Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.24 @ 23:52:38 Player: malcneuro Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (61) 305 Value Destroyed (2141) 2141 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (44) 44 TOTAL SCORE: 4310 Bonus ------- High Alert Combat Kills 44 Cogmind --------- Core Integrity 0/550 Matter 79/300 Energy 271/275 System Corruption 16% Temperature Cool (11) Movement Treading (180) Ox1 Location -8/Storage Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (6) ------ Large Storage Unit Large Storage Unit Large Storage Unit Improved Signal Interpreter Improved Light Armor Plating Hacking Suite > --- WEAPON (2) ------- Ion Cannon Improved Grenade Launcher > --- INVENTORY (22) --- Reinforced Ion Engine Deuterium Engine Compact Wheel Compact Wheel Compact Wheel Armored Wheel Heat Sink Heat Sink Heat Sink Heat Sink Cooling System Advanced Visual Processing Unit Signal Interpreter Improved Terrain Scanner Improved Terrain Scan Processor Improved Targeting Computer Armor Integrity Analyzer Weapon Cycler Weapon Cycler Hardened Light Armor Plating EM Pulse Cannon Gauss Rifle Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Large Storage Unit Large Storage Unit Advanced Signal Interpreter Improved Terrain Scan Processor Weapon Cycler > --- WEAPON ----------- Heavy EM Shotgun Axe > --- INVENTORY -------- Light Ion Engine Light Ion Engine Light Nuclear Core Wheel Armored Wheel Cooling System Advanced Visual Processing Unit Improved Terrain Scan Processor Improved Terrain Scan Processor Armor Integrity Analyzer Weapon Cycler Weapon Cycler Weapon Cycler Hardened Light Armor Plating Reflective Plating Medium Laser Ion Cannon Autogun Improved Light Cannon Assault Cannon Improved Grenade Launcher Remote Datajack [Rating: 31] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Weapon Cycler Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Reflective Plating Weapon Improved Light Cannon Energy Gun Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Autogun Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Slashing Weapon Axe Build | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion . | . . . . . Utility 4 | . . 2 2 . Weapon . | . . . . . Parts Attached 65 | 4 7 4 36 14 Power 5 | 1 . . 3 1 Engine 4 | 1 . . 2 1 Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 14 | 2 1 . 9 2 Treads 2 | . . . . 2 Leg 5 | . . . 5 . Wheel 7 | 2 1 . 4 . Hover . | . . . . . Flight . | . . . . . Utility 20 | 1 3 3 8 5 Device 4 | . . 1 3 . Storage 6 | 1 3 1 1 . Processor 3 | . . . 2 1 Hackware 2 | . . . 1 1 Protection 5 | . . 1 1 3 Artifact . | . . . . . Weapon 26 | . 3 1 16 6 Energy Gun 3 | . . . 3 . Energy Cannon 4 | . . . 2 2 Ballistic Gun 2 | . . . 1 1 Ballistic Cannon 8 | . 1 1 5 1 Launcher 7 | . 2 . 3 2 Special Weapon 1 | . . . 1 . Impact Weapon . | . . . . . Slashing Weapon 1 | . . . 1 . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 16 | . . . 13 3 Power 2 | . . . 2 . Propulsion 3 | . . . 3 . Utility 4 | . . . 3 1 Weapon 7 | . . . 5 2 Highest Loss Streak 8 | . . . 8 3 Average Slot Usage (%) 92 | . 89 98 92 91 Engine 8 | . 14 11 7 7 Treads 2 | . . . . 9 Leg 5 | . . . 10 . Wheel 10 | . 28 22 4 6 Device 5 | . . 10 8 1 Storage 25 | . 23 22 27 27 Processor 9 | . . . 12 10 Protection 4 | . . 10 1 10 Energy Gun 1 | . . . 2 1 Energy Cannon 2 | . . . 2 6 Ballistic Gun 3 | . . . 3 5 Ballistic Cannon 6 | . 10 17 4 2 Launcher 3 | . 12 4 . 2 Slashing Weapon 1 | . . . 2 . Naked Turns . | . . . . . Heaviest Build 77 | 9 44 51 71 77 Greatest Support 40 | 26 26 20 28 40 Greatest Overweight (x) 22 | . 2 2 22 3 Average Overweight (x) 1 | . . 2 2 1 Largest Inventory Capacity 22 | 6 16 16 22 22 Average Capacity 19 | 5 11 16 21 22 Most Carried 22 | 1 8 12 22 22 Average Carried 16 | . 4 10 19 21 Final Capacity 22 | 6 16 16 22 22 Final Carried 22 | 1 6 12 22 22 Class Distribution -------------------- 75% | Hauler-Mutant 24% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hauler-Mutant | -8/Materials Hauler-Mutant | -8/Storage Resources | -11 -10 -9 -8 -8 ----------- Run | Scr Mat Mat Mat Sto Matter Collected 1823 | 240 87 118 946 432 Remotely . | . . . . . Salvage Created 2092 | . 122 118 1316 536 Parts 119 | . 13 7 71 28 Haulers Intercepted 4 | . 1 . 2 1 Recyclers Shooed 4 | . . . 3 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Combat Hostiles Destroyed 51 | . 8 4 29 10 Melee 4 | . . . 4 . Guns 11 | . . . 8 3 Cannons 22 | . . 4 11 7 AOE 14 | . 8 . 6 . Classes Destroyed 11 | . 4 1 5 1 Builder 3 | . 1 . 1 1 Hauler 4 | . 1 . 2 1 Recycler 1 | . . . 1 . Operator 1 | . . . . 1 Watcher 1 | . . . 1 . Swarmer 9 | . 6 . 3 . Grunt 23 | . 2 2 14 5 Brawler 2 | . . . 1 1 Duelist 1 | . . . 1 . Sentry 13 | . . 2 7 4 Hunter 3 | . . . 3 . Best Kill Streak 6 | . 4 2 5 6 Combat Bots Only 6 | . 3 2 4 6 Max Kills in Single Turn 4 | . 3 1 4 1 Gunslinging . | . . . . . Exploded 3 | . 2 . 3 . Melee 1 | . . . 1 . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Sto Damage Taken 3231 | . 87 229 2260 655 Core 593 | . 22 21 415 135 Absorbed by Shields . | . . . . . Core Remaining (%) 95 | 100 91 94 . . Volleys Fired 172 | . 9 10 100 53 Largest 2 | . 1 2 2 2 Hottest 107 | . 30 78 98 107 Shots Fired 255 | . 9 20 141 85 Gun 57 | . . . 36 21 Cannon 169 | . . 20 98 51 Launcher 27 | . 9 . 5 13 Special 2 | . . . 2 . Kinetic 173 | . . 20 107 46 Thermal 30 | . . . 18 12 Explosive 27 | . 9 . 5 13 Electromagnetic 23 | . . . 9 14 Robot Hit Streak 15 | . 3 4 7 15 Robot Miss Streak 2 | . 1 2 2 2 Penetration Max 1 | . . . . 1 Secondary Targets . | . . . . . Shots Hit Robots 162 | . 5 12 94 51 Core Hits 102 | . 13 5 63 21 Critical Hits 2 | . . . 1 1 Critical Kills 1 | . . . . 1 Critical Parts Destroyed 1 | . . . 1 . Melee Attacks 13 | . . . 13 . Impact . | . . . . . Slashing 13 | . . . 13 . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4587 | . 521 234 2700 1132 Guns 744 | . . . 405 339 Cannons 2467 | . . 234 1441 792 Explosions 1043 | . 521 . 521 1 Melee 330 | . . . 330 . Ramming 3 | . . . 3 . Kinetic 2420 | . . 234 1444 742 Thermal 399 | . . . 275 124 Explosive 1043 | . 521 . 521 1 Electromagnetic 392 | . . . 127 265 Impact . | . . . . . Slashing 330 | . . . 330 . Piercing . | . . . . . Highest Corruption 16 | . . . 16 16 Average Corruption 15 | . . . 15 16 Corruption Purged . | . . . . . Effects 160 | . . . 102 58 Message Errors 22 | . . . 15 7 Matter Fused 27 | . . . 16 11 Heat Flow Errors 15 | . . . 8 7 Energy Discharges 15 | . . . 10 5 Data Loss (minor) 14 | . . . 10 4 Data Loss (major) 6 | . . . 3 3 Misfires 3 | . . . 2 1 Alerts 3 | . . . 3 . Misdirections 18 | . . . 13 5 Targeting Errors 33 | . . . 18 15 Weapon Failures 4 | . . . 4 . Overload Shots . | . . . . . Overflow Damage 110 | . 24 . 66 20 Projectiles 77 | . . . 57 20 Explosions 33 | . 24 . 9 . Melee . | . . . . . Knockbacks 16 | . . . 13 3 Impact 1 | . . . 1 . Kinetic 14 | . . . 12 2 Secondary 1 | . . . . 1 Self-Inflicted Damage 84 | . . . 25 59 Shots 4 | . . . 1 3 Rammed 2 | . . . 2 . Targets Rammed 2 | . . . 2 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 329 | . . . 303 329 Average Temperature 70 | . . . 71 68 Received Heat Transfer 1182 | . . 111 792 279 Effects 1 | . . . . 1 Short Circuit 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . . 1 1 Heat Transferred 740 | . . . 407 333 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Peak Influence 494 | . 192 155 494 342 Initial 148 | . . 5 65 148 Average 180 | . 94 66 207 233 Maximum Alert Level 2 | . . . 2 1 Low Security (%) 60 | 100 100 100 55 27 Level 1 34 | . . . 34 72 Level 2 5 | . . . 10 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 8 | . . 1 5 2 Investigation 3 | . . . 3 . Extermination . | . . . . . Reinforcement 5 | . . 1 2 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Sto Distress Signals 4 | . . . 3 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 85 | . 9 11 47 18 Peak Tracking Total 9 | . 3 9 6 4 Tactical Retreats 7 | . . . 6 1 Traps | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Traps Triggered 2 | . . . 2 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Scr Mat Mat Mat Sto Machines Disabled 8 | . . 1 2 5 Max in Single Turn 1 | . . 1 1 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Sto Machines Accessed 15 | . 4 2 5 4 Terminals 11 | . 2 2 4 3 Fabricators . | . . . . . Repair Stations 2 | . 1 . . 1 Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 41 | . 6 10 15 10 Successful 17 | . 2 4 4 7 Failed 24 | . 4 6 11 3 Catastrophic 11 | . 2 1 6 2 Database Lockouts . | . . . . . Manual 19 | . 1 6 9 3 Terminals 33 | . 3 10 13 7 Fabricators . | . . . . . Repair Stations 5 | . 2 . . 3 Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access 2 | . . . 2 . Terminal Hacks 13 | . . 4 4 5 Part Schematic 1 | . . . 1 . Open Door 1 | . . . . 1 Branch Access Points 3 | . . . 1 2 Emergency Access Points 1 | . . 1 . . Terminal Index 1 | . . 1 . . Alert Level 2 | . . 1 . 1 Unreport Threat 3 | . . 1 1 1 Dispatch Records 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . 2 . . 2 Scan Component 2 | . 1 . . 1 Repair 2 | . 1 . . 1 Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . . 1 Used . | . . . . . Hacking Detections 10 | . 1 2 5 2 Full Trace Events 6 | . . 1 4 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . 1 . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . 1 . . 1 Time 64 | . 26 . . 38 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Scr Mat Mat Mat Sto Used RIF Installer . | . . . . . Robots Hacked 2 | . . . 2 . Non-combat . | . . . . . Combat 2 | . . . 2 . Robot Hacks Applied 2 | . . . 2 . parse_system 2 | . . . 2 . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Sto Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Scr Mat Mat Mat Sto Turns Passed 3320 | 62 463 311 1737 747 Spaces Moved 1871 | 65 436 270 788 312 Core 15 | 6 . . 9 . Treads 183 | . . . . 183 Legs 439 | . . . 439 . Wheels 1234 | 59 436 270 340 129 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 100 105 105 Average Speed 136 | 85 88 100 170 158 Slowest Speed 1150 | 90 100 100 1150 220 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 33 | 4 41 21 60 39 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug 16 | . . . 11 5 Terrain Destroyed 195 | . 55 . 59 81 Melee . | . . . . . Projectile 21 | . . . 17 4 AOE 174 | . 55 . 42 77 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Sto Total 2361 | 69 501 289 1024 478 Wait 150 | . 39 . 22 89 Move 1867 | 64 435 269 787 312 Hop . | . . . . . Pick Up 54 | 1 7 6 35 5 Fast Attach 26 | 4 4 1 13 4 Attach 15 | . 1 1 8 5 Detach 5 | . . . 3 2 Swap 24 | . 2 2 15 5 Drop 33 | . 4 . 26 3 Fire 172 | . 9 10 100 53 Melee 13 | . . . 13 . Ram . | . . . . . Kick 2 | . . . 2 . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials -8/Materials (discovered 4 exits: *Fac x3 / *Sto) -8/Storage (discovered 1 exit: Rec) History --------- Turn | Location | Event 33 | -11/Scrapyard | Discovered new exit (range 15) 63 | -11/Scrapyard | Entered Materials 106 | -10/Materials | Discovered new exit (range 15) 170 | -10/Materials | Discovered new exit (range 12) 329 | -10/Materials | Build established: Mutant 467 | -10/Materials | Repaired Grenade Launcher 489 | -10/Materials | Discovered new exit (range 7) 526 | -10/Materials | Entered another Materials area 526 | -9/Materials | Evolved 2 slots: Utility x2 830 | -9/Materials | Discovered new exit (range 7) 837 | -9/Materials | Entered another Materials area 837 | -8/Materials | Evolved 2 slots: Utility x2 1096 | -8/Materials | System corruption reached 10% 1128 | -8/Materials | Build established: Hauler-Mutant 1147 | -8/Materials | Lost 8 parts (1p3u4w) 1414 | -8/Materials | Discovered new exit (range 10) 1641 | -8/Materials | Identified exit to Storage 1928 | -8/Materials | Core integrity fell below 50% 2022 | -8/Materials | Discovered new exit (range 15) 2123 | -8/Materials | Identified exit to Factory 2413 | -8/Materials | Discovered exit to Factory (range 8) 2574 | -8/Materials | Entered Storage 2590 | -8/Storage | Identified exit to Recycling 2653 | -8/Storage | Core integrity fell below 20% 2732 | -8/Storage | Lost 3 parts (1u2w) 3171 | -8/Storage | Repaired Imp. Light Armor Plating 3321 | -8/Storage | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- 03262_ U-05 Engineer builds a Wall. 03262_ U-05 Engineer lays Concrete. 03265_ U-05 Engineer builds a Wall. 03266_ The unstable cave ceiling collapses. 03266_ U-05 Engineer lays Concrete. 03268_ System corrupted: Energy discharge (-104). 03268_ The unstable cave ceiling collapses. 03272_ U-05 Engineer lays Concrete. 03275_ U-05 Engineer builds a Wall. 03276_ U-05 Engineer lays Concrete. 03279_ U-05 Engineer builds a Wall. 03281_ U-05 Engineer lays Concrete. 03283_ SS|U>EKSVX UL2%TU0G W E>VI/QN:KR 03285_ U-05 Engineer lays Concrete. 03286_ U-05 Engineer builds a Wall. 03289_ U-05 Engineer lays Concrete. 03291_ U-05 Engineer builds a Wall. 03299_ System corrupted: Component data lost. 03308_ Acquired 11 matter. 03317_ System corrupted: Substantial component data lost. 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"""" + + #????????? | | # #= # #????????? | | ##########uu# ] ##???????? | | # + #####################??? | | # # """#??# # T #??? | | # # R"#??# #??? | | # ?# """#??# "" #??? | | # # ####??### """ #### | | # # #T####### "" # | | # # # #!!!!##### !"" + | | # + + #???# = # | | # # # #!!!!#???# ###+ | | ?#### ### ########???# ## | | ????# # ###???????########### | | ???# # # ##???????????????????# | | ???# # #""""#???????????????????# | | ???## # #????????????????????????# | | ???# ??>?????????????????????# | | ???## #????????????????????????# | | ???? ?????????????????????????#! | | ???#####?????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 110 Armor Coverage 300 Resistance: TH 10 Weapon Cycling 15 Evasion (%) 44 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Adv. Sensor Array | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Spy Challenges ------------ None Game ------ Seed AntimatterLightpackField Manual? 0 Play Time 00:58:27 Cumulative 16.1 hours Start 2021.02.24 @ 22:40:22 End 2021.02.24 @ 23:52:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 8 Adventurer 0 Explorer 2 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 30 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 949b0079-7463-4f34-bccd-3e30d427c6c9