Cogmind - Beta 10.2 *** ADVENTURER MODE // 2022.02.21 @ 14:32:09 // AFD2020/Player2

Player: woegarden

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (9)        1800
Robots Destroyed (96)      480
Value Destroyed (2958)     2958
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (1477)               1477
              TOTAL SCORE: 8815

 Bonus
-------
High Alert Combat Kills    359
Follower Combat Kills      1657
Entered Garrisons          400
Used RIF Installer         1000
Friendly Fire              -1939

 Cogmind 
---------
Core Integrity             166/850
Matter                     86/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (1100) Ox21
Location                   -6/Garrison

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (5) ---
                    (None)
>               --- UTILITY (6) ------
  High-capacity Storage Unit
  High-capacity Storage Unit
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (20) ---
          Heavy Ion Engine
          Heavy Ion Engine
         Medium Treads
         Medium Treads
        Compact Battery (300)
        Compact Matter Pod (150)
       Enhanced Optical Array
       Improved Sensor Array
       Improved Signal Interpreter
       Advanced Terrain Scanner
       Advanced Terrain Scan Processor
                Transport Network Coupler
                Recoil Stabilizer
       Advanced ECM Suite
                Core Shielding
                Dynamic Insulation System
                EM Pulse Cannon
           Mini Grenade Launcher

 Peak State 
------------
>               --- POWER ------------
         Cooled Ion Engine
         Cooled Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
          Light Treads
         Medium Treads
         Medium Treads
>               --- UTILITY ----------
       Advanced Heat Sink
  High-capacity Storage Unit
  High-capacity Storage Unit
       Advanced Weight Redist. System
                System Backup Module
>               --- WEAPON -----------
                EM Pulse Cannon
       Enhanced Autogun
>               --- INVENTORY --------
          Heavy Ion Engine
          Heavy Ion Engine
         Medium Treads
         Medium Treads
        Compact Battery
        Compact Matter Pod
       Enhanced Optical Array
       Improved Sensor Array
       Improved Signal Interpreter
       Advanced Terrain Scanner
       Advanced Terrain Scan Processor
                Transport Network Coupler
                Recoil Stabilizer
       Advanced ECM Suite
                Core Shielding
                Dynamic Insulation System
           Mini Grenade Launcher
          Heavy Missile Launcher
[Rating: 43]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    High-capacity Storage Unit
  Device                   Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Terrain Scan Processor
  Hackware                 System Shield
Weapon                     Mini Grenade Launcher
  Energy Gun               Small Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Enhanced Autogun
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -9  -8  -8  -8  -8  -7  -6  -6  
-------                    Run  | Scr Mat Mat Mat Gar Mat Sto Fac Fac Gar 
Slots Evolved              8    | .   .   2   2   .   .   .   2   2   .   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   
  Propulsion               3    | .   .   2   .   .   .   .   .   1   .   
  Utility                  4    | .   .   .   2   .   .   .   1   1   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   
Parts Attached             74   | 7   5   11  3   4   15  15  7   6   1   
  Power                    8    | 1   .   1   .   .   2   2   2   .   .   
    Engine                 7    | 1   .   .   .   .   2   2   2   .   .   
    Core                   1    | .   .   1   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               28   | 2   1   2   .   1   8   9   3   2   .   
    Treads                 28   | 2   1   2   .   1   8   9   3   2   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  18   | 2   2   3   3   .   2   3   2   1   .   
    Device                 7    | .   .   1   1   .   2   .   2   1   .   
    Storage                9    | 2   2   2   1   .   .   2   .   .   .   
    Processor              1    | .   .   .   1   .   .   .   .   .   .   
    Hackware               1    | .   .   .   .   .   .   1   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   20   | 2   2   5   .   3   3   1   .   3   1   
    Energy Gun             2    | 1   .   1   .   .   .   .   .   .   .   
    Energy Cannon          9    | .   2   4   .   .   2   .   .   1   .   
    Ballistic Gun          4    | 1   .   .   .   1   .   1   .   1   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   
    Launcher               5    | .   .   .   .   2   1   .   .   1   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   2   .   .   .   3   .   .   .   
Parts Lost                 14   | .   .   .   .   .   .   .   1   1   12  
  Power                    2    | .   .   .   .   .   .   .   .   .   2   
  Propulsion               6    | .   .   .   .   .   .   .   .   1   5   
  Utility                  4    | .   .   .   .   .   .   .   1   .   3   
  Weapon                   2    | .   .   .   .   .   .   .   .   .   2   
  Highest Loss Streak      12   | .   .   .   .   .   .   .   1   1   12  
Average Slot Usage (%)     97   | .   88  99  100 100 99  100 98  90  77  
  Engine                   7    | .   14  1   .   .   7   9   15  13  10  
  Core                     2    | .   .   9   9   9   .   .   .   .   .   
  Treads                   35   | .   28  43  36  36  35  36  30  30  26  
  Device                   14   | .   .   8   18  18  18  15  15  20  16  
  Storage                  15   | .   16  13  17  18  18  18  15  13  13  
  Energy Cannon            8    | .   1   21  18  5   8   2   .   .   4   
  Ballistic Gun            3    | .   13  .   .   7   1   6   7   5   4   
  Launcher                 4    | .   .   .   .   5   7   9   7   5   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             92   | 15  43  59  63  63  62  78  86  91  92  
  Greatest Support         128  | 40  43  86  86  86  86  83  108 128 125 
  Greatest Overweight (x)  30   | .   .   .   .   .   .   .   1   .   30  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   12  18  18  18  18  20  20  20  20  
  Average Capacity         16   | 7   10  13  17  18  18  19  20  20  20  
  Most Carried             20   | 8   12  17  11  13  18  20  19  19  18  
  Average Carried          13   | 4   6   11  10  11  14  17  16  16  18  
  Final Capacity           20   | 8   12  12  18  18  18  20  20  20  20  
  Final Carried            20   | 7   11  12  11  12  18  20  17  18  18  

 Class Distribution 
--------------------
 40% | Mutant
 31% | Scavenger-Mutant
 17% | Hauler-Mutant
 11% | Hacker-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -8/Materials
           Mutant | -8/Garrison
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -8/Storage
    Hacker-Mutant | -7/Factory
    Hauler-Mutant | -6/Factory
    Hauler-Mutant | -6/Garrison

 Resources                      | -11 -10 -9  -8  -8  -8  -8  -7  -6  -6  
-----------                Run  | Scr Mat Mat Mat Gar Mat Sto Fac Fac Gar 
Matter Collected           1448 | 327 13  244 .   114 384 203 63  50  50  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   
Salvage Created            3693 | 118 138 905 .   163 965 679 .   549 176 
  Parts                    200  | 6   9   56  .   11  52  31  .   28  7   
Haulers Intercepted        7    | .   1   3   .   .   1   1   .   1   .   
Recyclers Shooed           7    | .   .   1   .   .   .   2   .   4   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -8  -8  -8  -7  -6  -6  
-------                    Run  | Scr Mat Mat Mat Gar Mat Sto Fac Fac Gar 
Combat Hostiles Destroyed  58   | .   2   17  .   6   13  9   .   6   5   
  Melee                    1    | .   .   .   .   .   .   .   .   .   1   
  Guns                     8    | .   2   .   .   1   .   3   .   2   .   
  Cannons                  37   | .   .   17  .   3   11  4   .   .   2   
  AOE                      11   | .   .   .   .   2   2   1   .   4   2   
Classes Destroyed          12   | 2   3   4   .   1   1   1   .   .   .   
  Worker                   6    | 2   .   1   .   .   2   .   .   1   .   
  Builder                  5    | .   .   1   .   .   .   1   .   3   .   
  Hauler                   7    | .   1   3   .   .   1   1   .   1   .   
  Recycler                 7    | 1   .   .   .   .   1   3   .   2   .   
  Operator                 5    | .   .   1   .   .   2   1   .   1   .   
  Watcher                  8    | .   1   3   .   .   4   .   .   .   .   
  Swarmer                  12   | .   .   5   .   3   1   .   .   .   3   
  Grunt                    23   | .   2   8   .   2   4   2   .   3   2   
  Brawler                  2    | .   .   .   .   .   1   .   .   1   .   
  Duelist                  1    | .   .   .   .   .   .   1   .   .   .   
  Sentry                   17   | .   .   4   .   .   7   5   .   1   .   
  Hunter                   3    | .   .   .   .   1   .   1   .   1   .   
Best Kill Streak           7    | 2   2   6   .   3   4   5   .   7   3   
  Combat Bots Only         5    | .   2   5   .   3   4   4   .   4   3   
Max Kills in Single Turn   4    | 1   1   1   .   2   2   1   .   4   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   2   2   1   .   2   1   
  Melee                    1    | .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   -8   -8   -7   -6   -6   
--------                   Run  | Scr  Mat  Mat  Mat  Gar  Mat  Sto  Fac  Fac  Gar  
Damage Taken               3247 | .    8    252  .    49   528  404  173  758  1075 
  Core                     363  | .    .    20   .    .    32   32   28   32   219  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         84   | 100  95   88   .    .    .    47   93   .    .    
Volleys Fired              261  | 7    9    47   .    13   56   65   11   34   19   
  Largest                  2    | 2    2    2    .    2    2    1    1    2    1    
  Hottest                  124  | 60   60   124  .    124  88   63   30   88   63   
Shots Fired                354  | 14   18   94   .    19   70   65   11   44   19   
  Gun                      128  | 14   18   .    .    4    14   37   10   31   .    
  Cannon                   202  | .    .    94   .    8    53   28   .    1    18   
  Launcher                 24   | .    .    .    .    7    3    .    1    12   1    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  112  | 7    9    .    .    4    14   37   10   31   .    
  Thermal                  126  | 7    9    83   .    6    21   .    .    .    .    
  Explosive                24   | .    .    .    .    7    3    .    1    12   1    
  Electromagnetic          92   | .    .    11   .    2    32   28   .    1    18   
  Robot Hit Streak         64   | 8    16   13   .    17   38   64   12   20   25   
  Robot Miss Streak        2    | 1    1    2    .    .    2    1    .    1    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           273  | 9    14   60   .    8    59   62   10   33   18   
  Core Hits                150  | 6    7    29   .    12   26   24   .    36   10   
  Critical Hits            6    | .    .    1    .    1    4    .    .    .    .    
  Critical Kills           5    | .    .    .    .    1    4    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    1    .    .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           8683 | 82   141  998  .    337  1822 1477 214  2944 668  
  Guns                     1496 | 82   141  .    .    16   71   596  198  392  .    
  Cannons                  3300 | .    .    996  .    129  1159 600  .    28   388  
  Explosions               3796 | .    .    .    .    192  592  277  .    2467 268  
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Ramming                  91   | .    .    2    .    .    .    4    16   57   12   
  Kinetic                  1350 | 27   50   .    .    16   71   596  198  392  .    
  Thermal                  2431 | 55   91   757  .    104  462  .    .    890  72   
  Explosive                2780 | .    .    .    .    192  538  277  .    1577 196  
  Electromagnetic          2031 | .    .    239  .    25   751  600  .    28   388  
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         2    | .    .    1    .    .    .    .    2    .    .    
  Average Corruption       1    | .    .    1    .    .    .    .    1    .    .    
  Corruption Purged        2    | .    .    .    .    .    .    .    2    .    .    
  Effects                  4    | .    .    1    .    .    .    .    3    .    .    
    Message Errors         2    | .    .    1    .    .    .    .    1    .    .    
    Energy Discharges      1    | .    .    .    .    .    .    .    1    .    .    
    Data Loss (minor)      1    | .    .    .    .    .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            410  | .    .    14   .    .    50   61   .    274  11   
  Projectiles              125  | .    .    14   .    .    50   61   .    .    .    
  Explosions               274  | .    .    .    .    .    .    .    .    274  .    
  Melee                    11   | .    .    .    .    .    .    .    .    .    11   
Knockbacks                 2    | .    .    .    .    .    .    .    1    1    .    
  Impact                   2    | .    .    .    .    .    .    .    1    1    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      472  | .    .    .    .    .    74   46   .    311  41   
  Shots                    9    | .    .    .    .    .    2    1    .    5    1    
  Rammed                   8    | .    .    1    .    .    .    1    2    4    .    
Targets Rammed             9    | .    .    1    .    .    .    1    2    4    1    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    
  Crushed                  1    | .    .    .    .    .    .    .    .    .    1    
Highest Temperature        334  | 20   40   334  .    40   47   10   .    15   8    
  Average Temperature      49   | 15   16   67   .    17   15   1    .    15   8    
  Received Heat Transfer   906  | .    6    108  .    9    216  153  18   153  243  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    .    1    .    .    .    
  Combat Hostiles          1    | .    .    .    .    .    .    1    .    .    .    
  Parts Fried              10   | .    .    .    .    .    8    1    .    .    1    
  Impact Corruptions       1    | .    .    .    .    .    .    .    .    .    1    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             4    | .    1    3    .    .    .    .    .    .    .    
  Heat Transferred         3301 | 125  200  1591 .    185  790  .    .    360  50   
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    .    .    1    .    .    .    1    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  -8  -8  -7  -6  -6  
-------                    Run  | Scr Mat Mat Mat Gar Mat Sto Fac Fac Gar 
Peak Influence             975  | 15  73  457 100 407 745 975 353 645 699 
  Initial                  398  | .   8   25  100 57  170 268 320 79  398 
  Average                  383  | 6   39  277 100 297 526 697 266 273 512 
Maximum Alert Level        3    | .   .   2   .   2   3   3   1   2   2   
  Low Security (%)         22   | 100 100 17  100 9   2   .   41  38  .   
  Level 1                  30   | .   .   60  .   53  5   10  58  33  38  
  Level 2                  36   | .   .   21  .   37  84  28  .   27  61  
  Level 3                  10   | .   .   .   .   .   8   61  .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          17   | .   .   1   .   .   5   3   1   7   .   
  Investigation            .    | .   .   .   .   .   .   .   .   .   .   
  Extermination            1    | .   .   .   .   .   .   .   1   .   .   
  Reinforcement            8    | .   .   1   .   .   2   1   .   4   .   
  Assault                  1    | .   .   .   .   .   .   .   .   1   .   
  Garrison                 7    | .   .   .   .   .   3   2   .   2   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   .   .   .   .   .   3   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   1   .   

 Stealth                        | -11 -10 -9  -8  -8  -8  -8  -7  -6  -6  
---------                  Run  | Scr Mat Mat Mat Gar Mat Sto Fac Fac Gar 
Distress Signals           9    | .   1   2   .   .   3   .   .   3   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              145  | .   5   29  .   9   33  27  2   23  17  
  Peak Tracking Total      8    | .   3   4   .   3   6   3   1   8   6   
  Tactical Retreats        4    | .   .   1   .   .   1   .   .   .   2   

 Traps                          | -11 -10 -9  -8  -8  -8  -8  -7  -6  -6  
-------                    Run  | Scr Mat Mat Mat Gar Mat Sto Fac Fac Gar 
Traps Triggered            4    | .   .   2   .   .   1   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -8  -8  -7  -6  -6  
----------                 Run  | Scr Mat Mat Mat Gar Mat Sto Fac Fac Gar 
Machines Disabled          35   | .   .   5   .   .   10  8   .   11  1   
  Max in Single Turn       7    | .   .   1   .   .   4   2   .   7   .   
  Garrison Access          2    | .   .   .   .   .   .   1   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -8  -8  -7  -6  -6  
---------                  Run  | Scr Mat Mat Mat Gar Mat Sto Fac Fac Gar 
Machines Accessed          13   | .   .   5   1   .   .   3   3   1   .   
  Terminals                6    | .   .   5   .   .   .   1   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   1   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   1   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   1   .   .   1   1   1   .   
Total Hacks                24   | .   .   7   1   .   .   7   7   2   .   
  Successful               17   | .   .   3   1   .   .   5   6   2   .   
  Failed                   7    | .   .   4   .   .   .   2   1   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                10   | .   .   7   .   .   .   3   .   .   .   
  Fabricators              4    | .   .   .   .   .   .   .   4   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   .   .   .   .   .   3   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   1   .   .   1   2   2   .   
Terminal Hacks             4    | .   .   3   .   .   .   1   .   .   .   
  Record                   3    | .   .   3   .   .   .   .   .   .   .   
  Part Schematic           1    | .   .   .   .   .   .   1   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   .   3   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   1   .   .   
  Build                    2    | .   .   .   .   .   .   .   2   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       4    | .   .   .   .   .   .   3   1   .   .   
  Process                  1    | .   .   .   .   .   .   1   .   .   .   
  Report Inventory         2    | .   .   .   .   .   .   1   1   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      6    | .   .   .   1   .   .   1   2   2   .   
  Unlock Access            2    | .   .   .   1   .   .   .   .   1   .   
  Seal Access              2    | .   .   .   .   .   .   1   1   .   .   
  Coupler Status           2    | .   .   .   .   .   .   .   1   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         5    | .   .   2   .   .   .   1   1   1   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             1    | .   .   .   .   .   .   .   1   .   .   
    Matter                 219  | .   .   .   .   .   .   .   219 .   .   
    Time                   116  | .   .   .   .   .   .   .   116 .   .   
  Total Robot Build Rating 3    | .   .   .   .   .   .   .   3   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   1   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   2   .   .   
    Matter                 168  | .   .   .   .   .   .   .   168 .   .   
    Time                   84   | .   .   .   .   .   .   .   84  .   .   
  Total Part Build Rating  8    | .   .   .   .   .   .   .   8   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          300  | .   .   .   .   .   .   300 .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -8  -8  -7  -6  -6  
------------               Run  | Scr Mat Mat Mat Gar Mat Sto Fac Fac Gar 
Used RIF Installer         2    | .   .   .   .   1   .   .   .   .   1   
  Coupler Efficiency       1    | .   .   .   .   .   .   .   .   .   1   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -8   -8   -8   -7   -6   -6   
--------                   Run  | Scr  Mat  Mat  Mat  Gar  Mat  Sto  Fac  Fac  Gar  
Total Allies               2    | .    1    .    .    .    .    .    1    .    .    
  Largest Group            2    | .    1    1    1    1    1    1    2    2    1    
  Highest-Rated Group      119  | .    59   66   68   77   80   80   117  119  101  
  Highest-Rated Ally       101  | .    59   66   68   77   80   80   91   101  101  
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    
Ally Attacks               212  | .    13   33   .    7    32   44   6    46   31   
  Total Damage             7727 | .    85   628  .    304  1127 1926 341  1770 1546 
  Kills                    76   | .    1    9    .    3    17   19   2    18   7    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -8  -8  -8  -7  -6  -6  
-------                    Run  | Scr Mat Mat Mat Gar Mat Sto Fac Fac Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   -8   -8   -7   -6   -6   
-------------              Run  | Scr  Mat  Mat  Mat  Gar  Mat  Sto  Fac  Fac  Gar  
Turns Passed               6137 | 143  338  1375 115  300  1507 864  684  579  232  
Spaces Moved               2779 | 72   146  688  67   134  700  372  242  265  93   
  Core                     16   | 13   .    .    .    .    .    .    .    .    3    
  Treads                   2763 | 59   146  688  67   134  700  372  242  265  90   
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  160  160  160  160  160  160  
  Average Speed            161  | 140  160  160  160  160  160  160  165  160  195  
  Slowest Speed            1550 | 160  160  160  160  160  160  160  180  160  1550 
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       29   | 7    27   51   4    41   60   57   6    9    34   
  Regions Visited          9
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    1    .    .    .    .    1    .    
  Unknown Exits Taken      6    | 1    1    1    .    .    1    1    1    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 13   | .    .    .    .    5    8    .    .    .    .    
Terrain Destroyed          247  | .    .    .    .    26   48   14   11   128  20   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    .    
  AOE                      247  | .    .    .    .    26   48   14   11   128  20   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -8   -8   -8   -7   -6   -6   
---------                  Run  | Scr  Mat  Mat  Mat  Gar  Mat  Sto  Fac  Fac  Gar  
Total                      4139 | 102  236  876  75   201  1027 597  518  385  122  
  Wait                     820  | .    58   90   3    46   203  102  243  67   8    
  Move                     2771 | 71   145  687  66   133  699  371  241  265  93   
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  114  | 15   11   21   2    3    29   20   7    6    .    
  Fast Attach              1    | 1    .    .    .    .    .    .    .    .    .    
  Attach                   24   | 6    .    7    3    .    3    .    3    2    .    
  Detach                   1    | .    .    1    .    .    .    .    .    .    .    
  Swap                     49   | .    5    4    .    4    12   15   4    4    1    
  Drop                     89   | 2    8    18   1    2    25   23   7    3    .    
  Fire                     261  | 7    9    47   .    13   56   65   11   34   19   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    
  Crush                    9    | .    .    1    .    .    .    1    2    4    1    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-8/Garrison
-8/Materials (discovered 2 exits: *Fac / *Sto)
-8/Storage
-7/Factory
-6/Factory
-6/Garrison

 History 
---------
 Turn | Location      | Event
   18 | -11/Scrapyard | Discovered new exit (range 16)
  144 | -11/Scrapyard | Entered Materials
  312 | -10/Materials | Build established: Mutant
  441 | -10/Materials | Discovered new exit (range 5)
  482 | -10/Materials | Entered another Materials area
  482 | -9/Materials  | Accompanied by 1 ally
  482 | -9/Materials  | Evolved 2 slots: Propulsion x2
 1838 | -9/Materials  | Discovered new exit (range 7)
 1857 | -9/Materials  | Entered another Materials area
 1857 | -8/Materials  | Accompanied by 1 ally
 1857 | -8/Materials  | Evolved 2 slots: Utility x2
 1967 | -8/Materials  | Identified exit to Garrison
 1972 | -8/Materials  | Entered Garrison
 1972 | -8/Garrison   | Accompanied by 1 ally
 1988 | -8/Garrison   | Triggered checkpoint
 2120 | -8/Garrison   | Triggered checkpoint
 2124 | -8/Garrison   | Triggered checkpoint
 2156 | -8/Garrison   | Triggered checkpoint
 2237 | -8/Garrison   | Discovered new exit (range 11)
 2266 | -8/Garrison   | Installed Relay Interface Framework
 2272 | -8/Garrison   | Entered Materials
 2272 | -8/Materials  | Accompanied by 1 ally
 2792 | -8/Materials  | Build established: Scavenger-Mutant
 3414 | -8/Materials  | Discovered new exit (range 13)
 3659 | -8/Materials  | Discovered new exit (range 15)
 3779 | -8/Materials  | Entered Storage
 3779 | -8/Storage    | Accompanied by 1 ally
 4225 | -8/Storage    | Core integrity fell below 50%
 4559 | -8/Storage    | Discovered new exit (range 16)
 4643 | -8/Storage    | Entered Factory
 4643 | -7/Factory    | Accompanied by 1 ally
 4643 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 4694 | -7/Factory    | Build established: Hacker-Mutant
 4957 | -7/Factory    | Fabricated O-24 Administrator (x1)
 5056 | -7/Factory    | Fabricated Med. Treads (x2)
 5303 | -7/Factory    | Discovered new exit (range 15)
 5327 | -7/Factory    | Entered another Factory area
 5327 | -6/Factory    | Accompanied by 2 allies
 5327 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 5387 | -6/Factory    | Build established: Hauler-Mutant
 5677 | -6/Factory    | First assault squad dispatched
 5791 | -6/Factory    | Garrison activated, responded to threat
 5904 | -6/Factory    | Identified exit to Garrison
 5906 | -6/Factory    | Entered Garrison
 5906 | -6/Garrison   | Accompanied by 1 ally
 5914 | -6/Garrison   | Expanded RIF knowledge: Coupler Efficiency
 5991 | -6/Garrison   | Triggered checkpoint
 5994 | -6/Garrison   | Triggered checkpoint
 6034 | -6/Garrison   | Triggered checkpoint
 6067 | -6/Garrison   | Spotted B-75 Beast
 6067 | -6/Garrison   | Spotted B-75 Beast
 6092 | -6/Garrison   | Core integrity fell below 50%
 6098 | -6/Garrison   | Allies destroyed B-75 Beast
 6138 | -6/Garrison   | Core integrity fell below 20%
 6138 | -6/Garrison   | Self-destructed

 Last Messages 
---------------
06093_ Player 2 attaches Carbon-fiber Leg.
06093_ Acquired 11 matter.
06094_ B-75 Beast suffers critical hit.
06097_ Player 2 attaches Adv. Targeting Computer.
06097_ Cld. Ion Engine destroyed.
06097_ Hvy. Missile Launcher destroyed.
06097_ Cld. Ion Engine destroyed.
06097_ Enh. Autogun destroyed.
06097_ System Backup Module destroyed.
06098_ B-75 Beast destroyed.
06101_ Knocked back.
06108_ B-75 Beast suffers critical hit.
06108_ Knocked back.
06108_ Adv. Heat Sink destroyed.
06111_ The unstable cave ceiling collapses.
06112_ Knocked back.
06116_ Acquired 39 matter.
06130_ Player 2 knocked back.
06132_ Player 2 attaches Carbon-fiber Leg.
06134_ Player 2 knocked back.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ???????????????????????    ?????#               #? |
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| ???????????????????????#  #?????????????????### ## |
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| ??????????????????????##  ##????????????????#      |
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| ???????????????#           #????????????????#  #?? |
| ???????????????#           ##???????????????#  #?? |
| ???????????????#### ##       ???????????????#  #?? |
| ??????????????????# ### BB  #???????????????#  #?? |
| ??????????????????# ##  BB  #???????????????#  #?? |
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| ??????????????????# ####[ %######???????????#  #?? |
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| ???????????############   ##    ## !!###########?? |
| ??????????????????????#   ##    ## %%#???????????? |
| ??????????????????????   ^          =[ ??????????? |
| ?????????????????????C=  ^             #?????????? |
| ????????????????????#C%== ^            #?????????? |
| ????????????????????#%*%=^             #?????????? |
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| ??????????????????????????????????  ?????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Energy Generation          23
Energy Capacity            460
Matter Stores              300
Matter Capacity            350
Sight Range                16
Robot Scan Range           13
Terrain Scan Density       85
Additional Mass Support    9
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                50
Recoil Reduction           5
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
 Med. Treads | -8/Storage | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 O-24 Administrator | x1 | -7/Factory | Preloaded
        Med. Treads | x2 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Player 2                       | -11  -10  -9   -8   -8   -8   -8   -7   -6   -6   
----------                 Run  | Scr  Mat  Mat  Mat  Gar  Mat  Sto  Fac  Fac  Gar  
Slots Evolved              8    | .    2    2    .    .    .    2    2    .    .    
  Power                    1    | .    .    .    .    .    .    .    1    .    .    
  Propulsion               1    | .    .    .    .    .    .    1    .    .    .    
  Utility                  3    | .    1    1    .    .    .    1    .    .    .    
  Weapon                   3    | .    1    1    .    .    .    .    1    .    .    
Parts Attached             67   | .    8    11   1    5    8    7    8    12   7    
Parts Lost                 21   | .    .    .    .    .    .    1    1    3    16   
Damage Taken               4049 | .    12   270  .    152  376  754  146  1072 1267 
  Core                     711  | .    12   26   .    20   34   170  16   291  142  
    Player 2/Cogmind (%)   66   | .    100  56   .    100  51   84   36   90   39   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           7727 | .    85   628  .    304  1127 1926 341  1770 1546 
  Player 2/Cogmind (%)     47   | .    37   38   .    47   38   56   61   37   69   
Combat Hostiles Destroyed  53   | .    .    6    .    3    14   12   2    9    7    
  Player 2/Cogmind (%)     47   | .    .    26   .    33   51   57   100  60   58   

 Game 
------
Seed              LightpackHugeDevice
  Manual?         0
Play Time         01:28:29
  Cumulative      24.4 hours
  Start           2022.02.21 @ 05:55:04
  End             2022.02.21 @ 14:32:09
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      AFD2020/Player2
Game No.          33
  Rogue           5
  Adventurer      28
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             20
Gallery%          21
Achievement%      18
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              16/Proggy
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8fae04a2-a7e6-4f20-b5b1-5ca2432e208c