Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.31 @ 03:06:03

Player: Sunvar

Result: Destroyed 0b10!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (25)       5000
Robots Destroyed (96)      480
Value Destroyed (2977)     2977
Prototype IDs (49)         980
Alien Tech Used (4)        800
Bonus (16850)              16850
              TOTAL SCORE: 31587

 Bonus
-------
High Alert Combat Kills    23
Follower Combat Kills      627
Met Data Miner             300
Met Imprinter              300
Was Imprinted              300
Met Zhirov                 300
Met Sigix                  2000
Escaped with Sigix         10000
Win                        3000

 Cogmind 
---------
Core Integrity             1422/1600
Matter                     217/300
Energy                     166/200
System Corruption          3%
Temperature                Cool (7)
Movement                   Flying (22)
Location                   Tau Ceti IV Orbit

 Parts 
-------
>              --- POWER (2) --------
         Micro Fission Core
         Micro Fission Core
>              --- PROPULSION (8) ---
      Improved Flight Unit
               Xenon Bombardment Thruster
               Xenon Bombardment Thruster
               Xenon Bombardment Thruster
               Xenon Bombardment Thruster
               Xenon Bombardment Thruster
               Impulse Thruster Array
>              --- UTILITY (13) -----
      Advanced Power Amplifier
        Medium Storage Unit
      Advanced Gravity Neutralizer
               Machine Analyzer
  Experimental Signal Interpreter
  Experimental Transmission Jammer
               ECM Suite
      Advanced Reaction Control System
      Hardened Light Armor Plating
               Graphene Brace
      Advanced Hacking Suite
      Advanced Hacking Suite
      Advanced System Shield
>              --- WEAPON (2) -------
      Enhanced Coil Gun
               Lance
>              --- INVENTORY (10) ---
         Light Quantum Reactor
  Experimental Energy Well (600)
  Experimental Signal Interpreter
      Improved Potential Cannon
               Sigix Containment Pod
               Sigix Containment Pod

 Peak State 
------------
>              --- POWER ------------
         Micro Fission Core
         Micro Fission Core
>              --- PROPULSION -------
      Improved Flight Unit
      Improved Flight Unit
               Nuclear Pulse Thruster
               Nuclear Pulse Array
      Advanced Surge Thruster
               Impulse Thruster Array
>              --- UTILITY ----------
      Advanced Power Amplifier
        Medium Storage Unit
      Enhanced Optical Array
  Experimental Signal Interpreter
  Experimental Transmission Jammer
               ECM Suite
      Advanced Reaction Control System
      Hardened Light Armor Plating
               Graphene Brace
      Advanced Hacking Suite
      Advanced Hacking Suite
      Advanced System Shield
>              --- WEAPON -----------
      Enhanced Coil Gun
               Lance
>              --- INVENTORY --------
         Light Quantum Reactor
  Experimental Energy Well
  Experimental Signal Interpreter
  High-powered Transdimensional Reconstructor
               Subatomic Replicator
      Improved Potential Cannon
               Sigix Containment Pod
[Rating: 147]

 Favorites 
-----------
Power                      Light Fission Core
  Engine                   Improved Ion Engine
  Power Core               Light Fission Core
  Reactor                  Micro Antimatter Reactor
Propulsion                 Improved Flight Unit
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Gyrokinetic Inverter
  Flight Unit              Improved Flight Unit
Utility                    Enhanced Optical Array
  Device                   Advanced Sensor Array
  Storage                  Large Storage Unit
  Processor                Enhanced Optical Array
  Hackware                 Makeshift Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Power Sword
  Energy Gun               Small Laser
  Energy Cannon            Matter Neutralizer
  Ballistic Gun            Enhanced Coil Gun
  Launcher                 Rocket Launcher
  Impact Weapon            Gravity Flail
  Slashing Weapon          Power Sword
  Piercing Weapon          Lance
  Special Melee Weapon     Dirty Datajack

 Build                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Acc 
Slots Evolved              18   | .   .   .   2   2   2   .   .   .   .   2   .   .   .   .   2   2   .   .   .   .   2   .   2   .   2   
  Power                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               6    | .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   .   
  Utility                  11   | .   .   .   .   2   .   .   .   .   .   2   .   .   .   .   2   1   .   .   .   .   1   .   1   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             124  | 7   10  2   8   16  5   5   1   .   .   11  4   2   1   5   .   11  1   .   5   .   10  4   4   2   10  
  Power                    13   | 1   1   1   .   1   1   1   .   .   .   2   1   .   .   2   .   1   .   .   .   .   .   .   1   .   .   
    Engine                 3    | 1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   9    | .   .   .   .   1   1   1   .   .   .   2   1   .   .   2   .   1   .   .   .   .   .   .   .   .   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               36   | 2   5   1   7   4   4   .   .   .   .   1   .   .   .   .   .   3   .   .   .   .   1   .   1   .   7   
    Treads                 4    | .   .   .   2   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    10   | 2   5   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  4    | .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Flight                 17   | .   .   .   1   1   3   .   .   .   .   1   .   .   .   .   .   3   .   .   .   .   1   .   1   .   6   
  Utility                  46   | 2   2   .   .   5   .   2   .   .   .   6   1   2   .   3   .   3   .   .   5   .   6   2   2   2   3   
    Device                 18   | 1   1   .   .   2   .   .   .   .   .   1   .   1   .   1   .   1   .   .   1   .   4   .   1   2   2   
    Storage                7    | 1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   2   .   .   .   
    Processor              5    | .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   1   .   .   .   .   .   .   .   .   1   
    Hackware               9    | .   .   .   .   .   .   2   .   .   .   2   .   1   .   1   .   1   .   .   1   .   .   .   1   .   .   
    Protection             7    | .   .   .   .   3   .   .   .   .   .   1   .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   29   | 2   2   .   1   6   .   2   1   .   .   2   2   .   1   .   .   4   1   .   .   .   3   2   .   .   .   
    Energy Gun             2    | .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   2   .   .   .   
    Ballistic Gun          13   | 2   1   .   .   4   .   1   .   .   .   .   1   .   .   .   .   1   1   .   .   .   2   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               2    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        4    | .   .   .   .   .   .   1   .   .   .   1   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  24   | .   .   .   1   3   .   .   .   .   .   .   .   .   .   .   .   2   .   .   4   .   4   3   2   2   3   
Parts Lost                 25   | .   4   .   .   6   .   1   .   .   .   1   3   .   .   1   .   .   .   .   .   1   .   .   .   3   5   
  Power                    3    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               9    | .   1   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   4   
  Utility                  9    | .   1   .   .   2   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   1   .   .   .   1   1   
  Weapon                   4    | .   2   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      2    | .   2   .   .   1   .   1   .   .   .   1   2   .   .   1   .   .   .   .   .   1   .   .   .   1   2   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Backups            8    | 4   10  14  14  14  13  4   4   5   5   4   4   5   5   4   4   4   5   5   5   5   8   9   8   8   6   
  Power                    1    | .   1   1   1   1   1   1   1   1   1   1   1   1   1   .   1   1   1   1   1   1   1   2   1   1   .   
  Propulsion               2    | 2   5   7   5   6   4   .   .   .   .   .   .   .   1   1   1   .   1   1   .   .   .   .   .   .   .   
  Utility                  2    | .   1   3   4   4   4   2   1   1   1   1   1   .   1   1   1   1   1   2   1   2   3   4   5   4   2   
  Weapon                   1    | .   2   3   3   2   1   1   2   3   3   2   1   2   1   1   1   1   1   1   1   1   1   1   1   1   1   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unused Backups             25   | .   1   3   2   5   6   .   .   .   .   1   .   .   .   2   .   .   .   .   .   .   1   1   .   1   2   
  Power                    6    | .   .   1   .   2   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               2    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  8    | .   1   .   .   2   3   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   
  Weapon                   9    | .   .   2   1   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   1   .   1   .   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   98  100 99  98  79  88  100 100 100 96  95  99  100 99  94  99  100 100 99  99  91  94  87  90  87  
  Engine                   2    | .   14  14  11  7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     7    | .   .   .   .   .   8   15  15  15  15  13  13  13  13  12  11  10  10  10  10  10  9   9   4   4   8   
  Treads                   2    | .   .   .   4   18  14  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Leg                      4    | .   28  28  34  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheel                    2    | .   .   .   4   16  12  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   21   | .   .   .   .   .   7   38  38  38  38  33  33  33  33  33  29  31  31  31  31  31  28  28  26  26  22  
  Device                   11   | .   12  14  11  12  7   7   7   7   7   9   9   6   6   6   11  14  15  15  14  15  14  18  17  17  18  
  Storage                  4    | .   14  14  11  9   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   4   4   4   4   
  Processor                6    | .   .   .   .   .   .   .   .   .   .   3   8   13  13  13  11  10  10  10  10  10  9   9   8   8   8   
  Hackware                 10   | .   .   .   .   .   .   10  15  15  15  14  13  19  20  18  11  14  15  15  15  15  14  14  14  13  12  
  Protection               3    | .   .   .   .   14  7   2   7   7   7   7   3   .   .   1   5   5   5   5   5   4   1   .   .   2   4   
  Energy Gun               1    | .   7   14  11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            6    | .   20  14  10  16  7   7   1   .   .   .   2   6   .   .   .   1   5   5   5   5   3   3   4   4   4   
  Slashing Weapon          2    | .   .   .   .   .   .   .   5   7   7   6   6   6   6   6   5   3   .   .   .   .   .   .   .   .   .   
  Piercing Weapon          2    | .   .   .   .   .   .   1   7   7   7   6   2   .   6   6   5   4   5   5   5   5   3   4   4   4   4   
Peak Build Rating          147  | 7   10  11  15  26  37  42  42  42  42  56  58  63  64  67  68  93  93  93  104 95  120 123 134 145 147 
  Average Rating           62   | 5   8   10  13  23  26  36  42  42  42  49  55  62  62  63  67  85  91  93  94  94  106 112 128 137 140 
  On Entrance              61   | .   7   10  11  15  24  34  42  42  42  42  56  57  63  62  66  68  92  93  93  95  92  112 113 134 141 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             45   | 15  29  31  31  43  42  22  21  20  20  24  24  22  21  22  24  28  29  29  29  28  38  44  38  45  43  
  Greatest Support         68   | 20  20  20  43  43  63  25  25  25  25  26  26  26  26  26  26  32  31  31  31  30  38  40  50  49  68  
  Greatest Overweight (x)  4    | 4   1   1   3   4   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   1   
  Average Overweight (x)   .    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   10  10  10  10  10  
  Average Capacity         8    | 7   11  15  15  15  13  5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   9   10  10  10  10  
  Most Carried             15   | 6   15  15  15  15  15  5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   10  10  10  10  10  
  Average Carried          8    | 4   10  14  14  14  13  4   4   5   5   4   4   4   4   4   4   4   4   5   4   5   8   9   9   9   9   
  Final Capacity           15   | 8   15  15  15  15  5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   10  10  10  10  10  
  Final Carried            15   | 6   15  15  15  15  5   4   5   5   5   5   5   5   5   5   5   5   5   5   5   5   10  10  10  10  9   

 Class Distribution 
--------------------
 30% | Hacker-Ninja
 20% | Hacker-Scout
 17% | Mutant
 14% | Hacker-Sprinter
 14% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
  Hacker-Sprinter | -7/Lower Caves
  Hacker-Sprinter | -7/Lower Caves
  Hacker-Sprinter | -7/Data Miner
  Hacker-Sprinter | -6/Proximity Caves
  Hacker-Sprinter | -6/Factory
  Hacker-Sprinter | -6/Lower Caves
     Hacker-Scout | -6/Lower Caves
     Hacker-Scout | -6/Zion
     Hacker-Scout | -5/Proximity Caves
     Hacker-Ninja | -5/Factory
     Hacker-Ninja | -4/Factory
     Hacker-Ninja | -4/Upper Caves
     Hacker-Ninja | -4/Upper Caves
     Hacker-Ninja | -4/Zhirov
     Hacker-Ninja | -3/Proximity Caves
     Hacker-Ninja | -3/Research
     Hacker-Ninja | -3/Testing
     Hacker-Ninja | -2/Research
  Hacker-Sprinter | -2/Quarantine
  Hacker-Sprinter | -1/Access

 Resources                      | -11  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   
-----------                Run  | Yrd  Mat  Min  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Qua  Acc  
Matter Collected           2852 | 312  336  22   37   690  65   250  124  .    .    75   70   30   56   50   .    120  30   .    90   .    70   142  158  80   45   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4661 | 78   630  .    422  1127 65   .    184  .    .    298  51   .    .    69   .    519  .    .    385  .    132  142  323  145  91   
  Parts                    221  | 7    34   .    37   70   6    .    2    .    .    12   3    .    .    3    .    15   .    .    6    .    5    3    9    4    5    
Haulers Intercepted        12   | .    .    .    1    2    1    .    .    .    .    2    .    .    .    .    .    3    .    .    .    .    .    1    1    .    1    
Recyclers Shooed           3    | .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      29   | .    .    .    .    .    .    .    1    .    .    .    2    .    1    22   .    .    .    .    3    .    .    .    .    .    .    
  Prevented                1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Acc 
Combat Hostiles Destroyed  56   | .   15  .   12  23  1   .   .   .   .   1   .   .   .   3   .   .   .   .   .   .   .   .   .   1   .   
  Melee                    6    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   3   .   .   .   .   .   .   .   .   .   1   .   
  Guns                     32   | .   15  .   3   14  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      18   | .   .   .   9   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          12   | 2   1   .   4   2   .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Worker                   3    | .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Builder                  2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   12   | .   .   .   1   2   1   .   .   .   .   2   .   .   .   .   .   3   .   .   .   .   .   1   1   .   1   
  Recycler                 4    | 1   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Operator                 4    | .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Watcher                  13   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   1   1   5   1   .   
  Swarmer                  14   | .   .   .   8   3   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Grunt                    37   | .   15  .   4   16  1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Sentry                   4    | .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Programmer               1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Packrat                  2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           17   | 2   7   .   17  6   2   .   .   .   .   2   .   .   .   1   .   3   .   .   .   .   1   2   1   1   1   
  Combat Bots Only         8    | .   7   .   8   5   1   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   
Max Kills in Single Turn   4    | 1   1   .   4   2   1   .   1   .   .   1   1   .   .   1   .   1   .   .   .   .   1   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   3   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Qua  Acc  
Hostile Shots Fired        476  | .    83   .    35   131  20   24   3    .    3    31   21   13   .    4    .    8    .    4    .    9    1    12   3    20   51   
  Missed                   209  | .    25   .    18   38   16   12   1    .    .    14   6    8    .    3    .    3    .    3    .    6    1    7    2    14   32   
  Hits                     267  | .    58   .    17   93   4    12   2    .    3    17   15   5    .    1    .    5    .    1    .    3    .    5    1    6    19   
    Melee                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Projectile             266  | .    58   .    17   93   4    12   2    .    3    17   15   5    .    1    .    5    .    1    .    3    .    5    .    6    19   
    AOE                    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Critical Strikes         9    | .    2    .    .    3    .    1    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Damage Taken               4380 | .    707  .    157  1412 56   188  28   .    59   257  250  52   .    90   .    102  .    28   .    71   .    103  75   200  545  
  Core                     721  | .    166  .    11   153  33   74   13   .    .    16   39   .    .    69   .    17   .    .    .    .    .    .    49   25   56   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   25   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    25   .    .    .    .    .    .    .    .    .    
Core Remaining (%)         85   | 100  .    33   97   72   .    .    .    .    82   .    .    .    .    85   100  .    .    .    .    98   .    100  .    89   88   
Volleys Fired              187  | 7    55   .    25   79   4    .    .    .    .    .    .    .    .    .    .    5    .    .    .    7    .    3    .    .    2    
  Largest                  2    | 2    2    .    2    2    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    1    .    .    1    
  Hottest                  113  | 40   60   .    73   58   25   .    .    .    .    .    .    .    .    .    .    105  .    .    .    35   .    113  .    .    30   
Shots Fired                343  | 14   110  .    41   157  4    .    .    .    .    .    .    .    .    .    .    5    .    .    .    7    .    3    .    .    2    
  Gun                      315  | 14   110  .    32   146  4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    2    
  Cannon                   8    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    3    .    .    .    
  Launcher                 20   | .    .    .    9    11   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  289  | 14   100  .    16   146  4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    2    
  Thermal                  34   | .    10   .    16   .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    3    .    .    .    
  Explosive                7    | .    .    .    .    7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          13   | .    .    .    9    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         12   | 6    12   .    7    9    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Miss Streak        4    | 2    3    .    3    4    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        3    | .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           291  | 10   81   .    23   99   1    .    3    .    .    14   2    .    .    5    .    18   .    .    14   .    4    2    12   2    1    
  Core Hits                164  | 3    34   .    23   60   2    .    1    .    .    8    1    .    .    3    .    11   .    .    4    .    2    2    7    2    1    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         8    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    2    .    .    .    .    .    1    3    1    .    
    Sever                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    
    Impale                 6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    3    1    .    
Melee Attacks              259  | .    .    .    .    .    .    .    4    .    .    37   7    16   1    9    7    38   1    5    14   5    23   4    48   16   24   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 62   | .    .    .    .    .    .    .    2    .    .    9    4    16   .    7    6    18   .    .    .    .    .    .    .    .    .    
  Piercing                 197  | .    .    .    .    .    .    .    2    .    .    28   3    .    1    2    1    20   1    5    14   5    23   4    48   16   24   
  Sneak Attacks            19   | .    .    .    .    .    .    .    2    .    .    4    1    .    .    2    .    4    .    .    .    .    2    2    1    .    1    
    Combat Hostiles        2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        3    | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Damage Inflicted           8969 | 111  940  .    920  2348 54   .    186  .    .    616  100  .    .    282  .    977  .    .    1038 .    283  187  698  132  97   
  Guns                     2726 | 111  933  .    196  1466 20   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               1606 | .    .    .    724  882  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    4596 | .    .    .    .    .    .    .    186  .    .    616  100  .    .    282  .    977  .    .    1038 .    283  187  698  132  97   
  Ramming                  41   | .    7    .    .    .    34   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  2539 | 111  857  .    85   1466 20   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  717  | .    76   .    602  39   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                636  | .    .    .    .    636  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          440  | .    .    .    233  207  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 994  | .    .    .    .    .    .    .    119  .    .    84   99   .    .    282  .    410  .    .    .    .    .    .    .    .    .    
  Piercing                 3602 | .    .    .    .    .    .    .    67   .    .    532  1    .    .    .    .    567  .    .    1038 .    283  187  698  132  97   
Highest Corruption         3    | .    .    .    .    .    .    .    .    .    .    1    1    1    1    .    .    .    .    .    .    .    .    .    .    1    3    
  Average Corruption       1    | .    .    .    .    .    .    .    .    .    .    1    1    1    1    .    .    .    .    .    .    .    .    .    .    1    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  11   | .    .    .    .    .    .    .    .    .    .    .    3    6    .    .    .    .    .    .    .    .    .    .    .    1    1    
    Message Errors         1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Matter Fused           4    | .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Heat Flow Errors       3    | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Energy Discharges      1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Parts Rejected         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            706  | .    .    .    103  8    .    .    115  .    .    81   .    .    .    .    .    65   .    .    165  .    47   .    122  .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               111  | .    .    .    103  8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    595  | .    .    .    .    .    .    .    115  .    .    81   .    .    .    .    .    65   .    .    165  .    47   .    122  .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   6    | .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             9    | .    1    .    .    .    8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  2    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        285  | .    55   .    .    7    .    .    .    .    .    .    285  11   .    3    .    70   .    .    .    .    .    60   .    100  3    
  Average Temperature      70   | .    19   .    .    6    .    .    .    .    .    .    155  6    .    1    .    37   .    .    .    .    .    24   .    77   3    
  Received Heat Transfer   1524 | .    432  .    42   729  30   9    18   .    27   87   .    21   .    21   .    .    .    .    .    .    .    27   .    18   63   
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Martial Activations        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shielding Activations      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Disrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         775  | .    175  .    500  100  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      4    | .    .    .    2    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Acc 
Maximum Alert Level        2    | .   1   .   1   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Low Security (%)         83   | 100 93  100 59  22  96  .   .   .   .   100 .   .   .   .   100 100 .   .   .   .   100 100 100 100 80  
  Level 1                  15   | .   6   .   40  73  3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   19  
  Level 2                  .    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Peak Influence             453  | 5   212 41  346 453 205 .   .   .   .   118 .   .   .   .   113 70  .   .   .   .   17  20  44  80  280 
  Initial                  205  | .   .   41  .   130 205 .   .   .   .   12  .   .   .   .   111 29  .   .   .   .   .   .   11  13  41  
  Average                  86   | 1   120 6   129 261 80  .   .   .   .   72  .   .   .   .   88  32  .   .   .   .   1   4   11  28  90  
Influence Increases        3856 | 10  437 .   395 750 47  .   30  .   30  248 32  60  .   609 10  232 .   30  15  .   59  52  228 191 391 
  Destroy 0b10 Robot/C     1500 | .   300 .   240 460 20  .   .   .   .   20  20  .   .   320 .   .   .   .   .   .   .   .   .   40  80  
  Destroy 0b10 Robot/NC    210  | 10  .   .   25  25  10  .   .   .   .   20  .   .   .   .   .   45  .   .   15  .   10  10  30  5   5   
  Destroy Leader           300  | .   60  .   32  94  2   .   .   .   .   14  10  .   .   40  .   16  .   .   .   .   2   4   12  2   12  
  Allied During Kill       283  | .   .   .   .   .   .   .   .   .   .   .   2   .   .   234 .   .   .   .   .   .   .   .   .   20  27  
  Successful Hack          95   | .   .   .   9   .   .   .   .   .   .   64  .   .   .   .   .   .   .   .   .   .   .   .   .   4   18  
  Select Force Hacks       60   | .   60  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disable Machine          225  | .   .   .   60  45  .   .   .   .   .   45  .   .   .   .   .   .   .   .   .   .   .   .   .   60  15  
  Destroy Structure        328  | .   2   .   29  36  .   .   .   .   .   10  .   .   .   .   10  36  .   .   .   .   32  8   81  30  54  
  Partial Spotted          405  | .   .   .   .   .   .   .   .   .   .   30  .   .   .   .   .   135 .   .   .   .   15  30  105 30  60  
  Lose Combat Pursuer      450  | .   15  .   .   90  15  .   30  .   30  45  .   60  .   15  .   .   .   30  .   .   .   .   .   .   120 
Influence Decreases        3586 | 10  330 107 85  608 484 15  .   30  10  198 102 31  29  432 126 259 34  30  10  5   59  32  223 146 191 
  Entered New Map          759  | .   .   66  .   180 247 6   .   30  .   8   26  .   29  .   66  32  14  .   .   5   .   .   9   12  29  
  Time Decay               2471 | 10  290 41  85  368 237 9   .   .   10  180 76  31  .   262 60  227 20  30  10  .   59  32  214 104 116 
  Lost Part                196  | .   40  .   .   60  .   .   .   .   .   10  .   .   .   10  .   .   .   .   .   .   .   .   .   30  46  
  Lost Ally                160  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   160 .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          32   | .   6   .   1   2   1   .   .   .   .   4   .   .   .   .   1   3   .   .   .   .   2   1   7   1   3   
  Investigation            9    | .   4   .   .   .   .   .   .   .   .   2   .   .   .   .   1   1   .   .   .   .   .   .   1   .   .   
  Extermination            10   | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   2   .   3   1   1   
  Reinforcement            13   | .   2   .   1   2   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   1   3   .   2   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
---------                  Run  | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Acc 
Distress Signals           13   | .   5   .   2   4   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   
Communications Jammed      33   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   18  6   9   
  Distress Signals         33   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   18  6   9   
Times Spotted              221  | .   24  .   17  37  12  13  3   .   2   9   3   4   .   13  3   12  .   3   .   5   5   5   12  14  25  
  Peak Tracking Total      12   | .   7   .   6   4   8   12  3   .   2   3   2   3   .   4   2   4   .   2   .   5   1   5   6   5   7   
  Tactical Retreats        25   | .   1   .   .   3   1   1   1   .   1   1   .   2   .   2   .   .   .   1   .   .   1   .   3   4   3   

 Traps                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Acc 
Traps Triggered            7    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   1   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
----------                 Run  | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Acc 
Machines Disabled          16   | .   .   .   4   3   .   .   .   .   .   3   .   .   .   .   .   .   1   .   .   .   .   .   .   4   1   
  Max in Single Turn       3    | .   .   .   3   2   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   1   1   
  Garrison Access          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   1   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
---------                  Run  | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Acc 
Machines Accessed          46   | .   4   .   2   4   6   .   .   3   .   9   1   .   1   .   1   1   .   .   4   .   .   1   2   5   2   
  Terminals                24   | .   2   .   2   4   3   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   1   .   4   1   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   2   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   1   1   
Total Hacks                124  | .   6   .   3   8   14  .   .   26  .   29  1   .   3   .   2   1   .   .   17  .   .   1   2   8   3   
  Successful               82   | .   3   .   2   .   1   .   .   26  .   16  1   .   3   .   1   1   .   .   17  .   .   1   2   6   2   
  Failed                   42   | .   3   .   1   8   13  .   .   .   .   13  .   .   .   .   1   .   .   .   .   .   .   .   .   2   1   
    Catastrophic           7    | .   .   .   .   1   2   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   101  | .   6   .   3   3   7   .   .   .   .   19  .   .   .   .   10  9   1   .   .   .   19  6   6   5   7   
  Terminals                56   | .   4   .   3   8   7   .   .   .   .   25  .   .   .   .   .   .   .   .   .   .   .   1   .   6   2   
  Fabricators              4    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Recycling Units          9    | .   2   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   2   2   1   
Terminal Hacks             60   | .   .   .   .   .   .   .   .   26  .   6   1   .   3   .   .   .   .   .   17  .   .   1   .   5   1   
  Record                   15   | .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   4   .   
  Part Schematic           19   | .   .   .   .   .   .   .   .   12  .   .   .   .   3   .   .   .   .   .   4   .   .   .   .   .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Prototype ID Bank        7    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Open Door                4    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   1   1   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Matter          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   1   1   
  Seal Access              5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   1   1   
Unauthorized Hacks         13   | .   3   .   2   .   .   .   .   .   .   7   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Terminals                9    | .   1   .   2   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 5    | .   .   .   2   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Skim                   4    | .   1   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Recompile              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Patch                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         24   | .   2   .   1   4   6   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   
  Full Trace Events        1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hackware Fried         1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  12   | .   .   .   .   .   .   .   .   5   .   .   .   .   3   .   .   .   .   .   .   .   4   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   60   | .   .   .   .   .   .   .   .   12  .   .   .   .   18  .   .   .   .   .   4   .   26  .   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   76   | .   .   .   .   .   .   .   .   .   .   76  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  5    | .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
------------               Run  | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Qua  Acc  
Total Allies               16   | .    .    .    .    .    .    .    .    .    .    .    1    .    11   .    .    .    .    .    .    .    .    .    .    2    2    
  Largest Group            11   | .    .    .    .    .    .    .    .    .    .    .    .    .    11   11   .    .    .    .    .    .    .    .    .    2    2    
  Highest-Rated Group      334  | .    .    .    .    .    .    .    .    .    .    .    .    .    334  334  .    .    .    .    .    .    .    .    .    192  244  
  Highest-Rated Ally       122  | .    .    .    .    .    .    .    .    .    .    .    .    .    38   38   .    .    .    .    .    .    .    .    .    96   122  
Zionite Dispatches         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Heavy                    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               74   | .    .    .    .    .    .    .    .    .    .    .    1    .    .    62   .    .    .    .    .    .    .    .    .    7    4    
  Total Damage             2208 | .    .    .    .    .    .    .    .    .    .    .    26   .    .    1598 .    .    .    .    .    .    .    .    .    238  346  
  Kills                    19   | .    .    .    .    .    .    .    .    .    .    .    1    .    .    13   .    .    .    .    .    .    .    .    .    1    4    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Acc 
Active Infowar (turns)     5482 | 17  312 .   .   .   .   .   .   .   .   219 287 565 449 576 129 513 71  173 83  339 431 105 713 231 269 
  Optics                   4695 | .   .   .   .   .   .   .   .   .   .   .   95  565 449 576 129 513 71  173 83  339 431 105 713 231 222 
  Sensors                  4722 | .   .   .   .   .   .   .   .   .   .   219 287 565 449 576 129 513 71  173 83  339 431 105 713 69  .   
  Seismic                  329  | 17  312 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machine Analysis         105  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   105 
  Jamming                  1999 | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   339 431 105 713 231 178 
  ECM                      1292 | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   55  .   99  54  677 227 178 
Robot Analysis Total       4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
Derelict Logs Recovered    17   | .   .   1   .   .   .   3   2   .   2   .   2   1   1   1   .   .   1   3   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Zionite Intel Received     12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   .   .   .   .   5   1   1   1   .   
  Main Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Branch Access            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Emergency Access         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Guard Positions          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Prototype Stockpiles     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
  Component Schematics     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Prototype Schematics     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Unaware Schematics       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Trap Installations       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Depthwide Sectors/-1     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   
-------------              Run   | Yrd  Mat  Min  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Qua  Acc  
Turns Passed               8506  | 114  684  308  310  846  582  169  108  21   53   377  287  565  449  576  129  513  71   173  83   339  431  105  713  231  269  
Spaces Moved               13155 | 58   290  159  177  382  725  578  339  77   197  669  598  571  795  979  377  1079 315  446  145  347  1196 194  1274 605  583  
  Core                     11    | 11   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   225   | .    .    .    4    78   143  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     620   | 47   290  159  124  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   557   | .    .    .    49   304  204  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   11742 | .    .    .    .    .    378  578  339  77   197  669  598  571  795  979  377  1079 315  446  145  347  1196 194  1274 605  583  
  Fastest Speed            17    | 50   120  190  95   95   27   27   27   27   27   27   27   27   27   27   27   20   20   20   20   20   20   17   21   23   22   
  Average Speed            36    | 133  161  190  115  118  75   27   27   27   27   27   27   27   27   27   27   22   20   20   20   20   20   21   22   23   27   
  Slowest Speed            250   | 250  190  190  240  160  160  27   27   27   27   27   27   27   27   27   27   23   20   20   20   20   24   89   90   96   115  
  Overloaded Moves         3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            70    | .    .    .    .    .    8    5    2    .    1    4    .    .    .    .    1    17   .    .    .    1    9    7    7    5    3    
  Potential Cave-ins       6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    2    .    2    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    
Exploration Rate (%)       46    | 3    53   44   28   34   21   80   45   69   41   23   70   65   90   90   13   26   55   70   61   52   33   27   35   61   23   
  Regions Visited          25
    Branch Regions         15
  Pre-discovered Areas     20    | .    2    .    .    .    .    .    .    1    1    .    .    .    2    .    4    4    1    2    3    .    .    .    .    .    .    
  Known Exits Taken        17    | .    .    .    1    .    .    .    .    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      8     | 1    1    1    .    1    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             19    | .    .    .    .    .    .    2    1    .    1    .    3    2    2    2    .    .    4    1    .    1    .    .    .    .    .    
Spaces Dug                 138   | .    .    .    .    .    .    .    .    .    .    10   3    16   .    .    5    17   .    4    .    7    16   4    29   10   17   
Terrain Destroyed          241   | .    .    .    37   54   .    .    .    .    .    10   3    16   .    .    5    21   .    4    .    12   16   5    29   10   19   
  Melee                    133   | .    .    .    .    .    .    .    .    .    .    10   3    16   .    .    5    16   .    4    .    5    16   2    29   10   17   
  Projectile               17    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    7    .    3    .    .    2    
  AOE                      91    | .    .    .    37   54   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   
---------                  Run   | Yrd  Mat  Min  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Qua  Acc  
Total                      16051 | 77   402  167  247  640  747  585  348  76   195  816  715  957  1027 1276 392  1266 321  521  176  600  1333 241  1611 666  649  
  Wait                     2110  | .    32   .    14   123  .    2    7    .    .    95   99   367  225  280  9    138  2    71   .    243  64   27   271  22   19   
  Move                     12993 | 57   289  158  176  381  708  567  334  76   194  661  597  570  794  978  374  1044 314  445  144  344  1177 181  1259 594  577  
  Hop                      66    | .    .    .    .    .    8    5    2    .    1    3    .    .    .    .    1    17   .    .    .    1    9    5    7    5    2    
  Pick Up                  92    | 6    10   3    9    12   6    1    1    .    .    5    2    1    2    2    1    4    1    .    2    .    9    2    4    4    5    
  Fast Attach              81    | 7    2    .    1    10   1    1    .    .    .    4    3    .    1    1    .    5    1    .    6    .    12   6    6    5    9    
  Attach                   37    | .    2    .    4    3    1    4    .    .    .    2    2    1    .    1    1    4    .    .    .    .    1    1    2    3    5    
  Detach                   13    | .    .    .    .    1    .    2    .    .    .    2    1    .    .    1    .    2    .    .    .    .    1    1    .    1    1    
  Swap                     62    | .    6    2    8    13   5    2    1    .    .    6    1    1    1    3    .    4    .    .    3    .    3    2    1    .    .    
  Drop                     116   | .    5    4    10   18   6    1    .    .    .    7    3    1    3    2    .    6    2    .    7    .    16   9    5    6    5    
  Fire                     187   | 7    55   .    25   79   4    .    .    .    .    .    .    .    .    .    .    5    .    .    .    7    .    3    .    .    2    
  Melee                    249   | .    .    .    .    .    .    .    3    .    .    31   7    16   1    8    6    37   1    5    14   5    23   4    48   16   24   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    8     | .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            36    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    18   .    8    10   .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines
-9/Materials (discovered 3 exits: *Mat x2 / Min)
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 6 exits: Fac x4 / *Low x2)
-6/Lower Caves
-6/Lower Caves
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 4 exits: *Fac / Upp x2 / [*Ext])
-4/Factory (discovered 4 exits: *Res x2 / *Upp x2)
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *Zhi)
-4/Zhirov
-3/Proximity Caves
-3/Research
-3/Testing
-2/Research (discovered 4 exits: *Acc x3 / *Qua)
-2/Quarantine
-1/Access
Tau Ceti IV Orbit

 History 
---------
 Turn | Location           | Event
   34 | -11/Scrapyard      | Discovered new exit (range 14)
  115 | -11/Scrapyard      | Entered Materials
  309 | -10/Materials      | Build established: Mutant
  383 | -10/Materials      | Destroyed 7 combat bots
  424 | -10/Materials      | Core integrity fell below 50%
  453 | -10/Materials      | Discovered new exit (range 16)
  593 | -10/Materials      | Discovered new exit (range 5)
  799 | -10/Materials      | Entered Mines
  832 | -10/Mines          | Joined a pair of Derelicts in attacking an 0b10 outpost
  908 | -10/Mines          | Learned 4 Materials zone layouts
  959 | -10/Mines          | Found a hidden stash of uninstalled traps
 1101 | -10/Mines          | Discovered new exit (range 4)
 1107 | -10/Mines          | Entered Materials
 1107 | -9/Materials       | Evolved 2 slots: Propulsion x2
 1108 | -9/Materials       | Identified exit to Materials
 1108 | -9/Materials       | Identified exit to Mines
 1312 | -9/Materials       | Destroyed 8 combat bots
 1385 | -9/Materials       | Discovered exit to Materials (range 3)
 1417 | -9/Materials       | Entered another Materials area
 1417 | -8/Materials       | Evolved 2 slots: Utility x2
 2055 | -8/Materials       | Build established: Scavenger-Mutant
 2138 | -8/Materials       | Discovered new exit (range 16)
 2263 | -8/Materials       | Entered Factory
 2263 | -7/Factory         | Evolved 2 slots: Power x1, Propulsion x1
 2838 | -7/Factory         | Discovered new exit (range 15)
 2845 | -7/Factory         | Entered Lower Caves
 2860 | -7/Lower Caves     | Encountered a Warlord checkpoint
 2940 | -7/Lower Caves     | Attacked by a faux Warlord
 2953 | -7/Lower Caves     | Learned location of 1 exit from Proximity Caves
 2960 | -7/Lower Caves     | Learned Factory interactive machine intel
 2981 | -7/Lower Caves     | Learned 8 Factory zone layouts
 3011 | -7/Lower Caves     | Discovered new exit (range 9)
 3014 | -7/Lower Caves     | Entered another Lower Caves area
 3045 | -7/Lower Caves     | Learned Factory garrison access intel
 3080 | -7/Lower Caves     | Encountered a Warlord checkpoint
 3119 | -7/Lower Caves     | Discovered new exit (range 12)
 3122 | -7/Lower Caves     | Entered Data Miner
 3122 | -7/Data Miner      | Discovered new exit (range 6)
 3128 | -7/Data Miner      | Met Data Miner
 3134 | -7/Data Miner      | Learned location of Section 7 (-2)
 3134 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 3137 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 3143 | -7/Data Miner      | Entered Proximity Caves
 3144 | -6/Proximity Caves | Identified exit to Factory
 3165 | -6/Proximity Caves | Learned Factory terminal intel
 3184 | -6/Proximity Caves | Learned location of Zion (-6)
 3192 | -6/Proximity Caves | Build established: Hacker-Sprinter
 3196 | -6/Proximity Caves | Entered Factory
 3196 | -6/Factory         | Evolved 2 slots: Utility x2
 3198 | -6/Factory         | Loaded intel: 54 interactive machine locations
 3199 | -6/Factory         | Loaded intel: 26 terminal locations
 3200 | -6/Factory         | Loaded intel: 4 garrison access locations
 3232 | -6/Factory         | Identified exit to Factory
 3232 | -6/Factory         | Identified exit to Lower Caves
 3301 | -6/Factory         | Hacking Suite fried by hacking feedback
 3542 | -6/Factory         | Fabricated Biomechanical Wings (x1)
 3573 | -6/Factory         | Entered Lower Caves
 3575 | -6/Lower Caves     | Learned 4 Factory zone layouts
 3576 | -6/Lower Caves     | Learned Factory terminal intel
 3837 | -6/Lower Caves     | Discovered new exit (range 6)
 3838 | -6/Lower Caves     | Identified exit to Lower Caves
 3860 | -6/Lower Caves     | Entered another Lower Caves area
 3879 | -6/Lower Caves     | Found DCF Scrap (13 items)
 3967 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 3984 | -6/Lower Caves     | Encountered a Warlord checkpoint
 4001 | -6/Lower Caves     | Spotted B-75 Beast
 4056 | -6/Lower Caves     | Build established: Hacker-Scout
 4417 | -6/Lower Caves     | Discovered new exit (range 16)
 4425 | -6/Lower Caves     | Identified exit to Zion
 4425 | -6/Lower Caves     | Entered Zion
 4435 | -6/Zion            | Given A8's code to call for help
 4436 | -6/Zion            | Learned Factory garrison access intel
 4442 | -6/Zion            | Learned location of Warlord (-5)
 4450 | -6/Zion            | Discovered new exit (range 11)
 4460 | -6/Zion            | System corruption cleaned by Quarantine Array
 4511 | -6/Zion            | Found CR-A16's Pointy Stick
 4575 | -6/Zion            | Gained Derelict followers
 4609 | -6/Zion            | Met Imprinter
 4614 | -6/Zion            | Imprinted
 4616 | -6/Zion            | Declared Zion's savior
 4658 | -6/Zion            | Identified exit to Proximity Caves
 4874 | -6/Zion            | Entered Proximity Caves
 4874 | -5/Proximity Caves | Accompanied by 11 allies
 5077 | -5/Proximity Caves | Learned Factory emergency access door positions
 5190 | -5/Proximity Caves | Lost 7 allies
 5442 | -5/Proximity Caves | Discovered exit to Factory (range 8)
 5450 | -5/Proximity Caves | Entered Factory
 5450 | -5/Factory         | Evolved 2 slots: Utility x2
 5451 | -5/Factory         | Identified exit to Upper Caves
 5452 | -5/Factory         | Identified exit to Factory
 5454 | -5/Factory         | Loaded intel: 28 terminal locations
 5455 | -5/Factory         | Loaded intel: 4 garrison access locations
 5464 | -5/Factory         | Retrieved Zion intel report: Trap Installations
 5534 | -5/Factory         | Discovered new exit (range 13)
 5552 | -5/Factory         | Retrieved Zion intel report: Depthwide Sectors/-4
 5579 | -5/Factory         | Entered another Factory area
 5579 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 5584 | -4/Factory         | Found Prototype Processor
 5584 | -4/Factory         | Identified Exp. Signal Interpreter
 5588 | -4/Factory         | Found Exp. Signal Interpreter
 5629 | -4/Factory         | Retrieved Zion intel report: Branch Access
 5629 | -4/Factory         | Identified exit to Upper Caves
 5765 | -4/Factory         | Build established: Hacker-Ninja
 5889 | -4/Factory         | Discovered new exit (range 18)
 5903 | -4/Factory         | Retrieved Zion intel report: Depthwide Sectors/-3
 5920 | -4/Factory         | Discovered new exit (range 21)
 6092 | -4/Factory         | Entered Upper Caves
 6093 | -4/Upper Caves     | Encountered a Warlord checkpoint
 6117 | -4/Upper Caves     | Acquired the password to a Derelict Tinkerer's latest research
 6157 | -4/Upper Caves     | Discovered new exit (range 19)
 6160 | -4/Upper Caves     | Found DCF Scrap (12 items)
 6163 | -4/Upper Caves     | Identified exit to Upper Caves
 6163 | -4/Upper Caves     | Entered another Upper Caves area
 6170 | -4/Upper Caves     | Discovered new exit (range 5)
 6171 | -4/Upper Caves     | Identified exit to Research
 6191 | -4/Upper Caves     | Learned Research stockpile data
 6328 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 6329 | -4/Upper Caves     | Encountered a Warlord checkpoint
 6332 | -4/Upper Caves     | Discovered new exit (range 16)
 6336 | -4/Upper Caves     | Identified exit to Zhirov
 6336 | -4/Upper Caves     | Entered Zhirov
 6336 | -4/Zhirov          | Discovered new exit (range 3)
 6340 | -4/Zhirov          | Met Zhirov
 6344 | -4/Zhirov          | Learned location of Quarantine (-2)
 6344 | -4/Zhirov          | Learned location of Command (-1)
 6346 | -4/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 6349 | -4/Zhirov          | Found Alien Artifact
 6349 | -4/Zhirov          | Identified Integrated Dissipator
 6349 | -4/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 6356 | -4/Zhirov          | Found Alien Artifact
 6419 | -4/Zhirov          | Identified exit to Proximity Caves
 6419 | -4/Zhirov          | Entered Proximity Caves
 6755 | -3/Proximity Caves | Discovered exit to Research (range 14)
 6758 | -3/Proximity Caves | Entered Research
 6758 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 6931 | -3/Research        | Found Gamma Bomb Array
 6957 | -3/Research        | Retrieved Zion intel report: Guard Positions
 6978 | -3/Research        | Retrieved Zion intel report: Component Schematics
 7000 | -3/Research        | Retrieved Zion intel report: Prototype Stockpiles
 7016 | -3/Research        | Retrieved Zion intel report: Prototype Schematics
 7037 | -3/Research        | Spotted B-86 Titan
 7056 | -3/Research        | Retrieved Zion intel report: Unaware Schematics
 7098 | -3/Research        | Found Prototype Device
 7098 | -3/Research        | Identified Adv. Kinecellerator
 7156 | -3/Research        | Discovered new exit (range 11)
 7158 | -3/Research        | Identified exit to Testing
 7189 | -3/Research        | Entered Testing
 7217 | -3/Testing         | Found Prototype Energy Cannon
 7225 | -3/Testing         | Identified Imp. Potential Cannon
 7290 | -3/Testing         | Retrieved Zion intel report: Prototype Stockpiles
 7293 | -3/Testing         | Discovered new exit (range 6)
 7294 | -3/Testing         | Identified exit to Research
 7294 | -3/Testing         | Entered Research
 7294 | -2/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 7576 | -2/Research        | Identified Transdimensional Reconstructor
 7576 | -2/Research        | Warped through subspace
 7854 | -2/Research        | Retrieved Zion intel report: Main Access
 7854 | -2/Research        | Identified exit to Access
 7871 | -2/Research        | Spotted B-90 Cyclops
 8005 | -2/Research        | Discovered new exit (range 8)
 8006 | -2/Research        | Identified exit to Quarantine
 8007 | -2/Research        | Entered Quarantine
 8029 | -2/Quarantine      | Found Alien Artifact
 8116 | -2/Quarantine      | Found Alien Artifact
 8124 | -2/Quarantine      | Met incapacitated Sigix Warrior
 8124 | -2/Quarantine      | Lockdown squad dispatched
 8126 | -2/Quarantine      | Acquired the access code to the Sigix quarantine chamber
 8126 | -2/Quarantine      | Unlocked Sigix quarantine chamber
 8128 | -2/Quarantine      | Found Sigix Containment Pod
 8145 | -2/Quarantine      | Spotted Lightning
 8145 | -2/Quarantine      | Spotted Lightning
 8159 | -2/Quarantine      | Found Prototype Device
 8159 | -2/Quarantine      | Identified Exp. Transmission Jammer
 8186 | -2/Quarantine      | Discovered exit to Access (range 9)
 8206 | -2/Quarantine      | Retrieved Zion intel report: Emergency Access
 8209 | -2/Quarantine      | Enhanced Grunt warped into view, answering call for help
 8211 | -2/Quarantine      | Enhanced Grunt warped into view, answering call for help
 8238 | -2/Quarantine      | Entered Access
 8238 | -1/Access          | Evolved 2 slots: Utility x2
 8275 | -1/Access          | Spotted B-99 Colossus
 8281 | -1/Access          | Identified Hpw. Transdimensional Reconstructor
 8281 | -1/Access          | Warped through subspace
 8306 | -1/Access          | Spotted B-99 Colossus
 8379 | -1/Access          | Zion Heavy squad teleported in
 8438 | -1/Access          | Spotted B-99 Colossus
 8494 | -1/Access          | Discovered new exit (range 6)
 8497 | -1/Access          | Identified Subatomic Replicator
 8497 | -1/Access          | Used Subatomic Replicator to replicate Sigix Containment Pod
 8499 | -1/Access          | Identified exit to Surface
 8507 | ***                | Destroyed 0b10!

 Last Messages 
---------------
08494_ Connecting with Terminal...
>>Open(Door)
  Sealed Barrier opened.
08494_ K-01 Serf cleans the Terminal.
08494_ The Access Shell folds into the floor.
08494_ EXIT=FOUND
08495_ Dropped Lgt. Quantum Reactor.
08495_ Dropped Xenon Bombardment Thruster.
08496_ Dropped Sigix Containment Pod.
08497_ Identified Subatomic Replicator.
08497_ Replicated Sigix Containment Pod.
08498_ Sigix Containment Pod: "ZVPTKWGIWG MFDVFEKHCSXU TQI ON GBWQ
  JOYSTLHAMEL"
08498_ Sigix Containment Pod: "Q BVHXLF"
08498_ Acquired Sigix Containment Pod.
08499_ EXIT=IDENTIFIED: SURFACE
08499_ Acquired Sigix Containment Pod.
08501_ Acquired Xenon Bombardment Thruster.
08502_ ALERT: Security rotation in progress.
08505_ Acquired Lgt. Quantum Reactor.

 Map 
-----
+----------------------------------------------------+
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|           #  +?????"""????????#            "    /  |
|           #  #??????"""???????#   """ """  #    #  |
|           +  #???????"????????#   """S"""  #    #* |
|           #  #????????????????#            #    #  |
|         ??#  #????????????????#            /    #  |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           90
Energy Generation          36
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           16
Terrain Scan Density       10
ECM Strength               1
Jamming Range              22
Power Amplification        30
Additional Mass Support    16
Armor Coverage             300
Evasion (%)                77
Melee Accuracy             5
Recoil Reduction           3
Kinecelleration            50
Offensive Hacking          39
Defensive Hacking          14
Authchip Count             1

 Item Schematics 
-----------------
              Combat Drone Bay | -7/Data Miner | Free
     Lgt. Regenerative Plating | -7/Data Miner | Free
           Biomechanical Wings | -7/Data Miner | Free
       Exp. Targeting Computer | -7/Data Miner | Free
              Ion Burst Cannon | -7/Data Miner | Free
               Antigrav System | -7/Data Miner | Free
             Lrn. Tractor Beam | -7/Data Miner | Free
            Imp. Plasma Cutter | -7/Data Miner | Free
          Imp. Target Analyzer | -7/Data Miner | Free
             Mic. Fission Core | -7/Data Miner | Free
     Imp. Gyrokinetic Inverter | -7/Data Miner | Free
            Adv. Medium Treads | -7/Data Miner | Free
         Imp. Particle Charger | -6/Zion       | Archive
             Imp. Focal Shield | -6/Zion       | Archive
                 Proton Cannon | -6/Zion       | Archive
             Imp. Recalibrator | -6/Zion       | Archive
                 Thermic Laser | -6/Zion       | Archive
           Imp. Thermal Shield | -6/Zion       | Archive
                 Phase Shifter | -6/Zion       | Archive
             Imp. System Guard | -6/Zion       | Archive
                    Myomer Leg | -6/Zion       | Archive
                  Focal Shield | -6/Zion       | Archive
             Enh. Gauss Cannon | -6/Zion       | Archive
                      Coil Gun | -6/Zion       | Archive
  Imp. Shock Absorption System | -6/Zion       | Archive
                  Fission Core | -6/Zion       | Archive
              Hvy. Mass Driver | -6/Zion       | Archive
                      Riot Gun | -6/Zion       | Free
                        Flamer | -6/Zion       | Free
                   Enh. Flamer | -6/Zion       | Free
             Assault Drone Bay | -4/Zhirov     | Free
                Exp. Heat Sink | -4/Zhirov     | Free
            Exp. Optical Array | -4/Zhirov     | Free
              Imp. Arc Thrower | -4/Zhirov     | Free
               Cloaking Device | -3/Research   | Z-intel
               Power Amplifier | -3/Research   | Z-intel
              Disruptor Cannon | -3/Research   | Z-intel
                 Hacking Suite | -3/Research   | Z-intel
  Imp. Reaction Control System | -3/Research   | Z-intel
            Arm. Medium Treads | -3/Research   | Z-intel
                  Com. Battery | -3/Research   | Z-intel
         Imp. Weapon Shielding | -3/Research   | Z-intel
                 Core Analyzer | -3/Research   | Z-intel
                       Railgun | -3/Research   | Z-intel
 Imp. Component Analysis Suite | -3/Research   | Z-intel
        Biometal Medium Treads | -3/Research   | Z-intel
                    Com. Wheel | -3/Research   | Z-intel
             Matter Compressor | -3/Research   | Z-intel
      Imp. Transmission Jammer | -3/Research   | Z-intel
  Centrium Light Armor Plating | -3/Research   | Z-intel
        Lgt. Antimatter Cannon | -3/Research   | Z-intel
            Imp. KE Penetrator | -3/Research   | Z-intel
         Com. Particle Reactor | -3/Research   | Z-intel
             Enh. Biometal Leg | -3/Research   | Z-intel
        Exp. Thermal Generator | -3/Research   | Z-intel
        Adv. Matter Compressor | -3/Research   | Z-intel
             Cld. Phase Cannon | -3/Research   | Z-intel
              Com. Mass Driver | -3/Research   | Z-intel
             Lrn. Phase Cannon | -3/Research   | Z-intel
      Adv. Variable Charge Gun | -3/Research   | Z-intel

 Robot Schematics 
------------------
       M-28 Smith | -7/Data Miner | Free
   R-10 Processor | -7/Data Miner | Free
      P-60 Hacker | -7/Data Miner | Free
  X-57 Shotgunner | -7/Data Miner | Free
    Y-64 Sentinel | -7/Data Miner | Free
 A-02 Transporter | -6/Zion       | Archive
        K-01 Serf | -6/Zion       | Archive
   B-48 Gladiator | -6/Zion       | Archive
   D-63 Destroyer | -3/Research   | Z-intel
    B-74 Champion | -3/Research   | Z-intel
    M-30 Cleanser | -3/Research   | Z-intel
      P-80 Master | -3/Research   | Z-intel

 Fabricated
------------
 Biomechanical Wings | x1 | -6/Factory | Authchip

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
Integrated Dissipator
Transdimensional Reconstructor
High-powered Transdimensional Reconstructor
Subatomic Replicator

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DisruptionSurgeReconstructor
  Manual?         0
Play Time         03:06:14
  Cumulative      180.6 hours
  Start           2025.05.30 @ 20:42:17
  End             2025.05.31 @ 03:06:03
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          121
  Rogue           121
  Adventurer      0
  Explorer        0
Win Type          3
  Total           9
  Types           6/0/1/2/0/0/0/0/0/0
Lore%             67
Gallery%          60
Achievement%      58
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Proggy
Map View          76x56
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: 347f0a7c-b536-46b1-adf6-a82f03a18a9d