Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.22 @ 00:46:18

Player: THN-L0C

Result: Destroyed by P1-EJD(j) with Overtuned Pulse Rifle

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (9)        1800
Robots Destroyed (84)      420
Value Destroyed (3511)     3511
Prototype IDs (24)         480
Alien Tech Used (0)        0
Bonus (1101)               1101
              TOTAL SCORE: 8812

 Bonus
-------
Follower Combat Kills      801
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/700
Matter                     12/300
Energy                     900/900
System Corruption          0%
Temperature                Cool (24)
Movement                   Treading (146)
Location                   -7/Scraptown

 Parts 
-------
>           --- POWER (1) --------
     Hybrid Fission Core
>           --- PROPULSION (3) ---
  Overtuned Treads
  Overtuned Treads
     Medium Treads
>           --- UTILITY (6) ------
   Improved Heat Sink
            Siege Articulator
  Makeshift Weapon Shielding
  Makeshift Medium Armor Plating
  Makeshift Medium Armor Plating
>           --- WEAPON (3) -------
                (None)
>           --- INVENTORY (5) ----
   Improved Deuterium Engine
   Hardened Heavy Armor Plating
            Proton Missile Launcher

 Peak State 
------------
>           --- POWER ------------
     Hybrid Fission Core
>           --- PROPULSION -------
            Tri-treads
>           --- UTILITY ----------
  Makeshift Coolant Network
            Siege Articulator
  Makeshift Weapon Shielding
  Makeshift Medium Armor Plating
>           --- WEAPON -----------
            Siege Cannon
>           --- INVENTORY --------
   Improved Deuterium Engine
     Medium Treads
            Matter Filter
   Hardened Heavy Armor Plating
[Rating: 72]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Armored Huge Wheel
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Target Analyzer
  Hackware                 System Shield
  Protection               Layered Light Armor Plating
Weapon                     Gauss Rifle
  Energy Gun               Beamcaster
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Siege Cannon
  Launcher                 Rocket Launcher
  Special Weapon           CPS Tube
  Impact Weapon            Maul

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr 
Slots Evolved              6    | .   .   .   .   .   4   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   .   .   .   .   
  Utility                  4    | .   .   .   .   .   2   2   .   .   .   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   .   
Parts Attached             97   | 7   1   .   1   7   13  21  .   5   42  
  Power                    12   | 1   1   .   .   .   2   2   .   .   6   
    Engine                 7    | 1   .   .   .   .   2   1   .   .   3   
    Core                   5    | .   1   .   .   .   .   1   .   .   3   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               19   | 2   .   .   .   2   2   4   .   .   9   
    Treads                 15   | 2   .   .   .   2   2   1   .   .   8   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   
    Wheel                  4    | .   .   .   .   .   .   3   .   .   1   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  33   | 2   .   .   1   .   4   6   .   4   16  
    Device                 11   | 1   .   .   .   .   1   2   .   1   6   
    Storage                2    | 1   .   .   1   .   .   .   .   .   .   
    Processor              4    | .   .   .   .   .   .   1   .   1   2   
    Hackware               1    | .   .   .   .   .   .   1   .   .   .   
    Protection             15   | .   .   .   .   .   3   2   .   2   8   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   33   | 2   .   .   .   5   5   9   .   1   11  
    Energy Gun             3    | .   .   .   .   1   1   1   .   .   .   
    Energy Cannon          3    | .   .   .   .   1   1   1   .   .   .   
    Ballistic Gun          15   | 2   .   .   .   1   2   5   .   1   4   
    Ballistic Cannon       3    | .   .   .   .   .   .   .   .   .   3   
    Launcher               3    | .   .   .   .   .   1   1   .   .   1   
    Special Weapon         5    | .   .   .   .   1   .   1   .   .   3   
    Impact Weapon          1    | .   .   .   .   1   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   .   .   .   1   
  Corrupted Parts          1    | .   .   .   .   .   1   .   .   .   .   
    System Corruption      4    | .   .   .   .   .   4   .   .   .   .   
Parts Lost                 28   | .   .   .   .   .   11  3   .   1   13  
  Power                    5    | .   .   .   .   .   3   .   .   .   2   
  Propulsion               7    | .   .   .   .   .   1   1   .   .   5   
  Utility                  7    | .   .   .   .   .   3   .   .   1   3   
  Weapon                   9    | .   .   .   .   .   4   2   .   .   3   
  Highest Loss Streak      4    | .   .   .   .   .   3   3   .   1   4   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     83   | .   100 100 100 100 73  76  92  91  77  
  Engine                   4    | .   9   .   .   .   7   2   7   7   4   
  Core                     4    | .   4   14  14  14  1   2   .   .   2   
  Treads                   9    | .   28  28  28  28  21  11  .   .   4   
  Wheel                    6    | .   .   .   .   .   .   4   15  15  8   
  Device                   13   | .   14  14  14  14  8   12  15  15  13  
  Storage                  6    | .   14  14  14  14  9   7   7   7   4   
  Processor                6    | .   .   .   .   .   .   3   7   13  9   
  Protection               8    | .   .   .   .   .   3   8   15  8   12  
  Energy Gun               1    | .   .   .   .   9   9   1   .   .   .   
  Ballistic Gun            12   | .   28  28  28  9   4   12  15  20  10  
  Ballistic Cannon         1    | .   .   .   .   .   .   .   .   .   2   
  Special Weapon           2    | .   .   .   .   .   .   .   7   2   3   
Peak Build Rating          72   | 7   9   9   10  18  21  48  48  49  72  
  Average Rating           41   | 5   7   9   9   14  16  33  47  48  54  
  On Entrance              20   | .   7   9   9   10  17  12  48  47  49  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             74   | 12  14  14  29  34  42  52  51  51  74  
  Greatest Support         64   | 40  40  40  40  40  60  60  44  44  64  
  Greatest Overweight (x)  2    | .   .   .   .   .   1   2   1   1   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   1   1   .   
Largest Inventory Capacity 15   | 8   8   8   15  15  15  15  15  15  15  
  Average Capacity         12   | 7   8   8   10  15  15  15  15  15  11  
  Most Carried             15   | .   1   1   6   15  15  15  15  15  15  
  Average Carried          10   | .   .   1   2   12  12  14  14  14  10  
  Final Capacity           15   | 8   8   8   15  15  15  15  15  15  5   
  Final Carried            15   | .   1   1   6   15  13  15  14  15  4   

 Class Distribution 
--------------------
 23% | Scavenger-Gunner
 20% | Scavenger-Tank
 15% | Mutant
 14% | Gunner
 11% | Scavenger-Mutant
  7% | Tank
  4% | Scavenger-Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
     Scavenger-Mutant | -9/Mines
 Scavenger-Skirmisher | -8/Materials
                 Tank | -7/Factory
                 Tank | -7/Storage
     Scavenger-Gunner | -7/Recycling
       Scavenger-Tank | -7/Scraptown

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Sto  Rec  Scr  
Matter Collected           5046 | 207  84   .    72   159  359  268  .    334  3563 
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    
Salvage Created            3542 | 28   84   .    .    96   556  124  .    135  2519 
  Parts                    173  | 4    3    .    .    1    23   11   .    2    129  
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           1    | .    .    .    .    .    .    1    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr 
Combat Hostiles Destroyed  85   | .   2   .   .   2   13  6   .   1   61  
  Guns                     32   | .   2   .   .   1   8   4   .   1   16  
  Cannons                  45   | .   .   .   .   .   .   .   .   .   45  
  AOE                      6    | .   .   .   .   .   4   2   .   .   .   
Classes Destroyed          20   | 1   1   .   .   .   6   2   .   .   10  
  Worker                   1    | .   .   .   .   .   1   .   .   .   .   
  Tunneler                 2    | 1   .   .   .   .   .   .   .   .   1   
  Recycler                 2    | .   .   .   .   .   1   .   .   1   .   
  Watcher                  1    | .   .   .   .   .   1   .   .   .   .   
  Swarmer                  6    | .   .   .   .   .   4   2   .   .   .   
  Grunt                    10   | .   2   .   .   2   6   .   .   .   .   
  Brawler                  1    | .   .   .   .   .   1   .   .   .   .   
  Duelist                  2    | .   .   .   .   .   .   1   .   .   1   
  Sentry                   4    | .   .   .   .   .   2   1   .   1   .   
  Programmer               2    | .   .   .   .   .   .   2   .   .   .   
  Bolteater                1    | .   .   .   .   .   .   .   .   .   1   
  Federalist               3    | .   .   .   .   .   .   .   .   .   3   
  Explorer                 4    | .   .   .   .   .   .   .   .   .   4   
  Ranger                   7    | .   .   .   .   .   .   .   .   .   7   
  Guru                     7    | .   .   .   .   .   .   .   .   .   7   
  Scientist                3    | .   .   .   .   .   .   .   .   .   3   
  Scrapper                 28   | .   .   .   .   .   .   .   .   .   28  
  Elite                    8    | .   .   .   .   .   .   .   .   .   8   
  Zionite                  1    | .   .   .   .   .   .   .   .   .   1   
  Tinkerer                 2    | .   .   .   .   .   .   .   .   .   2   
  Thug                     1    | .   .   .   .   .   .   .   .   .   1   
  Savage                   1    | .   .   .   .   .   .   .   .   .   1   
Best Kill Streak           20   | 1   1   .   .   1   6   2   .   2   20  
  Combat Bots Only         19   | .   1   .   .   1   4   2   .   1   19  
Max Kills in Single Turn   5    | 1   1   .   .   1   5   1   .   1   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   3   1   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -10   -10   -9    -8    -7    -7    -7    -7    
--------                   Run   | Yrd   Mat   Min   Exi   Min   Mat   Fac   Sto   Rec   Scr   
Hostile Shots Fired        604   | .     21    2     .     13    83    91    .     46    348   
  Missed                   165   | .     3     .     .     3     20    31    .     20    88    
Damage Taken               7523  | .     261   14    .     116   1236  1112  .     292   4492  
  Core                     862   | .     15    .     .     39    105   205   .     41    457   
  Absorbed by Shields      144   | .     .     .     .     .     .     .     .     .     144   
  Reduced by Siege Mode    496   | .     .     .     .     .     .     .     .     .     496   
  Redirected to Shielding  58    | .     .     .     .     .     .     .     .     .     58    
  Regen/Repaired (Parts)   17    | .     .     .     .     .     17    .     .     .     .     
Core Remaining (%)         86    | 100   .     .     .     78    80    .     .     .     .     
Volleys Fired              319   | 5     15    2     .     5     41    24    .     9     218   
  Largest                  3     | 2     2     2     .     2     3     3     .     3     3     
  Hottest                  139   | 40    40    40    .     95    139   89    .     84    84    
Shots Fired                533   | 10    30    4     .     9     86    43    .     20    331   
  Gun                      356   | 10    30    4     .     6     81    32    .     18    175   
  Cannon                   149   | .     .     .     .     2     1     .     .     .     146   
  Launcher                 20    | .     .     .     .     .     4     11    .     .     5     
  Special                  8     | .     .     .     .     1     .     .     .     2     5     
  Kinetic                  456   | 10    30    4     .     4     37    32    .     18    321   
  Thermal                  46    | .     .     .     .     2     44    .     .     .     .     
  Explosive                15    | .     .     .     .     .     4     11    .     .     .     
  Electromagnetic          8     | .     .     .     .     2     1     .     .     .     5     
  Robot Hit Streak         18    | 3     5     .     .     9     13    8     .     6     18    
  Robot Miss Streak        8     | 1     1     4     .     .     3     8     .     4     3     
  Penetration Max          1     | .     .     .     .     .     .     .     .     .     1     
  Secondary Targets        3     | .     .     .     .     .     1     .     .     .     2     
    Max Gunslinging Chain  1     | .     .     .     .     .     1     .     .     .     1     
Shots Hit Robots           366   | 7     21    .     .     9     62    32    .     17    218   
  Core Hits                161   | 2     6     .     .     1     31    30    .     9     82    
  Critical Kills           6     | .     .     .     .     .     .     .     .     .     6     
  Critical Parts Destroyed 7     | .     .     .     .     .     .     .     .     .     7     
  Critical Strikes         35    | .     .     .     .     .     5     .     .     1     29    
    Burn                   4     | .     .     .     .     .     4     .     .     .     .     
    Destroy                14    | .     .     .     .     .     .     .     .     1     13    
    Blast                  16    | .     .     .     .     .     .     .     .     .     16    
    Smash                  1     | .     .     .     .     .     1     .     .     .     .     
Melee Attacks              16    | .     .     .     .     11    5     .     .     .     .     
  Impact                   16    | .     .     .     .     11    5     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            .     | .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           14384 | 70    241   5     .     161   1423  722   .     307   11455 
  Guns                     4265  | 70    241   .     .     107   771   427   .     273   2376  
  Cannons                  9150  | .     .     .     .     52    19    .     .     .     9079  
  Explosions               794   | .     .     .     .     .     522   272   .     .     .     
  Melee                    108   | .     .     .     .     .     108   .     .     .     .     
  Ramming                  67    | .     .     5     .     2     3     23    .     34    .     
  Kinetic                  12787 | 70    241   .     .     60    261   427   .     273   11455 
  Thermal                  988   | .     .     .     .     47    941   .     .     .     .     
  Explosive                363   | .     .     .     .     .     91    272   .     .     .     
  Electromagnetic          71    | .     .     .     .     52    19    .     .     .     .     
  Impact                   108   | .     .     .     .     .     108   .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     
Highest Corruption         7     | .     .     .     .     .     7     .     .     .     .     
  Average Corruption       6     | .     .     .     .     .     6     .     .     .     .     
  Corruption Purged        .     | .     .     .     .     .     .     .     .     .     .     
  Corruption Blocked       .     | .     .     .     .     .     .     .     .     .     .     
  Effects                  8     | .     .     .     .     .     8     .     .     .     .     
    Message Errors         2     | .     .     .     .     .     2     .     .     .     .     
    Matter Fused           1     | .     .     .     .     .     1     .     .     .     .     
    Heat Flow Errors       1     | .     .     .     .     .     1     .     .     .     .     
    Data Loss (minor)      3     | .     .     .     .     .     3     .     .     .     .     
    Data Loss (major)      1     | .     .     .     .     .     1     .     .     .     .     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     
Overflow Damage            1243  | .     .     .     .     .     174   .     .     .     1069  
  Projectiles              1069  | .     .     .     .     .     .     .     .     .     1069  
  Explosions               173   | .     .     .     .     .     173   .     .     .     .     
  Melee                    1     | .     .     .     .     .     1     .     .     .     .     
Knockbacks                 31    | .     .     .     .     .     .     .     .     .     31    
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     
  Kinetic                  30    | .     .     .     .     .     .     .     .     .     30    
  Secondary                1     | .     .     .     .     .     .     .     .     .     1     
Self-Inflicted Damage      435   | .     .     .     .     .     170   249   .     16    .     
  Shots                    8     | .     .     .     .     .     2     6     .     .     .     
  Rammed                   11    | .     .     1     .     1     2     3     .     4     .     
Targets Rammed             11    | .     .     1     .     1     2     3     .     4     .     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     
Highest Temperature        262   | .     18    4     .     90    239   10    .     13    262   
  Average Temperature      55    | .     10    3     .     39    47    6     .     5     65    
  Received Heat Transfer   2713  | .     153   .     .     54    396   66    .     63    1981  
  Effects                  5     | .     .     .     .     .     .     .     .     .     5     
    Energy Bleed           2     | .     .     .     .     .     .     .     .     .     2     
    Interference           3     | .     .     .     .     .     .     .     .     .     3     
Siege Activations          15    | .     .     .     .     .     .     .     .     .     15    
  Total Turns              800   | .     .     .     .     .     .     .     .     .     800   
  Longest Duration         308   | .     .     .     .     .     .     .     .     .     308   
Robots Corrupted           1     | .     .     .     .     .     1     .     .     .     .     
  Combat Hostiles          1     | .     .     .     .     .     1     .     .     .     .     
  Parts Fried              4     | .     .     .     .     1     1     .     .     .     2     
  Impact Corruptions       2     | .     .     .     .     .     1     .     .     .     1     
Robots Melted              .     | .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     
  Parts Melted             14    | .     .     .     .     .     4     .     .     .     10    
  Heat Transferred         1780  | .     .     .     .     74    1706  .     .     .     .     
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      1     | .     .     .     .     .     .     .     .     .     1     

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr 
Peak Influence             371  | 5   59  37  .   70  371 240 109 202 .   
  Initial                  121  | .   3   22  .   .   .   121 109 42  .   
  Average                  77   | 2   30  36  .   14  200 97  109 71  .   
Maximum Alert Level        1    | .   .   .   .   .   1   1   .   1   .   
  Low Security (%)         88   | 100 100 100 .   100 46  88  100 92  .   
  Level 1                  11   | .   .   .   .   .   53  11  .   7   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          3    | .   1   .   .   .   .   2   .   .   .   
  Investigation            1    | .   .   .   .   .   .   1   .   .   .   
  Extermination            1    | .   .   .   .   .   .   1   .   .   .   
  Reinforcement            1    | .   1   .   .   .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr 
Distress Signals           4    | .   1   .   .   .   2   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              130  | .   3   3   .   5   22  9   .   4   84  
  Peak Tracking Total      13   | .   2   3   .   2   6   3   .   3   13  
  Tactical Retreats        8    | .   .   .   .   2   3   .   .   .   3   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr 
Traps Triggered            2    | .   .   .   .   .   .   2   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr 
Machines Disabled          24   | .   .   .   .   .   3   5   .   .   16  
  Max in Single Turn       3    | .   .   .   .   .   3   2   .   .   2   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr 
Machines Accessed          19   | .   2   .   1   .   1   2   2   11  .   
  Terminals                12   | .   2   .   .   .   .   2   2   6   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   .   .   .   .   
  Recycling Units          5    | .   .   .   .   .   .   .   .   5   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Total Hacks                33   | .   4   .   1   .   2   2   3   21  .   
  Successful               23   | .   3   .   1   .   2   1   .   16  .   
  Failed                   10   | .   1   .   .   .   .   1   3   5   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   18   | .   3   .   1   .   .   1   3   10  .   
  Terminals                20   | .   4   .   .   .   .   2   3   11  .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   2   .   .   .   .   
  Recycling Units          10   | .   .   .   .   .   .   .   .   10  .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             10   | .   2   .   1   .   .   1   .   6   .   
  Record                   4    | .   1   .   .   .   .   .   .   3   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   1   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   .   .   1   .   
  Zone Layout              2    | .   .   .   .   .   .   .   .   2   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   2   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   1   .   .   .   .   
  Repair                   1    | .   .   .   .   .   1   .   .   .   .   
Recycling Unit Hacks       3    | .   .   .   .   .   .   .   .   3   .   
  Report Inventory         3    | .   .   .   .   .   .   .   .   3   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         8    | .   1   .   .   .   .   .   .   7   .   
  Terminals                3    | .   1   .   .   .   .   .   .   2   .   
    Botnet                 3    | .   1   .   .   .   .   .   .   2   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   .   .   .   .   .   .   .   5   .   
    Tunnel                 5    | .   .   .   .   .   .   .   .   5   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         12   | .   2   .   .   .   .   1   3   6   .   
  Full Trace Events        1    | .   .   .   .   .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   1   .   .   .   .   
  Time                     26   | .   .   .   .   .   26  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             6    | .   .   .   .   .   .   .   .   6   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Sto  Rec  Scr  
Total Allies               11   | .    .    .    .    1    .    .    .    6    4    
  Largest Group            5    | .    .    .    .    1    .    .    .    5    2    
  Highest-Rated Group      217  | .    .    .    .    10   .    .    .    112  217  
  Highest-Rated Ally       191  | .    .    .    .    10   .    .    .    34   191  
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    
Ally Attacks               77   | .    .    .    .    6    .    .    .    7    64   
  Total Damage             5335 | .    .    .    .    88   .    .    .    883  4364 
  Kills                    34   | .    .    .    .    .    .    .    .    7    27   
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    
Field Lobotomies           5    | .    .    .    .    1    .    .    .    .    4    

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Sto  Rec  Scr  
Turns Passed               10653 | 113  175  171  526  1132 616  1016 141  1041 5722 
Spaces Moved               6493  | 52   80   103  326  643  167  649  118  740  3615 
  Core                     3     | 3    .    .    .    .    .    .    .    .    .    
  Treads                   2273  | 49   80   103  326  643  167  252  .    .    653  
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    
  Wheels                   4217  | .    .    .    .    .    .    397  118  740  2962 
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  160  160  160  105  115  115  100  
  Average Speed            131   | 153  160  160  160  160  190  132  115  115  123  
  Slowest Speed            320   | 160  160  160  160  160  240  320  115  115  230  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       43    | 6    16   34   71   96   21   17   22   92   61   
  Regions Visited          9
    Branch Regions         6
  Pre-discovered Areas     6     | .    .    .    .    1    .    .    .    5    .    
  Known Exits Taken        .     | .    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      9     | 1    1    1    1    1    1    1    1    1    .    
Scrap Searched             4     | .    .    .    .    1    .    .    .    .    3    
Spaces Dug                 10    | .    .    .    .    7    1    .    .    .    2    
Terrain Destroyed          292   | .    .    .    .    7    73   130  .    .    82   
  Melee                    8     | .    .    .    .    7    1    .    .    .    .    
  Projectile               79    | .    .    .    .    .    .    .    .    .    79   
  AOE                      203   | .    .    .    .    .    72   129  .    .    2    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Sto  Rec  Scr  
Total                      8082 | 73   100  105  330  710  372  767  123  912  4590 
  Wait                     991  | 10   5    .    .    37   138  38   5    114  644  
  Move                     6484 | 51   79   102  325  642  166  648  117  739  3615 
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  63   | .    .    .    4    7    5    17   .    1    29   
  Fast Attach              35   | 7    .    .    .    .    5    8    .    2    13   
  Attach                   24   | .    .    .    .    .    6    4    .    .    14   
  Detach                   11   | .    .    .    .    .    .    1    .    .    10   
  Swap                     39   | .    1    .    1    7    2    9    .    3    16   
  Drop                     52   | .    .    .    .    .    2    15   1    3    31   
  Fire                     319  | 5    15   2    .    5    41   24   .    9    218  
  Melee                    16   | .    .    .    .    11   5    .    .    .    .    
  Ram                      7    | .    .    .    .    .    .    3    .    4    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    
  Crush                    4    | .    .    1    .    1    2    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    
  Rewire                   37   | .    .    .    .    .    .    .    .    37   .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory
-7/Storage
-7/Recycling (discovered 2 exits: [*Fac] / *Scr)
-7/Scraptown (discovered 1 exit: [*Fac])

 History 
---------
  Turn | Location      | Event
    17 | -11/Scrapyard | Discovered new exit (range 16)
   114 | -11/Scrapyard | Entered Materials
   116 | -10/Materials | Discovered new exit (range 16)
   241 | -10/Materials | Met 8R-AWN
   289 | -10/Materials | Entered Mines
   292 | -10/Mines     | Followed 8R-AWN into the Mines
   311 | -10/Mines     | Build established: Mutant
   313 | -10/Mines     | Discovered new exit (range 9)
   413 | -10/Mines     | Discovered new exit (range 10)
   452 | -10/Mines     | Discovered new exit (range 5)
   460 | -10/Mines     | Entered Exiles
   481 | -10/Exiles    | Discovered new exit (range 15)
   500 | -10/Exiles    | Welcomed by 8R-AWN
   529 | -10/Exiles    | Met EX-HEX
   572 | -10/Exiles    | Met EX-BIN
   595 | -10/Exiles    | Aligned with FarCom system
   596 | -10/Exiles    | Given EX-Vault access code
   638 | -10/Exiles    | Opened EX-Vault
   646 | -10/Exiles    | Found Field Lobotomy Kit
   681 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
   810 | -10/Exiles    | Met EX-DEC
   973 | -10/Exiles    | Discovered new exit (range 10)
   986 | -10/Exiles    | Left Exiles lab with Field Lobotomy Kit
   986 | -10/Exiles    | Entered Mines
   986 | -9/Mines      | Discovered new exit (range 17)
   992 | -9/Mines      | Met a Derelict bent on vengeance
   993 | -9/Mines      | Assimilated B-36 Bruiser with FLK Orb
  1098 | -9/Mines      | Learned location of Zion (-6)
  1370 | -9/Mines      | Discovered new exit (range 9)
  1567 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
  1570 | -9/Mines      | Found Prototype Device
  1583 | -9/Mines      | Build established: Scavenger-Mutant
  2118 | -9/Mines      | Entered Materials
  2118 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
  2223 | -8/Materials  | Lost 3 parts (1p1u1w)
  2370 | -8/Materials  | Repaired Seismic Detector
  2719 | -8/Materials  | Discovered new exit (range 7)
  2734 | -8/Materials  | Entered Factory
  2734 | -7/Factory    | Evolved 2 slots: Utility x2
  2763 | -7/Factory    | Lost 3 parts (1p1u1w)
  2764 | -7/Factory    | Identified exit to DSF
  3423 | -7/Factory    | Build established: Tank
  3682 | -7/Factory    | Lost 3 parts (1n2w)
  3709 | -7/Factory    | Discovered new exit (range 15)
  3750 | -7/Factory    | Entered Storage
  3821 | -7/Storage    | Used back door to open Recycling access
  3821 | -7/Storage    | Discovered new exit (range 5)
  3891 | -7/Storage    | Entered Recycling
  3892 | -7/Recycling  | Joined Warlord attack on 0b10 via Recycling
  4304 | -7/Recycling  | Lost 3 allies
  4425 | -7/Recycling  | Scanned before Scraplab entrance
  4554 | -7/Recycling  | Build established: Scavenger-Gunner
  4639 | -7/Recycling  | Discovered new exit (range 16)
  4816 | -7/Recycling  | Entered Scraplab
  4825 | -7/Recycling  | Discovered new exit (range 3)
  4932 | -7/Recycling  | Entered Scraptown
  5074 | -7/Scraptown  | Heard Great Nut preacher, LISTEN AND RECITE!
  5352 | -7/Scraptown  | Build established: Gunner
  5402 | -7/Scraptown  | Visited IN-MT5's Study
  5417 | -7/Scraptown  | Visited Awakened
  5473 | -7/Scraptown  | Visited Spacefarers
  5509 | -7/Scraptown  | Visited Cyclists
  5656 | -7/Scraptown  | Discovered new exit (range 11)
  5882 | -7/Scraptown  | Visited Red Mages
  6043 | -7/Scraptown  | Visited Fellowship of the Rings
  6478 | -7/Scraptown  | Visited SPCMW
  6868 | -7/Scraptown  | Build established: Scavenger-Gunner
  7635 | -7/Scraptown  | Turned away by UFD registrar
  7846 | -7/Scraptown  | Assimilated Triborg with FLK Orb
  7847 | -7/Scraptown  | Attacked by Scraptown defenders
  7896 | -7/Scraptown  | Assimilated S2-YKO(p) with FLK Orb
  7899 | -7/Scraptown  | Assimilated U3-U1G(E) with FLK Orb
  7902 | -7/Scraptown  | Assimilated C8-DY1(p) with FLK Orb
  7907 | -7/Scraptown  | Found PL-3XN's Ring of Power
  7938 | -7/Scraptown  | Lost 3 allies
  8086 | -7/Scraptown  | Core integrity fell below 50%
  8367 | -7/Scraptown  | Found Tri-treads
  8374 | -7/Scraptown  | Found Siege Articulator
  8376 | -7/Scraptown  | Lost 4 parts (1n1u2w)
  8419 | -7/Scraptown  | Found Prototype Ballistic Cannon
  8419 | -7/Scraptown  | Identified Siege Cannon
  8647 | -7/Scraptown  | Found Tri-treads
  8743 | -7/Scraptown  | Build established: Scavenger-Tank
  9296 | -7/Scraptown  | Found Scrap Suit
 10505 | -7/Scraptown  | Core integrity fell below 20%
 10627 | -7/Scraptown  | Destroyed 19 combat bots
 10654 | -7/Scraptown  | Destroyed by P1-EJD(j) with Overtuned Pulse Rifle

 Last Messages 
---------------
10619_ 7Q-P55(j): "Why does 0b10 have so many dangerous, evil bots?!"
10620_ Acquired 2 matter.
10621_ 7Q-P55(j) heat damages Ovr. Titanium Leg.
10623_ Acquired 8 matter.
10625_ Dropped Tri-treads.
10626_ Dropped Siege Cannon.
10629_ Acquired Ovr. Treads.
10630_ Acquired 66 matter.
10637_ XZ-9CE(j): "If 7R-MNS were here you'd quickly regret everything!"
10638_ 7Q-P55(j) cannibalizes Ovr. Titanium Leg to repair Ovr. Titanium
  Leg.
10640_ Acquired Mak. Medium Armor Plating.
10643_ Acquired Gauss Rifle.
10644_ Slug penetrates 7Q-P55(j).
10645_ Critical hit (Burn: +50).
10646_ Slug penetrates 7Q-P55(j). <x2>
10648_ 7Q-P55(j) destroyed.
10652_ Slug penetrates Y6-909(p).
10652_ Destroyed EM Pulse Gun.
10652_ Gauss Rifle destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           144
Energy Generation          16
Energy Capacity            900
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             1500
Utility Shielding          33
Weapon Shielding           15
Evasion (%)                40
Launcher Accuracy          20
Target Analysis            7
Recoil Reduction           3
Matter Filtering           30
Energy Filtering           45
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MatterWaveFragment
  Manual?         0
Play Time         01:46:14
  Cumulative      99.3 hours
  Start           2024.08.21 @ 21:46:24
  End             2024.08.22 @ 00:46:18
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          86
  Rogue           86
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             48
Gallery%          55
Achievement%      43
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          77x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e5185604-a999-4775-885f-04672bced1c6