Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.12 @ 14:08:43 // Winter2019/RPGLIKE Player: FontPeg Result: Smashed by cave-in Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (244) 1220 Value Destroyed (8899) 8899 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (1543) 1543 TOTAL SCORE: 16402 Bonus ------- High Alert Combat Kills 1300 Follower Combat Kills 264 Friendly Fire -21 Cogmind --------- Core Integrity 0/1000 Matter 253/300 Energy 449/535 System Corruption 41% Temperature Cool (11) Movement Treading (170) Location -5/Upper Caves Parts ------- > --- POWER (2) -------- Fission Core Antimatter Reactor > --- PROPULSION (3) --- Medium Treads Heavy Siege Treads > --- UTILITY (8) ------ Advanced Sensor Array Advanced Signal Interpreter Improved Target Analyzer Improved Core Analyzer Improved Particle Charger Weapon Cycler Advanced ECM Suite > --- WEAPON (5) ------- Improved Heavy Laser Heavy Ion Cannon Heavy Ion Cannon Cooled Plasma Cannon Neutron Cannon > --- INVENTORY (3) ---- Scatter Rocket Array Peak State ------------ > --- POWER ------------ Fission Core Antimatter Reactor > --- PROPULSION ------- Medium Treads Heavy Siege Treads > --- UTILITY ---------- Advanced Sensor Array Advanced Signal Interpreter Improved Target Analyzer Improved Core Analyzer Improved Particle Charger Weapon Cycler Advanced ECM Suite Hacking Suite > --- WEAPON ----------- Improved Heavy Laser Heavy Ion Cannon Heavy Ion Cannon Cooled Plasma Cannon Neutron Cannon > --- INVENTORY -------- Scatter Rocket Array [Rating: 90] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Fission Core Reactor Antimatter Reactor Propulsion Medium Treads Treads Medium Treads Utility Advanced Signal Interpreter Device Improved Sensor Array Storage Improved Matter Compressor Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Heavy Ion Cannon Energy Gun Improved Heavy Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Build | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -5 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Was Fac Upp Slots Evolved 14 | 3 . 1 4 2 1 2 1 . . . Power 1 | . . . . . . 1 . . . . Propulsion 2 | 1 . . 1 . . . . . . . Utility 7 | 1 . . 2 1 1 1 1 . . . Weapon 4 | 1 . 1 1 1 . . . . . . Parts Attached 99 | 5 6 7 21 10 14 9 16 3 6 2 Power 11 | 1 1 2 3 1 . 1 . 1 1 . Engine 8 | 1 1 2 3 1 . . . . . . Core 1 | . . . . . . 1 . . . . Reactor 2 | . . . . . . . . 1 1 . Propulsion 12 | 2 . . 3 1 4 . 2 . . . Treads 12 | 2 . . 3 1 4 . 2 . . . Leg . | . . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 34 | . 4 1 4 4 6 6 6 2 . 1 Device 14 | . 3 . 1 2 1 3 3 . . 1 Storage 1 | . . . . . . . . 1 . . Processor 9 | . 1 1 1 . 2 2 2 . . . Hackware 2 | . . . . 1 1 . . . . . Protection 8 | . . . 2 1 2 1 1 1 . . Artifact . | . . . . . . . . . . . Weapon 42 | 2 1 4 11 4 4 2 8 . 5 1 Energy Gun 6 | 1 1 . 1 . . . 3 . . . Energy Cannon 23 | . . 3 9 1 . 1 4 . 4 1 Ballistic Gun 3 | 1 . . 1 1 . . . . . . Ballistic Cannon 3 | . . . . . 2 1 . . . . Launcher 7 | . . 1 . 2 2 . 1 . 1 . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 10 | . . 1 1 2 1 2 2 1 . . Parts Lost 2 | . . . . . 1 . . . . 1 Power . | . . . . . . . . . . . Propulsion . | . . . . . . . . . . . Utility 2 | . . . . . 1 . . . . 1 Weapon . | . . . . . . . . . . . Highest Loss Streak 1 | . . . . . 1 . . . . 1 Average Slot Usage (%) 97 | . 97 98 96 100 99 99 93 94 92 89 Engine 6 | . 14 12 8 7 6 5 5 1 . . Core 1 | . . . . . . 1 5 5 5 5 Treads 18 | . 28 25 23 22 20 17 11 11 11 11 Device 14 | . 14 12 10 14 13 17 18 16 16 17 Processor 11 | . 11 12 8 7 10 11 12 16 16 16 Hackware 4 | . . . . 6 6 5 5 5 5 4 Protection 4 | . . . 7 7 5 5 5 5 4 . Energy Gun 2 | . 14 2 . . . . . 5 5 5 Energy Cannon 22 | . . 19 26 24 27 26 24 22 21 22 Ballistic Gun 2 | . 14 2 1 6 . . . . . . Ballistic Cannon 2 | . . . . . 6 3 2 . . . Launcher 1 | . . 11 7 . . . . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 76 | 8 10 23 45 47 54 67 73 76 76 71 Greatest Support 103 | 40 40 40 74 67 81 73 103 103 103 103 Greatest Overweight (x) 1 | . . . . . 1 . . . . . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 3 | . . . 2 2 3 3 3 3 3 3 Average Capacity 2 | . . . 1 2 2 3 3 3 3 3 Most Carried 3 | . . . 2 2 3 3 3 3 3 2 Average Carried 1 | . . . 1 1 2 2 2 2 2 1 Final Capacity 3 | . . . 2 2 3 3 3 3 3 3 Final Carried 3 | . . . 2 1 2 3 3 3 2 1 Class Distribution -------------------- 52% | Hacker-Gunner 14% | Mutant 7% | Gunner 7% | Hacker-Tank 6% | Scavenger-Tank 3% | Tank 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Scavenger-Tank | -8/Storage Hacker-Gunner | -7/Factory Hacker-Gunner | -6/Factory Hacker-Gunner | -5/Factory Hacker-Gunner | -5/Waste Hacker-Gunner | -5/Factory Hacker-Gunner | -5/Upper Caves Resources | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -5 ----------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Was Fac Upp Matter Collected 2880 | 250 102 163 278 450 453 142 330 403 132 177 Remotely 21 | . 21 . . . . . . . . . Salvage Created 11174 | . 361 601 930 2461 2135 378 1369 2412 364 163 Parts 503 | . 18 40 45 125 122 28 84 14 22 5 Haulers Intercepted 8 | . 1 1 1 3 . 1 . . 1 . Recyclers Shooed 1 | . . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 5 | . . . . . . . . . . 5 Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -5 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Was Fac Upp Combat Hostiles Destroyed 183 | . 6 18 20 50 33 8 30 6 9 3 Guns 19 | . 6 . 1 10 1 . . . . 1 Cannons 140 | . . 13 15 38 31 8 24 5 4 2 AOE 20 | . . 5 4 1 . . 5 . 5 . Classes Destroyed 19 | . 4 5 4 4 1 . . 1 . . Worker 9 | . 2 2 1 2 2 . . . . . Builder 13 | . . 1 2 1 6 . 2 . 1 . Tunneler 2 | . . . 1 . . . 1 . . . Hauler 8 | . 1 1 1 3 . 1 . . 1 . Recycler 6 | . . 1 1 1 3 . . . . . Carrier 1 | . . . 1 . . . . . . . Operator 6 | . . . 1 2 1 1 1 . . . Watcher 16 | . 1 2 2 2 6 1 2 . . . Swarmer 32 | . . 7 11 . 1 1 5 . 5 2 Grunt 68 | . 6 8 2 24 16 . 12 . . . Brawler 7 | . . 1 1 1 1 1 2 . . . Duelist 3 | . . . . 2 . 1 . . . . Protector 1 | . . . . 1 . . . . . . Sentry 34 | . . 2 4 13 8 . 2 . 4 1 Demolisher 2 | . . . . 2 . . . . . . Hunter 13 | . . . 2 1 1 5 4 . . . Programmer 11 | . . . . . 6 . 5 . . . Compactor 6 | . . . . . . . . 6 . . Assembled 6 | . . . . 6 . . . . . . Best Kill Streak 10 | . 3 5 10 9 9 4 5 3 6 3 Combat Bots Only 9 | . 2 5 9 9 8 3 5 3 5 3 Max Kills in Single Turn 6 | . 1 2 5 2 3 2 4 1 6 1 Gunslinging . | . . . . . . . . . . . Exploded 5 | . . 2 3 1 . . 4 . 5 . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -5 -------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Was Fac Upp Damage Taken 8782 | . 858 551 602 1793 1423 640 1408 . 501 1006 Core 6569 | . 682 434 438 1292 1064 466 975 . 397 821 Absorbed by Shields . | . . . . . . . . . . . Redirected to Core 5793 | . 560 377 359 1205 876 438 908 . 373 697 Core Remaining (%) 76 | 100 26 64 . 96 84 91 . . . . Volleys Fired 368 | . 42 42 43 77 56 18 42 15 12 21 Largest 5 | . 2 3 4 5 5 5 5 5 5 5 Hottest 365 | . 70 169 231 288 308 365 333 320 320 320 Shots Fired 1411 | . 84 91 135 318 280 90 201 70 46 96 Gun 220 | . 84 9 6 76 2 . 3 13 7 20 Cannon 1174 | . . 74 125 241 278 90 197 57 36 76 Launcher 17 | . . 8 4 1 . . 1 . 3 . Special . | . . . . . . . . . . . Kinetic 220 | . 42 5 6 76 56 12 23 . . . Thermal 1174 | . 42 78 125 241 224 78 177 70 43 96 Explosive 17 | . . 8 4 1 . . 1 . 3 . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 65 | . 47 14 33 65 61 50 28 41 20 11 Robot Miss Streak 3 | . 1 2 2 3 3 2 1 1 1 1 Penetration Max 1 | . . . . 1 1 . . . . . Secondary Targets 1 | . 1 . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . Shots Hit Robots 880 | . 77 68 83 208 172 51 134 54 26 7 Core Hits 379 | . 21 29 37 92 72 22 65 14 22 5 Critical Hits 38 | . . 10 9 1 6 . 8 1 3 . Critical Kills 17 | . . 2 5 1 4 . 4 . 1 . Critical Parts Destroyed 17 | . . 8 4 . 2 . 2 . 1 . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 26169 | . 764 1576 2091 5866 5462 1582 5181 2290 1083 274 Guns 2459 | . 764 58 21 790 20 . 100 452 148 106 Cannons 22016 | . . 1142 1776 5003 5315 1528 4548 1838 698 168 Explosions 1674 | . . 376 294 73 107 54 533 . 237 . Melee . | . . . . . . . . . . . Ramming 20 | . . . . . 20 . . . . . Kinetic 2250 | . 297 26 21 790 750 134 232 . . . Thermal 22225 | . 467 1174 1776 5003 4585 1394 4416 2290 846 274 Explosive 1567 | . . 376 294 73 . 54 533 . 237 . Electromagnetic 107 | . . . . . 107 . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 41 | . 1 . . . 1 . 5 37 37 41 Average Corruption 14 | . 1 . . . 1 . 4 18 37 37 Corruption Purged . | . . . . . . . . . . . Effects 227 | . 2 . . . 3 . 29 28 68 97 Message Errors 33 | . 1 . . . 1 . 7 5 6 13 Matter Fused 24 | . . . . . . . 4 4 9 7 Heat Flow Errors 12 | . . . . . . . 3 1 4 4 Energy Discharges 15 | . . . . . . . 5 2 2 6 Data Loss (minor) 11 | . 1 . . . 1 . 2 . 1 6 Data Loss (major) 7 | . . . . . . . . 1 3 3 Misfires 2 | . . . . . . . . . 2 . Alerts 1 | . . . . . . . . . . 1 Misdirections 32 | . . . . . . . . 3 15 14 Targeting Errors 74 | . . . . . 1 . 7 9 23 34 Weapon Failures 16 | . . . . . . . 1 3 3 9 Overload Shots 6 | . . . . . . 6 . . . . Overflow Damage 624 | . . 43 53 85 178 57 183 . 15 10 Projectiles 602 | . . 23 53 85 178 57 181 . 15 10 Explosions 22 | . . 20 . . . . 2 . . . Melee . | . . . . . . . . . . . Knockbacks 10 | . . . . . 4 2 4 . . . Impact 1 | . . . . . 1 . . . . . Kinetic 8 | . . . . . 3 2 3 . . . Secondary 1 | . . . . . . . 1 . . . Self-Inflicted Damage 339 | . . 52 . . . . 108 . 179 . Shots 9 | . . 2 . . . . 2 . 5 . Rammed 4 | . . . . . 4 . . . . . Targets Rammed 4 | . . . . . 4 . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 396 | . 250 198 185 332 396 210 315 181 172 222 Average Temperature 66 | . 89 63 54 44 93 73 61 69 42 35 Received Heat Transfer 1965 | . 444 180 72 576 435 36 177 . 36 9 Effects 1 | . . . . . . . 1 . . . Matter Decay 1 | . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 2 | . . . . . 2 . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 4 | . . . . 1 1 . 1 1 . . Combat Hostiles 4 | . . . . 1 1 . 1 1 . . Parts Melted 54 | . 1 3 5 16 10 4 7 4 2 2 Heat Transferred 27280 | . 1216 2147 2812 6585 5587 1745 4043 2093 805 247 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -5 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Was Fac Upp Peak Influence 1100 | . 120 310 544 703 826 606 1100 389 595 . Average Influence 376 | . 35 186 282 405 534 379 480 380 366 . Maximum Alert Level 4 | . . 1 2 3 3 2 4 1 2 . Low Security (%) 23 | 100 100 34 33 9 . 18 32 . . . Level 1 25 | . . 65 39 33 10 9 12 100 54 . Level 2 44 | . . . 27 56 81 72 18 . 45 . Level 3 6 | . . . . . 8 . 35 . . . Level 4 . | . . . . . . . 1 . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 38 | . 2 1 2 14 8 1 6 . 4 . Investigation 10 | . 1 1 . 4 2 . . . 2 . Extermination 8 | . . . . . 4 1 2 . 1 . Reinforcement 8 | . 1 . . 3 1 . 2 . 1 . Assault 3 | . . . 1 1 . . 1 . . . Garrison 9 | . . . 1 6 1 . 1 . . . Intercept . | . . . . . . . . . . . Construction Impeded 2 | . . . . 1 . . 1 . . . Haulers Reinforced 1 | . . . . . 1 . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -5 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Was Fac Upp Distress Signals 11 | . . 4 2 4 1 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 270 | . 15 24 26 81 49 14 43 6 9 3 Peak Tracking Total 8 | . 4 6 6 7 4 5 8 2 6 3 Tactical Retreats 28 | . 1 . 1 10 9 2 5 . . . Traps | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -5 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Was Fac Upp Traps Triggered 17 | . 2 1 . 4 1 2 3 . 4 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -5 ---------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Was Fac Upp Machines Disabled 36 | . . . 4 9 12 4 5 . 2 . Max in Single Turn 6 | . . . 1 2 6 2 1 . 2 . Garrison Access 3 | . . . 1 . 1 1 . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . 1 . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -5 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Was Fac Upp Machines Accessed 28 | . 2 . 4 6 6 5 2 . 2 1 Terminals 20 | . 2 . 4 6 2 3 . . 2 1 Fabricators 5 | . . . . . 2 1 2 . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . Garrison Access 2 | . . . . . 1 1 . . . . Total Hacks 92 | . 11 . 14 25 13 13 3 . 8 5 Successful 53 | . 7 . 9 13 9 9 1 . 2 3 Failed 39 | . 4 . 5 12 4 4 2 . 6 2 Catastrophic 2 | . . . 1 1 . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 56 | . 9 . 10 12 4 8 . . 8 5 Terminals 77 | . 11 . 14 25 5 9 . . 8 5 Fabricators 11 | . . . . . 6 2 3 . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . Garrison Access 3 | . . . . . 1 2 . . . . Terminal Hacks 23 | . 3 . 6 7 3 3 . . . 1 Part Schematic 3 | . . . . 1 2 . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . Open Door 1 | . . . . 1 . . . . . . Machine Index 1 | . . . . . . 1 . . . . Alert Level 1 | . . . 1 . . . . . . . Unreport Threat 14 | . 1 . 5 4 1 2 . . . 1 Recall Investigation 1 | . 1 . . . . . . . . . Recall Reinforcements 1 | . . . . 1 . . . . . . Fabricator Hacks 6 | . . . . . 3 2 1 . . . Load Schematic 3 | . . . . . 2 1 . . . . Build 3 | . . . . . 1 1 1 . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 1 . . . . Seal Access 2 | . . . . . 1 1 . . . . Unauthorized Hacks 22 | . 4 . 3 6 2 3 . . 2 2 Terminals 21 | . 4 . 3 6 1 3 . . 2 2 Track 3 | . 2 . . . . . . . . 1 Botnet 18 | . 2 . 3 6 1 3 . . 2 1 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . Extract 1 | . . . . . 1 . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 2 | . . . 1 . . . 1 . . . Used 1 | . . . 1 . . . . . . . Hacking Detections 24 | . 2 . 4 6 4 4 1 . 2 1 Full Trace Events 5 | . . . . 3 1 . . . 1 . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 5 | . . . . 1 4 . . . . . Parts Built 4 | . . . . . 1 1 2 . . . Matter 548 | . . . . . 146 168 234 . . . Time 178 | . . . . . 36 84 58 . . . Total Part Build Rating 21 | . . . . . 3 4 14 . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -5 ------------ Run | Scr Mat Mat Mat Sto Fac Fac Fac Was Fac Upp Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired 2 | . . . . . 2 . . . . . Allies Hacked 1 | . . . . . 1 . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -5 -------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Was Fac Upp Total Allies 16 | . . . . 10 2 . 3 1 . . Largest Group 10 | . . . . 10 2 . 3 1 . . Highest-Rated Group 173 | . . . . 173 53 . 93 31 . . Highest-Rated Ally 32 | . . . . 29 32 . 31 31 . . Total Orders 1 | . . . . . . 1 . . . . EXPLORE 1 | . . . . . . 1 . . . . Ally Attacks 126 | . . . . 87 4 . 18 17 . . Total Damage 2033 | . . . . 1196 197 . 322 318 . . Kills 14 | . . . . 12 1 . 1 . . . Allies Corrupted 1 | . . . . . 1 . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -5 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Was Fac Upp Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . . 1 Drone Launches 2 | . . . . . . 2 . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -5 ------------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Was Fac Upp Turns Passed 10175 | 60 862 616 993 1371 2222 1100 1274 322 555 800 Spaces Moved 4834 | 33 340 280 477 598 1094 546 608 150 288 420 Core 4 | 4 . . . . . . . . . . Treads 4830 | 29 340 280 477 598 1094 546 608 150 288 420 Legs . | . . . . . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 158 158 158 166 160 170 170 170 Average Speed 163 | 146 160 160 159 158 163 166 164 170 170 170 Slowest Speed 185 | 160 160 160 163 158 185 166 170 170 170 170 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 6 | . . . . . 1 . . . . 5 Exploration Rate (%) 35 | 3 49 20 38 82 32 15 19 86 10 38 Regions Visited 10 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 7 | . 1 1 1 1 1 1 . . 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . Scrap Searched 1 | . . . . . . . . . . 1 Spaces Dug 136 | . . . 5 23 20 6 . . 4 78 Terrain Destroyed 718 | . . 55 38 90 62 62 155 6 163 87 Melee . | . . . . . . . . . . . Projectile 333 | . . 4 31 67 62 20 43 6 13 87 AOE 385 | . . 51 7 23 . 42 112 . 150 . Actions | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -5 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Was Fac Upp Total 6262 | 42 583 363 619 829 1378 700 785 182 325 456 Wait 537 | 5 181 3 28 47 130 86 42 1 . 14 Move 4820 | 32 339 279 476 597 1093 545 608 149 287 415 Hop . | . . . . . . . . . . . Pick Up 38 | . . . 12 1 10 7 4 3 1 . Fast Attach 35 | 5 3 5 6 3 3 1 5 . 4 . Attach 17 | . . . 5 1 4 3 2 . 1 1 Detach . | . . . . . . . . . . . Swap 47 | . 3 2 10 6 7 5 9 3 1 1 Drop 69 | . 4 5 19 7 12 6 12 3 1 . Fire 368 | . 42 42 43 77 56 18 42 15 12 21 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 4 | . . . . . 4 . . . . . Escape Stasis 4 | . . . . . . . . . . 4 Rewire 19 | . . . . 1 18 . . . . . Trap . | . . . . . . . . . . . Miscellaneous 304 | . 11 27 20 89 41 29 61 8 18 . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -8/Materials -8/Storage -7/Factory -6/Factory -5/Factory -5/Waste -5/Factory -5/Upper Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Utility slot (x1) 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 8 | -11/Scrapyard | Discovered new exit (range 15) 61 | -11/Scrapyard | Entered Materials 284 | -10/Materials | Core integrity fell below 50% 302 | -10/Materials | Build established: Mutant 336 | -10/Materials | Discovered new exit (range 13) 355 | -10/Materials | Identified exit to Mines 802 | -10/Materials | Core integrity fell below 20% 877 | -10/Materials | Discovered new exit (range 17) 920 | -10/Materials | Identified exit to Materials 923 | -10/Materials | Entered another Materials area 924 | -9/Materials | Core integrity fell below 50% 925 | -9/Materials | Reached level 2 927 | -9/Materials | Upgraded with Weapon slot (x1) 1043 | -9/Materials | Core integrity fell below 20% 1068 | -9/Materials | Reached level 3 1512 | -9/Materials | Discovered new exit (range 7) 1526 | -9/Materials | Reached level 4 1533 | -9/Materials | Identified exit to Materials 1539 | -9/Materials | Entered another Materials area 1541 | -8/Materials | Reached level 5 1552 | -8/Materials | Upgraded with Weapon slot (x1) 1620 | -8/Materials | Core integrity fell below 50% 1631 | -8/Materials | Reached level 6 1658 | -8/Materials | Destroyed 9 combat bots 1659 | -8/Materials | Upgraded with Propulsion slot (x1) 1659 | -8/Materials | Upgraded with Utility slot (x1) 1872 | -8/Materials | Build established: Gunner 2184 | -8/Materials | Reached level 7 2248 | -8/Materials | Upgraded with Utility slot (x1) 2335 | -8/Materials | Discovered new exit (range 13) 2384 | -8/Materials | Identified exit to Storage 2532 | -8/Materials | Entered Storage 2534 | -8/Storage | Reached level 8 2540 | -8/Storage | Upgraded with Utility slot (x1) 2607 | -8/Storage | Build established: Tank 2896 | -8/Storage | Reached level 9 2942 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 3046 | -8/Storage | Assembled infested ambush trap array 3064 | -8/Storage | Garrison activated, responded to threat 3066 | -8/Storage | Reached level 10 3288 | -8/Storage | Reached level 11 3487 | -8/Storage | Found Prototype Launcher 3488 | -8/Storage | Identified Scatter Rocket Array 3490 | -8/Storage | Garrison activated, responded to threat 3495 | -8/Storage | Found Scatter Rocket Array 3622 | -8/Storage | Build established: Scavenger-Tank 3631 | -8/Storage | Reached level 12 3634 | -8/Storage | Upgraded with Weapon slot (x1) 3698 | -8/Storage | Discovered new exit (range 5) 3732 | -8/Storage | First assault squad dispatched 3845 | -8/Storage | Destroyed 9 combat bots 3897 | -8/Storage | Identified exit to Factory 3903 | -8/Storage | Entered Factory 3905 | -7/Factory | Reached level 13 4197 | -7/Factory | Reached level 14 4254 | -7/Factory | Build established: Hacker-Tank 4262 | -7/Factory | Crushed by falling debris 4262 | -7/Factory | Core integrity fell below 50% 4280 | -7/Factory | Destroyed 8 combat bots 4792 | -7/Factory | Fabricated Hrd. Medium Armor Plating (x1) 4856 | -7/Factory | Reached level 15 4938 | -7/Factory | P-60 Hacker assimilated allied Guardian 4a 5015 | -7/Factory | Build established: Hacker-Gunner 5057 | -7/Factory | Upgraded with Utility slot (x1) 5328 | -7/Factory | Garrison activated, responded to threat 5431 | -7/Factory | Found Prototype Launcher 5952 | -7/Factory | Identified Rocket Array 5954 | -7/Factory | Found Rocket Array 6117 | -7/Factory | Discovered new exit (range 5) 6124 | -7/Factory | Identified exit to Factory 6125 | -7/Factory | Entered another Factory area 6127 | -6/Factory | Reached level 16 6201 | -6/Factory | Reached level 17 6231 | -6/Factory | Upgraded with Utility slot (x1) 6282 | -6/Factory | Found Prototype Processor 6283 | -6/Factory | Identified Exp. Terrain Scan Processor 6776 | -6/Factory | Upgraded with Power slot (x1) 6867 | -6/Factory | Fabricated Lrn. Terrain Scanner (x1) 7132 | -6/Factory | Discovered new exit (range 15) 7156 | -6/Factory | Identified exit to Factory 7225 | -6/Factory | Entered another Factory area 7227 | -5/Factory | Reached level 18 7385 | -5/Factory | Allied Derelicts emerged from ambush trap array 7466 | -5/Factory | Reached level 19 7474 | -5/Factory | Upgraded with Utility slot (x1) 7723 | -5/Factory | Reached level 20 7723 | -5/Factory | Core integrity fell below 50% 7935 | -5/Factory | Fabricated Hvy. Siege Treads? 8028 | -5/Factory | Local fabrication network quarantined 8125 | -5/Factory | First assault squad dispatched 8447 | -5/Factory | Discovered new exit (range 17) 8474 | -5/Factory | Identified exit to Factory 8477 | -5/Factory | Garrison activated, responded to threat 8477 | -5/Factory | Reached level 21 8499 | -5/Factory | Sucked down chute 8499 | -5/Factory | Entered Waste 8500 | -5/Waste | Met a frightened Derelict 8514 | -5/Waste | EMP discharged 8514 | -5/Waste | System corruption reached 10% 8514 | -5/Waste | Spotted C-40 Crusher 8521 | -5/Waste | Destroyed C-40 Crusher 8594 | -5/Waste | Spotted C-40 Crusher 8602 | -5/Waste | Destroyed C-40 Crusher 8612 | -5/Waste | Spotted C-40 Crusher 8614 | -5/Waste | EMP discharged 8618 | -5/Waste | Destroyed C-40 Crusher 8635 | -5/Waste | Destroyed C-40 Crusher 8650 | -5/Waste | Spotted C-40 Crusher 8657 | -5/Waste | Destroyed C-40 Crusher 8660 | -5/Waste | Spotted C-40 Crusher 8691 | -5/Waste | Destroyed C-40 Crusher 8714 | -5/Waste | EMP discharged 8797 | -5/Waste | Discovered new exit (range 13) 8814 | -5/Waste | EMP discharged 8814 | -5/Waste | System corruption reached 30% 8819 | -5/Waste | Identified exit to Factory 8821 | -5/Waste | Entered Factory 9188 | -5/Factory | Discovered new exit (range 17) 9220 | -5/Factory | Identified exit to Upper Caves 9376 | -5/Factory | Entered Upper Caves 9509 | -5/Upper Caves | Learned Factory terminal intel 9619 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 10103 | -5/Upper Caves | Crushed by falling debris 10137 | -5/Upper Caves | Crushed by falling debris 10149 | -5/Upper Caves | Crushed by falling debris 10150 | -5/Upper Caves | Core integrity fell below 20% 10161 | -5/Upper Caves | Crushed by falling debris 10176 | -5/Upper Caves | Crushed by falling debris 10176 | -5/Upper Caves | Smashed by cave-in Last Messages --------------- 10144_ System corrupted: Neutron Cannon failed to cycle. 10149_ System corrupted: Matter fused (-7). 10149_ The unstable cave ceiling collapses. 10149_ Crushed by falling debris. 10149_ Hacking Suite destroyed. 10149_ System corrupted by crushing effect (+4). 10152_ System corrupted: Neutron Cannon failed to cycle. 10152_ System corrupted: Imp. Heavy Laser targeting data glitched. 10152_ System corrupted: Hvy. Ion Cannon targeting data glitched. 10157_ The unstable cave ceiling collapses. 10161_ Crushed by falling debris. 10162_ System corrupted: Imp. Heavy Laser targeting data glitched. 10162_ System corrupted: Hvy. Ion Cannon targeting data glitched. 10162_ System corrupted: Neutron Cannon targeting data glitched. 10164_ System corrupted: Matter fused (-8). 10172_ System corrupted: Hvy. Ion Cannon targeting data glitched. 10172_ System corrupted: Cld. Plasma Cannon targeting data glitched. 10172_ System corrupted: Neutron Cannon targeting data glitched. 10176_ The unstable cave ceiling collapses. 10176_ Crushed by falling debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????#####?? | | ?????????????????????####################### ### | | ?????????????????????# # # # # | | ?????????????????????#### ######################## | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????#@#??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????###??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 115 Energy Generation 44 Energy Capacity 535 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 18 Terrain Scan Density 10 ECM Strength 3 Additional Mass Support 9 Armor Coverage 375 Resistance: KI 10 Resistance: TH 10 Resistance: EX 10 Weapon Cycling 15 Evasion (%) 40 Targeting Accuracy 8 Target Analysis 6 Core Analysis 8 Recoil Reduction 3 Particle Charging 20 Offensive Hacking 25 Item Schematics ----------------- Hrd. Medium Armor Plating | -8/Storage | Hacked Med. Treads | -7/Factory | Extracted Arm. Wheel | -7/Factory | Extracted Imp. Sensor Array | -7/Factory | Hacked Lrn. Terrain Scanner | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Hrd. Medium Armor Plating | x1 | -7/Factory Lrn. Terrain Scanner | x1 | -6/Factory Hvy. Siege Treads | x2 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Dramatic Entrance Maybe Next Time I'll Detach My Launcher Preemptive Strike Challenges ------------ None RPGLIKE | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -5 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Was Fac Upp Levels Raised 20 | . . 3 3 5 3 2 4 . . . XP Earned 34228 | 3000 820 3755 5235 7427 5192 2513 5120 97 677 392 XP Spent 32780 | 2800 . 3180 5615 7745 4310 3100 4580 1450 . . Upgrades 67 | 8 . 15 10 14 8 3 7 2 . . Power Slot 1 | . . . . . . 1 . . . . Propulsion Slot 2 | 1 . . 1 . . . . . . . Utility Slot 7 | 1 . . 2 1 1 1 1 . . . Weapon Slot 4 | 1 . 1 1 1 . . . . . . Core Integrity 8 | . . 4 1 3 . . . . . . Heat Dissipation 15 | . . 7 . 1 4 . 3 . . . Energy Generation 2 | . . 2 . . . . . . . . Mass Support 1 | . . . 1 . . . . . . . Inventory Capacity 3 | . . . 2 . 1 . . . . . Sight Range 2 | 1 . . . 1 . . . . . . Sensor Range 1 | . . . . 1 . . . . . . Ranged Accuracy 8 | 2 . 1 1 4 . . . . . . Hack Attack % 3 | . . . . 1 1 1 . . . . KI Resistance % 2 | 1 . . . . . . . 1 . . TH Resistance % 2 | 1 . . . . . . 1 . . . EX Resistance % 2 | . . . . 1 . . 1 . . . TH Damage % 4 | . . . 1 . 1 . 1 1 . . Protomatter Created 2463 | . 80 213 149 768 410 199 489 . 155 . Integrity Restored 6569 | . 240 588 420 1913 939 593 1324 156 396 . Core 5529 | . 240 588 420 1563 939 541 1024 36 178 . Parts 1040 | . . . . 350 . 52 300 120 218 . Protomatter Decayed 444 | . . 11 54 211 97 . 71 . . . Game ------ Seed KineticIonRegulator Manual? 0 Play Time 01:40:51 Cumulative 68.7 hours Start 2020.08.12 @ 00:32:09 End 2020.08.12 @ 14:08:43 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 98 Rogue 98 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 37 Gallery% 46 Achievement% 39 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0c57ec1b-c10c-41b3-845f-752f9dba6210