Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.08 @ 17:36:23 Player: OctagonalPrism Result: Destroyed by L-61 Swordsman with Power Sword Performance ------------- Evolutions (6) 3000 Regions Visited (14) 2800 Robots Destroyed (187) 935 Value Destroyed (8070) 8070 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (2847) 2847 TOTAL SCORE: 17812 Bonus ------- High Alert Combat Kills 747 Entered Garrisons 600 Used RIF Installer 1500 Cogmind --------- Core Integrity 0/1150 Matter 281/300 Energy 99/100 System Corruption 22% Temperature Cool (21) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- Advanced Heat Sink Improved Signal Interpreter Advanced Targeting Computer Improved Armor Integrity Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Antimatter Reactor > --- PROPULSION ------- Medium Treads Armored Medium Treads Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Long-range Sensor Array Improved Signal Interpreter Advanced Targeting Computer Weapon Mount Core Analyzer Improved Armor Integrity Analyzer Hardened Heavy Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- HERF Cannon Matter Neutralizer Enhanced Gauss Cannon > --- INVENTORY -------- Improved Deuterium Engine System Restoration Module Enhanced Gauss Cannon Heavy Missile Launcher Heavy Mace [Rating: 101] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Fission Core Reactor Antimatter Reactor Propulsion Improved Medium Treads Treads Improved Medium Treads Wheel Wheel Hover Unit Improved Antigrav System Utility Advanced Targeting Computer Device Improved Heat Sink Processor Advanced Targeting Computer Hackware Relay Coupler [Grunt] Protection Improved Light Armor Plating Weapon Ion Cannon Energy Gun Heavy Laser Energy Cannon Ion Cannon Ballistic Gun KE Penetrator Ballistic Cannon Magnetic Acceleration Cannon Launcher Heavy Missile Launcher Impact Weapon Heavy Mace Slashing Weapon Greatsword Build | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Sto Gar Rec Fac Gar Fac Low Low Fac Fac Gar Fac Slots Evolved 12 | . . 2 . . . 4 . . . . 2 2 . 2 Power 1 | . . . . . . . . . . . . 1 . . Propulsion 2 | . . . . . . . . . . . 1 . . 1 Utility 8 | . . 2 . . . 3 . . . . 1 1 . 1 Weapon 1 | . . . . . . 1 . . . . . . . . Parts Attached 186 | 5 3 8 21 4 2 4 13 19 13 . 24 11 16 43 Power 19 | 1 . . 3 1 . . 1 2 . . 2 1 2 6 Engine 14 | 1 . . 3 1 . . 1 2 . . 1 1 2 2 Core 3 | . . . . . . . . . . . 1 . . 2 Reactor 2 | . . . . . . . . . . . . . . 2 Propulsion 40 | 2 1 2 9 2 . 2 . 3 4 . 4 2 3 6 Treads 30 | . . . 9 2 . 2 . 3 4 . 4 2 3 1 Leg . | . . . . . . . . . . . . . . . Wheel 9 | 2 1 2 . . . . . . . . . . . 4 Hover 1 | . . . . . . . . . . . . . . 1 Flight . | . . . . . . . . . . . . . . . Utility 54 | . 2 2 3 1 1 . 5 7 2 . 9 5 3 14 Device 31 | . 1 1 1 . 1 . 3 3 1 . 7 3 1 9 Storage . | . . . . . . . . . . . . . . . Processor 6 | . 1 . . . . . . 2 . . 1 1 . 1 Hackware 1 | . . . . . . . 1 . . . . . . . Protection 16 | . . 1 2 1 . . 1 2 1 . 1 1 2 4 Artifact . | . . . . . . . . . . . . . . . Weapon 73 | 2 . 4 6 . 1 2 7 7 7 . 9 3 8 17 Energy Gun 16 | 1 . 2 2 . 1 1 2 4 . . 2 . . 1 Energy Cannon 12 | . . . 1 . . . . . 3 . 2 1 3 2 Ballistic Gun 14 | 1 . 1 2 . . . 2 2 2 . 1 . 1 2 Ballistic Cannon 11 | . . 1 . . . 1 . 1 . . 1 1 2 4 Launcher 10 | . . . . . . . 1 . 1 . 2 . 1 5 Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 9 | . . . 1 . . . 2 . . . 1 1 1 3 Slashing Weapon 1 | . . . . . . . . . 1 . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . 1 3 . . . . . . . . . . 1 Corrupted Parts 4 | . . . . . . . . . . . . . . 4 System Corruption 20 | . . . . . . . . . . . . . . 20 Parts Lost 77 | . 1 1 6 1 1 1 6 6 7 . 4 . 7 36 Power 10 | . . . 1 1 . . 1 1 . . . . . 6 Propulsion 15 | . . . 2 . . . 1 2 . . 1 . 1 8 Utility 24 | . . . 2 . . 1 2 1 3 . 2 . 2 11 Weapon 28 | . 1 1 1 . 1 . 2 2 4 . 1 . 4 11 Highest Loss Streak 15 | . 1 1 2 1 1 1 2 4 5 . 3 . 3 15 To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 89 | . 82 95 96 98 99 74 73 89 91 92 93 95 90 76 Engine 6 | . 14 11 10 10 11 7 6 7 7 7 5 3 5 4 Core 1 | . . . . . . . . . . . . 5 5 . Treads 14 | . . . 16 22 22 15 12 12 15 15 15 17 15 11 Wheel 1 | . 28 22 4 . . . . . . . . . . 1 Device 18 | . 8 22 22 14 11 7 11 16 19 15 23 26 23 12 Processor 16 | . 8 11 11 11 11 7 7 14 23 23 19 17 17 19 Protection 7 | . . 9 9 18 22 12 4 7 6 7 6 4 5 7 Energy Gun 3 | . 8 9 . . 2 8 6 9 8 . 2 . . . Energy Cannon 6 | . . . 9 11 8 . . . 5 15 10 10 8 6 Ballistic Gun 4 | . 14 8 10 11 11 7 6 6 3 7 4 . 1 . Ballistic Cannon 2 | . . 2 1 . . 6 6 3 . . 1 4 3 3 Peak Build Rating 101 | 5 8 14 18 15 16 25 33 45 48 45 64 77 81 101 Average Rating 49 | 3 6 11 16 14 15 20 27 38 44 45 56 72 72 77 On Entrance 31 | . 5 7 14 15 15 15 24 27 42 45 45 64 77 71 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 98 | 9 10 21 24 21 22 26 23 31 54 54 58 52 65 98 Greatest Support 125 | 26 26 26 40 40 40 56 56 56 60 50 86 86 87 125 Greatest Overweight (x) 11 | . . 1 1 . . . . 1 1 1 1 . 1 11 Average Overweight (x) . | . . . . . . . . . . 1 . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | . 2 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Carried 4 | . . 2 4 4 4 4 4 3 4 5 4 4 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . 2 4 5 5 4 5 3 5 5 5 5 4 4 . Class Distribution -------------------- 48% | Scavenger-Gunner 28% | Scavenger-Mutant 9% | Mutant 9% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -9/Garrison Scavenger-Mutant | -9/Recycling Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Garrison Scavenger-Tank | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Garrison Scavenger-Gunner | -4/Factory Resources | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -6 -5 -5 -4 ----------- Run | Yrd Mat Mat Sto Gar Rec Fac Gar Fac Low Low Fac Fac Gar Fac Matter Collected 4255 | 171 190 94 441 59 36 84 399 453 320 . 499 124 374 1011 Remotely . | . . . . . . . . . . . . . . . Salvage Created 7832 | . 286 94 1238 146 58 79 583 625 817 . 1293 228 721 1664 Parts 363 | . 16 4 64 14 3 2 22 27 38 . 64 10 42 57 Haulers Intercepted . | . . . . . . . . . . . . . . . Recyclers Shooed 5 | . 1 . 2 . . . . . . . 1 . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 38 | . . . . . . . . . 38 . . . . . Prevented 2 | . . . . . . . . . 2 . . . . . Kills | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Sto Gar Rec Fac Gar Fac Low Low Fac Fac Gar Fac Combat Hostiles Destroyed 152 | . 5 2 21 5 1 2 16 11 19 . 19 7 20 24 Guns 55 | . 4 2 5 1 1 1 8 8 13 . 8 . 3 1 Cannons 74 | . . . 16 4 . 1 4 3 5 . 8 7 13 13 AOE 15 | . 1 . . . . . 4 . 1 . 2 . 3 4 Classes Destroyed 17 | . 5 1 2 . . . 2 2 1 . 2 . 1 1 Worker 6 | . . . 1 . . . . . . . . . . 5 Builder 3 | . . . . . . . . 1 . . 2 . . . Tunneler 3 | . 1 . . . . . . . . . 2 . . . Recycler 8 | . 1 . 3 . . . . 1 . . 1 . . 2 Mechanic 1 | . . . . . . . . . . . . . . 1 Operator 3 | . . . . . . . . . . . 1 . . 2 Watcher 11 | . 2 . 2 . . . . 1 . . 5 . . 1 Swarmer 32 | . 3 . . 3 . . 2 2 4 . 4 4 9 1 Cutter 3 | . . . . . . . . . . . . . 3 . Grunt 55 | . 2 1 11 . . 2 10 2 10 . 9 3 . 5 Brawler 2 | . . . . . . . 1 1 . . . . . . Duelist 6 | . . . 1 . . . 1 1 1 . . . 2 . Sentry 24 | . . 1 9 2 1 . 1 4 1 . 2 . 1 2 Specialist 2 | . . . . . . . . . . . 2 . . . Hunter 15 | . . . . . . . . 1 1 . . . 4 9 Programmer 10 | . . . . . . . 1 . 1 . 2 . . 6 Behemoth 3 | . . . . . . . . . 1 . . . 1 1 Best Kill Streak 8 | . 4 1 5 3 1 2 8 4 7 . 8 4 4 5 Combat Bots Only 8 | . 3 1 3 3 1 2 8 3 7 . 6 4 4 3 Max Kills in Single Turn 3 | . 2 1 2 1 1 1 2 2 3 . 1 2 2 3 Gunslinging . | . . . . . . . . . . . . . . . Exploded 2 | . 1 . . . . . 2 . 1 . 1 . 2 2 Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -6 -5 -5 -4 -------- Run | Yrd Mat Mat Sto Gar Rec Fac Gar Fac Low Low Fac Fac Gar Fac Hostile Shots Fired 1289 | . 43 10 125 29 14 7 102 128 111 . 110 9 111 490 Missed 386 | . 11 4 27 4 3 . 29 39 31 . 36 5 31 166 Damage Taken 14453 | . 314 83 1365 294 149 113 936 1064 1426 . 1016 58 1579 6056 Core 2156 | . 76 . 173 27 26 . 122 69 244 . 146 . 91 1182 Absorbed by Shields 60 | . . . . . . . . . . . . . 60 . Redirected to Shielding 15 | . . . . . . . 12 3 . . . . . . Ignored by Resistances 277 | . . . . . . . . . . . 129 . . 148 Regen/Repaired (Parts) 645 | . . . 95 . . . . . . . 311 239 . . Core Remaining (%) 70 | 100 69 . . . 43 . . . . 37 82 . 90 . Volleys Fired 443 | . 32 15 73 8 7 7 35 40 40 . 66 8 34 78 Largest 3 | . 2 2 2 2 2 3 3 3 3 . 3 3 3 3 Hottest 250 | . 60 130 124 91 91 123 135 163 163 . 188 188 201 250 Shots Fired 1024 | . 44 22 145 16 13 21 100 117 96 . 179 24 99 148 Gun 468 | . 44 22 80 8 8 14 63 90 70 . 53 . 9 7 Cannon 540 | . . . 65 8 5 7 32 27 23 . 122 24 88 139 Launcher 16 | . . . . . . . 5 . 3 . 4 . 2 2 Special . | . . . . . . . . . . . . . . . Kinetic 493 | . 32 11 72 8 7 14 62 67 32 . 63 8 37 80 Thermal 398 | . . 11 73 8 6 7 33 50 61 . 93 8 26 22 Explosive 16 | . . . . . . . 5 . 3 . 4 . 2 2 Electromagnetic 117 | . 12 . . . . . . . . . 19 8 34 44 Robot Hit Streak 19 | . 6 4 14 7 19 11 12 15 10 . 15 16 13 16 Robot Miss Streak 5 | . 2 3 3 1 . 3 4 5 2 . 5 2 2 2 Penetration Max 1 | . . . . . . . . . 1 . . . 1 1 Secondary Targets 4 | . 2 . . . . . . 1 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . 1 1 . . . . . Shots Hit Robots 693 | . 30 14 105 11 12 16 58 72 64 . 106 15 65 125 Core Hits 324 | . 14 3 39 6 2 6 35 27 37 . 49 10 36 60 Critical Kills 3 | . . . . . . . . . . . 2 . . 1 Critical Parts Destroyed 3 | . . . . . . . . . . . 1 . . 2 Critical Strikes 36 | . . . . . . 2 1 6 3 . 5 1 4 14 Burn 7 | . . . . . . 1 1 2 3 . . . . . Meltdown 1 | . . . . . . . . . . . . . . 1 Destroy 3 | . . . . . . . . . . . 3 . . . Blast 22 | . . . . . . 1 . 4 . . 2 1 3 11 Corrupt 1 | . . . . . . . . . . . . . 1 . Smash 2 | . . . . . . . . . . . . . . 2 Melee Attacks 56 | . . . 1 . . . 6 . 1 . 3 3 12 30 Impact 55 | . . . 1 . . . 6 . . . 3 3 12 30 Slashing 1 | . . . . . . . . . 1 . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 19431 | . 410 191 1973 231 231 287 1528 1557 1728 . 3151 409 2040 5695 Guns 5986 | . 384 191 918 55 119 168 669 1069 1157 . 868 . 167 221 Cannons 9945 | . . . 1055 176 112 119 374 488 305 . 1713 409 1600 3594 Explosions 2734 | . 26 . . . . . 485 . 266 . 570 . 273 1114 Melee 766 | . . . . . . . . . . . . . . 766 Ramming . | . . . . . . . . . . . . . . . Kinetic 8026 | . 284 55 867 55 101 202 661 941 525 . 1134 192 780 2229 Thermal 6571 | . 26 136 1106 176 130 85 382 616 937 . 1134 158 464 1221 Explosive 1859 | . . . . . . . 485 . 266 . 570 . 211 327 Electromagnetic 2209 | . 100 . . . . . . . . . 313 59 585 1152 Impact 766 | . . . . . . . . . . . . . . 766 Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 22 | . . . . . . . . . . . 3 . 4 22 Average Corruption 4 | . . . . . . . . . . . 1 . 4 6 Corruption Purged 6 | . . . . . . . . . . . 3 . . 3 Corruption Blocked . | . . . . . . . . . . . . . . . Effects 43 | . . . . . . . . . . . 6 . 10 27 Message Errors 10 | . . . . . . . . . . . 2 . 1 7 Matter Fused 11 | . . . . . . . . . . . 1 . 6 4 Heat Flow Errors 3 | . . . . . . . . . . . 1 . . 2 Energy Discharges 2 | . . . . . . . . . . . 1 . . 1 Parts Rejected 4 | . . . . . . . . . . . . . . 4 Data Loss (minor) 4 | . . . . . . . . . . . 1 . . 3 Data Loss (major) 1 | . . . . . . . . . . . . . . 1 Misfires 3 | . . . . . . . . . . . . . 2 1 Alerts 3 | . . . . . . . . . . . . . 1 2 Misdirections 1 | . . . . . . . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . . . . . . . 1 Overload Shots 2 | . . . . . . . . . . . . . . 2 Overflow Damage 587 | . . . 1 . . . 13 34 21 . 49 . 38 431 Projectiles 186 | . . . 1 . . . . 34 . . 39 . . 112 Explosions 321 | . . . . . . . 13 . 21 . 10 . 38 239 Melee 80 | . . . . . . . . . . . . . . 80 Knockbacks 57 | . . . 1 . . 2 1 7 . . 3 2 8 33 Impact 2 | . . . . . . . . . . . . . . 2 Kinetic 50 | . . . 1 . . 2 1 6 . . 3 2 7 28 Secondary 5 | . . . . . . . . 1 . . . . 1 3 Self-Inflicted Damage 454 | . 11 . . . . . . . . . . . 83 360 Shots 10 | . 1 . . . . . . . . . . . 2 7 Rammed . | . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 455 | . 12 117 300 24 19 21 66 397 320 . 177 12 305 455 Average Temperature 91 | . 8 37 43 8 6 9 27 129 106 . 12 5 48 168 Received Heat Transfer 3241 | . 66 30 537 54 63 81 405 216 833 . 342 9 53 552 Effects 19 | . . . 1 . . . . 4 4 . . . . 10 Shutdowns 4 | . . . . . . . . 1 . . . . . 3 Energy Bleed 5 | . . . 1 . . . . 1 1 . . . . 2 Interference 5 | . . . . . . . . 2 3 . . . . . Matter Decay 1 | . . . . . . . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . . . . . . . 1 Damage (major) 3 | . . . . . . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 6 | . . . . . . . . . . . . . 1 5 Combat Hostiles 6 | . . . . . . . . . . . . . 1 5 Parts Fried 8 | . . . . . . . . . . . . . 2 6 Impact Corruptions 6 | . . . . . . . . . . . . . . 6 Robots Melted 2 | . . . . . . . . . . . 1 . . 1 Combat Hostiles 2 | . . . . . . . . . . . 1 . . 1 Parts Melted 12 | . . . 3 . . . . 2 2 . 2 . 1 2 Heat Transferred 11111 | . 50 333 2035 257 222 259 888 1443 1887 . 1776 259 660 1042 Parts Sabotaged 2 | . . . . . . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 4 | . 1 . . . . . . . . . . . 1 2 Alert | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Sto Gar Rec Fac Gar Fac Low Low Fac Fac Gar Fac Peak Influence 857 | . 187 193 567 457 213 90 534 555 . . 278 218 608 857 Initial 342 | . . 78 81 342 205 35 63 280 . . 39 42 30 319 Average 279 | . 126 138 309 402 103 52 331 386 . . 94 102 330 509 Maximum Alert Level 3 | . . . 2 2 1 . 2 2 . . 1 1 2 3 Low Security (%) 39 | 100 100 100 23 . 80 100 31 . . . 79 69 22 . Level 1 33 | . . . 47 63 19 . 11 66 . . 20 30 36 41 Level 2 22 | . . . 29 36 . . 56 33 . . . . 41 34 Level 3 4 | . . . . . . . . . . . . . . 24 Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 25 | . 1 2 4 . . 1 . 3 . . 5 2 . 7 Investigation 6 | . . . 3 . . . . . . . 1 1 . 1 Extermination 5 | . . . . . . . . . . . 2 1 . 2 Reinforcement 9 | . 1 2 1 . . 1 . 1 . . 2 . . 1 Assault 1 | . . . . . . . . . . . . . . 1 Garrison 4 | . . . . . . . . 2 . . . . . 2 Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Sto Gar Rec Fac Gar Fac Low Low Fac Fac Gar Fac Distress Signals 8 | . 1 . 2 . . . . 3 . . 1 . . 1 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 213 | . 10 6 27 5 1 3 19 16 18 . 31 6 24 47 Peak Tracking Total 7 | . 4 3 3 3 1 2 7 4 6 . 5 4 4 7 Tactical Retreats 13 | . 2 1 . . . . 3 1 . . 1 . . 5 Traps | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Sto Gar Rec Fac Gar Fac Low Low Fac Fac Gar Fac Traps Triggered 8 | . . . 3 . . . 1 2 . . . . 2 . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . 2 . . . . . Machines | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -6 -5 -5 -4 ---------- Run | Yrd Mat Mat Sto Gar Rec Fac Gar Fac Low Low Fac Fac Gar Fac Machines Disabled 26 | . 1 . 3 . . . 1 1 1 . . . . 19 Max in Single Turn 6 | . 1 . 1 . . . 1 1 1 . . . . 6 Garrison Access 4 | . . . . . . . . 1 . . 1 . . 2 Garrison Relay 1 | . . . . . . . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Sto Gar Rec Fac Gar Fac Low Low Fac Fac Gar Fac Machines Accessed 41 | . 2 2 11 . 5 1 . 3 1 . 6 4 2 4 Terminals 19 | . 2 . 7 . 3 . . 1 1 . 1 . 2 2 Fabricators 1 | . . . . . . . . . . . 1 . . . Repair Stations 6 | . . . 2 . . . . 1 . . 1 2 . . Recycling Units 7 | . . 1 1 . 2 . . . . . 2 1 . . Scanalyzers 1 | . . 1 . . . . . . . . . . . . Garrison Access 7 | . . . 1 . . 1 . 1 . . 1 1 . 2 Total Hacks 100 | . 7 4 29 . 18 1 . 3 3 . 20 7 3 5 Successful 61 | . 3 4 18 . 11 1 . 1 3 . 10 6 2 2 Failed 39 | . 4 . 11 . 7 . . 2 . . 10 1 1 3 Catastrophic 8 | . . . 1 . 1 . . 2 . . 2 . . 2 Database Lockouts . | . . . . . . . . . . . . . . . Manual 42 | . 6 . 14 . 12 . . . . . 6 1 . 3 Terminals 57 | . 7 . 22 . 14 . . 1 3 . 4 . 3 3 Fabricators 2 | . . . . . . . . . . . 2 . . . Repair Stations 17 | . . . 3 . . . . 1 . . 8 5 . . Recycling Units 14 | . . 2 3 . 4 . . . . . 4 1 . . Scanalyzers 2 | . . 2 . . . . . . . . . . . . Garrison Access 8 | . . . 1 . . 1 . 1 . . 2 1 . 2 Terminal Hacks 19 | . 1 . 7 . 4 . . . 3 . 2 . 2 . Record 3 | . . . . . . . . . 3 . . . . . Part Schematic 2 | . . . 1 . 1 . . . . . . . . . Robot Analysis 1 | . . . 1 . . . . . . . . . . . Prototype ID Bank 2 | . . . 1 . 1 . . . . . . . . . Open Door 1 | . . . 1 . . . . . . . . . . . Branch Access Points 2 | . . . 1 . . . . . . . 1 . . . Emergency Access Points 1 | . . . . . . . . . . . . . 1 . Unreport Threat 2 | . . . . . 1 . . . . . 1 . . . Locate Traps 2 | . 1 . 1 . . . . . . . . . . . Zone Layout 2 | . . . 1 . 1 . . . . . . . . . Patrol Navigation 1 | . . . . . . . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks 11 | . . . 2 . . . . . . . 5 4 . . Scan Component 6 | . . . 1 . . . . . . . 3 2 . . Repair 5 | . . . 1 . . . . . . . 2 2 . . Recycling Unit Hacks 6 | . . 2 1 . 2 . . . . . 1 . . . Report Inventory 5 | . . 1 1 . 2 . . . . . 1 . . . Retrieve Components 1 | . . 1 . . . . . . . . . . . . Scanalyzer 2 | . . 2 . . . . . . . . . . . . Insert Component 1 | . . 1 . . . . . . . . . . . . Analyze 1 | . . 1 . . . . . . . . . . . . Garrison Access Hacks 7 | . . . 1 . . 1 . 1 . . 1 1 . 2 Unlock Access 3 | . . . 1 . . 1 . . . . . 1 . . Seal Access 4 | . . . . . . . . 1 . . 1 . . 2 Unauthorized Hacks 16 | . 2 . 7 . 5 . . . . . 1 1 . . Terminals 11 | . 2 . 6 . 3 . . . . . . . . . Botnet 10 | . 2 . 5 . 3 . . . . . . . . . Disrupt 1 | . . . 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 5 | . . . 1 . 2 . . . . . 1 1 . . Monitor 1 | . . . . . 1 . . . . . . . . . Recyclers 4 | . . . 1 . 1 . . . . . 1 1 . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . 1 Used . | . . . . . . . . . . . . . . . Hacking Detections 29 | . 2 . 10 . 3 . . 2 1 . 5 3 1 2 Full Trace Events 8 | . 1 . 3 . . . . . 1 . 1 1 . 1 Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . 1 1 . 1 . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 5 | . . . 1 . . . . . . . 2 2 . . Time 183 | . . . 32 . . . . . . . 94 57 . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 3 | . . 3 . . . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -6 -5 -5 -4 ------------ Run | Yrd Mat Mat Sto Gar Rec Fac Gar Fac Low Low Fac Fac Gar Fac Used RIF Installer 3 | . . . . 1 . . 1 . . . . . 1 . Signal Jammer 1 | . . . . . . . 1 . . . . . . . Structural Interface 1 | . . . . . . . . . . . . . 1 . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . 5 . . . . . . . Machine Destruction 5 | . . . . . . . 5 . . . . . . . Attached 1 | . . . . . . . 1 . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -6 -5 -5 -4 -------- Run | Yrd Mat Mat Sto Gar Rec Fac Gar Fac Low Low Fac Fac Gar Fac Total Allies . | . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Sto Gar Rec Fac Gar Fac Low Low Fac Fac Gar Fac Robot Analysis Total 1 | . . . 1 . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . . 2 1 . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -6 -5 -5 -4 ------------- Run | Yrd Mat Mat Sto Gar Rec Fac Gar Fac Low Low Fac Fac Gar Fac Turns Passed 10488 | 43 207 220 951 285 364 209 499 856 1262 86 1911 602 1272 1721 Spaces Moved 5069 | 42 120 167 394 159 209 112 214 426 605 36 870 296 651 768 Core 41 | 4 . . . . . . . . . . . . . 37 Treads 4412 | . . . 313 159 209 112 214 426 605 36 870 296 651 521 Legs . | . . . . . . . . . . . . . . . Wheels 616 | 38 120 167 81 . . . . . . . . . . 210 Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 90 80 80 160 160 160 160 152 152 245 160 160 163 50 Average Speed 163 | 86 90 89 153 160 160 160 160 158 183 245 174 162 168 170 Slowest Speed 600 | 100 90 95 240 160 160 160 160 225 245 245 250 165 245 600 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 30 | 3 26 15 77 31 47 6 32 14 80 4 24 10 64 20 Regions Visited 14 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . . . Known Exits Taken 4 | . . . 1 . . 1 . . . . 1 1 . . Unknown Exits Taken 7 | 1 1 1 . . 1 . . 1 1 1 . . . . Scrap Searched 3 | . . . . . . . . . 3 . . . . . Spaces Dug 22 | . . . . . . . 4 . . . 4 2 1 11 Terrain Destroyed 261 | . 3 . 1 . . . 26 10 32 . 41 2 28 118 Melee 17 | . . . . . . . 4 . . . 2 2 1 8 Projectile 46 | . . . 1 . . . . 10 3 . 9 . 1 22 AOE 198 | . 3 . . . . . 22 . 29 . 30 . 26 88 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Sto Gar Rec Fac Gar Fac Low Low Fac Fac Gar Fac Total 6300 | 46 173 215 594 175 227 127 279 535 685 35 1113 390 727 979 Wait 423 | . 18 18 65 2 7 . 10 32 18 . 134 69 6 44 Move 5052 | 41 119 166 393 157 208 111 212 425 604 35 869 295 649 768 Hop . | . . . . . . . . . . . . . . . Pick Up 43 | . 1 3 10 1 1 2 1 5 5 . 4 1 2 7 Fast Attach 92 | 5 2 4 6 1 . . 5 13 3 . 14 6 9 24 Attach 36 | . . 2 2 1 1 2 3 4 4 . 2 1 2 12 Detach 14 | . . 2 1 . . 1 1 4 . . 2 . 1 2 Swap 58 | . 1 2 13 2 1 2 5 2 6 . 8 4 5 7 Drop 65 | . . 3 14 3 2 2 1 10 4 . 11 3 5 7 Fire 443 | . 32 15 73 8 7 7 35 40 40 . 66 8 34 78 Melee 56 | . . . 1 . . . 6 . 1 . 3 3 12 30 Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 18 | . . . 16 . . . . . . . . . 2 . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage (discovered 3 exits: [Mat] / Rec / Gar) -9/Garrison -9/Recycling -7/Factory -7/Garrison -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -5/Factory (discovered 2 exits: Upp / Gar) -5/Garrison -4/Factory History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 44 | -11/Scrapyard | Entered Materials 230 | -10/Materials | Discovered new exit (range 10) 251 | -10/Materials | Entered another Materials area 251 | -9/Materials | Evolved 2 slots: Utility x2 319 | -9/Materials | Build established: Mutant 377 | -9/Materials | Discovered new exit (range 17) 471 | -9/Materials | Entered Storage 928 | -9/Storage | Repaired Flail 1039 | -9/Storage | Build established: Scavenger-Mutant 1059 | -9/Storage | Discovered new exit (range 15) 1059 | -9/Storage | Identified exit to Recycling 1399 | -9/Storage | Identified exit to Garrison 1422 | -9/Storage | Entered Garrison 1468 | -9/Garrison | Triggered checkpoint 1534 | -9/Garrison | Installed Relay Interface Framework 1640 | -9/Garrison | Triggered checkpoint 1686 | -9/Garrison | Discovered exit to Recycling (range 12) 1707 | -9/Garrison | Entered Recycling 1960 | -9/Recycling | Core integrity fell below 50% 2009 | -9/Recycling | Discovered new exit (range 11) 2071 | -9/Recycling | Entered Factory 2071 | -7/Factory | Evolved 4 slots: Utility x3, Weapon x1 2278 | -7/Factory | Identified exit to Garrison 2280 | -7/Factory | Entered Garrison 2330 | -7/Garrison | Triggered checkpoint 2362 | -7/Garrison | Garrison Relay disabled 2455 | -7/Garrison | Triggered checkpoint 2489 | -7/Garrison | Destroyed 8 combat bots 2574 | -7/Garrison | Discovered new exit (range 10) 2592 | -7/Garrison | Triggered checkpoint 2716 | -7/Garrison | Expanded RIF knowledge: Signal Jamming 2779 | -7/Garrison | Entered Factory 2942 | -7/Factory | Garrison activated, responded to threat 3166 | -7/Factory | Build established: Scavenger-Tank 3342 | -7/Factory | Lost 4 parts (1n1u2w) 3405 | -7/Factory | Discovered new exit (range 6) 3421 | -7/Factory | Discovered new exit (range 6) 3635 | -7/Factory | Entered Lower Caves 3675 | -7/Lower Caves | Spotted B-75 Beast 3705 | -7/Lower Caves | Destroyed B-75 Beast 4013 | -7/Lower Caves | Build established: Scavenger-Mutant 4141 | -7/Lower Caves | Learned location of 1 exit from Factory 4342 | -7/Lower Caves | Attracted the attention of an 0b10 base 4360 | -7/Lower Caves | Core integrity fell below 50% 4404 | -7/Lower Caves | Lost 5 parts (2u3w) 4406 | -7/Lower Caves | Destroyed 7 combat bots 4468 | -7/Lower Caves | Learned Extension stockpile data 4706 | -7/Lower Caves | Build established: Scavenger-Gunner 4863 | -7/Lower Caves | Discovered new exit (range 13) 4897 | -7/Lower Caves | Entered another Lower Caves area 4897 | -7/Lower Caves | Discovered new exit (range 14) 4924 | -7/Lower Caves | Learned Factory terminal intel 4983 | -7/Lower Caves | Entered Factory 4983 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4984 | -6/Factory | Identified exit to Factory 4985 | -6/Factory | Loaded intel: 26 terminal locations 5147 | -6/Factory | Discovered new exit (range 8) 5577 | -6/Factory | Lost 3 parts (1n1u1w) 5779 | -6/Factory | Identified exit to Lower Caves 5968 | -6/Factory | Repaired Rnf. Deuterium Engine 6020 | -6/Factory | Repaired Imp. Medium Treads 6846 | -6/Factory | Discovered exit to Factory (range 16) 6894 | -6/Factory | Entered another Factory area 6894 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 6895 | -5/Factory | Identified exit to Upper Caves 7029 | -5/Factory | Repaired Ion Cannon 7402 | -5/Factory | Repaired Imp. Light Armor Plating 7495 | -5/Factory | Identified exit to Garrison 7496 | -5/Factory | Entered Garrison 7522 | -5/Garrison | Triggered checkpoint 7601 | -5/Garrison | Spotted B-75 Beast 7650 | -5/Garrison | Destroyed B-75 Beast 7700 | -5/Garrison | Triggered checkpoint 7780 | -5/Garrison | Triggered checkpoint 7924 | -5/Garrison | Expanded RIF knowledge: Structural Interface 8138 | -5/Garrison | Triggered checkpoint 8280 | -5/Garrison | Lost 3 parts (1n1u1w) 8745 | -5/Garrison | Discovered new exit (range 11) 8762 | -5/Garrison | Identified exit to Factory 8768 | -5/Garrison | Entered Factory 8768 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9730 | -4/Factory | Spotted B-86 Titan 9735 | -4/Factory | Destroyed B-86 Titan 10066 | -4/Factory | Garrison activated, responded to threat 10158 | -4/Factory | Lost 15 parts (2p3n5u5w) 10213 | -4/Factory | Core integrity fell below 50% 10242 | -4/Factory | Lost 4 parts (1p1n2u) 10268 | -4/Factory | First assault squad dispatched 10289 | -4/Factory | System corruption reached 10% 10416 | -4/Factory | Core integrity fell below 20% 10465 | -4/Factory | Lost 7 parts (1p2n2u2w) 10489 | -4/Factory | Destroyed by L-61 Swordsman with Power Sword Last Messages --------------- System corrupted: Component data lost. Acquired Lgt. Antimatter Reactor. C-30 ARC bursts open, deploying its payload. G-73 Enforcer unfolds itself. L-61 Swordsman unfolds itself. G-67 Veteran unfolds itself. E-15 Imp unfolds itself. Hvy. Missile Launcher blown off. Thermal Shield blown off. E-15 Imp destroyed. Acquired Hvy. Missile Launcher. System corrupted: Adv. Variable Charge Gun failed to cycle. Hvy. Missile Launcher destroyed. Centrium Wheel destroyed. Adv. Variable Charge Gun destroyed. R-10 Processor collects Plasma Rifle. R-10 Processor collects Corrupted Myomer Leg. Hvy. Mace destroyed. Lgt. Antimatter Reactor destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ??????????????????????????????????#??????????????? | | ?????????????????????????????????? ??????????????? | | ?????????????????????????????????? #?????????????? | | ?????????????????????????????????? #?????????????? | | ?????????????????????????????????? #?????????????? | | ?????????????????????????????????? #?????????????? | | ?????????????????????????????????? #?????????????? | | ?????????????????????????????????# #?????????????? | | ?????????????????????????#+####### #?????????????? | | ?????????????????????????# #?????????????? | | ?????????????????????"" ?# #?????????????? | | ?????????????????????? ## #????????? ???? | | ?????????????????????? # #????????? ???? | | ?????????????????????? + #????????? ???? | | ?????????????????????? # #????????? ???? | | ??????????????????????# ##+####### #????????? ???? | | ????????????????????### R #?# #?????????/???? | | ????????????????????# g % """ #?# #????????? ???? | | ????????????????????# R ""g#?# #????????# #??? | | ????????????????????# " #?# #????????# #??? | | ????????????????????# % #?# #????????# #??? | | ????????????????????# ]#?# #######??# #??? | | ?????????????????????# || #?# #??# #??? | | ?????????????????????# || #?####### #?## ##?? | | ??????????????????????#gl@ | #???????# ### / #?? | | ??????????????????????# ##;####???????# +?? | | ??????????????????????##!####??????????##### #?? | | ???????????????????????# #?????????????????## ##?? | | ???????????????????????###??????????????????# #??? | | ??????????????????????????????????????????### ###? | | ??????????????????????????????????????????# ## | | ???????????????????????????????????????#### T" | | ???????????????????????????????????????# " | | ???????????????????????????????????????# ## | | ???????????????????????????????????????# ## ## | | ???????????????????????????????????????# ######### | | ???????????????????????????????????????# #?????# | | ???????????????????????????????????????# ####### | | ???????????????????????????????????????# = + " | | ???????????????????????????????????????######### " | | ???????????????????????????????????????????????# " | | ???????????????????????????????????????????????# " | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 92 Energy Generation 32 Energy Capacity 515 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 18 Terrain Scan Density 10 Armor Coverage 1050 Resistance: KI 30 Resistance: TH 20 Resistance: EM 25 Core Shielding 20 Weapon Cycling 15 Evasion (%) 44 Targeting Accuracy 28 Core Analysis 6 Armor Integrity Analysis 40 Recoil Reduction 6 Relay Coupler Types 1 Relay Coupler Value 34 Item Schematics ----------------- Com. Wheel | -9/Materials | Scanalyzed Adv. Visual Processing Unit | -9/Storage | Hacked Arm. Treads | -9/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MomentumBottomlessCorpse Manual? 0 Play Time 01:43:13 Cumulative 67.6 hours Start 2024.08.08 @ 15:54:09 End 2024.08.08 @ 17:36:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 64 Rogue 64 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 45 Achievement% 33 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 55x47 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 8fddd1aa-9f2e-469f-8d35-1043ff1e0c63