Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.04 @ 21:53:11 // Winter2019/RPGLIKE Player: FontPeg Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (67) 335 Value Destroyed (2450) 2450 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (526) 526 TOTAL SCORE: 8871 Bonus ------- Pacifist 200 High Alert Combat Kills 26 Met Imprinter 300 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 220/220 System Corruption 2% Temperature Cool (0) Movement Flying (27) Location -4/Factory Parts ------- > --- POWER (2) -------- Micro Nuclear Core Micro Fission Core > --- PROPULSION (5) --- VTOL Module Improved Cesium-ion Thruster Improved Cesium-ion Thruster Improved Cesium-ion Thruster > --- UTILITY (6) ------ Makeshift Sensor Array Advanced Signal Interpreter Improved Melee Analysis Suite Improved Core Analyzer Advanced Armor Integrity Analyzer Makeshift Hacking Suite > --- WEAPON (3) ------- Lance Force Lance Plasma Lance > --- INVENTORY (3) ---- Advanced Transmission Jammer Rocket Array Lance Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Fission Core > --- PROPULSION ------- VTOL Module VTOL Module Improved Cesium-ion Thruster Improved Cesium-ion Thruster Improved Cesium-ion Thruster > --- UTILITY ---------- Makeshift Sensor Array Advanced Signal Interpreter Improved Melee Analysis Suite Improved Core Analyzer Advanced Armor Integrity Analyzer Makeshift Hacking Suite > --- WEAPON ----------- Lance Force Lance Plasma Lance > --- INVENTORY -------- Advanced Transmission Jammer Rocket Array Lance [Rating: 79] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion VTOL Module Treads Advanced Treads Wheel Compact Wheel Flight Unit VTOL Module Utility Signal Interpreter Device Advanced Sensor Array Processor Signal Interpreter Hackware System Shield Weapon Lance Energy Gun Small Laser Energy Cannon Heavy Particle Cannon Ballistic Gun High-powered Shotgun Launcher Rocket Array Impact Weapon Heavy Hammer Slashing Weapon Greatsword Piercing Weapon Lance Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Slots Evolved 12 | 4 . . . 2 2 2 . . . 1 . 1 Power 1 | . . . . . . 1 . . . . . . Propulsion 4 | 2 . . . 1 . 1 . . . . . . Utility 5 | 1 . . . . 2 . . . . 1 . 1 Weapon 2 | 1 . . . 1 . . . . . . . . Parts Attached 73 | 6 4 2 . 14 12 6 1 1 5 2 10 10 Power 9 | 1 . . . 2 1 2 . . . . 2 1 Engine 2 | 1 . . . 1 . . . . . . . . Core 7 | . . . . 1 1 2 . . . . 2 1 Reactor . | . . . . . . . . . . . . . Propulsion 20 | 3 3 . . 5 4 2 . . . 1 1 1 Treads 2 | 1 . . . 1 . . . . . . . . Leg . | . . . . . . . . . . . . . Wheel 2 | 2 . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 16 | . 3 . . 4 4 2 . . . 1 1 1 Utility 20 | . 1 . . 3 3 1 1 1 5 1 3 1 Device 8 | . . . . 2 1 1 . . 3 . 1 . Storage . | . . . . . . . . . . . . . Processor 10 | . 1 . . 1 1 . 1 1 2 1 2 . Hackware 2 | . . . . . 1 . . . . . . 1 Protection . | . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 24 | 2 . 2 . 4 4 1 . . . . 4 7 Energy Gun 2 | 2 . . . . . . . . . . . . Energy Cannon 1 | . . . . . 1 . . . . . . . Ballistic Gun 1 | . . . . 1 . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher 4 | . . . . . 2 . . . . . . 2 Special Weapon . | . . . . . . . . . . . . . Impact Weapon 6 | . . 2 . 3 1 . . . . . . . Slashing Weapon 1 | . . . . . . 1 . . . . . . Piercing Weapon 9 | . . . . . . . . . . . 4 5 Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . 3 . . . 2 . . 1 Parts Lost 4 | . . . . . . . . . 1 . 1 2 Power . | . . . . . . . . . . . . . Propulsion 3 | . . . . . . . . . . . 1 2 Utility 1 | . . . . . . . . . 1 . . . Weapon . | . . . . . . . . . . . . . Highest Loss Streak 1 | . . . . . . . . . 1 . 1 1 Average Slot Usage (%) 93 | . 82 87 87 96 98 83 92 92 91 92 93 96 Engine 2 | . 12 12 12 10 . . . . . . . . Core 8 | . . . . . 9 7 14 14 14 13 13 12 Treads 1 | . 2 . . 9 . . . . . . . . Flight 32 | . 28 37 37 32 35 28 35 35 35 33 28 28 Device 6 | . . . . 10 9 7 7 7 6 6 6 6 Processor 17 | . 9 12 12 10 9 14 19 21 21 25 26 25 Hackware 2 | . . . . . 8 7 1 . . . . 6 Energy Gun 1 | . 25 19 . . . . . . . . . . Launcher 3 | . . . . . 6 7 7 7 7 6 1 . Impact Weapon 7 | . . 5 25 21 17 8 . . . . . . Slashing Weapon 2 | . . . . . . 2 7 7 7 6 1 . Piercing Weapon 3 | . . . . . . . . . . . 13 17 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 32 | 5 5 7 7 12 19 23 23 23 27 27 27 32 Greatest Support 39 | 32 20 12 12 20 23 28 28 28 28 28 36 39 Greatest Overweight (x) 1 | . 1 . . . 1 . . . . . 1 . Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 3 | 1 1 2 2 2 2 2 2 2 2 2 3 3 Average Capacity 2 | 1 1 1 2 2 2 2 2 2 2 2 2 3 Most Carried 3 | 1 1 2 1 2 2 2 2 2 2 2 3 3 Average Carried 2 | . 1 1 1 1 1 1 2 2 2 1 2 2 Final Capacity 3 | 1 1 2 2 2 2 2 2 2 2 2 3 3 Final Carried 3 | 1 1 1 1 2 1 2 2 2 2 2 3 3 Class Distribution -------------------- 32% | Hacker-Sprinter 30% | Scavenger-Sprinter 29% | Mutant 6% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -6/Factory Scavenger-Sprinter | -6/Lower Caves Scavenger-Sprinter | -6/Lower Caves Scavenger-Sprinter | -6/Zion Scavenger-Sprinter | -5/Proximity Caves Mutant | -5/Factory Hacker-Sprinter | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ----------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Matter Collected 1185 | 260 40 20 . 140 77 76 77 69 48 113 40 225 Remotely . | . . . . . . . . . . . . . Salvage Created 1834 | . . 125 . 187 161 76 123 208 . 174 40 740 Parts 108 | . . 6 . 8 8 5 7 11 . 15 11 37 Haulers Intercepted 3 | . . 1 . . 1 . . . . . . 1 Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 24 | . . . . . . . 6 4 . 14 . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Combat Hostiles Destroyed 53 | . . 1 . 10 6 3 4 9 . 8 2 10 Melee 24 | . . 1 . 5 1 3 1 1 . 4 2 6 AOE 22 | . . . . . 3 . 3 8 . 4 . 4 Classes Destroyed 11 | . . 2 . 2 1 . . 1 . . . 5 Worker 2 | . . . . . . . . . . . . 2 Builder 3 | . . . . . . . . . . . . 3 Hauler 3 | . . 1 . . 1 . . . . . . 1 Operator 1 | . . . . . . . . . . . . 1 Watcher 5 | . . . . . 1 . . . . . 1 3 Swarmer 24 | . . . . 7 . 3 . 6 . 8 . . Grunt 20 | . . . . 3 5 . 4 2 . . . 6 Brawler 1 | . . . . . . . . 1 . . . . Sentry 5 | . . 1 . . 1 . . . . . 2 1 Hunter 1 | . . . . . . . . . . . . 1 Programmer 2 | . . . . . . . . . . . . 2 Best Kill Streak 8 | . . 1 . 6 6 3 4 3 . 4 1 8 Combat Bots Only 6 | . . 1 . 6 5 3 4 3 . 4 1 5 Max Kills in Single Turn 4 | . . 1 . 1 3 1 3 3 . 4 1 4 Gunslinging . | . . . . . . . . . . . . . Exploded 4 | . . . . . 3 . 3 3 . 4 . 3 Melee 1 | . . 1 . 1 1 1 1 1 . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Damage Taken 2967 | . . 198 30 307 588 125 . 204 . 195 403 917 Core 2448 | . . 171 26 254 469 99 . 167 . 167 323 772 Absorbed by Shields . | . . . . . . . . . . . . . Redirected to Core 1787 | . . 87 13 156 376 84 . 128 . 92 303 548 Core Remaining (%) 75 | 100 100 . 73 79 72 . . . . 49 56 . Volleys Fired 16 | . 1 3 . . 1 . 1 5 . 2 . 3 Largest 2 | . 2 2 . . 1 . 1 1 . 1 . 1 Hottest 80 | . 80 80 . . 45 . 45 45 . 45 . 45 Shots Fired 20 | . 2 6 . . 1 . 1 5 . 2 . 3 Gun 8 | . 2 6 . . . . . . . . . . Cannon . | . . . . . . . . . . . . . Launcher 12 | . . . . . 1 . 1 5 . 2 . 3 Special . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Thermal 8 | . 2 6 . . . . . . . . . . Explosive 12 | . . . . . 1 . 1 5 . 2 . 3 Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 17 | . 1 4 . . 5 . 6 6 . . . 17 Robot Miss Streak 5 | . 1 . . . 2 . 1 5 . . . 1 Penetration Max . | . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . Shots Hit Robots 123 | . 1 15 1 27 21 6 2 4 . 9 8 29 Core Hits 135 | . . 4 1 5 15 3 14 22 . 11 5 55 Critical Hits 7 | . . . . . . . . . . 1 2 4 Critical Kills 2 | . . . . . . . . . . . 1 1 Critical Parts Destroyed 5 | . . . . . . . . . . 1 1 3 Melee Attacks 212 | . . 12 1 38 35 16 1 5 . 15 34 55 Impact 91 | . . 12 1 38 35 5 . . . . . . Slashing 47 | . . . . . . 11 1 5 . 15 15 . Piercing 74 | . . . . . . . . . . . 19 55 Sneak Attacks 4 | . . . . . 2 . . . . . . 2 Combat Hostiles 1 | . . . . . 1 . . . . . . . Follow-up Attacks 16 | . . 2 . 5 3 . . . . . 2 4 Damage Inflicted 6714 | . 12 240 17 799 777 304 452 698 . 682 358 2375 Guns 56 | . 12 44 . . . . . . . . . . Cannons . | . . . . . . . . . . . . . Explosions 2556 | . . . . . 211 . 384 650 . 209 . 1102 Melee 4102 | . . 196 17 799 566 304 68 48 . 473 358 1273 Ramming . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Thermal 56 | . 12 44 . . . . . . . . . . Explosive 2556 | . . . . . 211 . 384 650 . 209 . 1102 Electromagnetic . | . . . . . . . . . . . . . Impact 1578 | . . 196 17 799 566 . . . . . . . Slashing 1003 | . . . . . . 304 68 48 . 473 110 . Piercing 1521 | . . . . . . . . . . . 248 1273 Highest Corruption 3 | . . . . . . . . . . . 3 2 Average Corruption 2 | . . . . . . . . . . . 3 1 Corruption Purged . | . . . . . . . . . . . . . Effects 11 | . . . . . . . . . . . 11 . Message Errors 1 | . . . . . . . . . . . 1 . Matter Fused 2 | . . . . . . . . . . . 2 . Heat Flow Errors 2 | . . . . . . . . . . . 2 . Energy Discharges 1 | . . . . . . . . . . . 1 . Data Loss (minor) 4 | . . . . . . . . . . . 4 . Targeting Errors 1 | . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 305 | . . . . 135 47 52 . . . 25 . 46 Projectiles . | . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . Melee 305 | . . . . 135 47 52 . . . 25 . 46 Knockbacks 4 | . . 1 . 1 2 . . . . . . . Impact 4 | . . 1 . 1 2 . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 170 | . . . . . 19 . . 128 . 11 . 12 Shots 9 | . . . . . 1 . . 6 . 1 . 1 Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 366 | . 27 63 . 2 26 103 366 350 . 1 174 11 Average Temperature 95 | . 16 27 . 2 6 48 136 134 . 1 85 5 Received Heat Transfer 477 | . . 87 18 45 219 6 . 9 . . 45 48 Effects 3 | . . . . . . . 1 2 . . . . Shutdowns 1 | . . . . . . . 1 . . . . . Interference 2 | . . . . . . . . 2 . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 7 | . . . . 6 1 . . . . . . . Impact Corruptions 16 | . . . . 11 5 . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred 125 | . 25 100 . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Peak Influence 411 | . 47 131 51 410 316 272 . . . . 123 411 Initial 186 | . . 19 51 19 186 148 . . . . . 60 Average 145 | . 15 64 51 119 184 183 . . . . 71 287 Maximum Alert Level 2 | . . . . 2 1 1 . . . . . 2 Low Security (%) 75 | 100 100 100 100 76 72 84 . . . . 100 20 Level 1 21 | . . . . 12 27 15 . . . . . 75 Level 2 2 | . . . . 10 . . . . . . . 3 Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 9 | . . 2 . 1 3 1 . . . . . 2 Investigation 1 | . . . . 1 . . . . . . . . Extermination 1 | . . . . . . . . . . . . 1 Reinforcement 7 | . . 2 . . 3 1 . . . . . 1 Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . 1 . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Distress Signals 6 | . . 1 . 3 . . . . . . . 2 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 95 | . 1 8 4 25 9 8 1 5 . 9 4 21 Peak Tracking Total 8 | . 1 8 4 8 4 5 1 3 . 5 2 6 Tactical Retreats 6 | . . . . 4 . . . . . 1 . 1 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Traps Triggered 5 | . . . . 1 2 1 . . . . 1 . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ---------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Machines Disabled 3 | . . . . . . . . . . . . 3 Max in Single Turn 3 | . . . . . . . . . . . . 3 Garrison Access 2 | . . . . . . . . . . . 1 1 Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Machines Accessed 27 | . 2 1 . 6 5 2 . 1 . . 6 4 Terminals 17 | . 2 1 . 6 2 1 . . . . 3 2 Fabricators 2 | . . . . . . . . . . . 1 1 Repair Stations 2 | . . . . . 1 . . . . . 1 . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 2 | . . . . . 1 1 . . . . . . Garrison Access 3 | . . . . . 1 . . . . . 1 1 Total Hacks 87 | . 9 2 . 28 14 6 . 1 . . 14 13 Successful 54 | . 5 1 . 19 7 4 . 1 . . 8 9 Failed 33 | . 4 1 . 9 7 2 . . . . 6 4 Catastrophic 3 | . . . . 2 . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . Manual 47 | . 9 2 . 22 1 3 . . . . 3 7 Terminals 63 | . 9 2 . 28 5 3 . . . . 7 9 Fabricators 6 | . . . . . . . . . . . 3 3 Repair Stations 7 | . . . . . 4 . . . . . 3 . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 6 | . . . . . 3 3 . . . . . . Garrison Access 4 | . . . . . 2 . . . . . 1 1 Terminal Hacks 20 | . 3 . . 10 2 . . 1 . . 1 3 Part Schematic 4 | . . . . 2 2 . . . . . . . Prototype ID Bank 1 | . . . . 1 . . . . . . . . Open Door 1 | . . . . . . . . 1 . . . . Level Access Points 2 | . 1 . . 1 . . . . . . . . Branch Access Points 1 | . . . . 1 . . . . . . . . Machine Index 1 | . . . . . . . . . . . . 1 Terminal Index 2 | . . . . 1 . . . . . . 1 . Unreport Threat 6 | . 2 . . 2 . . . . . . . 2 Hauler Manifests 1 | . . . . 1 . . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . . . Fabricator Hacks 4 | . . . . . . . . . . . 2 2 Load Schematic 2 | . . . . . . . . . . . 1 1 Build 2 | . . . . . . . . . . . 1 1 Repair Station Hacks 4 | . . . . . 2 . . . . . 2 . Scan Component 2 | . . . . . 1 . . . . . 1 . Repair 2 | . . . . . 1 . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 5 | . . . . . 3 2 . . . . . . Insert Component 2 | . . . . . 1 1 . . . . . . Analyze 3 | . . . . . 2 1 . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . . 1 1 Seal Access 2 | . . . . . . . . . . . 1 1 Unauthorized Hacks 19 | . 2 1 . 9 . 2 . . . . 2 3 Terminals 19 | . 2 1 . 9 . 2 . . . . 2 3 Track 6 | . 1 . . 3 . 1 . . . . . 1 Assimilate 2 | . . . . . . . . . . . 1 1 Botnet 10 | . 1 1 . 5 . 1 . . . . 1 1 Operators 1 | . . . . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . 1 Used . | . . . . . . . . . . . . . Hacking Detections 22 | . 2 1 . 6 4 1 . . . . 5 3 Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 6 | . . . . 2 3 1 . . . . . . Parts Built 2 | . . . . . . . . . . . 1 1 Matter 504 | . . . . . . . . . . . 252 252 Time 201 | . . . . . . . . . . . 67 134 Total Part Build Rating 8 | . . . . . . . . . . . 4 4 Parts Repaired 2 | . . . . . 1 . . . . . 1 . Time 57 | . . . . . 32 . . . . . 25 . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . 1 1 . . . . . . Part Schematics Acquired 2 | . . . . . 1 1 . . . . . . Parts Damaged 1 | . . . . . 1 . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------------ Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Total Allies 1 | . . . . . . . . . . . 1 . Largest Group 1 | . . . . . . . . . . . 1 1 Highest-Rated Group 26 | . . . . . . . . . . . 26 26 Highest-Rated Ally 26 | . . . . . . . . . . . 26 26 Total Orders 2 | . . . . . . . . . . . . 2 STAY 1 | . . . . . . . . . . . . 1 FOLLOW 1 | . . . . . . . . . . . . 1 Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . 1 . . . 2 1 2 . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Turns Passed 4273 | 69 111 223 7 695 691 272 153 320 206 458 586 482 Spaces Moved 5710 | 52 183 150 12 529 729 523 334 711 713 532 582 660 Core 13 | 13 . . . . . . . . . . . . Treads 39 | 23 16 . . . . . . . . . . . Legs . | . . . . . . . . . . . . . Wheels 16 | 16 . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 5642 | . 167 150 12 529 729 523 334 711 713 532 582 660 Fastest Speed 25 | 50 34 34 34 31 29 27 27 27 27 27 26 25 Average Speed 33 | 114 45 34 34 49 31 28 27 27 27 27 53 25 Slowest Speed 160 | 160 160 34 34 54 114 29 27 27 27 27 105 28 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 11 | . . 1 2 5 . 2 . . . . . 1 Cave-ins Triggered 1 | . . . . . . . . . . . 1 . Exploration Rate (%) 36 | 4 37 25 8 37 21 13 65 85 80 57 20 16 Regions Visited 12 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 9 | . 1 . . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 . 1 1 . . . . . . . . . Scrap Searched 11 | . . . . . . . 2 3 4 2 . . Spaces Dug 155 | . . . . . 13 9 . 53 . 41 23 16 Terrain Destroyed 406 | . . . . . 34 9 28 159 . 72 23 81 Melee 68 | . . . . . 13 9 . 4 . 3 23 16 Projectile . | . . . . . . . . . . . . . AOE 338 | . . . . . 21 . 28 155 . 69 . 65 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Total 7639 | 59 207 301 10 892 1123 614 392 817 726 812 797 889 Wait 1521 | . 17 135 . 292 321 37 51 96 . 257 153 162 Move 5677 | 51 182 147 8 518 728 518 333 710 712 531 581 658 Hop 10 | . . 1 1 5 . 2 . . . . . 1 Pick Up 25 | 2 . 2 . 5 2 6 . . 2 1 2 3 Fast Attach 36 | 5 4 . . 5 6 3 1 . 4 . 7 1 Attach 11 | 1 . 2 . 3 2 1 . . . 1 . 1 Detach 3 | . . . . 1 1 . . . . . 1 . Swap 27 | . . . . 6 4 2 . 1 2 1 3 8 Drop 48 | . 3 2 . 12 8 9 1 . 6 1 3 3 Fire 16 | . 1 3 . . 1 . 1 5 . 2 . 3 Melee 181 | . . 9 1 33 32 15 1 5 . 15 30 40 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 18 | . . . . . . 18 . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous 66 | . . . . 12 18 3 4 . . 3 17 9 Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Fac / *Sto) -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: Dee / *Pro) -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / Upp / Ext) -4/Factory (discovered 1 exit: *Upp) History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x2) 1 | -11/Scrapyard | Upgraded with Utility slot (x1) 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 21 | -11/Scrapyard | Discovered new exit (range 16) 70 | -11/Scrapyard | Entered Materials 143 | -10/Materials | Identified exit to Materials 181 | -10/Materials | Entered another Materials area 183 | -9/Materials | Reached level 2 315 | -9/Materials | Build established: Mutant 360 | -9/Materials | Discovered new exit (range 11) 404 | -9/Materials | Entered Mines 404 | -9/Mines | Discovered new exit (range 12) 405 | -9/Mines | Assembled infested the area 409 | -9/Mines | Learned Materials stockpile data 410 | -9/Mines | Assisted by a Guerilla fighting off Assembled 411 | -9/Mines | Entered Materials 413 | -8/Materials | Reached level 3 426 | -8/Materials | Upgraded with Propulsion slot (x1) 587 | -8/Materials | Identified exit to Factory 884 | -8/Materials | Reached level 4 902 | -8/Materials | Upgraded with Weapon slot (x1) 1106 | -8/Materials | Entered Factory 1108 | -7/Factory | Reached level 5 1108 | -7/Factory | Upgraded with Utility slot (x1) 1439 | -7/Factory | Discovered new exit (range 11) 1466 | -7/Factory | Build established: Hacker-Sprinter 1494 | -7/Factory | Identified exit to Storage 1583 | -7/Factory | Repaired Hvy. Hammer 1756 | -7/Factory | Discovered new exit (range 8) 1767 | -7/Factory | Found Prototype Launcher 1767 | -7/Factory | Identified Rocket Array 1773 | -7/Factory | Reached level 6 1794 | -7/Factory | Upgraded with Utility slot (x1) 1797 | -7/Factory | Identified exit to Factory 1797 | -7/Factory | Entered another Factory area 1799 | -6/Factory | Reached level 7 1799 | -6/Factory | Upgraded with Power slot (x1) 1799 | -6/Factory | Upgraded with Propulsion slot (x1) 2062 | -6/Factory | Discovered new exit (range 7) 2069 | -6/Factory | Identified exit to Lower Caves 2069 | -6/Factory | Entered Lower Caves 2071 | -6/Lower Caves | Reached level 8 2143 | -6/Lower Caves | Encountered a Warlord checkpoint 2149 | -6/Lower Caves | Learned location of 1 exit from Factory 2222 | -6/Lower Caves | Identified exit to Lower Caves 2222 | -6/Lower Caves | Entered another Lower Caves area 2292 | -6/Lower Caves | Learned Factory garrison access intel 2380 | -6/Lower Caves | Build established: Scavenger-Sprinter 2497 | -6/Lower Caves | Reached level 9 2532 | -6/Lower Caves | Discovered new exit (range 8) 2541 | -6/Lower Caves | Identified exit to Zion 2542 | -6/Lower Caves | Entered Zion 2631 | -6/Zion | Identified exit to Deep Caves 2725 | -6/Zion | Found Prototype Processor 2725 | -6/Zion | Identified Exp. Targeting Computer 2730 | -6/Zion | Found Prototype Processor 2730 | -6/Zion | Identified Exp. Core Analyzer 2746 | -6/Zion | Discovered new exit (range 10) 2748 | -6/Zion | Identified exit to Proximity Caves 2748 | -6/Zion | Entered Proximity Caves 2750 | -5/Proximity Caves | Reached level 10 2753 | -5/Proximity Caves | Upgraded with Utility slot (x1) 3030 | -5/Proximity Caves | Core integrity fell below 50% 3101 | -5/Proximity Caves | Discovered new exit (range 12) 3205 | -5/Proximity Caves | Identified exit to Factory 3206 | -5/Proximity Caves | Entered Factory 3207 | -5/Factory | Identified exit to Extension 3207 | -5/Factory | Core integrity fell below 50% 3208 | -5/Factory | Identified exit to Upper Caves 3208 | -5/Factory | Reached level 11 3209 | -5/Factory | Loaded intel: 4 garrison access locations 3225 | -5/Factory | Reached level 12 3250 | -5/Factory | Repaired Imp. Transmission Jammer 3361 | -5/Factory | Crushed by falling debris 3759 | -5/Factory | Fabricated Imp. Cesium-ion Thruster (x1) 3780 | -5/Factory | Discovered new exit (range 16) 3785 | -5/Factory | Identified exit to Factory 3792 | -5/Factory | Entered another Factory area 3792 | -4/Factory | Accompanied by 1 ally 3794 | -4/Factory | Reached level 13 3794 | -4/Factory | Upgraded with Utility slot (x1) 3894 | -4/Factory | Core integrity fell below 50% 3939 | -4/Factory | Reached level 14 4089 | -4/Factory | Fabricated Imp. Cesium-ion Thruster (x1) 4093 | -4/Factory | Discovered new exit (range 12) 4097 | -4/Factory | Identified exit to Upper Caves 4110 | -4/Factory | Build established: Hacker-Sprinter 4122 | -4/Factory | Spotted B-86 Titan 4224 | -4/Factory | Core integrity fell below 20% 4274 | -4/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 04203_ U-05 Engineer builds a Wall. 04204_ K-01 Serf collects debris. 04205_ U-05 Engineer lays Concrete. 04205_ R-10 Processor collects Myomer Leg. 04206_ K-01 Serf collects debris. 04206_ U-05 Engineer lays Concrete. 04214_ W-44 Eye suffers critical hit. 04214_ W-44 Eye destroyed. 04218_ U-05 Engineer lays Concrete. 04219_ U-05 Engineer destroyed. 04220_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 04235_ P-70 Sage destroyed. 04238_ Acquired 50 matter. 04238_ K-01 Serf collects debris. 04265_ P-70 Sage suffers critical hit. 04265_ Destroyed Imp. Remote Datajack. 04265_ Plasma Lance follow-up attack on P-70 Sage. 04265_ Destroyed Imp. Heat Sink. 04268_ P-70 Sage destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????###+# # " | | ????????????????#????????????????????# % | | ????????????????# ???????????????????# %[ | | ???????????w ??? ?????????????????## k | | ?????????????" ###+#######+####### | | ????????????"" A k k | | ???????????""" | | ????t????k k Ru k | | ????????????"" ! t | | ????????????"" ^ |R *%= # | | ?????????????????#########+######### # !== | | ???????????????????# !%! [ #??# # !== | | ???????????????????# #??# " != | | ???????????????????# """"""""" !#??# #"########### | | ???????????????????# #### ####????????? | | ???????????????????# """"""""" + +????????? | | ???????????????????# ####+####????????? | | ???????????????????# """"""""" #?? ???????????? | | ???????????????????# #??"""???????????? | | ???????????????????# """"""""" #? """ ??????????? | | ???????????????????# #? """ ??????????? | | ???????????????????# """"""""" ## ?????????? | | ???????????????????# ## ???? | | ?????????????#############;##############???###### | | ###??????????# %=#?????????????????????# | | # ??????????+ @ #?????????????????????# | | # #??????????# p#?????????????????????# | | # #??????????# ==[ #?????????????????????# | | # #??????????# ==[ u #?????????????????????# | | # #??????????# =[[ #??h??????????????????# | | # ###????????#######+#######?????????????????????? | | #?????????????# ########????????##?????????? | | ############### # ????????? ?????????? | | # h ?????????! ?????????? | | ############### # ?????????? ?????????? | | #??###"" ""## # """ "?????????" #????????? | | #+######" " #k""" ""????????" #????????? | | !##" """ """ ""????" ####t ??? | | # " + +? ?? | | """# " # ##############??#k#??# ?? | | """##" % #??#R#??# #?? | | """##" """ #??#%#?## ### | | ##" ^ """ [! #??#=#?#] ## | | ########" # """ [ [#??# #?# " | | ???????#"" u =*#??# #?# # | | ???????# # % ###"########## #?# ?# | | ???????# """ """ # %% ###=!![%=# #?# ?# | | ???????# """ """ * "## """"!+ #???# #?# | | #??????# """ """ + """ """ ### "F " # #???# #?# | | #??????# "" "" "" """ #?# # ##### #?# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 49 Energy Generation 33 Energy Capacity 220 Matter Stores 300 Matter Capacity 300 Sight Range 17 Robot Scan Range 32 Terrain Scan Density 10 ECM Strength 2 Resistance: KI 10 Resistance: TH 10 Resistance: EX 15 Evasion (%) 65 Targeting Accuracy 5 Melee Accuracy 6 Core Analysis 8 Armor Integrity Analysis 66 Recoil Reduction 1 Offensive Hacking 21 Defensive Hacking 10 Item Schematics ----------------- Hacking Suite | -8/Materials | Hacked Flight Unit | -8/Materials | Hacked Imp. Cesium-ion Thruster | -7/Factory | Scanalyzed Adv. System Shield | -7/Factory | Hacked Hvy. Rocket Launcher | -7/Factory | Hacked Adv. Sensor Array | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Cesium-ion Thruster | x1 | -5/Factory Imp. Cesium-ion Thruster | x1 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Levels Raised 13 | . . 1 . 2 2 1 1 1 . 1 2 2 XP Earned 23188 | 3000 185 1685 500 3091 2390 2000 950 1562 650 1975 2050 3150 XP Spent 20700 | 2950 . 1305 . 3200 2575 1950 1500 1520 . 1400 1550 2750 Upgrades 53 | 7 . 6 . 14 5 3 3 8 . 1 3 3 Power Slot 1 | . . . . . . 1 . . . . . . Propulsion Slot 4 | 2 . . . 1 . 1 . . . . . . Utility Slot 5 | 1 . . . . 2 . . . . 1 . 1 Weapon Slot 2 | 1 . . . 1 . . . . . . . . Core Integrity 8 | . . 3 . 5 . . . . . . . . Heat Dissipation 4 | . . . . . . 1 . 3 . . . . Energy Generation 1 | . . . . 1 . . . . . . . . Mass Support 1 | . . . . . . . . . . . 1 . Inventory Capacity 3 | 1 . 1 . . . . . . . . 1 . Sight Range 1 | . . . . 1 . . . . . . . . Sensor Range 5 | . . . . 3 2 . . . . . . . Ranged Accuracy 1 | . . . . . . . 1 . . . . . Melee Accuracy 7 | 1 . 1 . . 1 . 2 . . . 1 1 Hack Attack % 2 | 1 . 1 . . . . . . . . . . KI Resistance % 2 | . . . . 1 . . . 1 . . . . TH Resistance % 2 | . . . . 1 . . . 1 . . . . EX Resistance % 3 | . . . . . . . . 2 . . . 1 EX Damage % 1 | . . . . . . . . 1 . . . . Protomatter Created 593 | . . . . 95 153 20 58 29 . 22 130 86 Integrity Restored 1434 | . . . . 246 399 60 87 . . 54 390 198 Core 1434 | . . . . 246 399 60 87 . . 54 390 198 Protomatter Decayed 13 | . . . . 13 . . . . . . . . Game ------ Seed ParticleImpactCoupler Manual? 0 Play Time 01:21:03 Cumulative 77.5 hours Start 2020.11.04 @ 19:37:44 End 2020.11.04 @ 21:53:11 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 114 Rogue 114 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 38 Gallery% 49 Achievement% 40 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0c8ee570-3c13-4627-8593-52113830ce01