Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.26 @ 22:36:26 Player: Tmvn Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (30) 150 Value Destroyed (827) 827 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (16) 16 TOTAL SCORE: 2593 Bonus ------- High Alert Combat Kills 16 Cogmind --------- Core Integrity 451/550 Matter 115/300 Energy 188/265 System Corruption 0% Temperature Cool (385) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (4) --- Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY (4) ------ Cryofiber Web Large Storage Unit Improved Sensor Array Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Ion Engine Ion Engine Advanced Signal Interpreter Particle Cannon Light Assault Rifle Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Cryofiber Web Large Storage Unit Improved Sensor Array Targeting Computer > --- WEAPON ----------- Heavy Particle Cannon Heavy Particle Cannon > --- INVENTORY -------- Ion Engine Ion Engine Advanced Signal Interpreter Particle Cannon Light Assault Rifle Light Assault Rifle Heavy Assault Rifle [Rating: 24] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Improved Aluminum Leg Treads Light Treads Leg Improved Aluminum Leg Utility Small Storage Unit Device Cryofiber Web Storage Small Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 1 1 Utility 2 | . . 1 1 Weapon . | . . . . Parts Attached 46 | 2 5 34 5 Power 4 | . . 4 . Engine 4 | . . 4 . Core . | . . . . Reactor . | . . . . Propulsion 18 | 2 2 13 1 Treads 7 | 2 2 3 . Leg 11 | . . 10 1 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 6 | . 1 4 1 Device 3 | . 1 1 1 Storage 1 | . . 1 . Processor 1 | . . 1 . Hackware . | . . . . Protection 1 | . . 1 . Artifact . | . . . . Weapon 18 | . 2 13 3 Energy Gun 4 | . 2 2 . Energy Cannon 2 | . . . 2 Ballistic Gun 12 | . . 11 1 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 15 | . 2 10 3 Power . | . . . . Propulsion 4 | . . 3 1 Utility 1 | . . 1 . Weapon 10 | . 2 6 2 Highest Loss Streak 6 | . 1 6 3 Average Slot Usage (%) 93 | . 90 94 97 Engine 11 | . 14 10 9 Treads 12 | . 28 9 . Leg 19 | . . 22 35 Device 11 | . 9 11 17 Storage 11 | . 14 11 9 Processor 2 | . . 2 9 Protection 3 | . . 4 . Energy Gun 8 | . 23 5 . Ballistic Gun 12 | . . 15 15 Naked Turns . | . . . . Heaviest Build 34 | 13 15 28 34 Greatest Support 60 | 40 40 60 52 Greatest Overweight (x) 3 | . . 3 . Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 6 6 10 10 Average Capacity 6 | 6 6 6 10 Most Carried 7 | 6 6 7 7 Average Carried 5 | 5 4 5 5 Final Capacity 10 | 6 6 10 10 Final Carried 7 | 4 6 7 6 Class Distribution -------------------- 57% | Mutant 42% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 662 | 220 45 397 . Remotely . | . . . . Salvage Created 1035 | . 213 766 56 Parts 72 | . 13 57 2 Haulers Intercepted . | . . . . Recyclers Shooed 2 | . . 2 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 29 | . 7 21 1 Guns 28 | . 7 21 . Cannons 1 | . . . 1 Classes Destroyed 5 | . 2 3 . Worker 1 | . . 1 . Swarmer 11 | . 3 8 . Grunt 12 | . 4 8 . Duelist 1 | . . 1 . Sentry 5 | . . 4 1 Best Kill Streak 3 | . 3 3 1 Combat Bots Only 3 | . 3 3 1 Max Kills in Single Turn 2 | . 1 2 1 Gunslinging 1 | . . 1 . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 2707 | . 307 1779 621 Core 389 | . 34 256 99 Absorbed by Shields . | . . . . Core Remaining (%) 74 | 100 86 36 . Volleys Fired 115 | . 16 93 6 Largest 2 | . 2 2 2 Hottest 150 | . 105 79 150 Shots Fired 212 | . 30 173 9 Gun 204 | . 30 173 1 Cannon 8 | . . . 8 Launcher . | . . . . Special . | . . . . Kinetic 146 | . . 145 1 Thermal 44 | . 8 28 8 Explosive . | . . . . Electromagnetic 22 | . 22 . . Robot Hit Streak 10 | . 7 10 8 Robot Miss Streak 4 | . 4 4 1 Penetration Max . | . . . . Secondary Targets 4 | . 1 3 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 132 | . 13 113 6 Core Hits 57 | . 12 43 2 Critical Hits 1 | . . 1 . Critical Kills . | . . . . Critical Parts Destroyed 1 | . . 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1480 | . 171 1176 133 Guns 1351 | . 171 1172 8 Cannons 125 | . . . 125 Explosions . | . . . . Melee . | . . . . Ramming 4 | . . 4 . Kinetic 918 | . . 910 8 Thermal 467 | . 80 262 125 Explosive . | . . . . Electromagnetic 91 | . 91 . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 1 | . . 1 . Shots . | . . . . Rammed 1 | . . 1 . Targets Rammed 2 | . . 2 . Kicked 1 | . . 1 . Crushed . | . . . . Highest Temperature 376 | . 198 152 376 Average Temperature 87 | . 72 63 210 Received Heat Transfer 726 | . 93 417 216 Effects 2 | . . . 2 Energy Bleed 1 | . . . 1 Matter Decay 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 946 | . 95 666 185 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 439 | . 214 439 164 Initial 128 | . . 90 128 Average 196 | . 122 226 135 Maximum Alert Level 2 | . 1 2 . Low Security (%) 53 | 100 76 41 100 Level 1 44 | . 23 56 . Level 2 1 | . . 2 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 2 | . 1 1 . Investigation . | . . . . Extermination . | . . . . Reinforcement 2 | . 1 1 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 2 | . . 2 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 61 | . 11 43 7 Peak Tracking Total 8 | . 5 8 7 Tactical Retreats 10 | . 1 9 . Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 1 | . . 1 . Max in Single Turn 1 | . . 1 . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 4 | . 2 1 1 Terminals 4 | . 2 1 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 6 | . 3 1 2 Successful 4 | . 2 1 1 Failed 2 | . 1 . 1 Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 6 | . 3 1 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 4 | . 2 1 1 Dispatch Records 3 | . 2 1 . Security Status 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 2 | . 1 . 1 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1206 | 14 227 867 98 Spaces Moved 563 | 9 105 408 41 Core 1 | . . 1 . Treads 231 | 4 105 122 . Legs 331 | 5 . 285 41 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 120 | 120 160 120 120 Average Speed 136 | 137 160 132 120 Slowest Speed 200 | 160 160 200 120 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 19 | 2 27 41 7 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 3 | . . . 3 Melee . | . . . . Projectile 3 | . . . 3 AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 810 | 12 134 583 81 Wait 49 | . 5 17 27 Move 560 | 8 104 407 41 Hop . | . . . . Pick Up 11 | . 2 9 . Fast Attach 12 | . 1 9 2 Attach 15 | 2 1 9 3 Detach 3 | . . 1 2 Swap 19 | . 3 16 . Drop 24 | 2 2 20 . Fire 115 | . 16 93 6 Melee . | . . . . Ram . | . . . . Kick 2 | . . 2 . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 15 | -11/Scrapyard | Entered Materials 201 | -10/Materials | Discovered new exit (range 16) 242 | -10/Materials | Entered another Materials area 242 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 301 | -9/Materials | Build established: Mutant 632 | -9/Materials | Build established: Scavenger-Mutant 829 | -9/Materials | Discovered new exit (range 13) 923 | -9/Materials | Core integrity fell below 50% 989 | -9/Materials | Lost 6 parts (3n3w) 1104 | -9/Materials | Discovered new exit (range 5) 1109 | -9/Materials | Entered another Materials area 1109 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1207 | -8/Materials | Self-destructed Last Messages --------------- GOAL=ESCAPE 01128_ Connecting with Terminal... 01128_ Current location identified: Materials >>Enumerate(Guards) Retrieving latest reported positions... Security request, restricting to local area... Found 3 active security squads. Downloaded coordinate data. 01152_ K-01 Serf collects debris. 01163_ K-01 Serf cleans the Fusion Modulator. 01170_ K-01 Serf collects debris. 01186_ Acquired Hvy. Particle Cannon. 01195_ Y-45 Defender destroyed. 01195_ Hvy. Particle Cannon destroyed. 01199_ Lgt. Assault Rifle destroyed. 01200_ Overheating: Energy bleed (-26). 01202_ Imp. Aluminum Leg severed. 01205_ Imp. Aluminum Leg destroyed. 01207_ Overheating: Matter decay (-26). 01207_ Hvy. Particle Cannon severed. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ??????? ?????????????????????????????? | | ??????# ?????????????????????????????? | | ??????# ?????????????????????????????? | | ??????? ?????????????????????????????? | | ??????? ?????#???????????????????????? | | ????##?# ??### ???????????????????????? | | ???? # ?? ??????????????????????? | | ?????" # #?T ""???????????????????????? | | ?????? + #? 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