Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.28 @ 16:03:07 Player: zapruda Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (160) 800 Value Destroyed (4056) 4056 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (-496) -496 TOTAL SCORE: 7980 Bonus ------- High Alert Combat Kills 419 Follower Combat Kills 52 Friendly Fire -967 Cogmind --------- Core Integrity 0/850 Matter 290/300 Energy 100/100 System Corruption 7% Temperature Cool (9) Movement Core (250) Ox4 Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ Medium Storage Unit Enhanced Optical Array Authchip [Armor] > --- WEAPON (2) ------- Axe > --- INVENTORY (10) --- Advanced Signal Interpreter Peak State ------------ > --- POWER ------------ Micro Nuclear Core Cold-Angular Reactor > --- PROPULSION ------- Flying Gravmag-CIT Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Large Storage Unit Advanced Targeting Computer Hacking Suite Hacking Suite > --- WEAPON ----------- Precision Assault Rifle KE Assault Construct/C > --- INVENTORY -------- Improved Signal Interpreter Advanced Terrain Scan Processor Advanced Targeting Computer Advanced Targeting Computer Advanced ECM Suite Hacking Suite System Shield Authchip [Propulsion] Authchip [Propulsion] Authchip [Processor] Authchip [Armor] Authchip [Armor] Improved Recalibrator Precision Rocket Launcher [Rating: 62] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Nuclear Core Reactor Constructs Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Hover Unit Flight Unit Constructs Utility Large Storage Unit Device Armored Scrap Engine Storage Large Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Medium Armor Plating Weapon Autogun Energy Gun Constructs Ballistic Gun Autogun Ballistic Cannon Constructs Launcher Precision Rocket Launcher Impact Weapon Great Maul Slashing Weapon Axe Build | -11 -10 -9 -9 -9 -7 -6 -6 ------- Run | Jun Mat Mat Sto Rec Fac Fac Low Slots Evolved 8 | . . 2 . . 4 2 . Power 1 | . . . . . 1 . . Propulsion 1 | . . 1 . . . . . Utility 6 | . . 1 . . 3 2 . Weapon . | . . . . . . . . Parts Attached 101 | . 10 8 21 5 43 5 9 Power 14 | . 2 . 2 1 8 1 . Engine 9 | . 2 . 2 1 4 . . Core 4 | . . . . . 4 . . Reactor 1 | . . . . . . 1 . Propulsion 12 | . 3 2 6 1 . . . Treads 10 | . 2 1 6 1 . . . Leg 1 | . 1 . . . . . . Wheel . | . . . . . . . . Hover 1 | . . 1 . . . . . Flight . | . . . . . . . . Utility 42 | . 3 2 4 1 23 3 6 Device 13 | . 2 . . 1 7 2 1 Storage 3 | . 1 . . . . . 2 Processor 7 | . . 1 1 . 4 1 . Hackware 8 | . . . . . 6 . 2 Protection 11 | . . 1 3 . 6 . 1 Artifact . | . . . . . . . . Weapon 33 | . 2 4 9 2 12 1 3 Energy Gun 1 | . . 1 . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 19 | . 2 3 6 2 6 . . Ballistic Cannon . | . . . . . . . . Launcher 9 | . . . 3 . 6 . . Special Weapon . | . . . . . . . . Impact Weapon 3 | . . . . . . 1 2 Slashing Weapon 1 | . . . . . . . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 7 | . 1 2 1 . 2 1 . Corrupted Parts 5 | . . . . . 3 . 2 System Corruption 13 | . . . . . 6 . 7 Parts Lost 22 | . . . 3 . 9 . 10 Power 2 | . . . . . 1 . 1 Propulsion 4 | . . . . . 3 . 1 Utility 13 | . . . 1 . 4 . 8 Weapon 3 | . . . 2 . 1 . . Highest Loss Streak 7 | . . . 1 . 3 . 7 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 73 | . 95 94 99 64 71 38 50 Engine 8 | . 14 11 11 10 6 . . Core 1 | . . . . . 6 . . Treads 10 | . 24 27 33 5 . . . Leg 1 | . 3 . . 3 2 . . Flight 1 | . . . . . 1 5 5 Device 7 | . 10 1 . 10 10 10 7 Storage 8 | . 14 11 11 11 6 . . Processor 3 | . . 11 11 . 2 1 6 Hackware 5 | . . . . . 11 20 21 Protection 3 | . . 9 10 . 3 . . Energy Gun 2 | . . . . 4 3 . 1 Ballistic Gun 13 | . 26 22 21 13 9 . . Naked Turns . | . . . . . . . . Heaviest Build 54 | 13 35 41 41 41 54 6 16 Greatest Support 60 | 20 40 60 60 60 57 7 7 Greatest Overweight (x) 11 | . 1 1 . 11 1 1 5 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 5 10 Average Capacity 13 | 8 8 15 15 15 14 5 5 Most Carried 15 | 6 9 15 15 15 15 5 5 Average Carried 12 | 6 6 11 13 14 12 3 2 Final Capacity 15 | 8 15 15 15 15 5 5 10 Final Carried 15 | 6 9 14 14 15 2 5 1 Scrap Engine Consumption 183 | . . . . 95 77 10 1 Constructs Created 12 | . . . . 6 2 2 2 Constructs Modified 60 | . . . . 19 41 . . Class Distribution -------------------- 27% | Mutant 21% | Hacker-Construct 18% | Commander-Construct 17% | Commander-Mutant 11% | Construct Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Commander-Mutant | -9/Storage Commander-Construct | -9/Recycling Hacker-Construct | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Resources | -11 -10 -9 -9 -9 -7 -6 -6 ----------- Run | Jun Mat Mat Sto Rec Fac Fac Low Matter Collected 4064 | 200 240 307 1349 449 1170 . 349 Remotely . | . . . . . . . . Salvage Created 6450 | . 298 186 1689 1960 2092 . 225 Parts 360 | . 23 10 129 78 115 . 5 Haulers Intercepted 13 | . . 1 6 . 6 . . Recyclers Shooed 13 | . . 2 3 6 2 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 1 | . . . . . . . 1 Prevented 3 | . . . . . . . 3 Kills | -11 -10 -9 -9 -9 -7 -6 -6 ------- Run | Jun Mat Mat Sto Rec Fac Fac Low Combat Hostiles Destroyed 78 | . 6 1 26 . 41 . 4 Melee 2 | . . . . . . . 2 Guns 50 | . 6 1 22 . 21 . . Cannons 3 | . . . . . 3 . . AOE 21 | . . . 4 . 17 . . Classes Destroyed 18 | . 8 1 2 . 6 . 1 Worker 11 | . 2 2 2 . 5 . . Builder 10 | . 1 . 2 6 1 . . Tunneler 2 | . 1 . 1 . . . . Hauler 13 | . . 1 6 . 6 . . Recycler 22 | . 1 . 2 18 1 . . Minesweeper 2 | . . . . . . . 2 Mechanic 1 | . . . . . 1 . . Operator 5 | . 1 . 2 . 2 . . Watcher 9 | . 1 2 2 . 4 . . Swarmer 9 | . 3 . 3 . 3 . . Grunt 39 | . 3 1 11 7 15 . 2 Brawler 1 | . . . . . 1 . . Duelist 3 | . . . 1 . . . 2 Protector 2 | . . . . . 2 . . Sentry 16 | . . . 11 . 5 . . Specialist 3 | . . . . . 3 . . Hunter 6 | . . . . . 6 . . Programmer 6 | . . . . . 6 . . Best Kill Streak 12 | . 5 3 7 4 12 . 3 Combat Bots Only 10 | . 3 1 5 . 10 . 2 Max Kills in Single Turn 4 | . 1 1 4 1 3 . 1 Gunslinging 1 | . . . 1 . . . . Exploded 3 | . . . 2 . 3 . . Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -9 -7 -6 -6 -------- Run | Jun Mat Mat Sto Rec Fac Fac Low Damage Taken 6333 | . 208 34 1017 . 3537 35 1502 Core 1626 | . 10 . 125 . 635 6 850 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 33 | . . . . . . . 33 Regen/Repaired (Parts) 1138 | . . . 99 27 1012 . . Core Remaining (%) 68 | 100 96 . . 68 9 . . Volleys Fired 423 | . 39 23 116 88 156 . 1 Largest 2 | . 2 2 2 2 2 . 1 Hottest 123 | . 46 46 53 123 84 . 43 Shots Fired 805 | . 78 46 223 147 310 . 1 Gun 746 | . 78 46 217 138 266 . 1 Cannon 35 | . . . . 9 26 . . Launcher 24 | . . . 6 . 18 . . Special . | . . . . . . . . Kinetic 618 | . 78 46 217 76 200 . 1 Thermal 151 | . . . . 59 92 . . Explosive 24 | . . . 6 . 18 . . Electromagnetic 12 | . . . . 12 . . . Robot Hit Streak 27 | . 8 7 11 11 27 . . Robot Miss Streak 5 | . 3 5 3 4 3 . 1 Penetration Max . | . . . . . . . . Secondary Targets 2 | . . . 1 . 1 . . Max Gunslinging Chain 1 | . . . 1 . 1 . . Shots Hit Robots 544 | . 43 24 159 86 217 . 15 Core Hits 273 | . 14 8 67 54 127 . 3 Critical Kills . | . . . . . . . . Critical Parts Destroyed 5 | . . . . 1 2 . 2 Critical Strikes 10 | . . . . 2 6 . 2 Burn 4 | . . . . 1 3 . . Destroy 3 | . . . . 1 2 . . Blast 1 | . . . . . 1 . . Smash 2 | . . . . . . . 2 Melee Attacks 25 | . . . . . . . 25 Impact 20 | . . . . . . . 20 Slashing 5 | . . . . . . . 5 Piercing . | . . . . . . . . Sneak Attacks 2 | . . . . . . . 2 Combat Hostiles . | . . . . . . . . Follow-up Attacks 1 | . . . . . . . 1 Damage Inflicted 13297 | . 665 371 2838 1334 7371 . 718 Guns 8305 | . 665 371 2462 1278 3529 . . Cannons 561 | . . . . 56 505 . . Explosions 3712 | . . . 376 . 3336 . . Melee 718 | . . . . . . . 718 Ramming 1 | . . . . . 1 . . Kinetic 6879 | . 665 371 2462 633 2748 . . Thermal 1867 | . . . . 581 1286 . . Explosive 3671 | . . . 376 . 3295 . . Electromagnetic 161 | . . . . 120 41 . . Impact 636 | . . . . . . . 636 Slashing 82 | . . . . . . . 82 Piercing . | . . . . . . . . Highest Corruption 12 | . . . 1 1 12 . 7 Average Corruption 1 | . . . 1 1 2 . 6 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 76 | . . . 7 27 36 . 6 Message Errors 13 | . . . 5 3 4 . 1 Matter Fused 19 | . . . 1 10 8 . . Heat Flow Errors 7 | . . . . 3 3 . 1 Energy Discharges 10 | . . . . 6 4 . . Parts Rejected 2 | . . . . . . . 2 Data Loss (minor) 7 | . . . . 2 5 . . Data Loss (major) 4 | . . . . . 2 . 2 Misfires 7 | . . . . 2 5 . . Alerts 4 | . . . . 1 3 . . Weapon Failures 3 | . . . 1 . 2 . . Overload Shots . | . . . . . . . . Overflow Damage 316 | . . . 8 . 126 . 182 Projectiles 25 | . . . . . 25 . . Explosions 109 | . . . 8 . 101 . . Melee 182 | . . . . . . . 182 Knockbacks 2 | . . . . . . . 2 Impact 2 | . . . . . . . 2 Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 161 | . . . . . 161 . . Shots 6 | . . . . . 6 . . Rammed 1 | . . . . . 1 . . Targets Rammed 2 | . 1 . . . 1 . . Kicked . | . . . . . . . . Crushed 1 | . 1 . . . . . . Highest Temperature 259 | . 29 22 57 259 245 . 156 Average Temperature 35 | . 10 8 8 60 50 . 71 Received Heat Transfer 1806 | . 84 18 342 . 936 12 414 Effects 1 | . . . . . 1 . . Energy Bleed 1 | . . . . . 1 . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 5 | . . . . . . . 5 Impact Corruptions 8 | . . . . . . . 8 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 8 | . . . . . 8 . . Heat Transferred 4197 | . . . . 1427 2770 . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -9 -7 -6 -6 ------- Run | Jun Mat Mat Sto Rec Fac Fac Low Peak Influence 1105 | . 193 113 711 282 1105 631 . Initial 541 | . . . 47 277 110 541 . Average 268 | . 51 39 346 61 435 549 . Maximum Alert Level 4 | . . . 3 1 4 2 . Low Security (%) 50 | 100 100 100 34 85 23 . . Level 1 13 | . . . 24 14 11 . . Level 2 27 | . . . 29 . 47 100 . Level 3 7 | . . . 12 . 17 . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 30 | . 1 . 5 . 22 2 . Investigation 5 | . . . 1 . 2 2 . Extermination 4 | . . . . . 4 . . Reinforcement 16 | . 1 . 2 . 13 . . Assault 3 | . . . 1 . 2 . . Garrison 2 | . . . 1 . 1 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . 1 . . Haulers Reinforced 2 | . . . . . 2 . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . . Stealth | -11 -10 -9 -9 -9 -7 -6 -6 --------- Run | Jun Mat Mat Sto Rec Fac Fac Low Distress Signals 5 | . 1 . 2 . 1 . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 174 | . 12 5 34 . 83 17 23 Peak Tracking Total 11 | . 5 3 4 . 11 5 7 Tactical Retreats 20 | . . 1 . . 8 5 6 Traps | -11 -10 -9 -9 -9 -7 -6 -6 ------- Run | Jun Mat Mat Sto Rec Fac Fac Low Traps Triggered 15 | . . . 1 . 12 2 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 2 | . . . . . . . 2 Machines | -11 -10 -9 -9 -9 -7 -6 -6 ---------- Run | Jun Mat Mat Sto Rec Fac Fac Low Machines Disabled 12 | . . 1 3 1 5 . 2 Max in Single Turn 2 | . . 1 1 1 2 . 1 Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -9 -7 -6 -6 --------- Run | Jun Mat Mat Sto Rec Fac Fac Low Machines Accessed 28 | . 1 . 11 8 6 2 . Terminals 15 | . 1 . 10 1 3 . . Fabricators 1 | . . . . . 1 . . Repair Stations 1 | . . . 1 . . . . Recycling Units 10 | . . . . 7 1 2 . Scanalyzers 1 | . . . . . 1 . . Garrison Access . | . . . . . . . . Total Hacks 77 | . 3 . 27 19 23 5 . Successful 31 | . 1 . 9 6 13 2 . Failed 46 | . 2 . 18 13 10 3 . Catastrophic 10 | . 1 . 5 1 1 2 . Database Lockouts . | . . . . . . . . Manual 8 | . 3 . 2 . 3 . . Terminals 45 | . 3 . 24 2 16 . . Fabricators 2 | . . . . . 2 . . Repair Stations 3 | . . . 3 . . . . Recycling Units 23 | . . . . 17 1 5 . Scanalyzers 4 | . . . . . 4 . . Garrison Access . | . . . . . . . . Terminal Hacks 16 | . 1 . 7 1 7 . . Record 1 | . . . . . 1 . . Part Schematic 1 | . . . . . 1 . . Open Door 3 | . . . 3 . . . . Branch Access Points 1 | . . . 1 . . . . Fabricator Index 2 | . . . 1 . 1 . . Alert Level 1 | . . . . . 1 . . Dispatch Records 1 | . . . 1 . . . . Transport Status 1 | . . . . 1 . . . Reinforcement Status 2 | . . . 1 . 1 . . Registered Components 1 | . . . . . 1 . . Registered Prototypes 1 | . . . . . 1 . . Zone Layout 1 | . 1 . . . . . . Fabricator Hacks 2 | . . . . . 2 . . Load Schematic 1 | . . . . . 1 . . Build 1 | . . . . . 1 . . Repair Station Hacks 2 | . . . 2 . . . . Scan Component 1 | . . . 1 . . . . Repair 1 | . . . 1 . . . . Recycling Unit Hacks 8 | . . . . 5 1 2 . Process 1 | . . . . . . 1 . Retrieve Matter 1 | . . . . . . 1 . Retrieve Components 6 | . . . . 5 1 . . Scanalyzer 3 | . . . . . 3 . . Insert Component 2 | . . . . . 2 . . Analyze 1 | . . . . . 1 . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 24 | . 1 . 10 6 5 2 . Full Trace Events 5 | . . . 1 2 1 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . . . 2 . . Parts Built 2 | . . . . . 2 . . Authchips . | . . . . . . . . Time 53 | . . . . . 53 . . Total Part Build Rating 12 | . . . . . 12 . . Parts Repaired 1 | . . . 1 . . . . Time 32 | . . . 32 . . . . Parts Recycled . | . . . . . . . . Recycled Matter 14 | . . . . . . 14 . Retrieved Matter . | . . . . . . . . Retrieved Components 30 | . . . . 21 9 . . Parts Scanalyzed 2 | . . . . . 2 . . Part Schematics Acquired 1 | . . . . . 1 . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 -6 -6 ------------ Run | Jun Mat Mat Sto Rec Fac Fac Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 4 | . . . . . 4 . . Programmers 4 | . . . . . 4 . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -9 -7 -6 -6 -------- Run | Jun Mat Mat Sto Rec Fac Fac Low Total Allies 10 | . . . 10 . . . . Largest Group 10 | . . . 10 8 . . . Highest-Rated Group 88 | . . . 88 64 . . . Highest-Rated Ally 16 | . . . 16 8 . . . Total Orders 4 | . . . 2 2 . . . STAY 1 | . . . 1 . . . . ROAM 2 | . . . . 2 . . . FOLLOW 1 | . . . 1 . . . . Ally Attacks 43 | . . . 43 . . . . Total Damage 449 | . . . 449 . . . . Kills 7 | . . . 7 . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -9 -7 -6 -6 ------- Run | Jun Mat Mat Sto Rec Fac Fac Low Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . 2 Drone Launches 1 | . . . . . . . 1 Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -9 -7 -6 -6 ------------- Run | Jun Mat Mat Sto Rec Fac Fac Low Turns Passed 9241 | 2 433 319 1921 2839 2664 579 484 Spaces Moved 5912 | 2 178 130 907 1234 2164 741 556 Core 34 | . . . . 24 1 3 6 Treads 1522 | . 134 130 907 351 . . . Legs 1304 | 2 44 . . 454 804 . . Wheels 322 | . . . . 78 244 . . Hover 543 | . . . . 310 233 . . Flight 2187 | . . . . 17 882 738 550 Fastest Speed 31 | 120 120 160 160 77 31 34 43 Average Speed 103 | 120 158 178 160 147 81 39 44 Slowest Speed 600 | 120 190 240 160 600 203 100 300 Overloaded Moves 2 | . . . . . 2 . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 8 | . . . . . 7 . 1 Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 47 | 2 31 13 98 99 52 22 61 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 3 | . . . 1 . . . 2 Known Exits Taken 2 | . . 1 1 . . . . Unknown Exits Taken 5 | 1 1 . . 1 1 1 . Scrap Searched 2 | . . . . . . . 2 Spaces Dug 11 | . . . 11 . . . . Terrain Destroyed 194 | . . . 40 7 147 . . Melee . | . . . . . . . . Projectile 2 | . . . . . 2 . . AOE 192 | . . . 40 7 145 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -9 -7 -6 -6 --------- Run | Jun Mat Mat Sto Rec Fac Fac Low Total 8316 | 1 270 180 1199 2122 2774 1026 744 Wait 1647 | . 12 5 111 768 354 251 146 Move 5891 | 1 177 129 906 1233 2151 740 554 Hop 7 | . . . . . 6 . 1 Pick Up 93 | . 17 11 20 7 27 7 4 Fast Attach 9 | . . . 3 . 3 3 . Attach 53 | . 3 4 4 4 27 2 9 Detach 16 | . . . . 6 7 2 1 Swap 39 | . 7 4 14 1 13 . . Drop 95 | . 14 4 23 15 30 6 3 Fire 423 | . 39 23 116 88 156 . 1 Melee 24 | . . . . . . . 24 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 1 | . 1 . . . . . . Escape Stasis 15 | . . . . . . 15 . Rewire 3 | . . . 2 . . . 1 Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials (discovered 2 exits: [*Min] / *Sto) -9/Storage (discovered 2 exits: [*Mat] / *Rec) -9/Recycling -7/Factory (discovered 2 exits: *Fac x2) -6/Factory (discovered 2 exits: [*Fac] / [*Low]) -6/Lower Caves History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 1) 3 | -11/Junkyard | Entered Materials 196 | -10/Materials | Discovered new exit (range 14) 303 | -10/Materials | Build established: Mutant 370 | -10/Materials | Discovered new exit (range 16) 436 | -10/Materials | Entered another Materials area 436 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 512 | -9/Materials | Discovered new exit (range 16) 546 | -9/Materials | Met 8R-AWN 697 | -9/Materials | Discovered new exit (range 12) 732 | -9/Materials | Identified exit to Storage 755 | -9/Materials | Entered Storage 1104 | -9/Storage | Garrison activated, responded to threat 1309 | -9/Storage | Repaired Autogun 1326 | -9/Storage | Identified exit to Recycling 1717 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 2021 | -9/Storage | Build established: Commander-Mutant 2096 | -9/Storage | Used back door to open Recycling access 2217 | -9/Storage | Learned location of Armory (-4) 2355 | -9/Storage | First assault squad dispatched 2518 | -9/Storage | Discovered new exit (range 8) 2676 | -9/Storage | Entered Recycling 2676 | -9/Recycling | Accompanied by 8 allies 2677 | -9/Recycling | Joined Warlord attack on 0b10 via Recycling 2696 | -9/Recycling | Found Scrap Engine 3663 | -9/Recycling | Build established: Commander-Construct 5041 | -9/Recycling | Discovered new exit (range 16) 5329 | -9/Recycling | Build established: Construct 5515 | -9/Recycling | Entered Factory 5515 | -7/Factory | Evolved 4 slots: Power x1, Utility x3 5790 | -7/Factory | Discovered new exit (range 8) 6155 | -7/Factory | Garrison activated, responded to threat 6213 | -7/Factory | Lost 3 parts (1p2u) 6229 | -7/Factory | Destroyed 7 combat bots 6388 | -7/Factory | Build established: Hacker-Construct 6414 | -7/Factory | Cargo convoy interrupted 6458 | -7/Factory | Destroyed 10 combat bots 6604 | -7/Factory | Fabricated Imp. Recalibrator? 7515 | -7/Factory | First assault squad dispatched 7701 | -7/Factory | Core integrity fell below 50% 8054 | -7/Factory | Found Powered Armor 8162 | -7/Factory | Discovered new exit (range 16) 8176 | -7/Factory | Core integrity fell below 20% 8179 | -7/Factory | System corruption reached 10% 8179 | -7/Factory | Entered another Factory area 8179 | -6/Factory | Evolved 2 slots: Utility x2 8475 | -6/Factory | Build established: Mutant 8667 | -6/Factory | Discovered new exit (range 21) 8706 | -6/Factory | Discovered new exit (range 6) 8758 | -6/Factory | Entered Lower Caves 8942 | -6/Lower Caves | Lost 3 parts (3u) 8961 | -6/Lower Caves | Learned location of Zion (-6) 9137 | -6/Lower Caves | Encountered a Warlord checkpoint 9197 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 9215 | -6/Lower Caves | Core integrity fell below 50% 9232 | -6/Lower Caves | Core integrity fell below 20% 9242 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 09208_ L-41 Fighter system terminally corrupted. 09208_ Microactuators fried. 09208_ Carbon-fiber Leg fried. 09210_ Critical hit (Burn: +37). 09211_ Acquired Core Shielding. 09214_ System corrupted: Great Maul rejected. 09218_ Acquired Great Maul. 09219_ Corrupted Carbon-fiber Leg self-destruct mechanism malfunctions. 09220_ Authchip [Propulsion] destroyed. 09220_ L-41 Fighter destroyed. 09221_ Acquired 38 matter. 09221_ Core Shielding destroyed. 09222_ Authchip [Armor] destroyed. 09224_ Authchip [Propulsion] destroyed. 09225_ Acquired Axe. 09230_ Great Maul follow-up attack on L-41 Fighter. 09230_ Destroyed Core Shielding. 09230_ L-41 Fighter system corrupted by crushing effect. 09231_ Microactuators fries itself beyond repair. 09234_ System corrupted: Great Maul rejected. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????? ### | | ???????????????????????????????????????? ??## | | ???????????????????????????????????????# ???? | | ???????????????# ????????????????####### ???? | | ???????????????# % ?????????????## ### ##???? | | ????????????????# ??????????## # #??####???### | | ?????????????????? ?????#### #?????????# # | | ????????????????????? ??## ##???####?# & | | ??????????????????????? # # ##### ###&& | | ?????????????????????????? # # && | | ??????????????????????????# # # ## ##&& | | ??????????????????????????# ### ###### # #######& | | ??????????????????????????# ??# #????## # ### | | ?????????????????????????## ### #???### """" # | | ????????????????????????## #???# ""# | | ????????????????????## # #????# | | ????????????????????# ##????##" | | ??????????????????# ####+### #??????##" "### | | ??????????????????#????? # "# ##???????#"" ""#?? | | ???????????????????????? # "# #????????###""###?? | | ?????????????????????????+ "# #??????????####???? | | ?????????????????????????+ "# #?????????????????? | | ?????????????????????????# "# #?????????????????? | | ?????????????????????????#%= # #?????????????????? | | ????????????????????# ####l### #?????????????????? | | ????????????????????# g @% g #?????????????????? | | ????????????????????############?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 24 Energy Capacity 460 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 6 Armor Coverage 225 Core Shielding 20 Melee Speed Boost 20 Evasion (%) 71 Targeting Accuracy 8 Recoil Reduction 3 Offensive Hacking 20 Defensive Hacking 10 Authchip Count 5 Item Schematics ----------------- Imp. Recalibrator | -7/Factory | Hacked Adv. ECM Suite | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Recalibrator | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HeavyAutogunBlade Manual? 0 Play Time 01:38:01 Cumulative 90.4 hours Start 2023.11.28 @ 13:32:32 End 2023.11.28 @ 16:03:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 134 Rogue 134 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 53 Achievement% 36 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4029bb55-af45-4dde-b549-e4310c04c924