Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.23 @ 11:10:24 Player: GFYguy Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (16) 80 Value Destroyed (148) 148 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (658) 658 TOTAL SCORE: 3726 Bonus ------- Follower Combat Kills 158 Entered DSFs 500 Cogmind --------- Core Integrity 651/700 Matter 257/300 Energy 87/100 System Corruption 0% Temperature Cool (0) Movement Hovering (60) Location -7/DSF Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Improved Gravmag System Improved Flight Unit Improved VTOL Module > --- UTILITY (5) ------ Small Storage Unit Experimental Sensor Array Improved Signal Interpreter Hacking Suite Hacking Suite > --- WEAPON (2) ------- Improved Assault Rifle > --- INVENTORY (8) ---- Improved Gravmag System VTOL Module Cryofiber Web Cryofiber Web Weight Redist. System Reaction Control System Improved Light Armor Plating Improved Light Armor Plating Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit Improved VTOL Module Improved VTOL Module > --- UTILITY ---------- Small Storage Unit Weight Redist. System Experimental Sensor Array Improved Signal Interpreter Hacking Suite > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- VTOL Module Cryofiber Web Cryofiber Web Reaction Control System Improved Light Armor Plating Improved Light Armor Plating Hacking Suite [Rating: 43] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Flight Unit Hover Unit Improved Gravmag System Flight Unit Flight Unit Utility Targeting Computer Device Experimental Sensor Array Storage Small Storage Unit Processor Targeting Computer Hackware Hacking Suite Weapon Improved Assault Rifle Energy Gun Small Laser Ballistic Gun Improved Assault Rifle Ballistic Cannon Battle Cannon Impact Weapon Hammer Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac DSF Slots Evolved 6 | . . . 2 2 2 . Power 1 | . . . . . 1 . Propulsion 2 | . . . 2 . . . Utility 3 | . . . . 2 1 . Weapon . | . . . . . . . Parts Attached 40 | 2 6 7 10 11 3 1 Power 3 | . . 1 1 . 1 . Engine 1 | . . 1 . . . . Core 2 | . . . 1 . 1 . Reactor . | . . . . . . . Propulsion 13 | . 2 1 3 6 . 1 Treads . | . . . . . . . Leg . | . . . . . . . Wheel . | . . . . . . . Hover 1 | . . . . . . 1 Flight 12 | . 2 1 3 6 . . Utility 13 | . 2 3 1 5 2 . Device 5 | . . 2 . 3 . . Storage 2 | . . 1 1 . . . Processor 4 | . 2 . . 2 . . Hackware 2 | . . . . . 2 . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 11 | 2 2 2 5 . . . Energy Gun 2 | . . 1 1 . . . Energy Cannon . | . . . . . . . Ballistic Gun 5 | 2 . . 3 . . . Ballistic Cannon 1 | . . . 1 . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon 1 | . 1 . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 2 | . 1 1 . . . . Unidentified Prototypes 4 | . . 1 2 1 . . Parts Lost 5 | . 1 . . 1 . 3 Power 1 | . . . . . . 1 Propulsion 3 | . 1 . . 1 . 1 Utility . | . . . . . . . Weapon 1 | . . . . . . 1 Highest Loss Streak 3 | . 1 . . 1 . 3 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 79 | . 33 81 95 93 90 84 Engine 3 | . . 4 9 . . . Core 3 | . . . 1 9 5 3 Flight 26 | . 2 19 39 34 30 26 Device 3 | . . 2 2 6 7 7 Storage 5 | . . . 8 9 7 7 Processor 12 | . 3 25 11 16 7 7 Hackware 1 | . . . . . 15 15 Energy Gun 1 | . . 4 3 . . . Ballistic Gun 16 | . 21 9 14 18 15 15 Impact Weapon 1 | . 2 9 . . . . Special Melee Weapon 2 | . 3 4 1 . . . Naked Turns . | . . . . . . . Heaviest Build 17 | 2 3 6 16 17 17 17 Greatest Support 26 | 3 4 8 16 26 26 20 Greatest Overweight (x) 1 | . . . . . . 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 5 5 8 8 8 8 8 Average Capacity 6 | 5 5 5 7 8 8 8 Most Carried 8 | 4 5 5 8 8 8 8 Average Carried 6 | 2 4 4 6 7 7 7 Final Capacity 8 | 5 5 5 8 8 8 8 Final Carried 8 | 4 5 4 8 8 7 8 Class Distribution -------------------- 45% | Mutant 41% | Sprinter 13% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Sprinter | -9/Materials Sprinter | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/DSF Resources | -11 -10 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Fac DSF Matter Collected 975 | 220 50 52 416 237 . . Remotely . | . . . . . . . Salvage Created 585 | . 60 . 310 215 . . Parts 33 | . 6 . 12 15 . . Haulers Intercepted 7 | . . . 4 3 . . Recyclers Shooed 5 | . 2 . 3 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac DSF Combat Hostiles Destroyed 3 | . 3 . . . . . Guns 3 | . 3 . . . . . Classes Destroyed 5 | . 2 . 2 1 . . Hauler 7 | . . . 4 3 . . Recycler 2 | . . . 2 . . . Operator 2 | . 1 . . 1 . . Watcher 2 | . . . . 2 . . Swarmer 3 | . 3 . . . . . Best Kill Streak 3 | . 3 . 3 3 . . Combat Bots Only 2 | . 2 . . . . . Max Kills in Single Turn 1 | . 1 . 1 1 . . Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac DSF Hostile Shots Fired 103 | . 45 . 18 29 . 11 Missed 45 | . 17 . 9 14 . 5 Damage Taken 854 | . 247 . 77 235 . 295 Core 242 | . 144 . 18 31 . 49 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 63 | . . . 11 9 43 . Core Remaining (%) 82 | 100 . 42 95 94 . . Volleys Fired 90 | . 31 . 37 21 . 1 Largest 2 | . 2 . 2 2 . 2 Hottest 79 | . 40 . 79 46 . 46 Shots Fired 152 | . 39 . 69 42 . 2 Gun 141 | . 39 . 58 42 . 2 Cannon 11 | . . . 11 . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 135 | . 39 . 52 42 . 2 Thermal 16 | . . . 16 . . . Explosive . | . . . . . . . Electromagnetic 1 | . . . 1 . . . Robot Hit Streak 15 | . 3 . 15 13 . 2 Robot Miss Streak 3 | . 3 . 2 2 . . Penetration Max . | . . . . . . . Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 109 | . 22 . 55 30 . 2 Core Hits 28 | . 7 . 9 11 . 1 Critical Kills 1 | . . . 1 . . . Critical Parts Destroyed 2 | . . . 1 1 . . Critical Strikes 4 | . . . 3 1 . . Destroy 3 | . . . 2 1 . . Blast 1 | . . . 1 . . . Melee Attacks 5 | . 2 . 3 . . . Impact 1 | . 1 . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 4 | . 1 . 3 . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1482 | . 198 . 801 454 . 29 Guns 1286 | . 170 . 633 454 . 29 Cannons 168 | . . . 168 . . . Explosions . | . . . . . . . Melee 28 | . 28 . . . . . Ramming . | . . . . . . . Kinetic 1324 | . 170 . 671 454 . 29 Thermal 118 | . . . 118 . . . Explosive . | . . . . . . . Electromagnetic 12 | . . . 12 . . . Impact 28 | . 28 . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . . . 2 . . . Average Corruption 2 | . . . 2 . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 2 | . . . 2 . . . Projectiles 2 | . . . 2 . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 170 | . 5 . 170 12 . . Average Temperature 50 | . 3 . 64 4 . . Received Heat Transfer 186 | . 48 . 12 126 . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 275 | . . . 275 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac DSF Peak Influence 356 | . 159 76 356 266 137 95 Initial 148 | . . 61 29 148 127 95 Average 128 | . 62 75 150 205 136 91 Maximum Alert Level 1 | . . . 1 1 . . Low Security (%) 85 | 100 100 100 80 60 100 100 Level 1 14 | . . . 19 39 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 4 | . . . 1 1 1 1 Investigation 2 | . . . . 1 1 . Extermination . | . . . . . . . Reinforcement 2 | . . . 1 . . 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac DSF Distress Signals 5 | . 2 . 3 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 49 | . 12 2 16 16 . 3 Peak Tracking Total 10 | . 5 2 7 10 . 3 Tactical Retreats 5 | . 1 . 1 3 . . Traps | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac DSF Traps Triggered 2 | . . . 1 1 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Fac DSF Machines Disabled 1 | . . . 1 . . . Max in Single Turn 1 | . . . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac DSF Machines Accessed 14 | . 3 . 4 5 2 . Terminals 8 | . 3 . 2 2 1 . Fabricators . | . . . . . . . Repair Stations 3 | . . . 1 1 1 . Recycling Units 1 | . . . . 1 . . Scanalyzers 2 | . . . 1 1 . . Garrison Access . | . . . . . . . Total Hacks 37 | . 10 . 11 11 5 . Successful 24 | . 5 . 8 8 3 . Failed 13 | . 5 . 3 3 2 . Catastrophic 1 | . . . . 1 . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 21 | . 10 . 4 6 1 . Fabricators . | . . . . . . . Repair Stations 8 | . . . 2 2 4 . Recycling Units 1 | . . . . 1 . . Scanalyzers 7 | . . . 5 2 . . Garrison Access . | . . . . . . . Terminal Hacks 12 | . 5 . 3 3 1 . Prototype ID Bank 2 | . 1 . 1 . . . Open DSF 1 | . . . . . 1 . Emergency Access Points 2 | . 1 . 1 . . . Alert Level 1 | . 1 . . . . . Transport Status 1 | . . . 1 . . . Investigation Status 1 | . . . . 1 . . Hauler Manifests 1 | . . . . 1 . . Registered Prototypes 1 | . 1 . . . . . Zone Layout 2 | . 1 . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 6 | . . . 2 2 2 . Scan Component 3 | . . . 1 1 1 . Repair 3 | . . . 1 1 1 . Recycling Unit Hacks 1 | . . . . 1 . . Report Inventory 1 | . . . . 1 . . Scanalyzer 5 | . . . 3 2 . . Insert Component 2 | . . . 1 1 . . Analyze 3 | . . . 2 1 . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 2 | . 1 . . 1 . . Used . | . . . . . . . Hacking Detections 10 | . 3 . 3 2 2 . Full Trace Events 3 | . 1 . 1 . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 3 | . . . 1 1 1 . Time 99 | . . . 54 26 19 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 2 | . . . 1 1 . . Part Schematics Acquired 1 | . . . . 1 . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Fac DSF Used RIF Installer . | . . . . . . . Robots Hacked 2 | . 1 . 1 . . . Non-combat 2 | . 1 . 1 . . . Combat . | . . . . . . . Robot Hacks Applied 2 | . 1 . 1 . . . parse_system 1 | . . . 1 . . . find_recycling 1 | . 1 . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac DSF Total Allies 3 | . . 3 . . . . Largest Group 3 | . . 3 3 . . . Highest-Rated Group 40 | . . 40 40 . . . Highest-Rated Ally 16 | . . 16 16 . . . Total Orders . | . . . . . . . Ally Attacks 35 | . . . 35 . . . Total Damage 380 | . . . 380 . . . Kills 7 | . . . 7 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac DSF Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Fac DSF Turns Passed 1335 | 30 261 201 368 300 149 26 Spaces Moved 1989 | 40 307 329 443 608 197 65 Core 273 | 40 233 . . . . . Treads . | . . . . . . . Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight 1716 | . 74 329 443 608 197 65 Fastest Speed 28 | 50 40 37 29 28 28 28 Average Speed 34 | 50 47 38 32 29 28 30 Slowest Speed 102 | 50 50 40 37 32 28 102 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 20 | . . . 2 18 . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 40 | 3 61 75 40 37 5 59 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . . 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched 3 | . . 3 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 1 | . . . 1 . . . Melee . | . . . . . . . Projectile 1 | . . . 1 . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac DSF Total 2458 | 49 385 399 596 672 289 68 Wait 301 | . 38 59 80 35 89 . Move 1951 | 39 306 328 438 579 196 65 Hop 12 | . . . 2 10 . . Pick Up 34 | 7 1 3 15 6 1 1 Fast Attach 13 | . 5 1 1 5 . 1 Attach 8 | 2 . 1 1 2 2 . Detach 2 | . . . . 2 . . Swap 19 | . 1 5 8 4 1 . Drop 23 | 1 1 2 11 8 . . Fire 90 | . 31 . 37 21 . 1 Melee 5 | . 2 . 3 . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -10/Mines -9/Materials -8/Materials -7/Factory -7/DSF History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 15) 31 | -11/Scrapyard | Entered Materials 118 | -10/Materials | Discovered new exit (range 6) 181 | -10/Materials | Discovered new exit (range 9) 270 | -10/Materials | Core integrity fell below 50% 285 | -10/Materials | Discovered new exit (range 7) 292 | -10/Materials | Entered Mines 306 | -10/Mines | Build established: Mutant 357 | -10/Mines | Met a Derelict bent on vengeance 409 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 450 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 450 | -10/Mines | Found Prototype Device 451 | -10/Mines | Identified Exp. Sensor Array 466 | -10/Mines | Discovered new exit (range 8) 478 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 493 | -10/Mines | Entered Materials 493 | -9/Materials | Accompanied by 3 allies 493 | -9/Materials | Evolved 2 slots: Propulsion x2 720 | -9/Materials | Repaired Exp. Sensor Array 845 | -9/Materials | Discovered new exit (range 4) 852 | -9/Materials | Build established: Sprinter 861 | -9/Materials | Entered another Materials area 861 | -8/Materials | Evolved 2 slots: Utility x2 978 | -8/Materials | Repaired Flight Unit 1155 | -8/Materials | Discovered new exit (range 12) 1161 | -8/Materials | Identified exit to Factory 1161 | -8/Materials | Entered Factory 1161 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1187 | -7/Factory | Repaired Lgt. Nuclear Core 1310 | -7/Factory | Identified exit to DSF 1310 | -7/Factory | Entered DSF 1330 | -7/DSF | Additional patrols routed to DSF 1336 | -7/DSF | Self-destructed Last Messages --------------- DSF access unlocked. EXIT=UNLOCKED: DSF LOCATION=DSF AMBIENT_HEAT=-10 GOAL=ESCAPE ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. Knocked back. A-02 Transporter destroyed. Imp. VTOL Module blasted off. Knocked back. Lgt. Nuclear Core destroyed. Knocked back. Hostiles detected in DSF, routing additional patrols. Acquired Imp. Gravmag System. Slug penetrates Wall. Imp. Assault Rifle destroyed. Imp. Flight Unit destroyed. Critical hit (Blast). 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