Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.10.19 @ 23:52:46 Player: PerrySimm Result: Destroyed by B-99 Colossus with Linear Accelerator Performance ------------- Evolutions (9) 4500 Regions Visited (17) 3400 Robots Destroyed (176) 880 Value Destroyed (7933) 7933 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (2041) 2041 TOTAL SCORE: 18834 Bonus ------- High Alert Combat Kills 511 Follower Combat Kills 1177 Met Imprinter 300 Was Imprinted 300 Friendly Fire -247 Cogmind --------- Core Integrity 0/1600 Matter 171/300 Energy 100/100 System Corruption 4% Temperature Cool (9) Movement Core (1350) Ox26 Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (11) ----- Huge Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (25) --- Micro Antimatter Reactor Quantum Rifle Heavy Gauss Cannon Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Quantum Reactor > --- PROPULSION ------- Biometal Leg Biometal Leg Biometal Leg Biometal Leg Biometal Leg Biometal Leg Centrium Leg Centrium Leg > --- UTILITY ---------- Medium Storage Unit Huge Storage Unit Small Battery Advanced Signal Interpreter 0b10 Decoder Chip [Generic] Advanced Target Analyzer Microactuators Advanced Actuator Array Transmission Jammer Improved Cloaking Device Layered Light Armor Plating > --- WEAPON ----------- Micro-nuke Launcher Chainsword Power Sword Lance > --- INVENTORY -------- Micro Antimatter Reactor Micro Antimatter Reactor Micro Antimatter Reactor Heavy Siege Treads Heavy Siege Treads Heavy Siege Treads Advanced Heavy Treads Biometal Heavy Treads Myomer Leg Q-thruster Q-thruster Q-thruster Q-thruster Q-thruster Quantum Rifle Heavy Gauss Cannon Improved Grenade Launcher Missile Launcher Chainsword Lance [Rating: 168] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Micro Antimatter Reactor Propulsion Carbon-fiber Leg Treads Armored Treads Leg Carbon-fiber Leg Wheel Wheel Flight Unit Q-thruster Utility Medium Storage Unit Device Heart of Steel Storage Medium Storage Unit Processor Advanced Signal Interpreter Protection Improved Medium Armor Plating Weapon Power Sword Energy Gun Particle Gun Energy Cannon Particle Cannon Ballistic Gun Minigun Ballistic Cannon Heavy Gauss Cannon Launcher Mini Grenade Launcher Impact Weapon Hammer Slashing Weapon Power Sword Piercing Weapon Lance Build | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Zio Pro Fac Fac Upp Upp Res Res Acc Slots Evolved 18 | . . 2 2 2 . 2 . . . . 2 2 . . 2 2 2 Power 1 | . . . . . . . . . . . 1 . . . . . . Propulsion 6 | . . 1 1 . . 1 . . . . . 1 . . . 1 1 Utility 9 | . . 1 1 1 . 1 . . . . 1 1 . . 1 1 1 Weapon 2 | . . . . 1 . . . . . . . . . . 1 . . Parts Attached 239 | 6 6 5 32 14 29 2 9 7 . 6 19 26 12 . 25 8 33 Power 29 | 1 1 1 5 1 1 . 3 . . . 3 5 1 . 3 1 3 Engine 10 | 1 1 1 2 . 1 . 2 . . . 1 1 . . . . . Core 7 | . . . 3 1 . . 1 . . . 2 . . . . . . Reactor 12 | . . . . . . . . . . . . 4 1 . 3 1 3 Propulsion 71 | 2 . 1 9 2 11 1 1 2 . 1 2 10 1 . 6 6 16 Treads 6 | . . . . . 1 . . . . . . . . . . . 5 Leg 59 | 2 . 1 8 2 10 1 1 2 . 1 2 10 1 . 6 6 6 Wheel 1 | . . . 1 . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 5 | . . . . . . . . . . . . . . . . . 5 Utility 51 | 1 2 2 4 5 6 1 2 3 . . 5 4 4 . 7 1 4 Device 19 | . 1 . 2 1 4 . . 1 . . 2 3 2 . 3 . . Storage 8 | 1 . 1 . . . . . 1 . . 1 . . . 2 . 2 Processor 8 | . 1 . . . 1 1 2 . . . 2 . . . . . 1 Hackware . | . . . . . . . . . . . . . . . . . . Protection 16 | . . 1 2 4 1 . . 1 . . . 1 2 . 2 1 1 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 88 | 2 3 1 14 6 11 . 3 2 . 5 9 7 6 . 9 . 10 Energy Gun 9 | 1 2 . . . 2 . . 1 . . 1 1 1 . . . . Energy Cannon 10 | . . . 5 1 1 . . . . . 1 1 1 . . . . Ballistic Gun 10 | 1 . . 1 2 1 . 1 1 . 2 1 . . . . . . Ballistic Cannon 6 | . . 1 2 1 1 . . . . . . . 1 . . . . Launcher 20 | . . . 1 . 2 . 2 . . 3 2 1 2 . 3 . 4 Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon 6 | . 1 . 5 . . . . . . . . . . . . . . Slashing Weapon 20 | . . . . 2 4 . . . . . 3 4 . . 4 . 3 Piercing Weapon 7 | . . . . . . . . . . . 1 . 1 . 2 . 3 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . 1 . . 1 . . . . . . Parts Lost 72 | . . . 4 . 10 . 1 3 . . 1 8 1 . 2 1 41 Power 10 | . . . . . 1 . . . . . 1 2 1 . 1 . 4 Propulsion 33 | . . . 3 . 5 . 1 2 . . . 4 . . . . 18 Utility 18 | . . . 1 . 2 . . 1 . . . 1 . . 1 1 11 Weapon 11 | . . . . . 2 . . . . . . 1 . . . . 8 Highest Loss Streak 39 | . . . 3 . 6 . 1 3 . . 1 5 1 . 1 1 39 To Critical Strikes 2 | . . . . . . . 1 . . . . . . . . . 1 Average Slot Usage (%) 90 | . 99 100 99 96 74 90 98 95 86 86 86 86 98 100 98 94 89 Engine 4 | . 14 11 4 . 5 6 4 6 6 6 7 3 . . . . . Core 1 | . . . 4 7 . . 1 . . . 1 2 . . . . . Reactor 2 | . . . . . . . . . . . . 3 9 10 8 7 7 Leg 28 | . 28 33 31 29 12 33 32 32 33 33 28 29 31 31 28 30 29 Device 8 | . 13 . 8 7 2 6 6 1 6 6 4 12 14 15 18 20 14 Storage 7 | . 14 11 9 7 7 6 6 11 6 6 5 5 5 5 4 4 8 Processor 11 | . . 11 9 7 13 17 20 18 13 13 17 11 10 10 9 8 9 Protection 4 | . . 11 9 11 2 6 6 4 . . . . 9 10 7 4 5 Energy Gun 3 | . 13 11 1 . 6 6 6 5 6 6 2 . . 5 . . . Energy Cannon 1 | . . . 7 6 . . . . . . 3 . 4 5 . . . Ballistic Gun 5 | . 14 2 3 5 4 . 4 10 13 10 3 . . . . . . Ballistic Cannon 1 | . . 8 5 3 . . . . . . . . 3 5 3 . . Launcher 1 | . . . . . 3 6 6 1 . 2 3 . . . 1 4 2 Slashing Weapon 3 | . . . . 4 2 . . . . . 1 9 1 . 8 8 10 Piercing Weapon 1 | . . . . . . . . . . . . 5 3 . 3 4 2 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 169 | 12 17 25 34 52 57 33 41 46 43 46 60 72 92 92 99 89 169 Greatest Support 230 | 20 20 30 57 65 65 60 65 70 70 75 94 136 136 136 141 185 230 Greatest Overweight (x) 27 | . . . 2 . 8 . . . . . . 1 . . . . 27 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 25 Average Capacity 11 | 7 8 9 10 10 10 10 10 10 10 10 10 10 10 10 10 10 23 Most Carried 25 | 6 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 25 Average Carried 10 | 5 7 8 9 9 7 9 9 9 10 10 9 9 9 10 9 9 19 Final Capacity 25 | 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 25 Final Carried 10 | 6 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 3 Class Distribution -------------------- 46% | Scavenger-Mutant 25% | Scavenger-Gunner 18% | Mutant 4% | Infiltrator-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Tank | -7/Factory Scavenger-Mutant | -7/Storage Scavenger-Mutant | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Zion Scavenger-Gunner | -5/Proximity Caves Scavenger-Gunner | -5/Factory Scavenger-Mutant | -4/Factory Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -3/Research Scavenger-Mutant | -2/Research Scavenger-Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Zio Pro Fac Fac Upp Upp Res Res Acc Matter Collected 6019 | 249 58 113 515 180 649 . 258 362 30 538 570 1362 370 . 391 85 289 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 7074 | . 134 90 863 217 1039 . 223 279 . 202 415 1473 155 . 841 105 1038 Parts 369 | . 12 7 54 19 44 . 8 6 . 16 21 79 2 . 37 3 61 Haulers Intercepted . | . . . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 40 | . . . . . . . 14 3 . 11 . . 12 . . . . Prevented . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Zio Pro Fac Fac Upp Upp Res Res Acc Combat Hostiles Destroyed 142 | . 4 4 22 3 22 . 7 4 . 8 8 24 7 . 12 1 16 Melee 41 | . . . . 1 2 . . . . . 1 19 . . 8 1 9 Guns 31 | . 4 1 8 1 6 . 4 3 . 2 . 2 . . . . . Cannons 22 | . . 3 12 1 2 . . . . . 2 . 1 . 1 . . AOE 46 | . . . 2 . 12 . 3 . . 6 5 2 6 . 3 . 7 Classes Destroyed 16 | . 2 1 4 2 1 . 1 . . . 2 3 . . . . . Worker 7 | . . . 1 . 1 . . . . . . . . . 2 . 3 Builder 12 | . . . 2 . 1 . . . . . 3 1 . . . . 5 Recycler 3 | . . . . . 2 . . . . . . . . . 1 . . Mechanic 1 | . . . . . . . . . . . 1 . . . . . . Operator 2 | . . . 1 1 . . . . . . . . . . . . . Drone 2 | . . . . . . . 2 . . . . . . . . . . Watcher 9 | . . . 1 2 . . . . . . 2 1 . . 1 . 2 Swarmer 32 | . 1 2 6 . . . 3 . . 4 . 6 4 . 3 . 3 Grunt 59 | . 3 . 9 . 16 . 4 3 . . 6 7 2 . 6 . 3 Brawler 1 | . . . . . . . . . . . 1 . . . . . . Duelist 2 | . . . . . . . . . . . . 1 1 . . . . Sentry 20 | . . 2 7 . 5 . . 1 . . 1 1 . . 1 1 1 Specialist 4 | . . . . . . . . . . . . 4 . . . . . Hunter 7 | . . . . 1 . . . . . 4 . . . . . . 2 Programmer 16 | . . . . 2 1 . . . . . . 4 . . 2 . 7 Heavy 1 | . . . . . . . . . . . . 1 . . . . . Best Kill Streak 9 | . 2 2 6 2 6 . 4 3 . 6 5 5 6 . 4 1 9 Combat Bots Only 6 | . 2 2 6 2 6 . 4 3 . 6 4 5 6 . 4 1 5 Max Kills in Single Turn 5 | . 1 1 4 1 3 . 2 1 . 2 3 2 3 . 2 1 5 Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 3 | . . . 2 . 3 . 2 . . 2 2 2 3 . 2 . 3 Melee 2 | . . . . 1 1 . . . . . 1 2 . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Zio Pro Fac Fac Upp Upp Res Res Acc Damage Taken 17919 | . 234 158 828 312 2372 . 242 419 . 247 427 2402 454 . 927 125 8772 Core 3205 | . 29 18 132 46 634 . 13 81 . 15 31 516 48 . 29 . 1613 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 146 | . . . . 39 107 . . . . . . . . . . . . Core Remaining (%) 79 | 100 88 95 76 . 2 . . . . 87 96 . . 50 97 100 . Volleys Fired 240 | . 18 11 50 6 51 1 16 12 . 9 16 11 8 . 12 2 17 Largest 3 | . 2 2 2 3 3 2 2 3 . 3 3 2 2 . 3 1 1 Hottest 239 | . 85 104 107 144 176 95 101 138 . 149 201 165 151 . 239 80 80 Shots Fired 444 | . 36 22 93 18 87 2 24 30 . 27 38 19 10 . 19 2 17 Gun 221 | . 36 11 34 6 44 1 20 30 . 18 11 8 . . 2 . . Cannon 134 | . . 11 57 12 16 . . . . . 13 10 5 . 10 . . Launcher 89 | . . . 2 . 27 1 4 . . 9 14 1 5 . 7 2 17 Special . | . . . . . . . . . . . . . . . . . . Kinetic 144 | . 18 11 48 12 11 . 4 18 . 9 3 . 2 . 8 . . Thermal 201 | . 18 11 43 6 39 1 16 12 . 9 21 18 3 . 4 . . Explosive 82 | . . . 2 . 27 1 4 . . 9 14 1 5 . 5 . 14 Electromagnetic 17 | . . . . . 10 . . . . . . . . . 2 2 3 Robot Hit Streak 47 | . 12 5 47 15 20 22 5 30 . 13 24 7 3 . 11 5 7 Robot Miss Streak 6 | . 6 1 1 1 3 . 2 1 . 1 3 1 1 . 1 1 2 Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . Shots Hit Robots 538 | . 24 17 81 20 76 2 16 28 . 20 35 76 7 . 58 9 69 Core Hits 355 | . 8 6 41 10 55 . 21 16 . 20 27 40 9 . 34 4 64 Critical Kills 3 | . . . 1 . . . . 1 . . . 1 . . . . . Critical Parts Destroyed 2 | . . . . . . . . 1 . 1 . . . . . . . Critical Strikes 35 | . . 1 2 1 2 . 1 3 . 1 . 11 . . 6 . 7 Burn 3 | . . . . . 2 . 1 . . . . . . . . . . Meltdown 1 | . . . . . . . . . . . . 1 . . . . . Destroy 5 | . . . 1 . . . . 3 . 1 . . . . . . . Blast 3 | . . 1 1 . . . . . . . . . . . 1 . . Sever 20 | . . . . 1 . . . . . . . 8 . . 4 . 7 Impale 3 | . . . . . . . . . . . . 2 . . 1 . . Melee Attacks 315 | . 3 . 6 6 27 . . . . . 5 90 . . 54 16 108 Impact 9 | . 3 . 6 . . . . . . . . . . . . . . Slashing 256 | . . . . 6 27 . . . . . 4 70 . . 41 12 96 Piercing 50 | . . . . . . . . . . . 1 20 . . 13 4 12 Sneak Attacks 3 | . . . . 1 . . . . . . . 1 . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks 75 | . . . . 1 . . . . . . 1 23 . . 20 3 27 Damage Inflicted 20918 | . 309 315 1783 546 2602 58 800 467 . 860 1817 2884 736 . 2576 308 4857 Guns 3001 | . 309 122 494 103 695 18 250 467 . 197 178 143 . . 25 . . Cannons 2693 | . . 193 1004 207 267 . . . . . 375 240 150 . 257 . . Explosions 7928 | . . . 285 . 1425 40 550 . . 663 1124 74 586 . 647 35 2499 Melee 7282 | . . . . 236 215 . . . . . 140 2427 . . 1647 273 2344 Ramming 14 | . . . . . . . . . . . . . . . . . 14 Kinetic 2002 | . 133 193 734 208 180 . 72 147 . 19 13 . 81 . 222 . . Thermal 3488 | . 176 122 764 102 578 18 178 320 . 178 540 383 69 . 60 . . Explosive 7561 | . . . 285 . 1425 40 550 . . 663 1124 74 586 . 467 . 2347 Electromagnetic 571 | . . . . . 204 . . . . . . . . . 180 35 152 Impact . | . . . . . . . . . . . . . . . . . . Slashing 6167 | . . . . 236 215 . . . . . 114 1988 . . 1287 208 2119 Piercing 1115 | . . . . . . . . . . . 26 439 . . 360 65 225 Highest Corruption 4 | . . 1 . 3 3 . . . . . 1 2 2 2 3 . 4 Average Corruption 2 | . . 1 . 2 3 . . . . . 1 1 2 2 2 . 3 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 60 | . . 1 . 3 26 . . . . . 1 5 5 1 7 . 11 Message Errors 13 | . . . . 1 7 . . . . . . 1 . . 1 . 3 Matter Fused 13 | . . . . 1 4 . . . . . . 1 1 . 3 . 3 Heat Flow Errors 7 | . . . . 1 4 . . . . . 1 . 1 . . . . Energy Discharges 11 | . . 1 . . 5 . . . . . . 3 1 . . . 1 Parts Rejected 3 | . . . . . 2 . . . . . . . . . . . 1 Data Loss (minor) 10 | . . . . . 3 . . . . . . . 1 1 2 . 3 Data Loss (major) 1 | . . . . . . . . . . . . . 1 . . . . Misfires 1 | . . . . . . . . . . . . . . . 1 . . Weapon Failures 1 | . . . . . 1 . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 737 | . . . 14 82 14 23 . . . 36 93 99 7 . 137 . 232 Projectiles 14 | . . . 14 . . . . . . . . . . . . . . Explosions 286 | . . . . . 14 23 . . . 36 93 . 7 . 20 . 93 Melee 437 | . . . . 82 . . . . . . . 99 . . 117 . 139 Knockbacks 10 | . . 1 5 . . . . . . . . . . . 4 . . Impact . | . . . . . . . . . . . . . . . . . . Kinetic 9 | . . 1 5 . . . . . . . . . . . 3 . . Secondary 1 | . . . . . . . . . . . . . . . 1 . . Self-Inflicted Damage 364 | . . . . . 8 . . . . 32 51 . . . 50 26 197 Shots 24 | . . . . . 1 . . . . 1 2 . . . 6 5 9 Rammed . | . . . . . . . . . . . . . . . . . . Targets Rammed 1 | . . . . . . . . . . . . . . . . . 1 Kicked 1 | . . . . . . . . . . . . . . . . . 1 Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 867 | . 135 264 337 243 867 9 99 403 . 162 343 618 200 . 347 37 72 Average Temperature 141 | . 55 100 118 102 240 6 38 172 . 82 89 305 75 . 110 23 23 Received Heat Transfer 4008 | . 123 90 405 . 1236 . 48 225 . . 99 594 81 . 261 18 828 Effects 52 | . . . 1 . 37 . . 2 . . . 12 . . . . . Shutdowns 9 | . . . . . 6 . . 1 . . . 2 . . . . . Energy Bleed 7 | . . . 1 . 6 . . . . . . . . . . . . Interference 7 | . . . . . 5 . . . . . . 2 . . . . . Matter Decay 6 | . . . . . 4 . . 1 . . . 1 . . . . . Short Circuit 3 | . . . . . 3 . . . . . . . . . . . . Damage (minor) 4 | . . . . . 4 . . . . . . . . . . . . Damage (major) 12 | . . . . . 6 . . . . . . 6 . . . . . Damage (core) 4 | . . . . . 3 . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried 3 | . . . . . 1 . . . . . . . . . 2 . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . 1 . . . 1 . . . . . Combat Hostiles 2 | . . . . . . . . 1 . . . 1 . . . . . Parts Melted 14 | . . 1 4 . 1 . . 3 . 3 . 2 . . . . . Heat Transferred 6860 | . 481 296 1480 185 1406 37 518 736 . 400 692 481 74 . 74 . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Zio Pro Fac Fac Upp Upp Res Res Acc Peak Influence 702 | . 210 245 702 199 563 195 . . . . 671 498 . . 612 294 702 Initial 283 | . . 75 88 83 . 141 . . . . 94 283 . . 147 232 153 Average 239 | . 41 142 343 78 140 163 . . . . 360 382 . . 431 256 239 Maximum Alert Level 3 | . 1 1 3 . 2 . . . . . 2 2 . . 2 1 3 Low Security (%) 47 | 100 89 84 7 100 77 100 . . . . 25 . . . 5 . 60 Level 1 30 | . 10 15 67 . 13 . . . . . 38 53 . . 26 100 22 Level 2 21 | . . . 21 . 8 . . . . . 35 46 . . 68 . 16 Level 3 . | . . . 4 . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 39 | . 1 1 6 2 8 . . . . . 1 7 . . 4 1 8 Investigation 9 | . 1 1 . . 3 . . . . . . 1 . . 2 . 1 Extermination 8 | . . . . 1 2 . . . . . 1 2 . . . . 2 Reinforcement 14 | . . . 2 1 3 . . . . . . 3 . . 1 1 3 Assault 2 | . . . 1 . . . . . . . . 1 . . . . . Garrison 6 | . . . 3 . . . . . . . . . . . 1 . 2 Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . 1 . . . . . . . . . . . 1 . 1 Haulers Reinforced 2 | . . . . . 1 . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Zio Pro Fac Fac Upp Upp Res Res Acc Distress Signals 8 | . 1 . 6 . . . . . . . . 1 . . . . . Communications Jammed 10 | . . . . . . . . . . . . . . . . . 10 Distress Signals 10 | . . . . . . . . . . . . . . . . . 10 Times Spotted 243 | . 10 5 37 5 32 2 10 4 . 8 20 30 12 . 20 3 45 Peak Tracking Total 14 | . 6 2 7 3 6 2 6 3 . 5 6 5 7 . 4 2 14 Tactical Retreats 14 | . 2 1 4 . 1 . 1 . . . 2 1 . . . . 2 Traps | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Zio Pro Fac Fac Upp Upp Res Res Acc Traps Triggered 6 | . 1 . . . 1 . . . . . 1 1 . . . . 2 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Zio Pro Fac Fac Upp Upp Res Res Acc Machines Disabled 10 | . . . 1 . 6 . . . . . 2 . . . . . 1 Max in Single Turn 2 | . . . 1 . 2 . . . . . 1 . . . . . 1 Garrison Access 2 | . . . . . 1 . . . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Zio Pro Fac Fac Upp Upp Res Res Acc Machines Accessed 30 | . 2 1 6 3 7 1 1 1 . . 2 3 . . 1 . 2 Terminals 16 | . 1 1 5 2 4 . . . . . 1 1 . . . . 1 Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations 4 | . . . . 1 2 . . . . . . 1 . . . . . Recycling Units 4 | . 1 . 1 . . . . . . . 1 1 . . . . . Scanalyzers 1 | . . . . . . 1 . . . . . . . . . . . Garrison Access 3 | . . . . . 1 . . . . . . . . . 1 . 1 Total Hacks 74 | . 6 2 22 5 18 2 1 1 . . 3 7 . . 1 . 6 Successful 47 | . 4 . 17 5 9 2 1 1 . . 3 4 . . 1 . . Failed 27 | . 2 2 5 . 9 . . . . . . 3 . . . . 6 Catastrophic 5 | . . . 2 . 1 . . . . . . . . . . . 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 46 | . 5 2 10 1 4 . . . . . 8 10 . . 2 . 4 Terminals 43 | . 4 2 16 3 10 . . . . . 1 2 . . . . 5 Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations 10 | . . . . 2 6 . . . . . . 2 . . . . . Recycling Units 13 | . 2 . 6 . . . . . . . 2 3 . . . . . Scanalyzers 2 | . . . . . . 2 . . . . . . . . . . . Garrison Access 4 | . . . . . 2 . . . . . . . . . 1 . 1 Terminal Hacks 22 | . 1 . 9 3 5 . 1 1 . . 1 1 . . . . . Part Schematic 2 | . 1 . . 1 . . . . . . . . . . . . . Robot Schematic 1 | . . . . . 1 . . . . . . . . . . . . Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . Open Door 2 | . . . . . . . 1 1 . . . . . . . . . Open DSF 3 | . . . . 1 . . . . . . 1 1 . . . . . Level Access Points 1 | . . . 1 . . . . . . . . . . . . . . Branch Access Points 1 | . . . . . 1 . . . . . . . . . . . . Alert Level 3 | . . . 2 . 1 . . . . . . . . . . . . Unreport Threat 4 | . . . 2 1 1 . . . . . . . . . . . . Investigation Status 1 | . . . 1 . . . . . . . . . . . . . . Zone Layout 3 | . . . 2 . 1 . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . Repair Station Hacks 5 | . . . . 2 3 . . . . . . . . . . . . Scan Component 3 | . . . . 1 2 . . . . . . . . . . . . Repair 2 | . . . . 1 1 . . . . . . . . . . . . Recycling Unit Hacks 8 | . 1 . 3 . . . . . . . 2 2 . . . . . Report Inventory 3 | . 1 . 1 . . . . . . . 1 . . . . . . Retrieve Matter 3 | . . . 1 . . . . . . . 1 1 . . . . . Retrieve Components 2 | . . . 1 . . . . . . . . 1 . . . . . Scanalyzer 2 | . . . . . . 2 . . . . . . . . . . . Insert Component 1 | . . . . . . 1 . . . . . . . . . . . Analyze 1 | . . . . . . 1 . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . . . . . . . . . 1 . . Seal Access 2 | . . . . . 1 . . . . . . . . . 1 . . Unauthorized Hacks 8 | . 2 . 5 . . . . . . . . 1 . . . . . Terminals 4 | . 1 . 3 . . . . . . . . . . . . . . Track 4 | . 1 . 3 . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 4 | . 1 . 2 . . . . . . . . 1 . . . . . Monitor 1 | . . . 1 . . . . . . . . . . . . . . Recyclers 2 | . 1 . 1 . . . . . . . . . . . . . . Tunnel 1 | . . . . . . . . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 22 | . 2 1 5 1 7 1 . . . . 1 2 . . . . 2 Full Trace Events 5 | . . 1 . . 3 . . . . . . . . . . . 1 Feedback Events 1 | . . 1 . . . . . . . . . . . . . . . Corruption 1 | . . 1 . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . 1 . . . 3 . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 17 | . 1 . . 1 . 1 . . 14 . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . 1 1 . . . . . . . . . . . . Time 57 | . . . . 38 19 . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter 64 | . . . . . . . . . . . 64 . . . . . . Retrieved Components 4 | . . . 3 . . . . . . . . 1 . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Sto Fac Low Low Zio Pro Fac Fac Upp Upp Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . 4 . . . . . . . . . . . . . Programmers 4 | . . . . 4 . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Zio Pro Fac Fac Upp Upp Res Res Acc Total Allies 19 | . . . . . 10 . . . 4 . 2 . 1 . . . 2 Largest Group 10 | . . . . . 10 . . . 4 4 2 . 1 1 1 . 2 Highest-Rated Group 244 | . . . . . 173 . . . 153 153 192 . 99 99 99 . 244 Highest-Rated Ally 122 | . . . . . 29 . . . 41 41 96 . 99 99 99 . 122 Zionite Dispatches 1 | . . . . . . . . . . . . . . . . . 1 Heavy 1 | . . . . . . . . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 143 | . . . . . 63 . . . . 5 42 . 12 . 17 . 4 Total Damage 5063 | . . . . . 859 . . . . 83 1683 . 945 . 1018 . 475 Kills 33 | . . . . . 7 . . . . . 12 . 6 . 7 . 1 Allies Corrupted 1 | . . . . . . . . . . . . . . . 1 . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Zio Pro Fac Fac Upp Upp Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . 1 . 1 . . . . . . . Drone Launches 12 | . . . . . 10 2 . . . . . . . . . . . Drone Recoveries 2 | . . . . . . . 2 . . . . . . . . . . Decoded 0b10 Intel 95 | . . . . . . . . . . . 16 30 . . 17 7 25 Traps 7 | . . . . . . . . . . . 2 1 . . 2 . 2 Emergency Access 6 | . . . . . . . . . . . 1 2 . . 1 . 2 Items 63 | . . . . . . . . . . . 11 22 . . 11 4 15 Machines 8 | . . . . . . . . . . . 1 3 . . . 2 2 Patrols 6 | . . . . . . . . . . . . 1 . . 2 . 3 Guards 4 | . . . . . . . . . . . 1 1 . . . 1 1 Exits 1 | . . . . . . . . . . . . . . . 1 . . Zionite Intel Received 2 | . . . . . . . . . . . 1 1 . . . . . Branch Access 1 | . . . . . . . . . . . . 1 . . . . . Guard Positions 1 | . . . . . . . . . . . 1 . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Zio Pro Fac Fac Upp Upp Res Res Acc Turns Passed 10836 | 296 641 300 883 561 1215 121 427 903 1091 321 736 1075 426 47 572 192 1029 Spaces Moved 6395 | 108 253 183 438 338 503 95 307 606 882 221 492 542 318 33 333 122 621 Core 12 | 10 . . . . 1 . . . . . . . . . . . 1 Treads 209 | . . . . . 202 . . . . . . . . . . . 7 Legs 5962 | 98 253 183 231 338 300 95 307 606 882 221 492 542 318 33 333 122 608 Wheels 207 | . . . 207 . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 5 | . . . . . . . . . . . . . . . . . 5 Fastest Speed 50 | 50 120 120 110 122 120 120 120 120 120 120 120 105 115 115 115 112 111 Average Speed 123 | 113 120 120 116 122 184 120 120 120 120 120 120 117 115 115 115 113 118 Slowest Speed 1400 | 120 120 120 123 122 450 120 120 120 120 120 120 190 115 115 115 118 1400 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 31 | 9 40 17 52 11 63 3 51 66 89 40 14 13 60 9 14 4 20 Regions Visited 17 Branch Regions 7 Pre-discovered Areas 4 | . . . . . . . . . 3 . . 1 . . . . . Known Exits Taken 16 | . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . . . . . . . Scrap Searched 8 | . . . . . . . 2 2 2 1 . . 1 . . . . Spaces Dug 59 | . 1 . 5 . 11 . . . . . 1 10 . . 5 4 22 Terrain Destroyed 685 | . 1 . 6 1 186 6 40 . . 62 73 18 34 . 31 4 223 Melee 52 | . 1 . 5 . 4 . . . . . 1 10 . . 5 4 22 Projectile 10 | . . . . 1 2 . . . . . 2 3 1 . 1 . . AOE 623 | . . . 1 . 180 6 40 . . 62 70 5 33 . 25 . 201 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Zio Pro Fac Fac Upp Upp Res Res Acc Total 8575 | 278 549 241 706 467 658 99 341 756 915 251 593 866 363 42 469 163 818 Wait 1299 | 159 259 38 152 83 27 1 1 124 32 15 44 212 25 10 51 14 52 Move 6378 | 107 252 182 437 337 502 94 306 605 881 220 491 541 317 32 332 121 621 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 86 | 6 6 3 10 8 7 1 3 2 1 . 7 9 1 . 4 2 16 Fast Attach 98 | 6 1 1 8 8 11 1 4 4 . 1 8 16 1 . 11 7 10 Attach 52 | . . 2 4 2 7 1 1 2 . . 2 4 3 . 3 1 20 Detach 2 | . . . . . 1 . . 1 . . . . . . . . . Swap 89 | . 5 2 20 4 11 . 4 1 . 5 9 6 8 . 11 . 3 Drop 121 | . 5 2 19 14 10 . 6 5 1 1 12 15 . . 16 7 8 Fire 240 | . 18 11 50 6 51 1 16 12 . 9 16 11 8 . 12 2 17 Melee 205 | . 3 . 6 5 27 . . . . . 4 52 . . 29 9 70 Ram . | . . . . . . . . . . . . . . . . . . Kick 1 | . . . . . . . . . . . . . . . . . 1 Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous 4 | . . . . . 4 . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Sto / *Low) -7/Storage (discovered 2 exits: *Fac / Rec) -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -4/Factory (discovered 5 exits: *Upp x2 / Ext x2 / Arm) -4/Upper Caves -4/Upper Caves -3/Research -2/Research -1/Access History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 297 | -11/Scrapyard | Entered Materials 326 | -10/Materials | Build established: Mutant 926 | -10/Materials | Discovered new exit (range 10) 937 | -10/Materials | Identified exit to Materials 938 | -10/Materials | Entered another Materials area 938 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1199 | -9/Materials | Discovered new exit (range 16) 1217 | -9/Materials | Identified exit to Materials 1238 | -9/Materials | Entered another Materials area 1238 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1733 | -8/Materials | Lost 3 parts (2n1u) 1831 | -8/Materials | Build established: Scavenger-Mutant 2038 | -8/Materials | First assault squad dispatched 2047 | -8/Materials | Identified exit to Factory 2121 | -8/Materials | Entered Factory 2121 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2128 | -7/Factory | Identified exit to DSF 2385 | -7/Factory | Repaired Carbon-fiber Leg 2503 | -7/Factory | Discovered new exit (range 8) 2517 | -7/Factory | Identified exit to Lower Caves 2529 | -7/Factory | Discovered new exit (range 12) 2612 | -7/Factory | Identified exit to Storage 2682 | -7/Factory | Entered Storage 2775 | -7/Storage | Core integrity fell below 50% 2815 | -7/Storage | Lost 6 parts (4n2u) 2837 | -7/Storage | Core integrity fell below 20% 2884 | -7/Storage | Lost 3 parts (1p1n1w) 3073 | -7/Storage | Build established: Mutant 3076 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 3076 | -7/Storage | Identified exit to Recycling 3679 | -7/Storage | Build established: Scavenger-Mutant 3813 | -7/Storage | Repaired Carbon-fiber Leg 3884 | -7/Storage | Discovered new exit (range 7) 3890 | -7/Storage | Identified exit to Factory 3897 | -7/Storage | Entered Factory 3897 | -6/Factory | Accompanied by 10 allies 3897 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4003 | -6/Factory | Discovered new exit (range 12) 4017 | -6/Factory | Identified exit to Lower Caves 4018 | -6/Factory | Entered Lower Caves 4018 | -6/Lower Caves | Accompanied by 11 allies 4413 | -6/Lower Caves | Discovered new exit (range 11) 4444 | -6/Lower Caves | Identified exit to Lower Caves 4445 | -6/Lower Caves | Entered another Lower Caves area 4445 | -6/Lower Caves | Accompanied by 1 ally 4694 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 4721 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5026 | -6/Lower Caves | Build established: Scavenger-Gunner 5079 | -6/Lower Caves | Lost 3 parts (2n1u) 5121 | -6/Lower Caves | Discovered new exit (range 4) 5126 | -6/Lower Caves | Identified exit to Zion 5178 | -6/Lower Caves | Found Prototype Device 5178 | -6/Lower Caves | Identified Heart of Steel 5348 | -6/Lower Caves | Entered Zion 5417 | -6/Zion | Discovered new exit (range 14) 5432 | -6/Zion | Identified exit to Proximity Caves 5503 | -6/Zion | Learned location of Quarantine (-2) 5712 | -6/Zion | Given A8's code to call for help 6054 | -6/Zion | Imprinted 6056 | -6/Zion | Declared Zion's savior 6439 | -6/Zion | Entered Proximity Caves 6439 | -5/Proximity Caves | Accompanied by 4 allies 6440 | -5/Proximity Caves | Identified exit to Factory 6563 | -5/Proximity Caves | Learned 4 Factory zone layouts 6760 | -5/Proximity Caves | Entered Factory 6760 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 6919 | -5/Factory | Retrieved Zion intel report: Guard Positions 6925 | -5/Factory | Enhanced Grunt warped into view, answering call for help 6926 | -5/Factory | Enhanced Grunt warped into view, answering call for help 7483 | -5/Factory | Discovered new exit (range 5) 7487 | -5/Factory | Identified exit to Factory 7496 | -5/Factory | Entered another Factory area 7496 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7615 | -4/Factory | Identified exit to DSF 7696 | -4/Factory | Build established: Scavenger-Mutant 7821 | -4/Factory | Retrieved Zion intel report: Branch Access 7821 | -4/Factory | Identified exit to Upper Caves 7821 | -4/Factory | Identified exit to Extension 7821 | -4/Factory | Identified exit to Armory 8090 | -4/Factory | Lost 5 parts (2p2n1w) 8496 | -4/Factory | First assault squad dispatched 8571 | -4/Factory | Entered Upper Caves 8581 | -4/Upper Caves | Heart of Steel transformed into Warbot 8763 | -4/Upper Caves | Spotted B-86 Titan 8911 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 8964 | -4/Upper Caves | Discovered new exit (range 14) 8989 | -4/Upper Caves | Identified exit to Upper Caves 8997 | -4/Upper Caves | Entered another Upper Caves area 8997 | -4/Upper Caves | Accompanied by 1 ally (Warbot) 9003 | -4/Upper Caves | Discovered new exit (range 13) 9015 | -4/Upper Caves | Identified exit to Research 9044 | -4/Upper Caves | Entered Research 9044 | -3/Research | Accompanied by 1 ally (Warbot) 9044 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 9068 | -3/Research | Garrison activated, responded to threat 9491 | -3/Research | Found Unknown Launcher 9491 | -3/Research | Identified Gamma Bomb Array 9558 | -3/Research | Identified exit to Research 9616 | -3/Research | Entered another Research area 9616 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 9749 | -2/Research | Discovered new exit (range 11) 9790 | -2/Research | Identified exit to Access 9808 | -2/Research | Entered Access 9808 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 9975 | -1/Access | Spotted B-99 Colossus 10202 | -1/Access | Build established: Infiltrator-Mutant 10649 | -1/Access | Build established: Scavenger-Mutant 10712 | -1/Access | Garrison activated, responded to threat 10724 | -1/Access | Zion Heavy squad teleported in 10744 | -1/Access | Spotted B-99 Colossus 10751 | -1/Access | Spotted B-99 Colossus 10787 | -1/Access | Core integrity fell below 50% 10816 | -1/Access | Core integrity fell below 20% 10837 | -1/Access | Destroyed by B-99 Colossus with Linear Accelerator Last Messages --------------- 10824_ Penetrated by Slug. 10824_ Slug penetrates Wall. 10824_ Penetrated by Slug. 10824_ Slug penetrates Wall. 10824_ U-05 Engineer lays Concrete. 10826_ U-05 Engineer builds a Wall. 10827_ Penetrated by Slug. 10827_ Slug penetrates Wall. 10827_ Penetrated by Slug. 10828_ K-01 Serf collects debris. 10830_ Lance destroyed. 10830_ Knocked back. 10830_ Penetrated by Slug. 10830_ U-05 Engineer lays Concrete. 10832_ B-99 Colossus activates siege mode. 10832_ U-05 Engineer builds a Wall. 10833_ Q-thruster destroyed. 10833_ Penetrated by Slug. 10833_ Slug penetrates K-01 Serf. 10836_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????* | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????######??????? | | ?????????????????????????????????????# #??????? | | ?????????????????????????????????????# #??????? | | ?????????????????????????????????????#% #??????? | | ?????????????????????????????????????#] #???????? | | ????????????????????????????????????## #???????? | | ?????????????????????????????????#??# #???????? | | ????????????????????????#######?%## ; #???????? | | ????????????#########+### ##; =;; %#???????? | | ??????????l g ^ BB %" "???????? | | ?????????? w % @ BB % "[= "???????? | | ?????????? ^ R % %!%u "%%*""??????? | | ?????????????#+#### " k ######%#% %!#??????? | | ??????????????????# % g ### # % %%!#??????? | | ??????????????????# ^ % # %=%! #??????? | | ??????????????????# g # * # #??????? | | ??????????????????# "" g / ## #??????? | | ??????????????????# # ## #??????? | | ????????? ???? + * ; ! ""## #??????? | | ????????? # % # ""## #??????? | | ############# # # #+### # ""#######??????? | | ! = # # G#??????###""## | | == # # "???????## # | | == # # "???????# | | = = # # "?????### | | =%% # # ?????# # # | | = = ## # # ?????## % # | | !% % # # ########### # | | ### # #### ######? # %# | | ??## #?? ??? !?? # # | | ???## ## # #? ?? ?? #?"""" # | | ########## ## !!| #? ?#""""" = | | # !!| +???#""""" # | | # ## !| #???#""""" # | | # ### #???#""""" ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 39 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Jamming Range 12 Cloak Strength 3 Armor Coverage 825 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Melee Speed Boost 20 Evasion (%) 55 Launcher Accuracy 30 Target Analysis 8 Recoil Reduction 6 Offensive Hacking 10 Item Schematics ----------------- Grenade Launcher | -10/Materials | Hacked Imp. Proton Missile Launcher | -7/Factory | Hacked Imp. Grenade Launcher | -6/Factory | Scanalyzed Focal Shield | -6/Zion | Archive Remote Force Field | -6/Zion | Archive Imp. Weapon Cycler | -6/Zion | Archive Imp. Trap Scanner | -6/Zion | Archive Adv. Hardlight Generator | -6/Zion | Archive Adv. Focal Shield | -6/Zion | Archive EM Disruption Field | -6/Zion | Archive Imp. Recalibrator | -6/Zion | Archive Imp. Medium Treads | -6/Zion | Archive Adv. Plasma Cannon | -6/Zion | Archive Adv. Signal Interpreter | -6/Zion | Archive Phasing Sabre | -6/Zion | Archive Magnetic Acceleration Cannon | -6/Zion | Archive Drone Bay | -6/Zion | Archive Robot Schematics ------------------ B-36 Bruiser | -7/Storage | Hacked E-15 Imp | -6/Zion | Archive T-07 Excavator | -6/Zion | Archive A-15 Conveyor | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Ambidextrous Brute Force Decoder Ring Tank Total Silence Challenges ------------ None Game ------ Seed NeutrinoRemoteLauncher Manual? 0 Play Time 04:21:37 Cumulative 105.5 hours Start 2022.10.14 @ 23:06:49 End 2022.10.19 @ 23:52:46 Sessions 23 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 69 Rogue 3 Adventurer 64 Explorer 2 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 41 Gallery% 47 Achievement% 38 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 05aa553e-65b5-403c-ba1f-205b84c5014f