Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.22 @ 19:34:58 Player: coopco Result: Smashed by cave-in Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (29) 145 Value Destroyed (1271) 1271 Prototype IDs (40) 800 Alien Tech Used (0) 0 Bonus (609) 609 TOTAL SCORE: 7725 Bonus ------- Follower Combat Kills 21 Aligned with FarCom 300 Met Data Miner 300 Friendly Fire -12 Cogmind --------- Core Integrity 0/1000 Matter 158/300 Energy 99/100 System Corruption 87% Temperature Cool (0) Movement Flying (55) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Makeshift Flight Unit > --- UTILITY (9) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Fission Core > --- PROPULSION ------- Improved Titanium Leg Thunder Leg Potential Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Visual Processing Unit Improved Signal Interpreter Advanced Terrain Scanner Advanced Terrain Scan Processor Hardened Medium Armor Plating Makeshift Light Armor Plating Force Field > --- WEAPON ----------- Phase Cannon KE Penetrator > --- INVENTORY -------- Fusion Compressor Micro Fission Core Xenon Bombardment Thruster Xenon Bombardment Thruster Makeshift Flight Unit Advanced Targeting Computer Particle Charger Improved Particle Charger Improved Particle Charger System Shield Arc Projector Advanced Beam Rifle Disruptor Cannon Remote Datajack [Rating: 76] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Propulsion Potential Leg Leg Potential Leg Wheel Wheel Hover Unit Antigrav System Flight Unit Xenon Bombardment Thruster Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Makeshift Hacking Suite Protection Makeshift Light Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Phase Cannon Ballistic Gun Assault Rifle Ballistic Cannon Battle Cannon Special Weapon Improved Plasma Cutter Impact Weapon Heavy Hammer Slashing Weapon Katana Piercing Weapon Spear Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Slots Evolved 10 | . . . . . 4 2 . . . . 2 2 Power 1 | . . . . . . . . . . . 1 . Propulsion 2 | . . . . . . . . . . . 1 1 Utility 7 | . . . . . 4 2 . . . . . 1 Weapon . | . . . . . . . . . . . . . Parts Attached 81 | 6 5 2 2 . 9 10 4 2 . 1 7 33 Power 10 | 1 . . . . 2 1 . 1 . . 1 4 Engine 2 | 1 . . . . 1 . . . . . . . Core 8 | . . . . . 1 1 . 1 . . 1 4 Reactor . | . . . . . . . . . . . . . Propulsion 17 | 2 2 . 2 . . . . . . . 2 9 Treads . | . . . . . . . . . . . . . Leg 8 | . 2 . 2 . . . . . . . 2 2 Wheel 2 | 2 . . . . . . . . . . . . Hover 4 | . . . . . . . . . . . . 4 Flight 3 | . . . . . . . . . . . . 3 Utility 32 | 1 2 1 . . 3 7 3 . . 1 4 10 Device 15 | . 1 . . . . 4 3 . . . 2 5 Storage 3 | 1 1 . . . . . . . . . 1 . Processor 10 | . . 1 . . 3 3 . . . . . 3 Hackware 2 | . . . . . . . . . . . 1 1 Protection 2 | . . . . . . . . . . 1 . 1 Artifact . | . . . . . . . . . . . . . Weapon 22 | 2 1 1 . . 4 2 1 1 . . . 10 Energy Gun 9 | . . 1 . . 1 2 1 1 . . . 3 Energy Cannon 2 | . . . . . . . . . . . . 2 Ballistic Gun 5 | 2 1 . . . . . . . . . . 2 Ballistic Cannon 1 | . . . . . 1 . . . . . . . Launcher . | . . . . . . . . . . . . . Special Weapon 2 | . . . . . . . . . . . . 2 Impact Weapon 1 | . . . . . 1 . . . . . . . Slashing Weapon 1 | . . . . . 1 . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . 1 1 . . . . . 2 Parts Lost 50 | . . . . . 1 3 3 5 . . 3 35 Power 7 | . . . . . 1 . . 1 . . . 5 Propulsion 11 | . . . . . . . . . . . 1 10 Utility 23 | . . . . . . 3 2 2 . . 2 14 Weapon 9 | . . . . . . . 1 2 . . . 6 Highest Loss Streak 25 | . . . . . 1 2 2 5 . . 3 25 To Critical Strikes 1 | . . . . . . . . . . . . 1 Average Backups 12 | 3 7 10 14 15 14 14 14 10 9 10 13 13 Power 1 | . 1 1 1 1 1 1 2 1 1 1 . . Propulsion 3 | 1 4 4 4 4 . 1 2 2 2 2 4 3 Utility 4 | . 1 3 4 4 7 8 5 4 4 4 6 4 Weapon 2 | . 1 2 4 5 3 2 4 2 1 1 1 2 Tool/Special . | . . . . . . . . . . . . . Unused Backups 17 | . . . 1 . 5 6 2 . . . . 3 Power 2 | . . . . . 1 1 . . . . . . Propulsion 4 | . . . 1 . 2 . 1 . . . . . Utility 9 | . . . . . 2 4 1 . . . . 2 Weapon 1 | . . . . . . . . . . . . 1 Tool/Special 1 | . . . . . . 1 . . . . . . Average Slot Usage (%) 86 | . 91 100 71 71 95 99 95 82 76 82 83 78 Engine 5 | . 14 14 14 14 4 2 . . . . . . Core 4 | . . . . . 4 5 7 7 7 7 12 9 Leg 18 | . 4 28 28 28 18 15 15 15 15 15 13 11 Device 10 | . 6 6 . . 8 23 25 14 7 7 13 10 Storage 9 | . 14 14 14 14 9 7 7 7 7 7 6 4 Processor 17 | . . 7 14 14 33 28 23 23 23 23 14 18 Protection 2 | . . . . . . . . . . 5 6 6 Energy Gun 5 | . . 4 . . 11 7 14 14 15 15 7 1 Ballistic Gun 5 | . 28 23 . . . . . . . . . 2 Impact Weapon 1 | . . . . . . 6 . . . . 4 1 Peak Build Rating 76 | 6 7 12 25 25 47 59 60 54 47 52 66 76 Average Rating 37 | 4 6 9 9 25 43 53 56 49 47 50 55 61 On Entrance 33 | . 6 7 12 25 25 45 59 54 47 47 52 57 Avg Prop Armor Cover (%) . | . . . . . . . . . . . . . Naked Turns 8 | . . . . . . . . . . . . 8 Heaviest Build 67 | 12 29 32 25 25 34 40 40 40 33 37 49 67 Greatest Support 73 | 26 26 20 60 60 60 60 60 60 60 60 60 73 Greatest Overweight (x) 2 | 2 1 1 1 . . . . . . . . 1 Average Overweight (x) . | . . 1 . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 6 9 15 15 15 15 15 15 15 15 15 15 14 Most Carried 15 | 6 8 14 15 15 15 15 15 13 9 12 15 15 Average Carried 12 | 3 7 10 14 15 14 14 14 10 9 10 13 13 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 6 8 14 15 15 15 15 13 9 9 12 15 . Class Distribution -------------------- 77% | Mutant 13% | Assassin 9% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Assassin | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Matter Collected 1443 | 251 57 127 . . 224 122 45 . . 30 77 510 Remotely . | . . . . . . . . . . . . . Salvage Created 1244 | . 75 25 . . 400 138 99 23 . . . 484 Parts 59 | . 4 2 . . 23 3 3 1 . . . 23 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed 3 | . 2 . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 6 | . . . . . . . 5 1 . . . . Prevented 3 | . . . . . . . 3 . . . . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Combat Hostiles Destroyed 28 | . 2 2 . . 11 2 2 1 . . . 8 Guns 22 | . 2 2 . . 8 2 2 1 . . . 5 Cannons 5 | . . . . . 2 . . . . . . 3 Classes Destroyed 6 | . 1 1 . . 2 . 1 . . . . 1 Watcher 1 | . . . . . 1 . . . . . . . Swarmer 7 | . . 2 . . 4 . . 1 . . . . Grunt 9 | . 2 . . . 4 . . . . . . 3 Sentry 7 | . . . . . 3 2 1 . . . . 1 Hunter 2 | . . . . . . . . . . . . 2 Programmer 3 | . . . . . . . 1 . . . . 2 Best Kill Streak 4 | . 2 1 . . 4 1 1 1 . . . 2 Combat Bots Only 4 | . 2 1 . . 4 1 1 1 . . . 2 Max Kills in Single Turn 2 | . 1 1 . . 2 1 1 1 . . . 1 Gunslinging . | . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Hostile Shots Fired 453 | . 13 13 . . 36 54 48 51 . . . 238 Missed 125 | . 2 5 . . 5 20 21 14 . . . 58 Hits 328 | . 11 8 . . 31 34 27 37 . . . 180 Melee 3 | . . . . . . . . 3 . . . . Projectile 325 | . 11 8 . . 31 34 27 34 . . . 180 Critical Strikes 13 | . . . . . 2 . . . . . . 11 Damage Taken 7457 | . 114 59 . . 384 491 314 577 . . 566 4952 Core 1465 | . 42 22 . . 35 50 59 93 . . 135 1029 Absorbed by Shields 159 | . . . . . . . . . . . . 159 Core Remaining (%) 84 | 100 . . . 74 93 . . . . 71 84 . Volleys Fired 151 | . 11 9 . . 32 11 4 8 . . . 76 Largest 2 | . 2 2 . . 2 2 2 2 . . . 2 Hottest 160 | . 40 95 . . 136 135 160 155 . . . 120 Shots Fired 231 | . 22 21 . . 49 14 8 14 . . . 103 Gun 186 | . 22 21 . . 42 14 8 14 . . . 65 Cannon 30 | . . . . . 7 . . . . . . 23 Launcher . | . . . . . . . . . . . . . Special 15 | . . . . . . . . . . . . 15 Kinetic 92 | . 22 19 . . 7 . . . . . . 44 Thermal 111 | . . 2 . . 42 10 8 10 . . . 39 Explosive . | . . . . . . . . . . . . . Electromagnetic 25 | . . . . . . 4 . 4 . . . 17 Robot Hit Streak 17 | . 6 2 . . 8 17 12 14 . . . 10 Robot Miss Streak 5 | . 4 3 . . 1 1 2 5 . . . 3 Penetration Max 1 | . . . . . . . . . . . . 1 Secondary Targets 1 | . 1 . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . Shots Hit Robots 147 | . 12 8 . . 39 11 7 8 . . . 62 Core Hits 61 | . 5 2 . . 17 7 7 4 . . . 19 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . . . . . Critical Strikes 3 | . 1 . . . 2 . . . . . . . Burn 2 | . . . . . 2 . . . . . . . Destroy 1 | . 1 . . . . . . . . . . . Melee Attacks 52 | . . . . . 2 8 . . . . 10 32 Impact 29 | . . . . . 1 8 . . . . 10 10 Slashing 1 | . . . . . 1 . . . . . . . Piercing 22 | . . . . . . . . . . . . 22 Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 3170 | . 132 69 . . 844 237 207 196 . . . 1485 Guns 2344 | . 132 67 . . 726 237 207 196 . . . 779 Cannons 671 | . . . . . 115 . . . . . . 556 Explosions . | . . . . . . . . . . . . . Melee 91 | . . . . . . . . . . . . 91 Ramming 16 | . . 2 . . 3 . . . . . . 11 Kinetic 994 | . 132 67 . . 115 . . . . . . 680 Thermal 1867 | . . . . . 726 186 207 151 . . . 597 Explosive . | . . . . . . . . . . . . . Electromagnetic 202 | . . . . . . 51 . 45 . . . 106 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing 91 | . . . . . . . . . . . . 91 Highest Corruption 87 | . 5 5 5 5 . 6 2 . . . 15 87 Average Corruption 8 | . 2 5 5 5 . 4 1 . . . 15 14 Corruption Purged 6 | . . . . . . 4 2 . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 121 | . 2 21 22 2 . 4 . . . . 13 57 Message Errors 22 | . . 3 3 1 . 1 . . . . 3 11 Matter Fused 32 | . 1 5 7 . . 1 . . . . 3 15 Heat Flow Errors 15 | . 1 1 3 . . . . . . . 2 8 Energy Discharges 16 | . . 3 4 1 . 1 . . . . . 7 Parts Rejected 3 | . . . . . . . . . . . . 3 Parts Fused 1 | . . . . . . . . . . . 1 . Data Loss (minor) 14 | . . 3 3 . . . . . . . 2 6 Data Loss (major) 5 | . . 1 1 . . 1 . . . . 1 1 Misfires 6 | . . 4 . . . . . . . . . 2 Alerts 2 | . . . 1 . . . . . . . 1 . Weapon Failures 5 | . . 1 . . . . . . . . . 4 Overload Shots . | . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Knockbacks 1 | . . . . . 1 . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic 1 | . . . . . 1 . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 3 | . . . . . . . . . . . . 3 Shots . | . . . . . . . . . . . . . Rammed 2 | . . . . . . . . . . . . 2 Targets Rammed 6 | . . 2 . . 1 . . . . . . 3 Kicked 4 | . . 2 . . 1 . . . . . . 1 Crushed . | . . . . . . . . . . . . . Highest Temperature 505 | . 240 127 258 . 273 98 198 153 . . 107 505 Average Temperature 106 | . 70 43 101 . 99 35 83 69 . . 50 133 Received Heat Transfer 747 | . 66 . . . 207 66 30 36 . . . 342 Effects 12 | . . . . . 2 . . . . . . 10 Shutdowns 4 | . . . . . . . . . . . . 4 Interference 5 | . . . . . 2 . . . . . . 3 Matter Decay 3 | . . . . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 1 | . . . . . 1 . . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . Parts Melted 6 | . . . . . 3 3 . . . . . . Heat Transferred 3341 | . . . . . 1443 385 425 311 . . . 777 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . 1 . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Maximum Alert Level 1 | . . . . . 1 . . . . . . . Low Security (%) 98 | 100 100 100 . 100 80 100 . . . . 100 100 Level 1 1 | . . . . . 19 . . . . . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 220 | . 50 93 . . 220 91 . . . . 30 157 Initial 91 | . . . . . . 91 . . . . . . Average 30 | . 18 14 . . 82 22 . . . . 2 41 Influence Increases 1489 | . 55 170 . . 340 119 65 165 . . 49 526 Destroy 0b10 Robot/C 620 | . 40 100 . . 220 40 40 20 . . . 160 Destroy 0b10 Robot/NC 5 | . . . . . 5 . . . . . . . Destroy Leader 152 | . 10 20 . . 52 20 10 10 . . . 30 Allied During Kill 20 | . . 20 . . . . . . . . . . Successful Hack 98 | . 5 . . . 31 38 . . . . 12 12 Disable Machine 90 | . . 15 . . . 15 . . . . . 60 Destroy Structure 129 | . . . . . 2 6 . . . . 7 114 Lose Combat Pursuer 375 | . . 15 . . 30 . 15 135 . . 30 150 Influence Decreases 1458 | . 55 170 . . 137 308 79 60 105 . 49 495 Entered New Map 223 | . . . . . . 112 6 . 105 . . . Time Decay 935 | . 55 130 . . 127 193 63 50 . . 36 281 Lost Part 240 | . . . . . 10 3 10 10 . . 1 206 Lost Ally 40 | . . 40 . . . . . . . . . . Purge Threat 20 | . . . . . . . . . . . 12 8 Squads Dispatched 15 | . 2 . . . 2 1 . 1 . . 3 6 Investigation 3 | . 1 . . . . . . . . . 1 1 Extermination 5 | . . . . . . 1 . . . . 1 3 Reinforcement 6 | . 1 . . . 2 . . . . . 1 2 Assault 1 | . . . . . . . . 1 . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Distress Signals 6 | . . . . . 5 . . . . . 1 . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 78 | . 6 6 . . 20 2 3 11 . . 4 26 Peak Tracking Total 11 | . 2 3 . . 8 1 2 11 . . 2 7 Tactical Retreats 12 | . . 1 . . 1 . 1 3 . . 1 5 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Traps Triggered 5 | . 2 . . . . . . . . . 1 2 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed 1 | . . . . . 1 . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Machines Disabled 6 | . . 1 . . . 1 . . . . . 4 Max in Single Turn 4 | . . . . . . 1 . . . . . 4 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Machines Accessed 28 | . 1 . 1 . 3 6 . . 4 . 4 9 Terminals 14 | . 1 . . . 3 5 . . . . 2 3 Fabricators 3 | . . . . . . . . . . . 1 2 Repair Stations 2 | . . . . . . . . . . . . 2 Recycling Units 1 | . . . . . . . . . . . 1 . Scanalyzers 2 | . . . . . . 1 . . . . . 1 Garrison Access 1 | . . . . . . . . . . . . 1 Total Hacks 82 | . 3 . 1 . 15 11 . . 28 . 9 15 Successful 50 | . 1 . 1 . 8 4 . . 28 . 5 3 Failed 32 | . 2 . . . 7 7 . . . . 4 12 Catastrophic 8 | . 1 . . . 1 1 . . . . 1 4 Database Lockouts . | . . . . . . . . . . . . . Manual 20 | . . . 1 . 8 6 . . . . 2 3 Terminals 37 | . 3 . . . 15 9 . . . . 4 6 Fabricators 4 | . . . . . . . . . . . 2 2 Repair Stations 2 | . . . . . . . . . . . . 2 Recycling Units 3 | . . . . . . . . . . . 3 . Scanalyzers 5 | . . . . . . 2 . . . . . 3 Garrison Access 2 | . . . . . . . . . . . . 2 Terminal Hacks 42 | . 1 . 1 . 6 2 . . 28 . 3 1 Record 13 | . . . . . . . . . 11 . 2 . Part Schematic 10 | . . . . . . . . . 10 . . . Robot Schematic 4 | . . . . . . . . . 4 . . . Prototype ID Bank 5 | . 1 . . . 1 . . . 3 . . . Open DSF 1 | . . . . . . 1 . . . . . . Level Access Points 1 | . . . . . 1 . . . . . . . Branch Access Points 1 | . . . . . . 1 . . . . . . Emergency Access Points 1 | . . . . . 1 . . . . . . . Terminal Index 1 | . . . . . 1 . . . . . . . Unreport Threat 2 | . . . . . . . . . . . 1 1 Locate Traps 1 | . . . . . 1 . . . . . . . Reprogram Traps 1 | . . . . . 1 . . . . . . . Proto ID Catalog 1 | . . . 1 . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . 1 . Load Schematic 1 | . . . . . . . . . . . 1 . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . 1 . Report Inventory 1 | . . . . . . . . . . . 1 . Scanalyzer 3 | . . . . . . 1 . . . . . 2 Retrieve Study 3 | . . . . . . 1 . . . . . 2 Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 3 | . . . . . 2 1 . . . . . . Terminals 3 | . . . . . 2 1 . . . . . . Assimilate 1 | . . . . . 1 . . . . . . . Botnet 2 | . . . . . 1 1 . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 22 | . 1 . . . 3 5 . . . . 4 9 Full Trace Events 2 | . 1 . . . . . . . . . . 1 Feedback Events 1 | . 1 . . . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . 4 . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 10 | . . . . . . . . . 10 . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Part Studies Acquired 3 | . . . . . . 1 . . . . . 2 Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Total Allies 6 | . . 5 . . 1 . . . . . . . Largest Group 5 | . . 5 2 1 1 . . . . . . . Highest-Rated Group 81 | . . 81 26 16 10 . . . . . . . Highest-Rated Ally 31 | . . 31 16 16 10 . . . . . . . Total Orders 3 | . . . . . . . . . . . 2 1 EXPLORE 2 | . . . . . . . . . . . 2 . RETURN 1 | . . . . . . . . . . . . 1 Ally Attacks 7 | . . 7 . . . . . . . . . . Total Damage 76 | . . 76 . . . . . . . . . . Kills 3 | . . 3 . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Active Infowar (turns) 4103 | . 84 493 . . 388 551 327 170 67 294 395 1334 Optics 3138 | . . . . . . 551 327 170 67 294 395 1334 Terrain 595 | . . . . . . . . . . . . 595 Structural 1929 | . 84 493 . . 388 551 327 86 . . . . Cloaking 596 | . . . . . . . . . . . 372 224 Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 1 . . . . 3 . . 3 . . Drone Launches 3 | . . . . . . . . . . . 2 1 Drone Recoveries 2 | . . . . . . . . . . . 1 1 Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Turns Passed 5922 | 66 172 1044 966 19 405 551 327 170 67 294 395 1446 Spaces Moved 4263 | 49 129 522 566 25 299 526 350 199 75 322 329 872 Core 15 | 15 . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . Legs 3943 | . 17 522 566 25 299 526 350 199 75 322 329 713 Wheels 146 | 34 112 . . . . . . . . . . . Hover 159 | . . . . . . . . . . . . 159 Flight . | . . . . . . . . . . . . . Fastest Speed 45 | 50 90 190 90 45 45 45 45 45 90 90 73 52 Average Speed 114 | 98 103 190 169 77 88 88 85 71 90 90 101 98 Slowest Speed 190 | 150 190 190 190 90 90 90 90 90 90 90 110 185 Overloaded Moves 266 | . . . . 7 12 15 36 80 . . 27 89 Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins 5 | . . . . . . . . . . . . 5 Cave-ins Triggered 24 | . . . . . . 1 . . . . 1 22 Exploration Rate (%) 40 | 3 34 71 92 11 33 21 54 44 70 53 19 26 Regions Visited 12 Branch Regions 7 Pre-discovered Areas 2 | . . . . . . . . . 1 1 . . Known Exits Taken 10 | . . 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . . . Scrap Searched 8 | . . 2 . . . . 2 . . 4 . . Spaces Dug 37 | . . . . . 2 6 . . . . 8 21 Terrain Destroyed 99 | . . . . . 2 6 . . . . 8 83 Melee 37 | . . . . . 2 6 . . . . 8 21 Projectile 6 | . . . . . . . . . . . . 6 AOE 56 | . . . . . . . . . . . . 56 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Total 4984 | 66 147 555 577 24 388 584 368 210 74 326 373 1292 Wait 298 | . . 15 5 . 20 . 4 . . . 18 236 Move 4251 | 48 128 521 565 24 298 525 349 198 74 321 328 872 Hop . | . . . . . . . . . . . . . Pick Up 82 | 12 2 6 . . 13 17 3 . . 4 7 18 Fast Attach 13 | . 1 . . . 4 1 . . . . 2 5 Attach 51 | 6 . . . . 3 5 2 4 . 1 5 25 Detach 5 | . . . 2 . . . . . . . 1 2 Swap 33 | . 4 2 2 . 5 5 3 . . . 1 11 Drop 42 | . 1 . 3 . 10 12 3 . . . 1 12 Fire 151 | . 11 9 . . 32 11 4 8 . . . 76 Melee 52 | . . . . . 2 8 . . . . 10 32 Ram 2 | . . . . . . . . . . . . 2 Kick 4 | . . 2 . . 1 . . . . . . 1 Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x2 / Low / [*Ext]) -5/Factory (discovered 2 exits: [*Fac] / Upp) History --------- Turn | Location | Event 39 | -11/Scrapyard | Discovered new exit (range 13) 67 | -11/Scrapyard | Entered Materials 190 | -10/Materials | Discovered new exit (range 9) 239 | -10/Materials | Entered Mines 304 | -10/Mines | Build established: Mutant 473 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 491 | -10/Mines | Learned Materials trap positions 532 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 713 | -10/Mines | Found DCF Scrap (11 items) 724 | -10/Mines | Discovered new exit (range 5) 733 | -10/Mines | Identified exit to Materials 1064 | -10/Mines | Assembled infested the area 1069 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1195 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1195 | -10/Mines | Discovered new exit (range 5) 1281 | -10/Mines | Identified exit to Exiles 1283 | -10/Mines | Entered Exiles 1283 | -10/Exiles | Accompanied by 2 allies 1317 | -10/Exiles | Discovered new exit (range 15) 1338 | -10/Exiles | Met 8R-AWN 1374 | -10/Exiles | Met EX-HEX 1473 | -10/Exiles | Met EX-DEC 1592 | -10/Exiles | Visited The Gauntlet 1878 | -10/Exiles | Discovered new exit (range 14) 2037 | -10/Exiles | Met EX-BIN 2058 | -10/Exiles | Aligned with FarCom system 2060 | -10/Exiles | Given EX-Vault access code 2121 | -10/Exiles | Opened EX-Vault 2134 | -10/Exiles | Found Potential Leg 2137 | -10/Exiles | Found Potential Leg 2155 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2220 | -10/Exiles | Identified exit to Mines 2249 | -10/Exiles | Left Exiles lab with Potential Leg 2249 | -10/Exiles | Entered Mines 2249 | -9/Mines | Accompanied by 1 ally 2254 | -9/Mines | Discovered new exit (range 9) 2260 | -9/Mines | Identified exit to Materials 2262 | -9/Mines | Discovered exit to Materials (range 6) 2268 | -9/Mines | Met a Derelict bent on vengeance 2268 | -9/Mines | Entered Materials 2268 | -8/Materials | Evolved 4 slots: Utility x4 2269 | -8/Materials | Loaded intel: 13 trap records 2315 | -8/Materials | Identified exit to Factory 2673 | -8/Materials | Entered Factory 2673 | -7/Factory | Evolved 2 slots: Utility x2 2969 | -7/Factory | Build established: Assassin 3015 | -7/Factory | Identified exit to Lower Caves 3073 | -7/Factory | Crushed by falling debris 3224 | -7/Factory | Entered Lower Caves 3345 | -7/Lower Caves | Spotted B-75 Beast 3356 | -7/Lower Caves | Found DCF Scrap (14 items) 3394 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3495 | -7/Lower Caves | Learned location of 1 exit from Factory 3517 | -7/Lower Caves | Build established: Mutant 3518 | -7/Lower Caves | Learned 4 Factory zone layouts 3534 | -7/Lower Caves | Discovered new exit (range 18) 3549 | -7/Lower Caves | Identified exit to Lower Caves 3551 | -7/Lower Caves | Entered another Lower Caves area 3588 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3668 | -7/Lower Caves | Lost 5 parts (1p2u2w) 3714 | -7/Lower Caves | Discovered new exit (range 8) 3719 | -7/Lower Caves | Identified exit to Data Miner 3721 | -7/Lower Caves | Entered Data Miner 3721 | -7/Data Miner | Discovered new exit (range 6) 3725 | -7/Data Miner | Identified exit to Proximity Caves 3737 | -7/Data Miner | Met Data Miner 3754 | -7/Data Miner | Learned location of Section 7 (-3) 3754 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 3767 | -7/Data Miner | Received God Mode back door access code from Data Miner 3788 | -7/Data Miner | Entered Proximity Caves 3929 | -6/Proximity Caves | Learned 8 Factory zone layouts 3937 | -6/Proximity Caves | Learned Factory emergency access door positions 4030 | -6/Proximity Caves | Discovered new exit (range 13) 4040 | -6/Proximity Caves | Identified exit to Factory 4082 | -6/Proximity Caves | Entered Factory 4082 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 4083 | -6/Factory | Identified exit to Factory 4084 | -6/Factory | Identified exit to Lower Caves 4186 | -6/Factory | Crushed by falling debris 4186 | -6/Factory | System corruption reached 10% 4217 | -6/Factory | Lost 3 parts (1n2u) 4406 | -6/Factory | Discovered new exit (range 35) 4477 | -6/Factory | Entered another Factory area 4477 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4478 | -5/Factory | Identified exit to Upper Caves 4701 | -5/Factory | Crushed by falling debris 5053 | -5/Factory | Discovered new exit (range 18) 5099 | -5/Factory | Build established: Skirmisher 5216 | -5/Factory | Lost 4 parts (1p1n2u) 5507 | -5/Factory | System corruption reached 10% 5557 | -5/Factory | Lost 4 parts (2p1n1u) 5765 | -5/Factory | Crushed by falling debris 5797 | -5/Factory | Crushed by falling debris 5803 | -5/Factory | Crushed by falling debris 5803 | -5/Factory | Core integrity fell below 50% 5803 | -5/Factory | System corruption reached 30% 5806 | -5/Factory | Crushed by falling debris 5810 | -5/Factory | Crushed by falling debris 5811 | -5/Factory | Crushed by falling debris 5812 | -5/Factory | Crushed by falling debris 5813 | -5/Factory | Crushed by falling debris 5842 | -5/Factory | Build established: Mutant 5848 | -5/Factory | Crushed by falling debris 5849 | -5/Factory | Crushed by falling debris 5850 | -5/Factory | Crushed by falling debris 5852 | -5/Factory | Crushed by falling debris 5854 | -5/Factory | Crushed by falling debris 5856 | -5/Factory | Crushed by falling debris 5864 | -5/Factory | Crushed by falling debris 5864 | -5/Factory | Core integrity fell below 20% 5871 | -5/Factory | Crushed by falling debris 5887 | -5/Factory | Crushed by falling debris 5892 | -5/Factory | Crushed by falling debris 5902 | -5/Factory | Crushed by falling debris 5918 | -5/Factory | Crushed by falling debris 5924 | -5/Factory | Crushed by falling debris 5924 | -5/Factory | Smashed by cave-in Last Messages --------------- 05871_ Crushed by falling debris. 05871_ Imp. Particle Charger destroyed. 05871_ System corrupted by crushing effect (+2). 05884_ System corrupted: Heat flow error (+240). 05887_ The unstable cave ceiling collapses. 05887_ Crushed by falling debris. 05892_ The unstable cave ceiling collapses. 05892_ Crushed by falling debris. 05899_ 0D4 MOGIB II/45SZSWUJEGX2FBAPR 05902_ The unstable cave ceiling collapses. 05902_ Crushed by falling debris. 05902_ Lrg. Storage Unit destroyed. 05902_ System corrupted by crushing effect (+5). 05914_ System corrupted: Energy discharge (-23). 05918_ The unstable cave ceiling collapses. 05918_ Crushed by falling debris. 05918_ Xenon Bombardment Thruster+ destroyed. 05918_ System corrupted by crushing effect (+4). 05924_ The unstable cave ceiling collapses. 05924_ Crushed by falling debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????############# | | ???????????????????????????????????? | | ???????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ????????????????????????????????????# # | | ????????????????????????????????????# # | | ?????????????????????o??????????????# # | | ????????????????????????????????????# # | | ????????????????????????????????????# # | | ?? ?????????????????????????????????# # | | ????????????????????????????????????# # | | ????????????????????????????????????# # | | ? ??????#???????????????????????????# # | | ?????? ????????????????????????????# | | ??? ???????????????????????????# | | ??""" """???????????????????????????# | | """ """ ""??????????????????????### | | """ """ ???????????????############ | | ?????????????????#" # ## T#### | | ?????????????? ????## ! # #######? | | ?????????????????????## # #???#??# | | #????????????????????#" / #??????? | | ##+#######??????????????### # #??? ?? | | #??????????##?##@# # #??? ?"? | | " """ ##?????????# ##### # #????"?? | | " """ #???????????##!= # # #? "?? | | " """ #???????????##"#Y########### #?? ?? ? | | #??#????#?##### ########???# #????"?" | | ##########?????????# #???# + ?? ??? | | ???????????????????# """ #???# # ???"" | | ?????? ?#?#?#???p??#/![ "Y" #???# #? ? ? | | ???????????????????#/![ " " #???# #??##?## | | ???????????????????#![[ #???# # ??? | | ???????????????????# #???# #?? ??"" | | ?????????? ????????# [#???# #?? ? "" | | ???? ??????????????# = #???#p + ???"? | | ??????????????????# #???? # ? ? ? | | ???????????????????# #???? #? ???" | | ???????????????????# p #???? ?? ?"?? | | ???? ??????? ??????# #?????? ??#??? | | ?####+######???##??#######/######???????? ???###?# | | ## ????????????? ??????????? ? ??#?##?? | | ???????????? ?????????? ????#???#? | | ?? ?? ?? ?? ??????????? ? ?###?#?# | | ? ??? ? ?? ? ??????????????#?#??#?? | | ? ? ??????? ????????????? ?#?#??#?# | | ######+#?#?#????#???#????#?????????####?#??# | | #?? ? ????###?#####?###????????? ! ? ? # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Coolant Potential 80 Energy Generation 35 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 20 Terrain Scan Density 210 Cloak Strength 2 Armor Coverage 325 Evasion (%) 73 Targeting Accuracy 24 Matter Filtering 50 Energy Filtering 30 Particle Charging 20 Offensive Hacking 11 Defensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Exp. Power Shielding | -7/Data Miner | Free Imp. Heavy Laser | -7/Data Miner | Free Nuclear Pulse Array | -7/Data Miner | Free Imp. Corruption Screen | -7/Data Miner | Free Adv. Plasma Cannon | -7/Data Miner | Free Tesla Rifle | -7/Data Miner | Free Imp. Fusion Compressor | -7/Data Miner | Free Robot Schematics ------------------ M-28 Smith | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free M-22 Extractor | -7/Data Miner | Free E-15 Imp | -7/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Xenon Bombardment Thruster | -7/Factory | Hacked Antigrav System | -5/Factory | Hacked Gravmag Array | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Ew, Corruption Ghost 'Em Sixth Sense Sprinter Well Done Z1$+NX3F=JRE3_ZNQR Challenges ------------ None Game ------ Seed TacticalMagneticExoskeleton Manual? 0 Play Time 02:03:20 Cumulative 14.6 hours Start 2026.04.22 @ 15:23:03 End 2026.04.22 @ 19:34:58 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 22 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6c91ba57-dc22-4c9f-aa47-5cdfd5a5fcc0