Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.12.10 @ 16:37:19 Player: btmk16 Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (76) 380 Value Destroyed (2313) 2313 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (57) 57 TOTAL SCORE: 6870 Bonus ------- High Alert Combat Kills 57 Cogmind --------- Core Integrity 955/1000 Matter 285/300 Energy 170/290 System Corruption 0% Temperature Warning (333) Movement Core (750) Ox14 Location -5/Factory Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Improved Heat Sink Improved Heat Sink Advanced Heat Sink Large Storage Unit Weapon Cycler > --- WEAPON (7) ------- Heavy Laser Gatling Laser Heavy Assault Rifle > --- INVENTORY (15) --- Huge Storage Unit Hardened Heavy Armor Plating Improved Light Armor Plating Improved Medium Armor Plating High-powered Tractor Beam Pulse Rifle Powered Hammer Axe Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Armored Treads Medium Treads Medium Treads > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Large Storage Unit Hardened Heavy Armor Plating > --- WEAPON ----------- Gatling Laser Gatling Laser Gatling Laser Heavy Assault Rifle Heavy Assault Rifle Gauss Rifle Flak Gun > --- INVENTORY -------- Improved Heat Sink Improved Heat Sink Huge Storage Unit Improved Light Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating High-powered Tractor Beam Pulse Rifle Heavy Laser Powered Hammer Axe [Rating: 60] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Protection Improved Medium Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Ballistic Gun Heavy Assault Rifle Impact Weapon Hammer Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Slots Evolved 10 | . . 2 2 2 . . 2 2 Power . | . . . . . . . . . Propulsion 2 | . . . 1 1 . . . . Utility 3 | . . . 1 1 . . . 1 Weapon 5 | . . 2 . . . . 2 1 Parts Attached 65 | . 6 14 14 6 5 . 11 9 Power 7 | . 1 2 1 1 . . 2 . Engine 6 | . 1 2 . 1 . . 2 . Core 1 | . . . 1 . . . . . Reactor . | . . . . . . . . . Propulsion 12 | . . 3 1 2 3 . 3 . Treads 11 | . . 2 1 2 3 . 3 . Leg . | . . . . . . . . . Wheel 1 | . . 1 . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 15 | . 1 1 4 1 . . 3 5 Device 10 | . 1 . 4 . . . 1 4 Storage 1 | . . 1 . . . . . . Processor . | . . . . . . . . . Hackware . | . . . . . . . . . Protection 4 | . . . . 1 . . 2 1 Artifact . | . . . . . . . . . Weapon 31 | . 4 8 8 2 2 . 3 4 Energy Gun 15 | . 1 3 6 1 1 . 1 2 Energy Cannon . | . . . . . . . . . Ballistic Gun 15 | . 3 5 2 . 1 . 2 2 Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . . Parts Lost 21 | . 2 1 . 1 1 . 5 11 Power 2 | . 1 . . . . . 1 . Propulsion 9 | . . 1 . 1 1 . 2 4 Utility 2 | . . . . . . . . 2 Weapon 8 | . 1 . . . . . 2 5 Highest Loss Streak 7 | . 1 1 . 1 1 . 4 7 Average Slot Usage (%) 96 | . 88 97 99 98 99 100 99 86 Engine 6 | . 13 11 4 . 7 7 5 5 Core 2 | . . . 4 6 . . . . Treads 21 | . . 12 26 29 29 30 25 10 Leg 3 | . 28 3 . . . . . . Device 13 | . 3 11 17 15 15 15 13 16 Storage 8 | . 14 11 9 7 7 7 6 5 Protection 3 | . . . . 6 7 7 6 4 Energy Gun 15 | . 9 10 6 19 22 23 20 17 Ballistic Gun 18 | . 18 32 29 10 7 7 20 22 Naked Turns . | . . . . . . . . . Heaviest Build 78 | 13 14 38 42 53 55 55 69 78 Greatest Support 99 | 20 20 43 63 86 99 99 99 96 Greatest Overweight (x) 10 | . . 10 . . . . . 3 Average Overweight (x) . | . . . . . . . . 1 Largest Inventory Capacity 15 | . 8 15 15 15 15 15 15 15 Average Capacity 13 | . 8 12 15 15 15 15 15 15 Most Carried 15 | . 8 15 15 15 15 15 15 14 Average Carried 13 | . 7 11 14 14 14 15 14 11 Final Capacity 15 | 8 8 15 15 15 15 15 15 15 Final Carried 15 | 6 8 15 15 15 15 15 15 9 Class Distribution -------------------- 29% | Scavenger-Tank 25% | Scavenger-Gunner 13% | Tank 11% | Mutant 10% | Scavenger-Executioner 5% | Gunner 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Tank | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Scavenger-Executioner | -6/Factory Scavenger-Tank | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Matter Collected 1782 | 181 193 281 504 147 71 . 267 138 Remotely . | . . . . . . . . . Salvage Created 2962 | . 285 646 786 157 186 . 481 421 Parts 160 | . 16 45 56 8 6 . 19 10 Haulers Intercepted 3 | . . 1 2 . . . . . Recyclers Shooed 4 | . 1 . . 1 . . . 2 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 2 | . . . . . 2 . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Combat Hostiles Destroyed 59 | . 9 15 14 1 5 . 9 6 Guns 57 | . 9 14 14 1 5 . 9 5 Classes Destroyed 17 | . 2 5 6 . 2 . 2 . Worker 2 | . . 1 1 . . . . . Builder 5 | . . . 3 2 . . . . Tunneler 1 | . . . 1 . . . . . Hauler 3 | . . 1 2 . . . . . Recycler 3 | . . 1 . 1 . . . 1 Mechanic 1 | . . . 1 . . . . . Operator 1 | . . . 1 . . . . . Watcher 1 | . . 1 . . . . . . Swarmer 14 | . 3 8 3 . . . . . Grunt 27 | . 6 3 5 . 3 . 6 4 Brawler 2 | . . . 1 . . . . 1 Duelist 2 | . . . . . . . 1 1 Sentry 9 | . . 4 3 1 . . 1 . Hunter 2 | . . . 2 . . . . . Heavy 1 | . . . . . . . 1 . Samaritan 1 | . . . . . 1 . . . Thief 2 | . . . . . 2 . . . Best Kill Streak 7 | . 5 7 4 2 5 . 3 5 Combat Bots Only 5 | . 5 4 4 1 3 . 3 4 Max Kills in Single Turn 3 | . 1 2 3 1 1 . 1 2 Gunslinging 1 | . . 1 1 . . . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Damage Taken 3728 | . 512 402 500 300 279 . 856 879 Core 418 | . 97 90 36 81 49 . 20 45 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 84 | 100 61 77 93 . . 81 97 . Volleys Fired 170 | . 51 30 40 7 11 . 16 15 Largest 7 | . 2 4 4 4 4 . 6 7 Hottest 355 | . 60 122 155 260 268 . 316 355 Shots Fired 603 | . 102 120 160 25 36 . 88 72 Gun 603 | . 102 120 160 25 36 . 88 72 Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 380 | . 65 90 134 7 8 . 48 28 Thermal 223 | . 37 30 26 18 28 . 40 44 Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 22 | . 11 15 22 11 12 . 14 6 Robot Miss Streak 9 | . 3 9 3 4 4 . 4 4 Penetration Max 1 | . . . 1 . . . 1 1 Secondary Targets 10 | . . 3 4 . . . 2 1 Max Gunslinging Chain 2 | . . 2 1 . . . 1 1 Shots Hit Robots 414 | . 63 63 100 20 34 . 77 57 Core Hits 206 | . 20 28 40 10 23 . 52 33 Critical Kills 1 | . . 1 . . . . . . Critical Parts Destroyed 2 | . 1 . 1 . . . . . Critical Strikes 6 | . 1 4 1 . . . . . Burn 3 | . . 3 . . . . . . Destroy 3 | . 1 1 1 . . . . . Melee Attacks 2 | . . . . 2 . . . . Impact 2 | . . . . 2 . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6595 | . 667 698 1717 358 600 . 1406 1149 Guns 6589 | . 667 698 1717 352 600 . 1406 1149 Cannons . | . . . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Ramming 6 | . . . . 6 . . . . Kinetic 3365 | . 469 444 1427 23 87 . 622 293 Thermal 3224 | . 198 254 290 329 513 . 784 856 Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption . | . . . . . . . . . Average Corruption . | . . . . . . . . . Corruption Purged . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage . | . . . . . . . . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed 1 | . . . . 1 . . . . Targets Rammed 1 | . . . . 1 . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 435 | . 78 45 10 120 247 . 387 435 Average Temperature 95 | . 27 17 4 43 87 . 143 205 Received Heat Transfer 1353 | . 237 135 198 24 108 . 264 387 Effects 10 | . . . . . 3 . . 7 Shutdowns 1 | . . . . . . . . 1 Interference 6 | . . . . . 3 . . 3 Damage (minor) 1 | . . . . . . . . 1 Damage (major) 2 | . . . . . . . . 2 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 2 | . . 1 . . . . . 1 Combat Hostiles 2 | . . 1 . . . . . 1 Parts Melted 15 | . . 6 . 1 1 . 4 3 Heat Transferred 7668 | . 450 915 666 750 1175 . 1775 1937 Parts Sabotaged . | . . . . . . . . . Parts Stolen 1 | . . . . . 1 . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Peak Influence 465 | . 250 456 465 142 . . 236 190 Initial 142 | . . 20 139 142 . . . 105 Average 173 | . 88 283 294 68 . . 152 142 Maximum Alert Level 2 | . 1 2 2 . . . 1 . Low Security (%) 59 | . 90 16 11 100 . . 44 100 Level 1 37 | . 9 76 82 . . . 55 . Level 2 2 | . . 7 5 . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 10 | . 1 2 2 2 . . 2 1 Investigation 2 | . 1 . 1 . . . . . Extermination 2 | . . . . 1 . . . 1 Reinforcement 6 | . . 2 1 1 . . 2 . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Distress Signals 3 | . . 1 2 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 90 | . 15 20 20 3 6 . 17 9 Peak Tracking Total 7 | . 4 4 5 3 3 . 5 7 Tactical Retreats 5 | . 2 2 . . . . 1 . Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Traps Triggered 1 | . . . . 1 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 2 | . . . . 2 . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Machines Disabled 1 | . . . 1 . . . . . Max in Single Turn 1 | . . . 1 . . . . . Garrison Access 2 | . . . . 1 . . . 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised 1 | . . . . 1 . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Machines Accessed 12 | . 4 2 2 2 . . 1 1 Terminals 9 | . 4 2 2 1 . . . . Fabricators 1 | . . . . . . . 1 . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . 1 . . . 1 Total Hacks 28 | . 13 4 5 3 . . 2 1 Successful 16 | . 7 3 4 1 . . . 1 Failed 12 | . 6 1 1 2 . . 2 . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 7 | . 2 3 . . . . 2 . Terminals 23 | . 13 4 5 1 . . . . Fabricators 2 | . . . . . . . 2 . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . 2 . . . 1 Terminal Hacks 14 | . 7 3 4 . . . . . Record 3 | . 3 . . . . . . . Robot Analysis 2 | . . 2 . . . . . . Terminal Index 1 | . . . 1 . . . . . Alert Level 2 | . 1 . 1 . . . . . Unreport Threat 1 | . . . 1 . . . . . Locate Traps 2 | . 1 . 1 . . . . . Transport Status 1 | . . 1 . . . . . . Hauler Manifests 1 | . 1 . . . . . . . Zone Layout 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . . 1 Seal Access 2 | . . . . 1 . . . 1 Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 7 | . 2 1 2 1 . . 1 . Full Trace Events 2 | . 1 . 1 . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Low Low Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 3 | . . . . 3 . . . . Programmers 3 | . . . . 3 . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Robot Analysis Total 2 | . . 2 . . . . . . Derelict Logs Recovered 3 | . . . . . 3 . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Turns Passed 4402 | . 494 725 679 982 805 34 327 356 Spaces Moved 2277 | 1 262 386 318 571 472 22 140 105 Core 3 | . . 3 . . . . . . Treads 1806 | . . 178 318 571 472 22 140 105 Legs 321 | 1 262 58 . . . . . . Wheels 147 | . . 147 . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 95 | 120 120 95 160 160 160 160 160 162 Average Speed 157 | 120 120 141 160 160 160 160 160 276 Slowest Speed 550 | 120 120 550 160 160 160 160 162 410 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 25 | 3 60 35 35 12 71 8 6 3 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 1 | . . . . . 1 . . . Known Exits Taken 1 | . . . . . . . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . Scrap Searched 4 | . . . . . 4 . . . Spaces Dug 1 | . . . . 1 . . . . Terrain Destroyed 1 | . . . . 1 . . . . Melee 1 | . . . . 1 . . . . Projectile . | . . . . . . . . . AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Total 2705 | . 346 505 403 617 491 21 190 132 Wait 124 | . 23 60 2 20 . . 18 1 Move 2269 | . 261 385 317 570 471 21 139 105 Hop . | . . . . . . . . . Pick Up 31 | . 3 7 12 6 1 . 1 1 Fast Attach 8 | . 1 1 1 2 1 . 2 . Attach 24 | . 2 4 2 2 1 . 4 9 Detach 4 | . . 2 . . . . 1 1 Swap 33 | . 3 9 11 2 3 . 5 . Drop 39 | . 2 7 18 5 3 . 4 . Fire 170 | . 51 30 40 7 11 . 16 15 Melee 2 | . . . . 2 . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 1 | . . . . 1 . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 3 exits: *Fac x2 / Low) -5/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 136 | -10/Materials | Discovered new exit (range 12) 305 | -10/Materials | Build established: Mutant 310 | -10/Materials | Discovered new exit (range 9) 454 | -10/Materials | Discovered new exit (range 16) 495 | -10/Materials | Entered another Materials area 495 | -9/Materials | Evolved 2 slots: Weapon x2 1055 | -9/Materials | Build established: Scavenger-Gunner 1177 | -9/Materials | Discovered new exit (range 15) 1220 | -9/Materials | Entered another Materials area 1220 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1801 | -8/Materials | Discovered new exit (range 12) 1899 | -8/Materials | Entered Factory 1899 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2168 | -7/Factory | Build established: Scavenger-Tank 2358 | -7/Factory | Discovered new exit (range 14) 2752 | -7/Factory | Cargo convoy interrupted 2881 | -7/Factory | Entered Lower Caves 3080 | -7/Lower Caves | Gatling Laser stolen by Master Thief 3250 | -7/Lower Caves | Learned 4 Factory zone layouts 3359 | -7/Lower Caves | Learned location of Zion (-6) 3378 | -7/Lower Caves | Learned 12 Factory zone layouts 3442 | -7/Lower Caves | Build established: Tank 3655 | -7/Lower Caves | Encountered a Warlord checkpoint 3662 | -7/Lower Caves | Discovered new exit (range 15) 3686 | -7/Lower Caves | Entered another Lower Caves area 3696 | -7/Lower Caves | Discovered new exit (range 11) 3720 | -7/Lower Caves | Entered Factory 3720 | -6/Factory | Evolved 2 slots: Weapon x2 3721 | -6/Factory | Identified exit to Factory 3721 | -6/Factory | Identified exit to Lower Caves 4002 | -6/Factory | Discovered exit to Factory (range 9) 4008 | -6/Factory | Build established: Scavenger-Executioner 4047 | -6/Factory | Entered another Factory area 4047 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 4076 | -5/Factory | Lost 4 parts (1p1n2w) 4204 | -5/Factory | Lost 4 parts (3n1u) 4403 | -5/Factory | Self-destructed Last Messages --------------- 04372_ ALERT: Rogue bot located, Programmers report to Factory Zone 7L. 04382_ ALERT: Security rotation in progress. 04382_ Slug penetrates L-41 Fighter. 04386_ Carbon-fiber Leg melted. 04386_ L-41 Fighter destroyed. 04387_ Flak Gun destroyed. 04389_ Slug penetrates G-50 Soldier. 04389_ Gauss Rifle destroyed. 04390_ Critical hit (Burn: +37). 04396_ Imp. Medium Armor Plating destroyed. 04397_ Penetrated by Slug. 04398_ Arm. Treads destroyed. 04399_ G-50 Soldier destroyed. 04399_ Switching to secondary target: G-50 Soldier. 04400_ Gatling Laser destroyed. 04401_ R-10 Processor collects Imp. Deuterium Engine. 04401_ Penetrated by Slug. 04402_ Gatling Laser destroyed. 04402_ Hvy. Assault Rifle destroyed. 04403_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????###### | | ????????????????????????????????????????????+ | | ????????????????????? ?????????????????????# | | ????????????????? ????????????????????# | | ??????????????? ??????????#####?##??# | | ?????????????? ???????# #??# | | ?????????????? ???????# """ """ #??# | | ????????????? ???????# """ """ #??# | | ????????????? ??????# """ """ #??# | | ????????????# ??????# #??# | | ????????????# ??????# #??# " " | | ????????????# ???????? #??# ""G" | | ????????????# ?????????? ????# | | ????????????# ############+############ | | ????????????# g R | | ?????????? /g! % | | ????????????# % ! @ %% | | ????????????# % | | ????????????# % | | ????????????# ##################+############# | | ????????????# ??????????????# ! #?# | | ????????????? ????????????????+ #?# ! | | ??????????????????????????????# """ """ #?# | | ??????????????????????????????# """ """ #?# | | ??????????????????????????????# """ """ #?# | | ??????????????????????????????# #?# | | ??????????????????????????????#! """ """ #?# | | ??????????????????????????????# """ """ #?# | | ??????????????????????????????# """ """ #?# | | ??????????????????????????????# #?# | | ??????????????????????????????# #?# = | | ??????????????????????????????# #?# | | ??????????????????????????????##############?##### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 87 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Weapon Cycling 15 Evasion (%) 55 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Executioner Challenges ------------ None Game ------ Seed WeaponMediumComputer Manual? 0 Play Time 00:27:54 Cumulative 186.0 hours Start 2021.12.10 @ 16:07:09 End 2021.12.10 @ 16:37:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 254 Rogue 254 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 61 Gallery% 73 Achievement% 52 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8759bd8e-c397-4f9b-b82d-f97e591e6a85