Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.02.04 @ 19:16:28 Player: lumberblack Result: Destroyed by B-99 Colossus with Multirail Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (9) 45 Value Destroyed (225) 225 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (2932) 2932 TOTAL SCORE: 10542 Bonus ------- Pacifist 2880 High Alert Combat Kills 52 Cogmind --------- Core Integrity 0/1600 Matter 52/300 Energy 100/100 System Corruption 19% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (14) -- (None) > --- UTILITY (8) ------ Advanced Signal Interpreter Advanced Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Biometal Heavy Treads Biometal Heavy Treads Biometal Heavy Treads Biometal Heavy Treads Biometal Heavy Treads Biometal Heavy Treads Enhanced Armored Heavy Treads > --- UTILITY ---------- Advanced Signal Interpreter Advanced Signal Interpreter Advanced Signal Interpreter Hacking Suite Hacking Suite System Shield System Shield Advanced System Shield > --- WEAPON ----------- (None) > --- INVENTORY -------- (None) [Rating: 155] Favorites ----------- Power None Propulsion Advanced Heavy Siege Treads Treads Advanced Heavy Siege Treads Flight Unit Cesium-ion Thruster Utility Advanced Signal Interpreter Device Maneuvering Thrusters Processor Advanced Signal Interpreter Hackware System Shield Protection Layered Light Armor Plating Weapon None Build | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Qua Sec Acc Slots Evolved 18 | . . 2 2 2 2 2 2 . . 2 2 . . 2 Power . | . . . . . . . . . . . . . . . Propulsion 12 | . . . 2 . 2 . 2 . . 2 2 . . 2 Utility 6 | . . 2 . 2 . 2 . . . . . . . . Weapon . | . . . . . . . . . . . . . . . Parts Attached 75 | . . 1 2 7 5 4 5 . . 6 17 3 4 21 Power . | . . . . . . . . . . . . . . . Engine . | . . . . . . . . . . . . . . . Core . | . . . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . . Propulsion 51 | . . 1 . 4 . 4 5 . . 6 11 . 3 17 Treads 45 | . . . . . . 4 5 . . 6 11 . 3 16 Leg . | . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 6 | . . 1 . 4 . . . . . . . . . 1 Utility 24 | . . . 2 3 5 . . . . . 6 3 1 4 Device 7 | . . . 2 1 1 . . . . . 2 . . 1 Storage . | . . . . . . . . . . . . . . . Processor 8 | . . . . . 4 . . . . . 2 1 1 . Hackware 7 | . . . . 1 . . . . . . 1 2 . 3 Protection 2 | . . . . 1 . . . . . . 1 . . . Artifact . | . . . . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . . . . Energy Gun . | . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . . . . . . 1 1 Parts Lost 50 | . . . . 5 3 . . . . 10 10 1 . 21 Power . | . . . . . . . . . . . . . . . Propulsion 35 | . . . . 3 2 . . . . 8 8 . . 14 Utility 15 | . . . . 2 1 . . . . 2 2 1 . 7 Weapon . | . . . . . . . . . . . . . . . Highest Loss Streak 8 | . . . . 3 3 . . . . 6 5 1 . 8 Average Slot Usage (%) 45 | . . 5 25 44 40 43 47 47 47 28 34 57 58 58 Treads 19 | . . . . . . 19 26 26 26 14 18 26 26 27 Flight 2 | . . 5 9 21 12 . . . . . . . . . Device 1 | . . . 16 12 3 . . . . . 1 . . 1 Processor 12 | . . . . . 12 17 15 15 15 13 9 16 19 13 Hackware 8 | . . . . 7 6 5 5 5 5 . 3 11 13 16 Naked Turns 71 | . 33 38 . . . . . . . . . . . . Heaviest Build 5 | . . . 2 5 5 . . . . . 2 2 . 3 Greatest Support 75 | 3 3 5 5 24 6 3 3 3 3 3 3 3 3 75 Greatest Overweight (x) . | . . . . . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 4 | . 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Average Capacity 4 | . 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Most Carried 4 | . 4 4 4 4 4 4 4 4 4 2 1 4 4 4 Average Carried 2 | . 4 4 4 3 3 3 3 4 4 2 . 3 4 . Final Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Final Carried 4 | 4 4 4 4 4 4 4 4 4 4 2 1 4 4 . Class Distribution -------------------- 58% | Mutant 40% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Mutant | -4/Factory Mutant | -4/Upper Caves Mutant | -4/Upper Caves Mutant | -3/Research Mutant | -2/Research Hacker-Mutant | -2/Quarantine Hacker-Mutant | -2/Section 7 Hacker-Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -2 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Qua Sec Acc Matter Collected 381 | 200 . . . . . . 33 . . 30 39 . . 79 Remotely . | . . . . . . . . . . . . . . . Salvage Created 153 | . . . . . . . 33 . . 30 11 . . 79 Parts 15 | . . . . . . . 9 . . 2 . . . 4 Haulers Intercepted . | . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Qua Sec Acc Combat Hostiles Destroyed 5 | . . . . . . . . . . . 1 . . 4 Melee 5 | . . . . . . . . . . . 1 . . 4 Classes Destroyed 3 | . . . . . . . 2 . . . 1 . . . Worker 3 | . . . . . . . 1 . . 1 . . . 1 Tunneler 1 | . . . . . . . 1 . . . . . . . Swarmer 5 | . . . . . . . . . . . 1 . . 4 Best Kill Streak 1 | . . . . . . . 1 . . 1 1 . . 1 Combat Bots Only 1 | . . . . . . . . . . . 1 . . 1 Max Kills in Single Turn 1 | . . . . . . . 1 . . 1 1 . . 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -2 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Qua Sec Acc Damage Taken 23208 | . 181 181 31 260 308 417 1087 144 . 3497 5465 547 955 10135 Core 4651 | . 181 164 31 57 121 37 133 22 . 1190 1110 . . 1605 Absorbed by Shields . | . . . . . . . . . . . . . . . Core Remaining (%) 66 | 100 27 59 94 91 85 96 . . 86 8 . . 23 . Volleys Fired . | . . . . . . . . . . . . . . . Largest . | . . . . . . . . . . . . . . . Hottest . | . . . . . . . . . . . . . . . Shots Fired . | . . . . . . . . . . . . . . . Gun . | . . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . Shots Hit Robots . | . . . . . . . . . . . . . . . Core Hits 20 | . 1 . . . . . 8 . . 3 2 2 . 4 Critical Hits . | . . . . . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 208 | . 5 . . . . . 86 . . 60 8 19 . 30 Guns . | . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Ramming 208 | . 5 . . . . . 86 . . 60 8 19 . 30 Kinetic . | . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 19 | . . . . . 3 . 2 2 2 14 2 4 6 19 Average Corruption 4 | . . . . . 2 . 2 2 2 6 1 3 5 5 Corruption Purged . | . . . . . . . . . . . . . . . Effects 32 | . . . . . 1 . 1 . . 7 . 5 1 17 Message Errors 5 | . . . . . 1 . . . . 1 . . 1 2 Matter Fused 9 | . . . . . . . . . . 2 . 3 . 4 Energy Discharges 7 | . . . . . . . 1 . . 3 . 1 . 2 Parts Rejected 2 | . . . . . . . . . . . . . . 2 Data Loss (minor) 3 | . . . . . . . . . . 1 . 1 . 1 Misdirections 6 | . . . . . . . . . . . . . . 6 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 88 | . 2 . . . . . 41 . . 28 . 8 . 9 Shots . | . . . . . . . . . . . . . . . Rammed 45 | . 1 . . . . . 15 . . 11 6 4 . 8 Targets Rammed 50 | . 1 . . . . . 15 . . 11 7 4 . 12 Kicked . | . . . . . . . . . . . . . . . Crushed 5 | . . . . . . . . . . . 1 . . 4 Highest Temperature . | . . . . . . . . . . . . . . . Average Temperature . | . . . . . . . . . . . . . . . Received Heat Transfer 1482 | . 36 54 18 123 126 63 147 33 . 171 279 45 36 351 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Qua Sec Acc Peak Influence 1212 | . 30 193 115 136 272 208 381 . . 936 1212 917 817 1196 Initial 627 | . . 12 81 . 56 118 101 . . 154 520 627 515 489 Average 492 | . 15 73 83 41 110 162 196 . . 430 746 723 620 684 Maximum Alert Level 4 | . . . . . 1 1 1 . . 3 4 3 3 4 Low Security (%) 28 | . 100 100 100 100 88 95 56 . . 9 . . . 1 Level 1 10 | . . . . . 11 4 43 . . 40 . . . 8 Level 2 34 | . . . . . . . . . . 29 50 53 72 51 Level 3 21 | . . . . . . . . . . 19 41 46 27 25 Level 4 4 | . . . . . . . . . . . 7 . . 12 Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 38 | . 1 4 3 3 2 . 3 . . 7 6 2 2 5 Investigation 18 | . 1 2 1 1 2 . . . . 2 4 1 2 2 Extermination 1 | . . . . . . . . . . . . . . 1 Reinforcement 18 | . . 2 2 2 . . 3 . . 5 1 1 . 2 Assault 1 | . . . . . . . . . . . 1 . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . 1 . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Qua Sec Acc Distress Signals 15 | . . 1 2 . 1 . 1 . . 4 2 . 1 3 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 373 | . 5 18 10 8 14 12 24 4 . 61 73 19 27 98 Peak Tracking Total 31 | . 5 15 11 4 10 7 14 3 . 30 31 17 17 17 Tactical Retreats 63 | . . 1 . 1 2 1 5 1 . 10 13 4 3 22 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Qua Sec Acc Traps Triggered 10 | . . . . 1 1 . . . . 6 . . . 2 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . 1 . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -2 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Qua Sec Acc Machines Disabled . | . . . . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Qua Sec Acc Machines Accessed 35 | . 1 3 3 2 3 1 . . . 2 6 3 5 6 Terminals 34 | . 1 3 3 2 3 1 . . . 2 6 3 4 6 Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . 1 . Total Hacks 112 | . 5 10 12 4 11 2 . . . 3 14 7 19 25 Successful 35 | . 2 2 7 1 2 2 . . . 1 2 . 6 10 Failed 77 | . 3 8 5 3 9 . . . . 2 12 7 13 15 Catastrophic 19 | . 1 3 . 2 1 . . . . 2 6 1 1 2 Database Lockouts . | . . . . . . . . . . . . . . . Manual 47 | . 5 7 12 1 8 . . . . . . 1 6 7 Terminals 110 | . 5 10 12 4 11 2 . . . 3 14 7 17 25 Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . 2 . Terminal Hacks 30 | . 2 2 6 1 2 2 . . . 1 2 . 4 8 Level Access Points 5 | . 1 1 1 . . . . . . 1 . . 1 . Branch Access Points 5 | . . 1 . 1 . . . . . . 1 . 1 1 Terminal Index 6 | . 1 . 1 . 1 . . . . . 1 . 1 1 Alert Level 2 | . . . . . 1 1 . . . . . . . . Unreport Threat 5 | . . . 2 . . . . . . . . . . 3 Locate Traps 4 | . . . 1 . . 1 . . . . . . . 2 Zone Layout 3 | . . . 1 . . . . . . . . . 1 1 Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . 1 . Seal Access 1 | . . . . . . . . . . . . . 1 . Unauthorized Hacks 4 | . . . 1 . . . . . . . . . 1 2 Terminals 4 | . . . 1 . . . . . . . . . 1 2 Track 1 | . . . . . . . . . . . . . . 1 Botnet 2 | . . . 1 . . . . . . . . . . 1 Disrupt 1 | . . . . . . . . . . . . . 1 . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 35 | . 1 3 3 2 3 1 . . . 2 6 3 5 6 Full Trace Events 15 | . 1 2 1 . 2 . . . . 1 4 1 2 1 Feedback Events 6 | . . . . . 1 . . . . 1 1 . 2 1 Corruption 5 | . . . . . 1 . . . . . 1 . 2 1 Hackware Fried 1 | . . . . . . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -2 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Qua Sec Acc Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -2 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Qua Sec Acc Total Allies . | . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Qua Sec Acc Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . 1 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -2 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Qua Sec Acc Turns Passed 2663 | . 33 81 48 158 163 115 197 86 15 257 414 205 154 737 Spaces Moved 5047 | 1 64 174 113 362 371 213 348 171 30 474 727 382 293 1324 Core 4062 | 1 64 75 . . 10 213 348 171 30 474 727 382 293 1274 Treads 10 | . . . . . . . . . . . . . . 10 Legs . | . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 975 | . . 99 113 362 361 . . . . . . . . 40 Fastest Speed 31 | 50 50 40 40 31 40 50 50 50 50 50 50 50 50 40 Average Speed 48 | 50 50 44 40 39 40 50 50 50 50 50 50 50 50 50 Slowest Speed 145 | 50 50 50 40 40 50 50 50 50 50 50 50 50 50 145 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 34 | . . 4 2 13 14 . . . . . . . . 1 Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 23 | 2 23 24 20 15 20 13 20 39 8 26 25 56 23 43 Regions Visited 14 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . . . 1 . . . . . Known Exits Taken 7 | . 1 1 1 . . . . . . 1 1 1 1 . Unknown Exits Taken 7 | 1 . . . 1 1 1 1 1 1 . . . . . Scrap Searched 3 | . . . . . . . . 2 1 . . . . . Spaces Dug . | . . . . . . . . . . . . . . . Terrain Destroyed . | . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . . . Terrain Rammed 1 | . . . . . . . . . . . . . . 1 Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Qua Sec Acc Total 5201 | . 64 172 112 359 370 220 373 170 29 490 765 394 299 1384 Wait 30 | . . 2 . . . . . . . . 14 . . 14 Move 4973 | . 63 165 108 338 346 212 348 170 29 473 726 381 292 1322 Hop 27 | . . 4 2 10 10 . . . . . . . . 1 Pick Up 17 | . . . . 2 3 2 2 . . . 1 4 . 3 Fast Attach 58 | . . 1 2 7 5 2 . . . 5 15 3 4 14 Attach 13 | . . . . . . 2 1 . . 1 2 . . 7 Detach . | . . . . . . . . . . . . . . . Swap 4 | . . . . . . . 4 . . . . . . . Drop 29 | . . . . 2 6 2 4 . . . . 2 3 10 Fire . | . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Ram 32 | . 1 . . . . . 14 . . 11 . 4 . 2 Kick . | . . . . . . . . . . . . . . . Crush 18 | . . . . . . . . . . . 7 . . 11 Escape Stasis . | . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 4 exits: *Mat x3 / Min) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 5 exits: *Fac / Sto x2 / Low x2) -6/Factory -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -3/Research (discovered 4 exits: *Res x3 / [*Tes]) -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine -2/Section 7 -1/Access (discovered 1 exit: Com) History --------- Turn | Location | Event 1 | -11/Scrapyard | Released all parts (6) 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 11 | -10/Materials | Identified exit to Materials 31 | -10/Materials | Core integrity fell below 50% 34 | -10/Materials | Entered another Materials area 34 | -9/Materials | Evolved 2 slots: Utility x2 81 | -9/Materials | Identified exit to Mines 106 | -9/Materials | Identified exit to Materials 115 | -9/Materials | Entered another Materials area 115 | -8/Materials | Evolved 2 slots: Propulsion x2 132 | -8/Materials | Identified exit to Factory 163 | -8/Materials | Entered Factory 163 | -7/Factory | Evolved 2 slots: Utility x2 226 | -7/Factory | Identified exit to Storage 226 | -7/Factory | Identified exit to Lower Caves 252 | -7/Factory | Lost 3 parts (1n2u) 319 | -7/Factory | Discovered new exit (range 5) 321 | -7/Factory | Entered another Factory area 321 | -6/Factory | Evolved 2 slots: Propulsion x2 449 | -6/Factory | Spotted B-75 Beast 475 | -6/Factory | Discovered new exit (range 19) 484 | -6/Factory | Entered another Factory area 484 | -5/Factory | Evolved 2 slots: Utility x2 513 | -5/Factory | Lost 3 parts (2n1u) 594 | -5/Factory | Discovered new exit (range 10) 595 | -5/Factory | Build established: Mutant 599 | -5/Factory | Entered another Factory area 599 | -4/Factory | Evolved 2 slots: Propulsion x2 792 | -4/Factory | Discovered new exit (range 8) 796 | -4/Factory | Entered Upper Caves 829 | -4/Upper Caves | Learned Research stockpile data 875 | -4/Upper Caves | Discovered new exit (range 15) 882 | -4/Upper Caves | Entered another Upper Caves area 887 | -4/Upper Caves | Learned location of Quarantine (-2) 892 | -4/Upper Caves | Discovered new exit (range 11) 897 | -4/Upper Caves | Entered Research 897 | -3/Research | Evolved 2 slots: Propulsion x2 903 | -3/Research | Identified exit to Research 903 | -3/Research | System Shield fried by hacking feedback 916 | -3/Research | Spotted B-86 Titan 929 | -3/Research | Discovered new exit (range 18) 1036 | -3/Research | Spotted B-86 Titan 1086 | -3/Research | Lost 6 parts (6n) 1109 | -3/Research | System corruption reached 10% 1134 | -3/Research | Core integrity fell below 50% 1150 | -3/Research | Core integrity fell below 20% 1154 | -3/Research | Entered another Research area 1154 | -2/Research | Evolved 2 slots: Propulsion x2 1244 | -2/Research | Identified exit to Quarantine 1394 | -2/Research | Lost 5 parts (4n1u) 1404 | -2/Research | First assault squad dispatched 1412 | -2/Research | Core integrity fell below 50% 1438 | -2/Research | Spotted B-90 Cyclops 1459 | -2/Research | Spotted B-90 Cyclops 1568 | -2/Research | Entered Quarantine 1735 | -2/Quarantine | Spotted Fortress 1770 | -2/Quarantine | Discovered new exit (range 6) 1772 | -2/Quarantine | Identified exit to Section 7 1773 | -2/Quarantine | Entered Section 7 1774 | -2/Section 7 | Spotted S7 Guard 1825 | -2/Section 7 | Found Prototype Processor 1825 | -2/Section 7 | Identified Exp. Core Analyzer 1845 | -2/Section 7 | Spotted B-90 Cyclops 1864 | -2/Section 7 | Identified exit to Access 1884 | -2/Section 7 | Build established: Hacker-Mutant 1925 | -2/Section 7 | Spotted S7 Guard 1927 | -2/Section 7 | Entered Access 1927 | -1/Access | Evolved 2 slots: Propulsion x2 2129 | -1/Access | Identified exit to Command 2218 | -1/Access | Spotted B-99 Colossus 2524 | -1/Access | System corruption reached 10% 2598 | -1/Access | Lost 6 parts (5n1u) 2643 | -1/Access | Spotted B-99 Colossus 2645 | -1/Access | Spotted B-99 Colossus 2651 | -1/Access | Core integrity fell below 50% 2661 | -1/Access | Core integrity fell below 20% 2664 | -1/Access | Destroyed by B-99 Colossus with Multirail Last Messages --------------- 02650_ Knocked back. 02650_ Penetrated by Slug. 02650_ Slug penetrates B-99 Colossus. 02651_ Knocked back. 02651_ Penetrated by Slug. 02651_ System Shield destroyed. 02651_ Slug penetrates Reinforced Barrier. 02651_ Slug penetrates B-99 Colossus. 02653_ Penetrated by Slug. 02653_ Slug penetrates Sealed Heavy Doors. 02657_ Penetrated by Slug. 02657_ Slug penetrates Sealed Heavy Doors. 02657_ Penetrated by Slug. 02657_ Slug penetrates Sealed Heavy Doors. 02658_ B-99 Colossus activates siege mode. 02660_ Penetrated by Slug. 02660_ Slug penetrates Sealed Heavy Doors. 02662_ P-80 Master resets B-99 Colossus, system corruption cleaned. 02663_ Hacking Suite destroyed. 02664_ Knocked back. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????"???????????########## | | ??????????????????????????? #???????????# | | ??????????????????????????? #???????????# | | ??????????????????????????? #???????????# = | | ??????????????????????????? #???????????# | | ?????????????????????????? #???????????# | | ?????????????????????????? #???????????# | | ?????????????????????????? #???????????# | | ?????????????????# """""" #???????????# | | ?????????????????# @ #???????????# | | ?????????????????#""""""" ""#???????????## # | | ????????????????????????" "??????????????# # | | ????????????????????????" "??????????????# # | | ?????????????????#""""""" ""#????????????# # | | ?????????????????# #????????????# # | | ?????????????????# BB #????????????# # | | ?????????????????# pBB #????????????# # | | ?????????????????# #????????????# # | | ?????????????????# #????????????# # | | ?????????????????# #????????????# # | | ?????????????????# #????????????# # | | ?????????????????#### ####????????????# # | | ????????????????????# ##??????????????# # | | ????????????????????# "################ # | | ????????????????????+ | | ????????????????????# | | ????????????????????# | | ????????????????????# | | ????????????????????############################# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????+ | | ????????????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 5 Energy Capacity 100 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 20 Terrain Scan Density 610 Armor Coverage 150 Resistance: KI 30 Propulsion Shielding 33 Evasion (%) 68 Core Analysis 15 Recoil Reduction 14 Offensive Hacking 30 Defensive Hacking 34 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DecoyRiotVibroblade Manual? 0 Play Time 01:08:30 Cumulative 334.8 hours Start 2022.02.04 @ 18:09:21 End 2022.02.04 @ 19:16:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 271 Rogue 271 Adventurer 0 Explorer 0 Win Type - Total 6 Types 5/0/1/0/0/0/0/0/0 Lore% 55 Gallery% 78 Achievement% 62 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cefd6a15-f418-4bfe-8769-975c118f4323