Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.05 @ 15:05:14 Player: Elxavo Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (70) 350 Value Destroyed (2330) 2330 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (235) 235 TOTAL SCORE: 5535 Bonus ------- High Alert Combat Kills 235 Cogmind --------- Core Integrity 0/700 Matter 139/300 Energy 255/290 System Corruption 0% Temperature Critical (508) Movement Walking (265) Ox2 Location -7/Factory Parts ------- > --- POWER (2) -------- Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION (4) --- Aluminum Leg VSS Leg Improved Titanium Leg > --- UTILITY (4) ------ Large Storage Unit Large Storage Unit Terrain Scan Processor Advanced Targeting Computer > --- WEAPON (3) ------- Particle Gun Gatling Laser Advanced Beam Cannon > --- INVENTORY (15) --- Light Ion Engine Light Ion Engine Nuclear Core Light Nuclear Core Improved Deuterium Engine Compact Battery (200) Large Matter Pod (150) Seismic Detector High-powered Field Laser High-powered Shotgun Gauss Rifle Remote Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg VSS Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Terrain Scan Processor Advanced Targeting Computer > --- WEAPON ----------- High-powered Field Laser Advanced Beam Cannon Gauss Rifle > --- INVENTORY -------- Light Ion Engine Light Ion Engine Nuclear Core Light Nuclear Core Improved Deuterium Engine Large Storage Unit Compact Battery Large Matter Pod Seismic Detector Particle Gun Gatling Laser High-powered Shotgun Remote Datajack [Rating: 38] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Terrain Scan Processor Protection Medium Armor Plating Weapon Assault Rifle Energy Gun Small Laser Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Launcher Rocket Launcher Build | -11 -10 -10 -9 -8 -7 ------- Run | Jun Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power 1 | . . . . 1 . Propulsion 2 | . . . 1 . 1 Utility 2 | . . . 1 . 1 Weapon 1 | . . . . 1 . Parts Attached 56 | 7 3 1 4 30 11 Power 13 | 1 . 1 . 9 2 Engine 9 | 1 . 1 . 5 2 Core 4 | . . . . 4 . Reactor . | . . . . . . Propulsion 14 | 2 . . 2 8 2 Treads . | . . . . . . Leg 14 | 2 . . 2 8 2 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 11 | 2 1 . 1 5 2 Device 2 | 1 . . . 1 . Storage 3 | 1 1 . . . 1 Processor 3 | . . . . 3 . Hackware . | . . . . . . Protection 3 | . . . 1 1 1 Artifact . | . . . . . . Weapon 18 | 2 2 . 1 8 5 Energy Gun 4 | 1 . . . . 3 Energy Cannon 2 | . . . . 1 1 Ballistic Gun 9 | 1 1 . 1 5 1 Ballistic Cannon . | . . . . . . Launcher 3 | . 1 . . 2 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 18 | . . . . 13 5 Power 3 | . . . . 3 . Propulsion 4 | . . . . 2 2 Utility 5 | . . . . 4 1 Weapon 6 | . . . . 4 2 Highest Loss Streak 4 | . . . . 4 4 To Critical Strikes 1 | . . . . 1 . Average Slot Usage (%) 98 | . 100 100 100 97 95 Engine 11 | . 14 14 11 11 7 Core 3 | . . . . 5 6 Leg 27 | . 28 28 33 26 27 Device 6 | . 14 14 11 4 . Storage 10 | . 14 14 11 9 7 Processor 7 | . . . . 9 15 Protection 3 | . . . 11 3 6 Energy Cannon 1 | . . . . 2 . Ballistic Gun 21 | . 22 28 22 21 13 Launcher 2 | . . . . 2 6 Naked Turns . | . . . . . . Heaviest Build 71 | 14 30 30 37 48 71 Greatest Support 57 | 20 20 20 36 41 57 Greatest Overweight (x) 2 | . 1 1 1 1 2 Average Overweight (x) . | . . 1 . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 7 10 15 15 15 15 Most Carried 15 | 7 15 15 15 15 15 Average Carried 13 | 4 8 14 14 14 13 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 6 15 15 15 14 12 Class Distribution -------------------- 41% | Mutant 25% | Scavenger-Gunner 16% | Scavenger-Mutant 15% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Jun Mat Min Mat Mat Fac Matter Collected 1854 | 294 92 174 136 913 245 Remotely . | . . . . . . Salvage Created 2431 | 129 99 200 186 1334 483 Parts 148 | 10 7 15 15 83 18 Haulers Intercepted 1 | . . . . 1 . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Jun Mat Min Mat Mat Fac Combat Hostiles Destroyed 57 | . 3 5 7 31 11 Guns 39 | . . 5 7 21 6 Cannons 7 | . . . . 6 1 AOE 11 | . 3 . . 4 4 Classes Destroyed 15 | 2 2 1 1 9 . Worker 1 | . . 1 . . . Builder 4 | . 2 . . 1 1 Tunneler 2 | 2 . . . . . Hauler 1 | . . . . 1 . Recycler 1 | 1 . . . . . Mechanic 1 | . . . . 1 . Operator 1 | . . . . 1 . Watcher 2 | . . . . 1 1 Swarmer 12 | . . . 4 8 . Grunt 32 | . 3 5 3 11 10 Brawler 1 | . . . . 1 . Duelist 2 | . . . . 2 . Sentry 6 | . . . . 5 1 Specialist 2 | . . . . 2 . Hunter 2 | . . . . 2 . Best Kill Streak 7 | 2 4 3 4 7 5 Combat Bots Only 5 | . 3 2 4 5 4 Max Kills in Single Turn 3 | 1 1 1 1 3 3 Gunslinging . | . . . . . . Exploded 2 | . 1 . . 1 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Jun Mat Min Mat Mat Fac Damage Taken 4168 | . 74 239 171 2215 1469 Core 1265 | . 17 33 . 511 704 Absorbed by Shields . | . . . . . . Core Remaining (%) 71 | 100 . 80 100 7 . Volleys Fired 172 | 8 14 22 16 81 31 Largest 3 | 2 2 2 2 3 3 Hottest 166 | 60 60 40 40 116 166 Shots Fired 412 | 16 27 44 32 225 68 Gun 355 | 16 23 44 32 186 54 Cannon 35 | . . . . 28 7 Launcher 22 | . 4 . . 11 7 Special . | . . . . . . Kinetic 333 | 8 18 44 32 186 45 Thermal 57 | 8 5 . . 28 16 Explosive 22 | . 4 . . 11 7 Electromagnetic . | . . . . . . Robot Hit Streak 10 | 7 7 10 8 10 7 Robot Miss Streak 5 | 2 5 4 2 5 3 Penetration Max 1 | . . . . 1 . Secondary Targets 2 | . . 1 . 1 . Max Gunslinging Chain 1 | . . 1 . 1 . Shots Hit Robots 243 | 11 16 22 20 128 46 Core Hits 143 | 4 12 11 11 77 28 Critical Kills 2 | . . . . 1 1 Critical Parts Destroyed 3 | . . 1 . 1 1 Critical Strikes 5 | . . 1 . 2 2 Destroy 5 | . . 1 . 2 2 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4904 | 125 392 312 221 2316 1538 Guns 2757 | 125 155 312 221 1331 613 Cannons 429 | . . . . 368 61 Explosions 1718 | . 237 . . 617 864 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 2532 | 46 155 312 221 1331 467 Thermal 922 | 79 . . . 368 475 Explosive 1450 | . 237 . . 617 596 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 150 | . . . . . 150 Projectiles . | . . . . . . Explosions 150 | . . . . . 150 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 205 | . . . . 90 115 Shots 6 | . . . . 3 3 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 701 | . 6 5 12 570 701 Average Temperature 139 | . 4 5 7 124 203 Received Heat Transfer 1293 | . 42 132 66 576 477 Effects 47 | . . . . 18 29 Shutdowns 12 | . . . . 7 5 Energy Bleed 5 | . . . . 2 3 Interference 3 | . . . . 1 2 Matter Decay 4 | . . . . 3 1 Short Circuit 4 | . . . . . 4 Damage (minor) 3 | . . . . 3 . Damage (major) 9 | . . . . . 9 Damage (core) 7 | . . . . 2 5 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 1461 | 175 . . . 666 620 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Jun Mat Min Mat Mat Fac Peak Influence 605 | 15 134 157 245 605 515 Initial 275 | . 9 52 . 103 275 Average 249 | 6 96 62 102 382 356 Maximum Alert Level 2 | . . . 1 2 2 Low Security (%) 49 | 100 100 100 89 22 . Level 1 25 | . . . 10 27 71 Level 2 25 | . . . . 49 28 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 13 | . 1 . 2 8 2 Investigation 3 | . . . 1 1 1 Extermination . | . . . . . . Reinforcement 6 | . 1 . 1 3 1 Assault 1 | . . . . 1 . Garrison 3 | . . . . 3 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Jun Mat Min Mat Mat Fac Distress Signals 2 | . . . . 1 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 76 | . 7 5 11 39 14 Peak Tracking Total 6 | . 3 3 4 6 4 Tactical Retreats 3 | . . . 1 2 . Traps | -11 -10 -10 -9 -8 -7 ------- Run | Jun Mat Min Mat Mat Fac Traps Triggered 1 | . . . . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Jun Mat Min Mat Mat Fac Machines Disabled 6 | . . . . . 6 Max in Single Turn 5 | . . . . . 5 Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Jun Mat Min Mat Mat Fac Machines Accessed 9 | . 1 . 1 2 5 Terminals 8 | . 1 . 1 2 4 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . . . . 1 Garrison Access . | . . . . . . Total Hacks 26 | . 1 . 3 6 16 Successful 17 | . 1 . 2 3 11 Failed 9 | . . . 1 3 5 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 22 | . 1 . 3 6 12 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 4 | . . . . . 4 Garrison Access . | . . . . . . Terminal Hacks 13 | . 1 . 2 3 7 Record 4 | . . . 2 . 2 Prototype ID Bank 2 | . . . . 1 1 Emergency Access Points 2 | . . . . 1 1 Alert Level 1 | . . . . . 1 Locate Traps 2 | . 1 . . . 1 Reinforcement Status 1 | . . . . 1 . Zone Layout 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 4 | . . . . . 4 Insert Component 2 | . . . . . 2 Analyze 2 | . . . . . 2 Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . . . 1 1 4 Full Trace Events 2 | . . . 1 . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . . . . 2 Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . . . . 2 Part Schematics Acquired 2 | . . . . . 2 Parts Damaged 1 | . . . . . 1 Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Jun Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Jun Mat Min Mat Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Jun Mat Min Mat Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Jun Mat Min Mat Mat Fac Turns Passed 2616 | 116 317 448 205 1038 492 Spaces Moved 1184 | 67 157 178 81 418 283 Core 10 | 10 . . . . . Treads . | . . . . . . Legs 1174 | 57 157 178 81 418 283 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 190 120 120 115 Average Speed 156 | 109 142 190 140 174 133 Slowest Speed 265 | 120 190 190 190 190 265 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 20 | 5 20 37 13 38 10 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 206 | . 29 . . 79 98 Melee . | . . . . . . Projectile 8 | . . . . . 8 AOE 198 | . 29 . . 79 90 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Jun Mat Min Mat Mat Fac Total 1613 | 92 223 245 143 569 341 Wait 124 | . 38 41 35 4 6 Move 1179 | 66 156 177 80 417 283 Hop . | . . . . . . Pick Up 59 | 11 10 2 5 24 7 Fast Attach 2 | 2 . . . . . Attach 30 | 5 . . 2 17 6 Detach . | . . . . . . Swap 24 | . 3 1 2 13 5 Drop 23 | . 2 2 3 13 3 Fire 172 | 8 14 22 16 81 31 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 8 | -11/Junkyard | Discovered new exit (range 15) 117 | -11/Junkyard | Entered Materials 312 | -10/Materials | Build established: Mutant 349 | -10/Materials | Discovered new exit (range 9) 434 | -10/Materials | Entered Mines 470 | -10/Mines | Excavation squad dispatched 470 | -10/Mines | A large section of the Mines collapsed 473 | -10/Mines | Met a Derelict bent on vengeance 720 | -10/Mines | Excavation squad dispatched 854 | -10/Mines | Discovered new exit (range 16) 882 | -10/Mines | Entered Materials 882 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1078 | -9/Materials | Discovered new exit (range 9) 1087 | -9/Materials | Entered another Materials area 1087 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1248 | -8/Materials | Garrison activated, responded to threat 1390 | -8/Materials | Build established: Scavenger-Tank 1552 | -8/Materials | Lost 3 parts (2u1w) 1707 | -8/Materials | Core integrity fell below 50% 1733 | -8/Materials | Lost 3 parts (1p1n1w) 1836 | -8/Materials | Core integrity fell below 20% 1872 | -8/Materials | Lost 4 parts (1p1n2w) 1887 | -8/Materials | First assault squad dispatched 2038 | -8/Materials | Build established: Scavenger-Gunner 2096 | -8/Materials | Discovered new exit (range 13) 2125 | -8/Materials | Entered Factory 2125 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2392 | -7/Factory | Build established: Scavenger-Mutant 2599 | -7/Factory | Core integrity fell below 50% 2610 | -7/Factory | Lost 4 parts (1n1u2w) 2617 | -7/Factory | Core integrity fell below 20% 2618 | -7/Factory | Core destroyed Last Messages --------------- 02612_ Imp. Deuterium Engine broken. 02612_ Overheating: Short circuit. 02612_ R-06 Scavenger collects Particle Gun. 02612_ U-05 Engineer builds a Wall. 02612_ U-05 Engineer lays Concrete. 02613_ K-01 Serf collects debris. 02613_ U-05 Engineer builds a Wall. 02613_ U-05 Engineer lays Concrete. 02614_ Overheating: Matter decay (-24). 02614_ K-01 Serf collects debris. 02614_ U-05 Engineer lays Concrete. 02616_ Overheating: Energy bleed (-31). 02616_ U-05 Engineer builds a Door. 02616_ U-05 Engineer lays Concrete. 02616_ K-01 Serf collects debris. 02617_ Overheating: Energy bleed (-30). 02617_ U-05 Engineer lays Concrete. 02617_ K-01 Serf collects debris. 02618_ Power failure, Imp. Deuterium Engine shutdown. 02618_ Overheating: Core damaged (-133). 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Beam Cannon | -7/Factory | Scanalyzed Remote Datajack | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call Please Form A Line Significant Disruption Challenges ------------ None Game ------ Seed ArcDirtyAutogun Manual? 0 Play Time 01:00:52 Cumulative 9.4 hours Start 2023.03.05 @ 10:21:51 End 2023.03.05 @ 15:05:14 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 11 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cf4f2e6f-8622-473d-9d45-37eb55d4b4f5