Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.18 @ 15:44:25 Player: Footbal Result: Destroyed by G-73 Enforcer with Heavy Laser Performance ------------- Evolutions (7) 3500 Regions Visited (10) 2000 Robots Destroyed (153) 765 Value Destroyed (5313) 5313 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (33) 33 TOTAL SCORE: 11771 Bonus ------- High Alert Combat Kills 33 Cogmind --------- Core Integrity 0/1300 Matter 226/300 Energy 100/100 System Corruption 13% Temperature Cool (0) Movement Core (250) Ox4 Location -3/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- Advanced Trap Scanner Improved Signal Interpreter > --- WEAPON (4) ------- Linear Accelerator > --- INVENTORY (5) ---- Improved Linear Gravjet Improved Heat Sink Peak State ------------ > --- POWER ------------ Antimatter Reactor Light Antimatter Reactor Particle Reactor > --- PROPULSION ------- Enhanced Armored Medium Treads Improved Heavy Treads Biometal Medium Treads > --- UTILITY ---------- Power Amplifier Advanced Heat Sink Medium Storage Unit Advanced Trap Scanner Machine Analyzer Improved Sensor Array Improved Signal Interpreter Seismic Detector Targeting Computer Targeting Computer > --- WEAPON ----------- High-powered Shock Rifle Compact HERF Cannon Heavy Phase Cannon Nova Cannon > --- INVENTORY -------- Gyrokinetic Inverter Improved Linear Gravjet Improved Heat Sink Improved Heat Sink Improved Target Analyzer Microactuators Heavy Wave Gun [Rating: 112] Favorites ----------- Power Hybrid Deuterium Engine Engine Hybrid Deuterium Engine Power Core Nuclear Core Reactor Antimatter Reactor Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Wheel Wheel Hover Unit Gravmag System Flight Unit VTOL Module Utility Visual Processing Unit Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Experimental Utility Shielding Weapon Scythe Energy Gun High-powered Shock Rifle Energy Cannon Compact HERF Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Linear Accelerator Launcher Improved Grenade Launcher Special Weapon Mining Laser Impact Weapon Heavy Flail Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Res Slots Evolved 14 | . . 2 2 2 2 2 . . 2 2 Power 2 | . . . . . 1 . . . . 1 Propulsion 2 | . . 1 1 . . . . . . . Utility 8 | . . . 1 2 1 2 . . 1 1 Weapon 2 | . . 1 . . . . . . 1 . Parts Attached 160 | 7 6 23 37 24 12 6 3 12 17 13 Power 24 | 1 . 5 4 3 2 . 1 1 4 3 Engine 10 | 1 . 5 2 1 1 . . . . . Core 8 | . . . 2 2 1 . 1 1 1 . Reactor 6 | . . . . . . . . . 3 3 Propulsion 57 | 2 3 11 18 11 1 3 1 2 3 2 Treads 14 | . . 7 3 . . . . . 2 2 Leg 27 | 2 . . 15 5 1 3 1 . . . Wheel 7 | . 3 4 . . . . . . . . Hover 6 | . . . . 3 . . . 2 1 . Flight 3 | . . . . 3 . . . . . . Utility 38 | 2 2 . 6 5 7 3 . 6 6 1 Device 19 | 1 . . 3 1 5 2 . 2 4 1 Storage 4 | 1 1 . 1 . . . . . 1 . Processor 10 | . 1 . . 2 1 1 . 4 1 . Hackware 2 | . . . 1 1 . . . . . . Protection 3 | . . . 1 1 1 . . . . . Artifact . | . . . . . . . . . . . Weapon 41 | 2 1 7 9 5 2 . 1 3 4 7 Energy Gun 10 | . . 2 1 . . . . . 4 3 Energy Cannon 4 | . . . . . 1 . . . . 3 Ballistic Gun 12 | 2 1 4 1 1 . . 1 2 . . Ballistic Cannon 1 | . . . . . . . . . . 1 Launcher 2 | . . . 2 . . . . . . . Special Weapon 1 | . . 1 . . . . . . . . Impact Weapon 3 | . . . 1 2 . . . . . . Slashing Weapon 8 | . . . 4 2 1 . . 1 . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 6 | . . 1 1 1 1 . . . 1 1 Corrupted Parts 1 | . . . . . . . . . . 1 System Corruption 4 | . . . . . . . . . . 4 Parts Lost 74 | . 3 5 8 14 3 3 7 3 8 20 Power 15 | . . 1 2 2 1 . 1 1 2 5 Propulsion 28 | . 1 4 4 9 1 2 4 1 . 2 Utility 17 | . 1 . 1 2 1 1 1 . 2 8 Weapon 14 | . 1 . 1 1 . . 1 1 4 5 Highest Loss Streak 18 | . 3 1 3 9 3 3 7 2 3 18 To Critical Strikes . | . . . . . . . . . . . Average Backups 15 | 4 13 22 19 12 15 17 17 3 6 7 Power 1 | . 1 1 1 1 . 1 . . . . Propulsion 1 | 2 4 2 1 1 3 2 1 . 1 1 Utility 6 | . 5 11 9 4 6 6 6 2 2 3 Weapon 5 | . 2 5 7 5 5 7 8 1 1 1 Tool/Special . | . . . . . . . . . . . Unused Backups 32 | . 2 5 7 6 1 . 6 . 1 4 Power 5 | . . 3 1 1 . . . . . . Propulsion 1 | . . . 1 . . . . . . . Utility 16 | . 1 1 3 2 . . 4 . 1 4 Weapon 10 | . 1 1 2 3 1 . 2 . . . Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 92 | . 98 97 98 89 99 99 86 36 73 78 Engine 6 | . 14 11 5 3 11 5 4 . . . Core 2 | . . . 3 3 . 5 4 2 1 . Reactor 1 | . . . . . . . . . 7 9 Treads 6 | . . 13 12 . . . . . 6 12 Leg 14 | . 2 . 22 21 25 22 18 . . . Wheel 3 | . 24 18 . . . . . . . . Device 9 | . 10 . 8 6 14 12 9 4 16 19 Storage 7 | . 14 11 9 4 6 5 4 . 3 3 Processor 14 | . 2 11 9 18 18 22 21 14 22 18 Protection 1 | . . . . 5 . 2 5 5 2 . Energy Gun 1 | . . 5 1 . . . . . 4 3 Ballistic Gun 6 | . 28 26 5 . . . 6 . 2 . Impact Weapon 3 | . . . 6 4 5 4 . . . . Slashing Weapon 7 | . . . 11 12 13 11 1 4 1 . Peak Build Rating 112 | 7 10 20 37 44 59 72 73 34 93 112 Average Rating 39 | 5 8 16 28 36 52 65 60 23 68 90 On Entrance 32 | . 7 10 19 35 40 55 72 10 34 76 Avg Prop Armor Cover (%) 9 | . . 9 16 8 . 6 . . 11 14 Naked Turns . | . . . . . . . . . . . Heaviest Build 97 | 15 90 96 97 59 72 70 71 14 59 97 Greatest Support 150 | 20 20 60 80 70 69 81 81 11 150 145 Greatest Overweight (x) 8 | . 8 8 5 4 1 1 2 4 2 4 Average Overweight (x) . | . 3 2 . . . . . . . . Largest Inventory Capacity 25 | 8 25 25 25 20 20 20 20 5 10 10 Average Capacity 18 | 6 23 25 20 14 20 20 17 5 8 9 Most Carried 25 | 6 18 25 24 20 20 20 19 5 9 10 Average Carried 15 | 4 13 22 19 11 15 17 16 3 6 7 Final Capacity 25 | 8 25 25 20 20 20 20 5 5 10 5 Final Carried 25 | 6 18 25 19 10 20 19 5 4 8 2 Class Distribution -------------------- 27% | Mutant 22% | Scavenger-Skirmisher 15% | Assassin 12% | Scavenger-Mutant 8% | Gladiator 8% | Scavenger-Assassin 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Skirmisher | -9/Materials Mutant | -8/Materials Scavenger-Assassin | -7/Factory Assassin | -6/Factory Gladiator | -5/Factory Skirmisher | -5/Waste Mutant | -5/Factory Scavenger-Mutant | -4/Factory Scavenger-Skirmisher | -3/Research Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Res Matter Collected 3646 | 288 411 983 698 315 145 100 . 131 484 91 Remotely . | . . . . . . . . . . . Salvage Created 6317 | 93 484 1561 1351 772 449 214 . 152 640 601 Parts 370 | 3 39 108 80 37 20 3 . 9 36 35 Haulers Intercepted 4 | . 1 2 . . . 1 . . . . Recyclers Shooed 2 | . . 2 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Res Combat Hostiles Destroyed 110 | . 10 28 25 16 11 2 . 2 9 7 Melee 42 | . . . 15 16 6 2 . 2 1 . Guns 46 | . 10 28 3 . . . . . 4 1 Cannons 5 | . . . . . . . . . . 5 AOE 4 | . . . 4 . . . . . . . Classes Destroyed 15 | 2 6 3 2 1 . . . . 1 . Worker 7 | . . 1 2 3 . . . . . 1 Builder 9 | . 1 2 4 . . 1 . 1 . . Tunneler 3 | 1 1 . 1 . . . . . . . Hauler 4 | . 1 2 . . . 1 . . . . Recycler 4 | 1 . 2 . . . . . . . 1 Mechanic 1 | . . . 1 . . . . . . . Operator 3 | . 1 2 . . . . . . . . Watcher 12 | . 2 5 3 . . . . . . 2 Swarmer 26 | . 3 7 3 5 4 . . . . 4 Grunt 39 | . 7 13 11 4 1 . . . 3 . Duelist 2 | . . 1 . 1 . . . . . . Sentry 23 | . . 7 8 3 3 . . . 2 . Hunter 5 | . . . 3 . . . . 2 . . Programmer 14 | . . . . 3 3 2 . . 3 3 Heavy 1 | . . . . . . . . . 1 . Best Kill Streak 8 | 2 3 8 7 5 4 3 . 2 3 3 Combat Bots Only 6 | . 3 6 4 5 4 1 . 2 3 2 Max Kills in Single Turn 2 | 1 2 2 2 1 1 1 . 1 1 1 Gunslinging 1 | . . 1 . . . . . . . . Exploded 1 | . . . 1 . . . . . . . Melee 1 | . . . 1 1 1 1 . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Res Hostile Shots Fired 1119 | . 40 146 155 252 95 41 9 63 104 214 Missed 329 | . 10 36 44 85 28 11 2 13 35 65 Hits 790 | . 30 110 111 167 67 30 7 50 69 149 Melee 8 | . . . . 1 . . 7 . . . Projectile 782 | . 30 110 111 166 67 30 . 50 69 149 AOE 1 | . . . . . . . . 1 . . Critical Strikes 33 | . 1 4 5 3 . 2 1 2 7 8 Actively Blocked 1 | . . . . 1 . . . . . . Part Disruptions 4 | . . . . . . 2 . . 2 . Damage Taken 13086 | . 363 1274 1679 1953 838 596 325 924 1862 3272 Core 3554 | . 75 227 178 449 150 97 182 599 287 1310 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 224 | . . . . 73 . . . 50 101 . Regen/Repaired (Parts) 129 | . . . 129 . . . . . . . Core Remaining (%) 60 | 100 70 43 67 35 82 . . 12 75 . Volleys Fired 268 | 3 46 90 47 4 4 4 . 6 35 29 Largest 4 | 2 2 3 3 1 1 1 . 1 4 4 Hottest 385 | 40 40 100 109 25 85 85 . 33 218 385 Shots Fired 580 | 6 92 243 93 4 4 4 1 6 70 57 Gun 511 | 6 92 241 70 4 . . . 6 70 22 Cannon 44 | . . . . . 4 4 1 . . 35 Launcher 7 | . . . 7 . . . . . . . Special 18 | . . 2 16 . . . . . . . Kinetic 396 | 6 92 212 47 4 . . . 6 24 5 Thermal 95 | . . 24 39 . 4 4 1 . . 23 Explosive 7 | . . . 7 . . . . . . . Electromagnetic 82 | . . 7 . . . . . . 46 29 Robot Hit Streak 14 | 2 7 14 10 . . . . 4 13 4 Robot Miss Streak 7 | 1 3 4 7 . . . . 1 2 4 Penetration Max 1 | . . . . . . . . 1 . . Secondary Targets 8 | . 1 7 . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . Shots Hit Robots 515 | 3 57 145 109 49 26 13 . 17 65 31 Core Hits 216 | 2 28 66 49 24 5 2 . 7 15 18 Critical Kills 6 | . 1 . 1 1 1 . . . 2 . Critical Parts Destroyed 17 | . . . 3 1 6 2 . . 5 . Critical Strikes 42 | . 1 . 12 9 7 2 . 2 8 1 Burn 2 | . . . 2 . . . . . . . Destroy 5 | . 1 . . . . . . . 4 . Blast 1 | . . . . . . . . . . 1 Smash 19 | . . . 4 2 7 2 . . 4 . Sever 15 | . . . 6 7 . . . 2 . . Melee Attacks 316 | . . . 109 75 63 39 . 17 13 . Impact 125 | . . . 28 21 41 24 . . 11 . Slashing 191 | . . . 81 54 22 15 . 17 2 . Piercing . | . . . . . . . . . . . Sneak Attacks 14 | . . . 6 5 . 2 . 1 . . Combat Hostiles 1 | . . . 1 . . . . . . . Follow-up Attacks 34 | . . . 15 9 8 2 . . . . Damage Inflicted 12642 | 39 752 2074 3239 1657 910 572 . 588 1658 1153 Guns 5133 | 39 741 2038 621 . . . . 140 1191 363 Cannons 812 | . . . . . 30 . . . . 782 Explosions 644 | . . . 497 . . . . . 147 . Melee 5996 | . . . 2121 1657 880 572 . 448 318 . Ramming 57 | . 11 36 . . . . . . 2 8 Kinetic 3806 | 39 741 1831 385 . . . . 140 530 140 Thermal 1104 | . . 163 236 . 30 . . . 147 528 Explosive 497 | . . . 497 . . . . . . . Electromagnetic 1182 | . . 44 . . . . . . 661 477 Impact 2631 | . . . 859 347 605 502 . . 318 . Slashing 3365 | . . . 1262 1310 275 70 . 448 . . Piercing . | . . . . . . . . . . . Highest Corruption 19 | . . . . 2 1 7 19 19 1 13 Average Corruption 5 | . . . . 1 1 6 13 19 1 9 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 67 | . . . . 16 4 12 6 19 2 8 Message Errors 19 | . . . . 4 1 5 . 6 . 3 Matter Fused 20 | . . . . 6 1 1 3 5 1 3 Heat Flow Errors 8 | . . . . 1 1 2 . 3 . 1 Energy Discharges 5 | . . . . 1 . . 1 3 . . Parts Rejected 1 | . . . . . . . 1 . . . Parts Fused 2 | . . . . 1 . 1 . . . . Data Loss (minor) 6 | . . . . 3 . 2 . . . 1 Misfires 2 | . . . . . . . 1 . 1 . Alerts 4 | . . . . . 1 1 . 2 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 1147 | . . . 327 177 283 221 . 63 75 1 Projectiles 1 | . . . . . . . . . . 1 Explosions 13 | . . . 13 . . . . . . . Melee 1133 | . . . 314 177 283 221 . 63 75 . Knockbacks 12 | . . 2 1 . 3 4 . . 1 1 Impact 11 | . . 2 1 . 3 4 . . 1 . Kinetic 1 | . . . . . . . . . . 1 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 113 | . 5 10 27 . . . . . 67 4 Shots 2 | . . . 1 . . . . . 1 . Rammed 9 | . 2 3 . . . . . . 1 3 Targets Rammed 9 | . 2 3 . . . . . . 1 3 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 496 | . 20 143 232 218 135 222 24 146 299 496 Average Temperature 75 | . 5 30 70 96 54 73 18 62 129 158 Received Heat Transfer 2519 | . 207 507 603 561 60 9 . 57 226 289 Effects 4 | . . . . . . . . . . 4 Shutdowns 3 | . . . . . . . . . . 3 Damage (minor) 1 | . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 15 | . . . 5 . 5 . . . 4 1 Combat Hostiles 13 | . . . 3 . 5 . . . 4 1 Parts Fried 30 | . . . 8 . 8 3 . . 8 3 Impact Corruptions 39 | . . . 14 3 11 8 . . 3 . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 8 | . . . 3 . . . . . 1 4 Heat Transferred 1733 | . . 375 740 . 37 . . . 100 481 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . 1 . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Res Maximum Alert Level 2 | . . 1 2 1 . . . . . . Low Security (%) 84 | 100 100 69 59 96 100 100 100 100 100 100 Level 1 14 | . . 30 35 3 . . . . . . Level 2 1 | . . . 4 . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 448 | 10 133 377 448 207 80 49 2 40 82 66 Initial 200 | . . 31 68 200 4 32 . . . 21 Average 85 | 1 45 161 158 93 18 9 . 4 15 9 Influence Increases 3865 | 10 356 852 1002 473 371 167 2 76 272 284 Destroy 0b10 Robot/C 2200 | . 200 560 500 320 220 40 . 40 180 140 Destroy 0b10 Robot/NC 215 | 10 30 70 55 15 . 10 . 5 . 20 Destroy Leader 652 | . 46 164 166 100 70 12 . 10 60 24 Successful Hack 185 | . 20 38 24 14 48 17 . . . 24 Disable Machine 135 | . 15 . 60 . 15 15 . 15 . 15 Destroy Structure 193 | . . 5 77 9 18 28 2 6 32 16 Lose Combat Pursuer 285 | . 45 15 120 15 . 45 . . . 45 Influence Decreases 3839 | 10 281 765 722 905 315 233 2 76 232 298 Entered New Map 439 | . . 44 94 242 6 34 . . . 19 Time Decay 2769 | 10 251 521 558 523 296 189 2 71 192 156 Lost Part 481 | . 30 50 70 140 13 10 . 5 40 123 Purge Threat 150 | . . 150 . . . . . . . . Squads Dispatched 29 | . 1 4 8 3 4 4 . 1 3 1 Investigation 6 | . . . 4 . 1 1 . . . . Extermination 9 | . . . . 2 3 2 . . 1 1 Reinforcement 11 | . 1 4 1 1 . 1 . 1 2 . Assault . | . . . . . . . . . . . Garrison 3 | . . . 3 . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Res Distress Signals 15 | . 1 6 7 . . . . . . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 194 | . 20 43 49 21 12 4 6 5 14 20 Peak Tracking Total 8 | . 4 6 6 5 4 3 6 3 4 8 Tactical Retreats 16 | . 2 1 8 1 . 2 . . . 2 Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Res Traps Triggered 7 | . . . 2 . . 3 . . 2 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Res Machines Disabled 9 | . 1 . 4 . 1 1 . 1 . 1 Max in Single Turn 2 | . 1 . 2 . 1 1 . 1 . 1 Garrison Access 2 | . . . . 1 1 . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Res Machines Accessed 42 | . 4 7 13 4 7 4 . 1 1 1 Terminals 21 | . 3 5 7 1 2 2 . . 1 . Fabricators 2 | . . . . . 1 1 . . . . Repair Stations 5 | . . . 2 1 . . . 1 . 1 Recycling Units 4 | . 1 . 1 1 1 . . . . . Scanalyzers 7 | . . 2 2 . 2 1 . . . . Garrison Access 3 | . . . 1 1 1 . . . . . Total Hacks 109 | . 7 21 44 6 14 10 . 1 4 2 Successful 63 | . 4 16 27 3 5 7 . . . 1 Failed 46 | . 3 5 17 3 9 3 . 1 4 1 Catastrophic 8 | . . 1 2 1 1 . . 1 1 1 Database Lockouts . | . . . . . . . . . . . Manual 23 | . 3 4 13 . 2 1 . . . . Terminals 58 | . 6 13 26 2 4 3 . . 4 . Fabricators 5 | . . . . . 1 4 . . . . Repair Stations 11 | . . . 7 1 . . . 1 . 2 Recycling Units 9 | . 1 . 5 1 2 . . . . . Scanalyzers 19 | . . 8 4 . 4 3 . . . . Garrison Access 7 | . . . 2 2 3 . . . . . Terminal Hacks 22 | . 2 6 11 1 1 1 . . . . Record 1 | . . . . . 1 . . . . . Robot Analysis 3 | . . 2 1 . . . . . . . Prototype ID Bank 1 | . . . 1 . . . . . . . Emergency Access Points 2 | . . . 2 . . . . . . . Terminal Index 1 | . . . 1 . . . . . . . Alert Level 1 | . . 1 . . . . . . . . Unreport Threat 1 | . . 1 . . . . . . . . Locate Traps 4 | . 1 1 1 1 . . . . . . Dispatch Records 1 | . . . 1 . . . . . . . Investigation Status 1 | . . . . . . 1 . . . . Zone Layout 6 | . 1 1 4 . . . . . . . Fabricator Hacks 2 | . . . . . . 2 . . . . Load Schematic 1 | . . . . . . 1 . . . . Build 1 | . . . . . . 1 . . . . Repair Station Hacks 6 | . . . 5 . . . . . . 1 Scan Component 4 | . . . 3 . . . . . . 1 Repair 2 | . . . 2 . . . . . . . Recycling Unit Hacks 4 | . . . 2 1 1 . . . . . Report Inventory 3 | . . . 1 1 1 . . . . . Retrieve Matter 1 | . . . 1 . . . . . . . Scanalyzer 17 | . . 8 4 . 2 3 . . . . Insert Component 5 | . . 3 1 . . 1 . . . . Analyze 5 | . . 3 1 . . 1 . . . . Retrieve Study 7 | . . 2 2 . 2 1 . . . . Garrison Access Hacks 2 | . . . . 1 1 . . . . . Seal Access 2 | . . . . 1 1 . . . . . Unauthorized Hacks 10 | . 2 2 5 . . 1 . . . . Terminals 8 | . 1 2 4 . . 1 . . . . Track 8 | . 1 2 4 . . 1 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . 1 . 1 . . . . . . . Reject 2 | . 1 . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 39 | . 3 7 12 3 7 4 . 1 1 1 Full Trace Events 4 | . . . 2 . 1 1 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 5 | . . 3 1 . . 1 . . . . Parts Built 2 | . . . . . . 2 . . . . Authchips . | . . . . . . . . . . . Time 42 | . . . . . . 42 . . . . Total Part Build Rating 8 | . . . . . . 8 . . . . Part Studies Acquired 7 | . . 2 2 . 2 1 . . . . Parts Repaired 2 | . . . 2 . . . . . . . Time 89 | . . . 89 . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 5 | . . 3 1 . . 1 . . . . Part Schematics Acquired 5 | . . 3 1 . . 1 . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Res Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Res Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Res Active Infowar (turns) 11658 | 10 744 1489 3402 1497 1506 1034 108 407 664 797 Optics 7575 | . 164 1489 3402 1497 1023 . . . . . Sensors 5767 | . . . 2215 . 1381 494 108 407 424 738 IFF 878 | . . . . . . 878 . . . . Terrain 5031 | . . . 967 1442 1483 1034 105 . . . Traps 1043 | . . . . . . . . . 305 738 Seismic 1992 | 10 580 . . . . . . . 664 738 Machine Analysis 1167 | . . . . . . . . . 370 797 Cloaking 66 | . . . . . 66 . . . . . Robot Analysis Total 3 | . . 2 1 . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Res Turns Passed 11878 | 90 765 1489 3402 1497 1506 1034 123 427 723 822 Spaces Moved 6229 | 59 399 688 1468 974 937 470 107 318 417 392 Core 183 | 8 . . . 2 . . 31 134 . 8 Treads 1098 | . . 170 376 . . . . . 198 354 Legs 3338 | 51 46 . 1092 666 937 470 76 . . . Wheels 871 | . 353 518 . . . . . . . . Hover 597 | . . . . 164 . . . 184 219 30 Flight 142 | . . . . 142 . . . . . . Fastest Speed 29 | 50 120 110 110 29 115 116 50 50 70 50 Average Speed 134 | 110 140 152 149 115 122 143 109 96 129 151 Slowest Speed 470 | 120 200 320 470 275 185 188 260 250 171 250 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 32 | 4 63 55 86 19 23 12 72 3 7 12 Regions Visited 10 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 3 | . . . . . 1 . . 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 80 | . . 2 32 9 18 14 . 3 2 . Terrain Destroyed 162 | . . 2 90 9 18 14 1 3 19 6 Melee 56 | . . . 17 9 15 10 . 3 2 . Projectile 34 | . . 2 15 . 3 4 1 . 3 6 AOE 72 | . . . 58 . . . . . 14 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Res Total 8743 | 74 510 933 2421 1240 1195 769 111 403 514 573 Wait 1585 | . 40 85 725 143 178 242 . 43 13 116 Move 6220 | 58 398 687 1467 973 936 470 106 317 416 392 Hop . | . . . . . . . . . . . Pick Up 98 | 6 16 20 16 13 13 3 . 1 5 5 Fast Attach 75 | 7 1 2 7 17 4 . . 10 18 9 Attach 47 | . 2 6 5 6 4 5 3 4 4 8 Detach 16 | . . 1 . . 3 . . 3 5 4 Swap 94 | . 3 19 39 9 7 11 2 1 2 1 Drop 79 | . 2 20 32 13 3 . . 1 2 6 Fire 268 | 3 46 90 47 4 4 4 . 6 35 29 Melee 242 | . . . 83 62 43 24 . 17 13 . Ram 6 | . 2 2 . . . . . . . 2 Kick . | . . . . . . . . . . . Crush 3 | . . 1 . . . . . . 1 1 Escape Stasis 10 | . . . . . . 10 . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory -5/Waste -5/Factory -4/Factory -3/Research History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 14) 91 | -11/Scrapyard | Entered Materials 258 | -10/Materials | Discovered new exit (range 7) 313 | -10/Materials | Build established: Mutant 618 | -10/Materials | Discovered new exit (range 16) 702 | -10/Materials | Lost 3 parts (1n1u1w) 856 | -10/Materials | Entered another Materials area 856 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1348 | -9/Materials | Build established: Scavenger-Skirmisher 1569 | -9/Materials | Discovered new exit (range 7) 1889 | -9/Materials | Discovered new exit (range 11) 1908 | -9/Materials | Core integrity fell below 50% 2345 | -9/Materials | Entered another Materials area 2345 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2952 | -8/Materials | Garrison activated, responded to threat 3047 | -8/Materials | Lost 3 parts (1p1n1w) 3387 | -8/Materials | Discovered new exit (range 5) 3460 | -8/Materials | Build established: Scavenger-Mutant 4505 | -8/Materials | Build established: Mutant 4556 | -8/Materials | Repaired Imp. Assault Rifle 4696 | -8/Materials | Repaired Imp. Grenade Launcher 5086 | -8/Materials | Discovered new exit (range 9) 5747 | -8/Materials | Entered Factory 5747 | -7/Factory | Evolved 2 slots: Utility x2 6088 | -7/Factory | Build established: Scavenger-Assassin 6391 | -7/Factory | Build established: Assassin 6420 | -7/Factory | Core integrity fell below 50% 6451 | -7/Factory | Lost 9 parts (2p6n1w) 6601 | -7/Factory | Lost 3 parts (3n) 6854 | -7/Factory | Build established: Scavenger-Assassin 7151 | -7/Factory | Discovered new exit (range 12) 7244 | -7/Factory | Entered another Factory area 7244 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 7542 | -6/Factory | Build established: Assassin 8465 | -6/Factory | Discovered new exit (range 17) 8568 | -6/Factory | Lost 3 parts (1p1n1u) 8643 | -6/Factory | Discovered new exit (range 16) 8661 | -6/Factory | Identified exit to Lower Caves 8748 | -6/Factory | Identified exit to Factory 8750 | -6/Factory | Entered another Factory area 8750 | -5/Factory | Evolved 2 slots: Utility x2 9052 | -5/Factory | Build established: Gladiator 9302 | -5/Factory | Lost 3 parts (2n1u) 9723 | -5/Factory | Fabricated Chainsword? 9784 | -5/Factory | Sucked down chute 9784 | -5/Factory | Entered Waste 9799 | -5/Waste | EMP discharged 9799 | -5/Waste | System corruption reached 10% 9816 | -5/Waste | Spotted C-40 Crusher 9841 | -5/Waste | Spotted C-40 Crusher 9849 | -5/Waste | Spotted C-40 Crusher 9850 | -5/Waste | Spotted C-40 Crusher 9861 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9864 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9872 | -5/Waste | Spotted C-40 Crusher 9874 | -5/Waste | Spotted C-40 Crusher 9886 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 9889 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9889 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 9892 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 9892 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9899 | -5/Waste | EMP discharged 9902 | -5/Waste | Discovered new exit (range 11) 9906 | -5/Waste | Identified exit to Factory 9907 | -5/Waste | Entered Factory 9923 | -5/Factory | Lost 7 parts (1p4n1u1w) 10121 | -5/Factory | Core integrity fell below 50% 10313 | -5/Factory | Discovered new exit (range 8) 10314 | -5/Factory | Core integrity fell below 20% 10324 | -5/Factory | Identified exit to Factory 10334 | -5/Factory | Entered another Factory area 10334 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 10465 | -4/Factory | Build established: Scavenger-Mutant 10825 | -4/Factory | Lost 3 parts (1p1u1w) 10869 | -4/Factory | Discovered new exit (range 13) 10927 | -4/Factory | Identified exit to Research 11057 | -4/Factory | Entered Research 11057 | -3/Research | Evolved 2 slots: Power x1, Utility x1 11442 | -3/Research | Build established: Scavenger-Skirmisher 11825 | -3/Research | Core integrity fell below 50% 11857 | -3/Research | System corruption reached 10% 11859 | -3/Research | Core integrity fell below 20% 11879 | -3/Research | Destroyed by G-73 Enforcer with Heavy Laser Last Messages --------------- 11845_ S-43 Plague system terminally corrupted. 11847_ Gamma Rifle destroyed. 11850_ S-43 Plague destroyed. 11852_ Lgt. Particle Reactor destroyed. 11854_ Machine Analyzer destroyed. 11855_ Com. HERF Cannon destroyed. 11855_ Critical hit (Burn: +50). 11856_ Acquired Corrupted Lgt. Antimatter Reactor. 11856_ Integrated Corrupted Lgt. Antimatter Reactor (+4). 11859_ V4ZYRJGO VNIR|IDGQ,Z=41RSH545 QGFE 11862_ Hvy. Phase Cannon destroyed. 11864_ Lgt. Antimatter Reactor destroyed. 11868_ Acquired Linear Accelerator. 11871_ G-67 Veteran Adv. Heat Sink blasted off. 11873_ Critical hit (Burn: +37). 11874_ U-05 Engineer builds a Wall. 11875_ S-43 Plague destroyed. 11877_ G-67 Veteran knocked back. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????# ??????# | | ?????????????????????????????????????#+#??????#### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????#???????????????????????????? | | ?????????????????????# ??????????????????????????? | | ????????????????"""??# ??????????????????????????? | | ????????????????"""??# ###########???????????????# | | ???????????"""??"""??# #???"""?????????# | | ???????????"""??"""??+ #???""""????????# | | ???????????"""??"""??# #???""""??####### | | ???????????"S???"""??+ #????"""??+ | | ???????????""????????####+### #?????????####### | | ???????????""?????????; g%= # #???????????????# | | ??????????????????????#u%* # ######+########## | | ??????????????????????# !! =# | | ??????????????????????# g=%+ | | ??????????????????????# !!%*# | | ??????????????????????#%!!=g# | | ??????????????????????# ! #########"############ | | ??????????????????????# #??# # ][ | | ??????????????????????# #??# %/% [ | | ??????????????????????# #??# #%=""" | | ??????????????????????# @ #??# #= """ | | ??????????????????????# #??# # """ | | ??????????????????????#######??# # | | ???????????????????????????????# # | | ???????????????????????????????# # | | ???????????????????????????????# # | | ???????????????????????????????# # | | ???????????????????????????????# # """ | | ???????????????????????????????# # """ | | ???????????????????????????????################### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 65 Energy Capacity 990 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 285 Cloak Strength 2 Power Amplification 20 Armor Coverage 150 Utility Shielding 90 Phase Shifting 5 Evasion (%) 70 Targeting Accuracy 20 Melee Accuracy 8 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Grenade Launcher | -9/Materials | Scanalyzed Transport Network Coupler | -9/Materials | Scanalyzed Imp. Heat Sink | -9/Materials | Scanalyzed Hacking Suite | -8/Materials | Scanalyzed Chainsword | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Chainsword | x2 | -5/Factory Repaired ---------- Imp. Assault Rifle | 30% | -8/Materials Imp. Grenade Launcher | 58% | -8/Materials Studied --------- Wheel | -9/Materials | Hacked Grenade Launcher | -9/Materials | Hacked Aluminum Leg | -8/Materials | Hacked Carbon-fiber Leg | -8/Materials | Hacked Titanium Leg | -6/Factory | Hacked Autogun | -6/Factory | Hacked Chainsword | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Armchair Analyst Ghost 'Em Overwhelming That Tickles Challenges ------------ None Game ------ Seed TacticalFieldthrustLance Manual? 0 Play Time 02:26:03 Cumulative 36.3 hours Start 2026.01.18 @ 13:16:03 End 2026.01.18 @ 15:44:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 21 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 23 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f5f78674-0a73-4d80-93ff-8deca52e0485