 268 | . 91 68 . . . 109 Absorbed by Shields . | . . . . . . . Core Remaining (%) 68 | 100 . 36 . . . . Volleys Fired 95 | 9 11 27 16 . . 32 Largest 2 | 2 2 2 2 . . 2 Hottest 100 | 100 100 40 40 . . 96 Shots Fired 175 | 18 22 54 32 . . 49 Gun 126 | 18 22 54 32 . . . Cannon 34 | . . . . . . 34 Launcher 15 | . . . . . . 15 Special . | . . . . . . . Kinetic 128 | . 8 54 32 . . 34 Thermal 32 | 18 14 . . . . . Explosive 15 | . . . . . . 15 Electromagnetic . | . . . . . . . Robot Hit Streak 8 | 7 4 5 8 . . 4 Robot Miss Streak 5 | 2 3 3 5 . . 3 Penetration Max 1 | . . . . . . 1 Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 100 | 11 13 32 19 . . 25 Core Hits 52 | 5 5 15 7 . . 20 Critical Kills 2 | . . . . . . 2 Critical Parts Destroyed 3 | . . . . . . 3 Critical Strikes 10 | 1 2 . . . . 7 Burn 3 | 1 2 . . . . . Destroy 7 | . . . . . . 7 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2384 | 136 156 270 218 . . 1604 Guns 780 | 136 156 270 218 . . . Cannons 421 | . . . . . . 421 Explosions 1183 | . . . . . . 1183 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 950 | . 41 270 218 . . 421 Thermal 251 | 136 115 . . . . . Explosive 1183 | . . . . . . 1183 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 39 | . . . . . . 39 Projectiles . | . . . . . . . Explosions 39 | . . . . . . 39 Melee . | . . . . . . . Knockbacks 4 | . . . . . . 4 Impact . | . . . . . . . Kinetic 4 | . . . . . . 4 Secondary . | . . . . . . . Self-Inflicted Damage 22 | . . . . . . 22 Shots 1 | . . . . . . 1 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 442 | 195 195 18 6 . . 442 Average Temperature 108 | 78 112 8 3 . . 168 Received Heat Transfer 610 | . . 237 48 . . 325 Effects 3 | . . . . . . 3 Shutdowns 1 | . . . . . . 1 Interference 2 | . . . . . . 2 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | 1 . . . . . . Heat Transferred 962 | 481 481 . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 70 | 15 70 50 45 5 . . Initial 15 | . 3 15 7 5 . . Average 17 | 3 31 20 12 5 . . Influence Increases 495 | 20 70 130 55 . . 220 Destroy 0b10 Robot/C 400 | . 60 100 40 . . 200 Destroy 0b10 Robot/NC 25 | 20 . . 5 . . . Destroy Leader 70 | . 10 30 10 . . 20 Influence Decreases 403 | 15 35 150 60 10 5 128 Entered New Map 55 | . 2 25 13 10 5 . Time Decay 298 | 15 33 95 47 . . 108 Lost Part 50 | . . 30 . . . 20 Squads Dispatched 2 | . . 1 1 . . . Investigation 2 | . . 1 1 . . . Extermination . | . . . . . . . Reinforcement . | . . . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals . | . . . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 28 | . 4 6 7 . . 11 Peak Tracking Total 5 | . 3 2 4 . . 5 Tactical Retreats . | . . . . . . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered 3 | . 3 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 1 | . . 1 . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 1 | . . 1 . . . . Successful 1 | . . 1 . . . . Failed . | . . . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 1 | . . 1 . . . . Open Door 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections . | . . . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 15 | . . . . . 15 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders 1 | . . . . . 1 . RETURN 1 | . . . . . 1 . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Active Infowar (turns) 167 | 4 104 59 . . . . Terrain 167 | 4 104 59 . . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . . . . 1 1 Drone Launches 1 | . . . . . 1 . Drone Recoveries 1 | . . . . . 1 . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 2305 | 99 104 224 187 4 1112 575 Spaces Moved 1614 | 62 71 137 105 3 898 338 Core 2 | 2 . . . . . . Treads . | . . . . . . . Legs 1383 | . . 39 105 3 898 338 Wheels 229 | 60 71 98 . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 90 90 120 120 120 120 Average Speed 116 | 90 90 102 120 120 120 120 Slowest Speed 120 | 100 90 120 120 120 120 120 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins 2 | . . . . . . 2 Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 30 | 5 23 38 16 4 78 49 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . 1 Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 2 | . . . . . . 2 Spaces Dug . | . . . . . . . Terrain Destroyed 83 | . . . . . . 83 Melee . | . . . . . . . Projectile 8 | . . . . . . 8 AOE 75 | . . . . . . 75 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 1881 | 83 91 177 137 3 936 454 Wait 117 | . 2 7 8 1 18 81 Move 1608 | 61 70 136 104 2 897 338 Hop . | . . . . . . . Pick Up 17 | 6 3 1 4 . 3 . Fast Attach 16 | 7 2 . . . 6 1 Attach 9 | . . 5 2 . 1 1 Detach 3 | . . 1 . . 2 . Swap 3 | . . . 2 . . 1 Drop 13 | . 3 . 1 . 9 . Fire 95 | 9 11 27 16 . . 32 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 100 | -11/Scrapyard | Entered Materials 191 | -10/Materials | Discovered new exit (range 16) 204 | -10/Materials | Entered Mines 318 | -10/Mines | Build established: Mutant 350 | -10/Mines | Core integrity fell below 50% 384 | -10/Mines | Met a Derelict shopkeep closing up shop 398 | -10/Mines | Discovered new exit (range 13) 428 | -10/Mines | Entered Materials 428 | -9/Materials | Evolved 2 slots: Propulsion x2 599 | -9/Materials | Discovered new exit (range 13) 615 | -9/Materials | Entered Mines 616 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 619 | -9/Mines | Entered Zion 897 | -7/Zion | Learned Factory emergency access door positions 958 | -7/Zion | Learned Factory emergency access door positions 1087 | -7/Zion | Given the Hacking Drone Bay 1087 | -7/Zion | Found Prototype Device 1087 | -7/Zion | Identified Hacking Drone Bay 1402 | -7/Zion | Found Prototype Launcher 1402 | -7/Zion | Identified Gui. Missile Launcher 1700 | -7/Zion | Discovered new exit (range 16) 1731 | -7/Zion | Entered Proximity Caves 1915 | -6/Proximity Caves | Spotted B-75 Beast 1952 | -6/Proximity Caves | Destroyed B-75 Beast 1974 | -6/Proximity Caves | Lost 5 parts (1p1n1u2w) 2281 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2306 | -6/Proximity Caves | Self-destructed Last Messages --------------- 02285_ Destroyed VTOL Module. 02285_ S-27 Virus destroyed. 02289_ Autogun fries itself beyond repair. 02292_ G-50 Soldier destroyed. 02297_ C-30 ARC bursts open, deploying its payload. 02297_ L-41 Fighter unfolds itself. 02297_ G-50 Soldier unfolds itself. 02298_ G-50 Soldier destroyed. 02298_ Y-54 Guardian destroyed. 02300_ The unstable cave ceiling collapses. 02300_ Destroyed Adv. Heat Sink. 02300_ G-50 Soldier destroyed. 02303_ Carbon-fiber Leg fries itself beyond repair. 02303_ The unstable cave ceiling collapses. 02303_ G-50 Soldier destroyed. 02304_ The unstable cave ceiling collapses. 02305_ Carbon-fiber Leg destroyed. 02305_ Aluminum Leg destroyed. Map ----- +----------------------------------------------------+ | ?# #####?## ##?## ## ???????????????? | | ?###????????# #??####### ?????????????# | | ????????????# ## #????????#?????????????## | | ????????????# #?# #??????????????????????## # | | ????????????# #??# #???????????????????????###? | | ????????????# #???# ##?????????????????????????? | | ????????????# ###?? #?????????????????????????? | | ????????????# # ### ##????????????????????????? | | ???????????## # #????????????????????????? | | ???????????# ##????????????????????????? | | ???????????# ### #??????????????????????????? | | ???????????# #???????????????????????????????? | | ???????????## ##???????????????????????????????? | | ????????????## ##?????????????? ??????????????? | | ?????????????## ##???????????? ????????????? | | ??????????????# ##?????????## ????????????? | | ??????????????# # #???? #? ???????????? | | ??????????????## # # # # ???????????? | | ??????????????# #? ??????????? | | ??????????????# ######## #? ??????????? | | ??????????????# #?????????# ??????????? | | ??????????????# #???????## ?????????? | | ??????????????# #?????### ?????????? | | ??????????????# ##????# ?????????? | | ??????????????# ###### #????????????? | | ??????????????# @ =%=% ##???????????? | | ??????????????# l %[ % #???????????? | | ??????????????### ####### #???????????? | | ????????????????# ????# #??????????? | | ???????????????? #???## #??????????? | | ??????????????? ???? ## ##### #??????????? | | ?????????????? ### ???##?###??????#??????????? | | ?????????????" #??? ?????????????????????????? | | ????????????#" ???? ????????????????????????? | | ????????????#? ###?????#???????????????????????? | | ?????????????## ????????????????????????????????? | | ??????????????# ????????????????????????????????? | | ?????????????? ????????????????????????????????? | | ?????????????? ##????????????????????????????????? | | ?????????????? ??????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Evasion (%) 55 Item Schematics ----------------- Great Axe | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Powered Hammer | -7/Zion | Archive Cloaking Device | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Imp. Medium Treads | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Adv. Field Recycling Unit | -7/Zion | Archive Arm. Medium Treads | -7/Zion | Archive Microactuators | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Imp. Heavy Armor Plating | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Robot Schematics ------------------ D-53 Grenadier | -7/Zion | Archive W-25 Informer | -7/Zion | Archive L-31 Rogue | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FactoryDeliveryBoregun Manual? 0 Play Time 00:28:23 Cumulative 453.5 hours Start 2025.05.13 @ 08:38:44 End 2025.05.13 @ 09:27:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 177 Rogue 177 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 42 Achievement% 29 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a5085099-f6a8-492a-82d2-72881a917919