Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.01.07 @ 20:17:01 Player: Dendrocnid Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (34) 170 Value Destroyed (710) 710 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1980 Bonus ------- None Cogmind --------- Core Integrity 373/400 Matter 3/300 Energy 250/250 System Corruption 0% Temperature Cool (52) Movement Rolling (100) Ox2 Location -9/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Wheel Wheel > --- UTILITY (2) ------ Large Storage Unit Large Storage Unit > --- WEAPON (4) ------- Light Assault Rifle Light Assault Rifle Heavy Battle Rifle Improved Light Cannon > --- INVENTORY (16) --- Light Ion Engine Improved Ion Engine Light Treads Light Treads Flight Unit Flight Unit Flight Unit Rocket Launcher Rocket Launcher Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- Large Storage Unit Large Storage Unit > --- WEAPON ----------- Assault Rifle Heavy Battle Rifle Light Cannon Improved Light Cannon > --- INVENTORY -------- Light Ion Engine Improved Ion Engine Light Treads Light Treads Flight Unit Flight Unit Flight Unit Light Assault Rifle Light Assault Rifle Rocket Launcher Rocket Launcher [Rating: 14] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Wheel Treads Light Treads Wheel Wheel Utility Large Storage Unit Storage Large Storage Unit Protection Light Armor Plating Weapon Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon 2 | . . . 2 Parts Attached 27 | 6 9 7 5 Power 3 | 1 1 1 . Engine 3 | 1 1 1 . Core . | . . . . Reactor . | . . . . Propulsion 7 | 2 4 1 . Treads 1 | . 1 . . Leg . | . . . . Wheel 6 | 2 3 1 . Hover . | . . . . Flight . | . . . . Utility 4 | 1 2 . 1 Device . | . . . . Storage 3 | 1 1 . 1 Processor . | . . . . Hackware . | . . . . Protection 1 | . 1 . . Artifact . | . . . . Weapon 13 | 2 2 5 4 Energy Gun 1 | 1 . . . Energy Cannon . | . . . . Ballistic Gun 6 | 1 1 1 3 Ballistic Cannon 4 | . 1 2 1 Launcher 2 | . . 2 . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 10 | . 4 4 2 Power 2 | . 1 1 . Propulsion 3 | . 2 1 . Utility 1 | . . 1 . Weapon 4 | . 1 1 2 Highest Loss Streak 3 | . 2 3 2 Average Slot Usage (%) 91 | . 95 88 87 Engine 13 | . 13 13 11 Wheel 26 | . 27 27 22 Storage 14 | . 14 14 18 Protection 5 | . 10 3 . Energy Gun 2 | . 5 . . Ballistic Gun 16 | . 17 14 22 Ballistic Cannon 9 | . 5 13 12 Naked Turns . | . . . . Heaviest Build 50 | 11 27 28 50 Greatest Support 20 | 20 20 20 20 Greatest Overweight (x) 2 | . 1 1 2 Average Overweight (x) . | . . 1 1 Largest Inventory Capacity 16 | 6 10 10 16 Average Capacity 9 | 5 7 10 14 Most Carried 11 | 6 8 8 11 Average Carried 6 | 2 6 7 8 Final Capacity 16 | 6 10 10 16 Final Carried 9 | 6 8 7 9 Class Distribution -------------------- 83% | Mutant 13% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Scr Mat Min Mat Matter Collected 790 | 256 343 133 58 Remotely . | . . . . Salvage Created 791 | . 509 213 69 Parts 57 | . 29 20 8 Haulers Intercepted 1 | . 1 . . Recyclers Shooed 1 | . 1 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Combat Hostiles Destroyed 28 | . 9 13 6 Guns 14 | . 6 3 5 Cannons 8 | . 3 4 1 AOE 6 | . . 6 . Classes Destroyed 6 | . 5 1 . Worker 2 | . 2 . . Tunneler 1 | . 1 . . Hauler 1 | . 1 . . Watcher 2 | . 2 . . Swarmer 15 | . . 9 6 Grunt 13 | . 9 4 . Best Kill Streak 5 | . 4 5 4 Combat Bots Only 5 | . 2 5 4 Max Kills in Single Turn 2 | . 2 2 1 Gunslinging . | . . . . Exploded 2 | . . 2 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Damage Taken 1183 | . 581 276 326 Core 152 | . 75 50 27 Absorbed by Shields . | . . . . Core Remaining (%) 75 | 100 . 50 . Volleys Fired 101 | . 57 21 23 Largest 4 | . 2 2 4 Hottest 127 | . 60 68 127 Shots Fired 216 | . 110 38 68 Gun 154 | . 97 17 40 Cannon 58 | . 13 17 28 Launcher 4 | . . 4 . Special . | . . . . Kinetic 191 | . 89 34 68 Thermal . | . . . . Explosive 4 | . . 4 . Electromagnetic 21 | . 21 . . Robot Hit Streak 11 | . 11 4 3 Robot Miss Streak 7 | . 7 3 7 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 108 | . 66 19 23 Core Hits 51 | . 27 18 6 Critical Hits 1 | . . . 1 Critical Kills . | . . . . Critical Parts Destroyed 1 | . . . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2055 | . 1005 672 378 Guns 1087 | . 728 133 226 Cannons 460 | . 137 171 152 Explosions 495 | . 127 368 . Melee . | . . . . Ramming 13 | . 13 . . Kinetic 1392 | . 710 304 378 Thermal 127 | . 127 . . Explosive 368 | . . 368 . Electromagnetic 155 | . 155 . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage 6 | . . 6 . Projectiles . | . . . . Explosions 6 | . . 6 . Melee . | . . . . Knockbacks 9 | . 1 4 4 Impact . | . . . . Kinetic 8 | . 1 3 4 Secondary 1 | . . 1 . Self-Inflicted Damage 47 | . 47 . . Shots 1 | . 1 . . Rammed 1 | . 1 . . Targets Rammed 1 | . 1 . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 250 | . 108 69 250 Average Temperature 52 | . 34 22 99 Received Heat Transfer 408 | . 300 102 6 Effects 3 | . . . 3 Interference 3 | . . . 3 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 150 | . 150 . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . 1 . . Missiles Intercepted . | . . . . Alert | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Peak Influence 328 | . 184 328 259 Initial 58 | . . 58 49 Average 123 | . 90 161 159 Maximum Alert Level 1 | . . 1 1 Low Security (%) 87 | 100 100 81 61 Level 1 12 | . . 18 38 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 2 | . 1 . 1 Investigation . | . . . . Extermination . | . . . . Reinforcement 2 | . 1 . 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Distress Signals 1 | . . . 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 40 | . 17 11 12 Peak Tracking Total 5 | . 2 4 5 Tactical Retreats 1 | . 1 . . Traps | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed 4 | . 4 . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Scr Mat Min Mat Machines Disabled 1 | . . . 1 Max in Single Turn 1 | . . . 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Machines Accessed 4 | . 3 . 1 Terminals 4 | . 3 . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 14 | . 10 . 4 Successful 8 | . 7 . 1 Failed 6 | . 3 . 3 Catastrophic . | . . . . Database Lockouts . | . . . . Manual 7 | . 3 . 4 Terminals 14 | . 10 . 4 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 4 | . 4 . . Locate Traps 1 | . 1 . . Reprogram Traps 1 | . 1 . . Hauler Manifests 1 | . 1 . . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 4 | . 3 . 1 Terminals 4 | . 3 . 1 Botnet 4 | . 3 . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 3 | . 2 . 1 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Scr Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Robot Analysis Total . | . . . . Derelict Logs Recovered 2 | . . 2 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Scr Mat Min Mat Turns Passed 1500 | 55 673 530 242 Spaces Moved 1185 | 51 466 508 160 Core 1 | 1 . . . Treads 4 | . 4 . . Legs . | . . . . Wheels 1180 | 50 462 508 160 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 80 90 90 Average Speed 88 | 79 85 90 95 Slowest Speed 160 | 80 160 90 100 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 46 | 4 75 86 21 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 2 | . . 2 . Spaces Dug . | . . . . Terrain Destroyed 53 | . 11 35 7 Melee . | . . . . Projectile 7 | . . . 7 AOE 46 | . 11 35 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Total 1426 | 62 626 540 198 Wait 91 | . 88 3 . Move 1182 | 50 465 507 160 Hop . | . . . . Pick Up 21 | 6 5 2 8 Fast Attach 8 | 6 1 . 1 Attach 11 | . 4 3 4 Detach . | . . . . Swap 8 | . 4 4 . Drop 3 | . 1 . 2 Fire 101 | . 57 21 23 Melee . | . . . . Ram 1 | . 1 . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 15) 56 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 433 | -10/Materials | Discovered new exit (range 10) 585 | -10/Materials | Discovered new exit (range 16) 652 | -10/Materials | Discovered new exit (range 12) 729 | -10/Materials | Entered Mines 824 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 900 | -10/Mines | Lost 3 parts (1p1u1w) 938 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 948 | -10/Mines | Learned Materials interactive machine intel 962 | -10/Mines | Discovered new exit (range 3) 1103 | -10/Mines | Discovered new exit (range 15) 1259 | -10/Mines | Entered Materials 1259 | -9/Materials | Evolved 2 slots: Weapon x2 1260 | -9/Materials | Loaded intel: 18 interactive machine locations 1501 | -9/Materials | Self-destructed Last Messages --------------- 01437_ K-01 Serf collects debris. 01448_ W-16 Scout sends out distress signal. 01452_ Destroyed Flight Unit. 01452_ S-10 Pest knocked back. 01456_ S-10 Pest destroyed. 01456_ S-10 Pest suffers critical hit. 01456_ Destroyed Flight Unit. 01458_ Assault Rifle destroyed. 01464_ S-10 Pest destroyed. 01467_ Lgt. Cannon destroyed. 01468_ R-06 Scavenger collects Lgt. Assault Rifle. 01472_ R-06 Scavenger collects Flight Unit. 01473_ K-01 Serf collects debris. 01474_ Overheating: System interference. 01474_ Lgt. Assault Rifle temporarily disabled. 01476_ K-01 Serf collects debris. 01487_ Acquired 8 matter. 01488_ U-05 Engineer builds a Wall. 01489_ K-01 Serf collects debris. 01498_ S-10 Pest knocked back. 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