Cogmind - Beta 11 X9 @@@ ROGUE MODE // 2022.01.20 @ 06:35:09 Player: gammafunk Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (15) 3000 Robots Destroyed (164) 820 Value Destroyed (4668) 4668 Prototype IDs (22) 440 Alien Tech Used (0) 0 Bonus (1168) 1168 TOTAL SCORE: 12096 Bonus ------- High Alert Combat Kills 62 Follower Combat Kills 365 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -159 Cogmind --------- Core Integrity 795/850 Matter 272/300 Energy 290/290 System Corruption 3% Temperature Cool (9) Movement Treading (246) Ox1 Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (5) --- Armored Treads Armored Treads Armored Treads Medium Treads Improved Medium Treads > --- UTILITY (5) ------ Improved Cooling System Huge Storage Unit Advanced Signal Interpreter Kinecellerator Layered Medium Armor Plating > --- WEAPON (4) ------- Gauss Rifle Flak Gun Coil Gun Heavy Machine Gun > --- INVENTORY (25) --- Cooled Ion Engine Armored Treads Armored Treads Medium Treads Medium Treads Improved Cooling System High-capacity Matter Pod (200) Advanced Terrain Scanner Advanced Target Analyzer Improved Armor Integrity Analyzer Experimental Armor Integrity Analyzer Makeshift Transmission Jammer Improved Medium Armor Plating Layered Light Armor Plating Advanced Hacking Suite Gauss Rifle Heavy Machine Gun EMP Blaster Shock Bomb Launcher Heavy Missile Launcher Molecular Deconstructor Makeshift Hammer Phasing Sabre Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Medium Treads Improved Medium Treads > --- UTILITY ---------- Improved Cooling System Huge Storage Unit Experimental Sensor Array Advanced Signal Interpreter EM Shield > --- WEAPON ----------- Barrage Gun Gauss Rifle Coil Gun Makeshift Hammer > --- INVENTORY -------- Cooled Ion Engine Armored Treads Armored Treads Medium Treads Medium Treads Improved Cooling System High-capacity Matter Pod Advanced Terrain Scanner Advanced Target Analyzer Improved Armor Integrity Analyzer Experimental Armor Integrity Analyzer Kinecellerator Makeshift Transmission Jammer Improved Medium Armor Plating Advanced Hacking Suite Gauss Rifle Gauss Rifle Flak Gun Heavy Machine Gun EMP Blaster Shock Bomb Launcher Heavy Missile Launcher Heavy Missile Launcher Molecular Deconstructor [Rating: 73] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Propulsion Armored Treads Treads Armored Treads Utility Huge Storage Unit Device Experimental Sensor Array Storage Huge Storage Unit Processor Advanced Signal Interpreter Protection Layered Light Armor Plating Weapon Gauss Rifle Energy Gun Small Laser Ballistic Gun Gauss Rifle Launcher Heavy Missile Launcher Impact Weapon Makeshift Hammer Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Slots Evolved 8 | . . . 2 . 2 2 . . . . 2 . . . . Power . | . . . . . . . . . . . . . . . . Propulsion 3 | . . . 1 . 1 . . . . . 1 . . . . Utility 3 | . . . . . 1 1 . . . . 1 . . . . Weapon 2 | . . . 1 . . 1 . . . . . . . . . Parts Attached 195 | 7 14 3 35 1 20 17 4 12 8 12 32 7 14 . 9 Power 10 | 1 2 1 4 . . 1 . . . . . 1 . . . Engine 10 | 1 2 1 4 . . 1 . . . . . 1 . . . Core . | . . . . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . . . Propulsion 43 | 2 5 . 19 . 6 1 . . . 4 5 1 . . . Treads 43 | 2 5 . 19 . 6 1 . . . 4 5 1 . . . Leg . | . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 68 | 2 4 . 2 1 4 10 4 5 4 5 16 2 5 . 4 Device 43 | . . . . . 2 6 3 5 1 3 16 2 3 . 2 Storage 7 | 2 3 . 1 . . 1 . . . . . . . . . Processor 3 | . . . . . . 1 . . 2 . . . . . . Hackware . | . . . . . . . . . . . . . . . . Protection 15 | . 1 . 1 1 2 2 1 . 1 2 . . 2 . 2 Artifact . | . . . . . . . . . . . . . . . . Weapon 74 | 2 3 2 10 . 10 5 . 7 4 3 11 3 9 . 5 Energy Gun 3 | 2 1 . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . Ballistic Gun 54 | . 2 2 10 . 10 4 . 3 4 2 7 2 4 . 4 Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher 7 | . . . . . . . . 2 . . . . 4 . 1 Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon 10 | . . . . . . 1 . 2 . 1 4 1 1 . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . 2 . 1 . . . 1 . . . . . . Parts Lost 7 | . . 1 . 1 2 . . . . . . . . . 3 Power 1 | . . 1 . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . Utility 3 | . . . . 1 1 . . . . . . . . . 1 Weapon 3 | . . . . . 1 . . . . . . . . . 2 Highest Loss Streak 2 | . . 1 . 1 2 . . . . . . . . . 1 Average Slot Usage (%) 99 | . 100 99 99 99 98 99 100 100 94 99 100 100 100 100 99 Engine 8 | . 14 13 11 11 9 7 7 7 7 7 6 6 6 6 6 Treads 31 | . 28 28 32 33 36 29 30 30 30 30 33 33 33 33 33 Device 6 | . . . . . 9 7 6 7 7 7 13 13 11 13 13 Storage 8 | . 15 14 11 11 9 7 7 7 7 7 6 6 6 6 6 Processor 3 | . . . . . . 7 7 7 7 7 6 6 6 6 6 Protection 8 | . 12 14 11 10 8 7 7 7 6 6 6 6 7 6 5 Energy Gun 1 | . 15 . . . . . . . . . . . . . . Ballistic Gun 25 | . 12 28 32 33 26 29 30 29 21 29 24 20 24 20 20 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 125 | 16 48 29 62 60 62 112 112 109 112 112 117 116 123 110 125 Greatest Support 118 | 40 40 40 60 60 82 84 84 84 84 84 118 118 118 118 118 Greatest Overweight (x) 2 | . 1 . 2 . . 1 1 1 1 1 1 . 1 . 1 Average Overweight (x) . | . . . . . . . 1 1 1 1 . . . . . Largest Inventory Capacity 25 | 8 20 15 20 20 20 25 25 25 25 25 25 25 25 25 25 Average Capacity 21 | 7 14 15 19 20 20 24 25 25 25 25 25 25 25 25 25 Most Carried 25 | 6 16 15 20 20 20 23 24 24 25 25 25 25 25 25 25 Average Carried 21 | 2 12 14 19 20 19 21 23 24 24 24 24 24 25 25 24 Final Capacity 25 | 8 15 15 20 20 20 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 4 15 14 20 20 20 23 24 24 25 25 25 25 25 25 24 Class Distribution -------------------- 22% | Tank 19% | Mutant 16% | Scavenger-Skirmisher 15% | Skirmisher 13% | Scavenger-Mutant 8% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -9/Mines Tank | -8/Materials Scavenger-Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Skirmisher | -7/Zion Scavenger-Skirmisher | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Scavenger-Mutant | -5/Proximity Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Matter Collected 5226 | 247 397 87 1095 217 891 235 189 55 245 418 593 85 299 . 173 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 6647 | 88 836 300 1699 454 1490 248 81 120 . 161 803 . 274 . 93 Parts 366 | 3 37 22 114 26 76 23 5 6 . 1 40 . 10 . 3 Haulers Intercepted 12 | . 2 . 5 . 5 . . . . . . . . . . Recyclers Shooed 9 | . 5 . 2 . 2 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 47 | . . . . . . . 11 5 . 4 . 14 4 . 9 Prevented 2 | . . . . . . . . . . 2 . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Combat Hostiles Destroyed 122 | . 11 8 27 12 26 4 3 5 . . 12 . 9 . 5 Guns 107 | . 11 8 27 12 26 4 3 1 . . 12 . 2 . 1 AOE 15 | . . . . . . . . 4 . . . . 7 . 4 Classes Destroyed 12 | 1 6 . 2 1 1 1 . . . . . . . . . Worker 10 | . 1 . 4 . 3 1 . . . . 1 . . . . Builder 5 | . 2 1 1 . . 1 . . . . . . . . . Hauler 12 | . 2 . 5 . 5 . . . . . . . . . . Recycler 9 | 1 3 1 3 . 1 . . . . . . . . . . Watcher 6 | . 1 . 4 . 1 . . . . . . . . . . Swarmer 37 | . 3 5 6 3 6 . 3 . . . . . 7 . 4 Grunt 52 | . 8 3 10 7 12 . . 4 . . 7 . . . 1 Brawler 4 | . . . 1 1 1 . . . . . . . 1 . . Duelist 1 | . . . . 1 . . . . . . . . . . . Sentry 19 | . . . 10 . 6 1 . . . . 1 . 1 . . Hunter 3 | . . . . . 1 1 . . . . 1 . . . . Programmer 6 | . . . . . . 2 . 1 . . 3 . . . . Z-Courier 1 | . . . . . . . . . . . 1 . . . . Best Kill Streak 6 | 1 4 4 6 5 4 2 3 4 . . 3 . 5 . 4 Combat Bots Only 5 | . 3 2 5 5 4 1 3 4 . . 3 . 5 . 4 Max Kills in Single Turn 3 | 1 1 1 2 1 2 1 1 1 . . 1 . 3 . 2 Gunslinging 1 | . . . 1 . . . . . . . . . . . . Exploded 3 | . . . . . . . . 1 . . . . 3 . 2 Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Damage Taken 5172 | . 600 326 781 203 1214 330 145 104 . . 592 . 355 . 522 Core 472 | . 75 60 82 . 114 30 42 14 . . 55 . . . . Absorbed by Shields . | . . . . . . . . . . . . . . . . Core Remaining (%) 78 | 100 . 46 . 79 79 . . . . 87 . . . . . Volleys Fired 335 | 2 76 23 83 22 77 10 3 6 . . 20 . 6 . 7 Largest 4 | 2 2 2 3 3 3 4 4 4 . . 4 . 4 . 4 Hottest 116 | 90 90 40 69 69 74 102 102 102 . . 114 . 114 . 116 Shots Fired 934 | 4 150 46 249 66 231 41 12 16 . . 80 . 17 . 22 Gun 918 | 4 150 46 249 66 231 41 12 8 . . 80 . 11 . 20 Cannon . | . . . . . . . . . . . . . . . . Launcher 16 | . . . . . . . . 8 . . . . 6 . 2 Special . | . . . . . . . . . . . . . . . . Kinetic 801 | . 37 46 249 66 231 41 12 8 . . 80 . 11 . 20 Thermal 117 | 4 113 . . . . . . . . . . . . . . Explosive 16 | . . . . . . . . 8 . . . . 6 . 2 Electromagnetic . | . . . . . . . . . . . . . . . . Robot Hit Streak 18 | 2 14 15 12 14 13 9 7 4 . . 18 . 5 . 4 Robot Miss Streak 7 | 1 4 3 4 1 7 2 2 1 . . 2 . 1 . 4 Penetration Max 1 | . . . . . . . . . . . 1 . . . . Secondary Targets 9 | . 1 . 4 . 4 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . 1 . . . . . . . . . . Shots Hit Robots 607 | 3 96 33 150 48 151 26 8 10 . 3 57 . 11 . 11 Core Hits 293 | 2 40 15 68 16 64 14 4 8 . 1 30 . 21 . 10 Critical Kills 2 | . . . . . 1 . . . . . 1 . . . . Critical Parts Destroyed 4 | . . 1 1 . . . . . . . 1 . . . 1 Critical Strikes 10 | . 4 1 1 . 1 . . . . . 2 . . . 1 Burn 4 | . 4 . . . . . . . . . . . . . . Destroy 6 | . . 1 1 . 1 . . . . . 2 . . . 1 Melee Attacks 16 | . . . . . . 4 . . . 3 5 2 2 . . Impact 16 | . . . . . . 4 . . . 3 5 2 2 . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . . . 2 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 12159 | 38 1144 311 2450 764 2385 459 174 926 . 289 1456 13 987 . 763 Guns 9370 | 38 1106 304 2290 754 2335 423 174 126 . . 1291 . 138 . 391 Cannons . | . . . . . . . . . . . . . . . . Explosions 1859 | . . . . . . . . 800 . . . . 687 . 372 Melee 616 | . . . . . . . . . . 289 165 . 162 . . Ramming 314 | . 38 7 160 10 50 36 . . . . . 13 . . . Kinetic 8416 | . 190 304 2290 754 2335 423 174 126 . . 1291 . 138 . 391 Thermal 954 | 38 916 . . . . . . . . . . . . . . Explosive 1859 | . . . . . . . . 800 . . . . 687 . 372 Electromagnetic . | . . . . . . . . . . . . . . . . Impact 616 | . . . . . . . . . . 289 165 . 162 . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 6 | . . . . . . 5 5 6 6 . 2 2 2 2 3 Average Corruption 3 | . . . . . . 3 5 5 6 . 1 2 2 2 2 Corruption Purged . | . . . . . . . . . . . . . . . . Effects 100 | . . . . . . 25 13 26 3 . 9 4 7 . 13 Message Errors 35 | . . . . . . 8 . 10 . . 4 1 5 . 7 Matter Fused 15 | . . . . . . 1 4 6 2 . . . . . 2 Heat Flow Errors 11 | . . . . . . 4 1 3 . . 1 1 1 . . Energy Discharges 10 | . . . . . . 4 2 1 . . 2 . . . 1 Parts Rejected 1 | . . . . . . 1 . . . . . . . . . Data Loss (minor) 24 | . . . . . . 5 5 5 1 . 2 2 1 . 3 Data Loss (major) 3 | . . . . . . 1 1 1 . . . . . . . Misfires 1 | . . . . . . 1 . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 350 | . . . . . . . . 65 . 103 71 11 64 . 36 Projectiles . | . . . . . . . . . . . . . . . . Explosions 131 | . . . . . . . . 65 . . . . 30 . 36 Melee 219 | . . . . . . . . . . 103 71 11 34 . . Knockbacks 4 | . . . 2 . . . . . . 1 . . 1 . . Impact 4 | . . . 2 . . . . . . 1 . . 1 . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 41 | . . . . . . . . . . . . . 41 . . Shots 1 | . . . . . . . . . . . . . 1 . . Rammed 39 | . 8 6 14 2 4 4 . . . . . 1 . . . Targets Rammed 47 | . 9 8 17 2 6 4 . . . . . 1 . . . Kicked . | . . . . . . . . . . . . . . . . Crushed 8 | . 1 2 3 . 2 . . . . . . . . . . Highest Temperature 360 | 60 360 18 159 45 11 224 262 191 . . 131 58 84 . . Average Temperature 63 | 31 109 9 27 11 9 63 94 61 . . 52 32 61 . . Received Heat Transfer 1677 | . 264 120 294 54 576 48 12 27 . . 183 . 36 . 63 Effects 3 | . 3 . . . . . . . . . . . . . . Energy Bleed 1 | . 1 . . . . . . . . . . . . . . Interference 2 | . 2 . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions 5 | . . . . . . . . . . 2 1 1 1 . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 4 | . 4 . . . . . . . . . . . . . . Heat Transferred 2655 | 99 2556 . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Peak Influence 457 | 5 157 244 449 303 457 256 . . . . 104 . . . . Initial 135 | . 3 11 24 118 6 135 . . . . 2 . . . . Average 151 | 1 49 117 292 139 265 62 . . . . 25 . . . . Maximum Alert Level 2 | . . 1 2 1 2 1 . . . . . . . . . Low Security (%) 68 | 100 100 96 24 92 24 92 . . . . 100 . . . . Level 1 27 | . . 3 66 7 64 7 . . . . . . . . . Level 2 3 | . . . 9 . 10 . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 18 | . 3 . 1 . 4 3 . . . . 5 . 1 . 1 Investigation 6 | . 2 . . . 2 1 . . . . 1 . . . . Extermination 5 | . . . . . . 2 . . . . 3 . . . . Reinforcement 5 | . 1 . 1 . 2 . . . . . 1 . . . . Assault 2 | . . . . . . . . . . . . . 1 . 1 Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Distress Signals 11 | . 3 . 4 . 2 . . . . . 2 . . . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 196 | . 19 12 53 12 41 4 5 5 . . 18 . 9 . 18 Peak Tracking Total 11 | . 4 3 5 3 6 2 3 4 . . 4 . 6 . 11 Tactical Retreats 21 | . 1 2 14 1 1 . . . . . . . 2 . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Traps Triggered 4 | . 2 . 1 . . 1 . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Machines Disabled 3 | . . . . . 1 . . . . . . 1 1 . . Max in Single Turn 1 | . . . . . 1 . . . . . . 1 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Machines Accessed 42 | . 7 1 13 . 7 7 . . . . 2 . 1 4 . Terminals 27 | . 5 1 10 . 6 5 . . . . . . . . . Fabricators 2 | . . . . . . 1 . . . . 1 . . . . Repair Stations 4 | . 1 . 2 . 1 . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . Scanalyzers 2 | . . . 1 . . . . . . . 1 . . . . Garrison Access 1 | . . . . . . 1 . . . . . . . . . Total Hacks 138 | . 23 2 47 . 18 16 . . . . 4 . 1 27 . Successful 97 | . 18 1 29 . 9 8 . . . . 4 . 1 27 . Failed 40 | . 4 1 18 . 9 8 . . . . . . . . . Catastrophic 6 | . . 1 . . 2 3 . . . . . . . . . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . Manual 57 | . 10 2 24 . 9 6 . . . . 5 1 . . . Terminals 78 | . 13 2 36 . 16 11 . . . . . . . . . Fabricators 4 | . . . . . . 2 . . . . 2 . . . . Repair Stations 17 | . 6 . 9 . 2 . . . . . . . . . . Recycling Units 4 | . 4 . . . . . . . . . . . . . . Scanalyzers 4 | . . . 2 . . . . . . . 2 . . . . Garrison Access 3 | . . . . . . 3 . . . . . . . . . Terminal Hacks 60 | . 7 1 15 . 5 4 . . . . . . 1 27 . Record 11 | . . . . . . . . . . . . . . 11 . Part Schematic 12 | . . 1 1 . . . . . . . . . . 10 . Robot Schematic 3 | . . . . . . . . . . . . . . 3 . Robot Analysis 4 | . 2 . 2 . . . . . . . . . . . . Prototype ID Bank 5 | . 1 . . . 1 . . . . . . . . 3 . Open Door 1 | . . . . . . . . . . . . . 1 . . Level Access Points 1 | . . . 1 . . . . . . . . . . . . Branch Access Points 3 | . . . 2 . . 1 . . . . . . . . . Terminal Index 1 | . . . . . . 1 . . . . . . . . . Scanalyzer Index 1 | . . . 1 . . . . . . . . . . . . Alert Level 3 | . 1 . 1 . 1 . . . . . . . . . . Unreport Threat 4 | . . . 2 . 1 1 . . . . . . . . . Locate Traps 4 | . . . 3 . 1 . . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . . . . . Hauler Manifests 4 | . 1 . 2 . . 1 . . . . . . . . . Registered Components 2 | . 1 . . . 1 . . . . . . . . . . Fabricator Hacks 4 | . . . . . . 2 . . . . 2 . . . . Load Schematic 2 | . . . . . . 1 . . . . 1 . . . . Build 2 | . . . . . . 1 . . . . 1 . . . . Repair Station Hacks 16 | . 6 . 8 . 2 . . . . . . . . . . Scan Component 8 | . 3 . 4 . 1 . . . . . . . . . . Repair 8 | . 3 . 4 . 1 . . . . . . . . . . Recycling Unit Hacks 3 | . 3 . . . . . . . . . . . . . . Process 1 | . 1 . . . . . . . . . . . . . . Retrieve Components 2 | . 2 . . . . . . . . . . . . . . Scanalyzer 4 | . . . 2 . . . . . . . 2 . . . . Insert Component 3 | . . . 1 . . . . . . . 2 . . . . Analyze 1 | . . . 1 . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks 10 | . 2 . 4 . 2 2 . . . . . . . . . Terminals 10 | . 2 . 4 . 2 2 . . . . . . . . . Assimilate 1 | . . . 1 . . . . . . . . . . . . Botnet 9 | . 2 . 3 . 2 2 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 32 | . 5 1 13 . 6 5 . . . . 2 . . . . Full Trace Events 3 | . . . . . 1 1 . . . . 1 . . . . Feedback Events 1 | . . . . . . 1 . . . . . . . . . Corruption 1 | . . . . . . 1 . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . 2 . . . . 3 . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 28 | . . 1 2 . . . . . 15 . . . . 10 . Parts Built 2 | . . . . . . 1 . . . . 1 . . . . Authchips . | . . . . . . . . . . . . . . . . Time 109 | . . . . . . 25 . . . . 84 . . . . Total Part Build Rating 5 | . . . . . . 1 . . . . 4 . . . . Parts Repaired 8 | . 3 . 4 . 1 . . . . . . . . . . Time 365 | . 78 . 236 . 51 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 4 | . 4 . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . . 1 . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Total Allies 13 | . . 2 1 3 . . . . 4 . 1 . 1 . 1 Largest Group 4 | . . 2 1 3 3 . . . 4 4 1 . 1 1 2 Highest-Rated Group 152 | . . 52 9 40 40 . . . 152 152 30 . 29 29 124 Highest-Rated Ally 95 | . . 31 9 16 16 . . . 39 39 30 . 29 29 95 Zionite Dispatches 1 | . . . . . . . . . . . 1 . . . . Kinetic Resupply 1 | . . . . . . . . . . . 1 . . . . Total Orders 3 | . . . . 1 . . . . . . 2 . . . . STAY 2 | . . . . 1 . . . . . . 1 . . . . DROP 1 | . . . . . . . . . . . 1 . . . . Ally Attacks 83 | . . 11 . 10 41 . . . . 11 . . . . 10 Total Damage 1280 | . . 104 . 97 494 . . . . 303 . . . . 282 Kills 17 | . . 2 . 3 8 . . . . 2 . . . . 2 Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Robot Analysis Total 4 | . 2 . 2 . . . . . . . . . . . . Derelict Logs Recovered 9 | . . 1 . 1 . . 2 . 1 1 . 1 1 . 1 Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Turns Passed 19758 | 86 1851 668 2834 1256 1936 1663 705 881 2473 1188 1831 611 869 130 776 Spaces Moved 9087 | 45 902 355 1160 738 944 687 291 347 1034 464 835 358 481 79 367 Core 6 | 6 . . . . . . . . . . . . . . . Treads 9081 | 39 902 355 1160 738 944 687 291 347 1034 464 835 358 481 79 367 Legs . | . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 163 237 237 237 237 163 166 166 166 166 Average Speed 193 | 145 161 160 189 160 165 224 237 237 237 242 198 166 169 166 201 Slowest Speed 320 | 160 240 160 320 160 170 243 237 237 237 243 243 166 246 166 246 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 59 | 5 96 73 93 97 74 15 53 54 88 68 16 41 63 68 54 Regions Visited 15 Branch Regions 10 Pre-discovered Areas 2 | . . . . 1 . . . . . . . . . 1 . Known Exits Taken 12 | . . . 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . . . . Scrap Searched 10 | . . 1 . 1 . . 1 . 1 1 . . 1 . 4 Spaces Dug 7 | . . . . . . 3 . . . . 3 1 . . . Terrain Destroyed 152 | . . . . . . 4 1 56 . . 5 1 65 . 20 Melee 7 | . . . . . . 3 . . . . 3 1 . . . Projectile 7 | . . . . . . 1 1 . . . 2 . 1 . 2 AOE 138 | . . . . . . . . 56 . . . . 64 . 18 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Total 10513 | 59 1150 415 1631 767 1156 770 298 386 1059 524 948 372 510 78 390 Wait 657 | . 121 19 289 5 75 43 . 22 . 37 42 . 4 . . Move 9072 | 44 901 354 1159 737 943 686 290 346 1033 463 834 357 480 78 367 Hop . | . . . . . . . . . . . . . . . . Pick Up 74 | 6 16 3 15 . 13 3 1 . 7 1 6 1 . . 2 Fast Attach 29 | 5 2 . 9 1 4 . . . 4 2 . . . . 2 Attach 18 | 2 . 1 2 . 4 3 . . 1 . 2 . . . 3 Detach 3 | . . . 1 . . . . . 2 . . . . . . Swap 148 | . 12 2 24 . 12 14 4 12 3 10 30 7 14 . 4 Drop 110 | . 13 5 32 . 22 3 . . 9 8 9 4 . . 5 Fire 335 | 2 76 23 83 22 77 10 3 6 . . 20 . 6 . 7 Melee 16 | . . . . . . 4 . . . 3 5 2 2 . . Ram . | . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush 47 | . 9 8 17 2 6 4 . . . . . 1 . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire 4 | . . . . . . . . . . . . . 4 . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: Sto / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 14) 87 | -11/Scrapyard | Entered Materials 161 | -10/Materials | Discovered new exit (range 10) 302 | -10/Materials | Build established: Mutant 435 | -10/Materials | Discovered new exit (range 8) 596 | -10/Materials | Central database locked down 918 | -10/Materials | Discovered new exit (range 16) 1141 | -10/Materials | Discovered new exit (range 16) 1455 | -10/Materials | Repaired Lgt. Treads 1482 | -10/Materials | Repaired Lgt. Treads 1510 | -10/Materials | Repaired Lgt. Treads 1754 | -10/Materials | Discovered new exit (range 15) 1938 | -10/Materials | Entered Mines 2034 | -10/Mines | Discovered new exit (range 5) 2364 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2367 | -10/Mines | Found Prototype Device 2385 | -10/Mines | Core integrity fell below 50% 2606 | -10/Mines | Entered Materials 2606 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2607 | -9/Materials | Identified exit to Mines 2929 | -9/Materials | Build established: Tank 3027 | -9/Materials | Identified exit to Materials 3047 | -9/Materials | Identified Exp. Sensor Array 3195 | -9/Materials | Repaired Exp. Sensor Array 3658 | -9/Materials | Build established: Scavenger-Tank 4035 | -9/Materials | Build established: Tank 4730 | -9/Materials | Repaired Imp. Assault Rifle 4782 | -9/Materials | Repaired Imp. Assault Rifle 4810 | -9/Materials | Repaired Lgt. Treads 5144 | -9/Materials | Build established: Scavenger-Tank 5440 | -9/Materials | Entered Mines 5440 | -9/Mines | Accompanied by 1 ally 5464 | -9/Mines | Learned location of Storage (-7) 5540 | -9/Mines | Build established: Tank 5564 | -9/Mines | Discovered exit to Materials (range 15) 5727 | -9/Mines | Discovered exit to Materials (range 7) 5925 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 5948 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 5964 | -9/Mines | Learned 4 Materials zone layouts 6252 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 6696 | -9/Mines | Entered Materials 6696 | -8/Materials | Accompanied by 3 allies 6696 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 6697 | -8/Materials | Identified exit to Factory 7115 | -8/Materials | Build established: Scavenger-Tank 7183 | -8/Materials | Discovered exit to Factory (range 11) 7562 | -8/Materials | Build established: Tank 8373 | -8/Materials | Repaired Imp. Assault Rifle 8500 | -8/Materials | Discovered exit to Factory (range 16) 8632 | -8/Materials | Entered Factory 8632 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 8832 | -7/Factory | Fabricated Huge Storage Unit? 8955 | -7/Factory | Build established: Scavenger-Skirmisher 9460 | -7/Factory | Identified exit to Storage 9460 | -7/Factory | Identified exit to Lower Caves 10295 | -7/Factory | Entered Lower Caves 10426 | -7/Lower Caves | Build established: Skirmisher 10530 | -7/Lower Caves | Learned Factory stockpile data 10791 | -7/Lower Caves | Learned Factory terminal intel 10816 | -7/Lower Caves | Encountered a Warlord checkpoint 10832 | -7/Lower Caves | Discovered new exit (range 11) 10847 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 10892 | -7/Lower Caves | Identified exit to Lower Caves 11000 | -7/Lower Caves | Entered another Lower Caves area 11721 | -7/Lower Caves | Discovered new exit (range 6) 11733 | -7/Lower Caves | Identified exit to Zion 11881 | -7/Lower Caves | Entered Zion 12003 | -7/Zion | System corruption cleaned by Quarantine Array 12051 | -7/Zion | Given the Hacking Drone Bay 12213 | -7/Zion | Build established: Mutant 12833 | -7/Zion | Learned Factory garrison access intel 13069 | -7/Zion | Found Prototype Processor 13082 | -7/Zion | Found Prototype Processor 13249 | -7/Zion | Learned Factory emergency access door positions 13358 | -7/Zion | Build established: Skirmisher 13905 | -7/Zion | Imprinted 13908 | -7/Zion | Declared Zion's savior 14324 | -7/Zion | Discovered new exit (range 10) 14347 | -7/Zion | Identified exit to Proximity Caves 14354 | -7/Zion | Entered Proximity Caves 14354 | -6/Proximity Caves | Accompanied by 4 allies 14820 | -6/Proximity Caves | Build established: Scavenger-Skirmisher 15461 | -6/Proximity Caves | Build established: Scavenger-Mutant 15513 | -6/Proximity Caves | Discovered new exit (range 15) 15537 | -6/Proximity Caves | Identified exit to Factory 15542 | -6/Proximity Caves | Entered Factory 15542 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 15543 | -6/Factory | Identified exit to Lower Caves 15546 | -6/Factory | Loaded intel: 26 terminal locations 15547 | -6/Factory | Loaded intel: 4 garrison access locations 16056 | -6/Factory | Identified Exp. Armor Integrity Analyzer 16056 | -6/Factory | Identified Exp. Melee Analysis Suite 16362 | -6/Factory | Zion Kinetic Resupply teleported in 16960 | -6/Factory | Build established: Scavenger-Skirmisher 16980 | -6/Factory | Terminal network hard line cut 17002 | -6/Factory | Fabricated Mak. Transmission Jammer? 17373 | -6/Factory | Entered Lower Caves 17401 | -6/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 17410 | -6/Lower Caves | Found Prototype Special Weapon 17543 | -6/Lower Caves | Encountered a Warlord checkpoint 17705 | -6/Lower Caves | Build established: Scavenger-Mutant 17957 | -6/Lower Caves | Identified exit to Lower Caves 17984 | -6/Lower Caves | Entered another Lower Caves area 17996 | -6/Lower Caves | Discovered new exit (range 6) 18004 | -6/Lower Caves | Identified exit to Factory 18031 | -6/Lower Caves | Identified exit to Data Miner 18519 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 18853 | -6/Lower Caves | Entered Data Miner 18853 | -6/Data Miner | Accompanied by 1 ally 18853 | -6/Data Miner | Discovered new exit (range 6) 18885 | -6/Data Miner | Met Data Miner 18915 | -6/Data Miner | Learned location of Section 7 (-2) 18915 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 18943 | -6/Data Miner | Received God Mode back door access code from Data Miner 18981 | -6/Data Miner | Identified exit to Proximity Caves 18983 | -6/Data Miner | Entered Proximity Caves 18983 | -5/Proximity Caves | Accompanied by 1 ally 19251 | -5/Proximity Caves | Escorted by Enhanced Grunt 19449 | -5/Proximity Caves | Learned Factory garrison access intel 19738 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 19759 | -5/Proximity Caves | Self-destructed Last Messages --------------- 19737_ Penetrated by Slug. 19737_ Hvy. Missile Launcher destroyed. 19737_ Slug penetrates Wall. 19737_ G-50 Soldier springs to life. 19738_ Y-72 Warden: "DETECTED UNIDENTIFIED DERELICT." 19740_ Slug penetrates Enhanced Grunt. 19742_ Y-72 Warden: "REQUESTING BACKUP." 19744_ G-50 Soldier suffers critical hit (Destroy). 19744_ Destroyed Hvy. Laser. 19744_ G-50 Soldier destroyed. 19747_ Enhanced Grunt suffers critical hit (Burn). 19748_ Enhanced Grunt heat spikes uncontrollably. 19749_ Enhanced Grunt overheating. 19749_ Slug penetrates Enhanced Grunt. 19749_ Enhanced Grunt destroyed. 19752_ Slug penetrates Wall. 19758_ C-30 ARC bursts open, deploying its payload. 19758_ G-67 Veteran unfolds itself. 19758_ G-50 Soldier unfolds itself. 19758_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????? ????????????????????????????????????? | | ???????# ????????????????????????????????????? | | ???????# ??????????? ???????????????????????? | | ?? #?# ??????????? ???????????????????????? | | ## #???????????%???????????????????????? | | #???????????g???????????? ??????????? | | ? #??????????? ??????????? ???????????? | | ?? #??????????? ??######?? ????????????? | | ??? ???????????? #?"""""#? ?????????????? | | ???? ???????????# #? # ??????????????? | | ?????# ???????????# #? % +???????????????? | | ?????# #???????????# ###/+;##???????????????? | | ????## ##??????????# # l#???????????????? | | ???## #??????????# # % Y#???????????????? | | ??## #####???????# ##Ygg ## #??????????? | | ### ######?## b ????? | | ### ### ;" ????? | | ### ### @#### #####???????? | | ## #?## #???# ###???????????? | | ##?# ##???# #"#????????????? | | ### ###??###?#????????????? | | ## ##??????????????????? | | #### ### ##?????????????????? | | ###??## #?## #?????????????????? | | #### ##?????#### ##??#### #?????????????????? | | #??# #?????????####??????####?????????????????? | | ???## ##????????????????????????????????????????? | | ????####?????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 375 Core Shielding 20 Evasion (%) 40 Recoil Reduction 5 Kinecelleration 30 Item Schematics ----------------- Cargo Storage Unit | -10/Mines | Hacked Huge Storage Unit | -9/Materials | Hacked Exp. Sensor Array | -9/Materials | Scanalyzed Imp. Medium Armor Plating | -7/Zion | Archive 0b10 Decoder Chip [Skirmisher] | -7/Zion | Archive Mak. Transmission Jammer | -7/Zion | Archive Focal Shield | -7/Zion | Archive Coolant Injector | -7/Zion | Archive 0b10 Decoder Chip [Scout] | -7/Zion | Archive Powered Hammer | -7/Zion | Archive Adv. Shield Generator | -7/Zion | Archive Disruptor Cannon | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Imp. Maneuvering Thrusters | -7/Zion | Archive Force Booster | -7/Zion | Archive Coil Gun | -7/Zion | Archive Microactuators | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Prc. Matter Filter | -6/Data Miner | Free Enh. Coil Gun | -6/Data Miner | Free Myomer Leg | -6/Data Miner | Free Adv. Thermal Generator | -6/Data Miner | Free Hyp. Mass Driver | -6/Data Miner | Free Impulse Thruster | -6/Data Miner | Free Adv. Heavy Treads | -6/Data Miner | Free Robot Schematics ------------------ L-41 Fighter | -7/Zion | Archive W-25 Informer | -7/Zion | Archive X-62 Marksman | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free M-22 Extractor | -6/Data Miner | Free Fabricated ------------ Huge Storage Unit | x1 | -7/Factory Mak. Transmission Jammer | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AutogunMobileArray Manual? 0 Play Time 01:45:18 Cumulative 295.3 hours Start 2022.01.20 @ 01:59:05 End 2022.01.20 @ 06:35:09 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 107 Rogue 107 Adventurer 0 Explorer 0 Win Type - Total 6 Types 1/2/1/0/0/2/0/0/0 Lore% 58 Gallery% 61 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 12/Smallcaps Map View 60x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: eb539e52-8ae1-449e-a382-64e89ba8aa84