Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.06 @ 20:41:44 Player: fard Result: Destroyed by GC-IF4(g) with Beamcaster Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (62) 310 Value Destroyed (1413) 1413 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (593) 593 TOTAL SCORE: 5256 Bonus ------- High Alert Combat Kills 62 Follower Combat Kills 541 Friendly Fire -10 Cogmind --------- Core Integrity 0/700 Matter 246/300 Energy 72/100 System Corruption 5% Temperature Cool (9) Movement Treading (160) Location -7/Factory Parts ------- > --- POWER (2) -------- Improved Deuterium Engine > --- PROPULSION (3) --- Medium Treads > --- UTILITY (5) ------ Advanced Weight Redist. System Launcher Guidance Computer Advanced Target Analyzer > --- WEAPON (3) ------- Gauss Rifle Heavy Battle Rifle Heavy Flail > --- INVENTORY (5) ---- Hardened Medium Armor Plating Recalibrator Improved Field Recycling Unit Heavy Mace Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Medium Treads Heavy Treads > --- UTILITY ---------- Advanced Weight Redist. System Improved Sensor Array Launcher Guidance Computer Advanced Target Analyzer Hardened Medium Armor Plating > --- WEAPON ----------- Gatling Laser Heavy Battle Rifle Heavy Battle Rifle > --- INVENTORY -------- Hardened Medium Armor Plating Recalibrator Gauss Rifle Heavy Mace Heavy Flail [Rating: 56] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Heavy Treads Leg Improved Aluminum Leg Wheel Wheel Hover Unit Airjet Flight Unit Flight Unit Utility Improved Sensor Array Device Improved Sensor Array Storage Compact Battery Processor Launcher Guidance Computer Hackware System Shield Protection Hardened Medium Armor Plating Weapon Small Laser Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Battle Rifle Launcher Mini Grenade Launcher Impact Weapon Powered Hammer Build | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Slots Evolved 6 | . . . 2 2 2 . . Power 1 | . . . . . 1 . . Propulsion 1 | . . . 1 . . . . Utility 3 | . . . 1 1 1 . . Weapon 1 | . . . . 1 . . . Parts Attached 70 | 7 6 . 9 26 1 12 9 Power 7 | 1 . . 1 . . 2 3 Engine 3 | 1 . . 1 . . . 1 Core 4 | . . . . . . 2 2 Reactor . | . . . . . . . . Propulsion 22 | 2 . . 5 12 . 2 1 Treads 3 | . . . 1 . . 1 1 Leg 7 | . . . 4 3 . . . Wheel 4 | 2 . . . 2 . . . Hover 3 | . . . . 3 . . . Flight 5 | . . . . 4 . 1 . Utility 22 | 2 4 . 2 7 . 5 2 Device 11 | 2 4 . 1 1 . 2 1 Storage 1 | . . . . 1 . . . Processor 3 | . . . . 1 . 1 1 Hackware 1 | . . . . 1 . . . Protection 6 | . . . 1 3 . 2 . Artifact . | . . . . . . . . Weapon 19 | 2 2 . 1 7 1 3 3 Energy Gun 5 | 2 . . . 2 . . 1 Energy Cannon 2 | . . . . 1 1 . . Ballistic Gun 8 | . 2 . 1 2 . 2 1 Ballistic Cannon . | . . . . . . . . Launcher 2 | . . . . 2 . . . Special Weapon . | . . . . . . . . Impact Weapon 2 | . . . . . . 1 1 Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . 1 . 1 . Parts Lost 18 | . . . . 5 8 . 5 Power 2 | . . . . 1 . . 1 Propulsion 6 | . . . . 2 3 . 1 Utility 5 | . . . . 1 2 . 2 Weapon 5 | . . . . 1 3 . 1 Highest Loss Streak 5 | . . . . 2 5 . 5 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 82 | . 95 100 92 92 38 61 91 Engine 4 | . 14 14 11 7 . . 2 Core 5 | . . . . . . 11 11 Treads 5 | . . . . . . 5 14 Leg 5 | . . . 17 16 . . . Wheel 4 | . 28 28 10 1 3 . . Hover 1 | . . . . 1 8 . . Device 15 | . 28 28 26 16 . 12 15 Processor 7 | . . . . 8 3 5 14 Protection 6 | . . . 6 7 2 8 7 Energy Gun 5 | . 16 . . 14 2 . 6 Energy Cannon 1 | . . . . 4 1 . . Ballistic Gun 11 | . 8 28 21 3 . 9 15 Launcher 1 | . . . . 3 8 . . Naked Turns 320 | . . . . . 212 108 . Heaviest Build 39 | 9 13 13 17 24 8 38 39 Greatest Support 107 | 20 20 20 42 42 16 79 107 Greatest Overweight (x) 2 | . . . . 2 2 1 . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 Most Carried 5 | 5 5 5 5 5 5 5 5 Average Carried 4 | 3 4 5 4 4 4 1 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 Final Carried 5 | 4 5 5 4 5 5 1 4 Class Distribution -------------------- 61% | Mutant 19% | Gunner 11% | Skirmisher 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Skirmisher | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Gunner | -7/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Min Mat Mat Fac Was Fac Matter Collected 1623 | 270 . 114 154 203 . 406 476 Remotely . | . . . . . . . . Salvage Created 1860 | 187 . 142 273 478 . . 780 Parts 122 | 15 . 12 29 28 . . 38 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 4 | . . . . 3 . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Combat Hostiles Destroyed 35 | . . 5 9 12 . . 9 Guns 26 | . . 5 9 6 . . 6 Cannons 1 | . . . . 1 . . . AOE 8 | . . . . 5 . . 3 Classes Destroyed 11 | 3 . 2 2 2 . . 2 Worker 5 | 1 . . . 2 . . 2 Builder 6 | . . . . 5 . . 1 Tunneler 3 | 3 . . . . . . . Recycler 9 | 1 . . . 2 . . 6 Operator 1 | . . . 1 . . . . Watcher 3 | . . . . 1 . . 2 Swarmer 15 | . . 3 4 4 . . 4 Grunt 14 | . . 2 3 6 . . 3 Sentry 4 | . . . 2 2 . . . Hunter 1 | . . . . . . . 1 Programmer 1 | . . . . . . . 1 Best Kill Streak 11 | 4 . 3 4 8 . . 11 Combat Bots Only 6 | . . 3 4 4 . . 6 Max Kills in Single Turn 8 | 1 . 2 1 4 . . 8 Gunslinging 1 | . . 1 . . . . . Exploded 3 | . . . . 1 . . 3 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Was Fac Damage Taken 3717 | . . 76 322 938 764 82 1535 Core 1042 | . . 14 42 269 428 82 207 Absorbed by Shields . | . . . . . . . . Reduced by Siege Mode 25 | . . . . . . . 25 Redirected to Shielding 107 | . . . . 67 40 . . Regen/Repaired (Parts) 41 | . . . 41 . . . . Core Remaining (%) 83 | 100 . 94 89 51 . . . Volleys Fired 157 | 17 1 9 25 41 18 1 45 Largest 3 | 2 2 2 2 3 1 2 3 Hottest 198 | 80 80 46 46 198 65 66 146 Shots Fired 315 | 34 2 18 50 84 18 2 107 Gun 290 | 34 2 18 50 59 18 2 107 Cannon 14 | . . . . 14 . . . Launcher 11 | . . . . 11 . . . Special . | . . . . . . . . Kinetic 162 | . . 18 50 16 . 2 76 Thermal 142 | 34 2 . . 57 18 . 31 Explosive 11 | . . . . 11 . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 13 | 7 1 4 7 13 9 1 9 Robot Miss Streak 11 | 1 1 2 4 11 2 1 9 Penetration Max 1 | . . . . . . . 1 Secondary Targets 3 | . . 2 1 . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . Shots Hit Robots 167 | 8 1 12 24 48 3 1 70 Core Hits 123 | 6 . 7 13 62 5 . 30 Critical Kills 1 | . . . . . . . 1 Critical Parts Destroyed . | . . . . . . . . Critical Strikes 1 | . . . . . . . 1 Destroy 1 | . . . . . . . 1 Melee Attacks 2 | . . . . . . . 2 Impact 2 | . . . . . . . 2 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4420 | 90 12 171 447 1380 49 21 2250 Guns 2668 | 90 12 171 447 521 49 21 1357 Cannons 20 | . . . . 20 . . . Explosions 1676 | . . . . 839 . . 837 Melee 56 | . . . . . . . 56 Ramming . | . . . . . . . . Kinetic 1655 | . . 171 447 131 . 21 885 Thermal 1870 | 90 12 . . 410 49 . 1309 Explosive 839 | . . . . 839 . . . Electromagnetic . | . . . . . . . . Impact 56 | . . . . . . . 56 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 5 | . . . 4 . . 4 5 Average Corruption 3 | . . . 3 . . 4 4 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 50 | . . . 5 . . 11 34 Message Errors 9 | . . . 1 . . 1 7 Matter Fused 15 | . . . 2 . . 3 10 Heat Flow Errors 4 | . . . 1 . . 2 1 Energy Discharges 8 | . . . 1 . . 3 4 Data Loss (minor) 9 | . . . . . . 1 8 Data Loss (major) 1 | . . . . . . 1 . Misfires 2 | . . . . . . . 2 Weapon Failures 2 | . . . . . . . 2 Overload Shots . | . . . . . . . . Overflow Damage 271 | . . . . 20 . . 251 Projectiles . | . . . . . . . . Explosions 225 | . . . . 20 . . 205 Melee 46 | . . . . . . . 46 Knockbacks 1 | . . . . . . . 1 Impact 1 | . . . . . . . 1 Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 159 | . . . . . . . 159 Shots 2 | . . . . . . . 2 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 593 | 182 18 4 133 593 45 235 555 Average Temperature 151 | 71 12 4 68 181 25 97 168 Received Heat Transfer 897 | . . 24 51 279 264 . 279 Effects 27 | . . . . 10 . . 17 Shutdowns 9 | . . . . 3 . . 6 Energy Bleed 4 | . . . . 2 . . 2 Interference 4 | . . . . 1 . . 3 Matter Decay 4 | . . . . . . . 4 Short Circuit 3 | . . . . 1 . . 2 Damage (minor) 1 | . . . . 1 . . . Damage (major) 1 | . . . . 1 . . . Damage (core) 1 | . . . . 1 . . . Siege Activations 3 | . . . . . . 1 2 Total Turns 82 | . . . . . . 1 81 Longest Duration 79 | . . . . . . 1 79 Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions 2 | . . . . . . . 2 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 3 | . . . . 1 . . 2 Heat Transferred 2407 | 200 25 . . 542 65 . 1575 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Peak Influence 533 | 20 36 133 200 323 296 125 533 Initial 119 | . 3 13 51 46 119 80 . Average 135 | 4 22 43 76 98 161 68 369 Maximum Alert Level 2 | . . . 1 1 1 . 2 Low Security (%) 71 | 100 100 100 93 82 77 100 6 Level 1 17 | . . . 6 17 22 . 51 Level 2 10 | . . . . . . . 41 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 16 | . . . 2 1 6 . 7 Investigation 6 | . . . 2 . 1 . 3 Extermination 2 | . . . . . . . 2 Reinforcement 8 | . . . . 1 5 . 2 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . 1 . . . Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Distress Signals 3 | . . . 2 1 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 107 | . 2 5 13 23 32 4 28 Peak Tracking Total 9 | . 3 3 7 6 9 2 5 Tactical Retreats 9 | . . . 1 2 5 . 1 Traps | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Traps Triggered 6 | . . . 2 1 2 . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Min Mat Mat Fac Was Fac Machines Disabled 9 | . . . . 1 . . 8 Max in Single Turn 6 | . . . . 1 . . 6 Garrison Access 1 | . . . . 1 . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Machines Accessed 19 | . 2 1 4 5 3 . 4 Terminals 13 | . 1 1 2 3 3 . 3 Fabricators . | . . . . . . . . Repair Stations 2 | . . . 2 . . . . Recycling Units 2 | . 1 . . . . . 1 Scanalyzers 1 | . . . . 1 . . . Garrison Access 1 | . . . . 1 . . . Total Hacks 53 | . 3 2 13 16 9 . 10 Successful 35 | . 3 . 10 11 5 . 6 Failed 18 | . . 2 3 5 4 . 4 Catastrophic 2 | . . . . . . . 2 Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 37 | . 1 2 6 11 9 . 8 Fabricators . | . . . . . . . . Repair Stations 7 | . . . 7 . . . . Recycling Units 4 | . 2 . . . . . 2 Scanalyzers 3 | . . . . 3 . . . Garrison Access 2 | . . . . 2 . . . Terminal Hacks 22 | . 1 . 5 7 5 . 4 Record 18 | . . . 3 6 5 . 4 Robot Analysis 2 | . . . 1 1 . . . Level Access Points 1 | . 1 . . . . . . Unreport Threat 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 5 | . . . 5 . . . . Scan Component 4 | . . . 4 . . . . Repair 1 | . . . 1 . . . . Recycling Unit Hacks 4 | . 2 . . . . . 2 Process 1 | . 1 . . . . . . Report Inventory 2 | . 1 . . . . . 1 Retrieve Matter 1 | . . . . . . . 1 Scanalyzer 3 | . . . . 3 . . . Insert Component 1 | . . . . 1 . . . Analyze 2 | . . . . 2 . . . Garrison Access Hacks 1 | . . . . 1 . . . Seal Access 1 | . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 Used 1 | . . . . . . . 1 Hacking Detections 17 | . 2 1 4 4 3 . 3 Full Trace Events 7 | . . . 3 1 . . 3 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . 1 . . . . Time 32 | . . . 32 . . . . Parts Recycled . | . . . . . . . . Recycled Matter 5 | . 5 . . . . . . Retrieved Matter 46 | . . . . . . . 46 Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . Part Schematics Acquired 1 | . . . . 1 . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Min Mat Mat Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Was Fac Total Allies 20 | . . . . . . 20 . Largest Group 20 | . . . . . . 20 9 Highest-Rated Group 506 | . . . . . . 506 279 Highest-Rated Ally 35 | . . . . . . 35 35 Total Orders . | . . . . . . . . Ally Attacks 249 | . . . . . . 183 66 Total Damage 6728 | . . . . . . 5121 1607 Kills 28 | . . . . . . 16 12 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Robot Analysis Total 2 | . . . 1 1 . . . Derelict Logs Recovered 2 | . . 2 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Min Mat Mat Fac Was Fac Turns Passed 5810 | 1573 75 287 458 927 484 589 1417 Spaces Moved 3291 | 231 65 270 243 636 771 384 691 Core 566 | 6 . . . 6 419 135 . Treads 940 | . . . . . . 249 691 Legs 491 | . . . 124 367 . . . Wheels 766 | 225 65 270 119 87 . . . Hover 430 | . . . . 78 352 . . Flight 98 | . . . . 98 . . . Fastest Speed 32 | 50 80 80 80 32 50 50 160 Average Speed 102 | 79 80 80 100 105 55 121 160 Slowest Speed 190 | 80 80 80 120 190 150 160 160 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 40 | 25 15 79 27 40 27 95 14 Regions Visited 7 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken 1 | . . 1 . . . . . Unknown Exits Taken 4 | 1 1 . 1 1 . . . Scrap Searched 1 | . . 1 . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 135 | . . . . 85 . . 50 Melee . | . . . . . . . . Projectile 5 | . . . . . . . 5 AOE 130 | . . . . 85 . . 45 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Total 5461 | 1586 87 322 408 830 811 505 912 Wait 1839 | 1321 1 44 121 89 18 100 145 Move 3285 | 230 64 269 242 635 771 383 691 Hop . | . . . . . . . . Pick Up 60 | 11 7 . 4 17 2 8 11 Fast Attach 19 | . 2 . 5 10 . . 2 Attach 49 | 7 2 . 4 16 1 12 7 Detach 3 | . . . . 2 . . 1 Swap 2 | . 2 . . . . . . Drop 45 | . 8 . 7 20 1 1 8 Fire 157 | 17 1 9 25 41 18 1 45 Melee 2 | . . . . . . . 2 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 14) 1574 | -11/Scrapyard | Entered Materials 1575 | -10/Materials | Build established: Mutant 1600 | -10/Materials | Identified exit to Materials 1639 | -10/Materials | Discovered new exit (range 13) 1649 | -10/Materials | Entered Mines 1706 | -10/Mines | Learned Materials interactive machine intel 1746 | -10/Mines | Learned location of Zion (-6) 1783 | -10/Mines | Discovered exit to Materials (range 4) 1923 | -10/Mines | Discovered exit to Materials (range 15) 1936 | -10/Mines | Entered Materials 1936 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1937 | -9/Materials | Loaded intel: 18 interactive machine locations 2184 | -9/Materials | Repaired Hvy. Assault Rifle 2216 | -9/Materials | Discovered new exit (range 7) 2394 | -9/Materials | Entered another Materials area 2394 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2748 | -8/Materials | Build established: Skirmisher 3304 | -8/Materials | Discovered new exit (range 20) 3321 | -8/Materials | Entered Factory 3321 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3539 | -7/Factory | Lost 3 parts (2u1w) 3593 | -7/Factory | Released all parts (3) 3623 | -7/Factory | Lost 5 parts (3n2w) 3675 | -7/Factory | Build established: Mutant 3797 | -7/Factory | Core integrity fell below 50% 3805 | -7/Factory | Manually triggered Chute Trap 3805 | -7/Factory | Sucked down chute 3805 | -7/Factory | Entered Waste 3806 | -7/Waste | Met a frightened Derelict 3839 | -7/Waste | Warlord forces began an assault 3864 | -7/Waste | Spotted C-40 Crusher 3878 | -7/Waste | Allies destroyed C-40 Crusher 3880 | -7/Waste | Spotted C-40 Crusher 3894 | -7/Waste | Spotted C-40 Crusher 3896 | -7/Waste | Allies destroyed C-40 Crusher 3909 | -7/Waste | Allies destroyed C-40 Crusher 3923 | -7/Waste | Spotted C-40 Crusher 3932 | -7/Waste | Allies destroyed C-40 Crusher 4182 | -7/Waste | Spotted C-40 Crusher 4190 | -7/Waste | Allies destroyed C-40 Crusher 4254 | -7/Waste | Discovered new exit (range 15) 4394 | -7/Waste | Entered Factory 4394 | -7/Factory | Accompanied by 9 allies 4600 | -7/Factory | Discovered new exit (range 16) 4929 | -7/Factory | Build established: Gunner 5431 | -7/Factory | Core integrity fell below 20% 5746 | -7/Factory | P-60 Hacker assimilated allied GC-IF4(g) 5811 | -7/Factory | Destroyed by GC-IF4(g) with Beamcaster Last Messages --------------- 05759_ Slug penetrates Wall. 05761_ Gauss Rifle broken. 05761_ Overheating: Short circuit. 05761_ Activated siege mode. 05763_ Destroyed Shock Rifle. 05764_ Hrd. Medium Armor Plating destroyed. 05765_ FC,0RUA|TZJPJX>BH9E/P 05766_ Imp. Deuterium Engine broken. 05766_ Overheating: Short circuit. 05767_ Ended siege mode. 05769_ U-05 Engineer builds a Wall. 05776_ Critical hit (Burn: +37). 05786_ Hvy. Treads destroyed. 05787_ Destroyed Shock Rifle. 05787_ Destroyed Gravmag System. 05787_ P-60 Hacker system corrupted by crushing effect. 05787_ P-60 Hacker knocked back. 05789_ Imp. Sensor Array destroyed. 05797_ Lgt. Nuclear Core destroyed. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????? ??? #?????????????????????????????????? | | ????????? ??? #?????????????????????????????????? | | ????????# ??? #???// ???????????????????????????? | | ????????# ??? #?? // ??????????????????????????? | | ????????# #? // ??????????????????????????? | | ????????# """ #? ??????????????????????????? | | ????????# """ ## ???????????????????????????? | | ????????# """ # ?????????????????????????????? | | ######### ########????????????????????????? | | !# ##+######## #????????????????????????? | | # % t #############????????????? | | + u < @ #?????? | | # g ###### ###????????????? | | # ##+######## #??????? #??????????????? | | ### ### ########?????????#??????????????? | | ###?# #?# ##??????????????????????????????? | | ????# #?# #???????????????????????????????? | | ????#%#?# """ % #????########????#??????????????? | | ????# #?# """ ###### * #?? #??????????????? | | ??### ### """ + + # #??????????????? | | ??# # ###### /=! + +??????????????? | | ??# ############### ==! #### #??????????????? | | ??# + =! #???????????????????? | | ??# ############### [ #????#??????????????? | | ??# % #??????# ####+####### #??????????????? | | #### ######### * % %% #??????????????? | | # # # #??????????????? | | + + """ # " " " " #????????????### | | # # "Y" # " " " " ########??????????? | | " # # % # " " " " "#????????????????? | | " # # # " " " " "#????????????????? | | " # # # " " " " "#????????????????? | | # ###### # " " " " %T#????????????????? | | # ##### ### " " " " "#?????????????????? # | | #+## % " " " " "#????????????????????# | | # % " " " " "#??????????????????? # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 25 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 450 Propulsion Shielding 66 Evasion (%) 55 Launcher Accuracy 20 Target Analysis 8 Recoil Reduction 3 Defensive Hacking 10 Item Schematics ----------------- Airjet | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Dynamic Key Made in Tau Ceti IV Oops Please Form A Line Serviceable Loadout The More The Merrier Universal Adapter We Are Legion Wheee! Challenges ------------ None Game ------ Seed StorageStorageLog Manual? 0 Play Time 01:31:38 Cumulative 6.1 hours Start 2022.07.06 @ 18:18:37 End 2022.07.06 @ 20:41:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 10 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8fa5adca-8478-4624-86d1-278e39c1bede