Cogmind - Beta 9.3 @@@ ROGUE MODE // 2019.12.29 @ 12:42:53 Player: alice_fexa Result: Destroyed by B-99 Colossus with Multirail Performance ------------- Evolutions (9) 4500 Regions Visited (21) 4200 Robots Destroyed (630) 3150 Value Destroyed (31132) 31132 Prototype IDs (48) 960 Alien Tech Used (9) 1800 Bonus (13027) 13027 TOTAL SCORE: 58769 Bonus ------- High Alert Combat Kills 8208 Follower Combat Kills 420 Met Data Miner 300 Met Zhirov 300 Used Core Reset Matrix 3000 Hacked Protovariant 500 Scanned by Researcher 500 Friendly Fire -201 Cogmind --------- Core Integrity 0/1600 Matter 258/300 Energy 100/100 System Corruption 0% Temperature Cool (20) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (14) ----- Advanced Visual Processing Unit Experimental Signal Interpreter Improved System Shield > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Biometal Heavy Treads High-capacity Storage Unit Fusion Bomb Launcher Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Biometal Heavy Treads Wheel Wheel Compact Wheel Compact Wheel > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Advanced Energy Well Experimental Signal Interpreter Advanced Target Analyzer Heavy Armor Plating Layered Medium Armor Plating Advanced Dynamic Insulation System > --- WEAPON ----------- Gamma Rifle Gamma Rifle Enhanced Nova Cannon Hypervelocity Multirail > --- INVENTORY -------- Light Quantum Reactor Zero-point Reactor Biometal Heavy Treads Advanced Coolant Injector High-capacity Storage Unit Advanced Energy Well Improved Matter Compressor Experimental Signal Interpreter Transdimensional Reconstructor High-powered Transdimensional Reconstructor Subatomic Replicator Phase Gun Enhanced Nova Cannon Cooled Nova Cannon Improved Potential Cannon Railgun Improved KE Penetrator Hardcell Cannon Tesla Bomb Launcher Tesla Bomb Launcher Gamma Bomb Array Fusion Bomb Launcher Sigix Terminator Sigix Broadsword [Rating: 170] Favorites ----------- Power Light Quantum Reactor Engine Light Angular Momentum Engine Power Core Micro Fission Core Reactor Light Quantum Reactor Propulsion Wheel Treads Armored Medium Treads Wheel Wheel Utility High-capacity Storage Unit Device Improved Coolant Injector Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Improved System Shield Protection Improved Core Shielding Weapon KE Penetrator Energy Gun Gamma Rifle Energy Cannon Advanced Plasma Cannon Ballistic Gun KE Penetrator Ballistic Cannon Hardcell Cannon Launcher Advanced EMP Blaster Slashing Weapon Ripper Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Sec Acc Slots Evolved 18 | . . 2 2 2 . . . . 2 2 . . . . 2 2 . 2 . . 2 Power . | . . . . . . . . . . . . . . . . . . . . . . Propulsion 4 | . . . 1 . . . . . . 1 . . . . 1 1 . . . . . Utility 12 | . . 2 1 1 . . . . 2 1 . . . . 1 . . 2 . . 2 Weapon 2 | . . . . 1 . . . . . . . . . . . 1 . . . . . Parts Attached 662 | 6 14 31 29 23 9 14 3 16 41 29 3 3 4 5 40 10 73 79 119 40 71 Power 76 | 1 1 2 2 2 . 2 . 2 7 3 . . . . 3 2 13 11 12 3 10 Engine 16 | 1 . 1 2 2 . 1 . 1 5 2 . . . . 1 . . . . . . Core 9 | . 1 1 . . . 1 . 1 2 1 . . . . 2 . . . . . . Reactor 51 | . . . . . . . . . . . . . . . . 2 13 11 12 3 10 Propulsion 137 | 2 4 8 6 4 1 4 . 5 12 1 1 . . 1 6 1 10 19 23 9 20 Treads 54 | 1 4 6 3 2 1 2 . 4 6 1 1 . . 1 3 1 3 3 6 4 2 Leg . | . . . . . . . . . . . . . . . . . . . . . . Wheel 83 | 1 . 2 3 2 . 2 . 1 6 . . . . . 3 . 7 16 17 5 18 Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . Utility 212 | 1 4 12 12 8 3 2 . 2 14 14 . 2 4 2 24 2 26 19 31 13 17 Device 148 | . 3 8 6 6 1 2 . 2 10 10 . 1 2 1 20 1 20 13 29 3 10 Storage 24 | 1 1 1 . 2 . . . . 1 3 . . 2 . . . 4 2 1 2 4 Processor 8 | . . . 3 . . . . . 1 1 . . . . . . . 1 . 1 1 Hackware 7 | . . . . . . . . . 1 . . 1 . . 1 . . 3 . . 1 Protection 25 | . . 3 3 . 2 . . . 1 . . . . 1 3 1 2 . 1 7 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 237 | 2 5 9 9 9 5 6 3 7 8 11 2 1 . 2 7 5 24 30 53 15 24 Energy Gun 85 | 1 2 2 4 2 1 2 1 . 3 4 1 . . 1 2 2 10 12 27 2 6 Energy Cannon 43 | . . 2 1 1 . . . . . 4 . 1 . . 2 1 10 4 5 5 7 Ballistic Gun 84 | 1 3 5 3 6 2 3 2 6 3 3 . . . . 3 2 3 12 19 6 2 Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . . . . 1 Launcher 18 | . . . 1 . 1 . . 1 . . 1 . . 1 . . 1 2 1 2 7 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 6 | . . . . . 1 1 . . 2 . . . . . . . . . 1 . 1 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 26 | . . 2 2 . 1 . . . 1 2 . . 3 . . 1 5 2 3 1 3 Parts Lost 192 | . . 6 3 6 3 2 . 13 8 4 . . . 1 4 2 15 28 22 22 53 Power 16 | . . . . . . . . 2 1 1 . . . . . . 2 2 . 3 5 Propulsion 56 | . . 1 . 2 1 . . 4 3 . . . . 1 . . 3 12 9 6 14 Utility 42 | . . 2 2 2 1 . . 1 2 . . . . . 1 1 2 4 3 4 17 Weapon 78 | . . 3 1 2 1 2 . 6 2 3 . . . . 3 1 8 10 10 9 17 Highest Loss Streak 15 | . . 4 1 2 3 2 . 4 5 2 . . . 1 2 2 3 8 4 6 15 Average Slot Usage (%) 93 | . 97 97 99 98 98 99 80 90 96 93 94 94 93 93 93 93 93 88 92 84 85 Engine 3 | . 11 8 9 7 7 7 7 6 9 5 5 5 5 5 3 . . . . . . Core 2 | . 2 2 . . . 6 7 7 2 4 5 5 5 5 6 2 . . . . . Reactor 3 | . . . . . . . . . . . . . . . . 6 8 7 8 6 6 Treads 9 | . 14 11 9 6 6 7 7 10 9 11 11 11 11 15 11 13 12 6 7 5 2 Wheel 9 | . 14 10 18 15 14 14 14 5 7 5 5 5 5 . 7 9 8 11 11 8 13 Device 13 | . 11 20 11 13 9 7 7 7 12 16 16 16 15 15 16 17 15 11 14 6 15 Storage 15 | . 14 15 18 15 14 14 14 14 12 15 16 16 16 16 15 13 14 16 16 16 16 Processor 10 | . . . 4 15 14 14 14 14 12 11 11 11 11 11 10 9 9 10 12 11 7 Hackware 3 | . . . . . . . . . 5 5 5 5 5 5 5 4 4 7 4 3 . Protection 2 | . . 6 10 . 4 7 7 7 3 . . . . . 2 . . . . 8 5 Energy Gun 5 | . 4 8 6 5 4 6 . . 5 3 5 7 5 10 6 4 4 4 5 4 3 Energy Cannon 3 | . . 6 4 3 1 . . . . 4 4 2 5 . 3 3 4 2 2 2 4 Ballistic Gun 8 | . 23 6 7 13 12 12 1 17 8 7 5 5 5 5 4 7 8 7 7 7 2 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 222 | 12 40 71 74 92 92 97 97 98 102 138 138 139 139 140 151 152 166 199 184 174 222 Greatest Support 135 | 20 16 20 24 24 22 24 24 60 60 28 28 28 28 107 107 60 124 135 75 75 75 Greatest Overweight (x) 32 | 1 2 5 3 7 4 4 4 8 32 4 4 4 4 4 7 5 16 16 16 14 17 Average Overweight (x) 3 | . . 3 2 3 3 3 3 2 3 3 4 4 4 1 4 4 6 4 3 5 3 Largest Inventory Capacity 36 | 6 12 18 18 20 20 20 20 20 28 28 28 28 28 28 28 28 28 36 28 28 32 Average Capacity 24 | 5 6 14 18 19 20 20 20 20 20 27 28 28 28 28 28 28 27 28 28 28 29 Most Carried 32 | 5 11 18 18 20 20 20 20 20 20 28 28 28 28 28 28 28 28 29 28 28 32 Average Carried 24 | 2 6 13 17 19 19 19 20 16 19 26 27 28 27 27 27 27 27 26 27 27 27 Final Capacity 28 | 6 12 18 18 20 20 20 20 20 20 28 28 28 28 28 28 28 28 28 28 28 4 Final Carried 28 | 4 11 18 18 20 20 20 20 15 20 28 28 28 28 28 28 28 28 28 28 28 4 Class Distribution -------------------- 28% | Hauler-Mutant 25% | Scavenger-Mutant 17% | Scavenger-Gunner 8% | Hauler-Skirmisher 7% | Hauler-Gunner 5% | Mutant 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Hauler-Gunner | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Gunner | -7/Lower Caves Hauler-Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Hauler-Mutant | -5/Factory Hauler-Mutant | -5/Upper Caves Hauler-Mutant | -5/Upper Caves Hauler-Mutant | -5/Zhirov Hauler-Mutant | -4/Proximity Caves Hauler-Mutant | -4/Factory Hauler-Mutant | -3/Research Scavenger-Mutant | -3/Testing Scavenger-Gunner | -2/Research Scavenger-Gunner | -2/Quarantine Scavenger-Gunner | -2/Section 7 Scavenger-Tank | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Sec Acc Matter Collected 13992 | 198 270 515 671 341 410 341 . 618 808 842 58 30 350 120 605 205 1493 1660 2192 1110 1155 Remotely 404 | . . . . . . . . . . . . . . . . . . . 112 . 292 Salvage Created 35290 | . 619 1293 1244 837 423 271 . 796 1716 1327 132 . 107 645 2167 470 3350 4923 6137 1744 7089 Parts 1615 | . 49 84 58 54 23 8 . 27 70 51 5 . . 18 118 24 148 231 292 96 259 Haulers Intercepted 15 | . 2 2 3 . . . . . . 2 . . . . . . . 1 1 2 2 Recyclers Shooed 25 | . . 1 2 . . . . . 1 1 . . . . 5 . 1 7 1 1 5 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 47 | . . . . . 16 4 . 22 . . 1 . . 4 . . . . . . . Prevented 23 | . . . . . 1 2 . 7 . . 2 . . 11 . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Sec Acc Combat Hostiles Destroyed 454 | . 13 26 18 14 13 5 . 15 24 19 5 . . 8 28 4 44 46 68 17 87 Melee 1 | . . . . . . . . . . . . . . . . . . . . . 1 Guns 286 | . 13 17 13 13 7 4 . 13 23 14 . . . 3 10 2 26 35 49 12 32 Cannons 85 | . . 9 5 1 2 . . . . 5 . . . . 13 2 14 4 13 4 13 AOE 54 | . . . . . 4 1 . 1 . . 4 . . 3 5 . . 5 . . 31 Classes Destroyed 20 | . 6 3 3 2 . . . 1 . . . . . . . . 1 . 1 3 . Worker 52 | . 1 1 1 2 . . . . 4 1 . . . . 1 . 4 10 7 2 18 Builder 31 | . . . . 1 . . . . 1 . . . . . 4 . 1 7 6 4 7 Tunneler 6 | . . . 2 . . . . . 1 . . . . . 1 . . . . . 2 Hauler 15 | . 2 2 3 . . . . . . 2 . . . . . . . 1 1 2 2 Recycler 28 | . . 2 1 . . . . . 4 2 . . . . 4 . . 6 2 . 7 Mechanic 5 | . . . . . . . . 1 . . . . . . . 1 . . 1 . 2 Operator 3 | . 1 . . . . . . . . . . . . . 1 . . 1 . . . Watcher 32 | . 3 2 2 4 . . . . . 2 . . . . 3 1 3 2 2 1 7 Swarmer 65 | . 3 7 . . 11 . . 4 8 10 5 . . . 8 . . 5 . . 4 Saboteur 1 | . . . . . . . . . . . . . . . . . 1 . . . . Grunt 190 | . 10 11 12 7 1 2 . 8 9 5 . . . 6 3 . 26 12 19 5 54 Brawler 11 | . . 2 . . . 1 . 1 . . . . . 2 . . . 1 . . 4 Duelist 11 | . . . 1 . . 1 . 1 1 . . . . . . . . . 4 1 2 Protector 2 | . . . . . . . . . . . . . . . . . . . . 1 1 Researcher 1 | . . . . . . . . . . . . . . . . . . . 1 . . Sentry 31 | . . 6 3 2 1 . . 1 2 . . . . . 1 2 . 4 3 . 6 Hunter 42 | . . . 2 3 . . . . . . . . . . . . 4 9 16 5 3 Programmer 96 | . . . . 2 . 1 . . 4 4 . . . . 16 2 12 15 26 3 11 Q-Series 4 | . . . . . . . . . . . . . . . . . . . . 2 2 Protovariant H 1 | . . . . . . . . . . . . . . . . . 1 . . . . Decomposer 2 | . . . . . . . . . . . . . . 2 . . . . . . . Assembled 1 | . . . . . . . . . . . . . . . . . . . . 1 . Best Kill Streak 32 | . 5 5 4 4 7 2 . 4 8 5 5 . . 8 12 2 12 16 11 7 32 Combat Bots Only 15 | . 3 5 3 3 7 2 . 4 6 5 5 . . 8 7 2 11 10 10 6 15 Max Kills in Single Turn 32 | . 1 1 2 2 3 1 . 1 4 2 2 . . 2 6 1 2 4 2 2 32 Gunslinging 1 | . . . . . . . . . . . . . . . . . . 1 1 1 1 Exploded 15 | . . . . . 3 1 . 1 . . 2 . . 2 3 . . 2 . . 15 Melee 1 | . . . . . . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Sec Acc Damage Taken 39129 | . 370 1250 1171 948 654 226 . 1781 1783 808 80 . . 726 1802 309 5049 4796 5177 3849 8350 Core 4503 | . 58 218 193 92 90 30 . 247 310 123 . . . 21 189 . 426 345 328 227 1606 Absorbed by Shields 5101 | . . . . . . . . . . . . . . . . . 543 1226 3332 . . Reduced by Siege Mode 1441 | . . . . . . . . . . . . . . . 153 . 313 327 321 220 107 Core Remaining (%) 64 | 100 76 45 64 . . . . 34 63 . . . . 85 83 . 67 . . 27 . Volleys Fired 1355 | . 47 103 92 40 26 19 . 42 84 64 13 8 3 18 102 24 144 131 176 73 146 Largest 4 | . 2 2 2 3 3 3 . 3 3 3 1 1 1 3 3 4 4 4 4 4 4 Hottest 352 | . 85 124 124 162 131 128 . 134 133 207 98 98 98 214 214 249 277 351 324 291 352 Shots Fired 3548 | . 94 203 184 116 59 57 . 109 171 141 13 8 3 43 216 56 392 409 575 249 450 Gun 2699 | . 94 154 143 101 44 57 . 105 171 104 . . . 36 125 33 268 341 453 200 270 Cannon 802 | . . 49 41 15 9 . . . . 37 9 8 3 2 91 23 124 61 120 49 161 Launcher 47 | . . . . . 6 . . 4 . . 4 . . 5 . . . 7 2 . 19 Special . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 1630 | . 71 95 90 61 38 38 . 102 113 66 . . . 10 47 21 176 216 250 133 103 Thermal 1399 | . 18 108 94 55 15 5 . 3 58 64 9 8 3 28 164 35 134 115 248 66 169 Explosive 1 | . . . . . . . . . . . . . . . . . . . . . 1 Electromagnetic 518 | . 5 . . . 6 14 . 4 . 11 4 . . 5 5 . 82 78 77 50 177 Robot Hit Streak 61 | . 14 26 15 16 14 10 . 15 29 17 2 . 3 18 21 13 33 47 61 26 24 Robot Miss Streak 10 | . 4 3 5 3 10 4 . 4 4 5 1 . 1 3 2 1 2 4 4 3 6 Penetration Max 2 | . . . . . . . . . . 1 . . . 1 1 . 2 2 2 1 1 Secondary Targets 30 | . 3 2 . . . 2 . 1 4 . . . . . . . 2 5 5 4 2 Max Gunslinging Chain 1 | . 1 1 . . . 1 . 1 1 . . . . . . . 1 1 1 1 1 Shots Hit Robots 2505 | . 71 143 136 83 33 42 . 91 145 88 2 . 2 32 140 33 266 289 409 184 316 Core Hits 1343 | . 39 52 82 54 22 13 . 63 95 56 5 . 2 19 72 17 108 151 177 69 247 Critical Hits 260 | . 1 . 1 2 9 4 . 4 3 . . . . 2 8 2 22 30 53 39 80 Critical Kills 99 | . 1 . 1 2 3 . . 1 1 . . . . 1 4 . 8 17 20 7 33 Critical Parts Destroyed 139 | . . . . . 6 3 . 2 2 . . . . 1 4 2 13 12 33 20 41 Melee Attacks 45 | . . . . . 11 9 . . 14 . . . . . . . . . 2 . 9 Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 45 | . . . . . 11 9 . . 14 . . . . . . . . . 2 . 9 Piercing . | . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 109300 | . 765 1957 2500 1603 920 720 . 2150 3243 2423 277 . 63 1417 4860 892 7743 9899 12542 4598 50728 Guns 44853 | . 765 1449 1840 1372 352 610 . 1802 2699 1674 . . . 499 2071 484 5144 7383 9119 3432 4158 Cannons 18435 | . . 508 660 231 104 . . . . 749 . . 63 66 1841 408 2599 1550 3255 1166 5235 Explosions 45529 | . . . . . 338 110 . 348 509 . 277 . . 852 948 . . 966 168 . 41013 Melee 483 | . . . . . 126 . . . 35 . . . . . . . . . . . 322 Ramming . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 23441 | . 436 794 1172 755 260 376 . 1739 1456 993 . . . 58 278 192 2912 4488 4325 2029 1178 Thermal 69212 | . 261 1163 1328 848 254 160 . 63 1243 1114 64 . 63 699 4429 700 2838 3196 6471 1476 42842 Explosive 1416 | . . . . . . . . . 509 . . . . . . . . . . . 907 Electromagnetic 14748 | . 68 . . . 280 184 . 348 . 316 213 . . 660 153 . 1993 2215 1746 1093 5479 Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 483 | . . . . . 126 . . . 35 . . . . . . . . . . . 322 Piercing . | . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 9 | . . 8 . . 2 2 2 2 . 2 2 2 2 2 2 1 4 7 5 9 . Average Corruption 2 | . . 7 . . 1 2 2 2 . 1 2 2 2 2 1 1 1 4 3 5 . Corruption Purged 31 | . . . . . . . . . . . . . . . 2 . 10 8 7 4 . Effects 203 | . . 30 . . 9 6 2 6 . 8 2 1 2 4 9 2 9 49 21 43 . Message Errors 43 | . . 4 . . 5 2 . 3 . 4 . . 1 1 3 1 3 7 6 3 . Matter Fused 25 | . . 8 . . . . . . . . . . . . . . 3 5 1 8 . Heat Flow Errors 18 | . . . . . 1 . . 1 . 1 1 . . 1 1 . . 4 2 6 . Energy Discharges 26 | . . 2 . . 2 3 . . . 2 . . 1 1 2 . . 10 1 2 . Parts Rejected 3 | . . 1 . . . . . . . . . . . . . . . 1 1 . . Data Loss (minor) 33 | . . 4 . . . 1 2 . . 1 . 1 . 1 2 1 . 8 3 9 . Data Loss (major) 2 | . . 1 . . . . . . . . . . . . . . . . 1 . . Misfires 4 | . . . . . . . . . . . . . . . . . . 2 1 1 . Targeting Errors 43 | . . 7 . . 1 . . 2 . . 1 . . . 1 . 2 11 5 13 . Weapon Failures 6 | . . 3 . . . . . . . . . . . . . . 1 1 . 1 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 4347 | . . . 22 . 2 15 . 12 93 3 4 . . . 216 . 22 37 88 6 3827 Projectiles 434 | . . . 22 . . . . . . 3 . . . . 83 . 22 31 88 6 179 Explosions 3913 | . . . . . 2 15 . 12 93 . 4 . . . 133 . . 6 . . 3648 Melee . | . . . . . . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 1695 | . . . . . 52 . . 31 133 . . . . 40 179 . . 85 . . 1175 Shots 17 | . . . . . 3 . . 2 2 . . . . 2 2 . . 1 . . 5 Rammed . | . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 376 | . 104 126 91 267 109 127 . 242 65 376 219 117 46 129 345 196 198 201 51 199 199 Average Temperature 73 | . 33 35 26 67 22 54 . 108 21 95 72 65 30 28 97 83 103 81 9 90 96 Received Heat Transfer 5035 | . 180 444 549 138 27 63 . 543 297 111 . . . 174 99 27 821 277 259 288 738 Effects 5 | . . . . . . . . 1 . 1 1 . . . 2 . . . . . . Energy Bleed 3 | . . . . . . . . 1 . . 1 . . . 1 . . . . . . Interference 1 | . . . . . . . . . . . . . . . 1 . . . . . . Matter Decay 1 | . . . . . . . . . . 1 . . . . . . . . . . . Siege Activations 74 | . . . . . . . . . . . . . . . 9 4 12 16 20 4 9 Total Turns 1933 | . . . . . . . . . . . . . . . 269 114 338 312 571 158 171 Longest Duration 117 | . . . . . . . . . . . . . . . 95 84 66 77 117 57 45 Robots Corrupted 26 | . . . . . . . . 1 . . 1 . . 2 . . 5 2 6 1 8 Combat Hostiles 25 | . . . . . . . . 1 . . 1 . . 2 . . 4 2 6 1 8 Parts Fried 93 | . . . . . 1 . . . . 4 . . . 6 . . 21 8 15 3 35 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . Robots Melted 4 | . . . . . . . . . 1 . . . . . 1 . . . . . 2 Combat Hostiles 3 | . . . . . . . . . 1 . . . . . . . . . . . 2 Parts Melted 77 | . . 6 . 1 . 1 . . 6 4 . . . 1 15 6 11 12 5 1 8 Heat Transferred 42629 | . 629 2627 2738 1628 520 174 . 111 2429 1712 100 . 24 1031 5522 1007 3411 4026 6710 1480 6750 Parts Sabotaged 2 | . . . . . . . . . . . . . . . . . . . 1 . 1 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 15 | . . . . . 2 2 . . . . 1 . . 1 . . . 5 1 . 3 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Sec Acc Peak Influence 1891 | . 244 505 326 400 . . . . 288 257 . . . . 928 533 673 932 1402 945 1891 Average Influence 390 | . 89 291 161 89 . . . . 86 121 . . . . 246 429 325 675 655 643 922 Maximum Alert Level 5 | . 1 2 1 2 . . . . 1 1 . . . . 3 2 2 3 4 3 5 Low Security (%) 37 | 100 89 19 58 88 . . . . 96 64 . . . . 63 . 21 . 11 . . Level 1 25 | . 10 63 41 5 . . . . 3 35 . . . . 24 42 53 11 25 . 7 Level 2 17 | . . 17 . 6 . . . . . . . . . . . 57 25 38 14 66 32 Level 3 13 | . . . . . . . . . . . . . . . 12 . . 50 28 33 29 Level 4 4 | . . . . . . . . . . . . . . . . . . . 19 . 23 Level 5 . | . . . . . . . . . . . . . . . . . . . . . 7 High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 115 | . 2 2 3 4 . . . 1 13 2 . . . . 12 3 10 13 24 9 17 Investigation 11 | . . 1 1 1 . . . . 2 . . . . . 1 . . 1 2 1 1 Extermination 41 | . . . . 1 . . . . 4 2 . . . . 7 1 5 5 9 3 4 Reinforcement 32 | . 2 1 2 2 . . . . 1 . . . . . 3 1 3 4 6 2 5 Assault 17 | . . . . . . . . 1 . . . . . . 1 1 2 3 3 2 4 Garrison 14 | . . . . . . . . . 6 . . . . . . . . . 4 1 3 Intercept . | . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 14 | . . . 2 1 . . . . . . . . . . 1 . 1 4 1 . 4 Haulers Reinforced 2 | . . . . 1 . . . . . . . . . . . . . . . 1 . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Sec Acc Distress Signals 21 | . 3 3 3 2 . . . . 1 . . . . . 1 . 2 2 1 2 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . Times Spotted 656 | . 24 40 31 25 16 7 . 19 32 24 3 . . 8 48 7 55 61 102 39 115 Peak Tracking Total 9 | . 5 5 5 4 4 6 . 5 4 5 5 . . 7 7 2 8 7 8 7 9 Tactical Retreats 43 | . 4 3 4 1 5 2 . 2 3 1 . . . . 1 . 2 1 4 2 8 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Sec Acc Traps Triggered 17 | . . 1 1 2 . . . . 2 . . . . . 3 . 1 1 3 1 2 Indirectly 2 | . . . . . . . . . . . . . . . . . . 1 . . 1 Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . Triggered 5 | . . . . . . . . 3 . . . . . . . . . . . 1 1 Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Sec Acc Machines Disabled 68 | . . 2 . . . . . 1 4 3 . . 1 . 17 . 10 . 9 8 13 Max in Single Turn 10 | . . 1 . . . . . 1 4 1 . . 1 . 10 . 1 . 2 1 7 Garrison Access 7 | . . . . 1 . . . . . 3 . . . . . . 1 1 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . 1 . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Sec Acc Machines Accessed 95 | . 7 7 5 9 1 . 3 . 7 14 1 . 4 . 7 1 10 5 9 2 3 Terminals 58 | . 6 6 5 4 . . . . 3 7 . . . . 5 . 6 4 7 2 3 Fabricators 10 | . . . . 3 . . . . 3 2 . . . . 1 . 1 . . . . Repair Stations 7 | . . 1 . 1 . . . . . 1 . . . . 1 1 1 . 1 . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . 1 . . . . . . 1 . . . . Garrison Access 8 | . . . . 1 . . . . 1 3 . . . . . . 1 1 1 . . Total Hacks 296 | . 19 20 22 31 1 . 18 . 26 28 1 . 17 . 23 1 35 16 26 6 6 Successful 166 | . 11 11 15 19 1 . 18 . 12 14 1 . 17 . 8 . 18 5 12 2 2 Failed 130 | . 8 9 7 12 . . . . 14 14 . . . . 15 1 17 11 14 4 4 Catastrophic 15 | . . . . 2 . . . . 1 3 . . . . 1 1 4 1 . 1 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . Manual 140 | . 12 16 19 15 . . . . 10 15 . . . . 15 . 12 7 15 4 . Terminals 182 | . 16 16 22 17 . . . . 15 17 . . . . 19 . 16 14 18 6 6 Fabricators 25 | . . . . 7 . . . . 8 4 . . . . 2 . 4 . . . . Repair Stations 30 | . . 4 . 6 . . . . . 1 . . . . 2 1 10 . 6 . . Recycling Units 3 | . 3 . . . . . . . . . . . . . . . . . . . . Scanalyzers 5 | . . . . . . . . . . 2 . . . . . . 3 . . . . Garrison Access 14 | . . . . 1 . . . . 3 4 . . . . . . 2 2 2 . . Terminal Hacks 83 | . 3 3 10 6 1 . 18 . 5 2 1 . 17 . 1 . 4 3 5 2 2 Record 16 | . . . . . . . 11 . . . . . 5 . . . . . . . . Part Schematic 11 | . . 1 . 1 . . 4 . . 1 . . 4 . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . 4 . . . . . . . . Prototype ID Bank 10 | . . . 2 . . . 3 . 1 . . . 4 . . . . . . . . Open Door 3 | . . . . . 1 . . . . . 1 . . . . . . . . . 1 Level Access Points 1 | . . . . . . . . . 1 . . . . . . . . . . . . Branch Access Points 1 | . . . . 1 . . . . . . . . . . . . . . . . . Machine Index 1 | . . . . . . . . . . . . . . . . . . . 1 . . Terminal Index 3 | . . . . 1 . . . . . 1 . . . . . . . 1 . . . Fabricator Index 1 | . . . . 1 . . . . . . . . . . . . . . . . . Alert Level 7 | . . . 1 1 . . . . 1 . . . . . . . 2 1 1 . . Unreport Threat 15 | . 1 2 2 1 . . . . 2 . . . . . . . 1 1 3 2 . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . . . . . . . . . . Registered Prototypes 1 | . . . 1 . . . . . . . . . . . . . . . . . . Zone Layout 6 | . 1 . 3 . . . . . . . . . . . 1 . . . . . 1 Protovariant Controls 1 | . . . . . . . . . . . . . . . . . 1 . . . . Fabricator Hacks 17 | . . . . 6 . . . . 4 4 . . . . 2 . 1 . . . . Load Schematic 8 | . . . . 2 . . . . 2 2 . . . . 1 . 1 . . . . Build 9 | . . . . 4 . . . . 2 2 . . . . 1 . . . . . . Repair Station Hacks 17 | . . 2 . 2 . . . . . . . . . . 1 . 8 . 4 . . Scan Component 9 | . . 1 . 1 . . . . . . . . . . 1 . 4 . 2 . . Repair 8 | . . 1 . 1 . . . . . . . . . . . . 4 . 2 . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . . . . . . . . . . Scanalyzer 5 | . . . . . . . . . . 2 . . . . . . 3 . . . . Insert Component 4 | . . . . . . . . . . 1 . . . . . . 3 . . . . Analyze 1 | . . . . . . . . . . 1 . . . . . . . . . . . Garrison Access Hacks 6 | . . . . 1 . . . . . 3 . . . . . . 1 1 . . . Seal Access 6 | . . . . 1 . . . . . 3 . . . . . . 1 1 . . . Unauthorized Hacks 99 | . 17 15 11 9 . . . . 7 10 . . . . 12 . 6 2 10 . . Terminals 37 | . 7 6 5 4 . . . . 3 3 . . . . 4 . 1 1 3 . . Track 3 | . 1 . 2 . . . . . . . . . . . . . . . . . . Assimilate 3 | . . 1 . . . . . . . 2 . . . . . . . . . . . Botnet 31 | . 6 5 3 4 . . . . 3 1 . . . . 4 . 1 1 3 . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . 1 . . . Used 1 | . . . . . . . . . . . . . . . . . . 1 . . . Hacking Detections 77 | . 6 7 5 7 . . . . 7 12 . . . . 6 1 8 5 8 2 3 Full Trace Events 7 | . . . . 1 . . . . 2 . . . . . . . . 1 2 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 12 | . . 1 . 1 . . 4 . . 2 . . 4 . . . . . . . . Parts Built 10 | . . . . 3 . . . . 3 2 . . . . 2 . . . . . . Matter 1520 | . . . . 548 . . . . 424 336 . . . . 212 . . . . . . Time 581 | . . . . 274 . . . . 170 84 . . . . 53 . . . . . . Total Part Build Rating 56 | . . . . 16 . . . . 20 8 . . . . 12 . . . . . . Parts Repaired 8 | . . 1 . 1 . . . . . . . . . . . . 4 . 2 . . Time 371 | . . 19 . 22 . . . . . . . . . . . . 206 . 124 . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 10 | . 10 . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . 1 . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . 1 . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Sec Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . . . . . . 1 3 . . Machine Destruction 3 | . . . . . . . . . . . . . . . . . . . 3 . . Programmers 1 | . . . . . . . . . . . . . . . . . . 1 . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Sec Acc Total Allies 9 | . . 1 . . . . . 1 . 1 . . . . . . . . . 6 . Largest Group 6 | . . 1 1 . . . . 1 . 1 . . . . . . . . . 6 . Highest-Rated Group 94 | . . 10 10 . . . . 94 . 26 . . . . . . . . . 88 . Highest-Rated Ally 94 | . . 10 10 . . . . 94 . 26 . . . . . . . . . 15 . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 64 | . . . . . . . . 4 . . . . . . . . . . . 60 . Total Damage 1881 | . . . . . . . . 141 . . . . . . . . . . . 1740 . Kills 6 | . . . . . . . . . . . . . . . . . . . . 6 . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Sec Acc Robot Analysis Total 4 | . . . . . . . . . . . . . 4 . . . . . . . . Derelict Logs Recovered 6 | . . . . . 2 . . 1 . . . 1 . 2 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Sec Acc Turns Passed 28001 | 52 884 1115 1094 1477 864 500 111 623 1766 2500 621 446 220 536 2458 758 3152 1992 3864 1216 1752 Spaces Moved 13616 | 36 640 449 580 831 572 315 88 310 655 1464 390 307 146 259 1013 286 1411 823 1684 555 802 Core 8 | 7 . . . . . . . . 1 . . . . . . . . . . . . Treads 1219 | 1 . 74 1 19 . . . 101 205 . . . . 249 240 67 93 46 61 54 8 Legs . | . . . . . . . . . . . . . . . . . . . . . . Wheels 12389 | 28 640 375 579 812 572 315 88 209 449 1464 390 307 146 10 773 219 1318 777 1623 501 794 Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 100 120 110 110 115 115 120 120 120 130 140 140 140 140 125 135 135 115 120 105 115 Average Speed 136 | 100 102 145 113 121 121 123 120 147 150 139 140 140 140 188 149 152 149 135 132 146 125 Slowest Speed 1650 | 160 120 220 220 240 125 130 130 240 1650 140 140 140 140 190 225 210 240 240 240 220 250 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . Teleports 3 | . . . . . . . . . . . . . . . . . . . 2 1 . Exploration Rate (%) 45 | 4 97 46 44 24 70 48 62 56 16 38 55 44 60 51 27 7 93 19 75 24 31 Regions Visited 21 Branch Regions 11 Pre-discovered Areas 5 | . . . . . . . 1 1 . . . . 3 . . . . . . . . Known Exits Taken 18 | . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . . . . . . . . . . Scrap Searched 18 | . . . . . 2 8 . 1 . . 4 2 . 1 . . . . . . . Spaces Dug 122 | . . . . . 10 8 . . 11 9 8 3 . . 19 7 17 8 21 1 . Terrain Destroyed 3098 | . . . . . 19 11 . . 41 13 17 8 . 14 114 14 47 44 54 17 2685 Melee 30 | . . . . . 10 8 . . 11 . . . . . . . . . 1 . . Projectile 255 | . . . . . . . . . . 13 9 8 . . 35 14 47 30 50 17 32 AOE 2813 | . . . . . 9 3 . . 30 . 8 . . 14 79 . . 14 3 . 2653 Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Sec Acc Total 20482 | 49 790 720 844 1217 675 369 93 388 1280 1847 459 318 163 283 1835 581 2234 1411 2935 782 1209 Wait 4207 | 3 69 95 94 298 49 5 . 12 446 246 47 . . . 645 252 546 317 862 87 134 Move 13595 | 35 639 448 579 830 571 314 87 309 654 1463 389 306 145 258 1012 285 1410 822 1683 554 802 Hop . | . . . . . . . . . . . . . . . . . . . . . . Pick Up 226 | 5 8 19 17 12 4 1 . 6 14 23 3 . 3 1 14 5 21 22 23 9 16 Fast Attach 217 | 5 3 12 12 6 3 1 3 3 13 8 . . 5 1 6 3 25 23 34 27 24 Attach 135 | 1 . 6 3 6 3 3 . 11 6 4 . . . 1 5 3 11 21 13 10 28 Detach 26 | . . . . . . . . 1 1 . . . . 1 . . 5 7 5 2 4 Swap 320 | . 11 13 14 11 4 10 . 2 22 17 3 3 . 3 29 4 37 35 75 7 20 Drop 348 | . 13 24 33 14 4 7 3 2 26 22 4 1 7 . 14 5 35 33 62 13 26 Fire 1355 | . 47 103 92 40 26 19 . 42 84 64 13 8 3 18 102 24 144 131 176 73 146 Melee 45 | . . . . . 11 9 . . 14 . . . . . . . . . 2 . 9 Ram . | . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 8 | . . . . . . . . . . . . . . . 8 . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac x4 / Low) -5/Factory (discovered 3 exits: *Fac / *Upp / [*Ext]) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory -3/Research -3/Testing -2/Research (discovered 3 exits: *Acc x2 / *Qua) -2/Quarantine -2/Section 7 -1/Access (discovered 1 exit: *Sur) History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 16) 53 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 431 | -10/Materials | Discovered new exit (range 12) 540 | -10/Materials | Discovered new exit (range 9) 682 | -10/Materials | Discovered new exit (range 16) 785 | -10/Materials | Discovered new exit (range 15) 937 | -10/Materials | Entered another Materials area 937 | -9/Materials | Evolved 2 slots: Utility x2 1291 | -9/Materials | Repaired Imp. Heat Sink 1349 | -9/Materials | Build established: Scavenger-Mutant 1420 | -9/Materials | Lost 4 parts (1n1u2w) 1505 | -9/Materials | Core integrity fell below 50% 1947 | -9/Materials | Build established: Mutant 2032 | -9/Materials | Discovered new exit (range 9) 2052 | -9/Materials | Entered another Materials area 2052 | -8/Materials | Accompanied by 1 ally 2052 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2352 | -8/Materials | Build established: Scavenger-Mutant 2379 | -8/Materials | Discovered new exit (range 10) 3142 | -8/Materials | Discovered new exit (range 4) 3145 | -8/Materials | Identified exit to Factory 3146 | -8/Materials | Entered Factory 3146 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3675 | -7/Factory | Identified exit to Lower Caves 3681 | -7/Factory | Build established: Hauler-Gunner 4034 | -7/Factory | Fabricated Lrn. Sensor Array (x1) 4166 | -7/Factory | Discovered new exit (range 4) 4169 | -7/Factory | Identified exit to Factory 4302 | -7/Factory | Repaired Lrn. Sensor Array 4517 | -7/Factory | Fabricated Hyp. Coil Gun (x2) 4534 | -7/Factory | Local fabrication network quarantined 4623 | -7/Factory | Entered Lower Caves 4663 | -7/Lower Caves | Destroyed 7 combat bots 4892 | -7/Lower Caves | Lost 3 parts (1n1u1w) 5060 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5406 | -7/Lower Caves | Found Alien Artifact 5406 | -7/Lower Caves | Identified Core Expander 5406 | -7/Lower Caves | Installed Core Expander, added new Power slot 5445 | -7/Lower Caves | Learned location of 1 exit from Factory 5449 | -7/Lower Caves | Spotted B-75 Beast 5466 | -7/Lower Caves | Discovered new exit (range 10) 5473 | -7/Lower Caves | Learned Factory interactive machine intel 5485 | -7/Lower Caves | Identified exit to Lower Caves 5487 | -7/Lower Caves | Entered another Lower Caves area 5551 | -7/Lower Caves | Build established: Hauler-Mutant 5885 | -7/Lower Caves | Build established: Hauler-Gunner 5971 | -7/Lower Caves | Discovered new exit (range 15) 5986 | -7/Lower Caves | Identified exit to Data Miner 5987 | -7/Lower Caves | Entered Data Miner 5987 | -7/Data Miner | Discovered new exit (range 7) 6012 | -7/Data Miner | Met Data Miner 6032 | -7/Data Miner | Learned location of Section 7 (-2) 6032 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6050 | -7/Data Miner | Received God Mode back door access code from Data Miner 6097 | -7/Data Miner | Identified exit to Proximity Caves 6098 | -7/Data Miner | Entered Proximity Caves 6167 | -6/Proximity Caves | Lost 4 parts (1n1u2w) 6189 | -6/Proximity Caves | Escorted by Enhanced Grunt 6203 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 6243 | -6/Proximity Caves | Core integrity fell below 50% 6273 | -6/Proximity Caves | Lost 4 parts (1p1n2w) 6549 | -6/Proximity Caves | Lost 3 parts (1n2w) 6625 | -6/Proximity Caves | Discovered exit to Factory (range 9) 6645 | -6/Proximity Caves | Learned location of Zion (-6) 6721 | -6/Proximity Caves | Entered Factory 6721 | -6/Factory | Evolved 2 slots: Utility x2 6722 | -6/Factory | Identified exit to Lower Caves 6723 | -6/Factory | Loaded intel: 46 interactive machine locations 6791 | -6/Factory | Garrison activated, responded to threat 6818 | -6/Factory | Build established: Scavenger-Mutant 7313 | -6/Factory | Incoming investigation squad redirected 7325 | -6/Factory | Fabricated Lrn. Sensor Array (x1) 7796 | -6/Factory | Garrison activated, responded to threat 7882 | -6/Factory | Found Prototype Processor 7882 | -6/Factory | Identified Exp. Signal Interpreter 7885 | -6/Factory | Found Exp. Signal Interpreter 7891 | -6/Factory | Lost 5 parts (1p1n2u1w) 7929 | -6/Factory | Identified exit to Factory 8139 | -6/Factory | Fabricated Arm. Heavy Treads (x2) 8487 | -6/Factory | Entered another Factory area 8487 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8869 | -5/Factory | Fabricated Lrn. Sensor Array (x1) 9040 | -5/Factory | Fabricated Lrn. Sensor Array (x1) 9635 | -5/Factory | Build established: Hauler-Mutant 10031 | -5/Factory | Discovered new exit (range 9) 10156 | -5/Factory | Identified exit to Factory 10330 | -5/Factory | Build established: Hauler-Skirmisher 10392 | -5/Factory | Discovered new exit (range 3) 10395 | -5/Factory | Identified exit to Upper Caves 10460 | -5/Factory | Found Prototype Processor 10460 | -5/Factory | Identified Exp. Terrain Scan Processor 10797 | -5/Factory | Discovered new exit (range 6) 10816 | -5/Factory | Build established: Hauler-Mutant 10987 | -5/Factory | Entered Upper Caves 11597 | -5/Upper Caves | Discovered new exit (range 9) 11606 | -5/Upper Caves | Identified exit to Upper Caves 11608 | -5/Upper Caves | Entered another Upper Caves area 11662 | -5/Upper Caves | Discovered exit to Factory (range 14) 11846 | -5/Upper Caves | Learned 12 Factory zone layouts 11890 | -5/Upper Caves | Spotted B-75 Beast 11928 | -5/Upper Caves | Encountered a Warlord checkpoint 12032 | -5/Upper Caves | Discovered new exit (range 15) 12053 | -5/Upper Caves | Identified exit to Zhirov 12054 | -5/Upper Caves | Entered Zhirov 12054 | -5/Zhirov | Discovered new exit (range 3) 12080 | -5/Zhirov | Met Zhirov 12110 | -5/Zhirov | Learned location of Quarantine (-2) 12110 | -5/Zhirov | Learned location of Testing (-3) 12110 | -5/Zhirov | Learned location of Command (-1) 12119 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 12140 | -5/Zhirov | Found Alien Artifact 12140 | -5/Zhirov | Identified Integrated Dissipator 12140 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+2%) 12161 | -5/Zhirov | Found Alien Artifact 12273 | -5/Zhirov | Identified exit to Proximity Caves 12274 | -5/Zhirov | Entered Proximity Caves 12334 | -4/Proximity Caves | Destroyed 8 combat bots 12666 | -4/Proximity Caves | Learned Research security intel 12802 | -4/Proximity Caves | Discovered exit to Factory (range 3) 12810 | -4/Proximity Caves | Entered Factory 12810 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 14466 | -4/Factory | Fabricated System Restoration Module (x2) 14991 | -4/Factory | Destroyed 7 combat bots 15052 | -4/Factory | Incoming investigation squad redirected 15106 | -4/Factory | First assault squad dispatched 15135 | -4/Factory | Incoming assault squad redirected 15246 | -4/Factory | Discovered new exit (range 16) 15267 | -4/Factory | Identified exit to Research 15268 | -4/Factory | Entered Research 15268 | -3/Research | Evolved 2 slots: Propulsion x1, Weapon x1 15560 | -3/Research | First assault squad dispatched 15586 | -3/Research | Incoming assault squad redirected 15980 | -3/Research | Discovered new exit (range 10) 16007 | -3/Research | Identified exit to Testing 16026 | -3/Research | Entered Testing 16179 | -3/Testing | Found Prototype Energy Cannon 16179 | -3/Testing | Identified Cld. Nova Cannon 16217 | -3/Testing | Found Prototype Device 16217 | -3/Testing | Identified AEGIS Remote Shield 16923 | -3/Testing | Found Prototype Energy Cannon 17110 | -3/Testing | Destroyed 8 combat bots 17119 | -3/Testing | Lost 3 parts (1p2w) 17240 | -3/Testing | Found Prototype Hackware 17495 | -3/Testing | Identified Transdimensional Reconstructor 17495 | -3/Testing | Identified Imp. Potential Cannon 17495 | -3/Testing | Identified Ghost Barrier 17646 | -3/Testing | Found Prototype Ballistic Gun 17748 | -3/Testing | Found Prototype Hackware 17795 | -3/Testing | Discovered new exit (range 3) 17796 | -3/Testing | Identified exit to Research 17826 | -3/Testing | Spotted PX-L9A7CO28NO 17897 | -3/Testing | Protovariant out of control (PH-5UOKWSTCF0) 17897 | -3/Testing | Unleashed a protovariant (PH-5UOKWSTCF0) 17939 | -3/Testing | Build established: Scavenger-Mutant 17998 | -3/Testing | Spotted PH-5UOKWSTCF0 18040 | -3/Testing | Destroyed PH-5UOKWSTCF0 18061 | -3/Testing | Found Prototype Reactor 18105 | -3/Testing | Found Prototype Launcher 18105 | -3/Testing | Identified Containment Facilitator 18243 | -3/Testing | Unstable Terrabomb Derivative detonated 18381 | -3/Testing | Lost 3 parts (2u1w) 18486 | -3/Testing | Repaired Adv. Heavy Treads 18544 | -3/Testing | Repaired Imp. Coolant Injector 18601 | -3/Testing | Repaired Arm. Medium Treads 18629 | -3/Testing | Repaired Hcp. Storage Unit 18776 | -3/Testing | First assault squad dispatched 18896 | -3/Testing | Destroyed 11 combat bots 18900 | -3/Testing | Lost 3 parts (1p1n1w) 19178 | -3/Testing | Entered Research 19178 | -2/Research | Evolved 2 slots: Utility x2 19178 | -2/Research | Identified System Mapper 19179 | -2/Research | Identified exit to Quarantine 19409 | -2/Research | Discovered new exit (range 14) 19636 | -2/Research | Identified exit to Access 19673 | -2/Research | Found Fusion Bomb Launcher 19762 | -2/Research | Lost 8 parts (3n1u4w) 19869 | -2/Research | Destroyed 10 combat bots 20198 | -2/Research | Build established: Scavenger-Gunner 20335 | -2/Research | Discovered exit to Access (range 15) 20428 | -2/Research | First assault squad dispatched 20445 | -2/Research | Incoming assault squad redirected 20446 | -2/Research | Incoming assault squad redirected 20481 | -2/Research | Incoming investigation squad redirected 20560 | -2/Research | Lost 3 parts (1p2w) 20750 | -2/Research | Destroyed 7 combat bots 20915 | -2/Research | Lost 4 parts (1n1u2w) 20939 | -2/Research | Found Prototype Launcher 20939 | -2/Research | Identified Gui. Micro-nuke Launcher 20958 | -2/Research | Incoming assault squad redirected 21039 | -2/Research | Build established: Scavenger-Mutant 21170 | -2/Research | Entered Quarantine 21298 | -2/Quarantine | Found Alien Artifact 21298 | -2/Quarantine | Identified Core Reset Matrix 21298 | -2/Quarantine | Used Core Reset Matrix 21302 | -2/Quarantine | Detected hypermatrix surge 21302 | -2/Quarantine | Sensed 14 artifacts in vicinity 21458 | -2/Quarantine | Repaired Arm. Heavy Treads 21573 | -2/Quarantine | Repaired KE Penetrator 21618 | -2/Quarantine | Identified Hyp. Multirail 21621 | -2/Quarantine | Found Sigix Broadsword 22568 | -2/Quarantine | Found Transdimensional Reconstructor 22602 | -2/Quarantine | Incoming investigation squad redirected 22657 | -2/Quarantine | Found Subatomic Replicator 22988 | -2/Quarantine | Destroyed 10 combat bots 23016 | -2/Quarantine | Garrison activated, responded to threat 23049 | -2/Quarantine | Incoming assault squad redirected 23558 | -2/Quarantine | Found Sigix Terminator 23691 | -2/Quarantine | Spotted Fortress 23739 | -2/Quarantine | Warped through subspace 23853 | -2/Quarantine | Found Transdimensional Reconstructor 23855 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 23857 | -2/Quarantine | Found Transdimensional Reconstructor 24170 | -2/Quarantine | First assault squad dispatched 24213 | -2/Quarantine | Warped through subspace 24233 | -2/Quarantine | Incoming assault squad redirected 24268 | -2/Quarantine | Core integrity fell below 50% 24296 | -2/Quarantine | Destroyed 8 combat bots 24301 | -2/Quarantine | Lost 4 parts (2n1u1w) 24561 | -2/Quarantine | Lost 4 parts (3n1u) 24763 | -2/Quarantine | Build established: Scavenger-Gunner 24926 | -2/Quarantine | Scanned by Researcher 25028 | -2/Quarantine | Discovered new exit (range 5) 25032 | -2/Quarantine | Identified exit to Section 7 25034 | -2/Quarantine | Entered Section 7 25035 | -2/Section 7 | Sensed 21 artifacts in vicinity 25408 | -2/Section 7 | Lost 6 parts (1p1n2u2w) 25416 | -2/Section 7 | Found Prototype Launcher 25416 | -2/Section 7 | Identified Tesla Bomb Launcher 25420 | -2/Section 7 | Found Tesla Bomb Launcher 25461 | -2/Section 7 | Found Unknown Launcher 25548 | -2/Section 7 | Found Integrated Reactor 25548 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+2%) 25571 | -2/Section 7 | Identified Gamma Bomb Array 25822 | -2/Section 7 | First assault squad dispatched 25827 | -2/Section 7 | Lost 4 parts (3n1w) 25835 | -2/Section 7 | Garrison activated, responded to threat 25838 | -2/Section 7 | Warped through subspace 25878 | -2/Section 7 | Found Integrated Dissipator 25878 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+2%) 25935 | -2/Section 7 | Spotted S7 Guard 25948 | -2/Section 7 | Emitted hypermatrix ping 25953 | -2/Section 7 | Assembled emerged from beneath the floor 25958 | -2/Section 7 | Allies destroyed S7 Guard 25989 | -2/Section 7 | Lost 5 parts (1p1n1u2w) 26004 | -2/Section 7 | Found Core Membrane 26004 | -2/Section 7 | Installed Core Membrane, gained immunity to corruption 26203 | -2/Section 7 | Found Unknown Protection 26203 | -2/Section 7 | Identified Hvy. Reactive Plating 26216 | -2/Section 7 | Lost 5 parts (1p1u3w) 26241 | -2/Section 7 | Discovered exit to Access (range 10) 26250 | -2/Section 7 | Entered Access 26250 | -1/Access | Evolved 2 slots: Utility x2 26488 | -1/Access | Build established: Scavenger-Tank 27000 | -1/Access | First assault squad dispatched 27001 | -1/Access | Lost 3 parts (1n1u1w) 27087 | -1/Access | Destroyed 7 combat bots 27125 | -1/Access | Garrison activated, responded to threat 27579 | -1/Access | Lost 3 parts (1n2w) 27587 | -1/Access | Destroyed 8 combat bots 27767 | -1/Access | Lost 3 parts (1n1u1w) 27782 | -1/Access | Discovered new exit (range 5) 27787 | -1/Access | Identified exit to Surface 27814 | -1/Access | Incoming assault squad redirected 27885 | -1/Access | Incoming assault squad redirected 27898 | -1/Access | Destroyed 13 combat bots 27900 | -1/Access | Lost 15 parts (2p5n3u5w) 27986 | -1/Access | Lost 4 parts (1n1u2w) 27990 | -1/Access | Identified Zero-point Reactor 27991 | -1/Access | Core integrity fell below 50% 27992 | -1/Access | Used Subatomic Replicator to create Supercharged Sigix Terminator 28002 | -1/Access | Spotted B-99 Colossus 28002 | -1/Access | Spotted B-99 Colossus 28002 | -1/Access | Destroyed by B-99 Colossus with Multirail Last Messages --------------- 28002_ Hardcell Cannon destroyed. 28002_ Destroyed Hardcell Cannon. 28002_ Lgt. Quantum Reactor destroyed. 28002_ Destroyed Lgt. Quantum Reactor. 28002_ Adv. Dynamic Insulation System destroyed. 28002_ Destroyed Adv. Dynamic Insulation System. 28002_ Adv. Target Analyzer destroyed. 28002_ Destroyed Adv. Target Analyzer. 28002_ Adv. Energy Well destroyed. 28002_ Destroyed Adv. Energy Well. 28002_ Sealed Heavy Doors breached. 28002_ U-05 Engineer destroyed. 28002_ K-01 Serf destroyed. 28002_ H-88 Terminator destroyed. 28002_ Wave Collapse Detector explodes. 28002_ Destroyed Unknown Engine. 28002_ Destroyed Wheel. 28002_ Destroyed Unknown Storage. 28002_ K-01 Serf destroyed. 28002_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | " + #??? #???????????????????????????????? | | """ # #??? #???????????????????????????????? | | "" # ####+##########??????????????????????? | | " + ## !] #??????????????????????? | | # ## ! #??????????????????????? | | ??# ## * #??????????????????????? | | #######?## ## ; ?????????????????????? | | ????????# # ; ???????????????????? | | ????????# # ; ????????????????? | | ????????# +*! ; ??????????????? | | ????????# ; ; ; ???????????? | | ????????## ;; ; ;;;;;;;;;?????????? | | ?????????# ;; ; ; ?????????? | | ?????????# ;; ; ; ????????? | | ?????????# ;; ; ; ????????? | | ???????### ;;;;;;;;;;;;;;; ; ????????? | | ???????# ; ; ; ???????? | | ??????## ; ; ;;;;;;;;;;;???????? | | ??????# ; ; ;;; ??????? | | ???##### ;;; ; ;;;;;;;;;;;;;;;;;;;;; ??????? | | ??## ; ??????? | | ??# = BB ; ?????? | | ??? BB ;;;;?????? | | ???? ] ????? | | ??# ; == ]]! ????? | | ???# <@! ????? | | ????# ????? | | ????# BB ;;;+?????? | | ????# BB ; ?????? | | ????# ; ?????? | | ????##" ;;;;;;;;;;;;;;;;;;;;; ??????? | | ??? ;; ; ??????? | | ??# ;;;;;;;;;;; ; ??????? | | ??# " ; ; ???????? | | ??? # ;; ; # ???????? | | ??? ?## ; ; #????????? | | ???? ??#" ; ; ; ##????????? | | ????????## ; ; ;;;;;;;;###?????????? | | ?????????# ; ; ; ###???????????? | | ?????????# ; ; ; g#?????????????? | | ?????????# ? ; ;;# #g#?????????????? | | ?????????? ????? ; + ??????????????? | | ?????????????????? # ????????????????? | | ?????????????????????;/####? ???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 168 Coolant Potential 80 Energy Generation 63 Energy Capacity 1880 Matter Stores 400 Matter Capacity 400 Sight Range 20 Robot Scan Range 20 Terrain Scan Density 10 EM Shielding 4 Armor Coverage 1650 Resistance: KI 40 Core Shielding 30 Utility Shielding 66 Weapon Shielding 66 Weapon Cycling 20 Evasion (%) 40 Targeting Accuracy 8 Target Analysis 8 Recoil Reduction 4 Particle Charging 25 Offensive Hacking 20 Defensive Hacking 32 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Lrn. Sensor Array | x1 | -7/Factory Hyp. Coil Gun | x2 | -7/Factory | Preloaded Lrn. Sensor Array | x1 | -6/Factory Arm. Heavy Treads | x2 | -6/Factory | Preloaded Lrn. Sensor Array | x1 | -5/Factory Lrn. Sensor Array | x1 | -5/Factory System Restoration Module | x2 | -4/Factory Alien Tech Used ----------------- Core Expander Integrated Dissipator Core Reset Matrix Sigix Broadsword Transdimensional Reconstructor Integrated Reactor Core Membrane Subatomic Replicator Supercharged Sigix Terminator Achievements -------------- None Challenges ------------ None Game ------ Seed CoolantAnalysisSource Manual? 0 Play Time 03:38:15 Cumulative 611.3 hours Start 2019.12.29 @ 08:57:24 End 2019.12.29 @ 12:42:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 537 Rogue 497 Adventurer 40 Explorer 0 Win Type - Total 38 Types 24/0/12/2/0/0/0 Lore% 87 Gallery% 89 Achievement% 69 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 15faa5cc-0645-400c-8a12-997808f01746