Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.01 @ 17:11:04 Player: Not_Jesus8 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (14) 2800 Robots Destroyed (177) 885 Value Destroyed (7291) 7291 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (5655) 5655 TOTAL SCORE: 19351 Bonus ------- High Alert Combat Kills 2458 Follower Combat Kills 1497 Entered Garrisons 400 Used RIF Installer 1000 Registered with UFD 300 Cogmind --------- Core Integrity 0/1000 Matter 290/300 Energy 73/500 System Corruption 0% Temperature Warning (303) Movement Hovering (58) Location -5/Factory Parts ------- > --- POWER (1) -------- F-cell Engine > --- PROPULSION (4) --- Gyrokinetic Inverter Gyrokinetic Inverter Gyrokinetic Inverter Gyrokinetic Inverter > --- UTILITY (8) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Gyrokinetic Inverter Gyrokinetic Inverter Gyrokinetic Inverter Gyrokinetic Inverter Matter Compressor (250) Peak State ------------ > --- POWER ------------ Reinforced Quantum Reactor > --- PROPULSION ------- Heavy Treads Armored Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Improved Cooling System Large Storage Unit Targeting Computer Improved Targeting Computer Layered Medium Armor Plating > --- WEAPON ----------- Phase Cannon Phase Cannon Phase Cannon Phase Cannon > --- INVENTORY -------- Reinforced Deuterium Engine Heavy Treads Heavy Treads Heavy Treads Damper Plating Relay Coupler [NC] Relay Coupler [NC] Phase Cannon Heavy Plasma Cannon [Rating: 92] Favorites ----------- Power Reinforced Quantum Reactor Engine Heavy Ion Engine Power Core Light Nuclear Core Reactor Reinforced Quantum Reactor Propulsion VSS Leg Treads Heavy Treads Leg VSS Leg Wheel Wheel Hover Unit Gyrokinetic Inverter Utility Advanced Heat Sink Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Reactive Plating Weapon Phase Cannon Energy Gun Beam Rifle Energy Cannon Phase Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Junk Cannon Build | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Was Fac Gar Fac Gar Fac Slots Evolved 10 | . . . 2 2 . . . 4 . . . 2 . . Power . | . . . . . . . . . . . . . . . Propulsion 2 | . . . . 1 . . . 1 . . . . . . Utility 6 | . . . 2 . . . . 2 . . . 2 . . Weapon 2 | . . . . 1 . . . 1 . . . . . . Parts Attached 125 | 7 2 1 14 22 23 1 5 3 6 3 12 4 16 6 Power 14 | 1 . 1 . 3 2 . 1 . 1 1 1 . 1 2 Engine 9 | 1 . . . 2 1 . 1 . . 1 . . 1 2 Core 3 | . . 1 . 1 1 . . . . . . . . . Reactor 2 | . . . . . . . . . 1 . 1 . . . Propulsion 34 | 2 . . 5 8 8 . 1 1 2 . 2 . 1 4 Treads 18 | 2 . . 5 6 . . . . 2 . 2 . 1 . Leg 9 | . . . . . 7 . 1 1 . . . . . . Wheel 3 | . . . . 2 1 . . . . . . . . . Hover 4 | . . . . . . . . . . . . . . 4 Flight . | . . . . . . . . . . . . . . . Utility 40 | 2 . . 5 7 5 1 1 1 2 1 6 3 6 . Device 15 | 1 . . 1 1 1 . . 1 1 . 4 . 5 . Storage 2 | 1 . . . . . . 1 . . . . . . . Processor 9 | . . . 2 2 3 . . . . . . 2 . . Hackware . | . . . . . . . . . . . . . . . Protection 14 | . . . 2 4 1 1 . . 1 1 2 1 1 . Artifact . | . . . . . . . . . . . . . . . Weapon 37 | 2 2 . 4 4 8 . 2 1 1 1 3 1 8 . Energy Gun 12 | 1 . . . . 6 . 2 . . . . . 3 . Energy Cannon 6 | . . . . . . . . . . 1 3 1 1 . Ballistic Gun 12 | 1 . . 1 4 2 . . . . . . . 4 . Ballistic Cannon 3 | . 2 . 1 . . . . . . . . . . . Launcher 2 | . . . 2 . . . . . . . . . . . Special Weapon 2 | . . . . . . . . 1 1 . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . 1 2 . . 1 . . . . . 1 Corrupted Parts 1 | . . . . . 1 . . . . . . . . . System Corruption 4 | . . . . . 4 . . . . . . . . . Parts Lost 37 | . . 1 . 4 11 . . . . . 2 1 17 1 Power 4 | . . 1 . 1 1 . . . . . . . 1 . Propulsion 8 | . . . . 1 4 . . . . . . . 3 . Utility 14 | . . . . 2 1 . . . . . 2 1 8 . Weapon 11 | . . . . . 5 . . . . . . . 5 1 Highest Loss Streak 9 | . . 1 . 2 9 . . . . . 1 1 9 1 To Critical Strikes 1 | . . . . . . . . . . . . . 1 . Average Backups 7 | . 4 8 7 7 6 7 7 7 5 8 8 8 8 4 Power . | . . . . . . . . . . . . 1 . . Propulsion 2 | . 1 3 3 2 . 3 2 2 1 . 1 2 2 2 Utility 2 | . 1 3 2 2 3 2 2 2 1 4 3 3 3 1 Weapon 2 | . 1 2 2 2 1 2 1 2 1 3 2 2 2 . Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 25 | . . . 3 . 2 . . . 2 3 1 1 7 6 Power . | . . . . . . . . . . . . . . . Propulsion 6 | . . . 1 . . . . . 1 . . . . 4 Utility 13 | . . . 1 . 2 . . . 1 2 1 1 3 2 Weapon 6 | . . . 1 . . . . . . 1 . . 4 . Tool/Special . | . . . . . . . . . . . . . . . Average Slot Usage (%) 87 | . 99 98 97 96 89 100 100 85 73 50 72 83 68 13 Engine 5 | . 14 3 . 4 2 9 9 6 4 2 . . 1 . Core 1 | . . 9 11 3 4 . . . . . . . . . Reactor 1 | . . . . . . . . . 1 3 5 5 3 . Treads 9 | . 28 28 22 22 2 . . . 4 13 13 11 10 . Leg 11 | . . . . . 18 27 27 26 16 . . . . . Device 10 | . 14 14 11 4 5 9 9 12 8 . 15 22 16 . Storage 8 | . 14 14 11 9 8 9 9 6 5 6 6 5 4 . Processor 6 | . . . 12 5 13 9 9 6 3 . . 6 7 . Protection 7 | . . . 6 16 6 9 9 6 8 12 6 5 2 . Energy Gun 11 | . . . . . 18 27 27 13 11 1 . . 1 . Energy Cannon 5 | . . . . . . . . . . 3 20 23 12 . Ballistic Gun 3 | . . . . 24 6 . . . . . . . 2 . Ballistic Cannon 2 | . 27 28 19 1 . . . . . . . . . . Peak Build Rating 92 | 7 8 10 15 26 31 29 35 54 82 84 89 92 92 32 Average Rating 43 | 5 7 9 11 21 21 29 31 53 56 77 83 90 74 18 On Entrance 37 | . 7 8 10 15 26 29 29 35 54 82 79 89 92 2 Avg Prop Armor Cover (%) 5 | . . . . 11 9 . 3 . . . . . . 13 Naked Turns 29 | . . . . . . . . . 2 . . . 9 18 Heaviest Build 119 | 14 17 17 23 35 35 34 50 65 101 105 119 100 114 12 Greatest Support 140 | 40 40 40 46 66 43 36 36 48 140 140 140 130 140 44 Greatest Overweight (x) 3 | . . . . 3 3 . 2 1 1 . . . . . Average Overweight (x) . | . . . . 1 . . 1 1 . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 8 8 8 15 15 15 15 15 15 15 5 Average Capacity 12 | 7 8 8 8 8 7 8 13 15 14 15 15 15 14 5 Most Carried 15 | 1 8 8 8 8 8 8 15 14 12 15 15 15 15 5 Average Carried 10 | . 4 8 7 7 6 8 11 11 9 13 13 14 12 4 Final Capacity 15 | 8 8 8 8 8 8 8 15 15 15 15 15 15 5 5 Final Carried 15 | 1 8 8 8 8 8 8 15 11 10 14 15 15 5 5 Scrap Suit Usage (%) 3 | . . . . . . . . 99 62 . . . . . Class Distribution -------------------- 39% | Gunner 18% | Scavenger-Tank 15% | Mutant 14% | Tank 7% | Scavenger-Gunner 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Gunner | -8/Storage Gunner | -8/Recycling Gunner | -8/Scraptown Gunner | -6/Factory Gunner | -6/Waste Scavenger-Tank | -6/Factory Tank | -6/Garrison Scavenger-Tank | -5/Factory Scavenger-Tank | -5/Garrison Mutant | -5/Factory Resources | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 ----------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Was Fac Gar Fac Gar Fac Matter Collected 3683 | 259 175 . 634 1221 581 21 57 . 100 50 150 35 272 128 Remotely . | . . . . . . . . . . . . . . . Salvage Created 6817 | 42 181 46 632 1448 1553 . . . . 27 1069 617 1202 . Parts 326 | 7 13 3 45 76 61 . . . . . 48 25 48 . Haulers Intercepted 11 | . 1 . 4 3 3 . . . . . . . . . Recyclers Shooed 7 | . . . 3 2 1 . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Was Fac Gar Fac Gar Fac Combat Hostiles Destroyed 143 | . 9 2 13 25 33 . . . . . 22 10 29 . Melee 6 | . . . . . . . . . . . 1 . 5 . Guns 43 | . . . . 17 25 . . . . . . . 1 . Cannons 68 | . 9 2 6 2 . . . . . . 19 8 22 . AOE 22 | . . . 7 6 8 . . . . . . 1 . . Classes Destroyed 15 | 1 4 . 5 3 . . . . . . 1 . 1 . Worker 6 | . . . 3 3 . . . . . . . . . . Builder 5 | . . . 2 1 . . . . . 1 . 1 . . Tunneler 3 | 2 . . 1 . . . . . . . . . . . Hauler 11 | . 1 . 4 3 3 . . . . . . . . . Recycler 5 | . . . 3 2 . . . . . . . . . . Mechanic 2 | . . . 1 . 1 . . . . . . . . . Operator 2 | . 1 . . . . . . . . . . 1 . . Swarmer 35 | . 5 . 7 . 6 . . . . . 2 . 15 . Saboteur 2 | . . . . . . . . . . . 2 . . . Grunt 74 | . 4 2 4 15 21 . . . . . 14 3 11 . Brawler 4 | . . . . 2 1 . . . . . . . 1 . Duelist 1 | . . . . . . . . . . . . . 1 . Sentry 16 | . . . 2 5 5 . . . . . 3 1 . . Specialist 2 | . . . . 2 . . . . . . . . . . Hunter 9 | . . . . 1 . . . . . . 1 6 1 . Best Kill Streak 12 | 1 3 2 7 6 9 . . . . 1 4 6 12 . Combat Bots Only 12 | . 3 2 5 5 8 . . . . . 4 4 12 . Max Kills in Single Turn 5 | 1 1 1 3 2 5 . . . . 1 1 2 1 . Gunslinging 1 | . . . . . 1 . . . . . . . . . Exploded 4 | . . . 3 2 4 . . . . . . 1 . . Melee 1 | . . . . . . . . . . . 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Was Fac Gar Fac Gar Fac Hostile Shots Fired 981 | . 40 8 78 117 150 . . . . 4 243 61 243 37 Missed 248 | . 9 2 34 34 30 . . . . 1 66 16 49 7 Hits 733 | . 31 6 44 83 120 . . . . 3 177 45 194 30 Melee 7 | . . . . 2 . . . . . . 2 . 3 . Projectile 726 | . 31 6 44 81 120 . . . . 3 175 45 191 30 AOE 1 | . . . 1 . . . . . . . . . . . Critical Strikes 20 | . . . 1 4 10 . . . . . 2 1 2 . Damage Taken 11282 | . 272 83 612 1307 1838 . . . . 131 1950 709 3734 646 Core 1630 | . 32 . 57 110 382 . . . . . 42 109 316 582 Absorbed by Shields 28 | . . . . 28 . . . . . . . . . . Redirected to Shielding 104 | . . . . . . . . . . . 104 . . . Ignored by Resistances 58 | . . . . . 58 . . . . . . . . . Regen/Repaired (Parts) 40 | . . . . . . . . . . 5 35 . . . Core Remaining (%) 75 | 100 . 87 85 . . . 10 . . . 95 . . . Volleys Fired 415 | 30 24 5 56 78 83 . . 1 . 7 53 15 61 2 Largest 4 | 1 2 2 2 3 3 . . 3 . 1 4 4 4 1 Hottest 340 | 20 60 60 60 79 177 . . 145 . . 340 340 340 23 Shots Fired 1011 | 30 48 10 100 212 200 . . 3 . 7 148 58 193 2 Gun 439 | 30 . . 7 185 195 . . 2 . . . . 18 2 Cannon 525 | . 48 10 89 17 . . . . . . 128 58 175 . Launcher 19 | . . . 4 10 5 . . . . . . . . . Special 28 | . . . . . . . . 1 . 7 20 . . . Kinetic 495 | 30 48 10 96 202 95 . . . . . . . 12 2 Thermal 469 | . . . . . 100 . . 2 . . 128 58 181 . Explosive 19 | . . . 4 10 5 . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . Impact 27 | . . . . . . . . 1 . 6 20 . . . Robot Hit Streak 29 | 4 11 5 7 8 29 . . . . 10 22 19 27 2 Robot Miss Streak 6 | 1 2 2 5 6 3 . . . . . 3 4 3 1 Penetration Max 1 | . . . . 1 1 . . . . . . . . . Secondary Targets 12 | . . . . 6 6 . . . . . . . . . Max Gunslinging Chain 1 | . . . . 1 1 . . . . . . . . . Shots Hit Robots 631 | 23 30 7 46 121 156 . . . . 6 89 38 114 1 Core Hits 297 | 7 13 4 28 61 82 . . . . . 34 21 47 . Critical Kills 1 | . . . . . . . . . . . . . 1 . Critical Parts Destroyed 3 | . . . . 1 . . . . . . 2 . . . Critical Strikes 13 | . 1 . 2 1 5 . . . . . 3 . 1 . Burn 5 | . . . . . 5 . . . . . . . . . Meltdown 1 | . . . . . . . . . . . . . 1 . Destroy 1 | . . . . 1 . . . . . . . . . . Blast 3 | . 1 . 2 . . . . . . . . . . . Smash 3 | . . . . . . . . . . . 3 . . . Melee Attacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 17336 | 172 545 131 1654 2895 3095 25 . . . 312 3378 1504 3611 14 Guns 4969 | 172 . . 44 2111 2298 . . . . . . . 330 14 Cannons 8243 | . 527 122 828 186 . . . . . . 2243 1215 3122 . Explosions 2377 | . . . 758 565 765 . . . . . . 289 . . Melee . | . . . . . . . . . . . . . . . Ramming 382 | . 18 9 24 33 32 25 . . . 68 14 . 159 . Kinetic 5261 | 172 527 122 872 2297 1101 . . . . . . . 156 14 Thermal 7951 | . . . . . 1197 . . . . . 2243 1215 3296 . Explosive 2377 | . . . 758 565 765 . . . . . . 289 . . Electromagnetic . | . . . . . . . . . . . . . . . Impact 1365 | . . . . . . . . . . 244 1121 . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 5 | . . . . 1 5 5 5 . . . . . . . Average Corruption 3 | . . . . 1 3 5 5 . . . . . . . Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 24 | . . . . . 14 10 . . . . . . . . Message Errors 6 | . . . . . 6 . . . . . . . . . Matter Fused 5 | . . . . . 2 3 . . . . . . . . Heat Flow Errors 4 | . . . . . 1 3 . . . . . . . . Energy Discharges 1 | . . . . . 1 . . . . . . . . . Data Loss (minor) 4 | . . . . . 2 2 . . . . . . . . Data Loss (major) 2 | . . . . . . 2 . . . . . . . . Alerts 1 | . . . . . 1 . . . . . . . . . Weapon Failures 1 | . . . . . 1 . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 411 | . 24 . 118 . 18 . . . . 35 178 5 33 . Projectiles 272 | . 24 . 10 . . . . . . 22 178 5 33 . Explosions 126 | . . . 108 . 18 . . . . . . . . . Melee 13 | . . . . . . . . . . 13 . . . . Knockbacks 21 | . 10 1 8 . . . . . . 1 1 . . . Impact 2 | . . . . . . . . . . 1 1 . . . Kinetic 18 | . 9 1 8 . . . . . . . . . . . Secondary 1 | . 1 . . . . . . . . . . . . . Self-Inflicted Damage 47 | . . . 47 . . . . . . . . . . . Shots 2 | . . . 2 . . . . . . . . . . . Rammed 70 | . 6 3 7 9 . . . . . 2 2 . 41 . Targets Rammed 91 | . 6 3 11 10 6 5 . . . 2 2 . 46 . Kicked 11 | . . . . . 6 5 . . . . . . . . Crushed 10 | . . . 4 1 . . . . . . . . 5 . Highest Temperature 553 | . 9 40 131 332 347 251 . 50 . . 506 198 553 368 Average Temperature 112 | . 7 30 30 104 95 114 . 28 . . 123 61 167 297 Received Heat Transfer 3421 | . 36 45 150 526 1107 . . . . . 765 99 567 126 Effects 12 | . . . . 3 . 1 . . . . 4 . 4 . Shutdowns 1 | . . . . . . . . . . . 1 . . . Energy Bleed 4 | . . . . 1 . 1 . . . . 1 . 1 . Interference 5 | . . . . 2 . . . . . . 2 . 1 . Damage (major) 2 | . . . . . . . . . . . . . 2 . Siege Activations . | . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . . 1 2 . . . Combat Hostiles 2 | . . . . . . . . . . . 2 . . . Parts Fried 4 | . . . . . . . . . . 3 1 . . . Impact Corruptions 7 | . . . . . . . . . . 2 5 . . . Robots Melted 3 | . . . . . 1 . . . . . . 1 1 . Combat Hostiles 2 | . . . . . . . . . . . . 1 1 . Parts Melted 17 | . . . . . 8 . . . . . . 5 4 . Heat Transferred 11330 | . . . . . 3330 . . . . . 2738 1480 3782 . Parts Sabotaged 3 | . . . . . . . . . . . 3 . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Was Fac Gar Fac Gar Fac Maximum Alert Level 5 | . . . 1 2 2 1 . . . 3 5 4 5 3 Low Security (%) 34 | 100 100 100 77 24 . 70 . 100 100 40 . . . . Level 1 11 | . . . 22 23 34 29 . . . 31 . . . . Level 2 14 | . . . . 51 65 . . . . 20 . . . . Level 3 8 | . . . . . . . . . . 7 22 21 8 100 Level 4 17 | . . . . . . . . . . . 40 78 39 . Level 5 15 | . . . . . . . . . . . 36 . 52 . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Peak Influence 2091 | 5 116 50 342 525 655 250 . 1 . 956 2091 1417 1812 935 Initial 1097 | . . 10 7 137 221 250 . . . . 673 1097 991 935 Average 693 | . 44 30 133 347 434 162 . . . 336 1400 1203 1497 909 Influence Increases 7252 | 10 239 50 684 880 1090 15 . 1 . 1190 1588 500 1001 4 Destroy 0b10 Robot/C 3680 | . 180 40 340 500 720 . . . . 400 720 220 560 . Destroy 0b10 Robot/NC 220 | 10 10 . 90 45 20 . . . . 30 . 10 5 . Destroy Leader 642 | . 42 10 102 136 146 . . . . 78 30 50 48 . Allied During Kill 777 | . . . 19 . 13 . . . . 508 217 17 3 . Successful Hack 182 | . 5 . 43 16 34 15 . . . 14 14 14 23 4 Disable Machine 405 | . . . 30 75 45 . . . . 90 30 135 . . Anti-Garrison Action 563 | . . . . . . . . . . . 300 . 263 . Destroy Structure 411 | . 2 . 30 78 22 . . 1 . 70 127 54 27 . Partial Spotted 15 | . . . . . 15 . . . . . . . . . Lose Combat Pursuer 357 | . . . 30 30 75 . . . . . 150 . 72 . Influence Decreases 6373 | 10 212 57 378 681 972 591 67 1 . 228 459 1174 636 907 Entered New Map 3539 | . . 17 13 189 304 393 67 . . . 289 994 426 847 Time Decay 1944 | 10 212 30 305 452 368 198 . 1 . 188 . 150 . 30 Lost Part 370 | . . 10 . 40 110 . . . . . 20 10 170 10 Lost Ally 370 | . . . 60 . 40 . . . . 40 150 20 40 20 Purge Threat 150 | . . . . . 150 . . . . . . . . . Squads Dispatched 33 | . 3 . 3 4 10 . . . . 4 . 8 . 1 Investigation 9 | . 1 . 1 1 3 . . . . . . 2 . 1 Extermination 1 | . . . . . . . . . . 1 . . . . Reinforcement 14 | . 2 . 2 3 3 . . . . 2 . 2 . . Assault 4 | . . . . . 1 . . . . . . 3 . . Garrison 5 | . . . . . 3 . . . . 1 . 1 . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 . . . . Haulers Reinforced 1 | . . . . . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Was Fac Gar Fac Gar Fac Distress Signals 7 | . 1 . 1 1 3 . . . . 1 . . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 243 | . 18 2 27 34 47 . . . 1 20 39 10 39 6 Peak Tracking Total 8 | . 5 2 5 6 7 . . . 1 5 8 3 6 8 Tactical Retreats 18 | . . . 2 1 5 . . . . . 7 . 3 . Traps | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Was Fac Gar Fac Gar Fac Traps Triggered 13 | . . . . 3 1 . . 1 . . 2 1 5 . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Most Traps Carried 2 | . . . . . . . 2 2 2 2 . . . . Machines | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 ---------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Was Fac Gar Fac Gar Fac Machines Disabled 33 | . . . 2 5 3 . . . . 6 5 9 3 . Max in Single Turn 7 | . . . 1 1 1 . . . . . 2 7 1 . Garrison Relay 4 | . . . . . . . . . . . 1 . 3 . Phase Generator 1 | . . . . . . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Was Fac Gar Fac Gar Fac Machines Accessed 37 | . 2 . 4 3 7 7 5 . . 2 1 3 2 1 Terminals 26 | . 2 . 4 3 6 6 . . . . 1 1 2 1 Fabricators 2 | . . . . . . . . . . 1 . 1 . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . 1 . . . . 1 . 1 . . Total Hacks 131 | . 6 . 16 12 23 22 29 . . 5 1 7 6 4 Successful 74 | . 2 . 9 6 10 8 29 . . 3 1 2 2 2 Failed 57 | . 4 . 7 6 13 14 . . . 2 . 5 4 2 Catastrophic 10 | . . . 2 1 2 3 . . . 1 . 1 . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 88 | . 6 . 16 12 22 21 . . . 3 . 4 . 4 Terminals 88 | . 6 . 16 12 21 19 . . . . 1 3 6 4 Fabricators 6 | . . . . . . . . . . 4 . 2 . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 3 | . . . . . . 3 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . 2 . . . . 1 . 2 . . Terminal Hacks 47 | . . . 5 3 4 2 29 . . . 1 . 2 1 Record 28 | . . . . . . . 28 . . . . . . . Open Door 1 | . . . . . 1 . . . . . . . . . Branch Access Points 2 | . . . . 1 1 . . . . . . . . . Emergency Access Points 2 | . . . . . . . . . . . 1 . 1 . Terminal Index 4 | . . . 1 1 1 1 . . . . . . . . Unreport Threat 1 | . . . . . 1 . . . . . . . . . Dispatch Records 1 | . . . . . . 1 . . . . . . . . Transport Status 1 | . . . 1 . . . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . . . Zone Layout 3 | . . . 1 1 . . . . . . . . . 1 Security Stations 1 | . . . . . . . . . . . . . 1 . Proto ID Catalog 1 | . . . . . . . 1 . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . 1 . . . . Network Status 1 | . . . . . . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . 1 . 1 . . Unlock Access 2 | . . . . . . . . . . 1 . 1 . . Unauthorized Hacks 24 | . 2 . 4 3 6 6 . . . 1 . 1 . 1 Terminals 21 | . 2 . 4 3 5 5 . . . . . 1 . 1 Botnet 20 | . 2 . 4 3 4 5 . . . . . 1 . 1 Disrupt 1 | . . . . . 1 . . . . . . . . . Fabricators 1 | . . . . . . . . . . 1 . . . . Fabnet 1 | . . . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . . . . . . . Recyclers 1 | . . . . . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . . Reprogram 1 | . . . . . 1 . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 30 | . 2 . 3 3 7 7 . . . 1 1 3 2 1 Full Trace Events 16 | . 2 . 1 1 3 6 . . . . . 1 1 1 Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 ------------ Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Was Fac Gar Fac Gar Fac Used RIF Installer 2 | . . . . . . . . . . . 1 . 1 . Threat Obfuscator 1 | . . . . . . . . . . . . . 1 . Robots Hacked 4 | . . . . . . . . . . . . . 2 2 Non-combat . | . . . . . . . . . . . . . . . Combat 4 | . . . . . . . . . . . . . 2 2 Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 19 | . . . . . . . . . . . 4 . 15 . Machine Destruction 19 | . . . . . . . . . . . 4 . 15 . Fabnet Peak Effective % 3 | . . . . . . . . . . . . 3 3 3 Autooverrided 4 | . . . . . . . . . . . . . 2 2 Robots Rewired 1 | . . . . . . . . . . . 1 . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Was Fac Gar Fac Gar Fac Total Allies 30 | . . 3 . . 2 . . . 20 . 1 . 2 2 Largest Group 20 | . . 3 3 . 2 . . . 20 20 9 1 1 . Highest-Rated Group 766 | . . 40 40 . 32 . . . 766 765 396 116 29 . Highest-Rated Ally 116 | . . 16 16 . 16 . . . 50 50 116 116 29 . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 286 | . . . 39 . 23 . . . 15 109 84 5 9 2 Total Damage 8063 | . . . 437 . 218 . . . 264 3755 2945 284 137 23 Kills 61 | . . . 8 . 3 . . . 1 33 14 1 1 . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Was Fac Gar Fac Gar Fac Active Infowar (turns) 2961 | 73 630 79 705 1131 343 . . . . . . . . . Optics 852 | . . . . 541 311 . . . . . . . . . Sensors 746 | . . . 311 435 . . . . . . . . . . Seismic 1175 | 73 630 79 393 . . . . . . . . . . . T.N.C. 677 | . . . 424 155 98 . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 ------------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Was Fac Gar Fac Gar Fac Turns Passed 12588 | 250 630 79 705 1131 849 411 3886 115 612 400 1882 314 1247 77 Spaces Moved 6206 | 119 306 37 303 531 350 379 1925 61 349 226 821 149 555 95 Core 67 | 4 . . . . 2 . . . 4 . . . 20 37 Treads 2863 | 115 306 37 303 234 4 . . . 133 226 821 149 535 . Legs 2887 | . . . . . 310 379 1925 61 212 . . . . . Wheels 331 | . . . . 297 34 . . . . . . . . . Hover 58 | . . . . . . . . . . . . . . 58 Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 110 80 90 90 180 50 160 160 165 50 50 Average Speed 164 | 156 160 160 160 133 136 90 199 180 170 160 164 165 159 60 Slowest Speed 270 | 160 160 160 160 240 190 90 270 180 180 160 165 165 165 70 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 39 | 7 47 9 30 37 62 80 81 3 88 12 73 9 50 5 Regions Visited 14 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . . . Known Exits Taken 4 | . . . . 1 1 . . . . 1 . 1 . . Unknown Exits Taken 6 | 1 1 1 1 . . 1 1 . . . . . . . Scrap Searched 6 | . . . . . . . 6 . . . . . . . Spaces Dug 1 | . . . . . . . . . . 1 . . . . Terrain Destroyed 266 | . . . 32 96 37 . . 1 . 1 80 18 1 . Melee . | . . . . . . . . . . . . . . . Projectile 17 | . . . . 1 1 . . 1 . 1 5 7 1 . AOE 249 | . . . 32 95 36 . . . . . 75 11 . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Was Fac Gar Fac Gar Fac Total 7757 | 156 395 45 419 790 563 448 1979 66 364 259 1240 179 743 111 Wait 714 | . 48 . 16 119 68 63 36 . 1 1 327 9 26 . Move 6195 | 118 305 36 302 530 349 378 1924 61 348 226 820 149 554 95 Hop . | . . . . . . . . . . . . . . . Pick Up 73 | 1 7 . 6 4 9 . 8 . 3 9 8 1 13 4 Fast Attach 92 | 7 2 1 4 17 20 1 2 . 5 3 8 2 14 6 Attach 34 | . . . 1 4 3 . 1 3 2 1 7 1 10 1 Detach 10 | . 1 . . 1 . . . 1 1 1 1 . 4 . Swap 33 | . . . 10 14 5 . 2 . 1 . . 1 . . Drop 87 | . 2 . 13 13 20 1 6 . 3 9 6 1 10 3 Fire 415 | 30 24 5 56 78 83 . . 1 . 7 53 15 61 2 Melee . | . . . . . . . . . . . . . . . Ram 1 | . . . . . . . . . . . . . 1 . Kick 11 | . . . . . 6 5 . . . . . . . . Crush 79 | . 6 3 11 10 . . . . . 2 2 . 45 . Escape Stasis . | . . . . . . . . . . . . . . . Rewire 13 | . . . . . . . . . . . 8 . 5 . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 4 exits: [*Fac x2] / *Sto x2) -8/Storage -8/Recycling (discovered 2 exits: [*Fac] / *Scr) -8/Scraptown (discovered 2 exits: [*Fac x2]) -6/Factory -6/Waste -6/Factory -6/Garrison (discovered 3 exits: *Fac x3) -5/Factory -5/Garrison (discovered 2 exits: *Fac x2) -5/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 251 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 648 | -10/Materials | Discovered new exit (range 13) 881 | -10/Materials | Entered Mines 940 | -10/Mines | Discovered new exit (range 6) 952 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 960 | -10/Mines | Entered Materials 960 | -9/Materials | Accompanied by 3 allies 960 | -9/Materials | Evolved 2 slots: Utility x2 1025 | -9/Materials | Discovered new exit (range 13) 1547 | -9/Materials | Discovered new exit (range 14) 1665 | -9/Materials | Entered another Materials area 1665 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2054 | -8/Materials | Build established: Tank 2261 | -8/Materials | Discovered new exit (range 10) 2348 | -8/Materials | Identified exit to Storage 2404 | -8/Materials | Build established: Scavenger-Tank 2764 | -8/Materials | Discovered new exit (range 4) 2796 | -8/Materials | Entered Storage 2867 | -8/Storage | Garrison activated, responded to threat 2931 | -8/Storage | Core integrity fell below 50% 2953 | -8/Storage | Lost 9 parts (1p3n1u4w) 3196 | -8/Storage | First assault squad dispatched 3308 | -8/Storage | Destroyed 8 combat bots 3310 | -8/Storage | Build established: Scavenger-Gunner 3518 | -8/Storage | Core integrity fell below 20% 3553 | -8/Storage | Identified exit to Recycling 3641 | -8/Storage | Used back door to open Recycling access 3645 | -8/Storage | Entered Recycling 3863 | -8/Recycling | Build established: Gunner 3909 | -8/Recycling | Discovered new exit (range 15) 4033 | -8/Recycling | Scanned before Scraplab entrance 4047 | -8/Recycling | Entered Scraplab 4054 | -8/Recycling | Discovered new exit (range 2) 4056 | -8/Recycling | Entered Scraptown 4058 | -8/Scraptown | System corruption cleaned by C-Scrubber 4322 | -8/Scraptown | Visited UFD Registry 4326 | -8/Scraptown | Registered with UFD as "Wrenchflow" 4393 | -8/Scraptown | Visited SPCMW 4466 | -8/Scraptown | Discovered new exit (range 13) 4763 | -8/Scraptown | Visited Scrapoid Research Area 4819 | -8/Scraptown | Visited Junk Repository 4888 | -8/Scraptown | Visited Observation Area 4987 | -8/Scraptown | Visited Scrap Suit Storage 5022 | -8/Scraptown | Found Scrap Suit 5047 | -8/Scraptown | Visited Derelict Rescue Squad 5270 | -8/Scraptown | Found DRS Beacon 5742 | -8/Scraptown | Visited Science Guys 5892 | -8/Scraptown | Visited Chapter 10 6008 | -8/Scraptown | Visited Junk Cannon Lab 6035 | -8/Scraptown | Found Prototype Special Weapon 6188 | -8/Scraptown | Visited Artisan Demo Area 6212 | -8/Scraptown | Visited Awakened 6242 | -8/Scraptown | Visited Comm Corps 6341 | -8/Scraptown | Visited Assassins FH 6390 | -8/Scraptown | Visited Bundlers 7021 | -8/Scraptown | Visited LU-1G1's Boring Crew 7615 | -8/Scraptown | Discovered new exit (range 3) 7942 | -8/Scraptown | Entered Factory 7942 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 7945 | -6/Factory | Identified Junk Cannon 8057 | -6/Factory | Sucked down chute 8057 | -6/Factory | Entered Waste 8058 | -6/Waste | Joined by Warlord forces that had cleared the area 8317 | -6/Waste | A Compactor rumbled back to life 8319 | -6/Waste | Allies destroyed C-40 Crusher 8442 | -6/Waste | Released all parts (13) 8529 | -6/Waste | Found Damper Plating 8550 | -6/Waste | Found Damper Plating 8619 | -6/Waste | Discovered new exit (range 13) 8669 | -6/Waste | Entered Factory 8669 | -6/Factory | Accompanied by 20 allies 8876 | -6/Factory | Spotted B-75 Beast 8882 | -6/Factory | Attached CPS modules to B-75 Beast. 8883 | -6/Factory | Allies destroyed B-75 Beast 8953 | -6/Factory | Lost 5 allies 9069 | -6/Factory | Identified exit to Garrison 9069 | -6/Factory | Entered Garrison 9069 | -6/Garrison | Accompanied by 9 allies 9085 | -6/Garrison | P-60 Hacker assimilated allied 8O-6NB(g) 9265 | -6/Garrison | Triggered checkpoint 9277 | -6/Garrison | Triggered checkpoint 9281 | -6/Garrison | Triggered checkpoint 9417 | -6/Garrison | Build established: Tank 9485 | -6/Garrison | Lost 6 allies 9697 | -6/Garrison | Discovered new exit (range 10) 9757 | -6/Garrison | Rewired B-86 Titan 9835 | -6/Garrison | Triggered checkpoint 10079 | -6/Garrison | Triggered checkpoint 10165 | -6/Garrison | Triggered checkpoint 10349 | -6/Garrison | Discovered new exit (range 13) 10385 | -6/Garrison | Heavy support dispatched to Factory 10531 | -6/Garrison | Triggered checkpoint 10619 | -6/Garrison | Triggered checkpoint 10682 | -6/Garrison | Heavy support dispatched to Factory 10686 | -6/Garrison | Installed Relay Interface Framework 10710 | -6/Garrison | Garrison Relay disabled 10751 | -6/Garrison | Discovered new exit (range 12) 10804 | -6/Garrison | Heavy support dispatched to Factory 10809 | -6/Garrison | Phase Generator disabled 10945 | -6/Garrison | Build established: Scavenger-Tank 10951 | -6/Garrison | Entered Factory 10951 | -5/Factory | Accompanied by 1 ally 10951 | -5/Factory | Evolved 2 slots: Utility x2 11242 | -5/Factory | Garrison activated, responded to threat 11251 | -5/Factory | First assault squad dispatched 11265 | -5/Factory | Identified exit to Garrison 11265 | -5/Factory | Entered Garrison 11301 | -5/Garrison | Triggered checkpoint 11454 | -5/Garrison | Garrison Relay disabled 11524 | -5/Garrison | Garrison Relay disabled 11579 | -5/Garrison | Triggered checkpoint 11695 | -5/Garrison | Lost 3 parts (1u2w) 11736 | -5/Garrison | Destroyed 12 combat bots 11774 | -5/Garrison | Discovered new exit (range 10) 11819 | -5/Garrison | Triggered checkpoint 11856 | -5/Garrison | Garrison Relay disabled 11872 | -5/Garrison | Expanded RIF knowledge: Threat Obfuscation 11999 | -5/Garrison | Triggered checkpoint 12048 | -5/Garrison | Learned Factory security intel 12151 | -5/Garrison | Lost 9 parts (1p2n3u3w) 12291 | -5/Garrison | Triggered checkpoint 12503 | -5/Garrison | Released all parts (9) 12505 | -5/Garrison | Discovered new exit (range 14) 12512 | -5/Garrison | Entered Factory 12529 | -5/Factory | Core integrity fell below 50% 12532 | -5/Factory | Lost 3 parts (1n2u) 12578 | -5/Factory | Core integrity fell below 20% 12589 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 12582_ Acquired F-cell Engine. 12585_ R-10 Processor collects Med. Treads. 12586_ K-01 Serf collects debris. 12586_ Connecting with Terminal... 12586_ Current location identified: Factory >>Trojan(Botnet) Trojan loaded successfully. Testing... Terminal linked with 0 systems. Awaiting botnet instructions. >>Layout(Zone) Retrieving Zone 8J layout... Downloaded map data. 12586_ ALERT: Suspicious activity at Terminal F017. Dispatching Investigation squad. 12586_ Slug penetrates Wall. 12587_ Fabnet algorithm triggers Y-64 Sentinel IFF filter rewrite. 12588_ R-10 Processor collects Corrupted Carbon-fiber Leg. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ????????????????????????? | | ?????????????????????# ##??????????????????????? | | ???????????????????# ??????????????????????? | | ???????????????????# ??????????????????????? | | ???????????????????# ! ??????????????????????? | | ???????????????????# Y + """""" #????????????? | | ???????????????????# # """""" #????????????? | | ???????????????????# # """""" #????????????? | | ???????????????????# # """""" #????????????? | | ???????????????????## ## #????????????? | | ????????????????????# ## #????????????? | | ????????????????????# ###########????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #?###########??????????? | | ????????????????????# #?# ??????????? | | ??????????????????### @### ??????????? | | ??????????????????# # """"""??????????? | | ??????????????????# # ! """"""??????????? | | ??????????????????# # """"""??????????? | | ??????????????????# # """"""??????????? | | ??????????????????# T + ??????????? | | ??????????????????# p # """"""??????????? | | ??????????????????# g # """"""??????????? | | ??????????????????# R k# """"""??????????? | | ??????????????????# !% % # """"""??????????? | | ??????????????????## *%*# ??????????? | | ???????????????????# =**###########??????????? | | ???????????????????# ##????????????????????? | | ???????????????????# u #?????????????????????? | | ???????????????????# #?????????????????????? | | ???????????????????# #?????????????????????? | | ???????????????????# #?????????????????????? | | ??????############## #?????????????????????? | | ??????# # #?????????????????????? | | ??????# # #?????????????????????? | | ??????# # #?????????????????????? | | ??????# # #?????????????????????? | | ??????# # #?????????????????????? | | ??????# + #?????????????????????? | | ??????# # #?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 124 Energy Generation 25 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 1680 Resistance: KI 20 Resistance: TH 10 Resistance: EM 90 Weapon Shielding 66 Evasion (%) 57 Targeting Accuracy 11 Recoil Reduction 4 Particle Charging 37 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Oh No You Don't! Sprinter We Are Legion Challenges ------------ None Game ------ Seed JammingSeismicShredder Manual? 0 Play Time 01:36:59 Cumulative 21.8 hours Start 2025.11.01 @ 15:28:57 End 2025.11.01 @ 17:11:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 39 Rogue 39 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 36 Gallery% 27 Achievement% 25 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x54 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 23e88cbd-ca1f-4d77-9f96-0890ef7c7861