Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.09.12 @ 17:33:12

Player: Maelrawn

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (65)      325
Value Destroyed (2071)     2071
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (25)                 25
              TOTAL SCORE: 4981

 Bonus
-------
Follower Combat Kills      25

 Cogmind 
---------
Core Integrity             391/700
Matter                     105/400
Energy                     10/100
System Corruption          2%
Temperature                Cool (0)
Movement                   Core (600) Ox11
Location                   -7/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
           Aluminum Leg
  Improved Titanium Leg
  Improved Titanium Leg
  Improved Titanium Leg
>          --- UTILITY (5) ------
  Improved Heat Sink
     Large Storage Unit
    Medium Matter Pod
  Improved Targeting Computer
  Improved Medium Armor Plating
>          --- WEAPON (2) -------
           Flak Gun
           Shock Bomb Launcher
>          --- INVENTORY (10) ---
  Improved Ion Engine
  Improved Titanium Leg
  Improved Heat Sink
           Ion Cannon
           Assault Cannon
           Assault Cannon
           Assault Cannon
           Gauss Cannon
      Mini Grenade Launcher

 Peak State 
------------
>          --- POWER ------------
               (None)
>          --- PROPULSION -------
           Aluminum Leg
  Improved Titanium Leg
  Improved Titanium Leg
  Improved Titanium Leg
>          --- UTILITY ----------
  Improved Heat Sink
     Large Storage Unit
    Medium Matter Pod
  Advanced Terrain Scan Processor
  Improved Targeting Computer
>          --- WEAPON -----------
           Flak Gun
           Flak Cannon
>          --- INVENTORY --------
  Improved Ion Engine
           Ion Cannon
           Assault Cannon
           Assault Cannon
           Assault Cannon
           Gauss Cannon
           Shock Bomb Launcher
      Mini Grenade Launcher
[Rating: 33]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Treads                   Light Treads
  Leg                      Improved Titanium Leg
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Protection               Hardened Light Armor Plating
Weapon                     Assault Cannon
  Energy Gun               Medium Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Flak Gun
  Ballistic Cannon         Assault Cannon
  Launcher                 Shock Bomb Launcher
  Impact Weapon            Heavy Hammer

 Build                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac 
Slots Evolved              6    | .   .   2   .   2   2   
  Power                    1    | .   .   .   .   1   .   
  Propulsion               2    | .   .   2   .   .   .   
  Utility                  3    | .   .   .   .   1   2   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             55   | 7   5   7   3   15  18  
  Power                    11   | 2   .   1   2   4   2   
    Engine                 10   | 2   .   1   1   4   2   
    Core                   1    | .   .   .   1   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               15   | 2   .   2   1   4   6   
    Treads                 4    | .   .   .   .   4   .   
    Leg                    6    | .   .   .   .   .   6   
    Wheel                  5    | 2   .   2   1   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  14   | 1   2   .   .   5   6   
    Device                 5    | .   1   .   .   2   2   
    Storage                4    | 1   1   .   .   2   .   
    Processor              3    | .   .   .   .   1   2   
    Hackware               .    | .   .   .   .   .   .   
    Protection             2    | .   .   .   .   .   2   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   15   | 2   3   4   .   2   4   
    Energy Gun             2    | 1   1   .   .   .   .   
    Energy Cannon          4    | .   .   4   .   .   .   
    Ballistic Gun          2    | 1   .   .   .   .   1   
    Ballistic Cannon       4    | .   .   .   .   2   2   
    Launcher               1    | .   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          2    | .   2   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   .   .   
Parts Lost                 21   | .   .   .   1   7   13  
  Power                    5    | .   .   .   .   2   3   
  Propulsion               9    | .   .   .   1   3   5   
  Utility                  4    | .   .   .   .   2   2   
  Weapon                   3    | .   .   .   .   .   3   
  Highest Loss Streak      3    | .   .   .   1   2   3   
Average Slot Usage (%)     90   | .   97  100 99  89  84  
  Engine                   10   | .   14  11  10  11  9   
  Treads                   12   | .   .   .   .   21  17  
  Leg                      2    | .   .   .   .   .   4   
  Wheel                    16   | .   28  44  43  9   .   
  Device                   11   | .   13  11  11  8   12  
  Storage                  13   | .   13  11  11  12  15  
  Processor                2    | .   .   .   .   5   3   
  Protection               1    | .   .   .   .   .   4   
  Energy Gun               1    | .   12  1   .   .   .   
  Energy Cannon            5    | .   .   16  22  2   .   
  Ballistic Cannon         8    | .   .   .   .   14  12  
  Impact Weapon            1    | .   12  3   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             48   | 10  17  20  24  41  48  
  Greatest Support         80   | 20  20  40  40  80  80  
  Greatest Overweight (x)  8    | .   3   .   .   3   8   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 10   | 6   8   8   8   10  10  
  Average Capacity         9    | 5   7   8   8   9   10  
  Most Carried             10   | 4   8   8   8   10  10  
  Average Carried          7    | 2   6   7   7   7   8   
  Final Capacity           10   | 6   8   8   8   10  10  
  Final Carried            9    | 4   8   7   7   9   9   

 Class Distribution 
--------------------
 54% | Mutant
 45% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory

 Resources                      | -11 -10 -9  -9  -8  -7  
-----------                Run  | Scr Mat Mat Min Mat Fac 
Matter Collected           1553 | 183 137 60  40  367 766 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1794 | .   25  290 372 423 684 
  Parts                    105  | .   .   17  22  28  38  
Haulers Intercepted        1    | .   .   .   .   .   1   
Recyclers Shooed           5    | .   .   .   .   .   5   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac 
Combat Hostiles Destroyed  47   | .   .   9   9   10  19  
  Melee                    3    | .   .   1   .   2   .   
  Guns                     3    | .   .   .   .   .   3   
  Cannons                  35   | .   .   6   9   8   12  
  AOE                      4    | .   .   .   .   .   4   
Classes Destroyed          14   | .   1   4   4   2   3   
  Worker                   3    | .   .   .   .   .   3   
  Builder                  2    | .   1   .   .   .   1   
  Tunneler                 1    | .   .   .   1   .   .   
  Hauler                   1    | .   .   .   .   .   1   
  Recycler                 5    | .   .   .   2   1   2   
  Operator                 2    | .   .   1   .   .   1   
  Watcher                  4    | .   .   .   .   1   3   
  Swarmer                  9    | .   .   4   5   .   .   
  Grunt                    23   | .   .   3   1   5   14  
  Duelist                  1    | .   .   .   1   .   .   
  Sentry                   9    | .   .   2   1   4   2   
  Hunter                   1    | .   .   .   .   1   .   
  Programmer               3    | .   .   .   .   .   3   
  Assembled                1    | .   .   .   1   .   .   
Best Kill Streak           4    | .   1   4   3   3   4   
  Combat Bots Only         4    | .   .   4   3   3   3   
Max Kills in Single Turn   3    | .   1   1   1   1   3   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   2   
  Melee                    1    | .   .   1   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   
--------                   Run  | Scr  Mat  Mat  Min  Mat  Fac  
Damage Taken               3311 | .    .    211  150  1049 1901 
  Core                     546  | .    .    57   4    176  309  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         88   | 100  100  .    84   68   .    
Volleys Fired              191  | .    5    17   27   57   85   
  Largest                  2    | .    1    2    2    2    2    
  Hottest                  136  | .    50   136  136  136  88   
Shots Fired                325  | .    5    28   54   97   141  
  Gun                      24   | .    5    2    .    .    17   
  Cannon                   299  | .    .    26   54   97   122  
  Launcher                 2    | .    .    .    .    .    2    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  226  | .    .    .    .    87   139  
  Thermal                  97   | .    5    28   54   10   .    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          2    | .    .    .    .    .    2    
  Robot Hit Streak         36   | .    4    7    7    18   36   
  Robot Miss Streak        6    | .    1    1    2    2    6    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    
Shots Hit Robots           256  | .    5    27   30   68   126  
  Core Hits                149  | .    .    10   13   19   107  
  Critical Hits            4    | .    .    .    3    1    .    
  Critical Kills           1    | .    .    .    1    .    .    
  Critical Parts Destroyed 3    | .    .    .    2    1    .    
Melee Attacks              10   | .    2    8    .    .    .    
  Impact                   10   | .    2    8    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           5898 | .    64   600  510  1512 3212 
  Guns                     349  | .    24   25   .    .    300  
  Cannons                  4496 | .    .    359  510  1463 2164 
  Explosions               747  | .    .    .    .    .    747  
  Melee                    251  | .    40   211  .    .    .    
  Ramming                  55   | .    .    5    .    49   1    
  Kinetic                  3783 | .    .    .    .    1319 2464 
  Thermal                  1497 | .    24   384  510  144  435  
  Explosive                209  | .    .    .    .    .    209  
  Electromagnetic          103  | .    .    .    .    .    103  
  Impact                   251  | .    40   211  .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         2    | .    1    .    .    .    2    
  Average Corruption       1    | .    1    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    
  Effects                  6    | .    .    .    .    .    6    
    Message Errors         2    | .    .    .    .    .    2    
    Heat Flow Errors       2    | .    .    .    .    .    2    
    Data Loss (minor)      1    | .    .    .    .    .    1    
    Targeting Errors       1    | .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            230  | .    .    49   3    46   132  
  Projectiles              61   | .    .    2    3    46   10   
  Explosions               122  | .    .    .    .    .    122  
  Melee                    47   | .    .    47   .    .    .    
Knockbacks                 74   | .    1    .    .    15   58   
  Impact                   1    | .    1    .    .    .    .    
  Kinetic                  67   | .    .    .    .    13   54   
  Secondary                6    | .    .    .    .    2    4    
Self-Inflicted Damage      267  | .    .    2    .    .    265  
  Shots                    5    | .    .    .    .    .    5    
  Rammed                   19   | .    .    2    .    16   1    
Targets Rammed             21   | .    .    2    .    18   1    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  2    | .    .    .    .    2    .    
Highest Temperature        414  | .    40   210  414  333  187  
  Average Temperature      98   | .    19   67   132  118  32   
  Received Heat Transfer   1449 | .    .    30   6    531  882  
  Effects                  3    | .    .    .    1    2    .    
    Energy Bleed           1    | .    .    .    1    .    .    
    Interference           1    | .    .    .    .    1    .    
    Damage (minor)         1    | .    .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              5    | .    4    1    .    .    .    
  Impact Corruptions       4    | .    1    3    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             3    | .    .    1    1    1    .    
  Heat Transferred         2248 | .    74   740  925  259  250  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac 
Peak Influence             273  | .   27  273 183 193 200 
  Average Influence        70   | .   14  138 63  49  81  
Maximum Alert Level        1    | .   .   1   .   .   1   
  Low Security (%)         96   | 100 100 72  100 100 99  
  Level 1                  3    | .   .   27  .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          13   | .   .   2   .   1   10  
  Investigation            2    | .   .   1   .   .   1   
  Extermination            2    | .   .   .   .   .   2   
  Reinforcement            5    | .   .   1   .   1   3   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 4    | .   .   .   .   .   4   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   1   1   
Haulers Reinforced         .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  
---------                  Run  | Scr Mat Mat Min Mat Fac 
Distress Signals           4    | .   .   .   .   2   2   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              75   | .   2   12  12  17  32  
  Peak Tracking Total      5    | .   1   4   4   3   5   
  Tactical Retreats        3    | .   .   1   1   .   1   

 Traps                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac 
Traps Triggered            3    | .   1   1   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                1    | .   .   .   1   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  
----------                 Run  | Scr Mat Mat Min Mat Fac 
Machines Disabled          6    | .   .   1   .   1   4   
  Max in Single Turn       2    | .   .   1   .   1   2   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  
---------                  Run  | Scr Mat Mat Min Mat Fac 
Machines Accessed          4    | .   3   .   .   .   1   
  Terminals                3    | .   3   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                11   | .   5   .   .   .   6   
  Successful               9    | .   3   .   .   .   6   
  Failed                   2    | .   2   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                5    | .   5   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          6    | .   .   .   .   .   6   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             3    | .   3   .   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   
  Alert Level              1    | .   1   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       6    | .   .   .   .   .   6   
  Recycle Component        1    | .   .   .   .   .   1   
  Process                  2    | .   .   .   .   .   2   
  Report Inventory         1    | .   .   .   .   .   1   
  Retrieve Matter          2    | .   .   .   .   .   2   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         2    | .   1   .   .   .   1   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             1    | .   .   .   .   .   1   
  Recycled Matter          5    | .   .   .   .   .   5   
  Retrieved Matter         5    | .   .   .   .   .   5   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  
------------               Run  | Scr Mat Mat Min Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  
--------                   Run  | Scr Mat Mat Min Mat Fac 
Total Allies               3    | .   .   .   3   .   .   
  Largest Group            3    | .   .   .   3   .   .   
  Highest-Rated Group      40   | .   .   .   40  .   .   
  Highest-Rated Ally       16   | .   .   .   16  .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               12   | .   .   .   12  .   .   
  Total Damage             115  | .   .   .   115 .   .   
  Kills                    1    | .   .   .   1   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   
-------------              Run  | Scr  Mat  Mat  Min  Mat  Fac  
Turns Passed               3623 | 67   362  414  512  790  1478 
Spaces Moved               2371 | 69   391  305  498  426  682  
  Core                     28   | 17   5    .    .    .    6    
  Treads                   724  | .    .    .    .    233  491  
  Legs                     185  | .    .    .    .    .    185  
  Wheels                   1434 | 52   386  305  498  193  .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   80   80   80   80   125  
  Average Speed            114  | 72   81   80   80   127  168  
  Slowest Speed            450  | 80   200  80   80   163  450  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       39   | 4    63   26   90   35   18   
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    .    1    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             1    | .    .    .    1    .    .    
Spaces Dug                 1    | .    .    .    .    1    .    
Terrain Destroyed          74   | .    .    .    .    11   63   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               11   | .    .    .    .    11   .    
  AOE                      63   | .    .    .    .    .    63   

 Actions                        | -11 -10 -9  -9  -8  -7  
---------                  Run  | Scr Mat Mat Min Mat Fac 
Total                      2943 | 86  430 436 560 565 866 
  Wait                     190  | .   .   77  17  26  70  
  Move                     2366 | 68  390 304 497 425 682 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  66   | 10  17  10  8   14  7   
  Fast Attach              12   | .   .   .   .   6   6   
  Attach                   39   | 7   5   7   2   8   10  
  Detach                   10   | 1   1   2   1   2   3   
  Swap                     4    | .   .   .   1   1   2   
  Drop                     34   | .   10  9   7   8   .   
  Fire                     191  | .   5   17  27  57  85  
  Melee                    10   | .   2   8   .   .   .   
  Ram                      2    | .   .   2   .   .   .   
  Kick                     1    | .   .   .   .   .   1   
  Crush                    18   | .   .   .   .   18  .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / [*Min])
-9/Materials
-9/Mines (discovered 2 exits: [*Mat] / [*Zio])
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 16)
   68 | -11/Scrapyard | Entered Materials
  238 | -10/Materials | Discovered new exit (range 15)
  293 | -10/Materials | Discovered new exit (range 10)
  317 | -10/Materials | Build established: Mutant
  370 | -10/Materials | Discovered new exit (range 16)
  430 | -10/Materials | Entered another Materials area
  430 | -9/Materials  | Evolved 2 slots: Propulsion x2
  781 | -9/Materials  | Discovered new exit (range 15)
  844 | -9/Materials  | Entered Mines
  862 | -9/Mines      | A Derelict revealed a hidden shortcut to a safe place
  914 | -9/Mines      | Excavation squad dispatched
  914 | -9/Mines      | A large section of the Mines collapsed
  991 | -9/Mines      | Learned Materials trap positions
  999 | -9/Mines      | Learned location of Zion (-7)
 1069 | -9/Mines      | Joined a pair of Derelicts in attacking an 0b10 outpost
 1190 | -9/Mines      | Discovered new exit (range 9)
 1214 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 1356 | -9/Mines      | Entered Materials
 1356 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 1357 | -8/Materials  | Loaded intel: 7 trap records
 1614 | -8/Materials  | Discovered new exit (range 12)
 2103 | -8/Materials  | Build established: Scavenger-Mutant
 2131 | -8/Materials  | Discovered new exit (range 10)
 2146 | -8/Materials  | Entered Factory
 2146 | -7/Factory    | Evolved 2 slots: Utility x2
 2871 | -7/Factory    | Lost 3 parts (1p2n)
 2982 | -7/Factory    | Garrison activated, responded to threat
 3208 | -7/Factory    | Lost 3 parts (1p1n1w)
 3251 | -7/Factory    | Lost 3 parts (1p1n1u)
 3343 | -7/Factory    | Garrison activated, responded to threat
 3624 | -7/Factory    | Self-destructed

 Last Messages 
---------------
03542_ U-05 Engineer lays Concrete.
03543_ The unstable cave ceiling collapses.
03543_ U-05 Engineer builds a Wall.
03544_ U-05 Engineer lays Concrete. <x2>
03545_ U-05 Engineer builds a Wall.
03545_ K-01 Serf collects debris.
03551_ Discarded Adv. Terrain Scan Processor.
03553_ Acquired Imp. Medium Armor Plating.
03557_ U-05 Engineer lays Concrete. <x3>
03559_ U-05 Engineer builds a Wall.
03560_ U-05 Engineer lays Concrete. <x2>
03563_ U-05 Engineer builds a Wall.
03606_ Terminal disabled.
[Achievement: Let's See Who's Tougher]
03612_ G-47 Trooper destroyed.
03622_ System corrupted: Shock Bomb Launcher targeting data glitched.
03622_ Door malfunctions. <x2>
03622_ ALERT: Construction progress impeded, dispatching reinforcements to
  local area.
03623_ U-05 Engineer repairs door.

 Map 
-----
+----------------------------------------------------+
|       #            #?????????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Energy Generation          23
Energy Capacity            325
Matter Stores              369
Matter Capacity            400
Sight Range                16
Robot Scan Range           16
Terrain Scan Density       210
Armor Coverage             225
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                44
Targeting Accuracy         6
Recoil Reduction           4
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Hey, That's Mine!
Let's See Who's Tougher
Loot Pinata
More Dakka Please
Storm Trooper
Troublemaker

 Challenges 
------------
None

 Game 
------
Seed              SpikedFocalMapper
  Manual?         0
Play Time         00:48:40
  Cumulative      7.0 hours
  Start           2020.09.12 @ 16:39:08
  End             2020.09.12 @ 17:33:12
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          17
  Rogue           15
  Adventurer      2
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             3
Gallery%          16
Achievement%      8
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/TerminusBold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e3fdecd6-3b82-42c2-a5b1-015c89b156ff