Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.02.28 @ 18:37:26 // Winter2019/RPGLIKE

Player: Wizzeh

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (0)             0
Regions Visited (1)        200
Robots Destroyed (6)       30
Value Destroyed (145)      145
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 375

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/700
Matter                     300/300
Energy                     250/250
System Corruption          6%
Temperature                Cool (6)
Movement                   Walking (120)
Location                   -10/Materials

 Parts 
-------
>          --- POWER (1) --------
           Ion Engine
>          --- PROPULSION (4) ---
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY (2) ------
  Hardened Light Armor Plating
>          --- WEAPON (1) -------
               (None)
>          --- INVENTORY (0) ----
               (None)

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
           Power Shielding
  Hardened Light Armor Plating
>          --- WEAPON -----------
               (None)
>          --- INVENTORY --------
               (None)
[Rating: 8]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Power Shielding
  Protection               Power Shielding
Weapon                     Assault Rifle
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 
-------                    Run  | Scr Mat 
Slots Evolved              4    | 1   3   
  Power                    .    | .   .   
  Propulsion               3    | 1   2   
  Utility                  1    | .   1   
  Weapon                   .    | .   .   
Parts Attached             12   | 4   8   
  Power                    1    | 1   .   
    Engine                 1    | 1   .   
    Core                   .    | .   .   
    Reactor                .    | .   .   
  Propulsion               7    | 2   5   
    Treads                 .    | .   .   
    Leg                    7    | 2   5   
    Wheel                  .    | .   .   
    Hover                  .    | .   .   
    Flight                 .    | .   .   
  Utility                  3    | .   3   
    Device                 .    | .   .   
    Storage                .    | .   .   
    Processor              .    | .   .   
    Hackware               .    | .   .   
    Protection             3    | .   3   
    Artifact               .    | .   .   
  Weapon                   1    | 1   .   
    Energy Gun             .    | .   .   
    Energy Cannon          .    | .   .   
    Ballistic Gun          1    | 1   .   
    Ballistic Cannon       .    | .   .   
    Launcher               .    | .   .   
    Special Weapon         .    | .   .   
    Impact Weapon          .    | .   .   
    Slashing Weapon        .    | .   .   
    Piercing Weapon        .    | .   .   
    Special Melee Weapon   .    | .   .   
  Unidentified Prototypes  .    | .   .   
Parts Lost                 2    | .   2   
  Power                    .    | .   .   
  Propulsion               .    | .   .   
  Utility                  2    | .   2   
  Weapon                   .    | .   .   
  Highest Loss Streak      1    | .   1   
Average Slot Usage (%)     80   | .   80  
  Engine                   14   | .   14  
  Leg                      43   | .   43  
  Protection               22   | .   22  
Naked Turns                .    | .   .   
Heaviest Build             11   | 5   11  
  Greatest Support         40   | 20  40  
  Greatest Overweight (x)  2    | 1   2   
  Average Overweight (x)   .    | .   .   
Largest Inventory Capacity .    | .   .   
  Average Capacity         .    | .   .   
  Most Carried             .    | .   .   
  Average Carried          .    | .   .   
  Final Capacity           .    | .   .   
  Final Carried            .    | .   .   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials

 Resources                      | -11 -10 
-----------                Run  | Scr Mat 
Matter Collected           315  | 240 75  
  Remotely                 .    | .   .   
Salvage Created            196  | .   196 
  Parts                    24   | .   24  
Haulers Intercepted        .    | .   .   
Recyclers Shooed           .    | .   .   
Parts Field Recycled       .    | .   .   
  Retrieved Matter         .    | .   .   
Parts Self-Destructed      .    | .   .   
  Prevented                .    | .   .   

 Kills                          | -11 -10 
-------                    Run  | Scr Mat 
Combat Hostiles Destroyed  6    | .   6   
  Melee                    6    | .   6   
Classes Destroyed          2    | .   2   
  Swarmer                  3    | .   3   
  Grunt                    3    | .   3   
Best Kill Streak           2    | .   2   
  Combat Bots Only         2    | .   2   
Max Kills in Single Turn   1    | .   1   
  Gunslinging              .    | .   .   
  Exploded                 .    | .   .   
  Melee                    1    | .   1   
Uniques/NPCs Destroyed     .    | .   .   

 Combat                         | -11  -10  
--------                   Run  | Scr  Mat  
Damage Taken               1298 | .    1298 
  Core                     898  | .    898  
  Absorbed by Shields      .    | .    .    
  Redirected to Core       590  | .    590  
Core Remaining (%)         100  | 100  .    
Volleys Fired              .    | .    .    
  Largest                  .    | .    .    
  Hottest                  .    | .    .    
Shots Fired                .    | .    .    
  Gun                      .    | .    .    
  Cannon                   .    | .    .    
  Launcher                 .    | .    .    
  Special                  .    | .    .    
  Kinetic                  .    | .    .    
  Thermal                  .    | .    .    
  Explosive                .    | .    .    
  Electromagnetic          .    | .    .    
  Robot Hit Streak         .    | .    .    
  Robot Miss Streak        .    | .    .    
  Penetration Max          .    | .    .    
  Secondary Targets        .    | .    .    
Shots Hit Robots           .    | .    .    
  Core Hits                47   | .    47   
  Critical Hits            .    | .    .    
  Critical Kills           .    | .    .    
  Critical Parts Destroyed .    | .    .    
Melee Attacks              .    | .    .    
  Impact                   .    | .    .    
  Slashing                 .    | .    .    
  Piercing                 .    | .    .    
  Sneak Attacks            .    | .    .    
    Combat Hostiles        .    | .    .    
  Follow-up Attacks        .    | .    .    
Damage Inflicted           167  | .    167  
  Guns                     .    | .    .    
  Cannons                  .    | .    .    
  Explosions               .    | .    .    
  Melee                    .    | .    .    
  Ramming                  167  | .    167  
  Kinetic                  .    | .    .    
  Thermal                  .    | .    .    
  Explosive                .    | .    .    
  Electromagnetic          .    | .    .    
  Impact                   .    | .    .    
  Slashing                 .    | .    .    
  Piercing                 .    | .    .    
Highest Corruption         6    | .    6    
  Average Corruption       4    | .    4    
  Corruption Purged        .    | .    .    
  Effects                  12   | .    12   
    Message Errors         5    | .    5    
    Matter Fused           3    | .    3    
    Heat Flow Errors       2    | .    2    
    Energy Discharges      1    | .    1    
    Data Loss (major)      1    | .    1    
Overload Shots             .    | .    .    
Overflow Damage            .    | .    .    
  Projectiles              .    | .    .    
  Explosions               .    | .    .    
  Melee                    .    | .    .    
Knockbacks                 1    | .    1    
  Impact                   1    | .    1    
  Kinetic                  .    | .    .    
  Secondary                .    | .    .    
Self-Inflicted Damage      27   | .    27   
  Shots                    .    | .    .    
  Rammed                   53   | .    53   
Targets Rammed             92   | .    92   
  Kicked                   39   | .    39   
  Crushed                  .    | .    .    
Highest Temperature        205  | .    205  
  Average Temperature      96   | .    96   
  Received Heat Transfer   531  | .    531  
Siege Activations          .    | .    .    
Robots Corrupted           .    | .    .    
  Combat Hostiles          .    | .    .    
  Parts Fried              .    | .    .    
  Impact Corruptions       .    | .    .    
Robots Melted              .    | .    .    
  Combat Hostiles          .    | .    .    
  Parts Melted             .    | .    .    
  Heat Transferred         .    | .    .    
Parts Sabotaged            .    | .    .    
Parts Stolen               .    | .    .    
Parts Stripped             .    | .    .    
Power Chain Reactions      .    | .    .    
Missiles Intercepted       .    | .    .    

 Alert                          | -11 -10 
-------                    Run  | Scr Mat 
Peak Influence             140  | .   140 
  Average Influence        40   | .   43  
Maximum Alert Level        .    | .   .   
  Low Security (%)         100  | 100 100 
  Level 1                  .    | .   .   
  Level 2                  .    | .   .   
  Level 3                  .    | .   .   
  Level 4                  .    | .   .   
  Level 5                  .    | .   .   
  High Security            .    | .   .   
  Max Security             .    | .   .   
Squads Dispatched          .    | .   .   
  Investigation            .    | .   .   
  Extermination            .    | .   .   
  Reinforcement            .    | .   .   
  Assault                  .    | .   .   
  Garrison                 .    | .   .   
  Intercept                .    | .   .   
Construction Impeded       .    | .   .   
Haulers Reinforced         .    | .   .   

 Stealth                        | -11 -10 
---------                  Run  | Scr Mat 
Distress Signals           .    | .   .   
Communications Jammed      .    | .   .   
  Distress Signals         .    | .   .   
Times Spotted              15   | .   15  
  Peak Tracking Total      5    | .   5   
  Tactical Retreats        .    | .   .   

 Traps                          | -11 -10 
-------                    Run  | Scr Mat 
Traps Triggered            1    | .   1   
  Indirectly               .    | .   .   
Trap Hack Attempts         .    | .   .   
  Triggered                .    | .   .   
  Disarmed                 .    | .   .   
  Reprogrammed             .    | .   .   
  Reused                   .    | .   .   
Traps Extracted            .    | .   .   
  Installed                .    | .   .   
  Triggered                .    | .   .   

 Machines                       | -11 -10 
----------                 Run  | Scr Mat 
Machines Disabled          .    | .   .   
  Max in Single Turn       .    | .   .   
Machines Sabotaged         .    | .   .   
Garrisons Compromised      .    | .   .   
Overloaded Fab Kills       .    | .   .   
Fab Network Shutdowns      .    | .   .   

 Hacking                        | -11 -10 
---------                  Run  | Scr Mat 
Machines Accessed          1    | .   1   
  Terminals                1    | .   1   
  Fabricators              .    | .   .   
  Repair Stations          .    | .   .   
  Recycling Units          .    | .   .   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Total Hacks                1    | .   1   
  Successful               1    | .   1   
  Failed                   .    | .   .   
    Catastrophic           .    | .   .   
  Database Lockouts        .    | .   .   
  Manual                   .    | .   .   
  Terminals                1    | .   1   
  Fabricators              .    | .   .   
  Repair Stations          .    | .   .   
  Recycling Units          .    | .   .   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Terminal Hacks             1    | .   1   
  Zone Layout              1    | .   1   
Fabricator Hacks           .    | .   .   
Repair Station Hacks       .    | .   .   
Recycling Unit Hacks       .    | .   .   
Scanalyzer                 .    | .   .   
Garrison Access Hacks      .    | .   .   
Unauthorized Hacks         .    | .   .   
  Terminals                .    | .   .   
  Fabricators              .    | .   .   
  Repair Stations          .    | .   .   
  Recycling Units          .    | .   .   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Data Cores Recovered       .    | .   .   
  Used                     .    | .   .   
Hacking Detections         .    | .   .   
  Full Trace Events        .    | .   .   
  Feedback Events          .    | .   .   
  Feedback Blocked         .    | .   .   
Robot Schematics Acquired  .    | .   .   
  Robots Built             .    | .   .   
    Matter                 .    | .   .   
    Time                   .    | .   .   
  Total Robot Build Rating .    | .   .   
Part Schematics Acquired   .    | .   .   
  Parts Built              .    | .   .   
    Matter                 .    | .   .   
    Time                   .    | .   .   
  Total Part Build Rating  .    | .   .   
Parts Repaired             .    | .   .   
  Time                     .    | .   .   
Parts Recycled             .    | .   .   
  Recycled Matter          .    | .   .   
  Retrieved Matter         .    | .   .   
  Retrieved Components     .    | .   .   
Parts Scanalyzed           .    | .   .   
  Part Schematics Acquired .    | .   .   
  Parts Damaged            .    | .   .   

 Bothacking                     | -11 -10 
------------               Run  | Scr Mat 
Used RIF Installer         .    | .   .   
Robots Hacked              .    | .   .   
  Non-combat               .    | .   .   
  Combat                   .    | .   .   
Robot Hacks Applied        .    | .   .   
Relay Couplers Released    .    | .   .   
Robots Rewired             .    | .   .   
Allies Hacked              .    | .   .   
Hacks Repelled             .    | .   .   

 Allies                         | -11 -10 
--------                   Run  | Scr Mat 
Total Allies               .    | .   .   
  Largest Group            .    | .   .   
  Highest-Rated Group      .    | .   .   
  Highest-Rated Ally       .    | .   .   
Total Orders               .    | .   .   
Ally Attacks               .    | .   .   
  Total Damage             .    | .   .   
  Kills                    .    | .   .   
Allies Corrupted           .    | .   .   
Allies Melted              .    | .   .   

 Intel                          | -11 -10 
-------                    Run  | Scr Mat 
Robot Analysis Total       .    | .   .   
Derelict Logs Recovered    .    | .   .   
Drone Launches             .    | .   .   
  Drone Recoveries         .    | .   .   

 Exploration                    | -11 -10 
-------------              Run  | Scr Mat 
Turns Passed               984  | 66  918 
Spaces Moved               687  | 59  628 
  Core                     68   | 17  51  
  Treads                   .    | .   .   
  Legs                     619  | 42  577 
  Wheels                   .    | .   .   
  Hover                    .    | .   .   
  Flight                   .    | .   .   
  Fastest Speed            50   | 50  120 
  Average Speed            120  | 102 122 
  Slowest Speed            150  | 120 150 
  Overloaded Moves         .    | .   .   
  Propulsion Burnouts      .    | .   .   
  Robots Hopped            .    | .   .   
  Cave-ins Triggered       .    | .   .   
Exploration Rate (%)       36   | 3   69  
  Regions Visited          1
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   
  Known Exits Taken        .    | .   .   
  Unknown Exits Taken      1    | 1   .   
Scrap Searched             .    | .   .   
Spaces Dug                 .    | .   .   
Terrain Destroyed          .    | .   .   
  Melee                    .    | .   .   
  Projectile               .    | .   .   
  AOE                      .    | .   .   

 Actions                        | -11 -10 
---------                  Run  | Scr Mat 
Total                      813  | 63  750 
  Wait                     11   | .   11  
  Move                     686  | 58  628 
  Hop                      .    | .   .   
  Pick Up                  .    | .   .   
  Fast Attach              12   | 4   8   
  Attach                   .    | .   .   
  Detach                   .    | .   .   
  Swap                     .    | .   .   
  Drop                     3    | 1   2   
  Fire                     .    | .   .   
  Melee                    .    | .   .   
  Ram                      18   | .   18  
  Kick                     74   | .   74  
  Crush                    .    | .   .   
  Escape Stasis            .    | .   .   
  Rewire                   .    | .   .   
  Trap                     .    | .   .   
  Miscellaneous            9    | .   9   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x2] / [*Min x2])

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 16)
   17 | -11/Scrapyard | Upgraded with Propulsion slot (x1)
   67 | -11/Scrapyard | Entered Materials
  112 | -10/Materials | Discovered new exit (range 16)
  183 | -10/Materials | Upgraded with Utility slot (x1)
  300 | -10/Materials | Build established: Mutant
  403 | -10/Materials | Discovered new exit (range 15)
  445 | -10/Materials | Upgraded with Propulsion slot (x2)
  448 | -10/Materials | Core integrity fell below 50%
  488 | -10/Materials | Core integrity fell below 20%
  732 | -10/Materials | Discovered new exit (range 15)
  878 | -10/Materials | Discovered new exit (range 12)
  985 | -10/Materials | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
00846_ Slammed into G-34 Mercenary.
00848_ Kicked G-34 Mercenary out of the way. <x4>
00852_ Power Shielding destroyed.
00852_ Kicked G-34 Mercenary out of the way. <x3>
00855_ G-34 Mercenary destroyed.
00861_ Dropped Broken Aluminum Leg.
00861_ Acquired Aluminum Leg.
00862_ System corrupted: Energy discharge (-81).
00867_ K-01 Serf cleans the Terminal.
00868_ Acquired 5 matter. <x2>
00878_ EXIT=FOUND
00900_ System corrupted: Matter fused (-9).
00918_ Acquired 3 matter.
00922_ System corrupted: Matter fused (-7).
00945_ I6=M43QUKYB44LGTNVGMJR
00946_ Acquired 3 matter.
00947_ Acquired 2 matter.
00948_ Acquired 5 matter.
00949_ Acquired 3 matter.
00963_ System corrupted: Heat flow error (+182).

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ????????????????????????????????????????????       |
| ????????????????????????????????????????????       |
| ????????????????????????????????????????????       |
| ????????????????????????????????????????????       |
| ????????????????????????????????????????????       |
| ?????????????????##########?????????????????       |
| ??????????     !          #?????????????????       |
| ?????????????????########g#?????????????????       |
| ????????????????????????# #?????????????????       |
| ????????????????????????# #?????????????????       |
| ????????????????????????# #?????????????????       |
| ????????????????????????# #?????????????????       |
| ????????????????????????# #??#####??????????       |
| ????????????????????????# #??#   ###########       |
| ????????????????????????# #??# < #         #       |
| ????????????????????????# #??#   # | """"" #       |
|  ???????????????????????# #??#   #   ""T"" #       |
|  ???????????????????????#@#??#   #         #       |
|  ???????????????????????# #??#   +         #       |
|  ???????????????????????# #??#   # """ """ #       |
|  ???????????????????????# #??#   # """ """ #       |
|  ???? ??????????????????# #??#   # """ """ #       |
|  ???? ??????????????????# #??#   #####+#####       |
|  ??## ##????????????????#!#??#   #???# #????       |
|  ??     ????????????????#%####   ##### #????       |
|  ??    #????????????????#              #????       |
|  ??    #????????????????#%######+##+#  #????       |
| #??#   #???????????????##%##?#      #  #????       |
|  ??#   #???????????????# *[#?#      +  #????       |
| "??#   #???????????????#=T #?#   """####????       |
| "??#   #???????????????#   #?#!  """#???????       |
| "??#   +???????????????## ##?#   """#???????       |
| "??#   #????????????????# #??#      #???????       |
| "?##   ####?????????????# #??############???       |
| "?#      "#?????????????# #??????#      #???       |
| "?#     ""#?????????????# #??????#    ""#???       |
|  ?#  %% ||#??????##+##### ########    T"#???       |
| #?#  <%%""#??????#               +    ""#???       |
| ??# %%%%!!#??????#      ##########      #???       |
| ??#%%%%%""#??????#      #????????#     ]#???       |
| ??#%%%%% "#??????#      #???????###+#####???       |
| ??##  %####?######      #???????#     #?????       |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Power Shielding            33
Propulsion Shielding       33
Evasion (%)                50

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 RPGLIKE                        | -11  -10  
---------                  Run  | Scr  Mat  
Levels Raised              .    | .    .    
  XP Earned                3700 | 3000 700  
  XP Spent                 2960 | 500  2460 
Upgrades                   6    | 1    5    
  Propulsion Slot          3    | 1    2    
  Utility Slot             1    | .    1    
  Core Integrity           2    | .    2    
Protomatter Created        65   | .    65   
  Integrity Restored       195  | .    195  
    Core                   195  | .    195  
Protomatter Decayed        .    | .    .    

 Game 
------
Seed              ColdStormInterrupter
  Manual?         0
Play Time         00:17:56
  Cumulative      0.9 hours
  Start           2020.02.28 @ 18:15:07
  End             2020.02.28 @ 18:37:26
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2019/RPGLIKE
Game No.          7
  Rogue           7
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             5
Gallery%          8
Achievement%      11
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        0
Font              28/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 53ea1207-7782-4594-b717-c60d2a481e48