Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.23 @ 22:01:25 Player: Jack Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (16) 3200 Robots Destroyed (116) 580 Value Destroyed (5868) 5868 Prototype IDs (363) 7260 Alien Tech Used (11) 2200 Bonus (55599) 55599 TOTAL SCORE: 79207 Bonus ------- Triggered Max Security 4000 High Alert Combat Kills 4008 Follower Combat Kills 96 Used Core Reset Matrix 3000 Scanned by Researcher 500 Pursued by Intercept 1500 Integrated Exoskeleton 5000 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed Architect 15000 Win 3000 Friendly Fire -1105 Cogmind --------- Core Integrity 178/1600 Matter 264/300 Energy 313/315 System Corruption 7% Temperature Cool (0) Movement Walking (30) Location Near Former Tau Ceti IV Parts ------- > --- POWER (2) -------- Light Ion Engine Light Quantum Reactor (fused) > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (7) ------ Microactuators Microactuators Experimental Reaction Control System Graphene Brace Advanced Force Field > --- WEAPON (2) ------- Sigix Broadsword > --- INVENTORY (5) ---- Light Quantum Reactor Reinforced Quantum Reactor Improved Force Field High-powered Transdimensional Reconstructor Micro-nuke Launcher Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Sigix Exoskeleton > --- UTILITY ---------- Microactuators Microactuators Experimental Reaction Control System Graphene Brace Advanced Force Field > --- WEAPON ----------- Sigix Broadsword > --- INVENTORY -------- Reinforced Quantum Reactor Improved Force Field Transdimensional Reconstructor Micro-nuke Launcher [Rating: 244] Favorites ----------- Power Reinforced Quantum Reactor Engine Light Ion Engine Power Core Micro Nuclear Core Reactor Reinforced Quantum Reactor Propulsion Xenon Bombardment Thruster Leg Sigix Exoskeleton Flight Unit Xenon Bombardment Thruster Utility Hacking Suite Device Microactuators Processor Terrain Scan Processor Hackware Hacking Suite Weapon Sigix Broadsword Energy Gun Sigix Sheargun Ballistic Gun Assault Rifle Launcher Rocket Launcher Slashing Weapon Sigix Broadsword Build | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Res Qua Sec Res Tes Acc Com Ac0 Slots Evolved 18 | . . 2 . 2 2 2 2 2 2 . . 2 . 2 . . Power . | . . . . . . . . . . . . . . . . . Propulsion 4 | . . 1 . . . . . 2 1 . . . . . . . Utility 14 | . . 1 . 2 2 2 2 . 1 . . 2 . 2 . . Weapon . | . . . . . . . . . . . . . . . . . Parts Attached 79 | 2 . 1 . 2 11 8 3 5 3 8 12 12 3 4 5 . Power 11 | . . . . . 2 . . 1 . 2 2 1 . 1 2 . Engine 3 | . . . . . 1 . . . . 1 . . . . 1 . Core 1 | . . . . . 1 . . . . . . . . . . . Reactor 7 | . . . . . . . . 1 . 1 2 1 . 1 1 . Propulsion 16 | . . 1 . . 3 1 . 2 1 4 4 . . . . . Treads . | . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 16 | . . 1 . . 3 1 . 2 1 4 4 . . . . . Utility 42 | . . . . 1 4 7 3 2 2 1 5 8 3 3 3 . Device 28 | . . . . . 3 2 . 1 1 1 4 7 3 3 3 . Storage . | . . . . . . . . . . . . . . . . . Processor 6 | . . . . 1 1 1 . 1 . . 1 1 . . . . Hackware 8 | . . . . . . 4 3 . 1 . . . . . . . Protection . | . . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 10 | 2 . . . 1 2 . . . . 1 1 3 . . . . Energy Gun . | . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . Ballistic Gun 2 | 2 . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . Launcher 4 | . . . . . 1 . . . . . . 3 . . . . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . 1 1 . . . . 1 1 . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . . . . . . . . 2 2 . 5 1 . . . Parts Lost 20 | . . . . 2 2 1 . . 5 . 6 1 . . 3 . Power 3 | . . . . . 1 . . . 1 . 1 . . . . . Propulsion 6 | . . . . 1 . . . . 2 . 3 . . . . . Utility 8 | . . . . . 1 1 . . . . 2 1 . . 3 . Weapon 3 | . . . . 1 . . . . 2 . . . . . . . Highest Loss Streak 4 | . . . . 1 2 1 . . 3 . 4 1 . . 2 . To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Backups 4 | . . 1 1 4 4 5 4 5 4 4 4 4 4 4 3 4 Power . | . . . . . . . . . 1 . . . 1 1 1 2 Propulsion . | . . . . . . 1 1 . . . . . . . . . Utility . | . . 1 1 1 1 2 1 1 1 1 . . . . . 1 Weapon 1 | . . . . 3 2 1 2 2 1 2 2 1 1 1 1 1 Tool/Special . | . . . . . . . . . . . . . . . . . Unused Backups 3 | . . . . . . . . 2 . . . . . . . 1 Power . | . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . Utility 2 | . . . . . . . . 2 . . . . . . . . Weapon . | . . . . . . . . . . . . . . . . . Tool/Special 1 | . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 59 | . 28 31 33 13 30 74 91 92 90 82 58 40 56 56 50 64 Reactor 4 | . . . . . . . . 4 3 1 5 8 8 7 7 7 Leg 3 | . . . . . . . . . . . 4 8 8 7 7 7 Flight 8 | . . 9 11 4 4 20 17 23 22 17 10 . . . . . Device 16 | . . . . . 8 12 11 10 9 8 6 14 31 34 28 35 Processor 6 | . . . . . 10 16 17 15 14 14 7 1 . . . . Hackware 10 | . . . . . . 11 32 31 32 33 16 . . . . . Slashing Weapon 5 | . . . . 6 5 6 5 5 4 4 6 7 8 7 7 7 Peak Build Rating 244 | 2 2 4 4 7 31 45 52 68 82 121 217 239 238 243 244 237 Average Rating 138 | 1 2 3 4 4 12 35 50 64 78 99 151 218 230 234 226 236 On Entrance 90 | . 2 2 4 4 4 29 45 51 68 65 117 212 228 231 243 236 Avg Prop Armor Cover (%) 7 | . . . . . . 13 . . 12 1 6 . . . . . Naked Turns 12 | . . . . 12 . . . . . . . . . . . . Heaviest Build 73 | 3 3 3 3 3 13 10 10 20 24 30 56 73 57 63 63 50 Greatest Support 69 | 3 3 4 4 4 18 18 18 31 38 44 60 60 69 69 69 60 Greatest Overweight (x) 4 | . . . . . 1 1 . . 1 4 1 1 . . 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | . 1 1 3 5 5 5 5 5 5 5 5 5 4 4 5 5 Average Carried 4 | . . 1 1 4 4 4 4 4 4 4 4 4 4 4 3 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . 1 1 3 5 5 5 5 5 5 5 4 4 4 4 4 5 Class Distribution -------------------- 42% | Alien-Sigix 22% | Wizard-Scout 12% | Mutant 6% | Scout 6% | Scavenger-Sigix 6% | Hacker-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Scout | -6/Factory Hacker-Scout | -5/Factory Wizard-Scout | -4/Factory Wizard-Scout | -3/Research Wizard-Scout | -3/Quarantine Alien-Sigix | -3/Section 7 Alien-Sigix | -2/Research Alien-Sigix | -2/Testing Alien-Sigix | -1/Access Alien-Sigix | -1/Command Alien-Sigix | -1/Access_0 Resources | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -3 -2 -2 -1 -1 -1 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Res Qua Sec Res Tes Acc Com Ac0 Matter Collected 1654 | 68 95 . 99 . 26 79 . 24 133 253 307 118 34 290 108 20 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 7338 | . 45 . . . 136 142 . 24 148 426 1008 859 145 2666 1306 433 Parts 318 | . 4 . . . 22 15 . 4 21 27 65 50 3 67 14 26 Haulers Intercepted 1 | . . . . . . . . . . . . . 1 . . . Recyclers Shooed 1 | . . . . . . 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Res Qua Sec Res Tes Acc Com Ac0 Combat Hostiles Destroyed 74 | . 2 . . . 7 3 . . . . 15 12 . 30 2 3 Melee 58 | . . . . . . . . . . . 15 8 . 30 2 3 Guns 2 | . 2 . . . . . . . . . . . . . . . AOE 14 | . . . . . 7 3 . . . . . 4 . . . . Classes Destroyed 26 | . 2 . . . 3 . . . . 3 6 6 1 5 . . Worker 4 | . . . . . 1 . . . 2 1 . . . . . . Builder 13 | . . . . . 2 3 . . 4 4 . . . . . . Tunneler 5 | . . . . . 2 1 . . 2 . . . . . . . Hauler 1 | . . . . . . . . . . . . . 1 . . . Recycler 3 | . . . . . . . . . . 2 . . . 1 . . Carrier 1 | . . . . . . . . . . . . . . 1 . . Mechanic 1 | . . . . . . . . . . . . . . 1 . . Operator 4 | . 1 . . . . 2 . 1 . . . . . . . . Watcher 6 | . . . . . . . . . . 1 2 . 1 1 1 . Swarmer 21 | . 2 . . . 7 3 . . . . 8 1 . . . . Cutter 1 | . . . . . . . . . . . 1 . . . . . Saboteur 3 | . . . . . . . . . . . 1 . . 2 . . Grunt 14 | . . . . . . . . . . . . 2 . 12 . . Brawler 2 | . . . . . . . . . . . . . . 2 . . Duelist 6 | . . . . . . . . . . . . . . 6 . . Protector 1 | . . . . . . . . . . . . . . 1 . . Researcher 2 | . . . . . . . . . . 1 1 . . . . . Sentry 1 | . . . . . . . . . . . 1 . . . . . Hunter 3 | . . . . . . . . . . . 2 1 . . . . Programmer 4 | . . . . . . . . . . . . 3 . 1 . . Heavy 1 | . . . . . . . . . . . . 1 . . . . Behemoth 2 | . . . . . . . . . . . 1 1 . . . . Enhanced Grunt 1 | . . . . . . . . . . . . . . . . 1 Tracker 3 | . . . . . . . . . . . . 1 . 2 . . Combat Programmer 2 | . . . . . . . . . . . . . . 2 . . Investigator 2 | . . . . . . . . . . . 1 . . 1 . . Striker 2 | . . . . . . . . . . . . 1 . 1 . . Executioner 2 | . . . . . . . . . . . . 1 . 1 . . Alpha 7 1 | . . . . . . . . . . . 1 . . . . . Assembled 2 | . . . . . . . . . . . . 1 . . 1 . Best Kill Streak 13 | . 2 . . . 10 4 . 1 3 4 5 3 1 13 1 2 Combat Bots Only 10 | . 2 . . . 7 3 . . . . 5 3 . 10 1 2 Max Kills in Single Turn 5 | . 1 . . . 5 2 . 1 1 1 1 2 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . 3 2 . . . . . 2 . . . . Melee 1 | . . . . . . . . . . . 1 1 . 1 1 1 Uniques/NPCs Destroyed 4 | . . . . . . . . . . . . . . . 2 2 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Res Qua Sec Res Tes Acc Com Ac0 Hostile Shots Fired 1989 | . 4 2 . 31 36 16 . . 25 4 489 411 29 190 274 478 Missed 866 | . . 2 . 13 17 8 . . 10 1 161 192 20 86 118 238 Hits 1123 | . 4 . . 18 19 8 . . 15 3 328 219 9 104 156 240 Melee 60 | . . . . . . . . . . . 17 10 . 11 2 20 Projectile 1063 | . 4 . . 18 19 8 . . 15 3 311 209 9 93 154 220 AOE 5 | . . . . . . . . . . . 4 1 . . . . Critical Strikes 74 | . . . . 1 . . . . . . 23 11 1 10 7 21 Actively Blocked 21 | . . . . . . . . . . . . . . . . 21 Damage Taken 9038 | . 31 . . 304 273 88 . . 330 . 2707 1134 70 600 1762 1739 Core 2530 | . . . . 241 131 24 . . 27 . 505 315 20 173 527 567 Absorbed by Shields 5477 | . . . . . . . . . . . 1265 1239 78 654 541 1700 Ignored by Resistances 14720 | . . . . . . . . . . . 3228 2884 157 1500 2892 4059 Regen/Repaired (Parts) 3802 | . . . . . . . . . . 29 640 37 . 18 3011 67 Core Remaining (%) 80 | 100 100 . 100 56 81 97 100 100 . . 59 . 76 . . 11 Volleys Fired 32 | . 7 4 . . 5 2 . . 3 . . 11 . . . . Largest 2 | . 2 2 . . 1 1 . . 1 . . 1 . . . . Hottest 80 | . 40 40 . . 33 33 . . 33 . . 80 . . . . Shots Fired 43 | . 14 8 . . 5 2 . . 3 . . 11 . . . . Gun 22 | . 14 8 . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . Launcher 21 | . . . . . 5 2 . . 3 . . 11 . . . . Special . | . . . . . . . . . . . . . . . . . Kinetic 22 | . 14 8 . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . Explosive 21 | . . . . . 5 2 . . 3 . . 11 . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . Robot Hit Streak 7 | . 5 2 . . . . . . . . . 7 . . . . Robot Miss Streak 5 | . 2 3 . . . 5 . . . . . 3 . . . . Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . Shots Hit Robots 272 | . 9 3 . . 3 19 . 2 10 11 30 30 2 68 31 54 Core Hits 128 | . 4 1 . . 13 10 . 1 5 5 16 24 1 23 9 16 Critical Kills . | . . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . . . . . . . . . Critical Strikes 8 | . 1 . . . . 1 . . . . 1 2 . 2 . 1 Destroy 1 | . 1 . . . . . . . . . . . . . . . Sever 7 | . . . . . . 1 . . . . 1 2 . 2 . 1 Melee Attacks 601 | . . . . 19 25 57 2 9 54 42 64 60 6 99 71 93 Impact . | . . . . . . . . . . . . . . . . . Slashing 601 | . . . . 19 25 57 2 9 54 42 64 60 6 99 71 93 Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 45 | . . . . . 3 9 . . 8 10 3 2 2 7 1 . Combat Hostiles 3 | . . . . . . . . . . . . 1 . 2 . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 38827 | . 98 26 . 21 1000 1260 . 90 613 1562 4259 4461 635 12153 5296 7353 Guns 124 | . 98 26 . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . Explosions 1904 | . . . . . 809 262 . . . . . 833 . . . . Melee 36597 | . . . . . 191 998 . 90 613 1562 4236 3513 592 12153 5296 7353 Ramming 202 | . . . . 21 . . . . . . 23 115 43 . . . Kinetic 124 | . 98 26 . . . . . . . . . . . . . . Thermal 223 | . . . . . 223 . . . . . . . . . . . Explosive 1681 | . . . . . 586 262 . . . . . 833 . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing 36597 | . . . . . 191 998 . 90 613 1562 4236 3513 592 12153 5296 7353 Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 7 | . . 1 1 . . . . . . . . 1 1 . 4 7 Average Corruption 3 | . . 1 1 . . . . . . . . 1 1 . 3 4 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 36 | . . . 2 . . . . . . . . 1 . . 20 13 Message Errors 14 | . . . 1 . . . . . . . . . . . 7 6 Matter Fused 9 | . . . . . . . . . . . . 1 . . 5 3 Heat Flow Errors 3 | . . . . . . . . . . . . . . . 2 1 Energy Discharges 5 | . . . . . . . . . . . . . . . 4 1 Parts Rejected 1 | . . . 1 . . . . . . . . . . . . . Parts Fused 1 | . . . . . . . . . . . . . . . 1 . Data Loss (minor) 3 | . . . . . . . . . . . . . . . 1 2 Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 6943 | . . . . . 126 296 . 12 144 638 504 875 172 3133 606 437 Projectiles . | . . . . . . . . . . . . . . . . . Explosions 144 | . . . . . 76 . . . . . . 68 . . . . Melee 6799 | . . . . . 50 296 . 12 144 638 504 807 172 3133 606 437 Knockbacks 2 | . . . . 1 . . . . . . . 1 . . . . Impact 2 | . . . . 1 . . . . . . . 1 . . . . Kinetic . | . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 100 | . . . . 10 65 . . . . . . 25 . . . . Shots 3 | . . . . . 1 . . . . . . 2 . . . . Rammed 3 | . . . . 3 . . . . . . . . . . . . Targets Rammed 10 | . . . . 3 . . . . . . 2 3 2 . . . Kicked 7 | . . . . . . . . . . . 2 3 2 . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 38 | . . . . 5 . . . . 24 . 15 . . . 34 38 Average Temperature 14 | . . . . 5 . . . . 12 . 7 . . . 27 38 Received Heat Transfer 875 | . . . . 153 42 12 . . 36 . 241 128 12 80 159 12 Siege Activations . | . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . Heat Transferred 150 | . . . . . 150 . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Res Qua Sec Res Tes Acc Com Ac0 Maximum Alert Level 5 | . . . . 1 1 . . . . . 5 5 5 5 5 . Low Security (%) 52 | 100 100 100 100 71 88 100 100 100 100 100 47 . . . . . Level 1 3 | . . . . 28 11 . . . . . 9 . . . . . Level 2 . | . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . 3 . . Level 4 7 | . . . . . . . . . . . . 23 . 23 17 . Level 5 16 | . . . . . . . . . . . . . 74 . 82 . High Security . | . . . . . . . . . . . . . . . . . Max Security 20 | . . . . . . . . . . . 43 76 25 72 . . Peak Influence 3161 | . 65 61 53 288 288 130 54 15 36 44 2323 3161 1758 2482 1603 . Initial 1746 | . . 21 23 16 130 130 54 . 3 . 2 1306 1746 1100 1588 . Average 655 | . 32 34 13 110 79 79 26 4 6 13 822 1983 1746 1713 1579 . Influence Increases 6220 | . 77 60 60 422 366 254 4 38 149 227 1210 1755 56 1156 232 154 Destroy 0b10 Robot/C 1560 | . 40 . . . 140 60 . . . 20 340 300 . 620 40 . Destroy 0b10 Robot/NC 180 | . . . . . 25 25 . 5 40 40 10 . 10 20 5 . Destroy Leader 264 | . 10 . . . 20 10 . . . 2 34 70 4 112 2 . Allied During Kill 41 | . . . . . . . . . . . . 41 . . . . Successful Hack 21 | . 12 . . . . . . 6 . 3 . . . . . . Disable Machine 510 | . . . . 15 105 30 . 15 15 75 60 30 . 45 45 75 Anti-Garrison Action 200 | . . . . . . . . . . . . . . 200 . . Destroy Structure 699 | . . . . 17 61 39 4 12 94 42 16 264 12 9 50 79 Partial Spotted 300 | . . 30 . 75 . 15 . . . 30 90 30 30 . . . Lose Combat Pursuer 2445 | . 15 30 60 315 15 75 . . . 15 660 1020 . 150 90 . Influence Decreases 8158 | . 26 50 78 177 387 409 116 32 155 222 242 1307 1448 795 1004 1710 Entered New Map 6118 | . . 30 38 27 158 137 58 . 3 . 3 1017 1358 685 894 1710 Time Decay 1604 | . 26 20 40 130 209 262 58 32 146 222 179 60 50 90 80 . Lost Part 156 | . . . . 20 20 10 . . 6 . 60 10 . . 30 . Lost Ally 280 | . . . . . . . . . . . . 220 40 20 . . Squads Dispatched 109 | . . 1 . 1 2 6 1 . 6 1 26 23 7 35 . . Investigation 6 | . . 1 . . . 1 1 . 2 . . . . 1 . . Extermination 7 | . . . . . 1 2 . . 2 1 . . 1 . . . Reinforcement 12 | . . . . 1 1 3 . . 2 . 3 2 . . . . Assault 78 | . . . . . . . . . . . 22 20 6 30 . . Garrison 3 | . . . . . . . . . . . . . . 3 . . Intercept 3 | . . . . . . . . . . . 1 1 . 1 . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . 2 . . 1 . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Res Qua Sec Res Tes Acc Com Ac0 Distress Signals 39 | . . . . 3 . 1 . . . . 5 4 . . 26 . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 455 | . 4 3 4 36 7 11 . 1 9 5 106 127 30 49 32 31 Peak Tracking Total 54 | . 3 4 5 14 4 3 . 1 8 2 42 54 28 8 24 16 Tactical Retreats 54 | . 1 2 2 5 1 4 . . . 1 11 12 . 7 5 3 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Res Qua Sec Res Tes Acc Com Ac0 Traps Triggered 10 | . . 1 . 2 . 1 1 . 3 . . 1 . 1 . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -3 -2 -2 -1 -1 -1 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Res Qua Sec Res Tes Acc Com Ac0 Machines Disabled 36 | . . 1 . 1 7 2 . 1 1 5 5 2 . 3 3 5 Max in Single Turn 6 | . . 1 . 1 6 1 . 1 1 1 1 1 . 1 1 1 Garrison Access 3 | . . . . . . . . . . 1 1 . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Res Qua Sec Res Tes Acc Com Ac0 Machines Accessed 23 | . 2 1 . 2 . 5 3 1 3 3 1 . . 2 . . Terminals 16 | . 2 1 . 1 . 4 1 1 3 1 1 . . 1 . . Fabricators 2 | . . . . . . . 2 . . . . . . . . . Repair Stations 1 | . . . . . . . . . . 1 . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . 1 . 1 . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . 1 . . . 1 . . Total Hacks 48 | . 4 2 . 6 . 9 8 1 7 5 1 . . 5 . . Successful 24 | . 2 . . 2 . 3 7 1 3 4 1 . . 1 . . Failed 24 | . 2 2 . 4 . 6 1 . 4 1 . . . 4 . . Catastrophic 3 | . . . . 1 . 2 . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 29 | . 4 2 . 3 . 6 4 1 6 . . . . 3 . . Terminals 30 | . 4 2 . 3 . 8 1 1 7 1 1 . . 2 . . Fabricators 7 | . . . . . . . 7 . . . . . . . . . Repair Stations 2 | . . . . . . . . . . 2 . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . . 3 . 1 . . . . . . . . . . Garrison Access 5 | . . . . . . . . . . 2 . . . 3 . . Terminal Hacks 7 | . . . . . . 1 1 1 2 1 1 . . . . . Open Door 1 | . . . . . . . . . . . 1 . . . . . Level Access Points 1 | . . . . . . . . 1 . . . . . . . . Branch Access Points 1 | . . . . . . . . . 1 . . . . . . . Scanalyzer Index 1 | . . . . . . 1 . . . . . . . . . . Recall Investigation 2 | . . . . . . . 1 . 1 . . . . . . . Recall Extermination 1 | . . . . . . . . . . 1 . . . . . . Fabricator Hacks 4 | . . . . . . . 4 . . . . . . . . . Network Status 1 | . . . . . . . 1 . . . . . . . . . Load Schematic 2 | . . . . . . . 2 . . . . . . . . . Build 1 | . . . . . . . 1 . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . 2 . . . . . . Scan Component 1 | . . . . . . . . . . 1 . . . . . . Repair 1 | . . . . . . . . . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer 3 | . . . . 2 . 1 . . . . . . . . . . Insert Component 2 | . . . . 1 . 1 . . . . . . . . . . Analyze 1 | . . . . 1 . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . 1 . . . . . . Seal Access 1 | . . . . . . . . . . 1 . . . . . . Unauthorized Hacks 7 | . 2 . . . . 1 2 . 1 . . . . 1 . . Terminals 4 | . 2 . . . . 1 . . 1 . . . . . . . Track 1 | . . . . . . . . . 1 . . . . . . . Assimilate 2 | . 1 . . . . 1 . . . . . . . . . . Operators 1 | . 1 . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . 2 . . . . . . . . . Prioritize 1 | . . . . . . . 1 . . . . . . . . . Recompile 1 | . . . . . . . 1 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . 1 . . Jam 1 | . . . . . . . . . . . . . . 1 . . Data Cores Recovered 1 | . . . . . . . . 1 . . . . . . . . Used 1 | . . . . . . . . 1 . . . . . . . . Hacking Detections 18 | . 1 1 . 2 . 4 2 . 2 3 1 . . 2 . . Full Trace Events 3 | . 1 1 . . . . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . 1 . . . . . 1 . . . . . . Parts Built 1 | . . . . . . . 1 . . . . . . . . . Authchips 1 | . . . . . . . 1 . . . . . . . . . Time 36 | . . . . . . . 36 . . . . . . . . . Total Part Build Rating 3 | . . . . . . . 3 . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . 1 . . . . . . Time 14 | . . . . . . . . . . 14 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Res Qua Sec Res Tes Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . 2 . . . . . Machine Destruction 2 | . . . . . . . . . . . 2 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . . . 2 . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Res Qua Sec Res Tes Acc Com Ac0 Total Allies 91 | . 1 . . . . 1 . . . . . 27 2 24 36 . Largest Group 7 | . 1 . . . . . . . . . . 7 2 7 6 . Highest-Rated Group 158 | . 10 . . . . . . . . . . 99 158 97 84 . Highest-Rated Ally 79 | . 10 . . . . . . . . . . 15 79 15 15 . Total Orders 2 | . 1 . . . . 1 . . . . . . . . . . STAY 2 | . 1 . . . . 1 . . . . . . . . . . Ally Attacks 50 | . . . . . . . . . . . . 45 2 . 3 . Total Damage 632 | . . . . . . . . . . . . 504 105 . 23 . Kills 4 | . . . . . . . . . . . . 4 . . . . Allies Corrupted 1 | . . . . . . . . . . . . 1 . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Res Qua Sec Res Tes Acc Com Ac0 Active Infowar (turns) 2703 | . . . . . 336 575 145 95 757 472 306 15 2 . . . Sensors 2517 | . . . . . 336 575 145 95 757 470 139 . . . . . Terrain 2516 | . . . . . 186 556 145 95 757 471 306 . . . . . Cloaking 2 | . . . . . . . . . . . . . 2 . . . Jamming 15 | . . . . . . . . . . . . 15 . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Res Qua Sec Res Tes Acc Com Ac0 Turns Passed 6718 | 16 65 59 80 278 512 575 145 95 757 528 675 562 143 684 1104 440 Spaces Moved 9039 | 25 72 128 210 380 463 943 162 171 1063 740 1005 753 276 681 1124 843 Core 683 | 25 72 8 . 225 351 . . . . 2 . . . . . . Treads . | . . . . . . . . . . . . . . . . . Legs 4230 | . . . . . . . . . . . 553 753 276 681 1124 843 Wheels . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 4126 | . . 120 210 155 112 943 162 171 1063 738 452 . . . . . Fastest Speed 29 | 50 50 35 35 35 34 34 34 29 29 32 29 30 30 30 30 30 Average Speed 33 | 50 50 35 35 43 50 35 34 29 30 33 31 30 30 30 30 30 Slowest Speed 250 | 50 50 50 35 50 100 120 34 34 114 250 119 90 30 30 90 30 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 8 | . . . 6 . . . . . 1 . 1 . . . . . Potential Cave-ins 9 | . . . . . . 2 . . . . . 3 . . 4 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . 1 1 Exploration Rate (%) 32 | 3 19 21 54 45 14 33 5 5 28 65 69 31 44 12 43 53 Regions Visited 16 Branch Regions 6 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . Known Exits Taken 8 | . . . 1 1 1 1 1 1 1 1 . . . . . . Unknown Exits Taken 8 | 1 1 1 . . . . . . . . 1 1 1 1 1 . Scrap Searched 2 | . . . 2 . . . . . . . . . . . . . Spaces Dug 200 | . . . . 16 18 33 2 6 35 21 8 21 4 3 15 18 Terrain Destroyed 425 | . . . . 16 63 50 2 6 65 21 8 154 4 3 15 18 Melee 200 | . . . . 16 18 33 2 6 35 21 8 21 4 3 15 18 Projectile . | . . . . . . . . . . . . . . . . . AOE 225 | . . . . . 45 17 . . 30 . . 133 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Res Qua Sec Res Tes Acc Com Ac0 Total 11878 | 26 87 132 209 469 694 1095 247 202 1406 939 1237 948 323 1065 1846 953 Wait 1970 | . 8 . 3 61 181 81 69 11 264 128 125 80 23 281 640 15 Move 9008 | 24 71 127 197 379 462 942 161 170 1060 739 1003 752 276 680 1123 842 Hop 8 | . . . 6 . . . . . 1 . 1 . . . . . Pick Up 22 | . 1 . 2 1 3 1 1 3 2 3 1 2 . . 1 1 Fast Attach 83 | 2 . 1 1 4 9 6 2 1 5 13 13 12 3 4 5 2 Attach 20 | . . . . . 4 1 1 2 2 1 5 2 . . 2 . Detach 16 | . . . . 1 3 1 . 1 2 . 4 3 . . 1 . Swap 10 | . . . . 1 . 2 . 2 1 1 1 . . . 2 . Drop 43 | . . . . . 2 2 . 3 4 12 6 10 2 1 1 . Fire 32 | . 7 4 . . 5 2 . . 3 . . 11 . . . . Melee 601 | . . . . 19 25 57 2 9 54 42 64 60 6 99 71 93 Ram 3 | . . . . 3 . . . . . . . . . . . . Kick 5 | . . . . . . . . . . . 1 3 1 . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 45 | . . . . . . . 11 . 8 . 13 13 . . . . Rewire 12 | . . . . . . . . . . . . . 12 . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat / [*Zio]) -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory -6/Factory -5/Factory -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 3 exits: [*Res] / *Qua x2) -3/Quarantine (discovered 3 exits: [*Res] / *Sec / [*Frg]) -3/Section 7 -2/Research -2/Testing -1/Access -1/Command (discovered 3 exits: [*Sur x2] / [*Ac0]) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 17 | -11/Scrapyard | Entered Materials 76 | -10/Materials | Discovered new exit (range 13) 82 | -10/Materials | Entered another Materials area 82 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 121 | -9/Materials | Discovered new exit (range 6) 141 | -9/Materials | Entered Mines 160 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 170 | -9/Mines | Identified exit to Materials 201 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 207 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 221 | -9/Mines | Entered Materials 221 | -8/Materials | Evolved 2 slots: Utility x2 231 | -8/Materials | Discovered new exit (range 15) 311 | -8/Materials | Build established: Mutant 491 | -8/Materials | Discovered new exit (range 15) 498 | -8/Materials | Identified exit to Factory 499 | -8/Materials | Entered Factory 499 | -7/Factory | Evolved 2 slots: Utility x2 975 | -7/Factory | Destroyed 7 combat bots 1008 | -7/Factory | Discovered new exit (range 9) 1011 | -7/Factory | Identified exit to Factory 1011 | -7/Factory | Entered another Factory area 1011 | -6/Factory | Evolved 2 slots: Utility x2 1076 | -6/Factory | Spotted B-75 Beast 1168 | -6/Factory | Build established: Scout 1581 | -6/Factory | Discovered new exit (range 5) 1585 | -6/Factory | Identified exit to Factory 1586 | -6/Factory | Entered another Factory area 1586 | -5/Factory | Evolved 2 slots: Utility x2 1612 | -5/Factory | Build established: Hacker-Scout 1698 | -5/Factory | Discovered new exit (range 13) 1723 | -5/Factory | Fabricated Hacking Suite (x1) 1729 | -5/Factory | Identified exit to Factory 1731 | -5/Factory | Entered another Factory area 1731 | -4/Factory | Evolved 2 slots: Propulsion x2 1751 | -4/Factory | Identified exit to Research 1826 | -4/Factory | Entered Research 1826 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 2017 | -3/Research | Build established: Wizard-Scout 2146 | -3/Research | Identified exit to Quarantine 2573 | -3/Research | Discovered new exit (range 6) 2583 | -3/Research | Entered Quarantine 2588 | -3/Quarantine | Found Alien Artifact 2588 | -3/Quarantine | Identified Core Reset Matrix 2588 | -3/Quarantine | Used Core Reset Matrix 2592 | -3/Quarantine | Detected hypermatrix surge 2592 | -3/Quarantine | Sensed 15 artifacts in vicinity 2609 | -3/Quarantine | Lost 3 parts (1p2n) 2620 | -3/Quarantine | Found Matter Drive 2648 | -3/Quarantine | Found Sigix Broadsword 2846 | -3/Quarantine | Repaired Xenon Bombardment Thruster 3026 | -3/Quarantine | Discovered new exit (range 14) 3044 | -3/Quarantine | Found Transdimensional Reconstructor 3087 | -3/Quarantine | Spotted Fortress 3109 | -3/Quarantine | Discovered new exit (range 5) 3109 | -3/Quarantine | Discovered new exit (range 6) 3110 | -3/Quarantine | Identified exit to Section 7 3111 | -3/Quarantine | Entered Section 7 3112 | -3/Section 7 | Detected hypermatrix surge 3112 | -3/Section 7 | Sensed 16 artifacts in vicinity 3298 | -3/Section 7 | Lost 4 parts (2n2u) 3372 | -3/Section 7 | Spotted B-86 Titan 3418 | -3/Section 7 | Spotted Executioner 3467 | -3/Section 7 | Integrated with Sigix Exoskeleton 3522 | -3/Section 7 | Spotted B-99 Colossus 3535 | -3/Section 7 | Found Core Expander 3535 | -3/Section 7 | Installed Core Expander, added new Power slot 3551 | -3/Section 7 | Found LRC Insulator 3551 | -3/Section 7 | Installed LRC Insulator, 1 resistance modified: EM +25% 3570 | -3/Section 7 | Destroyed B-99 Colossus 3592 | -3/Section 7 | Spotted Alpha 7 3592 | -3/Section 7 | Spotted Alpha 7 3612 | -3/Section 7 | Destroyed Alpha 7 3649 | -3/Section 7 | Found Integrity Redistributor 3689 | -3/Section 7 | Spotted Investigator 3706 | -3/Section 7 | Spotted Executioner 3723 | -3/Section 7 | Scanned by Researcher 3724 | -3/Section 7 | Intercept squad dispatched 3730 | -3/Section 7 | Destroyed Investigator 3737 | -3/Section 7 | Spotted Tracker 3738 | -3/Section 7 | Spotted Tracker 3740 | -3/Section 7 | Sigix Exoskeleton integrity reduced to 80% 3755 | -3/Section 7 | Spotted Combat Programmer 3755 | -3/Section 7 | Spotted Combat Programmer 3763 | -3/Section 7 | Build established: Alien-Sigix 3775 | -3/Section 7 | Discovered new exit (range 17) 3786 | -3/Section 7 | Entered Research 3786 | -2/Research | Evolved 2 slots: Utility x2 3791 | -2/Research | Emitted hypermatrix ping 3796 | -2/Research | Assembled emerged from beneath the floor 3947 | -2/Research | Assembled emerged from beneath the floor 3951 | -2/Research | Spotted B-90 Cyclops 3955 | -2/Research | Destroyed B-90 Cyclops 4020 | -2/Research | Spotted Striker 4024 | -2/Research | Destroyed Striker 4025 | -2/Research | Spotted Executioner 4027 | -2/Research | Destroyed Executioner 4030 | -2/Research | Found Prototype Processor 4030 | -2/Research | Identified Exp. Core Analyzer 4073 | -2/Research | Sigix Exoskeleton integrity reduced to 60% 4093 | -2/Research | Spotted B-90 Cyclops 4143 | -2/Research | Spotted Investigator 4156 | -2/Research | Spotted Striker 4173 | -2/Research | Spotted B-90 Cyclops 4244 | -2/Research | Intercept squad dispatched 4250 | -2/Research | Found Prototype Launcher 4250 | -2/Research | Identified Mni. Smartbomb Launcher 4269 | -2/Research | Spotted Tracker 4270 | -2/Research | Assembled emerged from beneath the floor 4270 | -2/Research | Spotted Tracker 4293 | -2/Research | Destroyed Tracker 4297 | -2/Research | Spotted Combat Programmer 4309 | -2/Research | Spotted Combat Programmer 4312 | -2/Research | Found Prototype Launcher 4312 | -2/Research | Identified Tactical Quantum Warhead 4315 | -2/Research | Lost 5 allies 4330 | -2/Research | Assembled emerged from beneath the floor 4334 | -2/Research | Discovered new exit (range 18) 4348 | -2/Research | Entered Testing 4352 | -2/Testing | Found Prototype Device 4352 | -2/Testing | Identified Exp. Actuator Array 4469 | -2/Testing | Spotted Alpha 7 4472 | -2/Testing | Rewired SO-LYA(K) 4481 | -2/Testing | Rewired 5D-54E(K) 4484 | -2/Testing | Discovered new exit (range 16) 4491 | -2/Testing | Entered Access 4491 | -1/Access | Evolved 2 slots: Utility x2 4496 | -1/Access | Emitted hypermatrix ping 4501 | -1/Access | Assembled emerged from beneath the floor 4603 | -1/Access | Assembled emerged from beneath the floor 4612 | -1/Access | Discovered new exit (range 17) 4671 | -1/Access | Assembled emerged from beneath the floor 4921 | -1/Access | Spotted B-99 Colossus 4923 | -1/Access | Garrison activated, responded to threat 4936 | -1/Access | Spotted Investigator 4979 | -1/Access | Destroyed Investigator 5080 | -1/Access | Intercept squad dispatched 5084 | -1/Access | Spotted Tracker 5084 | -1/Access | Spotted Tracker 5089 | -1/Access | Destroyed Tracker 5091 | -1/Access | Destroyed Tracker 5105 | -1/Access | Spotted Striker 5107 | -1/Access | Spotted Executioner 5111 | -1/Access | Destroyed Striker 5114 | -1/Access | Destroyed Executioner 5128 | -1/Access | Spotted Combat Programmer 5130 | -1/Access | Spotted Combat Programmer 5135 | -1/Access | Destroyed 10 combat bots 5137 | -1/Access | Destroyed Combat Programmer 5145 | -1/Access | Destroyed Combat Programmer 5156 | -1/Access | Spotted Executioner 5158 | -1/Access | Spotted Executioner 5175 | -1/Access | Entered Command 5180 | -1/Command | Emitted hypermatrix ping 5185 | -1/Command | Assembled emerged from beneath the floor 5222 | -1/Command | Assembled emerged from beneath the floor 5232 | -1/Command | Build established: Scavenger-Sigix 5257 | -1/Command | Spotted Combat Programmer 5280 | -1/Command | Met MAIN.C 5282 | -1/Command | 0b10 Conduit disabled 5349 | -1/Command | MAIN.C's shell transforms into a squad of autonomous robots 5349 | -1/Command | Destroyed MAIN.C Shell 5349 | -1/Command | Spotted M Shell/Def 5349 | -1/Command | Spotted M Shell/Atk 5349 | -1/Command | Spotted M Shell/Def 5349 | -1/Command | Spotted M Shell/Atk 5349 | -1/Command | Spotted M Shell/Atk 5349 | -1/Command | Spotted M Shell/Def 5349 | -1/Command | Spotted M Shell/Atk 5349 | -1/Command | Spotted M Shell/Def 5350 | -1/Command | MAIN.C activated Command garrisons 5356 | -1/Command | Discovered new exit (range 16) 5376 | -1/Command | Sigix Exoskeleton integrity reduced to 40% 5423 | -1/Command | Sigix Exoskeleton integrity reduced to 20% 5427 | -1/Command | Destroyed MAIN.C 5428 | -1/Command | Discovered new exit (range 36) 5428 | -1/Command | Discovered new exit (range 116) 5428 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 5432 | -1/Command | Used Integrity Redistributor, redistributed integrity from core (-500) 5433 | -1/Command | Core integrity fell below 50% 5681 | -1/Command | Build established: Alien-Sigix 6075 | -1/Command | Assembled emerged from beneath the floor 6107 | -1/Command | Assembled emerged from beneath the floor 6133 | -1/Command | Assembled emerged from beneath the floor 6277 | -1/Command | Warped through subspace to slip node 6277 | -1/Command | Discovered new exit (range 4) 6279 | -1/Command | Entered Access_0 6280 | -1/Access_0 | Sensed 4 artifacts in vicinity 6280 | -1/Access_0 | Met Architect 6295 | -1/Access_0 | Core integrity fell below 20% 6297 | -1/Access_0 | Destroyed A8 6307 | -1/Access_0 | Architect warped through subspace 6350 | -1/Access_0 | A6 warped into view 6376 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 6419 | -1/Access_0 | Found Core Regenerator 6419 | -1/Access_0 | Used Core Regenerator, restored core integrity (+400) 6437 | -1/Access_0 | A5 warped into view 6463 | -1/Access_0 | Subspace Access Node disabled 6509 | -1/Access_0 | Architect warped through subspace 6539 | -1/Access_0 | Subspace Access Node disabled 6550 | -1/Access_0 | Subspace Access Node disabled 6561 | -1/Access_0 | Architect warped through subspace 6589 | -1/Access_0 | A4 warped into view 6598 | -1/Access_0 | Subspace Access Node disabled 6713 | -1/Access_0 | Destroyed Architect 6714 | -1/Access_0 | Architect triggered a singularity event 6714 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 6715 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 6715 | -1/Access_0 | Warped through subspace to slip node 6715 | -1/Access_0 | Discovered new exit (range 8) 6719 | *** | Escaped singularity! Last Messages --------------- Slug penetrates Wall. Quantum Shear penetrates Wall. Acquired 6 matter. System corrupted: Matter fused (-8). Quantum Shear penetrates Wall. Penetrated by Quantum Shear. Quantum Shear penetrates Wall. Architect: "If I can't win, no one wins!" Architect destroyed. A0_COM: Initiating irreversible singularity event. Goodbye. Acquired data core, extracted unknown sensor trigger ID. A0_COM: 10. Acquired Hpw. Transdimensional Reconstructor. Warped through subspace, drawn to slip node. EXIT=FOUND A0_COM: 9. A0_COM: 8. A0_COM: 7. A0_COM: 6. [Achievement: 75k Club] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ??????????#############################??????????? | | ?????????###############################?????????? | | ????????#################################????????? | | ????????#################################????????? | | ????????#################################????????? | | ???????###################################???????? | | ???????###################################???????? | | ???????################## ################???????? | | ???????################# ###############???????? | | ???????################# X ###############???????? | | ??????################## ################??????? | | ???????################ ###############???????? | | ???????################ ################???????? | | ??????################## ################??????? | | ???????################ ###############???????? | | ???????################ ################???????? | | ??????################# < ################??????? | | ???????################ ################???????? | | ???????################# ################???????? | | ???????###################################???????? | | ???????###################################???????? | | ???????###################################???????? | | ????????#################################????????? | | ????????#################################????????? | | ????????#################################????????? | | ?????????###############################?????????? | | ??????????#############################??????????? | | ??????????#############################??????????? | | ???????????###########################???????????? | | ????????????#########################????????????? | | ?????????????#######################?????????????? | | ???????????????###################???????????????? | | ????????????????#################????????????????? | | ???????????????????###########???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 138 Energy Generation 77 Energy Capacity 675 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 160 Jamming Range 16 Additional Mass Support 9 Resistance: KI 50 Resistance: TH 50 Resistance: EX 50 Resistance: EM 75 Resistance: I 50 Resistance: S 50 Resistance: P 50 Weapon Cycling 25 Melee Speed Boost 50 Evasion (%) 83 Core Analysis 8 Offensive Hacking 72 Authchip Count 1 Item Schematics ----------------- Electron Diverter | -3/Quarantine | Archive Robot Schematics ------------------ None Fabricated ------------ Hacking Suite | x1 | -5/Factory | Authchip Repaired ---------- Xenon Bombardment Thruster | 3% | -3/Quarantine Studied --------- None Alien Tech Used ----------------- Core Reset Matrix Sigix Broadsword Matter Drive Sigix Exoskeleton Sigix Sheargun Core Expander LRC Insulator Integrity Redistributor Transdimensional Reconstructor Core Regenerator High-powered Transdimensional Reconstructor Achievements -------------- 75k Club Alien Attack I Laugh At Your Crits Into The Breach Challenges ------------ None Game ------ Seed SuperquantumZioniteMount Manual? 0 Play Time 01:54:31 Cumulative 336.9 hours Start 2025.10.23 @ 20:01:38 End 2025.10.23 @ 22:01:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 314 Rogue 125 Adventurer 177 Explorer 12 Win Type 6 Total 69 Types 19/2/17/2/12/0/5/6/0/6 Lore% 58 Gallery% 57 Achievement% 46 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 12/Smallcaps Map View 83x54 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam X RUN: e645adc5-2abd-4dd7-9d36-6660ea4e8b70