Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.31 @ 03:06:03 Player: Sunvar Result: Destroyed 0b10! Performance ------------- Evolutions (9) 4500 Regions Visited (25) 5000 Robots Destroyed (96) 480 Value Destroyed (2977) 2977 Prototype IDs (49) 980 Alien Tech Used (4) 800 Bonus (16850) 16850 TOTAL SCORE: 31587 Bonus ------- High Alert Combat Kills 23 Follower Combat Kills 627 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Sigix 2000 Escaped with Sigix 10000 Win 3000 Cogmind --------- Core Integrity 1422/1600 Matter 217/300 Energy 166/200 System Corruption 3% Temperature Cool (7) Movement Flying (22) Location Tau Ceti IV Orbit Parts ------- > --- POWER (2) -------- Micro Fission Core Micro Fission Core > --- PROPULSION (8) --- Improved Flight Unit Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Impulse Thruster Array > --- UTILITY (13) ----- Advanced Power Amplifier Medium Storage Unit Advanced Gravity Neutralizer Machine Analyzer Experimental Signal Interpreter Experimental Transmission Jammer ECM Suite Advanced Reaction Control System Hardened Light Armor Plating Graphene Brace Advanced Hacking Suite Advanced Hacking Suite Advanced System Shield > --- WEAPON (2) ------- Enhanced Coil Gun Lance > --- INVENTORY (10) --- Light Quantum Reactor Experimental Energy Well (600) Experimental Signal Interpreter Improved Potential Cannon Sigix Containment Pod Sigix Containment Pod Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit Nuclear Pulse Thruster Nuclear Pulse Array Advanced Surge Thruster Impulse Thruster Array > --- UTILITY ---------- Advanced Power Amplifier Medium Storage Unit Enhanced Optical Array Experimental Signal Interpreter Experimental Transmission Jammer ECM Suite Advanced Reaction Control System Hardened Light Armor Plating Graphene Brace Advanced Hacking Suite Advanced Hacking Suite Advanced System Shield > --- WEAPON ----------- Enhanced Coil Gun Lance > --- INVENTORY -------- Light Quantum Reactor Experimental Energy Well Experimental Signal Interpreter High-powered Transdimensional Reconstructor Subatomic Replicator Improved Potential Cannon Sigix Containment Pod [Rating: 147] Favorites ----------- Power Light Fission Core Engine Improved Ion Engine Power Core Light Fission Core Reactor Micro Antimatter Reactor Propulsion Improved Flight Unit Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gyrokinetic Inverter Flight Unit Improved Flight Unit Utility Enhanced Optical Array Device Advanced Sensor Array Storage Large Storage Unit Processor Enhanced Optical Array Hackware Makeshift Hacking Suite Protection Improved Light Armor Plating Weapon Power Sword Energy Gun Small Laser Energy Cannon Matter Neutralizer Ballistic Gun Enhanced Coil Gun Launcher Rocket Launcher Impact Weapon Gravity Flail Slashing Weapon Power Sword Piercing Weapon Lance Special Melee Weapon Dirty Datajack Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Slots Evolved 18 | . . . 2 2 2 . . . . 2 . . . . 2 2 . . . . 2 . 2 . 2 Power 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Propulsion 6 | . . . 2 . 1 . . . . . . . . . . 1 . . . . 1 . 1 . . Utility 11 | . . . . 2 . . . . . 2 . . . . 2 1 . . . . 1 . 1 . 2 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 124 | 7 10 2 8 16 5 5 1 . . 11 4 2 1 5 . 11 1 . 5 . 10 4 4 2 10 Power 13 | 1 1 1 . 1 1 1 . . . 2 1 . . 2 . 1 . . . . . . 1 . . Engine 3 | 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . Core 9 | . . . . 1 1 1 . . . 2 1 . . 2 . 1 . . . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Propulsion 36 | 2 5 1 7 4 4 . . . . 1 . . . . . 3 . . . . 1 . 1 . 7 Treads 4 | . . . 2 1 1 . . . . . . . . . . . . . . . . . . . . Leg 10 | 2 5 1 2 . . . . . . . . . . . . . . . . . . . . . . Wheel 4 | . . . 2 2 . . . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Flight 17 | . . . 1 1 3 . . . . 1 . . . . . 3 . . . . 1 . 1 . 6 Utility 46 | 2 2 . . 5 . 2 . . . 6 1 2 . 3 . 3 . . 5 . 6 2 2 2 3 Device 18 | 1 1 . . 2 . . . . . 1 . 1 . 1 . 1 . . 1 . 4 . 1 2 2 Storage 7 | 1 1 . . . . . . . . . . . . . . . . . 2 . 1 2 . . . Processor 5 | . . . . . . . . . . 2 1 . . . . 1 . . . . . . . . 1 Hackware 9 | . . . . . . 2 . . . 2 . 1 . 1 . 1 . . 1 . . . 1 . . Protection 7 | . . . . 3 . . . . . 1 . . . 1 . . . . 1 . 1 . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 29 | 2 2 . 1 6 . 2 1 . . 2 2 . 1 . . 4 1 . . . 3 2 . . . Energy Gun 2 | . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . Energy Cannon 4 | . . . . . . . . . . . . . . . . 2 . . . . . 2 . . . Ballistic Gun 13 | 2 1 . . 4 . 1 . . . . 1 . . . . 1 1 . . . 2 . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Slashing Weapon 2 | . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . Piercing Weapon 4 | . . . . . . 1 . . . 1 . . 1 . . 1 . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . Unidentified Prototypes 24 | . . . 1 3 . . . . . . . . . . . 2 . . 4 . 4 3 2 2 3 Parts Lost 25 | . 4 . . 6 . 1 . . . 1 3 . . 1 . . . . . 1 . . . 3 5 Power 3 | . . . . 1 . . . . . . . . . 1 . . . . . . . . . 1 . Propulsion 9 | . 1 . . 2 . . . . . . 1 . . . . . . . . . . . . 1 4 Utility 9 | . 1 . . 2 . . . . . 1 2 . . . . . . . . 1 . . . 1 1 Weapon 4 | . 2 . . 1 . 1 . . . . . . . . . . . . . . . . . . . Highest Loss Streak 2 | . 2 . . 1 . 1 . . . 1 2 . . 1 . . . . . 1 . . . 1 2 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 8 | 4 10 14 14 14 13 4 4 5 5 4 4 5 5 4 4 4 5 5 5 5 8 9 8 8 6 Power 1 | . 1 1 1 1 1 1 1 1 1 1 1 1 1 . 1 1 1 1 1 1 1 2 1 1 . Propulsion 2 | 2 5 7 5 6 4 . . . . . . . 1 1 1 . 1 1 . . . . . . . Utility 2 | . 1 3 4 4 4 2 1 1 1 1 1 . 1 1 1 1 1 2 1 2 3 4 5 4 2 Weapon 1 | . 2 3 3 2 1 1 2 3 3 2 1 2 1 1 1 1 1 1 1 1 1 1 1 1 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 25 | . 1 3 2 5 6 . . . . 1 . . . 2 . . . . . . 1 1 . 1 2 Power 6 | . . 1 . 2 1 . . . . . . . . 1 . . . . . . . . . . 1 Propulsion 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . Utility 8 | . 1 . . 2 3 . . . . . . . . 1 . . . . . . . . . . 1 Weapon 9 | . . 2 1 . 2 . . . . 1 . . . . . . . . . . 1 1 . 1 . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 95 | . 98 100 99 98 79 88 100 100 100 96 95 99 100 99 94 99 100 100 99 99 91 94 87 90 87 Engine 2 | . 14 14 11 7 . . . . . . . . . . . . . . . . . . . . . Core 7 | . . . . . 8 15 15 15 15 13 13 13 13 12 11 10 10 10 10 10 9 9 4 4 8 Treads 2 | . . . 4 18 14 . . . . . . . . . . . . . . . . . . . . Leg 4 | . 28 28 34 . . . . . . . . . . . . . . . . . . . . . . Wheel 2 | . . . 4 16 12 . . . . . . . . . . . . . . . . . . . . Flight 21 | . . . . . 7 38 38 38 38 33 33 33 33 33 29 31 31 31 31 31 28 28 26 26 22 Device 11 | . 12 14 11 12 7 7 7 7 7 9 9 6 6 6 11 14 15 15 14 15 14 18 17 17 18 Storage 4 | . 14 14 11 9 5 . . . . . . . . . . . . . . . 3 4 4 4 4 Processor 6 | . . . . . . . . . . 3 8 13 13 13 11 10 10 10 10 10 9 9 8 8 8 Hackware 10 | . . . . . . 10 15 15 15 14 13 19 20 18 11 14 15 15 15 15 14 14 14 13 12 Protection 3 | . . . . 14 7 2 7 7 7 7 3 . . 1 5 5 5 5 5 4 1 . . 2 4 Energy Gun 1 | . 7 14 11 . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 6 | . 20 14 10 16 7 7 1 . . . 2 6 . . . 1 5 5 5 5 3 3 4 4 4 Slashing Weapon 2 | . . . . . . . 5 7 7 6 6 6 6 6 5 3 . . . . . . . . . Piercing Weapon 2 | . . . . . . 1 7 7 7 6 2 . 6 6 5 4 5 5 5 5 3 4 4 4 4 Peak Build Rating 147 | 7 10 11 15 26 37 42 42 42 42 56 58 63 64 67 68 93 93 93 104 95 120 123 134 145 147 Average Rating 62 | 5 8 10 13 23 26 36 42 42 42 49 55 62 62 63 67 85 91 93 94 94 106 112 128 137 140 On Entrance 61 | . 7 10 11 15 24 34 42 42 42 42 56 57 63 62 66 68 92 93 93 95 92 112 113 134 141 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 45 | 15 29 31 31 43 42 22 21 20 20 24 24 22 21 22 24 28 29 29 29 28 38 44 38 45 43 Greatest Support 68 | 20 20 20 43 43 63 25 25 25 25 26 26 26 26 26 26 32 31 31 31 30 38 40 50 49 68 Greatest Overweight (x) 4 | 4 1 1 3 4 1 . . . . . . . . . . . . . . . . 1 1 1 1 Average Overweight (x) . | . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 10 10 Average Capacity 8 | 7 11 15 15 15 13 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 9 10 10 10 10 Most Carried 15 | 6 15 15 15 15 15 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 10 10 Average Carried 8 | 4 10 14 14 14 13 4 4 5 5 4 4 4 4 4 4 4 4 5 4 5 8 9 9 9 9 Final Capacity 15 | 8 15 15 15 15 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 10 10 Final Carried 15 | 6 15 15 15 15 5 4 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 10 9 Class Distribution -------------------- 30% | Hacker-Ninja 20% | Hacker-Scout 17% | Mutant 14% | Hacker-Sprinter 14% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Data Miner Hacker-Sprinter | -6/Proximity Caves Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Lower Caves Hacker-Scout | -6/Lower Caves Hacker-Scout | -6/Zion Hacker-Scout | -5/Proximity Caves Hacker-Ninja | -5/Factory Hacker-Ninja | -4/Factory Hacker-Ninja | -4/Upper Caves Hacker-Ninja | -4/Upper Caves Hacker-Ninja | -4/Zhirov Hacker-Ninja | -3/Proximity Caves Hacker-Ninja | -3/Research Hacker-Ninja | -3/Testing Hacker-Ninja | -2/Research Hacker-Sprinter | -2/Quarantine Hacker-Sprinter | -1/Access Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Matter Collected 2852 | 312 336 22 37 690 65 250 124 . . 75 70 30 56 50 . 120 30 . 90 . 70 142 158 80 45 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 4661 | 78 630 . 422 1127 65 . 184 . . 298 51 . . 69 . 519 . . 385 . 132 142 323 145 91 Parts 221 | 7 34 . 37 70 6 . 2 . . 12 3 . . 3 . 15 . . 6 . 5 3 9 4 5 Haulers Intercepted 12 | . . . 1 2 1 . . . . 2 . . . . . 3 . . . . . 1 1 . 1 Recyclers Shooed 3 | . . . 1 1 . . . . . . . . . . . . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 29 | . . . . . . . 1 . . . 2 . 1 22 . . . . 3 . . . . . . Prevented 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Combat Hostiles Destroyed 56 | . 15 . 12 23 1 . . . . 1 . . . 3 . . . . . . . . . 1 . Melee 6 | . . . . . 1 . . . . 1 . . . 3 . . . . . . . . . 1 . Guns 32 | . 15 . 3 14 . . . . . . . . . . . . . . . . . . . . . AOE 18 | . . . 9 9 . . . . . . . . . . . . . . . . . . . . . Classes Destroyed 12 | 2 1 . 4 2 . . . . . 1 1 . . . . 1 . . . . . . . . . Worker 3 | . . . 1 1 1 . . . . . . . . . . . . . . . . . . . . Builder 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . Tunneler 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 12 | . . . 1 2 1 . . . . 2 . . . . . 3 . . . . . 1 1 . 1 Recycler 4 | 1 . . 1 1 . . . . . . . . . . . . . . . . 1 . . . . Operator 4 | . . . . 1 . . . . . 2 . . . . . 1 . . . . . . . . . Watcher 13 | . . . . . . . . . . . . . . . . 5 . . . . 1 1 5 1 . Swarmer 14 | . . . 8 3 . . . . . . . . . 3 . . . . . . . . . . . Grunt 37 | . 15 . 4 16 1 . . . . . . . . . . . . . . . . . . 1 . Sentry 4 | . . . . 4 . . . . . . . . . . . . . . . . . . . . . Hunter 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . Programmer 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Packrat 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . Best Kill Streak 17 | 2 7 . 17 6 2 . . . . 2 . . . 1 . 3 . . . . 1 2 1 1 1 Combat Bots Only 8 | . 7 . 8 5 1 . . . . 1 . . . 1 . . . . . . . . . 1 . Max Kills in Single Turn 4 | 1 1 . 4 2 1 . 1 . . 1 1 . . 1 . 1 . . . . 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . 3 2 . . . . . . . . . . . . . . . . . . . . . Melee 1 | . . . . . 1 . . . . 1 . . . 1 . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Hostile Shots Fired 476 | . 83 . 35 131 20 24 3 . 3 31 21 13 . 4 . 8 . 4 . 9 1 12 3 20 51 Missed 209 | . 25 . 18 38 16 12 1 . . 14 6 8 . 3 . 3 . 3 . 6 1 7 2 14 32 Hits 267 | . 58 . 17 93 4 12 2 . 3 17 15 5 . 1 . 5 . 1 . 3 . 5 1 6 19 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Projectile 266 | . 58 . 17 93 4 12 2 . 3 17 15 5 . 1 . 5 . 1 . 3 . 5 . 6 19 AOE 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Critical Strikes 9 | . 2 . . 3 . 1 . . . 2 . . . . . . . . . . . . . 1 . Damage Taken 4380 | . 707 . 157 1412 56 188 28 . 59 257 250 52 . 90 . 102 . 28 . 71 . 103 75 200 545 Core 721 | . 166 . 11 153 33 74 13 . . 16 39 . . 69 . 17 . . . . . . 49 25 56 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 25 | . . . . . . . . . . . . . . . . 25 . . . . . . . . . Core Remaining (%) 85 | 100 . 33 97 72 . . . . 82 . . . . 85 100 . . . . 98 . 100 . 89 88 Volleys Fired 187 | 7 55 . 25 79 4 . . . . . . . . . . 5 . . . 7 . 3 . . 2 Largest 2 | 2 2 . 2 2 1 . . . . . . . . . . 1 . . . 1 . 1 . . 1 Hottest 113 | 40 60 . 73 58 25 . . . . . . . . . . 105 . . . 35 . 113 . . 30 Shots Fired 343 | 14 110 . 41 157 4 . . . . . . . . . . 5 . . . 7 . 3 . . 2 Gun 315 | 14 110 . 32 146 4 . . . . . . . . . . . . . . 7 . . . . 2 Cannon 8 | . . . . . . . . . . . . . . . . 5 . . . . . 3 . . . Launcher 20 | . . . 9 11 . . . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 289 | 14 100 . 16 146 4 . . . . . . . . . . . . . . 7 . . . . 2 Thermal 34 | . 10 . 16 . . . . . . . . . . . . 5 . . . . . 3 . . . Explosive 7 | . . . . 7 . . . . . . . . . . . . . . . . . . . . . Electromagnetic 13 | . . . 9 4 . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 12 | 6 12 . 7 9 1 . . . . . . . . . . . . . . . . . . . . Robot Miss Streak 4 | 2 3 . 3 4 2 . . . . . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 291 | 10 81 . 23 99 1 . 3 . . 14 2 . . 5 . 18 . . 14 . 4 2 12 2 1 Core Hits 164 | 3 34 . 23 60 2 . 1 . . 8 1 . . 3 . 11 . . 4 . 2 2 7 2 1 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 8 | . . . . . . . . . . . . . . 1 . 2 . . . . . 1 3 1 . Sever 2 | . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . Impale 6 | . . . . . . . . . . . . . . . . 1 . . . . . 1 3 1 . Melee Attacks 259 | . . . . . . . 4 . . 37 7 16 1 9 7 38 1 5 14 5 23 4 48 16 24 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 62 | . . . . . . . 2 . . 9 4 16 . 7 6 18 . . . . . . . . . Piercing 197 | . . . . . . . 2 . . 28 3 . 1 2 1 20 1 5 14 5 23 4 48 16 24 Sneak Attacks 19 | . . . . . . . 2 . . 4 1 . . 2 . 4 . . . . 2 2 1 . 1 Combat Hostiles 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . Follow-up Attacks 3 | . . . . . . . . . . 2 . . . . . 1 . . . . . . . . . Damage Inflicted 8969 | 111 940 . 920 2348 54 . 186 . . 616 100 . . 282 . 977 . . 1038 . 283 187 698 132 97 Guns 2726 | 111 933 . 196 1466 20 . . . . . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 1606 | . . . 724 882 . . . . . . . . . . . . . . . . . . . . . Melee 4596 | . . . . . . . 186 . . 616 100 . . 282 . 977 . . 1038 . 283 187 698 132 97 Ramming 41 | . 7 . . . 34 . . . . . . . . . . . . . . . . . . . . Kinetic 2539 | 111 857 . 85 1466 20 . . . . . . . . . . . . . . . . . . . . Thermal 717 | . 76 . 602 39 . . . . . . . . . . . . . . . . . . . . . Explosive 636 | . . . . 636 . . . . . . . . . . . . . . . . . . . . . Electromagnetic 440 | . . . 233 207 . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 994 | . . . . . . . 119 . . 84 99 . . 282 . 410 . . . . . . . . . Piercing 3602 | . . . . . . . 67 . . 532 1 . . . . 567 . . 1038 . 283 187 698 132 97 Highest Corruption 3 | . . . . . . . . . . 1 1 1 1 . . . . . . . . . . 1 3 Average Corruption 1 | . . . . . . . . . . 1 1 1 1 . . . . . . . . . . 1 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 11 | . . . . . . . . . . . 3 6 . . . . . . . . . . . 1 1 Message Errors 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . Matter Fused 4 | . . . . . . . . . . . . 4 . . . . . . . . . . . . . Heat Flow Errors 3 | . . . . . . . . . . . 2 . . . . . . . . . . . . 1 . Energy Discharges 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 706 | . . . 103 8 . . 115 . . 81 . . . . . 65 . . 165 . 47 . 122 . . Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 111 | . . . 103 8 . . . . . . . . . . . . . . . . . . . . . Melee 595 | . . . . . . . 115 . . 81 . . . . . 65 . . 165 . 47 . 122 . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . Rammed 6 | . . . . . 6 . . . . . . . . . . . . . . . . . . . . Targets Rammed 9 | . 1 . . . 8 . . . . . . . . . . . . . . . . . . . . Kicked 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Crushed 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . Highest Temperature 285 | . 55 . . 7 . . . . . . 285 11 . 3 . 70 . . . . . 60 . 100 3 Average Temperature 70 | . 19 . . 6 . . . . . . 155 6 . 1 . 37 . . . . . 24 . 77 3 Received Heat Transfer 1524 | . 432 . 42 729 30 9 18 . 27 87 . 21 . 21 . . . . . . . 27 . 18 63 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 775 | . 175 . 500 100 . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . 2 2 . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Maximum Alert Level 2 | . 1 . 1 2 1 . . . . . . . . . . . . . . . . . . . 1 Low Security (%) 83 | 100 93 100 59 22 96 . . . . 100 . . . . 100 100 . . . . 100 100 100 100 80 Level 1 15 | . 6 . 40 73 3 . . . . . . . . . . . . . . . . . . . 19 Level 2 . | . . . . 3 . . . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 453 | 5 212 41 346 453 205 . . . . 118 . . . . 113 70 . . . . 17 20 44 80 280 Initial 205 | . . 41 . 130 205 . . . . 12 . . . . 111 29 . . . . . . 11 13 41 Average 86 | 1 120 6 129 261 80 . . . . 72 . . . . 88 32 . . . . 1 4 11 28 90 Influence Increases 3856 | 10 437 . 395 750 47 . 30 . 30 248 32 60 . 609 10 232 . 30 15 . 59 52 228 191 391 Destroy 0b10 Robot/C 1500 | . 300 . 240 460 20 . . . . 20 20 . . 320 . . . . . . . . . 40 80 Destroy 0b10 Robot/NC 210 | 10 . . 25 25 10 . . . . 20 . . . . . 45 . . 15 . 10 10 30 5 5 Destroy Leader 300 | . 60 . 32 94 2 . . . . 14 10 . . 40 . 16 . . . . 2 4 12 2 12 Allied During Kill 283 | . . . . . . . . . . . 2 . . 234 . . . . . . . . . 20 27 Successful Hack 95 | . . . 9 . . . . . . 64 . . . . . . . . . . . . . 4 18 Select Force Hacks 60 | . 60 . . . . . . . . . . . . . . . . . . . . . . . . Disable Machine 225 | . . . 60 45 . . . . . 45 . . . . . . . . . . . . . 60 15 Destroy Structure 328 | . 2 . 29 36 . . . . . 10 . . . . 10 36 . . . . 32 8 81 30 54 Partial Spotted 405 | . . . . . . . . . . 30 . . . . . 135 . . . . 15 30 105 30 60 Lose Combat Pursuer 450 | . 15 . . 90 15 . 30 . 30 45 . 60 . 15 . . . 30 . . . . . . 120 Influence Decreases 3586 | 10 330 107 85 608 484 15 . 30 10 198 102 31 29 432 126 259 34 30 10 5 59 32 223 146 191 Entered New Map 759 | . . 66 . 180 247 6 . 30 . 8 26 . 29 . 66 32 14 . . 5 . . 9 12 29 Time Decay 2471 | 10 290 41 85 368 237 9 . . 10 180 76 31 . 262 60 227 20 30 10 . 59 32 214 104 116 Lost Part 196 | . 40 . . 60 . . . . . 10 . . . 10 . . . . . . . . . 30 46 Lost Ally 160 | . . . . . . . . . . . . . . 160 . . . . . . . . . . . Squads Dispatched 32 | . 6 . 1 2 1 . . . . 4 . . . . 1 3 . . . . 2 1 7 1 3 Investigation 9 | . 4 . . . . . . . . 2 . . . . 1 1 . . . . . . 1 . . Extermination 10 | . . . . . 1 . . . . 1 . . . . . 1 . . . . 2 . 3 1 1 Reinforcement 13 | . 2 . 1 2 . . . . . 1 . . . . . 1 . . . . . 1 3 . 2 Assault . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Distress Signals 13 | . 5 . 2 4 . . . . . . . . . . 1 . . . . . . . 1 . . Communications Jammed 33 | . . . . . . . . . . . . . . . . . . . . . . . 18 6 9 Distress Signals 33 | . . . . . . . . . . . . . . . . . . . . . . . 18 6 9 Times Spotted 221 | . 24 . 17 37 12 13 3 . 2 9 3 4 . 13 3 12 . 3 . 5 5 5 12 14 25 Peak Tracking Total 12 | . 7 . 6 4 8 12 3 . 2 3 2 3 . 4 2 4 . 2 . 5 1 5 6 5 7 Tactical Retreats 25 | . 1 . . 3 1 1 1 . 1 1 . 2 . 2 . . . 1 . . 1 . 3 4 3 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Traps Triggered 7 | . 2 . . . . . . . . . . . . . . . . . . . 1 . 2 1 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Machines Disabled 16 | . . . 4 3 . . . . . 3 . . . . . . 1 . . . . . . 4 1 Max in Single Turn 3 | . . . 3 2 . . . . . 1 . . . . . . 1 . . . . . . 1 1 Garrison Access 5 | . . . . . . . . . . . . . . . 1 . . . . . . . 2 1 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Machines Accessed 46 | . 4 . 2 4 6 . . 3 . 9 1 . 1 . 1 1 . . 4 . . 1 2 5 2 Terminals 24 | . 2 . 2 4 3 . . . . 7 . . . . . . . . . . . 1 . 4 1 Fabricators 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . Recycling Units 5 | . 2 . . . 3 . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . . . . . . . . . 1 . . . . . . . 2 1 1 Total Hacks 124 | . 6 . 3 8 14 . . 26 . 29 1 . 3 . 2 1 . . 17 . . 1 2 8 3 Successful 82 | . 3 . 2 . 1 . . 26 . 16 1 . 3 . 1 1 . . 17 . . 1 2 6 2 Failed 42 | . 3 . 1 8 13 . . . . 13 . . . . 1 . . . . . . . . 2 1 Catastrophic 7 | . . . . 1 2 . . . . 4 . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 101 | . 6 . 3 3 7 . . . . 19 . . . . 10 9 1 . . . 19 6 6 5 7 Terminals 56 | . 4 . 3 8 7 . . . . 25 . . . . . . . . . . . 1 . 6 2 Fabricators 4 | . . . . . . . . . . 4 . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . Recycling Units 9 | . 2 . . . 7 . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 7 | . . . . . . . . . . . . . . . 2 . . . . . . . 2 2 1 Terminal Hacks 60 | . . . . . . . . 26 . 6 1 . 3 . . . . . 17 . . 1 . 5 1 Record 15 | . . . . . . . . 6 . . . . . . . . . . 5 . . . . 4 . Part Schematic 19 | . . . . . . . . 12 . . . . 3 . . . . . 4 . . . . . . Robot Schematic 5 | . . . . . . . . 5 . . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . . . Prototype ID Bank 7 | . . . . . . . . 3 . . . . . . . . . . 4 . . . . . . Open Door 4 | . . . . . . . . . . . 1 . . . . . . . . . . 1 . 1 1 Level Access Points 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Branch Access Points 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Locate Traps 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . 3 . . . . . . . . . . . . . . . Load Schematic 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . Build 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Retrieve Matter 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 5 | . . . . . . . . . . . . . . . 1 . . . . . . . 2 1 1 Seal Access 5 | . . . . . . . . . . . . . . . 1 . . . . . . . 2 1 1 Unauthorized Hacks 13 | . 3 . 2 . . . . . . 7 . . . . . 1 . . . . . . . . . Terminals 9 | . 1 . 2 . . . . . . 6 . . . . . . . . . . . . . . . Botnet 5 | . . . 2 . . . . . . 3 . . . . . . . . . . . . . . . Skim 4 | . 1 . . . . . . . . 3 . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Recompile 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . Patch 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 24 | . 2 . 1 4 6 . . . . 7 . . . . . . . . . . . . . 3 1 Full Trace Events 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Feedback Events 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Hackware Fried 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 12 | . . . . . . . . 5 . . . . 3 . . . . . . . 4 . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 60 | . . . . . . . . 12 . . . . 18 . . . . . 4 . 26 . . . . Parts Built 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Authchips 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Time 76 | . . . . . . . . . . 76 . . . . . . . . . . . . . . . Total Part Build Rating 5 | . . . . . . . . . . 5 . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Total Allies 16 | . . . . . . . . . . . 1 . 11 . . . . . . . . . . 2 2 Largest Group 11 | . . . . . . . . . . . . . 11 11 . . . . . . . . . 2 2 Highest-Rated Group 334 | . . . . . . . . . . . . . 334 334 . . . . . . . . . 192 244 Highest-Rated Ally 122 | . . . . . . . . . . . . . 38 38 . . . . . . . . . 96 122 Zionite Dispatches 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 74 | . . . . . . . . . . . 1 . . 62 . . . . . . . . . 7 4 Total Damage 2208 | . . . . . . . . . . . 26 . . 1598 . . . . . . . . . 238 346 Kills 19 | . . . . . . . . . . . 1 . . 13 . . . . . . . . . 1 4 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Active Infowar (turns) 5482 | 17 312 . . . . . . . . 219 287 565 449 576 129 513 71 173 83 339 431 105 713 231 269 Optics 4695 | . . . . . . . . . . . 95 565 449 576 129 513 71 173 83 339 431 105 713 231 222 Sensors 4722 | . . . . . . . . . . 219 287 565 449 576 129 513 71 173 83 339 431 105 713 69 . Seismic 329 | 17 312 . . . . . . . . . . . . . . . . . . . . . . . . Machine Analysis 105 | . . . . . . . . . . . . . . . . . . . . . . . . . 105 Jamming 1999 | . . . . . . . . . . . . . . . . . . . 2 339 431 105 713 231 178 ECM 1292 | . . . . . . . . . . . . . . 1 1 . . . 55 . 99 54 677 227 178 Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . . . Derelict Logs Recovered 17 | . . 1 . . . 3 2 . 2 . 2 1 1 1 . . 1 3 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 12 | . . . . . . . . . . . . . . . 2 2 . . . . 5 1 1 1 . Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Branch Access 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Prototype Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Component Schematics 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Prototype Schematics 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Unaware Schematics 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Trap Installations 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . Depthwide Sectors/-1 2 | . . . . . . . . . . . . . . . 1 1 . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Turns Passed 8506 | 114 684 308 310 846 582 169 108 21 53 377 287 565 449 576 129 513 71 173 83 339 431 105 713 231 269 Spaces Moved 13155 | 58 290 159 177 382 725 578 339 77 197 669 598 571 795 979 377 1079 315 446 145 347 1196 194 1274 605 583 Core 11 | 11 . . . . . . . . . . . . . . . . . . . . . . . . . Treads 225 | . . . 4 78 143 . . . . . . . . . . . . . . . . . . . . Legs 620 | 47 290 159 124 . . . . . . . . . . . . . . . . . . . . . . Wheels 557 | . . . 49 304 204 . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 11742 | . . . . . 378 578 339 77 197 669 598 571 795 979 377 1079 315 446 145 347 1196 194 1274 605 583 Fastest Speed 17 | 50 120 190 95 95 27 27 27 27 27 27 27 27 27 27 27 20 20 20 20 20 20 17 21 23 22 Average Speed 36 | 133 161 190 115 118 75 27 27 27 27 27 27 27 27 27 27 22 20 20 20 20 20 21 22 23 27 Slowest Speed 250 | 250 190 190 240 160 160 27 27 27 27 27 27 27 27 27 27 23 20 20 20 20 24 89 90 96 115 Overloaded Moves 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 70 | . . . . . 8 5 2 . 1 4 . . . . 1 17 . . . 1 9 7 7 5 3 Potential Cave-ins 6 | . . . . . . . . . . . . . . . . . . . . 2 . . 2 . 2 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Exploration Rate (%) 46 | 3 53 44 28 34 21 80 45 69 41 23 70 65 90 90 13 26 55 70 61 52 33 27 35 61 23 Regions Visited 25 Branch Regions 15 Pre-discovered Areas 20 | . 2 . . . . . . 1 1 . . . 2 . 4 4 1 2 3 . . . . . . Known Exits Taken 17 | . . . 1 . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 8 | 1 1 1 . 1 1 1 1 1 . . . . . . . . . . . . . . . . . Scrap Searched 19 | . . . . . . 2 1 . 1 . 3 2 2 2 . . 4 1 . 1 . . . . . Spaces Dug 138 | . . . . . . . . . . 10 3 16 . . 5 17 . 4 . 7 16 4 29 10 17 Terrain Destroyed 241 | . . . 37 54 . . . . . 10 3 16 . . 5 21 . 4 . 12 16 5 29 10 19 Melee 133 | . . . . . . . . . . 10 3 16 . . 5 16 . 4 . 5 16 2 29 10 17 Projectile 17 | . . . . . . . . . . . . . . . . 5 . . . 7 . 3 . . 2 AOE 91 | . . . 37 54 . . . . . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Total 16051 | 77 402 167 247 640 747 585 348 76 195 816 715 957 1027 1276 392 1266 321 521 176 600 1333 241 1611 666 649 Wait 2110 | . 32 . 14 123 . 2 7 . . 95 99 367 225 280 9 138 2 71 . 243 64 27 271 22 19 Move 12993 | 57 289 158 176 381 708 567 334 76 194 661 597 570 794 978 374 1044 314 445 144 344 1177 181 1259 594 577 Hop 66 | . . . . . 8 5 2 . 1 3 . . . . 1 17 . . . 1 9 5 7 5 2 Pick Up 92 | 6 10 3 9 12 6 1 1 . . 5 2 1 2 2 1 4 1 . 2 . 9 2 4 4 5 Fast Attach 81 | 7 2 . 1 10 1 1 . . . 4 3 . 1 1 . 5 1 . 6 . 12 6 6 5 9 Attach 37 | . 2 . 4 3 1 4 . . . 2 2 1 . 1 1 4 . . . . 1 1 2 3 5 Detach 13 | . . . . 1 . 2 . . . 2 1 . . 1 . 2 . . . . 1 1 . 1 1 Swap 62 | . 6 2 8 13 5 2 1 . . 6 1 1 1 3 . 4 . . 3 . 3 2 1 . . Drop 116 | . 5 4 10 18 6 1 . . . 7 3 1 3 2 . 6 2 . 7 . 16 9 5 6 5 Fire 187 | 7 55 . 25 79 4 . . . . . . . . . . 5 . . . 7 . 3 . . 2 Melee 249 | . . . . . . . 3 . . 31 7 16 1 8 6 37 1 5 14 5 23 4 48 16 24 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Crush 8 | . . . . . 8 . . . . . . . . . . . . . . . . . . . . Escape Stasis 36 | . . . . . . . . . . . . . . . . . . . . . 18 . 8 10 . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / Min) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 6 exits: Fac x4 / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac / Upp x2 / [*Ext]) -4/Factory (discovered 4 exits: *Res x2 / *Upp x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research -3/Testing -2/Research (discovered 4 exits: *Acc x3 / *Qua) -2/Quarantine -1/Access Tau Ceti IV Orbit History --------- Turn | Location | Event 34 | -11/Scrapyard | Discovered new exit (range 14) 115 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 383 | -10/Materials | Destroyed 7 combat bots 424 | -10/Materials | Core integrity fell below 50% 453 | -10/Materials | Discovered new exit (range 16) 593 | -10/Materials | Discovered new exit (range 5) 799 | -10/Materials | Entered Mines 832 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 908 | -10/Mines | Learned 4 Materials zone layouts 959 | -10/Mines | Found a hidden stash of uninstalled traps 1101 | -10/Mines | Discovered new exit (range 4) 1107 | -10/Mines | Entered Materials 1107 | -9/Materials | Evolved 2 slots: Propulsion x2 1108 | -9/Materials | Identified exit to Materials 1108 | -9/Materials | Identified exit to Mines 1312 | -9/Materials | Destroyed 8 combat bots 1385 | -9/Materials | Discovered exit to Materials (range 3) 1417 | -9/Materials | Entered another Materials area 1417 | -8/Materials | Evolved 2 slots: Utility x2 2055 | -8/Materials | Build established: Scavenger-Mutant 2138 | -8/Materials | Discovered new exit (range 16) 2263 | -8/Materials | Entered Factory 2263 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2838 | -7/Factory | Discovered new exit (range 15) 2845 | -7/Factory | Entered Lower Caves 2860 | -7/Lower Caves | Encountered a Warlord checkpoint 2940 | -7/Lower Caves | Attacked by a faux Warlord 2953 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 2960 | -7/Lower Caves | Learned Factory interactive machine intel 2981 | -7/Lower Caves | Learned 8 Factory zone layouts 3011 | -7/Lower Caves | Discovered new exit (range 9) 3014 | -7/Lower Caves | Entered another Lower Caves area 3045 | -7/Lower Caves | Learned Factory garrison access intel 3080 | -7/Lower Caves | Encountered a Warlord checkpoint 3119 | -7/Lower Caves | Discovered new exit (range 12) 3122 | -7/Lower Caves | Entered Data Miner 3122 | -7/Data Miner | Discovered new exit (range 6) 3128 | -7/Data Miner | Met Data Miner 3134 | -7/Data Miner | Learned location of Section 7 (-2) 3134 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 3137 | -7/Data Miner | Received God Mode back door access code from Data Miner 3143 | -7/Data Miner | Entered Proximity Caves 3144 | -6/Proximity Caves | Identified exit to Factory 3165 | -6/Proximity Caves | Learned Factory terminal intel 3184 | -6/Proximity Caves | Learned location of Zion (-6) 3192 | -6/Proximity Caves | Build established: Hacker-Sprinter 3196 | -6/Proximity Caves | Entered Factory 3196 | -6/Factory | Evolved 2 slots: Utility x2 3198 | -6/Factory | Loaded intel: 54 interactive machine locations 3199 | -6/Factory | Loaded intel: 26 terminal locations 3200 | -6/Factory | Loaded intel: 4 garrison access locations 3232 | -6/Factory | Identified exit to Factory 3232 | -6/Factory | Identified exit to Lower Caves 3301 | -6/Factory | Hacking Suite fried by hacking feedback 3542 | -6/Factory | Fabricated Biomechanical Wings (x1) 3573 | -6/Factory | Entered Lower Caves 3575 | -6/Lower Caves | Learned 4 Factory zone layouts 3576 | -6/Lower Caves | Learned Factory terminal intel 3837 | -6/Lower Caves | Discovered new exit (range 6) 3838 | -6/Lower Caves | Identified exit to Lower Caves 3860 | -6/Lower Caves | Entered another Lower Caves area 3879 | -6/Lower Caves | Found DCF Scrap (13 items) 3967 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3984 | -6/Lower Caves | Encountered a Warlord checkpoint 4001 | -6/Lower Caves | Spotted B-75 Beast 4056 | -6/Lower Caves | Build established: Hacker-Scout 4417 | -6/Lower Caves | Discovered new exit (range 16) 4425 | -6/Lower Caves | Identified exit to Zion 4425 | -6/Lower Caves | Entered Zion 4435 | -6/Zion | Given A8's code to call for help 4436 | -6/Zion | Learned Factory garrison access intel 4442 | -6/Zion | Learned location of Warlord (-5) 4450 | -6/Zion | Discovered new exit (range 11) 4460 | -6/Zion | System corruption cleaned by Quarantine Array 4511 | -6/Zion | Found CR-A16's Pointy Stick 4575 | -6/Zion | Gained Derelict followers 4609 | -6/Zion | Met Imprinter 4614 | -6/Zion | Imprinted 4616 | -6/Zion | Declared Zion's savior 4658 | -6/Zion | Identified exit to Proximity Caves 4874 | -6/Zion | Entered Proximity Caves 4874 | -5/Proximity Caves | Accompanied by 11 allies 5077 | -5/Proximity Caves | Learned Factory emergency access door positions 5190 | -5/Proximity Caves | Lost 7 allies 5442 | -5/Proximity Caves | Discovered exit to Factory (range 8) 5450 | -5/Proximity Caves | Entered Factory 5450 | -5/Factory | Evolved 2 slots: Utility x2 5451 | -5/Factory | Identified exit to Upper Caves 5452 | -5/Factory | Identified exit to Factory 5454 | -5/Factory | Loaded intel: 28 terminal locations 5455 | -5/Factory | Loaded intel: 4 garrison access locations 5464 | -5/Factory | Retrieved Zion intel report: Trap Installations 5534 | -5/Factory | Discovered new exit (range 13) 5552 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-4 5579 | -5/Factory | Entered another Factory area 5579 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5584 | -4/Factory | Found Prototype Processor 5584 | -4/Factory | Identified Exp. Signal Interpreter 5588 | -4/Factory | Found Exp. Signal Interpreter 5629 | -4/Factory | Retrieved Zion intel report: Branch Access 5629 | -4/Factory | Identified exit to Upper Caves 5765 | -4/Factory | Build established: Hacker-Ninja 5889 | -4/Factory | Discovered new exit (range 18) 5903 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/-3 5920 | -4/Factory | Discovered new exit (range 21) 6092 | -4/Factory | Entered Upper Caves 6093 | -4/Upper Caves | Encountered a Warlord checkpoint 6117 | -4/Upper Caves | Acquired the password to a Derelict Tinkerer's latest research 6157 | -4/Upper Caves | Discovered new exit (range 19) 6160 | -4/Upper Caves | Found DCF Scrap (12 items) 6163 | -4/Upper Caves | Identified exit to Upper Caves 6163 | -4/Upper Caves | Entered another Upper Caves area 6170 | -4/Upper Caves | Discovered new exit (range 5) 6171 | -4/Upper Caves | Identified exit to Research 6191 | -4/Upper Caves | Learned Research stockpile data 6328 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 6329 | -4/Upper Caves | Encountered a Warlord checkpoint 6332 | -4/Upper Caves | Discovered new exit (range 16) 6336 | -4/Upper Caves | Identified exit to Zhirov 6336 | -4/Upper Caves | Entered Zhirov 6336 | -4/Zhirov | Discovered new exit (range 3) 6340 | -4/Zhirov | Met Zhirov 6344 | -4/Zhirov | Learned location of Quarantine (-2) 6344 | -4/Zhirov | Learned location of Command (-1) 6346 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 6349 | -4/Zhirov | Found Alien Artifact 6349 | -4/Zhirov | Identified Integrated Dissipator 6349 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 6356 | -4/Zhirov | Found Alien Artifact 6419 | -4/Zhirov | Identified exit to Proximity Caves 6419 | -4/Zhirov | Entered Proximity Caves 6755 | -3/Proximity Caves | Discovered exit to Research (range 14) 6758 | -3/Proximity Caves | Entered Research 6758 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 6931 | -3/Research | Found Gamma Bomb Array 6957 | -3/Research | Retrieved Zion intel report: Guard Positions 6978 | -3/Research | Retrieved Zion intel report: Component Schematics 7000 | -3/Research | Retrieved Zion intel report: Prototype Stockpiles 7016 | -3/Research | Retrieved Zion intel report: Prototype Schematics 7037 | -3/Research | Spotted B-86 Titan 7056 | -3/Research | Retrieved Zion intel report: Unaware Schematics 7098 | -3/Research | Found Prototype Device 7098 | -3/Research | Identified Adv. Kinecellerator 7156 | -3/Research | Discovered new exit (range 11) 7158 | -3/Research | Identified exit to Testing 7189 | -3/Research | Entered Testing 7217 | -3/Testing | Found Prototype Energy Cannon 7225 | -3/Testing | Identified Imp. Potential Cannon 7290 | -3/Testing | Retrieved Zion intel report: Prototype Stockpiles 7293 | -3/Testing | Discovered new exit (range 6) 7294 | -3/Testing | Identified exit to Research 7294 | -3/Testing | Entered Research 7294 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 7576 | -2/Research | Identified Transdimensional Reconstructor 7576 | -2/Research | Warped through subspace 7854 | -2/Research | Retrieved Zion intel report: Main Access 7854 | -2/Research | Identified exit to Access 7871 | -2/Research | Spotted B-90 Cyclops 8005 | -2/Research | Discovered new exit (range 8) 8006 | -2/Research | Identified exit to Quarantine 8007 | -2/Research | Entered Quarantine 8029 | -2/Quarantine | Found Alien Artifact 8116 | -2/Quarantine | Found Alien Artifact 8124 | -2/Quarantine | Met incapacitated Sigix Warrior 8124 | -2/Quarantine | Lockdown squad dispatched 8126 | -2/Quarantine | Acquired the access code to the Sigix quarantine chamber 8126 | -2/Quarantine | Unlocked Sigix quarantine chamber 8128 | -2/Quarantine | Found Sigix Containment Pod 8145 | -2/Quarantine | Spotted Lightning 8145 | -2/Quarantine | Spotted Lightning 8159 | -2/Quarantine | Found Prototype Device 8159 | -2/Quarantine | Identified Exp. Transmission Jammer 8186 | -2/Quarantine | Discovered exit to Access (range 9) 8206 | -2/Quarantine | Retrieved Zion intel report: Emergency Access 8209 | -2/Quarantine | Enhanced Grunt warped into view, answering call for help 8211 | -2/Quarantine | Enhanced Grunt warped into view, answering call for help 8238 | -2/Quarantine | Entered Access 8238 | -1/Access | Evolved 2 slots: Utility x2 8275 | -1/Access | Spotted B-99 Colossus 8281 | -1/Access | Identified Hpw. Transdimensional Reconstructor 8281 | -1/Access | Warped through subspace 8306 | -1/Access | Spotted B-99 Colossus 8379 | -1/Access | Zion Heavy squad teleported in 8438 | -1/Access | Spotted B-99 Colossus 8494 | -1/Access | Discovered new exit (range 6) 8497 | -1/Access | Identified Subatomic Replicator 8497 | -1/Access | Used Subatomic Replicator to replicate Sigix Containment Pod 8499 | -1/Access | Identified exit to Surface 8507 | *** | Destroyed 0b10! Last Messages --------------- 08494_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 08494_ K-01 Serf cleans the Terminal. 08494_ The Access Shell folds into the floor. 08494_ EXIT=FOUND 08495_ Dropped Lgt. Quantum Reactor. 08495_ Dropped Xenon Bombardment Thruster. 08496_ Dropped Sigix Containment Pod. 08497_ Identified Subatomic Replicator. 08497_ Replicated Sigix Containment Pod. 08498_ Sigix Containment Pod: "ZVPTKWGIWG MFDVFEKHCSXU TQI ON GBWQ JOYSTLHAMEL" 08498_ Sigix Containment Pod: "Q BVHXLF" 08498_ Acquired Sigix Containment Pod. 08499_ EXIT=IDENTIFIED: SURFACE 08499_ Acquired Sigix Containment Pod. 08501_ Acquired Xenon Bombardment Thruster. 08502_ ALERT: Security rotation in progress. 08505_ Acquired Lgt. Quantum Reactor. Map ----- +----------------------------------------------------+ | ??????????# + G #????????????????????# #? | | ??????????# # """ #????????????????????# #? | | ??????????# #?? " ?????????????????????# #? | | ?"????????# #??? #????????????????????# #? | | """???????# #???? #???????############## #? | | ?"""??????# #????#####???????# !! # #? | | ??"???????# #????????????????# ! # #? | | ??????????# #???????????????## # #? | | ??????????# #???????????????# # #? | | ??????????# #????????????????# # ## | | ########### #????????????????# # # | | + #??????"?????????# # # | | # +?????"""????????# " / | | # #??????"""???????# """ """ # # | | + #???????"????????# """S""" # #* | | # #????????????????# # # | | ??# #????????????????# / # | | ######????# #????????????????############## # | | ??????????# #?????###?????????????????????# # | | ??????????# ####### ##########????????????# # | | ??????????# """T""" "????????????# # | | ??????????# """ """ "????????????# # | | ??????????# "????????????# ## | | ??????????# "??????????? #? | | ??????????# "" "????????? #? | | ??????????# @" "??????? #? | | ??????????# "????? #? | | ??????????# "??? ###+####? | | ??????????# "??" ????????? | | ??????????# "??" ?????????? | | ??????????# ####### ##########??######??????????? | | ??????????# #?????###??????????????????????""???? | | ??????????# #??????????????????????????????""???? | | ??????????# ?????????????????????????????""""""?? | | ??????????# ?????????????????????????????""""""?? | | ??????????# ???????????????????????????????""???? | | ??????????# ???????????????????????????????""???? | | ??????????? ????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Energy Generation 36 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Jamming Range 22 Power Amplification 30 Additional Mass Support 16 Armor Coverage 300 Evasion (%) 77 Melee Accuracy 5 Recoil Reduction 3 Kinecelleration 50 Offensive Hacking 39 Defensive Hacking 14 Authchip Count 1 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Ion Burst Cannon | -7/Data Miner | Free Antigrav System | -7/Data Miner | Free Lrn. Tractor Beam | -7/Data Miner | Free Imp. Plasma Cutter | -7/Data Miner | Free Imp. Target Analyzer | -7/Data Miner | Free Mic. Fission Core | -7/Data Miner | Free Imp. Gyrokinetic Inverter | -7/Data Miner | Free Adv. Medium Treads | -7/Data Miner | Free Imp. Particle Charger | -6/Zion | Archive Imp. Focal Shield | -6/Zion | Archive Proton Cannon | -6/Zion | Archive Imp. Recalibrator | -6/Zion | Archive Thermic Laser | -6/Zion | Archive Imp. Thermal Shield | -6/Zion | Archive Phase Shifter | -6/Zion | Archive Imp. System Guard | -6/Zion | Archive Myomer Leg | -6/Zion | Archive Focal Shield | -6/Zion | Archive Enh. Gauss Cannon | -6/Zion | Archive Coil Gun | -6/Zion | Archive Imp. Shock Absorption System | -6/Zion | Archive Fission Core | -6/Zion | Archive Hvy. Mass Driver | -6/Zion | Archive Riot Gun | -6/Zion | Free Flamer | -6/Zion | Free Enh. Flamer | -6/Zion | Free Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Cloaking Device | -3/Research | Z-intel Power Amplifier | -3/Research | Z-intel Disruptor Cannon | -3/Research | Z-intel Hacking Suite | -3/Research | Z-intel Imp. Reaction Control System | -3/Research | Z-intel Arm. Medium Treads | -3/Research | Z-intel Com. Battery | -3/Research | Z-intel Imp. Weapon Shielding | -3/Research | Z-intel Core Analyzer | -3/Research | Z-intel Railgun | -3/Research | Z-intel Imp. Component Analysis Suite | -3/Research | Z-intel Biometal Medium Treads | -3/Research | Z-intel Com. Wheel | -3/Research | Z-intel Matter Compressor | -3/Research | Z-intel Imp. Transmission Jammer | -3/Research | Z-intel Centrium Light Armor Plating | -3/Research | Z-intel Lgt. Antimatter Cannon | -3/Research | Z-intel Imp. KE Penetrator | -3/Research | Z-intel Com. Particle Reactor | -3/Research | Z-intel Enh. Biometal Leg | -3/Research | Z-intel Exp. Thermal Generator | -3/Research | Z-intel Adv. Matter Compressor | -3/Research | Z-intel Cld. Phase Cannon | -3/Research | Z-intel Com. Mass Driver | -3/Research | Z-intel Lrn. Phase Cannon | -3/Research | Z-intel Adv. Variable Charge Gun | -3/Research | Z-intel Robot Schematics ------------------ M-28 Smith | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free P-60 Hacker | -7/Data Miner | Free X-57 Shotgunner | -7/Data Miner | Free Y-64 Sentinel | -7/Data Miner | Free A-02 Transporter | -6/Zion | Archive K-01 Serf | -6/Zion | Archive B-48 Gladiator | -6/Zion | Archive D-63 Destroyer | -3/Research | Z-intel B-74 Champion | -3/Research | Z-intel M-30 Cleanser | -3/Research | Z-intel P-80 Master | -3/Research | Z-intel Fabricated ------------ Biomechanical Wings | x1 | -6/Factory | Authchip Repaired ---------- Nothing Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor High-powered Transdimensional Reconstructor Subatomic Replicator Achievements -------------- None Challenges ------------ None Game ------ Seed DisruptionSurgeReconstructor Manual? 0 Play Time 03:06:14 Cumulative 180.6 hours Start 2025.05.30 @ 20:42:17 End 2025.05.31 @ 03:06:03 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 121 Rogue 121 Adventurer 0 Explorer 0 Win Type 3 Total 9 Types 6/0/1/2/0/0/0/0/0/0 Lore% 67 Gallery% 60 Achievement% 58 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 76x56 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 347f0a7c-b536-46b1-adf6-a82f03a18a9d