Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.02 @ 21:49:54 Player: Finestep Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (112) 560 Value Destroyed (2994) 2994 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (339) 339 TOTAL SCORE: 6533 Bonus ------- High Alert Combat Kills 73 Follower Combat Kills 66 Entered Garrisons 200 Cogmind --------- Core Integrity 384/700 Matter 265/300 Energy 16/290 System Corruption 8% Temperature Cool (0) Movement Core (1150) Ox22 Location -7/Factory Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit Advanced Visual Processing Unit Improved Targeting Computer Hardened Medium Armor Plating > --- WEAPON (3) ------- Advanced Beam Rifle Advanced Beam Rifle Improved EM Pulse Cannon > --- INVENTORY (20) --- Light Angular Momentum Engine Improved Titanium Leg Improved Heat Sink Large Matter Pod (150) Transport Network Coupler Advanced Targeting Computer Core Analyzer Transmission Jammer Transmission Jammer Hardened Medium Armor Plating Hacking Suite Hacking Suite Rocket Launcher Impact Mace Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Armored Treads Improved Titanium Leg > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Advanced Visual Processing Unit Improved Targeting Computer Improved Light Armor Plating > --- WEAPON ----------- Advanced Beam Rifle Improved Assault Rifle Impact Mace > --- INVENTORY -------- Improved Deuterium Engine Light Angular Momentum Engine Carbon-fiber Leg Improved Heat Sink Large Matter Pod Transport Network Coupler Advanced Targeting Computer Core Analyzer Transmission Jammer Transmission Jammer Hardened Medium Armor Plating Hardened Medium Armor Plating Hacking Suite Hacking Suite Advanced Beam Rifle Advanced Beam Rifle Improved EM Pulse Cannon Improved Assault Rifle Flak Gun Rocket Launcher [Rating: 45] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Titanium Leg Wheel Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Impact Mace Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 -7 ------- Run | Jun Mat Mat Mat Gar Fac Slots Evolved 6 | . . 2 2 . 2 Power . | . . . . . . Propulsion 2 | . . 1 1 . . Utility 3 | . . 1 1 . 1 Weapon 1 | . . . . . 1 Parts Attached 94 | 8 10 26 16 4 30 Power 7 | 1 1 3 . . 2 Engine 6 | 1 1 3 . . 1 Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 27 | 2 3 8 7 2 5 Treads 18 | . 2 5 7 2 2 Leg 5 | 2 . 1 . . 2 Wheel 4 | . 1 2 . . 1 Hover . | . . . . . . Flight . | . . . . . . Utility 24 | 2 3 4 6 . 9 Device 7 | 1 . 1 2 . 3 Storage 7 | 1 2 1 . . 3 Processor 4 | . 1 . 2 . 1 Hackware . | . . . . . . Protection 6 | . . 2 2 . 2 Artifact . | . . . . . . Weapon 36 | 3 3 11 3 2 14 Energy Gun 11 | 1 . . 3 1 6 Energy Cannon 5 | . . 4 . . 1 Ballistic Gun 15 | 2 2 7 . . 4 Ballistic Cannon . | . . . . . . Launcher 1 | . . . . 1 . Special Weapon 1 | . 1 . . . . Impact Weapon 2 | . . . . . 2 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . . 1 Unidentified Prototypes 3 | . . 1 1 . 1 Parts Lost 29 | . 1 9 1 5 13 Power 3 | . . 2 . . 1 Propulsion 15 | . 1 4 . 4 6 Utility 5 | . . 1 1 1 2 Weapon 6 | . . 2 . . 4 Highest Loss Streak 7 | . 1 3 1 3 7 To Critical Strikes 1 | . . . . . 1 Average Slot Usage (%) 95 | . 99 95 98 87 93 Engine 9 | . 14 10 9 9 5 Treads 25 | . 25 21 35 29 17 Leg 1 | . 1 . . . 6 Wheel 2 | . . 9 . . . Device 6 | . . 4 8 9 11 Storage 10 | . 14 11 9 9 7 Processor 11 | . 13 11 6 9 14 Protection 4 | . . 4 11 4 2 Energy Gun 7 | . . . 14 18 12 Energy Cannon 1 | . . 4 3 . . Ballistic Gun 12 | . 27 17 . . 9 Naked Turns . | . . . . . . Heaviest Build 59 | 14 28 36 39 35 59 Greatest Support 80 | 20 40 60 80 80 60 Greatest Overweight (x) 3 | 3 1 3 . . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 20 Average Capacity 15 | 7 14 15 15 15 17 Most Carried 20 | 6 15 15 15 15 20 Average Carried 14 | 5 13 14 14 14 16 Final Capacity 20 | 8 15 15 15 15 20 Final Carried 15 | 6 14 15 15 14 14 Class Distribution -------------------- 49% | Mutant 33% | Scavenger-Mutant 11% | Scavenger-Gunner 6% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Gunner | -7/Factory Resources | -11 -10 -9 -8 -8 -7 ----------- Run | Jun Mat Mat Mat Gar Fac Matter Collected 2481 | 329 467 958 160 60 507 Remotely . | . . . . . . Salvage Created 4229 | 166 513 1448 959 104 1039 Parts 246 | 10 34 80 53 15 54 Haulers Intercepted 6 | . . 4 2 . . Recyclers Shooed 7 | . 3 2 1 . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -7 ------- Run | Jun Mat Mat Mat Gar Fac Combat Hostiles Destroyed 66 | . 13 18 13 10 12 Guns 57 | . 13 17 8 7 12 Cannons 6 | . . 1 5 . . AOE 3 | . . . . 3 . Classes Destroyed 15 | 2 4 6 1 2 . Worker 14 | . . 7 3 . 4 Builder 3 | . . 2 1 . . Tunneler 4 | 3 . . . . 1 Hauler 6 | . . 4 2 . . Recycler 10 | 1 1 3 1 . 4 Mechanic 1 | . . 1 . . . Operator 3 | . 1 . 2 . . Watcher 5 | . 2 2 . . 1 Swarmer 21 | . 6 3 . 8 4 Grunt 25 | . 7 8 6 . 4 Duelist 1 | . . 1 . . . Sentry 14 | . . 6 6 . 2 Demolisher 1 | . . . . 1 . Hunter 2 | . . . 1 . 1 Programmer 2 | . . . . 1 1 Best Kill Streak 10 | 3 4 10 3 7 4 Combat Bots Only 7 | . 3 3 2 7 4 Max Kills in Single Turn 2 | 1 1 2 2 2 1 Gunslinging 1 | . . . . 1 . Exploded 2 | . . . . 2 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -7 -------- Run | Jun Mat Mat Mat Gar Fac Damage Taken 5979 | . 614 1454 623 1158 2130 Core 1043 | . 83 302 123 219 316 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 95 | . . 68 27 . . Core Remaining (%) 56 | 100 66 24 . 37 . Volleys Fired 357 | 13 68 122 63 32 59 Largest 3 | 2 2 2 2 2 3 Hottest 183 | 60 100 136 136 122 183 Shots Fired 757 | 26 135 243 126 61 166 Gun 705 | 26 134 239 82 58 166 Cannon 48 | . . 4 44 . . Launcher 3 | . . . . 3 . Special 1 | . 1 . . . . Kinetic 486 | 23 134 239 . . 90 Thermal 265 | . 1 4 126 58 76 Explosive 3 | . . . . 3 . Electromagnetic 3 | 3 . . . . . Robot Hit Streak 21 | 7 21 17 11 7 16 Robot Miss Streak 7 | 3 5 4 7 4 3 Penetration Max . | . . . . . . Secondary Targets 10 | . 2 3 . 3 2 Max Gunslinging Chain 1 | . 1 1 . 1 1 Shots Hit Robots 496 | 17 86 164 76 34 119 Core Hits 177 | 6 32 49 30 12 48 Critical Kills 2 | . . 2 . . . Critical Parts Destroyed 2 | . 1 1 . . . Critical Strikes 15 | . 1 3 2 2 7 Burn 11 | . . . 2 2 7 Destroy 4 | . 1 3 . . . Melee Attacks 2 | . . . . . 2 Impact 2 | . . . . . 2 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 8522 | 187 907 2713 1602 1006 2107 Guns 7481 | 187 907 2595 944 741 2107 Cannons 739 | . . 81 658 . . Explosions 263 | . . . . 263 . Melee . | . . . . . . Ramming 39 | . . 37 . 2 . Kinetic 4753 | 159 907 2595 . . 1092 Thermal 3439 | . . 81 1602 741 1015 Explosive 263 | . . . . 263 . Electromagnetic 28 | 28 . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 8 | . 2 . . 3 8 Average Corruption 1 | . 2 . . 2 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 15 | . 6 . . 5 4 Message Errors 4 | . 1 . . 2 1 Matter Fused 2 | . . . . 1 1 Heat Flow Errors 2 | . 1 . . 1 . Energy Discharges 1 | . . . . . 1 Data Loss (minor) 3 | . 3 . . . . Data Loss (major) 1 | . . . . 1 . Alerts 1 | . 1 . . . . Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 11 | . . . . 11 . Projectiles . | . . . . . . Explosions 11 | . . . . 11 . Melee . | . . . . . . Knockbacks 1 | . . 1 . . . Impact 1 | . . 1 . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 5 | . . 5 . . . Shots . | . . . . . . Rammed 7 | . . 6 . 1 . Targets Rammed 8 | . . 7 . 1 . Kicked . | . . . . . . Crushed 1 | . . 1 . . . Highest Temperature 266 | . 266 147 199 156 129 Average Temperature 48 | . 52 20 63 41 29 Received Heat Transfer 1395 | . 195 525 234 171 270 Effects 1 | . 1 . . . . Energy Bleed 1 | . 1 . . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 7 | . . . 5 1 1 Heat Transferred 6726 | . . 148 3071 1396 2111 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -8 -7 ------- Run | Jun Mat Mat Mat Gar Fac Peak Influence 705 | 20 171 425 427 705 432 Initial 369 | . 13 63 133 204 369 Average 227 | 15 62 242 282 416 320 Maximum Alert Level 3 | . . 2 2 3 2 Low Security (%) 39 | 100 100 42 5 . 2 Level 1 49 | . . 48 91 39 77 Level 2 11 | . . 8 3 55 19 Level 3 . | . . . . 5 . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 15 | . 3 1 6 . 5 Investigation 4 | . 2 1 1 . . Extermination 1 | . . . . . 1 Reinforcement 4 | . 1 . 2 . 1 Assault . | . . . . . . Garrison 6 | . . . 3 . 3 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -9 -8 -8 -7 --------- Run | Jun Mat Mat Mat Gar Fac Distress Signals 6 | . 1 2 3 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 114 | . 20 25 22 15 32 Peak Tracking Total 10 | . 4 4 3 5 10 Tactical Retreats 2 | . . . . 1 1 Traps | -11 -10 -9 -8 -8 -7 ------- Run | Jun Mat Mat Mat Gar Fac Traps Triggered 4 | . 1 . 2 . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -7 ---------- Run | Jun Mat Mat Mat Gar Fac Machines Disabled 7 | . . 1 1 5 . Max in Single Turn 2 | . . 1 1 2 . Garrison Relay 2 | . . . . 2 . Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -7 --------- Run | Jun Mat Mat Mat Gar Fac Machines Accessed 23 | . 9 8 4 1 1 Terminals 15 | . 7 6 1 1 . Fabricators . | . . . . . . Repair Stations 2 | . . 1 1 . . Recycling Units 4 | . 2 1 1 . . Scanalyzers 1 | . . . . . 1 Garrison Access 1 | . . . 1 . . Total Hacks 59 | . 24 22 10 2 1 Successful 33 | . 13 13 5 1 1 Failed 26 | . 11 9 5 1 . Catastrophic 5 | . 2 1 1 1 . Database Lockouts . | . . . . . . Manual 32 | . 15 10 7 . . Terminals 42 | . 19 17 4 2 . Fabricators . | . . . . . . Repair Stations 5 | . . 3 2 . . Recycling Units 9 | . 5 2 2 . . Scanalyzers 1 | . . . . . 1 Garrison Access 2 | . . . 2 . . Terminal Hacks 13 | . 7 5 . 1 . Part Schematic 1 | . . 1 . . . Robot Analysis 2 | . 2 . . . . Prototype ID Bank 2 | . 1 1 . . . Open Door 1 | . . . . 1 . Unreport Threat 2 | . 2 . . . . Locate Traps 2 | . 1 1 . . . Hauler Manifests 1 | . 1 . . . . Zone Layout 2 | . . 2 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . . 2 2 . . Scan Component 2 | . . 1 1 . . Repair 2 | . . 1 1 . . Recycling Unit Hacks 3 | . 2 1 . . . Retrieve Components 3 | . 2 1 . . . Scanalyzer 1 | . . . . . 1 Insert Component 1 | . . . . . 1 Garrison Access Hacks 1 | . . . 1 . . Unlock Access 1 | . . . 1 . . Unauthorized Hacks 11 | . 4 5 2 . . Terminals 7 | . 2 4 1 . . Track 1 | . . 1 . . . Botnet 4 | . 1 2 1 . . Operators 2 | . 1 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 4 | . 2 1 1 . . Reject 1 | . . . 1 . . Tunnel 3 | . 2 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . 1 . . Used . | . . . . . . Hacking Detections 19 | . 9 7 2 1 . Full Trace Events 1 | . . . . 1 . Feedback Events 1 | . . . . 1 . Corruption 1 | . . . . 1 . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . 1 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . 1 1 . . Time 64 | . . 26 38 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 20 | . 20 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 ------------ Run | Jun Mat Mat Mat Gar Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 12 | . . . . 12 . Machine Destruction 8 | . . . . 8 . Programmers 4 | . . . . 4 . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -7 -------- Run | Jun Mat Mat Mat Gar Fac Total Allies 2 | . . . . 2 . Largest Group 2 | . . . . 2 . Highest-Rated Group 51 | . . . . 51 . Highest-Rated Ally 31 | . . . . 31 . Total Orders . | . . . . . . Ally Attacks 5 | . . . . 5 . Total Damage 123 | . . . . 123 . Kills 2 | . . . . 2 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -7 ------- Run | Jun Mat Mat Mat Gar Fac Robot Analysis Total 2 | . 2 . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -7 ------------- Run | Jun Mat Mat Mat Gar Fac Turns Passed 5394 | 377 1123 1269 1112 437 1076 Spaces Moved 2461 | 86 552 626 512 208 477 Core 22 | 22 . . . . . Treads 1930 | . 511 250 512 208 449 Legs 133 | 64 41 . . . 28 Wheels 376 | . . 376 . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 95 160 160 163 Average Speed 152 | 127 162 126 160 162 167 Slowest Speed 245 | 200 240 240 160 165 245 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 39 | 5 86 52 44 35 13 Regions Visited 5 Branch Regions . Pre-discovered Areas 3 | . 2 1 . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug 12 | . 1 . . 9 2 Terrain Destroyed 17 | . 1 . . 14 2 Melee 2 | . . . . . 2 Projectile 3 | . 1 . . 2 . AOE 12 | . . . . 12 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -7 --------- Run | Jun Mat Mat Mat Gar Fac Total 3402 | 326 656 867 690 245 618 Wait 350 | 213 6 48 55 1 27 Move 2457 | 85 551 625 512 207 477 Hop . | . . . . . . Pick Up 65 | 7 12 16 18 . 12 Fast Attach 32 | 6 2 12 5 1 6 Attach 24 | 1 . 7 4 1 11 Detach 6 | . . 2 1 . 3 Swap 38 | 1 8 7 7 2 13 Drop 63 | . 9 21 25 . 8 Fire 357 | 13 68 122 63 32 59 Melee 2 | . . . . . 2 Ram 3 | . . 3 . . . Kick . | . . . . . . Crush 5 | . . 4 . 1 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 4 exits: *Mat / [*Min x2] / [*Sto]) -8/Materials -8/Garrison -7/Factory History --------- Turn | Location | Event 45 | -11/Junkyard | Discovered new exit (range 15) 378 | -11/Junkyard | Entered Materials 379 | -10/Materials | Build established: Mutant 622 | -10/Materials | Discovered new exit (range 13) 843 | -10/Materials | Discovered new exit (range 12) 903 | -10/Materials | Discovered new exit (range 5) 925 | -10/Materials | Discovered new exit (range 8) 1155 | -10/Materials | Discovered new exit (range 5) 1501 | -10/Materials | Entered another Materials area 1501 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1716 | -9/Materials | Discovered new exit (range 14) 1728 | -9/Materials | Discovered new exit (range 7) 1838 | -9/Materials | Repaired Lgt. Armor Plating 2299 | -9/Materials | Discovered new exit (range 15) 2413 | -9/Materials | Core integrity fell below 50% 2489 | -9/Materials | Lost 3 parts (1p1n1w) 2629 | -9/Materials | Discovered new exit (range 9) 2770 | -9/Materials | Entered another Materials area 2770 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2791 | -8/Materials | Build established: Scavenger-Mutant 3085 | -8/Materials | Garrison activated, responded to threat 3576 | -8/Materials | Repaired Imp. Heat Sink 3882 | -8/Materials | Identified exit to Garrison 3882 | -8/Materials | Entered Garrison 3918 | -8/Garrison | Triggered checkpoint 3932 | -8/Garrison | Garrison Relay disabled 4022 | -8/Garrison | Triggered checkpoint 4053 | -8/Garrison | Triggered checkpoint 4078 | -8/Garrison | Destroyed 7 combat bots 4091 | -8/Garrison | Core integrity fell below 50% 4113 | -8/Garrison | Lost 3 parts (2n1u) 4172 | -8/Garrison | Discovered new exit (range 10) 4233 | -8/Garrison | Rescued a captive Derelict 4234 | -8/Garrison | Rescued a captive Derelict 4246 | -8/Garrison | Warlord forces raided the area 4268 | -8/Garrison | Garrison Relay disabled 4270 | -8/Garrison | Triggered checkpoint 4272 | -8/Garrison | Triggered checkpoint 4319 | -8/Garrison | Entered Factory 4319 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4659 | -7/Factory | Build established: Gunner 5040 | -7/Factory | Build established: Scavenger-Gunner 5171 | -7/Factory | Garrison activated, responded to threat 5327 | -7/Factory | Lost 5 parts (3n2w) 5372 | -7/Factory | Cargo convoy interrupted 5395 | -7/Factory | Self-destructed Last Messages --------------- Amplifier. 05383_ P-60 Hacker resets P-60 Hacker, system corruption cleaned. 05384_ I-36 Angel heat damages core (-9). 05387_ System corrupted: Adv. Beam Rifle failed to cycle. 05387_ M-28 Smith repairs I-36 Angel. 05387_ Carbon-fiber Leg destroyed. 05387_ Wheel destroyed. 05388_ Adv. Beam Rifle destroyed. 05389_ Slug penetrates P-60 Hacker. 05390_ P-60 Hacker resets P-60 Hacker, system corruption cleaned. 05391_ Imp. Light Armor Plating destroyed. 05392_ Penetrated by Slug. 05393_ M-28 Smith repairs Power Amplifier. 05394_ C-30 ARC bursts open, deploying its payload. 05394_ P-60 Hacker unfolds itself. 05394_ X-57 Shotgunner unfolds itself. 05394_ P-60 Hacker unfolds itself. 05394_ H-55 Commando unfolds itself. 05394_ M-28 Smith unfolds itself. 05395_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????##?????????????????????????? | | ??????????????????????? ?????????????????????????? | | ??????????????????????? ?????????????????????????? | | ??????????????????????? ?????????????????????????? | | ???????????????????????#u????????????????????????? | | ???????????????????????# ????????????????????????? | | ???????????????????????#x?#??????????????????????? | | ???????????????????????#h#m??????????????????????? | | ????????????????????#+##pp#;#???????????########## | | ????????????????????# hp@x #???????????# + | | ????????????????????#####*p!###########?# ### | | ????????????????????????# = %! / #?# #?? | | ????????????????????????# #?# #?? | | ????????????????????????# """"" ### #?? | | ????????????????????????# ""Y"" # +?? | | ????????????????????????+ + #?? | | ????????????????????????# ^ # #?? | | ????????????????????????# ! ####### #?? | | ????????????????????????# T#????# #?? | | ????????????????????????# #????# #?? | | ????????????????????????# ##????# #?? | | ????????????????????????# #?????# #?? | | ????????????????????????# """" #?????########?? | | ????????????????????????# """" #??????????????? | | ????????????????????????# """" #??????????????? | | ????????????????????????# "??" #??????????????? | | ????????????????????????# "??" #??????????????? | | ????????????????????????? ???" ???????????????? | | ????????????????????????? ???" ???????????????? | | ????????????????????????? ???? ???????????????? | | ???????????????????????????????? ???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Coolant Potential 50 Energy Generation 15 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 300 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 4 Item Schematics ----------------- Cooling System | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TerrainGrapheneMace Manual? 0 Play Time 00:32:48 Cumulative 651.7 hours Start 2023.10.02 @ 21:19:16 End 2023.10.02 @ 21:49:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 405 Rogue 405 Adventurer 0 Explorer 0 Win Type - Total 9 Types 6/0/1/1/1/0/0/0/0 Lore% 87 Gallery% 90 Achievement% 74 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 68x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5d9b9c89-641c-4ba4-9180-40e8a70f011d