Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.16 @ 12:56:06

Player: Jombas

Result: Destroyed by L-31 Rogue with Katana

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (71)      355
Value Destroyed (1961)     1961
Prototype IDs (25)         500
Alien Tech Used (0)        0
Bonus (741)                741
              TOTAL SCORE: 5557

 Bonus
-------
High Alert Combat Kills    325
Follower Combat Kills      126
Aligned with FarCom        300
Friendly Fire              -10

 Cogmind 
---------
Core Integrity             0/550
Matter                     248/300
Energy                     100/100
System Corruption          22%
Temperature                Cool (0)
Movement                   Core (700) Ox13
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (3) ---
                    (None)
>               --- UTILITY (4) ------
  High-capacity Storage Unit
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (20) ---
       Improved Ion Engine
       Improved Ion Engine
                Heat Sink
       Improved Signal Interpreter
                Core Shielding
       Improved Utility Shielding
       Improved Utility Shielding
       Improved Utility Shielding
          Light Armor Plating
                Particle Gun
                Particle Gun
          Light Assault Rifle
          Light Assault Rifle
          Light Assault Rifle
                Grenade Launcher
                Grenade Launcher
       Improved Datajack

 Peak State 
------------
>               --- POWER ------------
       Improved Ion Engine
>               --- PROPULSION -------
                Wheel
                Wheel
        Compact Wheel
>               --- UTILITY ----------
  High-capacity Storage Unit
          Light Armor Plating
          Light Armor Plating
       Improved Light Armor Plating
>               --- WEAPON -----------
                Latent Energy Streamer
          Light Assault Rifle
       Improved Assault Rifle
>               --- INVENTORY --------
       Improved Ion Engine
       Improved Ion Engine
                Wheel
                Wheel
                Heat Sink
       Improved Signal Interpreter
                Core Shielding
          Light Armor Plating
          Light Armor Plating
          Light Assault Rifle
          Light Assault Rifle
          Light Assault Rifle
          Light Assault Rifle
          Heavy Assault Rifle
                Grenade Launcher
                Grenade Launcher
       Improved Datajack
[Rating: 27]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Wheel                    Wheel
Utility                    Light Armor Plating
  Device                   Seismic Detector
  Storage                  High-capacity Storage Unit
  Processor                Improved Targeting Computer
  Protection               Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Particle Gun
  Energy Cannon            Latent Energy Streamer
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   .   .   4   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   
  Utility                  2    | .   .   .   .   .   2   
  Weapon                   1    | .   .   .   .   .   1   
Parts Attached             90   | 5   18  11  1   3   52  
  Power                    11   | .   5   1   1   .   4   
    Engine                 9    | .   4   1   1   .   3   
    Core                   2    | .   1   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               17   | 1   5   .   .   1   10  
    Treads                 .    | .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  17   | 1   5   .   .   1   10  
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  24   | 2   3   7   .   .   12  
    Device                 4    | 1   .   2   .   .   1   
    Storage                3    | 1   1   1   .   .   .   
    Processor              1    | .   .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   
    Protection             16   | .   2   4   .   .   10  
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   38   | 2   5   3   .   2   26  
    Energy Gun             7    | 2   3   2   .   .   .   
    Energy Cannon          8    | .   .   .   .   1   7   
    Ballistic Gun          20   | .   1   .   .   1   18  
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               2    | .   .   1   .   .   1   
    Special Weapon         1    | .   1   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   1   .   .   1   
Parts Lost                 41   | .   10  .   .   1   30  
  Power                    3    | .   1   .   .   .   2   
  Propulsion               16   | .   4   .   .   1   11  
  Utility                  12   | .   2   .   .   .   10  
  Weapon                   10   | .   3   .   .   .   7   
  Highest Loss Streak      8    | .   5   .   .   1   8   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     97   | .   95  100 99  100 93  
  Engine                   11   | .   9   14  13  14  7   
  Wheel                    26   | .   25  28  28  28  23  
  Device                   1    | .   7   .   .   .   .   
  Storage                  12   | .   14  13  14  14  9   
  Protection               14   | .   6   14  14  14  21  
  Energy Gun               14   | .   25  13  14  14  4   
  Ballistic Gun            12   | .   2   14  14  13  19  
Peak Build Rating          27   | 5   9   17  10  19  27  
  Average Rating           11   | 4   7   8   9   10  19  
  On Entrance              7    | .   5   8   9   10  11  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             70   | 8   52  52  52  61  70  
  Greatest Support         42   | 16  26  20  20  20  42  
  Greatest Overweight (x)  5    | .   4   2   2   3   5   
  Average Overweight (x)   1    | .   .   1   2   2   1   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  
  Average Capacity         18   | 7   13  19  20  20  20  
  Most Carried             20   | 5   18  20  17  20  20  
  Average Carried          15   | 2   9   14  15  19  17  
  Final Capacity           20   | 8   20  20  20  20  20  
  Final Carried            20   | 4   18  15  16  20  17  

 Class Distribution 
--------------------
 58% | Scavenger-Mutant
 22% | Scavenger-Tank
 15% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
 Scavenger-Mutant | -10/Exiles
 Scavenger-Mutant | -9/Mines
   Scavenger-Tank | -8/Materials

 Resources                      | -11  -10  -10  -10  -9   -8   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  
Matter Collected           1489 | 250  168  110  .    207  754  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            2777 | 113  729  24   .    62   1849 
  Parts                    157  | 8    46   1    .    7    95   
Haulers Intercepted        .    | .    .    .    .    .    .    
Recyclers Shooed           5    | .    2    1    .    .    2    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Combat Hostiles Destroyed  51   | .   15  2   .   3   31  
  Guns                     40   | .   15  .   .   3   22  
  AOE                      10   | .   .   2   .   .   8   
Classes Destroyed          11   | 2   4   .   .   .   5   
  Worker                   4    | .   1   .   .   1   2   
  Builder                  2    | .   .   .   .   .   2   
  Tunneler                 4    | 2   1   .   .   .   1   
  Recycler                 8    | 1   1   .   .   .   6   
  Watcher                  2    | .   1   .   .   .   1   
  Swarmer                  14   | .   3   .   .   3   8   
  Grunt                    25   | .   12  2   .   .   11  
  Duelist                  2    | .   .   .   .   .   2   
  Sentry                   7    | .   .   .   .   .   7   
  Specialist               2    | .   .   .   .   .   2   
  Hunter                   1    | .   .   .   .   .   1   
Best Kill Streak           6    | 1   6   2   .   3   6   
  Combat Bots Only         6    | .   6   2   .   3   5   
Max Kills in Single Turn   4    | 1   1   1   .   1   4   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 3    | .   .   1   .   .   3   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  
Hostile Shots Fired        306  | .    85   6    .    11   204  
  Missed                   72   | .    16   2    .    4    50   
Damage Taken               4093 | .    860  76   .    90   3067 
  Core                     797  | .    205  35   .    .    557  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Redirected to Shielding  13   | .    6    7    .    .    .    
Core Remaining (%)         52   | 100  .    .    .    4    .    
Volleys Fired              188  | 8    67   6    .    9    98   
  Largest                  3    | 2    2    2    .    2    3    
  Hottest                  148  | 80   80   60   .    85   148  
Shots Fired                407  | 16   128  7    .    17   239  
  Gun                      390  | 16   128  3    .    16   227  
  Cannon                   9    | .    .    .    .    1    8    
  Launcher                 8    | .    .    4    .    .    4    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  209  | .    13   1    .    8    187  
  Thermal                  181  | 16   115  2    .    8    40   
  Explosive                8    | .    .    4    .    .    4    
  Electromagnetic          9    | .    .    .    .    1    8    
  Robot Hit Streak         17   | 8    10   9    .    16   17   
  Robot Miss Streak        5    | 2    4    .    .    2    5    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        3    | .    .    .    .    1    2    
    Max Gunslinging Chain  1    | .    .    .    .    1    1    
Shots Hit Robots           258  | 12   85   4    .    10   147  
  Core Hits                145  | 4    36   7    .    8    90   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    1    .    .    .    .    
  Critical Strikes         1    | .    1    .    .    .    .    
    Destroy                1    | .    1    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           4826 | 135  943  216  .    245  3287 
  Guns                     2955 | 135  931  32   .    141  1716 
  Cannons                  45   | .    .    .    .    .    45   
  Explosions               1749 | .    .    184  .    73   1492 
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  77   | .    12   .    .    31   34   
  Kinetic                  1460 | .    65   10   .    32   1353 
  Thermal                  1551 | 135  866  22   .    109  419  
  Explosive                496  | .    .    184  .    .    312  
  Electromagnetic          1242 | .    .    .    .    73   1169 
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         22   | .    5    5    5    7    22   
  Average Corruption       6    | .    5    5    5    5    11   
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  110  | .    6    8    14   40   42   
    Message Errors         21   | .    .    2    .    8    11   
    Matter Fused           25   | .    2    1    5    10   7    
    Heat Flow Errors       16   | .    .    2    .    9    5    
    Energy Discharges      13   | .    .    2    3    4    4    
    Parts Rejected         1    | .    .    .    .    .    1    
    Parts Fused            1    | .    .    .    1    .    .    
    Data Loss (minor)      18   | .    3    .    3    5    7    
    Data Loss (major)      8    | .    1    .    1    3    3    
    Alerts                 2    | .    .    .    1    1    .    
    Misdirections          1    | .    .    .    .    .    1    
    Weapon Failures        4    | .    .    1    .    .    3    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            21   | .    .    .    .    .    21   
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               21   | .    .    .    .    .    21   
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      302  | .    12   24   .    15   251  
  Shots                    8    | .    .    3    .    .    5    
  Rammed                   10   | .    .    .    .    1    9    
Targets Rammed             10   | .    .    .    .    1    9    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        370  | 6    238  275  .    277  370  
  Average Temperature      90   | 2    84   85   .    80   101  
  Received Heat Transfer   1335 | .    465  27   .    15   828  
  Effects                  9    | .    .    .    .    1    8    
    Shutdowns              1    | .    .    .    .    .    1    
    Energy Bleed           1    | .    .    .    .    .    1    
    Interference           7    | .    .    .    .    1    6    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    1    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              7    | .    .    .    .    .    7    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             3    | .    2    .    .    1    .    
  Heat Transferred         3472 | 300  1975 50   .    259  888  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    1    
Latent Energy Used         1157 | .    .    .    .    68   1089 
  LE Corruption            20   | .    .    .    .    2    18   

 Alert                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Peak Influence             757  | 15  213 127 .   61  757 
  Initial                  63   | .   9   63  .   .   18  
  Average                  182  | 7   81  125 .   9   485 
Maximum Alert Level        3    | .   1   .   .   .   3   
  Low Security (%)         74   | 100 99  100 .   100 16  
  Level 1                  4    | .   .   .   .   .   15  
  Level 2                  16   | .   .   .   .   .   54  
  Level 3                  4    | .   .   .   .   .   13  
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          7    | .   2   .   .   .   5   
  Investigation            3    | .   2   .   .   .   1   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            3    | .   .   .   .   .   3   
  Assault                  1    | .   .   .   .   .   1   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Distress Signals           6    | .   3   .   .   .   3   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              88   | .   31  2   .   8   47  
  Peak Tracking Total      6    | .   4   2   .   3   6   
  Tactical Retreats        10   | .   3   .   .   .   7   

 Traps                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Traps Triggered            6    | .   1   .   .   .   5   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Exi Min Mat 
Machines Disabled          7    | .   .   .   .   .   7   
  Max in Single Turn       2    | .   .   .   .   .   2   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Machines Accessed          14   | .   7   .   5   1   1   
  Terminals                8    | .   6   .   .   1   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                70   | .   16  .   50  2   2   
  Successful               62   | .   10  .   50  2   .   
  Failed                   8    | .   6   .   .   .   2   
    Catastrophic           1    | .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   14   | .   10  .   2   .   2   
  Terminals                17   | .   13  .   .   2   2   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          3    | .   3   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             54   | .   2   .   50  2   .   
  Record                   51   | .   .   .   49  2   .   
  Unreport Threat          1    | .   1   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   2   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         6    | .   6   .   .   .   .   
  Terminals                6    | .   6   .   .   .   .   
    Assimilate             1    | .   1   .   .   .   .   
    Botnet                 5    | .   5   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         3    | .   2   .   .   .   1   
  Full Trace Events        1    | .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     9    | .   9   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Exi Min Mat 
Total Allies               2    | .   .   .   .   2   .   
  Largest Group            2    | .   .   .   .   2   .   
  Highest-Rated Group      47   | .   .   .   .   47  .   
  Highest-Rated Ally       31   | .   .   .   .   31  .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               7    | .   .   .   .   7   .   
  Total Damage             123  | .   .   .   .   123 .   
  Kills                    4    | .   .   .   .   4   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  
Turns Passed               5133 | 98   1147 321  758  1473 1336 
Spaces Moved               3553 | 69   741  250  686  1095 712  
  Core                     16   | 16   .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    
  Wheels                   3537 | 53   741  250  686  1095 712  
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   90   80   110  110  95   
  Average Speed            106  | 88   100  107  110  110  105  
  Slowest Speed            155  | 100  140  110  110  125  155  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       62   | 4    84   45   93   100  49   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     2    | .    .    1    1    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             3    | .    .    1    .    2    .    
Spaces Dug                 20   | .    .    20   .    .    .    
Terrain Destroyed          155  | .    .    29   .    .    126  
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      155  | .    .    29   .    .    126  
Terrain Rammed             1    | .    1    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  
Total                      4544 | 90   1022 295  690  1349 1098 
  Wait                     589  | .    157  .    .    231  201  
  Move                     3548 | 68   740  249  685  1094 712  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  85   | 9    29   18   2    8    19   
  Fast Attach              15   | .    2    2    .    .    11   
  Attach                   39   | 5    12   .    1    1    20   
  Detach                   4    | .    2    .    1    .    1    
  Swap                     36   | .    4    9    .    2    21   
  Drop                     29   | .    8    11   1    3    6    
  Fire                     188  | 8    67   6    .    9    98   
  Melee                    .    | .    .    .    .    .    .    
  Ram                      11   | .    1    .    .    1    9    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / [*Min])
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 1 exit: [*Sto])

 History 
---------
 Turn | Location      | Event
   11 | -11/Scrapyard | Discovered new exit (range 16)
   99 | -11/Scrapyard | Entered Materials
  162 | -10/Materials | Discovered new exit (range 14)
  301 | -10/Materials | Discovered new exit (range 3)
  313 | -10/Materials | Build established: Mutant
  662 | -10/Materials | Core integrity fell below 50%
  731 | -10/Materials | Lost 5 parts (1p1n1u2w)
  818 | -10/Materials | Discovered new exit (range 8)
  990 | -10/Materials | Build established: Scavenger-Mutant
 1118 | -10/Materials | Core integrity fell below 20%
 1246 | -10/Materials | Entered Mines
 1274 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
 1281 | -10/Mines     | Found Prototype Device
 1371 | -10/Mines     | Identified Exp. Sensor Array
 1499 | -10/Mines     | Discovered new exit (range 13)
 1503 | -10/Mines     | Learned location of Storage (-8)
 1562 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1563 | -10/Mines     | Discovered new exit (range 5)
 1567 | -10/Mines     | Entered Exiles
 1616 | -10/Exiles    | Met 8R-AWN
 1631 | -10/Exiles    | Met EX-HEX
 1691 | -10/Exiles    | Met EX-DEC
 1713 | -10/Exiles    | Visited The Gauntlet
 1951 | -10/Exiles    | Discovered new exit (range 14)
 1994 | -10/Exiles    | Learned location of Zion (-7)
 2043 | -10/Exiles    | Met EX-BIN
 2156 | -10/Exiles    | Aligned with FarCom system
 2157 | -10/Exiles    | Given EX-Vault access code
 2194 | -10/Exiles    | Opened EX-Vault
 2211 | -10/Exiles    | Found Latent Energy Streamer
 2238 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 2325 | -10/Exiles    | Left Exiles lab with Latent Energy Streamer
 2325 | -10/Exiles    | Entered Mines
 2404 | -9/Mines      | Discovered new exit (range 16)
 2836 | -9/Mines      | Discovered new exit (range 8)
 3798 | -9/Mines      | Entered Materials
 3798 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
 3982 | -8/Materials  | Discovered new exit (range 11)
 4161 | -8/Materials  | Lost 6 parts (1p2n2u1w)
 4437 | -8/Materials  | Build established: Scavenger-Tank
 4540 | -8/Materials  | System corruption reached 10%
 4958 | -8/Materials  | Lost 8 parts (1p3n2u2w)
 4998 | -8/Materials  | First assault squad dispatched
 5114 | -8/Materials  | Core integrity fell below 50%
 5131 | -8/Materials  | Core integrity fell below 20%
 5134 | -8/Materials  | Destroyed by L-31 Rogue with Katana

 Last Messages 
---------------
M-28 Smith repairs G-50 Soldier.
U-05 Engineer lays Concrete.
U-05 Engineer builds a Wall.
U-05 Engineer lays Concrete.
Slammed into G-50 Soldier. <x2>
U-05 Engineer builds a Wall.
M-28 Smith repairs L-31 Rogue.
Slammed into G-50 Soldier.
G-50 Soldier misfires.
U-05 Engineer builds a Wall.
U-05 Engineer lays Concrete.
Slammed into G-50 Soldier.
Destabilizing: System corrupted (+2).
Slammed into G-50 Soldier.
Wheel destroyed.
U-05 Engineer builds a Wall.
Slammed into G-50 Soldier.
U-05 Engineer lays Concrete.
U-05 Engineer builds a Wall.
U-05 Engineer lays Concrete. <x3>

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????######### |
| ?????????????????????????????????????????#       # |
| ?????????????????????????????????????????#       # |
| ?????????????????????????????????????????#       # |
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| ??????????????########???????????????????#         |
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| ??????????????#     ?????????????????????#    #??? |
| ??????????????#    ??????????????????????#    #??? |
| ??????????????+   #??????????????????????#    #??? |
| ??????????????#   #??????????????????????#    #### |
| ??????????????#   #??????????????????????#         |
| ?????????????##   ##?????????????????????#    #### |
| ##############     #######################    #??? |
|                                               #??? |
|                                         #####*#??? |
|                                         #???# #??? |
| ???#######+###     ##########+#######   #####%#??? |
| ????#        ##   ##????##       ####      ##/#### |
| ????#        ##   #?????#   "    #  #!    !#     # |
| ????#        ##   #?????#   r    #  ##!!!!##=""! # |
| ????#        ##  m########       ## ########!""  # |
| ????#   =    ##   %      #      u #  #?????# "T  # |
| ????#        ##       ] ullm     #  ##?????# ""  # |
| ????#        /           @g  u   ## #??????# "" [# |
| ????#        ##########+##########  #??????#     # |
| ????#  ]     #????#         ###  ####??????####### |
| ????##########????#         #?####???????????????? |
| ??????????????????#         #????????????????????? |
| ??????????????????#         #????????????????????? |
| ??????????????????#         #????????????????????? |
| ??????????????????#         #????????????????????? |
| ??????????????????#         #????????????????????? |
| ??????????????????#         #????????????????????? |
| ??????????????????###########????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Armor Coverage             450
Core Shielding             20
Evasion (%)                50
Targeting Accuracy         6

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Librarian
Power Corrupts
Risk Taker
Tourist

 Challenges 
------------
None

 Game 
------
Seed              ShadingColdSuperbattery
  Manual?         0
Play Time         00:59:12
  Cumulative      5.4 hours
  Start           2025.02.16 @ 11:47:43
  End             2025.02.16 @ 12:56:06
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          6
  Rogue           6
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          7
Achievement%      11
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              32/SmallcapsGlow
Map View          77x44
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 129636ee-d7f7-4739-ab31-7234a91abb79