Cogmind - Beta 9.3 @@@ ROGUE MODE // 2019.12.16 @ 23:44:07

Player: spruce (@macklemurr)

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (12)      60
Value Destroyed (301)      301
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 761

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     278/300
Energy                     64/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -10/Mines

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (2) ------
               (None)
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (4) ----
     Small Storage Unit
           Structural Scanner
  Improved Terrain Scanner
           Beam Rifle

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
   Compact Wheel
           Hover Unit
>          --- UTILITY ----------
  Improved Heat Sink
     Small Storage Unit
>          --- WEAPON -----------
           Beam Rifle
           EMP Blaster
>          --- INVENTORY --------
           Structural Scanner
  Improved Terrain Scanner
     Heavy EM Pulse Gun
     Heavy EM Pulse Gun
           Beam Rifle
[Rating: 13]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Compact Wheel
  Wheel                    Compact Wheel
  Hover Unit               Hover Unit
Utility                    Small Storage Unit
  Device                   Improved Heat Sink
  Storage                  Small Storage Unit
Weapon                     Beam Rifle
  Energy Gun               Beam Rifle
  Launcher                 EMP Blaster

 Build                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             20   | 6   9   5   
  Power                    3    | 1   1   1   
    Engine                 2    | 1   1   .   
    Core                   1    | .   .   1   
    Reactor                .    | .   .   .   
  Propulsion               3    | 2   1   .   
    Treads                 .    | .   .   .   
    Leg                    .    | .   .   .   
    Wheel                  2    | 2   .   .   
    Hover                  1    | .   1   .   
    Flight                 .    | .   .   .   
  Utility                  4    | 1   3   .   
    Device                 3    | .   3   .   
    Storage                1    | 1   .   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   10   | 2   4   4   
    Energy Gun             8    | 2   3   3   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          .    | .   .   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               2    | .   1   1   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 13   | .   5   8   
  Power                    2    | .   1   1   
  Propulsion               3    | .   1   2   
  Utility                  2    | .   1   1   
  Weapon                   6    | .   2   4   
  Highest Loss Streak      8    | .   2   8   
Average Slot Usage (%)     94   | .   96  85  
  Engine                   11   | .   13  .   
  Core                     1    | .   .   12  
  Wheel                    20   | .   21  10  
  Hover                    5    | .   4   12  
  Device                   13   | .   13  12  
  Storage                  13   | .   14  12  
  Energy Gun               26   | .   26  22  
Naked Turns                6    | .   .   6   
Heaviest Build             17   | 12  16  17  
  Greatest Support         26   | 26  26  16  
  Greatest Overweight (x)  2    | .   .   2   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 6    | 6   6   6   
  Average Capacity         5    | 4   6   5   
  Most Carried             6    | 5   6   6   
  Average Carried          5    | 2   5   4   
  Final Capacity           6    | 6   6   4   
  Final Carried            6    | 5   6   4   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Scr Mat Min 
Matter Collected           357  | 257 100 .   
  Remotely                 .    | .   .   .   
Salvage Created            331  | .   325 6   
  Parts                    23   | .   21  2   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Combat Hostiles Destroyed  9    | .   6   3   
  Guns                     4    | .   4   .   
  AOE                      5    | .   2   3   
Classes Destroyed          4    | .   4   .   
  Tunneler                 1    | .   1   .   
  Watcher                  2    | .   2   .   
  Swarmer                  5    | .   2   3   
  Grunt                    4    | .   4   .   
Best Kill Streak           5    | .   3   5   
  Combat Bots Only         5    | .   2   5   
Max Kills in Single Turn   3    | .   2   3   
  Gunslinging              .    | .   .   .   
  Exploded                 3    | .   2   3   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Damage Taken               935  | .   446 489 
  Core                     255  | .   87  168 
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              37   | .   32  5   
  Largest                  2    | .   2   2   
  Hottest                  112  | .   112 112 
Shots Fired                56   | .   50  6   
  Gun                      50   | .   47  3   
  Cannon                   .    | .   .   .   
  Launcher                 6    | .   3   3   
  Special                  .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Thermal                  29   | .   27  2   
  Explosive                .    | .   .   .   
  Electromagnetic          27   | .   23  4   
  Robot Hit Streak         5    | .   5   2   
  Robot Miss Streak        4    | .   4   1   
  Penetration Max          .    | .   .   .   
  Secondary Targets        .    | .   .   .   
Shots Hit Robots           32   | .   28  4   
  Core Hits                25   | .   15  10  
  Critical Hits            .    | .   .   .   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           951  | .   509 442 
  Guns                     369  | .   356 13  
  Cannons                  .    | .   .   .   
  Explosions               582  | .   153 429 
  Melee                    .    | .   .   .   
  Ramming                  .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Thermal                  431  | .   161 270 
  Explosive                .    | .   .   .   
  Electromagnetic          520  | .   348 172 
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         1    | .   .   1   
  Average Corruption       1    | .   .   1   
  Corruption Purged        .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            61   | .   6   55  
  Projectiles              .    | .   .   .   
  Explosions               61   | .   6   55  
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      79   | .   16  63  
  Shots                    6    | .   1   5   
  Rammed                   .    | .   .   .   
Targets Rammed             .    | .   .   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        204  | .   204 15  
  Average Temperature      84   | .   89  7   
  Received Heat Transfer   236  | .   216 20  
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         698  | .   398 300 
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      1    | .   1   .   
Missiles Intercepted       .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Peak Influence             170  | .   87  170 
  Average Influence        45   | .   35  159 
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          1    | .   1   .   
  Investigation            1    | .   1   .   
  Extermination            .    | .   .   .   
  Reinforcement            .    | .   .   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Distress Signals           .    | .   .   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              23   | .   14  9   
  Peak Tracking Total      7    | .   3   7   
  Tactical Retreats        1    | .   1   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Scr Mat Min 
Machines Disabled          5    | .   .   5   
  Max in Single Turn       5    | .   .   5   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Machines Accessed          2    | .   2   .   
  Terminals                2    | .   2   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                4    | .   4   .   
  Successful               .    | .   .   .   
  Failed                   4    | .   4   .   
    Catastrophic           1    | .   1   .   
  Database Lockouts        .    | .   .   .   
  Manual                   4    | .   4   .   
  Terminals                4    | .   4   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             .    | .   .   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         1    | .   1   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         2    | .   2   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Scr Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Scr Mat Min 
Turns Passed               684  | 73  532 79  
Spaces Moved               471  | 72  336 63  
  Core                     36   | 24  .   12  
  Treads                   .    | .   .   .   
  Legs                     .    | .   .   .   
  Wheels                   431  | 48  336 47  
  Hover                    4    | .   .   4   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  90  50  
  Average Speed            92   | 76  95  95  
  Slowest Speed            180  | 90  100 180 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       28   | 4   58  22  
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          18   | .   3   15  
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      18   | .   3   15  

 Actions                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Total                      664  | 89  500 75  
  Wait                     104  | 1   102 1   
  Move                     469  | 71  335 63  
  Hop                      .    | .   .   .   
  Pick Up                  23   | 11  12  .   
  Fast Attach              2    | .   2   .   
  Attach                   14   | 6   5   3   
  Detach                   2    | .   1   1   
  Swap                     4    | .   2   2   
  Drop                     9    | .   9   .   
  Fire                     37   | .   32  5   
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / [*Min])
-10/Mines

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 14)
   74 | -11/Scrapyard | Entered Materials
  278 | -10/Materials | Discovered new exit (range 15)
  306 | -10/Materials | Build established: Mutant
  453 | -10/Materials | Discovered new exit (range 16)
  595 | -10/Materials | Discovered new exit (range 8)
  606 | -10/Materials | Entered Mines
  647 | -10/Mines     | Assembled infested the area
  676 | -10/Mines     | Core integrity fell below 50%
  682 | -10/Mines     | Core integrity fell below 20%
  685 | -10/Mines     | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
Plasma Injector explodes. <x3>
S-10 Pest destroyed.
ALERT: Infestation in the mines, dispatching Demolisher response squad.
Com. Wheel destroyed.
Destroyed Com. Wheel.
as-47238 powers down.
as-99379 powers down.
as-62635 powers down.
as-82119 powers down.
as-97435 powers down.
C-30 ARC bursts open, deploying its payload.
D-53 Grenadier unfolds itself. <x2>
The unstable cave ceiling collapses.
EMP Blaster destroyed.
Lgt. Nuclear Core destroyed.
Imp. Heat Sink destroyed.
Beam Rifle destroyed.
Hvy. EM Pulse Gun destroyed. <x2>
Hover Unit destroyed.
The unstable cave ceiling collapses. <x2>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           39
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           10
Terrain Scan Density       10
Evasion (%)                50

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BombMediumNullifier
  Manual?         0
Play Time         00:08:14
  Cumulative      64.0 hours
  Start           2019.12.16 @ 23:37:09
  End             2019.12.16 @ 23:44:07
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          180
  Rogue           180
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0
Lore%             65
Gallery%          62
Achievement%      51
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f876ec6c-4a4a-462e-923b-c2c72b0d0db7