Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.14 @ 14:34:15 Player: laserbat Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (15) 3000 Robots Destroyed (0) 0 Value Destroyed (0) 0 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (3880) 3880 TOTAL SCORE: 9900 Bonus ------- Pacifist 2880 Entered DSFs 1000 Cogmind --------- Core Integrity 1012/1150 Matter 65/300 Energy 200/200 System Corruption 0% Temperature Cool (0) Movement Flying (29) Location -4/Upper Caves Parts ------- > --- POWER (1) -------- Cold Fusion Reactor > --- PROPULSION (6) --- Cesium-ion Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Array > --- UTILITY (10) ----- Advanced Weight Redist. System Enhanced Optical Array Weapon Cycler Advanced Transmission Jammer Hacking Suite System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Advanced Terrain Scanner Long-range Missile Launcher Chainsword Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Cesium-ion Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster Field Propulsion Drive Nuclear Pulse Array > --- UTILITY ---------- Advanced Weight Redist. System Enhanced Optical Array Weapon Cycler Advanced Transmission Jammer Improved Reaction Control System Advanced Phase Shifter Advanced Cloaking Device Improved Propulsion Shielding Hacking Suite System Shield > --- WEAPON ----------- Grenade Launcher Datajack > --- INVENTORY -------- Cold Fusion Reactor Advanced Terrain Scanner Long-range Missile Launcher Chainsword [Rating: 93] Favorites ----------- Power Cold Fusion Reactor Reactor Cold Fusion Reactor Propulsion Cesium-ion Thruster Flight Unit Cesium-ion Thruster Utility System Shield Device Weapon Cycler Processor Enhanced Optical Array Hackware System Shield Protection Propulsion Shielding Weapon Datajack Launcher Grenade Launcher Slashing Weapon Chainsword Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 ------- Run | Scr Mat Mat Mat Fac DSF Fac Ext Fac Was Fac DSF Fac Was Fac Upp Slots Evolved 12 | . . 2 2 2 . 2 . 2 . . . 2 . . . Power . | . . . . . . . . . . . . . . . . Propulsion 4 | . . 2 . . . . . 2 . . . . . . . Utility 8 | . . . 2 2 . 2 . . . . . 2 . . . Weapon . | . . . . . . . . . . . . . . . . Parts Attached 28 | . . . . . 2 7 . 3 . 4 . 4 4 4 . Power 3 | . . . . . . 1 . . . . . . 1 1 . Engine . | . . . . . . . . . . . . . . . . Core . | . . . . . . . . . . . . . . . . Reactor 3 | . . . . . . 1 . . . . . . 1 1 . Propulsion 10 | . . . . . 2 2 . 1 . 1 . 3 1 . . Treads . | . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 10 | . . . . . 2 2 . 1 . 1 . 3 1 . . Utility 12 | . . . . . . 4 . 1 . 2 . 1 2 2 . Device 6 | . . . . . . . . 1 . 1 . 1 1 2 . Storage . | . . . . . . . . . . . . . . . . Processor 1 | . . . . . . 1 . . . . . . . . . Hackware 2 | . . . . . . 1 . . . 1 . . . . . Protection 3 | . . . . . . 2 . . . . . . 1 . . Artifact . | . . . . . . . . . . . . . . . . Weapon 3 | . . . . . . . . 1 . 1 . . . 1 . Energy Gun . | . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher 1 | . . . . . . . . . . . . . . 1 . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . 1 . . . . . Unidentified Prototypes 1 | . . . . . . 1 . . . . . . . . . Parts Lost 11 | . . . . . . . . . . . . 3 . 8 . Power 1 | . . . . . . . . . . . . . . 1 . Propulsion 2 | . . . . . . . . . . . . 1 . 1 . Utility 6 | . . . . . . . . . . . . 2 . 4 . Weapon 2 | . . . . . . . . . . . . . . 2 . Highest Loss Streak 8 | . . . . . . . . . . . . 3 . 8 . To Critical Strikes . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 50 | . . . . . 3 38 60 63 70 74 88 80 76 88 . Reactor 3 | . . . . . . 4 6 5 5 5 5 5 5 5 . Flight 18 | . . . . . 3 23 26 27 29 29 29 26 26 26 . Device 8 | . . . . . . . . 3 5 5 11 11 19 25 . Processor 2 | . . . . . . . 6 5 5 5 5 5 5 5 . Hackware 4 | . . . . . . . 6 5 5 7 11 10 10 10 . Protection 5 | . . . . . . 9 13 11 11 11 11 10 . 5 . Slashing Weapon 1 | . . . . . . . . 2 5 5 5 5 5 1 . Special Melee Weapon 1 | . . . . . . . . . . 1 5 5 5 4 . Naked Turns 185 | . 101 31 36 5 12 . . . . . . . . . . Heaviest Build 30 | . . . . . . 20 20 24 24 27 27 27 26 30 14 Greatest Support 46 | 3 3 3 3 3 10 20 20 27 27 35 35 46 37 37 30 Greatest Overweight (x) . | . . . . . . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 4 3 3 3 3 5 5 3 5 5 5 4 5 5 4 3 Average Carried 3 | 2 2 3 3 3 4 2 3 3 5 4 4 4 4 3 3 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . 3 3 3 3 5 3 3 5 5 4 4 5 5 3 3 Class Distribution -------------------- 39% | Hacker-Sprinter 34% | Sprinter 25% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/DSF Sprinter | -6/Factory Sprinter | -6/Extension Sprinter | -5/Factory Sprinter | -5/Waste Sprinter | -5/Factory Sprinter | -5/DSF Hacker-Sprinter | -4/Factory Hacker-Sprinter | -4/Waste Hacker-Sprinter | -4/Factory Hacker-Sprinter | -4/Upper Caves Resources | -11 -10 -9 -8 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 ----------- Run | Scr Mat Mat Mat Fac DSF Fac Ext Fac Was Fac DSF Fac Was Fac Upp Matter Collected 270 | 200 . . . . . 70 . . . . . . . . . Remotely . | . . . . . . . . . . . . . . . . Salvage Created . | . . . . . . . . . . . . . . . . Parts . | . . . . . . . . . . . . . . . . Haulers Intercepted . | . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 ------- Run | Scr Mat Mat Mat Fac DSF Fac Ext Fac Was Fac DSF Fac Was Fac Upp Combat Hostiles Destroyed . | . . . . . . . . . . . . . . . . Classes Destroyed . | . . . . . . . . . . . . . . . . Best Kill Streak . | . . . . . . . . . . . . . . . . Combat Bots Only . | . . . . . . . . . . . . . . . . Max Kills in Single Turn . | . . . . . . . . . . . . . . . . Gunslinging . | . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -------- Run | Scr Mat Mat Mat Fac DSF Fac Ext Fac Was Fac DSF Fac Was Fac Upp Damage Taken 2019 | . 189 181 432 . 113 126 39 119 . . 208 84 . 528 . Core 1152 | . 189 181 432 . 113 68 5 . . . 26 . . 138 . Absorbed by Shields . | . . . . . . . . . . . . . . . . Redirected to Shielding 114 | . . . . . . . 3 12 . . 25 12 . 62 . Core Remaining (%) 67 | 100 24 54 21 . 83 . 91 . . . 97 . . . . Volleys Fired 8 | . . . . . . . . . . . . . . 8 . Largest 1 | . . . . . . . . . . . . . . 1 . Hottest 30 | . . . . . . . . . . . . . . 30 . Shots Fired 8 | . . . . . . . . . . . . . . 8 . Gun . | . . . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . Launcher 8 | . . . . . . . . . . . . . . 8 . Special . | . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . Explosive 8 | . . . . . . . . . . . . . . 8 . Electromagnetic . | . . . . . . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . Shots Hit Robots 3 | . . . . . . . . . . 1 . 1 . 1 . Core Hits 1 | . 1 . . . . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . . . . . Melee Attacks 6 | . . . . . . . . . . 1 . 1 . 4 . Impact . | . . . . . . . . . . . . . . . . Slashing 3 | . . . . . . . . . . . . . . 3 . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . . . . 1 . 1 . 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 21 | . 21 . . . . . . . . . . . . . . Guns . | . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Ramming 21 | . 21 . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption . | . . . . . . . . . . . . . . . . Average Corruption . | . . . . . . . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 9 | . 9 . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . Rammed 5 | . 5 . . . . . . . . . . . . . . Targets Rammed 5 | . 5 . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 4 | . . . . . . 4 . . . . . . . 4 . Average Temperature 4 | . . . . . . 4 . . . . . . . 4 . Received Heat Transfer 219 | . 30 18 72 . . 57 6 . . . . . . 36 . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 ------- Run | Scr Mat Mat Mat Fac DSF Fac Ext Fac Was Fac DSF Fac Was Fac Upp Peak Influence 262 | . 62 41 46 25 17 177 138 262 106 74 51 41 3 171 . Initial 91 | . . 26 16 20 17 8 86 67 91 74 51 26 3 2 . Average 60 | . 14 35 25 21 17 89 91 144 94 74 51 37 3 64 . Maximum Alert Level 1 | . . . . . . . . 1 . . . . . . . Low Security (%) 97 | 100 100 100 100 100 100 100 100 77 100 100 100 100 100 100 . Level 1 2 | . . . . . . . . 22 . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 5 | . 2 . . . . . . 1 . . . 1 . 1 . Investigation 2 | . 1 . . . . . . . . . . . . 1 . Extermination . | . . . . . . . . . . . . . . . . Reinforcement 3 | . 1 . . . . . . 1 . . . 1 . . . Assault . | . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 --------- Run | Scr Mat Mat Mat Fac DSF Fac Ext Fac Was Fac DSF Fac Was Fac Upp Distress Signals . | . . . . . . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 102 | . 9 4 12 . . 13 4 18 6 . 2 13 . 18 3 Peak Tracking Total 15 | . 6 4 12 . 1 9 4 11 6 . 2 14 . 15 9 Tactical Retreats 7 | . 1 . . . . 2 . 2 . . . . . 2 . Traps | -11 -10 -9 -8 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 ------- Run | Scr Mat Mat Mat Fac DSF Fac Ext Fac Was Fac DSF Fac Was Fac Upp Traps Triggered 4 | . 1 . . . . . . 1 . . 1 1 . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 ---------- Run | Scr Mat Mat Mat Fac DSF Fac Ext Fac Was Fac DSF Fac Was Fac Upp Machines Disabled . | . . . . . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 --------- Run | Scr Mat Mat Mat Fac DSF Fac Ext Fac Was Fac DSF Fac Was Fac Upp Machines Accessed 11 | . 3 . . 1 . 3 1 . . 1 . . . 2 . Terminals 11 | . 3 . . 1 . 3 1 . . 1 . . . 2 . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Total Hacks 22 | . 9 . . 2 . 5 1 . . 1 . . . 4 . Successful 11 | . 5 . . 1 . 3 1 . . 1 . . . . . Failed 11 | . 4 . . 1 . 2 . . . . . . . 4 . Catastrophic 2 | . . . . . . 1 . . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 14 | . 9 . . . . 2 . . . . . . . 3 . Terminals 22 | . 9 . . 2 . 5 1 . . 1 . . . 4 . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Terminal Hacks 7 | . 2 . . 1 . 2 1 . . 1 . . . . . Open Door 2 | . . . . . . 1 1 . . . . . . . . Open DSF 2 | . . . . 1 . . . . . 1 . . . . . Level Access Points 1 | . 1 . . . . . . . . . . . . . . Emergency Access Points 1 | . . . . . . 1 . . . . . . . . . Terminal Index 1 | . 1 . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks 4 | . 3 . . . . 1 . . . . . . . . . Terminals 4 | . 3 . . . . 1 . . . . . . . . . Assimilate 1 | . . . . . . 1 . . . . . . . . . Botnet 3 | . 3 . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 6 | . 2 . . . . 3 . . . . . . . 1 . Full Trace Events 3 | . 2 . . . . . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 ------------ Run | Scr Mat Mat Mat Fac DSF Fac Ext Fac Was Fac DSF Fac Was Fac Upp Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked 3 | . . . . . . . . . . 1 . 1 . 1 . Non-combat 3 | . . . . . . . . . . 1 . 1 . 1 . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied 3 | . . . . . . . . . . 1 . 1 . 1 . find_chute 1 | . . . . . . . . . . . . 1 . . . find_dsf 2 | . . . . . . . . . . 1 . . . 1 . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -------- Run | Scr Mat Mat Mat Fac DSF Fac Ext Fac Was Fac DSF Fac Was Fac Upp Total Allies 2 | . . . . . . 1 . . 1 . . . . . . Largest Group 1 | . . . . . . 1 . . 1 . . . . . . Highest-Rated Group 31 | . . . . . . 26 . . 31 . . . . . . Highest-Rated Ally 31 | . . . . . . 26 . . 31 . . . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 ------- Run | Scr Mat Mat Mat Fac DSF Fac Ext Fac Was Fac DSF Fac Was Fac Upp Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 ------------- Run | Scr Mat Mat Mat Fac DSF Fac Ext Fac Was Fac DSF Fac Was Fac Upp Turns Passed 698 | 3 101 31 36 5 19 103 25 67 19 34 15 60 33 146 1 Spaces Moved 1943 | 1 185 62 72 9 32 326 94 236 69 105 57 187 93 414 1 Core 348 | 1 185 62 72 9 19 . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 1595 | . . . . . 13 326 94 236 69 105 57 187 93 414 1 Fastest Speed 25 | 50 50 50 50 50 32 26 26 25 25 25 26 26 28 28 29 Average Speed 31 | 50 50 50 50 50 42 26 26 25 25 25 26 27 28 28 29 Slowest Speed 50 | 50 50 50 50 50 50 32 26 26 25 26 26 32 28 29 29 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 23 | . . . . . . 3 . 7 . . . 7 1 5 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 27 | 2 46 10 9 . 40 11 26 13 65 6 77 8 79 14 4 Regions Visited 15 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . . . . . Known Exits Taken 3 | . 1 . . 1 . . . . . 1 . . . . . Unknown Exits Taken 6 | 1 . 1 1 . . 1 1 . . . . . . 1 . Scrap Searched . | . . . . . . . . . . . . . . . . Spaces Dug 2 | . . . . . . . . . . . . . . 2 . Terrain Destroyed 69 | . . . . . . . . . . . . . . 69 . Melee 2 | . . . . . . . . . . . . . . 2 . Projectile . | . . . . . . . . . . . . . . . . AOE 67 | . . . . . . . . . . . . . . 67 . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 --------- Run | Scr Mat Mat Mat Fac DSF Fac Ext Fac Was Fac DSF Fac Was Fac Upp Total 1978 | 5 192 61 71 8 35 335 93 234 70 110 56 187 96 424 1 Wait 5 | . . . . . . 5 . . . . . . . . . Move 1887 | . 184 61 71 8 31 320 93 223 68 104 56 174 90 403 1 Hop 20 | . . . . . . 2 . 6 . . . 6 1 5 . Pick Up 10 | . 3 . . . 2 1 . 2 1 . . . 1 . . Fast Attach 17 | . . . . . 2 4 . 3 . 3 . 2 2 1 . Attach 7 | . . . . . . 3 . . . 1 . . 1 2 . Detach . | . . . . . . . . . . . . . . . . Swap 4 | . . . . . . . . . . . . 2 1 1 . Drop 9 | 5 . . . . . . . . 1 1 . 2 . . . Fire 8 | . . . . . . . . . . . . . . 8 . Melee 6 | . . . . . . . . . . 1 . 1 . 4 . Ram 5 | . 5 . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -8/Materials -7/Factory -7/DSF -6/Factory -6/Extension -5/Factory -5/Waste -5/Factory -5/DSF -4/Factory -4/Waste -4/Factory -4/Upper Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Released all parts (6) 4 | -11/Scrapyard | Discovered new exit (range 0) 4 | -11/Scrapyard | Entered Materials 56 | -10/Materials | Discovered new exit (range 9) 86 | -10/Materials | Identified exit to Materials 95 | -10/Materials | Core integrity fell below 50% 105 | -10/Materials | Entered another Materials area 105 | -9/Materials | Evolved 2 slots: Propulsion x2 132 | -9/Materials | Discovered new exit (range 8) 136 | -9/Materials | Entered another Materials area 136 | -8/Materials | Evolved 2 slots: Utility x2 164 | -8/Materials | Discovered new exit (range 16) 166 | -8/Materials | Core integrity fell below 50% 172 | -8/Materials | Entered Factory 172 | -7/Factory | Evolved 2 slots: Utility x2 176 | -7/Factory | Identified exit to DSF 177 | -7/Factory | Entered DSF 192 | -7/DSF | Discovered new exit (range 11) 196 | -7/DSF | Entered Factory 196 | -6/Factory | Evolved 2 slots: Utility x2 298 | -6/Factory | Discovered new exit (range 6) 299 | -6/Factory | Entered Extension 319 | -6/Extension | Spotted B-75 Beast 319 | -6/Extension | Spotted B-75 Beast 323 | -6/Extension | Discovered new exit (range 3) 324 | -6/Extension | Entered Factory 324 | -5/Factory | Evolved 2 slots: Propulsion x2 391 | -5/Factory | Manually triggered Chute Trap 391 | -5/Factory | Sucked down chute 391 | -5/Factory | Entered Waste 392 | -5/Waste | Met a frightened Derelict 399 | -5/Waste | Spotted C-40 Crusher 402 | -5/Waste | Spotted C-40 Crusher 403 | -5/Waste | Spotted C-40 Crusher 403 | -5/Waste | Spotted C-40 Crusher 404 | -5/Waste | Spotted C-40 Crusher 405 | -5/Waste | Discovered new exit (range 22) 406 | -5/Waste | Spotted C-40 Crusher 410 | -5/Waste | Entered Factory 444 | -5/Factory | Identified exit to DSF 444 | -5/Factory | Entered DSF 454 | -5/DSF | Discovered new exit (range 21) 459 | -5/DSF | Entered Factory 459 | -4/Factory | Evolved 2 slots: Utility x2 519 | -4/Factory | Manually triggered Chute Trap 519 | -4/Factory | Sucked down chute 519 | -4/Factory | Entered Waste 519 | -4/Waste | The area was eerily silent 546 | -4/Waste | Discovered new exit (range 14) 550 | -4/Waste | Lost 3 parts (1n2u) 552 | -4/Waste | Entered Factory 693 | -4/Factory | Spotted B-86 Titan 696 | -4/Factory | Discovered new exit (range 10) 698 | -4/Factory | Entered Upper Caves 699 | -4/Upper Caves | Self-destructed Last Messages --------------- 00674_ Slug penetrates Wall. 00675_ ALERT: Security rotation in progress. 00681_ Datajack destroyed. 00682_ Door malfunctions. 00683_ Penetrated by Slug. 00683_ Adv. Cloaking Device destroyed. 00684_ Slug penetrates Wall. 00684_ Penetrated by Slug. 00684_ P-70 Sage resets H-77 Assassin, system corruption cleaned. 00692_ Grenade Launcher destroyed. 00694_ Antimatter Reactor destroyed. 00694_ Knocked back. 00696_ EXIT=FOUND 00697_ Imp. Propulsion Shielding destroyed. 00697_ Field Propulsion Drive destroyed. 00697_ Penetrated by Slug. 00697_ Slug penetrates Wall. LOCATION=UNKNOWN GOAL=ESCAPE 00699_ L-61 Swordsman springs to life. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ?????????????????????????????#??????????????????? | | ????????????????????????????? ??????????????????? | | ???????????????????????????? ??????????????????? | | ???????????????????????????? ??????????????????? | | ???????????????????????????? ??????????????????? | | ???????????????????????????? ??????????????????? | | ???????????????????????????? #??????????????????? | | ???????????????????????????? ???????????????????? | | ???????????????????????????? ???????????????????? | | ??????????????????????????? ???????????????????? | | ??????????????????????????? ???????????????????? | | ??????????????????????????? ???????????????????? | | ??????????????????????????? #???????????????????? | | ??????????????????????????? #???????????????????? | | ??????????????????????????? #??????#????????????? | | ??????????????????????????? #?????"#????????????? | | ?????????????????????????## #??? $"#????????????? | | ????????????????????????## #?#gl###????????????? | | ??????????????????### ??# # Y # #??????????? | | ??????????????????# #; #??????????? | | ???????????????????# @ #??????????? | | ???????????????????## ######??????????? | | ????????????????????# ## #####???????????????? | | ???????????????????# ?# #???????????????????? | | ??????????????????# ??# ???????????????????? | | ?????????????????# ??? ??????????????????? | | ???????????????? ???? #?????????????????? | | ?????????????? ???? ##?????????????????? | | ????????????? ????? ###??????????????????? | | ??????????? ?????? #????????????????????? | | ????????? # ??????? #????????????????????? | | ????????? ?#######??????? ????????????????????? | | ????????????????????????? ????????????????????? | | ???????????????????????? ????????????????????? | | ????????????????????????####????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Cloak Strength 4 Armor Coverage 225 Propulsion Shielding 66 Weapon Cycling 15 Evasion (%) 74 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FieldPhysicsDerivative Manual? 0 Play Time 00:16:59 Cumulative 257.5 hours Start 2022.05.14 @ 14:16:20 End 2022.05.14 @ 14:34:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 396 Rogue 393 Adventurer 0 Explorer 3 Win Type - Total 9 Types 9/0/0/0/0/0/0/0/0 Lore% 71 Gallery% 75 Achievement% 63 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bad60140-7b9d-4bf0-a711-52cff734b87d