Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.07.01 @ 05:37:17 Player: linyati Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (210) 1050 Value Destroyed (7242) 7242 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (-57) -57 TOTAL SCORE: 13635 Bonus ------- High Alert Combat Kills 136 Follower Combat Kills 340 Friendly Fire -533 Cogmind --------- Core Integrity 742/1150 Matter 308/800 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (450) Ox8 Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (5) ------ Advanced Heat Sink Large Storage Unit Matter Compressor Matter Compressor > --- WEAPON (5) ------- (None) > --- INVENTORY (10) --- Improved Remote Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core Neutrino Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Large Storage Unit High-capacity Storage Unit Targeting Computer > --- WEAPON ----------- Heavy Assault Rifle Gauss Rifle Hypervelocity Coil Gun Mass Driver > --- INVENTORY -------- Light Deuterium Engine Light Nuclear Core Neutrino Core Micro Fission Core Large Storage Unit Matter Compressor Matter Compressor Terrain Scan Processor Improved Light Armor Plating Tesla Rifle Improved Arc Projector Disruptor Cannon Autogun Hypervelocity Coil Gun Mass Driver Enhanced Gauss Cannon [Rating: 71] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Targeting Computer Weapon Heavy Assault Rifle Energy Gun Arc Projector Energy Cannon Proton Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Mass Driver Launcher Rocket Launcher Impact Weapon Heavy Mace Build | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Fac Upp Upp Fac Slots Evolved 12 | . . . 2 . 2 2 . 2 2 . . 2 Power 2 | . . . . . . 1 . . . . . 1 Propulsion 4 | . . . 1 . 2 . . 1 . . . . Utility 3 | . . . . . . 1 . 1 1 . . . Weapon 3 | . . . 1 . . . . . 1 . . 1 Parts Attached 174 | 7 11 2 12 2 15 14 39 11 42 11 3 5 Power 23 | 1 1 . 2 . 1 1 5 1 7 2 . 2 Engine 16 | 1 1 . 2 . 1 1 5 1 3 . . 1 Core 6 | . . . . . . . . . 3 2 . 1 Reactor 1 | . . . . . . . . . 1 . . . Propulsion 50 | 2 2 . 3 . 6 2 13 6 14 1 . 1 Treads 2 | . . . . . . . 2 . . . . . Leg 47 | 2 2 . 3 . 6 2 11 6 14 1 . . Wheel 1 | . . . . . . . . . . . . 1 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 18 | 2 4 . . . . 2 . 1 5 3 . 1 Device 5 | . . . . . . . . 1 3 1 . . Storage 10 | 2 4 . . . . . . . 2 1 . 1 Processor 3 | . . . . . . 2 . . . 1 . . Hackware . | . . . . . . . . . . . . . Protection . | . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 83 | 2 4 2 7 2 8 9 21 3 16 5 3 1 Energy Gun 31 | 2 1 1 1 . 5 2 12 1 4 . 1 1 Energy Cannon 7 | . . . 1 . 1 . 2 . 2 . 1 . Ballistic Gun 35 | . 3 1 4 1 1 6 5 2 8 3 1 . Ballistic Cannon 3 | . . . . . . . . . 1 2 . . Launcher 4 | . . . 1 1 1 1 . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 3 | . . . . . . . 2 . 1 . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . . Parts Lost 110 | . 1 . 1 . 6 8 24 8 30 15 5 12 Power 18 | . . . . . . . 5 1 6 3 . 3 Propulsion 41 | . . . 1 . 4 4 7 5 12 4 2 2 Utility 8 | . . . . . . . . . 3 3 . 2 Weapon 43 | . 1 . . . 2 4 12 2 9 5 3 5 Highest Loss Streak 11 | . 1 . 1 . 3 4 11 6 5 6 5 9 Average Slot Usage (%) 91 | . 95 100 98 100 99 91 88 96 97 81 62 54 Engine 8 | . 13 14 11 11 9 15 10 12 4 . . . Core 2 | . . . . . . . . . 5 6 5 8 Leg 30 | . 27 28 32 33 44 33 32 37 33 21 6 2 Device 3 | . . . . . . . . 5 10 7 5 5 Storage 16 | . 28 28 22 22 18 15 15 13 10 14 17 14 Processor 4 | . . . . . . 5 7 6 5 4 5 4 Energy Gun 6 | . 18 3 1 3 10 6 9 10 2 . . 7 Ballistic Gun 13 | . 6 24 29 28 15 13 8 9 17 7 4 4 Ballistic Cannon 1 | . . . . . . . . . . 14 12 5 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 91 | 14 59 59 61 56 64 68 80 81 91 85 74 71 Greatest Support 120 | 20 20 20 30 30 56 58 50 110 120 105 55 20 Greatest Overweight (x) 22 | . 5 2 3 1 1 1 3 2 1 1 3 22 Average Overweight (x) . | . 1 2 1 1 . 1 1 . . . 2 5 Largest Inventory Capacity 18 | 8 18 18 18 18 18 18 18 18 18 16 16 16 Average Capacity 17 | 5 16 18 18 18 18 18 18 18 17 16 16 15 Most Carried 18 | 4 14 15 18 17 18 18 18 16 18 12 3 3 Average Carried 12 | 1 6 11 15 17 16 15 13 13 14 5 1 1 Final Capacity 18 | 8 18 18 18 18 18 18 18 18 16 16 16 10 Final Carried 18 | 2 11 15 17 17 18 16 13 16 12 3 1 1 Class Distribution -------------------- 75% | Scavenger-Gunner 11% | Mutant 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Storage Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -4/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -4 ----------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Fac Upp Upp Fac Matter Collected 5708 | 270 105 124 367 1 320 347 681 302 1935 976 31 249 Remotely . | . . . . . . . . . . . . . Salvage Created 8845 | 95 278 109 600 22 638 544 1890 664 2960 736 31 278 Parts 487 | 5 17 11 45 2 31 28 91 35 175 31 . 16 Haulers Intercepted 1 | . . . . . . . 1 . . . . . Recyclers Shooed 7 | 1 . . . . . 2 . . 4 . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 31 | . . . . . . . . . . 31 . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Fac Upp Upp Fac Combat Hostiles Destroyed 151 | . 7 7 15 2 14 5 24 5 44 18 3 7 Melee 1 | . . . . . . . 1 . . . . . Guns 112 | . 6 7 13 . 8 5 21 5 32 9 . 6 Cannons 26 | . . . . . 2 . 1 . 10 9 3 1 AOE 11 | . . . 2 2 4 . 1 . 2 . . . Classes Destroyed 13 | 2 4 . 2 . . 4 1 . . . . . Worker 14 | . . . . . . 2 4 3 3 . . 2 Builder 15 | . 2 . . . 1 . 3 1 7 . . 1 Tunneler 1 | 1 . . . . . . . . . . . . Hauler 1 | . . . . . . . 1 . . . . . Recycler 10 | 1 . . . . 1 2 2 2 2 . . . Operator 1 | . . . . . . 1 . . . . . . Watcher 14 | . 1 . 4 . 1 2 2 1 3 . . . Swarmer 43 | . 3 7 4 2 3 . . . 10 9 . 5 Grunt 61 | . 4 . 8 . 8 . 15 . 16 8 2 . Duelist 5 | . . . 1 . . . 3 . . . 1 . Sentry 18 | . . . 2 . 3 2 7 1 2 1 . . Hunter 14 | . . . . . . 2 . 3 9 . . . Programmer 13 | . . . . . . 1 2 1 7 . . 2 Best Kill Streak 10 | 2 4 3 5 2 9 3 10 4 10 6 3 5 Combat Bots Only 8 | . 3 3 5 2 7 2 4 2 8 6 3 5 Max Kills in Single Turn 3 | 1 1 1 2 2 3 2 3 1 3 2 1 2 Gunslinging 1 | . . . . . 1 . 1 . 1 . . . Exploded 2 | . . . 2 2 2 . 1 . 2 . . . Melee 1 | . . . . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -4 -------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Fac Upp Upp Fac Damage Taken 12890 | . 281 135 529 33 718 694 2677 676 3699 1860 397 1191 Core 2023 | . 12 16 88 . 99 55 381 167 342 409 46 408 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 69 | 100 . 88 . 78 82 . 37 80 . . 20 . Volleys Fired 472 | 7 32 13 49 5 26 38 82 28 123 35 12 22 Largest 4 | 2 2 2 3 3 3 3 3 3 4 4 4 4 Hottest 247 | 90 90 68 85 85 164 104 200 163 247 206 199 214 Shots Fired 1428 | 14 52 26 144 9 75 97 230 83 450 137 42 69 Gun 1200 | 14 52 26 143 6 66 97 215 83 385 61 8 44 Cannon 219 | . . . . . 4 . 15 . 65 76 34 25 Launcher 9 | . . . 1 3 5 . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 1015 | . 14 24 138 4 37 72 106 55 349 133 42 41 Thermal 180 | 14 22 . . . 33 21 41 14 19 . . 16 Explosive 9 | . . . 1 3 5 . . . . . . . Electromagnetic 224 | . 16 2 5 2 . 4 83 14 82 4 . 12 Robot Hit Streak 47 | 4 12 5 25 2 25 19 22 17 34 47 9 6 Robot Miss Streak 6 | 2 2 2 4 3 1 3 4 6 5 4 5 2 Penetration Max 3 | . . . . . . 1 1 . 3 1 . . Secondary Targets 12 | . 1 2 . . 1 . 3 1 4 . . . Max Gunslinging Chain 2 | . 1 1 . . 1 . 1 1 2 . . . Shots Hit Robots 1027 | 9 39 15 106 4 63 72 181 64 324 81 29 40 Core Hits 463 | 3 14 7 39 5 35 26 92 43 146 34 6 13 Critical Hits 49 | . . 1 3 . 2 . . 1 27 14 . 1 Critical Kills 18 | . . . 1 . . . . 1 9 7 . . Critical Parts Destroyed 28 | . . 1 2 . 2 . . . 16 6 . 1 Melee Attacks 1 | . . . . . . . 1 . . . . . Impact 1 | . . . . . . . 1 . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 18728 | 104 547 209 989 201 1345 1229 3259 1140 6295 1767 829 814 Guns 13389 | 104 547 209 861 32 793 1184 2597 1140 4796 585 122 419 Cannons 3839 | . . . . . 82 . 306 . 1191 1182 707 371 Explosions 1469 | . . . 127 169 470 45 326 . 308 . . 24 Melee 30 | . . . . . . . 30 . . . . . Ramming 1 | . . . 1 . . . . . . . . . Kinetic 11968 | . 138 184 833 32 412 884 1339 763 4387 1727 829 440 Thermal 3138 | 104 233 . . . 463 275 1044 235 570 . . 214 Explosive 845 | . . . 127 169 470 . 79 . . . . . Electromagnetic 2746 | . 176 25 28 . . 70 767 142 1338 40 . 160 Impact 30 | . . . . . . . 30 . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 10 | . . . . . . 1 10 . 8 9 9 1 Average Corruption 3 | . . . . . . 1 2 . 3 8 9 1 Corruption Purged . | . . . . . . . . . . . . . Effects 116 | . . . . . . 2 23 . 41 35 10 5 Message Errors 14 | . . . . . . . 4 . 4 2 3 1 Matter Fused 15 | . . . . . . . 1 . 2 7 5 . Heat Flow Errors 15 | . . . . . . . 5 . 4 5 1 . Energy Discharges 12 | . . . . . . 1 1 . 3 6 . 1 Data Loss (minor) 9 | . . . . . . 1 7 . 1 . . . Data Loss (major) 3 | . . . . . . . . . 1 2 . . Misfires 1 | . . . . . . . . . . 1 . . Targeting Errors 37 | . . . . . . . 5 . 17 11 1 3 Weapon Failures 10 | . . . . . . . . . 9 1 . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 185 | . . . . 11 18 . 5 . 22 34 94 1 Projectiles 148 | . . . . . 2 . 5 . 12 34 94 1 Explosions 37 | . . . . 11 16 . . . 10 . . . Melee . | . . . . . . . . . . . . . Knockbacks 26 | . . . . . . . . . 5 5 10 6 Impact . | . . . . . . . . . . . . . Kinetic 24 | . . . . . . . . . 3 5 10 6 Secondary 2 | . . . . . . . . . 2 . . . Self-Inflicted Damage 122 | . . . . . 54 . 68 . . . . . Shots 5 | . . . . . 3 . 2 . . . . . Rammed 1 | . . . 1 . . . . . . . . . Targets Rammed 1 | . . . 1 . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 579 | 150 415 12 91 38 343 138 579 167 194 406 212 254 Average Temperature 103 | 63 150 7 21 24 107 46 153 50 31 126 110 70 Received Heat Transfer 3345 | . 150 . 225 . 405 198 1047 36 759 318 207 . Effects 33 | . 3 . . . 1 . 27 . . 2 . . Shutdowns 15 | . 1 . . . 1 . 11 . . 2 . . Energy Bleed 1 | . . . . . . . 1 . . . . . Interference 5 | . 1 . . . . . 4 . . . . . Matter Decay 2 | . . . . . . . 2 . . . . . Short Circuit 1 | . . . . . . . 1 . . . . . Damage (minor) 5 | . 1 . . . . . 4 . . . . . Damage (major) 3 | . . . . . . . 3 . . . . . Damage (core) 1 | . . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 1 | . 1 . . . . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . . . . Parts Fried 14 | . 1 . . . . . 4 . 9 . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 9 | 1 1 . . . . 1 4 . 1 . . 1 Heat Transferred 6427 | 297 644 . . . 1064 657 2003 524 855 . . 383 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 5 | . . . . . . 1 2 . 1 . . 1 Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Fac Upp Upp Fac Peak Influence 445 | 10 105 246 362 167 436 171 263 101 445 . . 353 Average Influence 140 | 3 21 183 221 142 221 77 122 40 205 . . 252 Maximum Alert Level 2 | . . 1 1 . 2 . 1 . 2 . . 1 Low Security (%) 68 | 100 100 72 30 100 37 100 80 100 39 . . 23 Level 1 29 | . . 27 69 . 51 . 19 . 56 . . 76 Level 2 1 | . . . . . 11 . . . 3 . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 16 | . . . 1 . 3 1 5 1 5 . . . Investigation 1 | . . . . . 1 . . . . . . . Extermination 7 | . . . . . . 1 3 1 2 . . . Reinforcement 8 | . . . 1 . 2 . 2 . 3 . . . Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 . . . Haulers Reinforced 1 | . . . . . . . 1 . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Fac Upp Upp Fac Distress Signals 7 | . . . 1 . 1 1 2 . 2 . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 207 | . 10 10 22 3 21 10 41 6 54 18 3 9 Peak Tracking Total 8 | . 3 4 4 3 6 2 6 2 8 5 3 5 Tactical Retreats 14 | . 3 2 . 1 3 . . . 5 . . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Fac Upp Upp Fac Traps Triggered 8 | . 2 . 1 . 1 . 4 . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . 1 . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -4 ---------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Fac Upp Upp Fac Machines Disabled 16 | . . 3 2 . . 1 2 1 2 . . 5 Max in Single Turn 4 | . . 1 1 . . 1 1 1 1 . . 4 Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Fac Upp Upp Fac Machines Accessed . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks . | . . . . . . . . . . . . . Successful . | . . . . . . . . . . . . . Failed . | . . . . . . . . . . . . . Catastrophic . | . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks . | . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections . | . . . . . . . . . . . . . Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -4 ------------ Run | Scr Mat Min Mat Min Mat Fac Sto Fac Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -4 -------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Fac Upp Upp Fac Total Allies 10 | . . . . . . . 10 . . . . . Largest Group 10 | . . . . . . . 10 . . . . . Highest-Rated Group 173 | . . . . . . . 173 . . . . . Highest-Rated Ally 29 | . . . . . . . 29 . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 61 | . . . . . . . 61 . . . . . Total Damage 884 | . . . . . . . 884 . . . . . Kills 9 | . . . . . . . 9 . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Fac Upp Upp Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -4 ------------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Fac Upp Upp Fac Turns Passed 8084 | 87 587 258 585 243 542 849 1354 860 1422 688 187 422 Spaces Moved 4135 | 49 287 117 272 153 297 473 659 514 762 384 72 96 Core 28 | 11 . . . . . . . . . . . 17 Treads 9 | . . . . . . . 9 . . . . . Legs 4087 | 38 287 117 272 153 297 473 650 514 762 384 72 68 Wheels 11 | . . . . . . . . . . . . 11 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 180 150 150 120 150 150 120 120 120 150 100 Average Speed 150 | 104 164 180 152 150 144 150 154 144 120 144 200 350 Slowest Speed 1150 | 120 270 180 210 150 150 150 210 180 150 150 210 1150 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered 3 | . . . . . . . 1 . . 2 . . Exploration Rate (%) 29 | 3 39 45 31 38 32 15 77 14 20 56 12 3 Regions Visited 12 Branch Regions 5 Pre-discovered Areas 1 | . . 1 . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . . . . Unknown Exits Taken 12 | 1 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 184 | . . . 13 23 28 3 17 . 21 46 16 17 Melee . | . . . . . . . . . . . . . Projectile 96 | . . . . . . . 2 . 21 46 16 11 AOE 88 | . . . 13 23 28 3 15 . . . . 6 Actions | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Fac Upp Upp Fac Total 4975 | 71 348 139 349 160 354 536 816 565 982 431 87 137 Wait 12 | . . . . . . . . . 3 . . 9 Move 4123 | 48 286 116 271 152 296 472 658 513 761 383 71 96 Hop . | . . . . . . . . . . . . . Pick Up 158 | 9 17 6 12 . 13 9 30 13 41 2 1 5 Fast Attach 1 | . . . . . . . 1 . . . . . Attach 131 | 7 6 . 7 1 8 8 34 10 31 11 3 5 Detach 3 | . . . . 1 . . 1 . 1 . . . Swap 42 | . 5 2 5 1 7 6 4 1 11 . . . Drop 31 | . 2 2 4 . 4 3 5 . 11 . . . Fire 472 | 7 32 13 49 5 26 38 82 28 123 35 12 22 Melee 1 | . . . . . . . 1 . . . . . Ram . | . . . . . . . . . . . . . Kick 1 | . . . 1 . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory -7/Storage -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 88 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 317 | -10/Materials | Discovered new exit (range 8) 675 | -10/Materials | Entered Mines 862 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 874 | -10/Mines | Discovered new exit (range 14) 923 | -10/Mines | Learned location of Storage (-7) 933 | -10/Mines | Entered Materials 933 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1355 | -9/Materials | Build established: Scavenger-Gunner 1394 | -9/Materials | Discovered new exit (range 12) 1518 | -9/Materials | Entered Mines 1595 | -9/Mines | Found a hidden stash of uninstalled traps 1737 | -9/Mines | Discovered new exit (range 14) 1761 | -9/Mines | Entered Materials 1761 | -8/Materials | Evolved 2 slots: Propulsion x2 1989 | -8/Materials | Destroyed 7 combat bots 2024 | -8/Materials | Lost 3 parts (2n1w) 2266 | -8/Materials | Discovered new exit (range 16) 2303 | -8/Materials | Entered Factory 2303 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2601 | -7/Factory | Lost 4 parts (2n2w) 2980 | -7/Factory | Discovered new exit (range 8) 2983 | -7/Factory | Lost 3 parts (2n1w) 3152 | -7/Factory | Entered Storage 3327 | -7/Storage | Lost 11 parts (3p4n4w) 3504 | -7/Storage | Lost 3 parts (1p2w) 3883 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 4345 | -7/Storage | Crushed by falling debris 4411 | -7/Storage | System corruption reached 10% 4425 | -7/Storage | Lost 7 parts (1p2n4w) 4434 | -7/Storage | Core integrity fell below 50% 4484 | -7/Storage | Discovered new exit (range 16) 4506 | -7/Storage | Entered Factory 4506 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5204 | -6/Factory | Lost 6 parts (1p3n2w) 5335 | -6/Factory | Discovered new exit (range 9) 5366 | -6/Factory | Entered another Factory area 5366 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 5546 | -5/Factory | Lost 3 parts (1p1n1w) 5656 | -5/Factory | Lost 5 parts (1p2n1u1w) 5830 | -5/Factory | Lost 5 parts (1p1n3w) 5836 | -5/Factory | Destroyed 8 combat bots 6309 | -5/Factory | Lost 3 parts (1p2n) 6708 | -5/Factory | Lost 5 parts (1p2n1u1w) 6751 | -5/Factory | Discovered new exit (range 15) 6788 | -5/Factory | Entered Upper Caves 6850 | -5/Upper Caves | Lost 3 parts (2n1w) 7015 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 7021 | -5/Upper Caves | Crushed by falling debris 7021 | -5/Upper Caves | Core integrity fell below 50% 7037 | -5/Upper Caves | Crushed by falling debris 7084 | -5/Upper Caves | Lost 6 parts (1p1n3u1w) 7129 | -5/Upper Caves | Lost 4 parts (1p1n2w) 7208 | -5/Upper Caves | Encountered a Warlord checkpoint 7455 | -5/Upper Caves | Discovered new exit (range 6) 7476 | -5/Upper Caves | Entered another Upper Caves area 7561 | -5/Upper Caves | Lost 5 parts (2n3w) 7591 | -5/Upper Caves | Discovered new exit (range 9) 7663 | -5/Upper Caves | Entered Factory 7663 | -4/Factory | Evolved 2 slots: Power x1, Weapon x1 8085 | -4/Factory | Self-destructed Last Messages --------------- Acquired 22 matter. Penetrated by Slug. Terrain Scan Processor destroyed. Slug penetrates Wall. Penetrated by Slug. U-05 Engineer suffers critical hit. U-05 Engineer destroyed. Slug penetrates Wall. Penetrated by Slug. K-01 Serf collects debris. Penetrated by Slug. K-01 Serf collects debris. Slug penetrates Wall. Wheel destroyed. Slug penetrates Wall. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. Mic. Fission Core destroyed. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | # = #???????????????????????????? | | ! ! # #? ?????????????????????????? | | ! ! #? ?????????????????????????? | | # #? ?????????????????????????? | | ### # #? ?????????????????????????? | | ??# # #? ?????????????????????????? | | ??####### #? ?????????????????????????? | | ????????# #? ?????????????????????????? | | ????????###+###########*#????????????????????????? | | ??????????# #?????????#!#????????????????????????? | | ??????????# #?????????#%#????????????????????????? | | ??????????# #?????????#!#????????????????????????? | | ??????????# #?????????#!#????????????????????????? | | ??????????# #?????????# #????????????????????????? | | ??????????# #?????????# #????????????????????????? | | ??????????# ########### # ???????????????? | | ??????????# # ???????????????? | | ??????????# ###########%###??????????????????????? | | ??????????# #?????????#!#????????????????????????? | | ?????????? #?????????# #????????????????????????? | | ????????? #?????????# ###########??????????????? | | ???????? #?????????#!# #??????????????? | | ???????? #?????????# hu = #??????????????? | | ???????# #?????????# # #??????????????? | | ???????# #?????????# # h #??????????????? | | ???????#? ??????????# #@ !!! #??????????????? | | ????????? ??????????# # !! + ????????????? | | ???????? ??????????# # !! # ???????????? | | ???????? ??????????# # #?? ???????????? | | ???????? ??????????# ###########??????????????? | | ???????? ??????????# #????????????????????????? | | ????????? ?????????? #????????????????????????? | | ??????????????????????# #????????????????????????? | | ??????????????????????# #????????????????????????? | | ??????????????????????#+#????????????????????????? | | ??????????????????????? ?????????????????????????? | | ??????????????????????? ?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 32 Energy Capacity 480 Matter Stores 534 Matter Capacity 800 Sight Range 16 Terrain Scan Density 85 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Targeting Accuracy 5 Launcher Accuracy 20 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Backstab Hey, That's Mine! Leap Before You Look Oops Please Form A Line Power Corrupts Serviceable Loadout System Compromised The More The Merrier Unlikely Earthworm Challenges ------------ None Game ------ Seed GravitonLaserPurifier Manual? 0 Play Time 01:40:20 Cumulative 4.5 hours Start 2020.07.01 @ 03:58:27 End 2020.07.01 @ 05:37:17 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 7 Rogue 3 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 0 Gallery% 8 Achievement% 9 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: af6b74c7-3f7f-40ef-9b5f-9a87759f17a4