Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.22 @ 03:00:21

Player: Cracklepappy

Result: Destroyed by S-43 Plague with Heavy Machine Gun

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (8)        1600
Robots Destroyed (1)       5
Value Destroyed (60)       60
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (1325)               1325
              TOTAL SCORE: 6510

 Bonus
-------
Pacifist                   1325

 Cogmind 
---------
Core Integrity             0/1300
Matter                     196/300
Energy                     99/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -3/Research

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (4) ---
                   (None)
>              --- UTILITY (14) -----
               Signal Interpreter
      Advanced Melee Analysis Suite
               System Shield
               System Shield
>              --- WEAPON (2) -------
                   (None)
>              --- INVENTORY (4) ----
      Advanced Transmission Jammer
  High-powered Shock Rifle
          Mini Grenade Launcher
               Power Maul

 Peak State 
------------
>              --- POWER ------------
               Ion Engine
>              --- PROPULSION -------
               Myomer Leg
               Impulse Thruster
               Field Propulsion Array
>              --- UTILITY ----------
               Signal Interpreter
      Improved Melee Analysis Suite
      Advanced Melee Analysis Suite
      Advanced Melee Analysis Suite
      Advanced Melee Analysis Suite
               Target Analyzer
               System Shield
               System Shield
>              --- WEAPON -----------
      Advanced Datajack
>              --- INVENTORY --------
  High-powered Shock Rifle
          Mini Grenade Launcher
               Power Maul
[Rating: 66]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Improved Gyrokinetic Inverter
  Flight Unit              Impulse Thruster
Utility                    Advanced Melee Analysis Suite
  Processor                Advanced Melee Analysis Suite
  Hackware                 System Shield
Weapon                     Backup Laser III
  Energy Gun               Backup Laser III
  Special Melee Weapon     Advanced Datajack

 Build                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res 
Slots Evolved              14   | .   .   2   2   2   2   2   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   1   .   .   1   .   .   .   
  Utility                  12   | .   .   1   2   2   1   2   2   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
Parts Attached             27   | 2   .   4   .   .   7   3   6   5   
  Power                    1    | .   .   .   .   .   .   .   1   .   
    Engine                 1    | .   .   .   .   .   .   .   1   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               15   | 2   .   1   .   .   2   2   3   5   
    Treads                 3    | 2   .   .   .   .   1   .   .   .   
    Leg                    3    | .   .   1   .   .   1   .   1   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  7    | .   .   .   .   .   .   2   .   5   
    Flight                 2    | .   .   .   .   .   .   .   2   .   
  Utility                  10   | .   .   3   .   .   5   1   1   .   
    Device                 .    | .   .   .   .   .   .   .   .   .   
    Storage                .    | .   .   .   .   .   .   .   .   .   
    Processor              7    | .   .   1   .   .   5   .   1   .   
    Hackware               3    | .   .   2   .   .   .   1   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   1   .   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   1   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   1   .   .   
Parts Lost                 23   | .   .   .   .   .   4   6   3   10  
  Power                    2    | .   .   .   .   .   1   .   1   .   
  Propulsion               13   | .   .   .   .   .   3   3   2   5   
  Utility                  6    | .   .   .   .   .   .   2   .   4   
  Weapon                   2    | .   .   .   .   .   .   1   .   1   
  Highest Loss Streak      10   | .   .   .   .   .   2   4   3   10  
Average Slot Usage (%)     53   | .   28  38  54  46  68  58  53  45  
  Treads                   6    | .   28  22  18  15  6   2   .   .   
  Leg                      5    | .   .   11  9   7   10  2   4   .   
  Hover                    2    | .   .   .   .   .   .   4   .   10  
  Flight                   1    | .   .   .   .   .   .   .   4   .   
  Processor                24   | .   .   3   9   7   33  33  30  22  
  Hackware                 10   | .   .   2   18  15  13  13  10  9   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             6    | .   .   .   .   .   6   2   6   1   
  Greatest Support         51   | 3   3   3   3   3   3   3   33  51  
  Greatest Overweight (x)  1    | .   .   .   .   .   1   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 4    | 4   4   4   4   4   4   4   4   4   
  Average Capacity         4    | 4   4   4   4   4   4   4   4   4   
  Most Carried             4    | 3   4   4   4   4   4   4   4   4   
  Average Carried          3    | 2   3   3   3   4   3   4   3   4   
  Final Capacity           4    | 4   4   4   4   4   4   4   4   4   
  Final Carried            4    | 3   4   4   4   4   4   4   4   4   

 Class Distribution 
--------------------
 86% | Hacker-Mutant
 13% | Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -9/Materials
 Hacker-Mutant | -8/Materials
 Hacker-Mutant | -7/Factory
 Hacker-Mutant | -6/Factory
 Hacker-Mutant | -5/Factory
 Hacker-Mutant | -4/Factory
 Hacker-Mutant | -3/Research

 Resources                      | -11 -10 -9  -8  -7  -6  -5  -4  -3  
-----------                Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res 
Matter Collected           225  | .   .   11  .   .   20  194 .   .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            20   | .   .   .   .   .   20  .   .   .   
  Parts                    2    | .   .   .   .   .   2   .   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res 
Combat Hostiles Destroyed  1    | .   .   .   .   .   1   .   .   .   
  Melee                    1    | .   .   .   .   .   1   .   .   .   
Classes Destroyed          1    | .   .   .   .   .   1   .   .   .   
  Programmer               1    | .   .   .   .   .   1   .   .   .   
Best Kill Streak           1    | .   .   .   .   .   1   .   .   .   
  Combat Bots Only         1    | .   .   .   .   .   1   .   .   .   
Max Kills in Single Turn   1    | .   .   .   .   .   1   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   -5   -4   -3   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  
Damage Taken               3957 | .    .    333  .    61   338  753  606  1866 
  Core                     2149 | .    .    76   .    16   141  369  229  1318 
  Absorbed by Shields      123  | .    .    .    .    .    .    .    .    123  
Core Remaining (%)         88   | 100  100  81   100  97   83   63   80   .    
Volleys Fired              4    | .    .    .    .    .    4    .    .    .    
  Largest                  2    | .    .    .    .    .    2    .    .    .    
  Hottest                  80   | .    .    .    .    .    80   .    .    .    
Shots Fired                8    | .    .    .    .    .    8    .    .    .    
  Gun                      8    | .    .    .    .    .    8    .    .    .    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    
  Thermal                  8    | .    .    .    .    .    8    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         2    | .    .    .    .    .    2    .    .    .    
  Robot Miss Streak        3    | .    .    .    .    .    3    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    
Shots Hit Robots           3    | .    .    .    .    .    3    .    .    .    
  Core Hits                3    | .    .    .    .    .    .    3    .    .    
  Critical Hits            .    | .    .    .    .    .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           61   | .    .    .    .    .    34   25   2    .    
  Guns                     33   | .    .    .    .    .    33   .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ramming                  28   | .    .    .    .    .    1    25   2    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    
  Thermal                  33   | .    .    .    .    .    33   .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         4    | .    .    1    .    .    4    2    2    .    
  Average Corruption       2    | .    .    1    .    .    3    2    1    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Effects                  3    | .    .    .    .    .    3    .    .    .    
    Heat Flow Errors       1    | .    .    .    .    .    1    .    .    .    
    Energy Discharges      1    | .    .    .    .    .    1    .    .    .    
    Data Loss (minor)      1    | .    .    .    .    .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      13   | .    .    .    .    .    .    12   1    .    
  Shots                    .    | .    .    .    .    .    .    .    .    .    
  Rammed                   6    | .    .    1    .    .    1    3    1    .    
Targets Rammed             7    | .    .    1    .    .    2    3    1    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  1    | .    .    .    .    .    1    .    .    .    
Highest Temperature        150  | .    .    .    .    .    150  .    .    .    
  Average Temperature      113  | .    .    .    .    .    113  .    .    .    
  Received Heat Transfer   645  | .    .    171  .    36   18   198  27   195  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    
  Heat Transferred         74   | .    .    .    .    .    74   .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res 
Peak Influence             71   | .   30  34  29  12  71  69  29  14  
  Average Influence        19   | .   9   23  24  12  38  21  14  3   
Maximum Alert Level        .    | .   .   .   .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 100 100 100 100 100 
  Level 1                  .    | .   .   .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          6    | .   .   1   .   1   1   3   .   .   
  Investigation            .    | .   .   .   .   .   .   .   .   .   
  Extermination            1    | .   .   .   .   .   .   1   .   .   
  Reinforcement            5    | .   .   1   .   1   1   2   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -4  -3  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res 
Distress Signals           5    | .   .   1   .   1   1   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              72   | .   3   10  .   3   5   15  13  23  
  Peak Tracking Total      19   | .   3   10  .   5   3   8   10  19  
  Tactical Retreats        11   | .   .   1   .   .   1   5   3   1   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res 
Traps Triggered            6    | .   .   1   .   .   .   2   .   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -4  -3  
----------                 Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res 
Machines Disabled          .    | .   .   .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -4  -3  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res 
Machines Accessed          12   | .   .   2   .   .   3   3   2   2   
  Terminals                9    | .   .   2   .   .   2   3   1   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   1   1   
Total Hacks                36   | .   .   6   .   .   9   12  4   5   
  Successful               9    | .   .   1   .   .   1   5   1   1   
  Failed                   27   | .   .   5   .   .   8   7   3   4   
    Catastrophic           10   | .   .   2   .   .   3   2   1   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   7    | .   .   4   .   .   1   1   .   1   
  Terminals                30   | .   .   6   .   .   8   12  1   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   .   3   2   
Terminal Hacks             7    | .   .   1   .   .   .   5   .   1   
  Record                   2    | .   .   .   .   .   .   2   .   .   
  Branch Access Points     2    | .   .   1   .   .   .   1   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   1   .   .   
  Locate Traps             2    | .   .   .   .   .   .   1   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       1    | .   .   .   .   .   1   .   .   .   
  Refit                    1    | .   .   .   .   .   1   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   1   .   
  Seal Access              1    | .   .   .   .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         12   | .   .   2   .   .   3   3   2   2   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -4  -3  
------------               Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  -4  -3  
--------                   Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res 
Total Allies               .    | .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -6  -5  -4  -3  
-------------              Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res 
Turns Passed               1072 | 19  48  107 53  32  181 265 237 130 
Spaces Moved               1905 | 26  94  194 102 63  304 513 391 218 
  Core                     1525 | 26  94  194 102 63  304 513 15  214 
  Treads                   .    | .   .   .   .   .   .   .   .   .   
  Legs                     47   | .   .   .   .   .   .   .   47  .   
  Wheels                   .    | .   .   .   .   .   .   .   .   .   
  Hover                    4    | .   .   .   .   .   .   .   .   4   
  Flight                   329  | .   .   .   .   .   .   .   329 .   
  Fastest Speed            47   | 50  50  50  50  50  50  50  47  50  
  Average Speed            51   | 50  50  50  50  50  50  50  57  50  
  Slowest Speed            120  | 50  50  50  50  50  100 50  120 80  
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   
  Robots Hopped            3    | .   .   .   .   .   .   .   3   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       16   | 2   28  32  17  3   16  21  15  18  
  Regions Visited          8
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   .   
  Known Exits Taken        6    | .   .   1   1   1   1   1   1   .   
  Unknown Exits Taken      2    | 1   1   .   .   .   .   .   .   .   
Scrap Searched             .    | .   .   .   .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  -6  -5  -4  -3  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res 
Total                      1961 | 30  94  201 103 62  319 519 397 236 
  Wait                     4    | .   .   2   .   .   .   .   2   .   
  Move                     1892 | 25  93  193 101 62  303 512 385 218 
  Hop                      3    | .   .   .   .   .   .   .   3   .   
  Pick Up                  9    | 3   1   1   1   .   2   .   1   .   
  Fast Attach              23   | 2   .   3   .   .   5   3   5   5   
  Attach                   4    | .   .   1   .   .   2   .   1   .   
  Detach                   .    | .   .   .   .   .   .   .   .   .   
  Swap                     .    | .   .   .   .   .   .   .   .   .   
  Drop                     3    | .   .   .   1   .   1   .   .   1   
  Fire                     4    | .   .   .   .   .   4   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
  Ram                      3    | .   .   .   .   .   .   3   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   
  Crush                    3    | .   .   1   .   .   2   .   .   .   
  Escape Stasis            12   | .   .   .   .   .   .   .   .   12  
  Rewire                   1    | .   .   .   .   .   .   1   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 3 exits: *Mat / Min x2)
-8/Materials
-7/Factory
-6/Factory (discovered 2 exits: *Fac / *Low)
-5/Factory (discovered 3 exits: *Fac / Upp x2)
-4/Factory
-3/Research

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 14)
   20 | -11/Scrapyard | Entered Materials
   60 | -10/Materials | Discovered new exit (range 12)
   68 | -10/Materials | Entered another Materials area
   68 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  144 | -9/Materials  | Identified exit to Mines
  173 | -9/Materials  | Discovered new exit (range 3)
  175 | -9/Materials  | Identified exit to Materials
  175 | -9/Materials  | Entered another Materials area
  175 | -8/Materials  | Evolved 2 slots: Utility x2
  224 | -8/Materials  | Discovered new exit (range 5)
  226 | -8/Materials  | Identified exit to Factory
  228 | -8/Materials  | Entered Factory
  228 | -7/Factory    | Evolved 2 slots: Utility x2
  254 | -7/Factory    | Discovered new exit (range 11)
  259 | -7/Factory    | Identified exit to Factory
  260 | -7/Factory    | Entered another Factory area
  260 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  401 | -6/Factory    | Discovered new exit (range 6)
  404 | -6/Factory    | Identified exit to Lower Caves
  434 | -6/Factory    | Discovered new exit (range 16)
  441 | -6/Factory    | Identified exit to Factory
  441 | -6/Factory    | Entered another Factory area
  441 | -5/Factory    | Evolved 2 slots: Utility x2
  467 | -5/Factory    | Identified exit to Upper Caves
  471 | -5/Factory    | Build established: Hacker-Mutant
  593 | -5/Factory    | Lost 4 parts (3n1u)
  699 | -5/Factory    | Discovered new exit (range 15)
  705 | -5/Factory    | Identified exit to Factory
  706 | -5/Factory    | Entered another Factory area
  706 | -4/Factory    | Evolved 2 slots: Utility x2
  849 | -4/Factory    | Spotted B-86 Titan
  932 | -4/Factory    | Discovered new exit (range 16)
  939 | -4/Factory    | Identified exit to Research
  943 | -4/Factory    | Entered Research
  943 | -3/Research   | Evolved 2 slots: Utility x2
  970 | -3/Research   | Lost 3 parts (1p2n)
 1017 | -3/Research   | Spotted B-86 Titan
 1045 | -3/Research   | Core integrity fell below 50%
 1057 | -3/Research   | Core integrity fell below 20%
 1073 | -3/Research   | Destroyed by S-43 Plague with Heavy Machine Gun

 Last Messages 
---------------
01050_ Field strength at 20.
01051_ Field strength at 14.
01052_ U-05 Engineer destroyed.
01052_ Stasis field depleted.
01053_ Broken Adv. Melee Analysis Suite destroyed.
01053_ K-01 Serf collects debris.
01054_ Imp. Gyrokinetic Inverter destroyed.
01054_ Acquired Antigrav Array.
01055_ Penetrated by Slug.
01057_ K-01 Serf collects debris.
01059_ Connecting with Terminal...
>>Traps(Locate)
Found 4 traps in 1 array:
    4x Stasis Trap
  Map updated.
01061_ K-01 Serf collects debris. <x2>
01062_ R-10 Processor collects Wheel.
01067_ K-01 Serf destroyed.
01068_ K-01 Serf collects debris.
01068_ Antigrav Array destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           46
Energy Generation          11
Energy Capacity            250
Matter Stores              237
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                60
Melee Accuracy             32
Target Analysis            5
Defensive Hacking          30

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DataUtilityRay
  Manual?         0
Play Time         00:23:17
  Cumulative      110.5 hours
  Start           2020.08.22 @ 02:11:35
  End             2020.08.22 @ 03:00:21
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          139
  Rogue           139
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0
Lore%             49
Gallery%          61
Achievement%      45
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d8482bdd-2f13-4986-910a-0a64ac357d0a