Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.21 @ 19:34:07 Player: satan5 Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (138) 690 Value Destroyed (4613) 4613 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (3030) 3030 TOTAL SCORE: 12273 Bonus ------- Triggered High Security 500 High Alert Combat Kills 1046 Follower Combat Kills 1905 Friendly Fire -421 Cogmind --------- Core Integrity 0/850 Matter 294/300 Energy 100/100 System Corruption 28% Temperature Cool (6) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Antimatter Reactor High-capacity Matter Pod (200) Advanced Sensor Array Core Analyzer Improved Hacking Suite Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Biometal-VSS Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Improved Cooling System Large Storage Unit Advanced Terrain Scanner > --- WEAPON ----------- Antimatter Cannon Hpw. Ballistic Battle Construct/G Energy Plasma Construct/G Kinetic HMG Construct/G > --- INVENTORY -------- Cooled Ion Engine Huge Storage Unit High-capacity Matter Pod Advanced Sensor Array Advanced Signal Interpreter Weapon Mount Core Analyzer Improved Hacking Suite High-powered Tractor Beam Improved Field Recycling Unit Enhanced Autogun Enhanced Autogun Advanced EMP Blaster Heavy Flail [Rating: 94] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Armored Scrap Engine Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Weapon Enhanced Autogun Energy Gun Constructs Ballistic Gun Enhanced Autogun Ballistic Cannon Improved Light Cannon Launcher Advanced EMP Blaster Impact Weapon Heavy Flail Build | -11 -10 -9 -8 -8 -8 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Was Fac Slots Evolved 8 | . . 2 2 . . 4 . . Power . | . . . . . . . . . Propulsion 3 | . . 2 . . . 1 . . Utility 3 | . . . 2 . . 1 . . Weapon 2 | . . . . . . 2 . . Parts Attached 85 | 5 5 10 24 7 1 17 5 11 Power 5 | 1 . . 3 . . 1 . . Engine 5 | 1 . . 3 . . 1 . . Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 23 | 1 1 9 11 . . 1 . . Treads 5 | . . 5 . . . . . . Leg 18 | 1 1 4 11 . . 1 . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 26 | 1 2 1 5 1 1 9 5 1 Device 15 | . . . . 1 1 9 3 1 Storage 7 | 1 1 1 2 . . . 2 . Processor 2 | . 1 . 1 . . . . . Hackware 2 | . . . 2 . . . . . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 31 | 2 2 . 5 6 . 6 . 10 Energy Gun 1 | . . . 1 . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 13 | 2 . . . 4 . 3 . 4 Ballistic Cannon 11 | . 2 . 4 . . 2 . 3 Launcher 4 | . . . . 1 . 1 . 2 Special Weapon . | . . . . . . . . . Impact Weapon 2 | . . . . 1 . . . 1 Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 8 | . . . 2 2 . 3 . 1 Parts Lost 28 | . . . 6 1 . 1 . 20 Power 1 | . . . . . . . . 1 Propulsion 9 | . . . 4 . . . . 5 Utility 6 | . . . . 1 . 1 . 4 Weapon 12 | . . . 2 . . . . 10 Highest Loss Streak 20 | . . . 3 1 . 1 . 20 To Critical Strikes 3 | . . . . . . . . 3 Average Slot Usage (%) 77 | . 89 90 98 97 90 67 65 62 Engine 7 | . 14 11 9 9 9 5 6 5 Treads 1 | . . 23 . . . . . . Leg 14 | . 24 11 35 36 36 3 2 5 Wheel 1 | . . . . . . 2 3 . Device 11 | . . . . 3 9 16 20 18 Storage 7 | . 14 11 9 9 9 6 6 5 Processor 4 | . 7 11 9 9 9 2 . . Hackware 3 | . . . 17 12 . . . . Energy Gun 3 | . . . . . . 4 7 7 Energy Cannon 2 | . . . . . . 3 6 5 Ballistic Gun 6 | . 5 . . 13 18 8 4 2 Ballistic Cannon 9 | . 22 22 17 3 . 7 6 7 Naked Turns 31 | . . . . . . . . 31 Heaviest Build 68 | 14 23 33 37 38 35 68 62 62 Greatest Support 114 | 10 20 80 60 47 47 97 114 114 Greatest Overweight (x) 2 | 1 1 1 1 . . 2 . . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 25 | 8 10 15 25 15 15 15 25 15 Average Capacity 14 | 7 8 11 15 15 15 15 15 14 Most Carried 16 | 5 10 15 16 15 15 15 14 15 Average Carried 13 | 2 7 10 14 14 14 14 13 13 Final Capacity 15 | 8 10 15 15 15 15 15 15 5 Final Carried 15 | 3 10 14 15 15 15 14 14 5 Scrap Engine Consumption 314 | . . . . . 44 161 24 85 Constructs Created 9 | . . . . . . 5 1 3 Constructs Modified 43 | . . . . . . 30 8 5 Class Distribution -------------------- 45% | Construct 17% | Hacker-Mutant 14% | Mutant 10% | Commander-Mutant 9% | Commander-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hacker-Mutant | -8/Materials Commander-Mutant | -8/Storage Commander-Mutant | -8/Recycling Construct | -6/Factory Construct | -6/Waste Construct | -6/Factory Resources | -11 -10 -9 -8 -8 -8 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Sto Rec Fac Was Fac Matter Collected 4112 | 192 152 222 1033 246 184 962 341 780 Remotely 689 | . . . . 84 . 190 241 174 Salvage Created 6945 | . 160 477 784 240 495 1592 1535 1662 Parts 254 | . 13 23 40 15 24 68 8 63 Haulers Intercepted 15 | . 1 3 2 3 . 5 . 1 Recyclers Shooed 6 | . . . . . 4 2 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Was Fac Combat Hostiles Destroyed 84 | . . 6 25 1 1 24 6 21 Guns 15 | . . . . . 1 5 . 9 Cannons 61 | . . 6 25 1 . 17 3 9 AOE 5 | . . . . . . 2 . 3 Classes Destroyed 18 | . 4 2 3 . . 4 1 4 Worker 7 | . . . 1 . . 5 . 1 Builder 8 | . . . 1 2 1 3 . 1 Tunneler 1 | . . . . . . 1 . . Hauler 15 | . 1 3 2 3 . 5 . 1 Recycler 13 | . 1 2 1 . 5 1 . 3 Operator 4 | . 1 . 3 . . . . . Watcher 5 | . 2 . . . . 3 . . Swarmer 13 | . . . 6 . . 6 . 1 Saboteur 1 | . . . . . . . . 1 Grunt 36 | . . 3 15 . 1 10 . 7 Brawler 5 | . . . . . . . . 5 Duelist 2 | . . . . . . 1 . 1 Protector 4 | . . . . . . . . 4 Sentry 12 | . . 3 4 1 1 2 . 1 Hunter 2 | . . . . . . 2 . . Programmer 3 | . . . . . . 3 . . Behemoth 1 | . . . . . . . . 1 Compactor 6 | . . . . . . . 6 . Best Kill Streak 7 | . 3 6 6 3 4 7 2 7 Combat Bots Only 7 | . . 5 6 1 1 4 2 7 Max Kills in Single Turn 4 | . 1 1 1 2 1 4 1 2 Gunslinging . | . . . . . . . . . Exploded 1 | . . . . . . 1 . 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Sto Rec Fac Was Fac Hostile Shots Fired 621 | . . 10 117 12 . 88 . 394 Missed 179 | . . 1 33 3 . 26 . 116 Damage Taken 7263 | . . 126 1274 125 . 1082 . 4656 Core 983 | . . 17 115 . . 160 . 691 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 1196 | . . . 97 . . 448 118 533 Core Remaining (%) 93 | 100 100 95 . . 79 . . . Volleys Fired 290 | 1 6 18 78 12 20 67 33 55 Largest 4 | 2 2 2 2 2 2 4 4 4 Hottest 280 | 40 78 78 78 78 50 280 190 188 Shots Fired 856 | 2 12 35 156 24 40 247 130 210 Gun 345 | 2 . . . 22 40 95 66 120 Cannon 503 | . 12 35 156 2 . 149 64 85 Launcher 8 | . . . . . . 3 . 5 Special . | . . . . . . . . . Kinetic 553 | 2 12 35 156 24 40 133 44 107 Thermal 277 | . . . . . . 105 86 86 Explosive . | . . . . . . . . . Electromagnetic 26 | . . . . . . 9 . 17 Robot Hit Streak 21 | . 5 19 11 5 12 14 12 21 Robot Miss Streak 4 | 2 1 1 2 2 2 4 1 3 Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 572 | . 8 25 111 12 27 137 103 149 Core Hits 237 | . 5 14 51 7 10 64 14 72 Critical Kills 5 | . . . . . . 2 3 . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 20 | . . 1 9 . . 5 3 2 Meltdown 3 | . . . . . . . 3 . Destroy 2 | . . . . . . 2 . . Blast 15 | . . 1 9 . . 3 . 2 Melee Attacks 7 | . . . . 3 . . . 4 Impact 7 | . . . . 3 . . . 4 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 17481 | . 193 549 2287 224 509 5488 3147 5084 Guns 5395 | . . . . 179 509 1332 1321 2054 Cannons 10204 | . 193 549 2287 45 . 3084 1761 2285 Explosions 1816 | . . . . . . 1072 65 679 Melee 65 | . . . . . . . . 65 Ramming 1 | . . . . . . . . 1 Kinetic 9835 | . 193 549 2287 224 509 2513 1017 2543 Thermal 6230 | . . . . . . 2437 2130 1663 Explosive 111 | . . . . . . 111 . . Electromagnetic 1239 | . . . . . . 427 . 812 Impact 65 | . . . . . . . . 65 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 28 | . . 4 . . . 2 2 28 Average Corruption 3 | . . 3 . . . 1 2 4 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 34 | . . 10 . . . 10 3 11 Message Errors 5 | . . 3 . . . . . 2 Matter Fused 11 | . . 2 . . . 4 1 4 Heat Flow Errors 3 | . . 1 . . . 1 1 . Energy Discharges 4 | . . 1 . . . 2 . 1 Data Loss (minor) 5 | . . 2 . . . 1 1 1 Data Loss (major) 1 | . . . . . . 1 . . Misfires 1 | . . . . . . . . 1 Alerts 2 | . . . . . . 1 . 1 Weapon Failures 2 | . . 1 . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 241 | . . . 37 . . 165 . 39 Projectiles 151 | . . . 37 . . 75 . 39 Explosions 90 | . . . . . . 90 . . Melee . | . . . . . . . . . Knockbacks 54 | . 1 3 24 . . 17 . 9 Impact . | . . . . . . . . . Kinetic 50 | . 1 3 23 . . 15 . 8 Secondary 4 | . . . 1 . . 2 . 1 Self-Inflicted Damage 50 | . . . . . . 50 . . Shots 1 | . . . . . . 1 . . Rammed . | . . . . . . . . . Targets Rammed 2 | . . . . . . . . 2 Kicked 2 | . . . . . . . . 2 Crushed . | . . . . . . . . . Highest Temperature 411 | . 54 164 205 24 . 411 180 137 Average Temperature 54 | . 21 48 31 22 . 106 22 29 Received Heat Transfer 1966 | . . 60 594 54 . 210 . 1048 Effects 3 | . . . . . . 3 . . Energy Bleed 1 | . . . . . . 1 . . Short Circuit 1 | . . . . . . 1 . . Damage (minor) 1 | . . . . . . 1 . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . . . . . 1 Impact Corruptions . | . . . . . . . . . Robots Melted 3 | . . . . . . . 3 . Combat Hostiles 3 | . . . . . . . 3 . Parts Melted 6 | . . . . . . 1 3 2 Heat Transferred 8438 | . . . . . . 3187 2950 2301 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . . . . . . 1 1 Alert | -11 -10 -9 -8 -8 -8 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Was Fac Peak Influence 2357 | . 67 199 451 454 147 964 343 2357 Initial 333 | . . 27 . 190 88 63 333 100 Average 386 | . 34 98 257 222 100 328 308 1384 Maximum Alert Level 5 | . . . 2 2 . 3 1 5 Low Security (%) 42 | 100 100 100 21 41 100 38 15 4 Level 1 30 | . . . 71 56 . 23 84 8 Level 2 16 | . . . 7 2 . 32 . 20 Level 3 2 | . . . . . . 5 . 1 Level 4 2 | . . . . . . . . 23 Level 5 . | . . . . . . . . . High Security 4 | . . . . . . . . 41 Max Security . | . . . . . . . . . Squads Dispatched 30 | . . . 3 . . 7 . 20 Investigation 2 | . . . . . . . . 2 Extermination 5 | . . . . . . 4 . 1 Reinforcement 6 | . . . 3 . . 2 . 1 Assault 12 | . . . . . . . . 12 Garrison 5 | . . . . . . 1 . 4 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 3 | . . . . . . 2 . 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Was Fac Distress Signals 5 | . . . . 1 . 3 . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 186 | . 3 7 37 6 2 38 6 87 Peak Tracking Total 19 | . 2 6 4 4 1 5 3 19 Tactical Retreats 1 | . . . . . . . . 1 Traps | -11 -10 -9 -8 -8 -8 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Was Fac Traps Triggered 8 | . . 2 4 . . 2 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Sto Rec Fac Was Fac Machines Disabled 32 | . 1 . 3 1 . 19 . 8 Max in Single Turn 6 | . 1 . 1 1 . 6 . 1 Garrison Access 2 | . . . . . . . . 2 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Was Fac Machines Accessed 48 | . 2 4 3 7 8 19 . 5 Terminals 28 | . 1 3 2 7 5 8 . 2 Fabricators 7 | . . . . . . 6 . 1 Repair Stations 3 | . . . 1 . . 2 . . Recycling Units 7 | . 1 1 . . 3 1 . 1 Scanalyzers 1 | . . . . . . 1 . . Garrison Access 2 | . . . . . . 1 . 1 Total Hacks 118 | . 4 11 8 18 20 44 . 13 Successful 45 | . 2 3 4 8 3 20 . 5 Failed 73 | . 2 8 4 10 17 24 . 8 Catastrophic 14 | . 1 . 1 2 5 4 . 1 Database Lockouts . | . . . . . . . . . Manual 36 | . 1 1 2 8 3 17 . 4 Terminals 68 | . 2 9 5 18 11 17 . 6 Fabricators 18 | . . . . . . 16 . 2 Repair Stations 8 | . . . 3 . . 5 . . Recycling Units 16 | . 2 2 . . 9 1 . 2 Scanalyzers 3 | . . . . . . 3 . . Garrison Access 5 | . . . . . . 2 . 3 Terminal Hacks 25 | . 1 3 2 8 3 6 . 2 Record 4 | . . . . . . 3 . 1 Part Schematic 3 | . . . . 1 2 . . . Robot Schematic 1 | . . . . 1 . . . . Robot Analysis 1 | . . . 1 . . . . . Prototype ID Bank 2 | . 1 . . 1 . . . . Open Door 2 | . . . . 2 . . . . Level Access Points 1 | . . . . . . . . 1 Branch Access Points 2 | . . 1 1 . . . . . Alert Level 1 | . . . . . . 1 . . Unreport Threat 5 | . . 1 . 3 1 . . . Locate Traps 2 | . . 1 . . . 1 . . Zone Layout 1 | . . . . . . 1 . . Fabricator Hacks 3 | . . . . . . 3 . . Network Status 3 | . . . . . . 3 . . Repair Station Hacks 2 | . . . 2 . . . . . Scan Component 1 | . . . 1 . . . . . Repair 1 | . . . 1 . . . . . Recycling Unit Hacks 2 | . 1 . . . . . . 1 Retrieve Components 2 | . 1 . . . . . . 1 Scanalyzer 2 | . . . . . . 2 . . Insert Component 1 | . . . . . . 1 . . Analyze 1 | . . . . . . 1 . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 11 | . . . . . . 9 . 2 Terminals . | . . . . . . . . . Fabricators 10 | . . . . . . 8 . 2 Liberate 6 | . . . . . . 5 . 1 Fabnet 4 | . . . . . . 3 . 1 Repair Stations 1 | . . . . . . 1 . . Mechanics 1 | . . . . . . 1 . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . Used . | . . . . . . . . . Hacking Detections 42 | . 1 4 3 6 8 15 . 5 Full Trace Events 2 | . . . . . 1 . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 1 | . . . . 1 . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 4 | . . . . 1 2 1 . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . Time 38 | . . . 38 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 4 | . 4 . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . Part Schematics Acquired 1 | . . . . . . 1 . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Sto Rec Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . 2 Machine Destruction 2 | . . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Sto Rec Fac Was Fac Total Allies 35 | . . . . 10 . 6 19 . Largest Group 19 | . . . . 10 7 8 19 19 Highest-Rated Group 684 | . . . . 173 122 183 684 684 Highest-Rated Ally 50 | . . . . 29 29 31 50 50 Total Orders . | . . . . . . . . . Ally Attacks 390 | . . . . 41 15 74 . 260 Total Damage 8585 | . . . . 545 185 1021 . 6834 Kills 66 | . . . . 9 2 9 . 46 Allies Corrupted 2 | . . . . . . . . 2 Allies Melted 1 | . . . . . . . . 1 Intel | -11 -10 -9 -8 -8 -8 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Was Fac Robot Analysis Total 1 | . . . 1 . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Sto Rec Fac Was Fac Turns Passed 6991 | 86 309 495 1147 353 516 2772 475 838 Spaces Moved 4542 | 44 181 241 623 223 368 2013 426 423 Core 68 | 9 . . . . . . . 59 Treads 154 | . . 154 . . . . . . Legs 2974 | 35 181 87 623 223 368 1002 91 364 Wheels 767 | . . . . . . 432 335 . Hover 553 | . . . . . . 553 . . Flight 26 | . . . . . . 26 . . Fastest Speed 50 | 50 120 120 120 122 122 60 60 50 Average Speed 124 | 161 148 168 120 122 122 122 76 147 Slowest Speed 260 | 190 190 240 190 122 122 260 163 163 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 47 | 4 34 38 64 54 76 51 95 13 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . 1 . . . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . . . Scrap Searched . | . . . . . . . . . Spaces Dug 11 | . . . . . . 11 . . Terrain Destroyed 161 | . . 2 5 . . 133 11 10 Melee . | . . . . . . . . . Projectile 77 | . . 2 5 . . 49 11 10 AOE 84 | . . . . . . 84 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Was Fac Total 5296 | 57 211 292 864 284 412 2176 493 507 Wait 223 | . 3 6 92 27 19 41 27 8 Move 4535 | 43 180 240 622 222 367 2013 425 423 Hop . | . . . . . . . . . Pick Up 75 | 8 12 9 27 6 1 10 1 1 Fast Attach 30 | . 1 6 11 2 1 9 . . Attach 27 | 5 1 . 10 1 . 5 . 5 Detach 5 | . . . . . 1 4 . . Swap 28 | . 3 4 3 4 . 3 5 6 Drop 74 | . 5 9 21 7 3 24 2 3 Fire 290 | 1 6 18 78 12 20 67 33 55 Melee 7 | . . . . 3 . . . 4 Ram . | . . . . . . . . . Kick 2 | . . . . . . . . 2 Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -8/Recycling -6/Factory -6/Waste -6/Factory (discovered 4 exits: *Fac x4) History --------- Turn | Location | Event 33 | -11/Scrapyard | Discovered new exit (range 15) 87 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 384 | -10/Materials | Discovered new exit (range 3) 396 | -10/Materials | Entered another Materials area 396 | -9/Materials | Evolved 2 slots: Propulsion x2 463 | -9/Materials | Identified exit to Mines 827 | -9/Materials | Discovered new exit (range 16) 891 | -9/Materials | Entered another Materials area 891 | -8/Materials | Evolved 2 slots: Utility x2 920 | -8/Materials | Identified exit to Storage 1220 | -8/Materials | Build established: Hacker-Mutant 1470 | -8/Materials | Repaired Carbon-fiber Leg 1683 | -8/Materials | Lost 3 parts (3n) 2038 | -8/Materials | Entered Storage 2147 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 2384 | -8/Storage | Used back door to open Recycling access 2384 | -8/Storage | Discovered new exit (range 4) 2391 | -8/Storage | Entered Recycling 2391 | -8/Recycling | Accompanied by 7 allies 2416 | -8/Recycling | Found Scrap Engine 2437 | -8/Recycling | Build established: Commander-Mutant 2783 | -8/Recycling | Discovered new exit (range 15) 2907 | -8/Recycling | Entered Factory 2907 | -6/Factory | Accompanied by 5 allies 2907 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2 3210 | -6/Factory | Build established: Commander-Gunner 3317 | -6/Factory | Allied Derelicts emerged from ambush trap array 3972 | -6/Factory | Garrison activated, responded to threat 3999 | -6/Factory | Lost 4 allies 4035 | -6/Factory | Build established: Construct 4373 | -6/Factory | Discovered new exit (range 5) 4472 | -6/Factory | Spotted B-75 Beast 5679 | -6/Factory | Sucked down chute 5679 | -6/Factory | Entered Waste 5704 | -6/Waste | Spotted C-40 Crusher 5715 | -6/Waste | Destroyed C-40 Crusher 5722 | -6/Waste | Spotted C-40 Crusher 5746 | -6/Waste | Spotted C-40 Crusher 5767 | -6/Waste | Destroyed C-40 Crusher 5771 | -6/Waste | Destroyed C-40 Crusher 5774 | -6/Waste | Spotted C-40 Crusher 5805 | -6/Waste | Destroyed C-40 Crusher 5809 | -6/Waste | Spotted C-40 Crusher 5835 | -6/Waste | Spotted C-40 Crusher 5850 | -6/Waste | Destroyed C-40 Crusher 5898 | -6/Waste | Destroyed C-40 Crusher 5957 | -6/Waste | Warlord forces began an assault 6073 | -6/Waste | Discovered new exit (range 15) 6154 | -6/Waste | Entered Factory 6154 | -6/Factory | Accompanied by 19 allies 6171 | -6/Factory | Identified exit to Factory 6348 | -6/Factory | Lost 3 allies 6418 | -6/Factory | Spotted B-75 Beast 6431 | -6/Factory | Destroyed B-75 Beast 6433 | -6/Factory | Garrison activated, responded to threat 6472 | -6/Factory | Lost 4 allies 6504 | -6/Factory | First assault squad dispatched 6643 | -6/Factory | High security lockdown imminent 6723 | -6/Factory | High security lockdown engaged 6809 | -6/Factory | Destroyed 7 combat bots 6903 | -6/Factory | Lost 3 allies 6916 | -6/Factory | System corruption reached 10% 6954 | -6/Factory | Core integrity fell below 50% 6989 | -6/Factory | Core integrity fell below 20% 6992 | -6/Factory | Lost 20 parts (1p5n4u10w) 6992 | -6/Factory | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- intact and functional. 06957_ P-60 Hacker resets G-50 Soldier, system corruption cleaned. 06957_ E-15 Imp destroyed. 06957_ Chain reaction triggered in Rnf. Deuterium Engine. 06957_ P-60 Hacker destroyed. 06957_ Critical hit (Burn: +37). 06958_ M-28 Smith repairs G-50 Soldier. 06958_ P-60 Hacker resets B-48 Gladiator, system corruption cleaned. 06959_ Biometal-VSS Exoskeleton destroyed. 06959_ Scrap Engine damaged due to network destabilization (-9). 06959_ M-28 Smith repairs Lgt. Angular Momentum Engine. 06961_ Slug penetrates Wall. 06961_ Penetrated by Slug. 06961_ Scrap Engine destroyed. 06967_ System corrupted: Matter fused (-6). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????? ?????????????????????? | | ??????????????????????????? ?????????????????????? | | ??????????????????????????? #????????????????????? | | ??????????????????????????? #????????????????????? | | ??????????????????????????? #????????????????????? | | ??????????????????????????? #????????????????????? | | ??????????????????????????? #????????????????????? | | ??????????????????????????# #????????????????????? | | ??????????????????????????# #????????????????????? | | ????????????????????????### ###??????????????????? | | ????????????????????????# #??????????????????? | | ???????############+###?# YY !########???????????? | | ???????#] #?#@Y< +?????????? | | ???????# """ #?# Y ####???????????????? | | ???????# """"" "Y" #?# #??????????????????? | | ???????# """"" " " #?### ###??????????????????? | | ???????# """ ##### #????????????????????? | | ######## [ + #????????????????????? | | ##+################# #????????????????????? | | ####?????# #????????????????????? | | #?????# #????????????????????? | | ##+#?????#+#????????????????????? | | ### ### #???????????????????????????????? | | ####+###?#+#??? #???????????????????????????????? | | ??? ?????????? +???????????????????????????????? | | ??? ???????????#???????????????????????????????? | | ??"""""??????????????????????????????????????????? | | ?? ??????????????????????????????????????????? | | ?"""""""?????????????????????????????????????????? | | ? ?????????????????????????????????????????? | | """""""" ????????????????????????????????????????? | | ? ????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??##?????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Evasion (%) 63 Targeting Accuracy 20 Recoil Reduction 4 Offensive Hacking 20 Item Schematics ----------------- Hyp. Gauss Rifle | -8/Storage | Hacked Adv. Sensor Array | -8/Recycling | Hacked Imp. Signal Interpreter | -8/Recycling | Hacked Cooling System | -6/Factory | Scanalyzed Robot Schematics ------------------ W-25 Informer | -8/Storage | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Universal Adapter Challenges ------------ None Game ------ Seed FireRestorationConstruct Manual? 0 Play Time 01:35:04 Cumulative 99.4 hours Start 2024.03.21 @ 17:57:38 End 2024.03.21 @ 19:34:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 9 Adventurer 14 Explorer 0 Win Type - Total 10 Types 8/0/0/1/0/0/0/0/1 Lore% 47 Gallery% 60 Achievement% 51 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7be91c2e-2326-40f5-b363-ecb582bc000d