Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.27 @ 19:07:39 Player: Merc Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (37) 185 Value Destroyed (832) 832 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4257 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 50/300 Energy 99/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ System Shield System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Advanced Treads Improved Medium Treads Medium Battery (150) Heavy Ion Cannon Heavy Ion Cannon Peak State ------------ > --- POWER ------------ Cooled Ion Engine Micro Nuclear Core > --- PROPULSION ------- Subdweller Monowheel Gravmag System > --- UTILITY ---------- Advanced Weight Redist. System Advanced Targeting Computer ECM Suite System Shield System Shield Makeshift System Restoration Module > --- WEAPON ----------- Subdweller Machine Gun > --- INVENTORY -------- Improved Gravmag System Improved Heat Sink Medium Battery Particle Charger Subdweller Shrapnel Launcher [Rating: 33] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Nuclear Core Propulsion Subdweller Monowheel Treads Light Treads Leg Aluminum Leg Wheel Subdweller Monowheel Hover Unit Gravmag System Flight Unit Flight Unit Utility System Shield Device Subdweller Optics Storage Medium Battery Processor Advanced Targeting Computer Hackware System Shield Protection Improved Core Shielding Weapon Subdweller Shrapnel Launcher Energy Cannon Beam Cannon Ballistic Gun Subdweller Machine Gun Ballistic Cannon Light Cannon Launcher Subdweller Shrapnel Launcher Special Melee Weapon Datajack Build | -11 -10 -10 -10 -8 -7 -6 ------- Run | Yrd Mat Min Sub Mat Fac Fac Slots Evolved 8 | . . . . 4 2 2 Power 2 | . . . . 2 . . Propulsion 2 | . . . . 1 . 1 Utility 4 | . . . . 1 2 1 Weapon . | . . . . . . . Parts Attached 53 | 5 17 . 14 8 2 7 Power 10 | 1 2 . 3 3 . 1 Engine 9 | 1 2 . 3 3 . . Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 14 | 2 5 . 4 1 . 2 Treads 1 | . 1 . . . . . Leg 1 | . 1 . . . . . Wheel 8 | 2 1 . 4 1 . . Hover 2 | . . . . . . 2 Flight 2 | . 2 . . . . . Utility 17 | . 4 . 3 4 2 4 Device 8 | . 1 . 2 2 . 3 Storage 3 | . 2 . 1 . . . Processor 3 | . 1 . . 2 . . Hackware 2 | . . . . . 2 . Protection 1 | . . . . . . 1 Artifact . | . . . . . . . Weapon 12 | 2 6 . 4 . . . Energy Gun . | . . . . . . . Energy Cannon 1 | . 1 . . . . . Ballistic Gun 5 | 2 1 . 2 . . . Ballistic Cannon 2 | . 2 . . . . . Launcher 3 | . 1 . 2 . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . 1 . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 19 | . 1 1 3 . 1 13 Power 6 | . . 1 1 . 1 3 Propulsion 6 | . 1 . 2 . . 3 Utility 6 | . . . . . . 6 Weapon 1 | . . . . . . 1 Highest Loss Streak 7 | . 1 1 3 . 1 7 To Critical Strikes . | . . . . . . . Average Backups 3 | . 5 4 2 4 4 4 Power . | . . 1 . . . . Propulsion . | . . 1 1 . . . Utility 1 | . 2 1 . 2 3 3 Weapon . | . 1 1 . 1 1 . Tool/Special . | . . . . . . . Unused Backups 9 | . 3 . 1 . . 5 Power . | . . . . . . . Propulsion 4 | . 1 . 1 . . 2 Utility 2 | . 1 . . . . 1 Weapon 3 | . 1 . . . . 2 Tool/Special . | . . . . . . . Average Slot Usage (%) 75 | . 80 67 87 71 78 54 Engine 12 | . 14 10 12 17 22 8 Treads 1 | . 8 . . . . . Wheel 12 | . 7 . 22 12 7 4 Flight 2 | . 3 28 5 . . . Device 8 | . 2 . 12 5 15 11 Storage 5 | . 9 . 8 3 . . Processor 5 | . 9 . . 14 7 5 Hackware 3 | . . . . . 10 13 Ballistic Gun 4 | . 5 . 7 . . 4 Ballistic Cannon 1 | . 3 14 2 . . . Launcher 10 | . 10 . 14 18 15 . Peak Build Rating 33 | 5 8 5 14 22 27 33 Average Rating 14 | 3 6 4 11 17 25 23 On Entrance 10 | . 5 5 4 14 21 26 Avg Prop Armor Cover (%) 6 | . 4 . 20 5 . 7 Naked Turns 3 | . . . 3 . . . Heaviest Build 38 | 7 16 7 25 38 38 35 Greatest Support 40 | 20 20 8 40 40 20 29 Greatest Overweight (x) 3 | . 3 . . 1 1 1 Average Overweight (x) . | . . . . . 1 . Largest Inventory Capacity 15 | 5 15 5 5 5 5 5 Average Capacity 5 | 5 7 5 5 5 5 5 Most Carried 8 | 2 8 4 5 5 5 5 Average Carried 3 | . 5 4 2 4 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 Final Carried 5 | 1 4 4 4 5 4 5 Class Distribution -------------------- 48% | Scavenger-Mutant 26% | Mutant 25% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -10/Subcaves Scavenger-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Resources | -11 -10 -10 -10 -8 -7 -6 ----------- Run | Yrd Mat Min Sub Mat Fac Fac Matter Collected 1112 | 252 166 18 518 88 . 70 Remotely . | . . . . . . . Salvage Created 675 | 42 288 13 111 116 35 70 Parts 62 | 2 33 3 5 12 2 5 Haulers Intercepted 1 | . . . . 1 . . Recyclers Shooed 3 | . 2 . . 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 1 | . . . 1 . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -10 -8 -7 -6 ------- Run | Yrd Mat Min Sub Mat Fac Fac Combat Hostiles Destroyed 29 | 1 14 2 3 7 1 1 Guns 4 | 1 1 . 1 . . 1 Cannons 12 | . 9 2 1 . . . AOE 13 | . 4 . 1 7 1 . Classes Destroyed 10 | 1 4 . 1 3 . 1 Worker 2 | . . . . 1 . 1 Builder 3 | . 2 . . . 1 . Hauler 1 | . . . . 1 . . Operator 1 | . 1 . . . . . Watcher 1 | . 1 . . . . . Swarmer 15 | . 9 2 . 4 . . Grunt 9 | 1 5 . 1 2 . . Sentry 2 | . . . . 1 1 . Programmer 1 | . . . . . . 1 Subdweller 2 | . . . 2 . . . Best Kill Streak 6 | 1 6 2 1 5 2 1 Combat Bots Only 6 | 1 6 2 1 5 1 1 Max Kills in Single Turn 4 | 1 2 1 1 4 1 1 Gunslinging . | . . . . . . . Exploded 4 | . 1 . 1 4 1 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -8 -7 -6 -------- Run | Yrd Mat Min Sub Mat Fac Fac Hostile Shots Fired 334 | 4 58 20 19 3 63 167 Missed 139 | 1 25 8 4 2 26 73 Hits 195 | 3 33 12 15 1 37 94 Projectile 195 | 3 33 12 15 1 37 94 Critical Strikes 5 | . . . . . . 5 Actively Blocked 1 | . . . . . . 1 Damage Taken 2600 | 33 365 102 369 8 287 1436 Core 1131 | 12 20 22 130 8 81 858 Absorbed by Shields . | . . . . . . . Redirected to Shielding 103 | . . . . . . 103 Core Remaining (%) 76 | 95 . . 26 98 88 . Volleys Fired 66 | 3 34 10 12 3 3 1 Largest 2 | 2 2 1 2 2 2 1 Hottest 90 | 40 90 30 80 80 80 30 Shots Fired 97 | 6 54 10 14 6 6 1 Gun 21 | 6 6 . 8 . . 1 Cannon 50 | . 36 10 4 . . . Launcher 26 | . 12 . 2 6 6 . Special . | . . . . . . . Kinetic 65 | 6 22 10 14 6 6 1 Thermal 20 | . 20 . . . . . Explosive 12 | . 12 . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 10 | 2 10 3 7 3 4 5 Robot Miss Streak 3 | 3 3 3 1 1 1 . Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 63 | 2 36 7 10 3 4 1 Core Hits 53 | 2 22 2 5 16 4 2 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 1 | . 1 . . . . . Blast 1 | . 1 . . . . . Melee Attacks 3 | . . 3 . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 1 | . . 1 . . . . Combat Hostiles 1 | . . 1 . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2565 | 23 889 66 224 937 380 46 Guns 193 | 23 51 . 89 . . 30 Cannons 572 | . 434 66 72 . . . Explosions 1784 | . 404 . 63 937 380 . Melee . | . . . . . . . Ramming 16 | . . . . . . 16 Kinetic 1483 | 23 188 66 224 572 380 30 Thermal 297 | . 297 . . . . . Explosive 769 | . 404 . . 365 . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 5 | . . . . . . 5 Average Corruption 3 | . . . . . . 3 Corruption Purged 2 | . . . . . . 2 Corruption Blocked . | . . . . . . . Effects 4 | . . . . . . 4 Matter Fused 2 | . . . . . . 2 Heat Flow Errors 1 | . . . . . . 1 Data Loss (major) 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 122 | . 5 . . 117 . . Projectiles . | . . . . . . . Explosions 122 | . 5 . . 117 . . Melee . | . . . . . . . Knockbacks 1 | . 1 . . . . . Impact . | . . . . . . . Kinetic 1 | . 1 . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 66 | . 54 . 4 . . 8 Shots 3 | . 2 . 1 . . . Rammed 2 | . . . . . . 2 Targets Rammed 2 | . . . . . . 2 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 278 | . 278 . . . 36 253 Average Temperature 91 | . 98 . . . 18 125 Received Heat Transfer 522 | 18 72 . 39 . 90 303 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . 1 . . . . . Heat Transferred 629 | . 629 . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -10 -8 -7 -6 ------- Run | Yrd Mat Min Sub Mat Fac Fac Maximum Alert Level 1 | . 1 . . 1 . . Low Security (%) 90 | 100 85 100 . 75 100 100 Level 1 9 | . 14 . . 24 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 277 | 20 277 135 . 245 98 93 Initial 95 | . 13 95 . . 67 32 Average 76 | 2 108 125 . 142 71 14 Influence Increases 1125 | 20 496 40 20 298 51 200 Destroy 0b10 Robot/C 540 | 20 280 40 20 140 20 20 Destroy 0b10 Robot/NC 40 | . 20 . . 10 5 5 Destroy Leader 94 | . 52 . . 22 10 10 Successful Hack 27 | . 17 . . 10 . . Disable Machine 90 | . 60 . . 30 . . Destroy Structure 154 | . 67 . . 71 16 . Partial Spotted 45 | . . . . 15 . 30 Lose Combat Pursuer 135 | . . . . . . 135 Influence Decreases 1058 | . 271 170 135 148 133 201 Entered New Map 336 | . 7 150 60 . 83 36 Time Decay 645 | . 254 10 75 148 40 118 Lost Part 77 | . 10 10 . . 10 47 Squads Dispatched 12 | . 2 . . 3 1 6 Investigation 5 | . 1 . . 2 . 2 Extermination 2 | . . . . . . 2 Reinforcement 5 | . 1 . . 1 1 2 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -10 -8 -7 -6 --------- Run | Yrd Mat Min Sub Mat Fac Fac Distress Signals 2 | . 1 . . 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 66 | 1 17 3 16 7 2 20 Peak Tracking Total 9 | 1 5 3 7 4 2 9 Tactical Retreats 4 | . . . . . . 4 Traps | -11 -10 -10 -10 -8 -7 -6 ------- Run | Yrd Mat Min Sub Mat Fac Fac Traps Triggered 3 | . 2 . . . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -8 -7 -6 ---------- Run | Yrd Mat Min Sub Mat Fac Fac Machines Disabled 7 | . 5 . . 2 . . Max in Single Turn 1 | . 1 . . 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -8 -7 -6 --------- Run | Yrd Mat Min Sub Mat Fac Fac Machines Accessed 9 | . 2 . . 4 1 2 Terminals 6 | . 2 . . 2 1 1 Fabricators . | . . . . . . . Repair Stations 1 | . . . . 1 . . Recycling Units 1 | . . . . . . 1 Scanalyzers 1 | . . . . 1 . . Garrison Access . | . . . . . . . Total Hacks 25 | . 7 . . 11 2 5 Successful 13 | . 4 . . 6 1 2 Failed 12 | . 3 . . 5 1 3 Catastrophic 1 | . . . . . . 1 Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 20 | . 7 . . 7 2 4 Fabricators . | . . . . . . . Repair Stations 3 | . . . . 3 . . Recycling Units 1 | . . . . . . 1 Scanalyzers 1 | . . . . 1 . . Garrison Access . | . . . . . . . Terminal Hacks 11 | . 4 . . 4 1 2 Record 4 | . . . . 2 . 2 Prototype ID Bank 1 | . 1 . . . . . Open DSF 1 | . . . . . 1 . Terminal Index 1 | . 1 . . . . . Alert Level 1 | . 1 . . . . . Locate Traps 1 | . . . . 1 . . Dispatch Records 1 | . . . . 1 . . Security Status 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 1 | . . . . 1 . . Scan Component 1 | . . . . 1 . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 1 | . . . . 1 . . Retrieve Study 1 | . . . . 1 . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 5 | . 1 . . 2 . 2 Full Trace Events 3 | . . . . 2 . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 1 | . . . . 1 . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 -6 ------------ Run | Yrd Mat Min Sub Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked 2 | . . 2 . . . . Non-combat . | . . . . . . . Combat 2 | . . 2 . . . . Robot Hacks Applied 3 | . . 3 . . . . parse_system 3 | . . 3 . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -8 -7 -6 -------- Run | Yrd Mat Min Sub Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -8 -7 -6 ------- Run | Yrd Mat Min Sub Mat Fac Fac Active Infowar (turns) 1603 | . 86 . 604 351 97 465 Optics 891 | . . . 604 287 . . Sensors 540 | . . . . 137 97 306 Terrain 86 | . 86 . . . . . ECM 626 | . . . . 64 97 465 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -8 -7 -6 ------------- Run | Yrd Mat Min Sub Mat Fac Fac Turns Passed 2700 | 70 540 32 994 360 97 607 Spaces Moved 2308 | 61 361 21 988 276 72 529 Core 192 | 20 1 . 6 . . 165 Treads 164 | . 159 . 5 . . . Legs 1 | . 1 . . . . . Wheels 1421 | 41 127 . 639 276 72 266 Hover 98 | . . . . . . 98 Flight 432 | . 73 21 338 . . . Fastest Speed 37 | 50 37 37 37 110 120 50 Average Speed 92 | 70 107 37 84 115 120 85 Slowest Speed 300 | 80 300 37 160 120 120 120 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 24 | 5 47 7 67 28 2 14 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 . 1 . Scrap Searched 5 | . . . 5 . . . Spaces Dug . | . . . . . . . Terrain Destroyed 198 | . 73 . 25 84 16 . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 198 | . 73 . 25 84 16 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -8 -7 -6 --------- Run | Yrd Mat Min Sub Mat Fac Fac Total 2771 | 81 460 33 1130 311 76 680 Wait 240 | 7 2 . 88 14 . 129 Move 2302 | 60 360 20 987 275 71 529 Hop . | . . . . . . . Pick Up 51 | 6 21 . 13 4 . 7 Fast Attach 10 | . . . 2 4 1 3 Attach 30 | 5 10 . 10 1 1 3 Detach 7 | . 4 . 2 1 . . Swap 27 | . 13 . 8 4 . 2 Drop 33 | . 16 . 8 5 . 4 Fire 66 | 3 34 10 12 3 3 1 Melee 3 | . . 3 . . . . Ram 2 | . . . . . . 2 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines -10/Subcaves (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac / [*Sto]) -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 52 | -11/Scrapyard | Discovered new exit (range 8) 71 | -11/Scrapyard | Entered Materials 328 | -10/Materials | Build established: Mutant 446 | -10/Materials | Discovered new exit (range 16) 576 | -10/Materials | Discovered new exit (range 12) 611 | -10/Materials | Entered Mines 642 | -10/Mines | Discovered new exit (range 4) 643 | -10/Mines | Entered Subcaves 644 | -10/Subcaves | Approached by a straggling Scientist 811 | -10/Subcaves | Ambushed by swarm of Subdwellers 817 | -10/Subcaves | Core integrity fell below 50% 817 | -10/Subcaves | Released all parts (2) 847 | -10/Subcaves | Lost 3 parts (1p2n) 1015 | -10/Subcaves | Build established: Scavenger-Mutant 1244 | -10/Subcaves | Discovered new exit (range 17) 1415 | -10/Subcaves | Discovered new exit (range 16) 1502 | -10/Subcaves | Learned 2 Materials zone layouts 1637 | -10/Subcaves | Entered Materials 1637 | -8/Materials | Evolved 4 slots: Power x2, Propulsion x1, Utility x1 1638 | -8/Materials | Identified exit to Factory 1883 | -8/Materials | Discovered exit to Factory (range 3) 1997 | -8/Materials | Entered Factory 1997 | -7/Factory | Evolved 2 slots: Utility x2 1997 | -7/Factory | Discovered new exit (range 13) 2029 | -7/Factory | Identified exit to DSF 2041 | -7/Factory | Discovered new exit (range 13) 2094 | -7/Factory | Entered another Factory area 2094 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2327 | -6/Factory | Build established: Hacker-Mutant 2590 | -6/Factory | Lost 7 parts (2p2n2u1w) 2646 | -6/Factory | Core integrity fell below 50% 2683 | -6/Factory | Core integrity fell below 20% 2701 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 02659_ System corrupted: Matter fused (-10). 02667_ Acquired Adv. Treads. 02668_ Dropped Imp. Heat Sink. 02669_ Dropped Particle Charger. 02670_ Acquired Hvy. Ion Cannon. 02678_ Imp. Gravmag System destroyed. 02678_ S-27 Virus destroyed. 02683_ Imp. Core Shielding destroyed. [Achievement: That Tickles] Notice for Steam players: Cogmind player global achievement rates displayed by Steam are all underreported, in many cases by a huge margin, due to how they are calculated by Valve. 02690_ Slammed into K-01 Serf. 02690_ K-01 Serf destroyed. 02691_ Acquired 28 matter. 02693_ K-01 Serf collects debris. 02696_ Adv. Targeting Computer destroyed. 02699_ K-01 Serf collects debris. [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | ??????????????????????????????# ! # #?# | | ????????????????????????################ ### | | ????????????????????????# # # | | ????????????????????????#==] """ # # | | ????????????????????????#= ! """ !# # | | ????????????????????????#! ! """ # # | | ????????????????????????#! / + | | ????????????????????????# """ """ # # | | ????????????????????????# """ """ # ] # | | ????????????????????????# """ """ # # | | ????????????????????????# # = # | | ????????????????????????# ########### | | ????????????????????????# #?????????##+ | | ????????????????????????# #??????????# | | ????????????????????????###+##/##+####??????????# | | ??????????????????????????# ############### | | ??????????????????????????# # + | | ??????????????????????????# # ########## | | ??????????????????????????# # # | | ??????????????????????????# # =! # | | ???????????????????????#### # *! # | | ???????????????????????+ # # *! # """ """ | | ???????????????????????# # % # # """ """ | | ???????????????????????# # = + # """ """ | | ???????????????????????+ #### # # | | ????????????????????????#@#??# #####+# | | ?????????????????????#### ##?# ########## | | ?????????????????????# !#?# #????????? | | ?????????????????????# s### #????????? | | ?????????????????????# " s ########## | | ?????????????????????# p###+##=##### # # | | ?????????????????????# ## # #???# # """ # | | ????????????????????####+#### /=#???# # """ # | | ????????????????????# # # #???# # """ # | | ????????????????????#""" ! # # #???? # # | | ????????????????????#"R # !# #???? # """ # | | ????????????????????#""" # # #???? # Y" # | | ????????????????????# "" # # #???? # """ + | | ????????????????????# ##### #???? # # | | ????????????????????#########???#+#???? ########## | | ??????????????????????????????????????? ?????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????+ | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 29 Energy Capacity 485 Matter Stores 300 Matter Capacity 300 Sight Range 21 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 9 Core Shielding 30 Evasion (%) 62 Targeting Accuracy 8 Recoil Reduction 1 Defensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Lgt. Ion Engine | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Crack Shot First Step to Greatness For Emergencies Only I Have A Map? Item+ Live, Flee, And Rebuild Loot Pinata Made in Tau Ceti IV One Hack Too Far Oops Organ Harvest Overwhelming Spot Them First That Tickles Uninvited Guest Universal Adapter Challenges ------------ None Game ------ Seed IonNeutronBasin Manual? 0 Play Time 01:25:11 Cumulative 1.3 hours Start 2026.01.27 @ 17:33:54 End 2026.01.27 @ 19:07:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 3 Achievement% 3 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ec711ad9-f87f-4ef0-90c3-f6d51833b94e