Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.01 @ 15:11:46

Player: Happytimes

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (15)      75
Value Destroyed (331)      331
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1546

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             319/400
Matter                     100/300
Energy                     100/100
System Corruption          0%
Temperature                Warm (104)
Movement                   Hovering (180) Ox2
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
           Hover Unit
>          --- UTILITY (3) ------
     Small Storage Unit
           Sensor Array
           Signal Interpreter
>          --- WEAPON (2) -------
           Assault Cannon
  Improved Grenade Launcher
>          --- INVENTORY (8) ----
     Light Nuclear Core
           Wheel
           Hardlight Generator
           Assault Rifle
           Grenade Launcher

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
           Hover Unit
           Hover Unit
>          --- UTILITY ----------
     Small Storage Unit
           Sensor Array
           Signal Interpreter
>          --- WEAPON -----------
           Assault Cannon
  Improved Grenade Launcher
>          --- INVENTORY --------
     Light Nuclear Core
           Wheel
           Hardlight Generator
           Assault Rifle
           Grenade Launcher
[Rating: 12]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Hover Unit
  Wheel                    Wheel
  Hover Unit               Hover Unit
Utility                    Small Storage Unit
  Device                   Sensor Array
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
Weapon                     Assault Rifle
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Improved Grenade Launcher

 Build                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   .   1   
  Utility                  1    | .   .   .   1   
  Weapon                   .    | .   .   .   .   
Parts Attached             16   | 6   5   .   5   
  Power                    1    | 1   .   .   .   
    Engine                 1    | 1   .   .   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               4    | 2   2   .   .   
    Treads                 .    | .   .   .   .   
    Leg                    .    | .   .   .   .   
    Wheel                  2    | 2   .   .   .   
    Hover                  2    | .   2   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  3    | 1   1   .   1   
    Device                 1    | .   .   .   1   
    Storage                1    | 1   .   .   .   
    Processor              1    | .   1   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   8    | 2   2   .   4   
    Energy Gun             .    | .   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          4    | 2   1   .   1   
    Ballistic Cannon       1    | .   .   .   1   
    Launcher               3    | .   1   .   2   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 3    | .   1   .   2   
  Power                    1    | .   .   .   1   
  Propulsion               2    | .   1   .   1   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
  Highest Loss Streak      2    | .   1   .   2   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     82   | .   80  85  78  
  Engine                   13   | .   14  14  11  
  Wheel                    4    | .   20  .   .   
  Hover                    20   | .   3   28  21  
  Device                   1    | .   .   .   6   
  Storage                  13   | .   14  14  11  
  Processor                10   | .   1   14  11  
  Ballistic Gun            14   | .   24  14  8   
  Ballistic Cannon         2    | .   .   .   7   
  Launcher                 1    | .   1   .   2   
Naked Turns                .    | .   .   .   .   
Heaviest Build             22   | 14  14  12  22  
  Greatest Support         20   | 20  20  12  12  
  Greatest Overweight (x)  1    | .   1   .   1   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   
  Average Capacity         7    | 6   8   8   8   
  Most Carried             6    | 5   4   6   6   
  Average Carried          3    | 1   1   3   5   
  Final Capacity           8    | 8   8   8   8   
  Final Carried            6    | .   3   6   5   

 Class Distribution 
--------------------
 85% | Mutant
 14% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Scr Mat Min Mat 
Matter Collected           330  | 222 70  .   38  
  Remotely                 .    | .   .   .   .   
Salvage Created            164  | .   101 .   63  
  Parts                    27   | .   18  .   9   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Combat Hostiles Destroyed  8    | .   3   .   5   
  Cannons                  2    | .   .   .   2   
  AOE                      6    | .   3   .   3   
Classes Destroyed          6    | .   3   .   3   
  Worker                   1    | .   .   .   1   
  Builder                  2    | .   .   .   2   
  Operator                 1    | .   1   .   .   
  Watcher                  3    | .   1   .   2   
  Swarmer                  3    | .   .   .   3   
  Grunt                    5    | .   3   .   2   
Best Kill Streak           6    | .   5   .   6   
  Combat Bots Only         3    | .   3   .   3   
Max Kills in Single Turn   5    | .   4   .   5   
  Gunslinging              .    | .   .   .   .   
  Exploded                 3    | .   3   .   1   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -9   
--------                   Run  | Scr  Mat  Min  Mat  
Damage Taken               456  | .    188  .    268  
  Core                     115  | .    34   .    81   
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         93   | 100  .    86   .    
Volleys Fired              19   | .    7    .    12   
  Largest                  2    | .    2    .    2    
  Hottest                  80   | .    50   .    80   
Shots Fired                36   | .    14   .    22   
  Gun                      18   | .    13   .    5    
  Cannon                   12   | .    .    .    12   
  Launcher                 6    | .    1    .    5    
  Special                  .    | .    .    .    .    
  Kinetic                  30   | .    13   .    17   
  Thermal                  .    | .    .    .    .    
  Explosive                6    | .    1    .    5    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         11   | .    5    .    11   
  Robot Miss Streak        3    | .    1    .    3    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           21   | .    9    .    12   
  Core Hits                21   | .    10   .    11   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         .    | .    .    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1355 | .    228  .    1127 
  Guns                     175  | .    128  .    47   
  Cannons                  121  | .    .    .    121  
  Explosions               1050 | .    100  .    950  
  Melee                    .    | .    .    .    .    
  Ramming                  9    | .    .    .    9    
  Kinetic                  296  | .    128  .    168  
  Thermal                  .    | .    .    .    .    
  Explosive                1050 | .    100  .    950  
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            112  | .    .    .    112  
  Projectiles              1    | .    .    .    1    
  Explosions               111  | .    .    .    111  
  Melee                    .    | .    .    .    .    
Knockbacks                 1    | .    .    .    1    
  Impact                   .    | .    .    .    .    
  Kinetic                  1    | .    .    .    1    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      49   | .    .    .    49   
  Shots                    1    | .    .    .    1    
  Rammed                   1    | .    .    .    1    
Targets Rammed             1    | .    .    .    1    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        98   | .    23   .    98   
  Average Temperature      30   | .    10   .    43   
  Received Heat Transfer   165  | .    102  .    63   
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         .    | .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Peak Influence             371  | .   119 46  371 
  Initial                  46   | .   .   46  17  
  Average                  56   | .   56  46  93  
Maximum Alert Level        1    | .   .   .   1   
  Low Security (%)         98   | 100 100 100 92  
  Level 1                  1    | .   .   .   7   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          3    | .   1   1   1   
  Investigation            1    | .   .   1   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   1   .   1   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       1    | .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Distress Signals           1    | .   .   .   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              14   | .   6   .   8   
  Peak Tracking Total      4    | .   4   .   4   
  Tactical Retreats        .    | .   .   .   .   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Scr Mat Min Mat 
Machines Disabled          3    | .   1   .   2   
  Max in Single Turn       2    | .   1   .   2   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Machines Accessed          3    | .   1   1   1   
  Terminals                2    | .   1   .   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                7    | .   3   1   3   
  Successful               4    | .   1   1   2   
  Failed                   3    | .   2   .   1   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                6    | .   3   .   3   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             4    | .   1   1   2   
  Prototype ID Bank        1    | .   .   .   1   
  Open Door                1    | .   .   1   .   
  Branch Access Points     1    | .   1   .   .   
  Hauler Manifests         1    | .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         1    | .   .   .   1   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Scr Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Scr Mat Min Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -9  
-------------              Run  | Scr Mat Min Mat 
Turns Passed               459  | 42  95  202 120 
Spaces Moved               565  | 47  73  343 102 
  Core                     25   | 25  .   .   .   
  Treads                   .    | .   .   .   .   
  Legs                     .    | .   .   .   .   
  Wheels                   75   | 22  53  .   .   
  Hover                    465  | .   20  343 102 
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  56  56  56  
  Average Speed            62   | 64  77  56  73  
  Slowest Speed            116  | 80  95  56  116 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       22   | 3   20  50  15  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     1    | .   .   1   .   
  Known Exits Taken        2    | .   1   1   .   
  Unknown Exits Taken      1    | 1   .   .   .   
Scrap Searched             1    | .   .   1   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          56   | .   4   .   52  
  Melee                    .    | .   .   .   .   
  Projectile               4    | .   .   .   4   
  AOE                      52   | .   4   .   48  
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Total                      629  | 58  96  352 123 
  Wait                     15   | .   6   7   2   
  Move                     562  | 46  72  342 102 
  Hop                      .    | .   .   .   .   
  Pick Up                  15   | 6   5   3   1   
  Fast Attach              .    | .   .   .   .   
  Attach                   10   | 6   2   .   2   
  Detach                   .    | .   .   .   .   
  Swap                     6    | .   3   .   3   
  Drop                     1    | .   1   .   .   
  Fire                     19   | .   7   .   12  
  Melee                    .    | .   .   .   .   
  Ram                      1    | .   .   .   1   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials

 History 
---------
 Turn | Location      | Event
   25 | -11/Scrapyard | Discovered new exit (range 16)
   43 | -11/Scrapyard | Entered Materials
   72 | -10/Materials | Identified exit to Mines
  138 | -10/Materials | Entered Mines
  246 | -10/Mines     | Discovered new exit (range 7)
  249 | -10/Mines     | Learned location of Storage (-9)
  254 | -10/Mines     | Identified exit to Materials
  295 | -10/Mines     | Met a Derelict shopkeep closing up shop
  301 | -10/Mines     | Build established: Mutant
  340 | -10/Mines     | Entered Materials
  340 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  460 | -9/Materials  | Self-destructed

 Last Messages 
---------------
00439_ ALERT: Construction progress impeded, dispatching reinforcements to
  local area.
00439_ U-05 Engineer lays Concrete.
00440_ Acquired 7 matter.
00440_ U-05 Engineer lays Concrete. <x4>
00443_ T-07 Excavator is excavating.
00444_ U-05 Engineer lays Concrete.
00444_ U-05 Engineer builds a Wall.
00446_ U-05 Engineer lays Concrete. <x2>
00448_ Destroyed Heat Sink.
00448_ T-07 Excavator is excavating.
00450_ Hover Unit destroyed.
00451_ G-34 Mercenary destroyed.
00452_ T-07 Excavator is excavating.
00454_ Destroyed Aluminum Leg.
00454_ Destroyed Heat Sink.
00454_ G-47 Trooper destroyed.
00457_ T-07 Excavator is excavating.
00457_ Destroyed Mining Laser.
00460_ Ion Engine destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????????#######????????????????????????????????? |
| ??????????      #????????????????????????????????? |
| ??????????#     #????????????????????????????????? |
| ??????????#     #??????   ???????????????????????? |
| ??????????#     #????     ???????????????????????? |
| ??????????#     #?%       ???????????????????????? |
| ??????????#              ;###????????????????????? |
| ??????????#                  ????????????????????? |
| ??????????#                 ?????????????????????? |
| ??????????#                 ?????????????????????? |
| ??????????#                 ?????????????????????? |
| ??????#####            g   ##????????????????????? |
| ???????                     #????????????????????? |
| ??????????#                 ##???????????????????? |
| ??????######     !           #???????????????????? |
| ??????#    #     =%         #????????????????????? |
| ??????#   "# ####           ###??????????????????? |
| ??????#   T# #?????##         #??????????????????? |
| ??????#   "# ########    @  t #??????????????????? |
| ??????#    +        +        ##??????????????????? |
| ??????#[ ] #       ##   ###     ?????????????????? |
| ??????#  ! #       ##   #??     """??????????????? |
| ?????#" *  #       ##   #?X?!!  """??????????????? |
| ?????##    # ########   #????!  """??????????????? |
| ??????###### #??????#####?????     ??????????????? |
| ???????????# #????????????????      ?????????????? |
| ???????????#+###########################?????????? |
| ???????????#             #     [       #?????????? |
| ???????????#             # """         #?????????? |
| ???????????# ^           # """         #?????????? |
| ???????????#             # """   ""T"" #?????????? |
| ???????????#             #       """"" #?????????? |
| ???????????#             #             #?????????? |
| ?????????##########+############+#######?????????? |
| ?????????# [    #     #???????#       #??????????? |
| ?????????#      #     #########       #??????????? |
| ?????????#      +                     #??????????? |
| ?????????# """  #     ######+###+######??????????? |
| ?????????# """  #     #???#           #??????????? |
| ?????????# """ ?#######???#           #??????????? |
| ?????????######???????????#           #??????????? |
| ??????????????????????????#]  """ """ #??????????? |
| ??????????????????????????#   """ """ #??????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              262
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Evasion (%)                53

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AerolevRecyclingAnalyzer
  Manual?         0
Play Time         00:06:54
  Cumulative      50.7 hours
  Start           2023.01.01 @ 15:06:35
  End             2023.01.01 @ 15:11:46
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          168
  Rogue           168
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             33
Gallery%          47
Achievement%      37
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 93786a39-76c0-4199-b588-9d560b20b20f