Cogmind - Beta 17 *** ADVENTURER MODE // 2026.07.23 @ 04:14:21 Player: PPPR-CHN Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (107) 535 Value Destroyed (3492) 3492 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (8) 8 TOTAL SCORE: 6375 Bonus ------- High Alert Combat Kills 8 Cogmind --------- Core Integrity 0/700 Matter 295/300 Energy 100/100 System Corruption 4% Temperature Cool (0) Movement Core (700) Ox13 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit Visual Processing Unit System Shield > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- Heat Sink Large Storage Unit Huge Storage Unit High-capacity Battery (250) Medium Matter Pod (100) Structural Scanner Improved Signal Interpreter Targeting Computer Targeting Computer Matter Filter System Shield Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink High-capacity Storage Unit Hacking Suite > --- WEAPON ----------- Heavy EM Pulse Gun Beam Rifle Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Heat Sink Large Storage Unit Huge Storage Unit High-capacity Battery Medium Matter Pod Structural Scanner Visual Processing Unit Improved Signal Interpreter Targeting Computer System Shield System Shield Shock Rifle Shock Rifle Spread Laser Plasma Cutter [Rating: 31] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Visual Processing Unit Hackware System Shield Weapon Heavy Assault Rifle Energy Gun Improved EM Shotgun Ballistic Gun Heavy Assault Rifle Special Weapon Plasma Cutter Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . . 1 Propulsion 1 | . . . 1 . Utility 2 | . . . 1 1 Weapon 2 | . . 2 . . Parts Attached 54 | 7 7 15 10 15 Power 5 | 1 1 1 1 1 Engine 5 | 1 1 1 1 1 Core . | . . . . . Reactor . | . . . . . Propulsion 17 | 2 2 5 5 3 Treads 6 | 2 . 2 2 . Leg 8 | . . 2 3 3 Wheel 2 | . 2 . . . Hover 1 | . . 1 . . Flight . | . . . . . Utility 11 | 2 2 1 1 5 Device 4 | . . 1 . 3 Storage 3 | 2 1 . . . Processor 2 | . 1 . . 1 Hackware 2 | . . . 1 1 Protection . | . . . . . Artifact . | . . . . . Weapon 21 | 2 2 8 3 6 Energy Gun 9 | . 1 2 2 4 Energy Cannon . | . . . . . Ballistic Gun 10 | 2 1 4 1 2 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon 1 | . . 1 . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . 1 . . Unidentified Prototypes . | . . . . . Corrupted Parts 1 | . . 1 . . System Corruption 1 | . . 1 . . Parts Lost 30 | . 2 . 6 22 Power 4 | . 1 . 1 2 Propulsion 6 | . . . 1 5 Utility 4 | . . . . 4 Weapon 16 | . 1 . 4 11 Highest Loss Streak 11 | . 2 . 6 11 To Critical Strikes . | . . . . . Average Backups 16 | 4 14 19 16 13 Power . | . . 1 . . Propulsion 1 | 2 2 1 . . Utility 10 | . 7 12 11 10 Weapon 3 | . 3 3 3 1 Tool/Special . | . . . . . Unused Backups 23 | . 4 8 . 11 Power 2 | . . 2 . . Propulsion 3 | . 2 . . 1 Utility 17 | . 1 6 . 10 Weapon 1 | . 1 . . . Tool/Special . | . . . . . Average Slot Usage (%) 93 | . 99 98 97 71 Engine 10 | . 14 10 8 7 Treads 17 | . 23 12 26 10 Leg 2 | . . 5 . 3 Wheel 2 | . 4 3 . . Device 4 | . . 5 9 6 Storage 14 | . 26 11 9 7 Processor 2 | . 1 4 . 4 Hackware 2 | . . . 8 8 Energy Gun 9 | . 3 12 14 10 Ballistic Gun 21 | . 23 26 18 9 Special Melee Weapon 1 | . . 3 2 . Peak Build Rating 31 | 7 10 25 30 31 Average Rating 18 | 5 8 20 28 24 On Entrance 14 | . 7 10 24 29 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 64 | 16 51 62 61 64 Greatest Support 66 | 40 40 44 66 66 Greatest Overweight (x) 18 | . 2 18 6 15 Average Overweight (x) 1 | . 1 1 . 1 Largest Inventory Capacity 20 | 8 20 20 20 20 Average Capacity 19 | 6 18 20 20 20 Most Carried 20 | 6 20 20 19 16 Average Carried 16 | 4 14 19 16 13 Final Capacity 20 | 8 20 20 20 20 Final Carried 20 | 6 19 20 16 11 Class Distribution -------------------- 33% | Mutant 20% | Gunner 18% | Hacker-Gunner 17% | Skirmisher 5% | Hacker-Mutant 4% | Hacker-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Hacker-Gunner | -8/Materials Hacker-Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 2175 | 273 319 885 371 327 Remotely . | . . . . . Salvage Created 4331 | 93 614 1887 830 907 Parts 237 | 1 33 120 46 37 Haulers Intercepted 1 | . . . 1 . Recyclers Shooed 1 | . 1 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 87 | . 13 38 19 17 Guns 84 | . 13 36 19 16 Cannons 1 | . . . . 1 AOE 2 | . . 2 . . Classes Destroyed 13 | 1 4 3 2 3 Worker 3 | . 1 2 . . Builder 3 | . . . . 3 Hauler 1 | . . . 1 . Recycler 2 | 1 1 . . . Operator 3 | . . 2 1 . Watcher 8 | . 3 4 1 . Swarmer 13 | . 3 3 7 . Grunt 56 | . 10 29 7 10 Brawler 1 | . . . . 1 Duelist 2 | . . 1 . 1 Sentry 10 | . . 5 4 1 Hunter 3 | . . . 1 2 Programmer 2 | . . . . 2 Best Kill Streak 6 | 1 4 6 4 5 Combat Bots Only 5 | . 4 5 4 3 Max Kills in Single Turn 2 | 1 2 2 2 2 Gunslinging 1 | . . 1 1 . Exploded 1 | . . 1 . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 506 | . 66 89 123 228 Missed 123 | . 17 27 27 52 Hits 383 | . 49 62 96 176 Melee 7 | . . . . 7 Projectile 376 | . 49 62 96 169 Critical Strikes 9 | . 1 . 4 4 Damage Taken 4267 | . 435 590 995 2247 Core 941 | . 86 77 73 705 Absorbed by Shields . | . . . . . Ignored by Resistances 1229 | . 139 182 288 620 Regen/Repaired (Parts) 72 | . 8 64 . . Core Remaining (%) 82 | 100 65 80 86 . Volleys Fired 237 | 1 55 73 42 66 Largest 4 | 1 2 4 4 4 Hottest 149 | 20 60 136 144 149 Shots Fired 646 | 1 109 240 141 155 Gun 640 | 1 109 236 141 153 Cannon . | . . . . . Launcher . | . . . . . Special 6 | . . 4 . 2 Kinetic 415 | 1 85 177 87 65 Thermal 131 | . 24 13 29 65 Explosive . | . . . . . Electromagnetic 100 | . . 50 25 25 Robot Hit Streak 29 | 1 8 25 29 18 Robot Miss Streak 6 | . 3 6 3 5 Penetration Max 1 | . . . . 1 Secondary Targets 16 | . 1 8 5 2 Max Gunslinging Chain 1 | . 1 1 1 1 Shots Hit Robots 478 | 1 81 163 111 122 Core Hits 223 | 1 31 78 42 71 Critical Kills 3 | . 2 . 1 . Critical Parts Destroyed 1 | . . . 1 . Critical Strikes 8 | . 2 . 5 1 Burn 3 | . . . 2 1 Destroy 4 | . 2 . 2 . Corrupt 1 | . . . 1 . Melee Attacks 3 | . . 2 1 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 3 | . . 2 1 . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 7260 | 15 840 2677 1639 2089 Guns 6945 | 15 840 2494 1573 2023 Cannons . | . . . . . Explosions 251 | . . 159 38 54 Melee . | . . . . . Ramming 28 | . . . 28 . Kinetic 3906 | 15 654 1611 922 704 Thermal 1887 | . 186 250 382 1069 Explosive . | . . . . . Electromagnetic 1439 | . . 816 307 316 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 4 | . . 1 . 4 Average Corruption 1 | . . 1 . 3 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 11 | . . 6 . 5 Message Errors 1 | . . . . 1 Matter Fused 3 | . . 3 . . Heat Flow Errors 1 | . . . . 1 Energy Discharges 4 | . . 2 . 2 Weapon Failures 2 | . . 1 . 1 Overload Shots . | . . . . . Overflow Damage 3 | . . . 3 . Projectiles . | . . . . . Explosions . | . . . . . Melee 3 | . . . 3 . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 61 | . . 34 27 . Shots 4 | . . 3 1 . Rammed 1 | . . . 1 . Targets Rammed 2 | . . . 2 . Kicked . | . . . . . Crushed 1 | . . . 1 . Highest Temperature 538 | . 86 232 96 538 Average Temperature 91 | . 40 72 32 162 Received Heat Transfer 1737 | . 297 342 567 531 Effects 12 | . . . . 12 Shutdowns 1 | . . . . 1 Energy Bleed 1 | . . . . 1 Interference 6 | . . . . 6 Matter Decay 1 | . . . . 1 Damage (minor) 2 | . . . . 2 Damage (core) 1 | . . . . 1 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted 1 | . . 1 . . Combat Hostiles 1 | . . 1 . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 5 | . . 2 2 1 Impact Corruptions 2 | . . . 2 . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 7 | . 1 . 4 2 Heat Transferred 3906 | . 425 524 1086 1871 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 6 | . . 4 1 1 Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 2 | . . 2 1 . Low Security (%) 65 | 100 100 15 86 100 Level 1 34 | . . 84 13 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 400 | 5 94 400 288 174 Initial 107 | . . 23 99 107 Average 141 | . 18 261 144 103 Influence Increases 2525 | 5 411 1093 509 507 Destroy 0b10 Robot/C 1740 | . 260 760 380 340 Destroy 0b10 Robot/NC 100 | 5 25 40 15 15 Destroy Leader 448 | . 66 178 104 100 Successful Hack 78 | . 15 51 4 8 Disable Machine 45 | . . 18 . 27 Destroy Structure 24 | . . 16 6 2 Lose Combat Pursuer 90 | . 45 30 . 15 Influence Decreases 2481 | 5 346 882 507 741 Entered New Map 390 | . . 42 177 171 Time Decay 1791 | 5 326 840 270 350 Lost Part 300 | . 20 . 60 220 Squads Dispatched 20 | . 3 6 3 8 Investigation 12 | . 3 6 1 2 Extermination 1 | . . . . 1 Reinforcement 4 | . . . 2 2 Assault . | . . . . . Garrison 3 | . . . . 3 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 4 | . 1 2 . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 111 | . 18 47 23 23 Peak Tracking Total 7 | . 3 4 7 3 Tactical Retreats 5 | . 2 2 . 1 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 5 | . 5 . . . Indirectly . | . . . . . Trap Hack Attempts 17 | . . 17 . . Triggered 1 | . . 1 . . Disarmed . | . . . . . Reprogrammed 2 | . . 2 . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 5 | . . 2 . 3 Max in Single Turn 3 | . . 1 . 3 Machines Repaired . | . . . . . Machines Dismantled 1 | . . 1 . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 21 | . 7 9 1 4 Terminals 12 | . 5 6 1 . Fabricators 3 | . . . . 3 Repair Stations 3 | . 1 2 . . Recycling Units 2 | . 1 . . 1 Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Total Hacks 72 | . 26 35 5 6 Successful 49 | . 17 23 3 6 Failed 23 | . 9 12 2 . Catastrophic 1 | . . 1 . . Database Lockouts . | . . . . . Manual 10 | . 10 . . . Terminals 42 | . 18 19 5 . Fabricators 5 | . . . . 5 Repair Stations 19 | . 7 12 . . Recycling Units 2 | . 1 . . 1 Scanalyzers 4 | . . 4 . . Garrison Access . | . . . . . Terminal Hacks 23 | . 9 11 3 . Record 15 | . 6 6 3 . Prototype ID Bank 1 | . 1 . . . Branch Access Points 1 | . . 1 . . Emergency Access Points 2 | . . 2 . . Scanalyzer Index 1 | . . 1 . . Locate Traps 1 | . . 1 . . Hauler Manifests 1 | . 1 . . . Zone Layout 1 | . 1 . . . Fabricator Hacks 5 | . . . . 5 Load Schematic 2 | . . . . 2 Build 3 | . . . . 3 Repair Station Hacks 15 | . 7 8 . . Scan Component 8 | . 4 4 . . Repair 7 | . 3 4 . . Recycling Unit Hacks 2 | . 1 . . 1 Report Inventory 2 | . 1 . . 1 Scanalyzer 4 | . . 4 . . Insert Component 1 | . . 1 . . Analyze 1 | . . 1 . . Retrieve Study 2 | . . 2 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 2 | . . 2 . . Used 1 | . . 1 . . Hacking Detections 17 | . 6 8 1 2 Full Trace Events 15 | . 5 7 1 2 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . 1 . . Parts Built 3 | . . . . 3 Authchips . | . . . . . Time 188 | . . . . 188 Total Part Build Rating 9 | . . . . 9 Part Studies Acquired 1 | . . 1 . . Parts Repaired 7 | . 3 4 . . Time 243 | . 90 153 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . 1 . . Part Schematics Acquired 1 | . . 1 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked 2 | . . 2 . . Non-combat 2 | . . 2 . . Combat . | . . . . . Robot Hacks Applied 2 | . . 2 . . parse_system 2 | . . 2 . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 970 | . 99 743 . 128 Optics 970 | . 99 743 . 128 Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches 2 | . . . . 2 Drone Recoveries 2 | . . . . 2 Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 4374 | 137 1289 1692 546 710 Spaces Moved 1739 | 85 555 637 250 212 Core 30 | 18 . 4 . 8 Treads 1263 | 67 423 341 247 185 Legs 151 | . . 129 3 19 Wheels 295 | . 132 163 . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 110 110 145 145 Average Speed 196 | 136 196 210 150 231 Slowest Speed 950 | 160 240 950 540 800 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 33 | 5 72 53 31 5 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 14 | . . 10 3 1 Melee . | . . . . . Projectile . | . . . . . AOE 14 | . . 10 3 1 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2209 | 105 657 819 320 308 Wait 24 | . 9 15 . . Move 1735 | 84 554 636 249 212 Hop . | . . . . . Pick Up 79 | 13 25 22 8 11 Fast Attach 9 | . . 9 . . Attach 40 | 7 4 6 9 14 Detach . | . . . . . Swap 19 | . 3 8 5 3 Drop 36 | . 7 23 4 2 Fire 237 | 1 55 73 42 66 Melee 3 | . . 2 1 . Ram . | . . . . . Kick . | . . . . . Crush 2 | . . . 2 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap 17 | . . 17 . . Miscellaneous 8 | . . 8 . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sub]) -9/Materials (discovered 3 exits: *Mat / Min / *Sto) -8/Materials -7/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 138 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 333 | -10/Materials | Discovered new exit (range 16) 427 | -10/Materials | Discovered new exit (range 5) 737 | -10/Materials | Discovered new exit (range 6) 1295 | -10/Materials | Repaired Imp. Heat Sink 1295 | -10/Materials | Repaired Sml. Storage Unit 1321 | -10/Materials | Repaired Sml. Storage Unit 1400 | -10/Materials | Discovered new exit (range 11) 1427 | -10/Materials | Entered another Materials area 1427 | -9/Materials | Evolved 2 slots: Weapon x2 1466 | -9/Materials | Identified exit to Mines 1466 | -9/Materials | Identified exit to Storage 1744 | -9/Materials | Build established: Skirmisher 1948 | -9/Materials | Repaired Aluminum Leg 2473 | -9/Materials | Build established: Gunner 2894 | -9/Materials | Repaired Deuterium Engine 2894 | -9/Materials | Repaired Imp. EM Shotgun 2932 | -9/Materials | Repaired Imp. Heat Sink 3005 | -9/Materials | Discovered new exit (range 11) 3119 | -9/Materials | Entered another Materials area 3119 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3342 | -8/Materials | Lost 6 parts (1p1n4w) 3608 | -8/Materials | Discovered new exit (range 13) 3609 | -8/Materials | Build established: Hacker-Gunner 3665 | -8/Materials | Entered Factory 3665 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3760 | -7/Factory | Fabricated Plasma Cutter (x2) 3817 | -7/Factory | Lost 3 parts (1n1u1w) 3854 | -7/Factory | Discovered new exit (range 3) 4058 | -7/Factory | Garrison activated, responded to threat 4120 | -7/Factory | Fabricated Drone Bay (x1) 4130 | -7/Factory | Lost 5 parts (1n4w) 4310 | -7/Factory | Core integrity fell below 50% 4333 | -7/Factory | Core integrity fell below 20% 4344 | -7/Factory | Lost 11 parts (2p3n1u5w) 4375 | -7/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- ZVS41UR, >CA3MX|J/JOS5%GA Aluminum Leg destroyed. R-06 Scavenger collects Lgt. Nuclear Core. System corrupted: Energy discharge (-23). Acquired Drone Bay. Drone released from Drone Bay. M-28 Smith repairs S-27 Virus. You have a new controllable ally. Review and give out orders from the Allies menu (F5). Drone released from Drone Bay. Drone retrieved by Drone Bay (no repairs). M-28 Smith repairs S-27 Virus. Drone retrieved by Drone Bay (no repairs). System corrupted: Heat flow error (+104). R-06 Scavenger collects Rnf. Deuterium Engine. R-06 Scavenger collects Target Analyzer. M-28 Smith repairs S-27 Virus. R-06 Scavenger collects Lgt. Nuclear Core. S-27 Virus destroyed. Drone Bay destroyed. 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Storage Unit | 94% | -10/Materials Aluminum Leg | 52% | -9/Materials Imp. Heat Sink | 47% | -9/Materials Studied --------- Datajack | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me DATA ERROR: Steam Global Achievement% Dynamic Key For Emergencies Only Ghost 'Em Hydra Item+ Junior Dev Just What I Needed Organ Harvest Spot Them First There's More Where That Came From Well Done Challenges ------------ None Game ------ Seed ElectrostormCompanionWall Manual? 0 Play Time 01:02:15 Cumulative 5.0 hours Start 2026.07.23 @ 03:13:13 End 2026.07.23 @ 04:14:21 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 4 Rogue 0 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 8 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 25x17 Zoom Use 95% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: c6ba301f-108f-49de-8b00-79d4c1795ba4