Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.21 @ 20:21:32 Player: KN-OKO Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (19) 3800 Robots Destroyed (199) 995 Value Destroyed (10403) 10403 Prototype IDs (31) 620 Alien Tech Used (1) 200 Bonus (4615) 4615 TOTAL SCORE: 25133 Bonus ------- High Alert Combat Kills 530 Follower Combat Kills 285 Registered with UFD 300 Scanned by Researcher 500 Win 3000 Cogmind --------- Core Integrity 296/1600 Matter 250/300 Energy 84/100 System Corruption 10% Temperature Cool (0) Movement Core (50) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (8) --- Advanced Medium Treads Armored Heavy Treads Advanced Heavy Siege Treads > --- UTILITY (10) ----- Spectral Analyzer Advanced Target Analyzer Experimental Core Analyzer Graphene Brace > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Phase Gun Phase Gun Enhanced Nova Cannon Enhanced Coil Gun Peak State ------------ > --- POWER ------------ Light Particle Reactor Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Biometal Leg Biometal Leg Biometal Leg Biometal Leg Biometal Leg Biometal Leg Biometal Leg Biometal Leg > --- UTILITY ---------- Advanced Cooling System High-capacity Storage Unit Spectral Analyzer Advanced Target Analyzer Experimental Core Analyzer Improved Kinecellerator Advanced Weapon Cycler Graphene Brace Experimental Thermal Shield Advanced Dynamic Insulation System > --- WEAPON ----------- Enhanced Coil Gun Enhanced Coil Gun Railgun Multirail > --- INVENTORY -------- Light Quantum Reactor Biometal Leg Biometal Leg Improved Matter Compressor Dimensional Node Initializer Phase Gun Phase Gun Enhanced Nova Cannon Enhanced Coil Gun Omega Cannon Gamma Bomb Array Gamma Bomb Array Vortex Trap Vortex Trap [Rating: 207] Favorites ----------- Power Light Quantum Reactor Engine Improved Deuterium Engine Power Core Neutrino Core Reactor Light Quantum Reactor Propulsion Carbon-fiber Leg Treads Centrium Heavy Treads Leg Carbon-fiber Leg Wheel Centrium Wheel Utility High-capacity Storage Unit Device Improved Cooling System Storage High-capacity Storage Unit Processor Spectral Analyzer Hackware System Mapper Protection Improved Light Armor Plating Weapon Plasma Cannon Energy Gun Heavy Laser Energy Cannon Plasma Cannon Ballistic Gun Enhanced Coil Gun Ballistic Cannon Gauss Cannon Launcher Heavy Rocket Launcher Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -5 -4 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Scr Fac Fac Upp Upp Res Res Tes Acc Slots Evolved 18 | . . . 2 . . . 2 2 . . . 4 2 . . 2 2 . 2 Power 2 | . . . . . . . . . . . . 1 . . . 1 . . . Propulsion 6 | . . . 2 . . . . . . . . 2 1 . . . 1 . . Utility 8 | . . . . . . . 1 2 . . . 1 1 . . 1 . . 2 Weapon 2 | . . . . . . . 1 . . . . . . . . . 1 . . Parts Attached 213 | 7 1 2 5 . 5 . 7 11 7 4 10 21 16 11 15 24 6 24 37 Power 30 | 1 . . 2 . . . . 2 1 . . 5 4 1 2 2 . 5 5 Engine 7 | 1 . . 2 . . . . 2 1 . . 1 . . . . . . . Core 6 | . . . . . . . . . . . . 4 1 . . . . 1 . Reactor 17 | . . . . . . . . . . . . . 3 1 2 2 . 4 5 Propulsion 65 | 2 . . 2 . 3 . 1 . 1 3 4 6 4 2 5 7 1 9 15 Treads 5 | . . . . . . . . . . . . . . . . 2 . . 3 Leg 57 | 2 . . 2 . 3 . 1 . 1 3 4 6 4 2 5 3 . 9 12 Wheel 3 | . . . . . . . . . . . . . . . . 2 1 . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . Utility 60 | 2 1 . 1 . . . . 6 1 1 3 8 5 4 2 10 1 6 9 Device 33 | 1 . . . . . . . 3 1 1 . 2 3 3 1 6 1 5 6 Storage 5 | 1 1 . . . . . . 1 . . . 1 . . . 1 . . . Processor 7 | . . . . . . . . 1 . . 1 1 . 1 . 2 . 1 . Hackware 1 | . . . . . . . . . . . . . . . . . . . 1 Protection 14 | . . . 1 . . . . 1 . . 2 4 2 . 1 1 . . 2 Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 58 | 2 . 2 . . 2 . 6 3 4 . 3 2 3 4 6 5 4 4 8 Energy Gun 8 | . . . . . . . . 1 . . . . . . 4 2 1 . . Energy Cannon 16 | . . . . . . . 2 2 1 . 2 1 2 2 1 . 1 1 1 Ballistic Gun 20 | 2 . 1 . . 2 . 3 . . . . . . 2 . 1 1 3 5 Ballistic Cannon 6 | . . . . . . . . . . . 1 1 1 . 1 1 . . 1 Launcher 7 | . . 1 . . . . 1 . 3 . . . . . . . 1 . 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 20 | . . . . . . . 1 . 2 . . 1 . . . 3 1 4 8 Corrupted Parts 11 | . . . . . . . . . . . . . . . 10 . . . 1 System Corruption 66 | . . . . . . . . . . . . . . . 59 . . . 7 Parts Lost 100 | . . . . . . . . 3 . . . 13 4 15 5 8 1 6 45 Power 16 | . . . . . . . . 1 . . . 3 1 1 2 . . 1 7 Propulsion 37 | . . . . . . . . . . . . 3 2 7 1 3 1 2 18 Utility 28 | . . . . . . . . 2 . . . 5 1 5 . 2 . 3 10 Weapon 19 | . . . . . . . . . . . . 2 . 2 2 3 . . 10 Highest Loss Streak 24 | . . . . . . . . 1 . . . 7 3 9 5 3 1 2 24 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . Average Backups 15 | 2 5 10 12 15 14 15 14 16 20 20 18 12 15 14 15 14 16 17 12 Power 1 | . 1 1 . 1 1 1 1 . 1 1 1 . 1 1 . . 2 1 1 Propulsion 3 | 1 2 4 2 2 2 3 3 4 5 5 4 1 2 3 5 1 1 5 3 Utility 4 | . . 2 4 5 5 5 5 6 8 8 7 5 4 3 2 2 3 1 . Weapon 6 | . 1 2 4 7 6 6 4 5 6 6 5 4 6 6 6 9 9 8 6 Tool/Special . | . . . . . . . . . . . . . . . . . . . . Unused Backups 35 | . . . 2 . 3 . 8 2 . . 3 3 4 . . 1 . 7 2 Power 5 | . . . 1 . . . 1 . . . 1 . 1 . . . . 1 . Propulsion 4 | . . . . . 2 . . . . . . . . . . . . 2 . Utility 7 | . . . . . 1 . 1 1 . . 1 2 . . . 1 . . . Weapon 19 | . . . 1 . . . 6 1 . . 1 1 3 . . . . 4 2 Tool/Special . | . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 95 | . 100 100 99 100 100 100 99 99 99 100 100 98 98 86 62 96 89 93 86 Engine 4 | . 14 14 11 11 11 11 9 6 7 7 7 2 . . . . . . . Reactor 4 | . . . . . . . . . . . . . 6 10 10 13 13 12 7 Leg 29 | . 28 28 43 44 44 44 36 30 30 30 30 34 35 23 9 28 10 19 27 Device 15 | . 14 14 10 11 11 11 9 15 15 15 15 10 13 18 10 18 17 20 16 Storage 6 | . 14 14 11 11 11 11 9 7 7 7 7 5 5 5 5 4 4 4 3 Processor 6 | . . . . . . . . 6 7 7 7 7 5 7 10 9 8 8 12 Protection 4 | . . . . . . . 8 6 7 7 7 8 10 3 2 4 4 . . Energy Gun 2 | . . . . . . . . 3 7 7 . . . . 2 7 5 . . Energy Cannon 7 | . . . . . . . 3 15 13 15 15 11 10 7 3 . 2 3 2 Ballistic Gun 7 | . 28 27 22 22 22 22 23 3 . . . . . 5 4 3 6 12 11 Ballistic Cannon 1 | . . . . . . . . . . . 6 4 4 1 2 . 1 . . Peak Build Rating 207 | 7 8 8 12 12 25 23 31 44 46 49 52 80 106 109 105 149 168 190 207 Average Rating 83 | 5 7 8 10 12 19 23 27 40 44 48 50 75 96 97 77 132 160 180 176 On Entrance 58 | . 7 8 8 12 12 23 23 31 44 46 49 51 70 106 79 105 147 162 180 Avg Prop Armor Cover (%) 11 | . . . . . . . . . . . . 3 2 . . 10 9 9 37 Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 138 | 13 28 28 30 30 32 32 49 76 78 79 82 122 111 109 94 127 121 138 127 Greatest Support 224 | 20 20 20 40 40 55 50 55 55 55 66 69 107 127 132 130 155 155 209 224 Greatest Overweight (x) 6 | . 1 1 . . . . . 1 1 1 1 1 1 2 2 6 4 1 . Average Overweight (x) . | . . 1 . . . . . . 1 1 1 . . . 1 . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 7 13 15 15 15 15 15 15 19 20 20 20 20 20 20 20 20 20 20 18 Most Carried 20 | 4 9 11 15 15 15 15 15 20 20 20 20 19 20 20 19 20 20 20 20 Average Carried 16 | 2 5 10 12 15 14 15 14 16 19 20 19 14 17 16 17 17 18 19 15 Final Capacity 20 | 8 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 4 9 11 15 15 15 15 15 20 20 20 20 15 17 19 14 17 20 20 4 Class Distribution -------------------- 33% | Scavenger-Tank 22% | Scavenger-Gunner 21% | Gunner 9% | Scavenger-Mutant 9% | Mutant 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Tank | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Storage Gunner | -7/Recycling Gunner | -7/Scraptown Tank | -5/Factory Scavenger-Tank | -4/Factory Scavenger-Gunner | -4/Upper Caves Mutant | -4/Upper Caves Scavenger-Tank | -3/Research Scavenger-Tank | -2/Research Scavenger-Tank | -2/Testing Scavenger-Gunner | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -5 -4 -4 -4 -3 -2 -2 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Scr Fac Fac Upp Upp Res Res Tes Acc Matter Collected 7220 | 280 194 70 160 . 98 39 212 175 165 66 106 907 413 426 205 1212 249 980 1263 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 11180 | 48 194 52 141 . 125 36 259 506 274 151 . 1598 566 997 163 1766 254 2124 1926 Parts 491 | 5 13 9 14 . 6 5 24 26 10 2 . 76 25 21 2 74 6 75 98 Haulers Intercepted 6 | . 1 . 2 . . . . 1 . . . . . . . 1 . . 1 Recyclers Shooed 8 | . . . . . . . . . . . . . 4 . . . . . 4 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 7 | . . . . . . . . . . . . . . 7 . . . . . Prevented 15 | . . . . . . . . . . . . . . 13 2 . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -5 -4 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Scr Fac Fac Upp Upp Res Res Tes Acc Combat Hostiles Destroyed 160 | . 5 3 1 . . 3 8 9 4 2 . 25 13 12 4 22 3 24 22 Melee 1 | . . . . . . . . 1 . . . . . . . . . . . Guns 72 | . 5 . 1 . . 3 4 3 . . . . . 2 2 18 2 15 17 Cannons 48 | . . . . . . . 1 5 2 . . 20 7 4 . 1 1 5 2 AOE 21 | . . 3 . . . . 3 . 2 . . 3 3 4 2 . . . 1 Classes Destroyed 18 | 1 3 . 1 . . . 2 4 1 . . 3 . . . . . 2 1 Worker 5 | . . . . . . . . . . . . 1 . . . . . . 4 Builder 9 | . . . . . . . . 1 . 1 . 3 . . . . 1 1 2 Tunneler 5 | 2 . 2 . . . . . . . . . . . . . 1 . . . Hauler 6 | . 1 . 2 . . . . 1 . . . . . . . 1 . . 1 Recycler 6 | . . . . . . . . . 1 . . 3 1 . . 1 . . . Operator 1 | . . . . . . . . 1 . . . . . . . . . . . Watcher 5 | . . . . . . . 1 1 . . . . . . . . . 1 2 Swarmer 36 | . 3 3 . . . 3 4 3 . . . 7 6 1 . . . . 6 Grunt 52 | . 2 . . . 1 . 1 2 3 . . 8 3 6 4 6 1 10 5 Brawler 3 | . . . . . . . . . . . . 1 . . . 1 . 1 . Duelist 2 | . . . . . . . . 1 . . . . . . . . . 1 . Researcher 1 | . . . . . . . . . . . . . . . . . . 1 . Sentry 22 | . . . 1 . . . 2 2 1 2 . 2 4 1 . 3 2 . 2 Specialist 5 | . . . . . . . . . . . . . . . . . . 3 2 Hunter 12 | . . . . . . . 1 . . . . 2 . 2 . . . 4 3 Programmer 24 | . . . . . . . . 1 . . . 4 . 2 . 12 . 5 . Heavy 1 | . . . . . . . . . . . . 1 . . . . . . . Q-Series 4 | . . . . . . . . . . . . . . . . . . . 4 Best Kill Streak 11 | 1 4 3 1 . . 3 4 3 3 1 . 7 7 5 4 9 2 4 11 Combat Bots Only 6 | . 3 3 1 . . 3 4 3 3 1 . 5 6 5 4 6 1 4 6 Max Kills in Single Turn 3 | 1 2 3 1 . 1 2 2 2 2 1 . 3 2 3 1 2 1 2 2 Gunslinging 1 | . 1 . . . . 1 . . . . . . . . . 1 . 1 1 Exploded 3 | . . 3 . . . . 2 . 2 . . 3 2 3 1 . . . 1 Melee 1 | . . . . . . . . 1 . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -5 -4 -4 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Scr Fac Fac Upp Upp Res Res Tes Acc Hostile Shots Fired 1565 | . 11 3 6 . . 11 28 68 5 45 . 190 68 146 44 178 29 221 512 Missed 428 | . 2 1 2 . . 3 9 24 3 11 . 43 17 45 11 41 7 49 160 Hits 1137 | . 9 2 4 . . 8 19 44 2 34 . 147 51 101 33 137 22 172 352 Melee 6 | . . . . . . . . 2 . . . 2 . . . . . 2 . Projectile 1131 | . 9 2 4 . . 8 19 42 2 34 . 145 51 101 33 137 22 170 352 AOE 19 | . . . . . . . . . . . . . . . . . . . 19 Critical Strikes 50 | . 1 . . . . 1 . 1 . . . 1 4 4 1 11 2 13 11 Actively Blocked 46 | . . . . . . . . . . . . . 4 4 1 11 2 13 11 Part Disruptions 4 | . . . . . . . . . . . . . . . . 2 . 1 1 Actively Blocked 1 | . . . . . . . . . . . . . . . . . . . 1 Damage Taken 20842 | . 120 39 84 . . 65 243 567 33 252 . 2555 989 1884 725 2102 570 2699 7915 Core 2274 | . . 21 17 . . 15 15 28 . 15 . 107 50 232 102 184 83 101 1304 Absorbed by Shields 2816 | . . . . . . . . . . . . . . 36 . 1246 . 1385 149 Reduced by Siege Mode 387 | . . . . . . . . . . . . . . . . 151 39 197 . Ignored by Resistances 765 | . . . . . . . . . . . . 285 . . . . . 363 117 Regen/Repaired (Parts) 97 | . . . . . . . . . . . . . . . . 97 . . . Core Remaining (%) 81 | 100 . 91 . . . 92 97 . . . 93 89 . . 66 85 . 87 18 Volleys Fired 536 | 7 19 5 18 . 4 3 12 23 11 7 . 63 48 44 12 80 19 84 77 Largest 4 | 2 2 2 2 . 2 2 3 3 3 3 . 3 3 3 2 3 4 4 4 Hottest 278 | 40 40 40 40 . 48 48 188 229 229 229 . 250 265 265 123 217 278 278 215 Shots Fired 1293 | 14 38 9 36 . 8 6 28 65 15 20 . 161 95 79 19 219 51 239 191 Gun 740 | 14 38 8 36 . 8 6 17 21 5 7 . . . 30 6 199 37 162 146 Cannon 516 | . . . . . . . 7 44 6 13 . 159 92 41 9 20 14 77 34 Launcher 37 | . . 1 . . . . 4 . 4 . . 2 3 8 4 . . . 11 Special . | . . . . . . . . . . . . . . . . . . . . Kinetic 688 | 14 38 8 36 . 8 6 17 10 . . . 43 26 38 6 99 29 158 152 Thermal 556 | . . . . . . . 7 55 11 20 . 116 66 29 1 120 22 81 28 Explosive 17 | . . 1 . . . . 4 . 1 . . 2 3 2 4 . . . . Electromagnetic 32 | . . . . . . . . . 3 . . . . 10 8 . . . 11 Robot Hit Streak 42 | 7 10 3 7 . 8 5 4 14 21 21 . 32 18 13 5 17 41 42 19 Robot Miss Streak 10 | 1 2 1 2 . 2 3 3 5 1 . . 5 4 3 2 2 . 2 10 Penetration Max 1 | . . . . . . . . 1 . . . 1 . 1 . 1 . 1 1 Secondary Targets 13 | . 1 . . . . 1 . . . . . . . . . 4 . 2 5 Max Gunslinging Chain 1 | . 1 . . . . 1 . . . . . . . . . 1 . 1 1 Shots Hit Robots 826 | 11 30 6 26 . 7 4 15 40 11 19 . 99 49 50 11 154 41 139 114 Core Hits 412 | 4 12 6 6 . 8 4 14 19 9 3 . 54 17 29 16 55 10 59 87 Critical Kills 22 | . . . . . . . . 1 . . . 2 3 1 . 2 . 8 5 Critical Parts Destroyed 22 | . . . . . . . . . . . . . . 1 . 2 2 11 6 Critical Strikes 71 | . . . 1 . . . . 2 . . . 8 4 3 . 16 4 19 14 Burn 14 | . . . . . . . . 1 . . . . . . . 11 2 . . Meltdown 9 | . . . . . . . . . . . . 2 3 . . . . 4 . Destroy 37 | . . . 1 . . . . 1 . . . . . 2 . 4 2 15 12 Blast 11 | . . . . . . . . . . . . 6 1 1 . 1 . . 2 Melee Attacks 7 | . . . . . . . . . . . . . . . . 7 . . . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 7 | . . . . . . . . . . . . . . . . 7 . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 27838 | 89 255 219 218 . 132 107 390 1209 369 449 . 3304 2020 2401 699 4317 1087 5166 5407 Guns 13580 | 87 255 51 218 . 132 86 170 352 76 133 . . . 642 122 3965 690 3182 3419 Cannons 9864 | . . . . . . . 73 681 101 304 . 3117 1768 1039 82 352 387 1365 595 Explosions 4316 | . . 168 . . . . 147 171 192 . . 187 232 720 495 . . 619 1385 Melee . | . . . . . . . . . . . . . . . . . . . . Ramming 78 | 2 . . . . . 21 . 5 . 12 . . 20 . . . 10 . 8 Kinetic 13112 | 87 255 51 218 . 132 86 170 159 . . . 887 556 804 122 2070 562 3103 3850 Thermal 10498 | . . 48 . . . . 73 1045 177 437 . 2230 1212 796 . 2247 515 1444 274 Explosive 2116 | . . 120 . . . . 147 . 70 . . 187 232 246 495 . . 619 . Electromagnetic 2034 | . . . . . . . . . 122 . . . . 555 82 . . . 1275 Impact . | . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Highest Corruption 59 | . 2 2 . . . . . 2 2 2 . 6 1 . 59 7 . 9 10 Average Corruption 4 | . 2 2 . . . . . 2 2 2 . 4 1 . 13 3 . 6 4 Corruption Purged 5 | . . . . . . . . . . . . . 1 . . 4 . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 125 | . . 10 . . . . . 1 6 13 . 9 . . 13 25 . 40 8 Message Errors 21 | . . 2 . . . . . . 1 5 . 1 . . 2 2 . 7 1 Matter Fused 29 | . . 4 . . . . . . 2 4 . 3 . . 2 6 . 6 2 Heat Flow Errors 16 | . . 1 . . . . . . 1 1 . . . . 3 2 . 8 . Energy Discharges 19 | . . 2 . . . . . . 2 . . 1 . . 1 8 . 5 . Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . 1 Parts Fused 2 | . . . . . . . . . . . . . . . . . . 2 . Data Loss (minor) 15 | . . 1 . . . . . 1 . 2 . 1 . . 3 3 . 4 . Data Loss (major) 2 | . . . . . . . . . . . . . . . . 1 . . 1 Misfires 9 | . . . . . . . . . . . . . . . 1 3 . 5 . Alerts 3 | . . . . . . . . . . . . . . . . . . 3 . Misdirections 3 | . . . . . . . . . . . . . . . . . . . 3 Weapon Failures 5 | . . . . . . . . . . 1 . 3 . . 1 . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 748 | . . . . . . . . 115 . 22 . 56 126 64 8 . 31 223 103 Projectiles 415 | . . . . . . . . 14 . 22 . 56 126 63 8 . 31 19 76 Explosions 333 | . . . . . . . . 101 . . . . . 1 . . . 204 27 Melee . | . . . . . . . . . . . . . . . . . . . . Knockbacks 24 | . . . . . . . . . . . . 7 6 1 . 6 1 . 3 Impact . | . . . . . . . . . . . . . . . . . . . . Kinetic 22 | . . . . . . . . . . . . 7 6 1 . 4 1 . 3 Secondary 2 | . . . . . . . . . . . . . . . . 2 . . . Self-Inflicted Damage 1038 | . . 21 . . . . 36 . . . . . 28 44 47 . . 610 252 Shots 29 | . . 1 . . . . 2 . . . . . 1 1 2 . . 5 17 Rammed 1 | . . . . . . . . . . . . . . . . . 1 . . Targets Rammed 10 | 1 . . . . . 2 . 1 . 3 . . 1 . . . 1 . 1 Kicked 9 | 1 . . . . . 2 . 1 . 3 . . 1 . . . . . 1 Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 361 | . 18 196 7 . . . 158 237 69 72 . 48 282 87 212 361 130 229 130 Average Temperature 55 | . 9 100 3 . . . 56 68 40 29 . 12 69 34 41 76 54 65 40 Received Heat Transfer 1623 | . 51 . 27 . . . 18 147 18 72 . 366 135 138 168 129 81 152 121 Effects 1 | . . . . . . . . . . . . . . . . 1 . . . Shutdowns 1 | . . . . . . . . . . . . . . . . 1 . . . Siege Activations 10 | . . . . . . . . . . . . . . . . 1 2 7 . Total Turns 236 | . . . . . . . . . . . . . . . . 63 33 140 . Longest Duration 63 | . . . . . . . . . . . . . . . . 63 19 30 . Martial Activations . | . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted 4 | . . . . . . . . . . . . . . 2 . . . . 2 Combat Hostiles 4 | . . . . . . . . . . . . . . 2 . . . . 2 Parts Fried 12 | . . . . . . . . . . . . . . 6 . . . . 6 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . Robots Melted 15 | . . . . . . . . . . 2 . 3 3 . . 3 . 4 . Combat Hostiles 14 | . . . . . . . . . . 2 . 2 3 . . 3 . 4 . Parts Melted 64 | . . . . . . . . 5 1 6 . 12 4 1 . 22 . 13 . Heat Transferred 16733 | . . 50 . . . . 150 1844 348 859 . 4100 1399 777 . 4973 740 1258 235 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . . . . 1 Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -5 -4 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Scr Fac Fac Upp Upp Res Res Tes Acc Maximum Alert Level 3 | . . . . . . . . . . . . 1 1 . . 1 . 3 3 Low Security (%) 76 | 100 100 100 100 100 . 100 100 100 100 100 . 67 62 . . 92 100 36 . Level 1 10 | . . . . . . . . . . . . 32 37 . . 7 . 26 . Level 2 10 | . . . . . . . . . . . . . . . . . . 24 89 Level 3 2 | . . . . . . . . . . . . . . . . . . 13 10 Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Peak Influence 939 | 5 92 139 44 . . 60 144 99 91 20 . 341 295 . . 225 114 939 775 Initial 548 | . . 27 . . . . 7 63 . . . . 159 . . . 114 3 548 Average 139 | 1 34 32 11 . . 14 28 40 39 1 . 125 187 . . 43 49 373 568 Influence Increases 6375 | 10 149 122 147 . 10 115 258 408 156 45 . 740 647 295 90 667 109 1513 894 Destroy 0b10 Robot/C 3340 | . 100 60 80 . . 60 160 180 80 40 . 500 260 240 80 440 60 560 440 Destroy 0b10 Robot/NC 210 | 10 5 10 15 . 10 . 5 20 5 5 . 35 5 10 . 15 5 10 45 Destroy Leader 662 | . 22 10 44 . . 10 42 54 20 . . 100 60 30 10 82 20 82 76 Allied During Kill 38 | . . . 8 . . . . . . . . . . . . . . 30 . Successful Hack 109 | . 7 . . . . . . 38 5 . . . . . . 17 . 18 24 Disable Machine 495 | . . 30 . . . . . 75 15 . . 45 30 . . 30 . 240 30 Anti-Garrison Action 300 | . . . . . . . . . . . . . 150 . . . . 150 . Destroy Structure 831 | . . 12 . . . . 51 11 16 . . 60 112 . . 38 24 363 144 Partial Spotted 45 | . . . . . . . . . . . . . . . . 15 . . 30 Lose Combat Pursuer 345 | . 15 . . . . 45 . 30 15 . . . 30 15 . 30 . 60 105 Influence Decreases 5781 | 10 77 194 147 . 10 95 137 548 154 48 . 413 777 409 173 462 307 606 1214 Entered New Map 860 | . . 45 . . . . 13 78 1 3 . . 168 74 17 . 91 4 366 Time Decay 3730 | 10 77 149 129 . 10 95 124 440 153 45 . 293 308 273 106 382 216 522 398 Lost Part 892 | . . . . . . . . 30 . . . 120 40 62 50 80 . 60 450 Lost Ally 38 | . . . 18 . . . . . . . . . . . . . . 20 . Purge Threat 261 | . . . . . . . . . . . . . 261 . . . . . . Squads Dispatched 36 | . . . 1 . . . . 2 1 . . 4 5 . . 6 1 9 7 Investigation 3 | . . . . . . . . . 1 . . . . . . 1 . 1 . Extermination 18 | . . . . . . . . 2 . . . 2 1 . . 5 1 3 4 Reinforcement 10 | . . . 1 . . . . . . . . 2 1 . . . . 3 3 Assault 4 | . . . . . . . . . . . . . 2 . . . . 2 . Garrison 1 | . . . . . . . . . . . . . 1 . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . . . 1 . . . . . 1 1 Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -5 -4 -4 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Scr Fac Fac Upp Upp Res Res Tes Acc Distress Signals 6 | . . . 2 . . . 1 . . . . . 1 . . . . 1 1 Communications Jammed 1 | . . . . . . . . . . . . . 1 . . . . . . Distress Signals 1 | . . . . . . . . . . . . . 1 . . . . . . Times Spotted 244 | . 7 3 11 . . 6 15 13 4 2 . 26 19 12 4 29 5 41 47 Peak Tracking Total 12 | . 4 3 5 . . 3 4 3 3 1 . 4 6 5 4 8 2 5 12 Tactical Retreats 18 | . 1 . . . . 2 . 2 1 . . . 1 1 . 2 . 3 5 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -5 -4 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Scr Fac Fac Upp Upp Res Res Tes Acc Traps Triggered 10 | . 1 . . . . . . 1 . . . 2 3 . . 2 . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed 1 | . . . . . . . . . . . . . . . . . . . 1 Triggered . | . . . . . . . . . . . . . . . . . . . . Most Traps Carried 2 | . . . . . . . . . . . 2 2 2 2 2 2 2 2 2 Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -5 -4 -4 -4 -3 -2 -2 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Scr Fac Fac Upp Upp Res Res Tes Acc Machines Disabled 37 | . . 2 . . . . . 5 1 . . 3 3 . 1 2 . 18 2 Max in Single Turn 5 | . . 2 . . . . . 4 1 . . 1 1 . 1 1 . 5 2 Garrison Access 3 | . . . . . . . . 1 . . . . 1 . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -5 -4 -4 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Scr Fac Fac Upp Upp Res Res Tes Acc Machines Accessed 46 | . 1 . 1 . . . 2 8 3 . . 2 4 . . 12 2 6 5 Terminals 25 | . 1 . . . . . 1 4 3 . . . 3 . . 7 1 3 2 Fabricators 6 | . . . . . . . . 1 . . . . . . . 1 1 1 2 Repair Stations 3 | . . . . . . . . 1 . . . 1 . . . 1 . . . Recycling Units 4 | . . . 1 . . . . 1 . . . . . . . 1 . . 1 Scanalyzers 5 | . . . . . . . 1 . . . . 1 . . . 2 . 1 . Garrison Access 3 | . . . . . . . . 1 . . . . 1 . . . . 1 . Total Hacks 86 | . 2 . 1 . . . 7 13 9 . . 3 8 . . 22 5 9 7 Successful 30 | . 1 . 1 . . . 6 5 2 . . 1 3 . . 5 . 1 5 Failed 56 | . 1 . . . . . 1 8 7 . . 2 5 . . 17 5 8 2 Catastrophic 15 | . . . . . . . . 2 . . . 1 3 . . 4 1 4 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 11 | . 2 . . . . . 1 4 2 . . . 1 . . . . . 1 Terminals 49 | . 2 . . . . . 3 6 9 . . . 7 . . 11 3 5 3 Fabricators 10 | . . . . . . . . 2 . . . . . . . 2 2 2 2 Repair Stations 7 | . . . . . . . . 2 . . . 2 . . . 3 . . . Recycling Units 6 | . . . 1 . . . . 1 . . . . . . . 2 . . 2 Scanalyzers 10 | . . . . . . . 4 . . . . 1 . . . 4 . 1 . Garrison Access 4 | . . . . . . . . 2 . . . . 1 . . . . 1 . Terminal Hacks 10 | . 1 . . . . . 1 . 1 . . . 3 . . 2 . 1 1 Part Schematic 1 | . 1 . . . . . . . . . . . . . . . . . . Prototype ID Bank 1 | . . . . . . . . . 1 . . . . . . . . . . Level Access Points 2 | . . . . . . . . . . . . . . . . . . 1 1 Alert Level 4 | . . . . . . . 1 . . . . . 1 . . 2 . . . Unreport Threat 2 | . . . . . . . . . . . . . 2 . . . . . . Fabricator Hacks 2 | . . . . . . . . 1 . . . . . . . . . . 1 Network Status 2 | . . . . . . . . 1 . . . . . . . . . . 1 Repair Station Hacks 4 | . . . . . . . . 1 . . . 1 . . . 2 . . . Scan Component 3 | . . . . . . . . 1 . . . 1 . . . 1 . . . Repair 1 | . . . . . . . . . . . . . . . . 1 . . . Recycling Unit Hacks 4 | . . . 1 . . . . 1 . . . . . . . . . . 2 Report Inventory 3 | . . . 1 . . . . 1 . . . . . . . . . . 1 Retrieve Components 1 | . . . . . . . . . . . . . . . . . . . 1 Scanalyzer 5 | . . . . . . . 4 . . . . . . . . 1 . . . Insert Component 1 | . . . . . . . 1 . . . . . . . . . . . . Retrieve Study 4 | . . . . . . . 3 . . . . . . . . 1 . . . Garrison Access Hacks 1 | . . . . . . . . 1 . . . . . . . . . . . Seal Access 1 | . . . . . . . . 1 . . . . . . . . . . . Unauthorized Hacks 4 | . . . . . . . 1 1 1 . . . . . . . . . 1 Terminals 4 | . . . . . . . 1 1 1 . . . . . . . . . 1 Botnet 3 | . . . . . . . . 1 1 . . . . . . . . . 1 Skim 1 | . . . . . . . 1 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 39 | . 1 . . . . . 1 6 3 . . 2 4 . . 11 2 5 4 Full Trace Events 3 | . . . . . . . . . 1 . . . . . . 1 . 1 . Feedback Events 1 | . . . . . . . . . . . . . . . . 1 . . . Corruption 1 | . . . . . . . . . . . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . . . . . . . . . . . 1 . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . 1 . . . . . . . . . . . . . . . . 4 . Parts Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 4 | . . . . . . . 3 . . . . . . . . 1 . . . Parts Repaired 1 | . . . . . . . . . . . . . . . . 1 . . . Time 62 | . . . . . . . . . . . . . . . . 62 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components 2 | . . . . . . . . . . . . . . . . . . . 2 Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -5 -4 -4 -4 -3 -2 -2 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Scr Fac Fac Upp Upp Res Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . . . . . . . 1 . . . . 4 . Machine Destruction 5 | . . . . . . . . . . . . . 1 . . . . 4 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . 3 . . . . . . . . . . . . 1 . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -5 -4 -4 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Scr Fac Fac Upp Upp Res Res Tes Acc Total Allies 6 | . . 2 . . 3 . . . . . . . . . . . . 1 . Largest Group 2 | . . 2 2 . 2 2 . . . . . . . . . . . 1 . Highest-Rated Group 121 | . . 41 41 . 16 16 . . . . . . . . . . . 121 . Highest-Rated Ally 121 | . . 31 31 . 8 8 . . . . . . . . . . . 121 . Total Orders . | . . . . . . . . . . . . . . . . . . . . Ally Attacks 40 | . . . 16 . . 10 . . . . . . . . . . . 14 . Total Damage 786 | . . . 231 . . 86 . . . . . . . . . . . 469 . Kills 7 | . . . 4 . . . . . . . . . . . . . . 3 . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -5 -4 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Scr Fac Fac Upp Upp Res Res Tes Acc Active Infowar (turns) 10920 | 27 299 643 416 15 593 398 493 84 . . . 1271 706 1178 375 1511 481 1490 940 Optics 7952 | . . . . . . . . . . . . 1271 706 1178 375 1511 481 1490 940 Seismic 2968 | 27 299 643 416 15 593 398 493 84 . . . . . . . . . . . Cloaking 409 | . . . . . . . . . . . . 409 . . . . . . . Jamming 333 | . . . . . . . . . . . . . 333 . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . . . . . . . . . . 1 1 . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -5 -4 -4 -4 -3 -2 -2 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Scr Fac Fac Upp Upp Res Res Tes Acc Turns Passed 15350 | 115 299 643 420 15 593 398 493 1257 411 1035 1698 1292 706 1178 375 1511 481 1490 940 Spaces Moved 8406 | 62 134 318 271 13 454 300 336 675 163 521 859 574 384 656 157 912 206 734 677 Core 178 | 2 . . . . . . . . . . . . . . . . . . 176 Treads 624 | . . . . . . . . . . . . . . . . 68 185 371 . Legs 7560 | 60 134 318 271 13 454 300 336 675 163 521 859 574 384 656 157 821 . 363 501 Wheels 44 | . . . . . . . . . . . . . . . . 23 21 . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 190 120 120 120 120 108 108 178 178 191 113 111 111 120 115 153 106 50 Average Speed 148 | 117 168 190 120 120 120 120 112 166 178 191 194 176 114 153 197 120 168 140 92 Slowest Speed 260 | 120 190 190 120 120 120 120 120 178 178 193 196 194 184 252 260 170 170 240 110 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 39 | 5 28 65 27 5 87 80 28 23 28 92 74 20 9 83 20 25 5 64 20 Regions Visited 19 Branch Regions 10 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . . . . Known Exits Taken 1 | . . . . . . . . . . . . . . . . . . 1 . Unknown Exits Taken 18 | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . Scrap Searched 16 | . . 1 . . . 3 . . . . 7 . . 3 2 . . . . Spaces Dug 132 | . . 12 . . . . 13 . 20 . . 6 25 7 . 12 2 18 17 Terrain Destroyed 598 | . . 12 . . . . 66 8 20 . . 31 77 35 47 19 6 220 57 Melee 4 | . . . . . . . . . . . . . . . . 4 . . . Projectile 219 | . . . . . . . 6 . . . . 20 37 20 4 15 6 59 52 AOE 372 | . . 12 . . . . 60 8 20 . . 11 40 15 43 . . 159 4 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -5 -4 -4 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Scr Fac Fac Upp Upp Res Res Tes Acc Total 10324 | 89 178 348 337 12 498 331 437 761 272 544 897 718 567 755 200 1142 302 1046 890 Wait 711 | 9 19 21 29 . 1 27 47 28 76 4 1 24 85 19 . 77 57 136 51 Move 8387 | 61 133 317 270 12 453 299 335 674 162 520 858 573 383 655 156 911 206 733 676 Hop . | . . . . . . . . . . . . . . . . . . . . Pick Up 157 | 4 5 2 9 . 3 . 12 14 2 . 9 15 12 11 4 16 6 20 13 Fast Attach 65 | 7 . . . . 1 . 3 . 3 . 1 7 8 1 6 6 3 6 13 Attach 101 | . . . 2 . 1 . 2 6 . . . 16 5 10 13 11 2 8 25 Detach 23 | . . . . . 1 . . 1 2 . . 1 3 2 4 4 1 1 3 Swap 137 | . 1 3 4 . 5 . 8 5 8 5 9 11 10 10 5 17 4 17 15 Drop 159 | . 1 . 5 . 8 . 18 9 8 5 19 8 12 3 . 13 4 31 15 Fire 536 | 7 19 5 18 . 4 3 12 23 11 7 . 63 48 44 12 80 19 84 77 Melee 7 | . . . . . . . . . . . . . . . . 7 . . . Ram . | . . . . . . . . . . . . . . . . . . . . Kick 9 | 1 . . . . . 2 . 1 . 3 . . 1 . . . . . 1 Crush . | . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . Rewire 31 | . . . . . 21 . . . . . . . . . . . . 10 . Trap 1 | . . . . . . . . . . . . . . . . . . . 1 Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory -7/Storage -7/Recycling (discovered 2 exits: *Fac / [*Scr]) -7/Scraptown -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -3/Research -2/Research -2/Testing -1/Access To Epsilon Eridani History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 116 | -11/Scrapyard | Entered Materials 215 | -10/Materials | Discovered new exit (range 12) 304 | -10/Materials | Build established: Mutant 415 | -10/Materials | Entered Mines 649 | -10/Mines | Learned Materials trap positions 649 | -10/Mines | Discovered new exit (range 8) 868 | -10/Mines | Discovered new exit (range 7) 1042 | -10/Mines | Discovered new exit (range 4) 1045 | -10/Mines | Assembled infested the area 1058 | -10/Mines | Entered Materials 1058 | -9/Materials | Accompanied by 2 allies 1058 | -9/Materials | Evolved 2 slots: Propulsion x2 1059 | -9/Materials | Loaded intel: 10 trap records 1063 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1239 | -9/Materials | Discovered new exit (range 14) 1362 | -9/Materials | Build established: Scavenger-Mutant 1478 | -9/Materials | Entered Mines 1487 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1488 | -9/Mines | Discovered new exit (range 5) 1493 | -9/Mines | Entered Exiles 1493 | -9/Exiles | Found Exiles lab destroyed 1509 | -9/Exiles | Discovered new exit (range 15) 2071 | -9/Exiles | Discovered new exit (range 14) 2086 | -9/Exiles | Entered Mines 2086 | -8/Mines | Accompanied by 2 allies 2478 | -8/Mines | Discovered new exit (range 6) 2484 | -8/Mines | Entered Materials 2484 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2788 | -8/Materials | Build established: Scavenger-Tank 2940 | -8/Materials | Discovered new exit (range 7) 2977 | -8/Materials | Entered Factory 2977 | -7/Factory | Evolved 2 slots: Utility x2 3233 | -7/Factory | Build established: Scavenger-Gunner 4168 | -7/Factory | Discovered new exit (range 6) 4234 | -7/Factory | Entered Storage 4638 | -7/Storage | Used back door to open Recycling access 4638 | -7/Storage | Discovered new exit (range 5) 4645 | -7/Storage | Entered Recycling 4646 | -7/Recycling | Met a Zionite searching for Scraptown 5059 | -7/Recycling | Build established: Gunner 5255 | -7/Recycling | Discovered new exit (range 10) 5634 | -7/Recycling | Scanned before Scraplab entrance 5661 | -7/Recycling | Entered Scraplab 5677 | -7/Recycling | Discovered new exit (range 2) 5680 | -7/Recycling | Entered Scraptown 5680 | -7/Scraptown | System corruption cleaned by C-Scrubber 5986 | -7/Scraptown | Visited Comm Corps 6029 | -7/Scraptown | Visited Red Mages 6369 | -7/Scraptown | Visited Junk Repository 6417 | -7/Scraptown | Visited Cave Peace 6503 | -7/Scraptown | Visited Symbiants 6516 | -7/Scraptown | Visited Science Testing Area 6554 | -7/Scraptown | Visited IN-MT5's Study 6591 | -7/Scraptown | Visited UFD Registry 6591 | -7/Scraptown | Registered with UFD as "Monoskull" 6636 | -7/Scraptown | Visited Junk Cannon Lab 6647 | -7/Scraptown | Found Prototype Special Weapon 6684 | -7/Scraptown | Visited Infowarlord's Domain 6694 | -7/Scraptown | Found Spectral Analyzer 6729 | -7/Scraptown | Visited Science Guys 6972 | -7/Scraptown | Visited Research Penetration Think Tank 7013 | -7/Scraptown | Visited DA-N13 Charitable Foundation 7021 | -7/Scraptown | Found DCF Scrap (28 items) 7088 | -7/Scraptown | Visited Observation Area 7134 | -7/Scraptown | Visited Scrap Suit Storage 7167 | -7/Scraptown | Visited Cartography Club 7299 | -7/Scraptown | Visited Curators Association 7364 | -7/Scraptown | Discovered new exit (range 5) 7378 | -7/Scraptown | Entered Factory 7378 | -5/Factory | Evolved 4 slots: Power x1, Propulsion x2, Utility x1 8193 | -5/Factory | Build established: Tank 8543 | -5/Factory | Discovered new exit (range 14) 8626 | -5/Factory | Lost 7 parts (2p2n1u2w) 8670 | -5/Factory | Entered another Factory area 8670 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8711 | -4/Factory | Garrison activated, responded to threat 8924 | -4/Factory | Build established: Scavenger-Tank 9251 | -4/Factory | Lost 3 parts (1p2n) 9335 | -4/Factory | Discovered new exit (range 5) 9376 | -4/Factory | Entered Upper Caves 9377 | -4/Upper Caves | Encountered a Warlord checkpoint 9494 | -4/Upper Caves | Learned Research security intel 9713 | -4/Upper Caves | Found DCF Scrap (12 items) 9850 | -4/Upper Caves | Lost 9 parts (5n3u1w) 10147 | -4/Upper Caves | Build established: Scavenger-Gunner 10449 | -4/Upper Caves | Discovered new exit (range 18) 10452 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 10495 | -4/Upper Caves | Lost 4 parts (1p2u1w) 10554 | -4/Upper Caves | Entered another Upper Caves area 10574 | -4/Upper Caves | System corruption reached 10% 10602 | -4/Upper Caves | Lost 5 parts (2p1n2w) 10625 | -4/Upper Caves | Learned Research machine intel 10769 | -4/Upper Caves | Discovered new exit (range 6) 10825 | -4/Upper Caves | Found Alien Artifact 10917 | -4/Upper Caves | System corruption reached 30% 10929 | -4/Upper Caves | Entered Research 10929 | -3/Research | Evolved 2 slots: Power x1, Utility x1 10931 | -3/Research | Loaded intel: 141 machine locations 11048 | -3/Research | Build established: Scavenger-Tank 11775 | -3/Research | Found Prototype Device 11907 | -3/Research | Repaired Antimatter Reactor? 12309 | -3/Research | Lost 3 parts (1n1u1w) 12411 | -3/Research | Discovered new exit (range 12) 12440 | -3/Research | Entered another Research area 12440 | -2/Research | Evolved 2 slots: Propulsion x1, Weapon x1 12571 | -2/Research | Found Unknown Launcher 12572 | -2/Research | Identified Gamma Bomb Array 12575 | -2/Research | Found Gamma Bomb Array 12747 | -2/Research | Identified Exp. Thermal Defense Suite 12763 | -2/Research | Discovered new exit (range 24) 12921 | -2/Research | Entered Testing 13253 | -2/Testing | Identified exit to Access 13323 | -2/Testing | Found Prototype Device 13323 | -2/Testing | Identified Exp. Shock Absorption System 14004 | -2/Testing | Found Prototype Hackware 14055 | -2/Testing | Rewired PL-Y2941VA18K 14240 | -2/Testing | Found Prototype Ballistic Cannon 14267 | -2/Testing | Found Prototype Processor 14267 | -2/Testing | Identified Exp. Core Analyzer 14290 | -2/Testing | Scanned by Researcher 14411 | -2/Testing | Entered Access 14411 | -1/Access | Evolved 2 slots: Utility x2 14411 | -1/Access | Identified System Mapper 14519 | -1/Access | Build established: Scavenger-Gunner 14538 | -1/Access | Identified exit to Surface 14650 | -1/Access | Found Prototype Device 14650 | -1/Access | Identified Exp. Thermal Shield 14731 | -1/Access | Lost 5 parts (1p1n1u2w) 14983 | -1/Access | Lost 4 parts (2n1u1w) 14988 | -1/Access | Found Prototype Ballistic Gun 15040 | -1/Access | Identified Multirail 15073 | -1/Access | Lost 7 parts (2p2n2u1w) 15176 | -1/Access | Lost 3 parts (1p1n1u) 15224 | -1/Access | Identified Omega Cannon 15246 | -1/Access | Core integrity fell below 50% 15258 | -1/Access | System corruption reached 10% 15277 | -1/Access | Lost 24 parts (3p11n4u6w) 15283 | -1/Access | Spotted B-99 Colossus 15337 | -1/Access | Core integrity fell below 20% 15347 | -1/Access | Identified Dimensional Node Initializer 15347 | -1/Access | Initialized slip node 15351 | *** | Escaped! Last Messages --------------- 15305_ Slug penetrates Wall. 15318_ |FN ORWEIIBU=GBEBDG&VWQBBDA SLWDZ: 15330_ ALERT: Potential suspicious activity detected, Programmers report to Access Zone 8N. 15330_ Slug penetrates Wall. 15330_ Penetrated by Slug. 15333_ Slug penetrates Wall. 15333_ Penetrated by Slug. 15336_ Slug penetrates Wall. 15337_ Penetrated by Slug. 15339_ K-01 Serf cleans the Terminal. 15345_ Dropped Alien Artifact. 15347_ Acquired Alien Artifact. 15347_ Identified Dimensional Node Initializer. 15347_ Initializer activates and latches into the ground. 15347_ K-01 Serf cleans the Terminal. 15348_ Dimensional Slip Node implodes. 15348_ Sealed Barrier breached. 15348_ Main Access Shell breached. 15348_ Terminal disabled. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????? ????????????????????????????????????? | | ??????????? ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #######"#######?????????????????????? | | ??????????# """T " ??????????????????????? | | ??????????# "" " ???????????????????????? | | ??????????# k """""????????????????????? | | ??????????# t "????????????????????? | | ??????????# "" "????????????????????? | | ??????????# @" "????????????????????? | | ??????????# "????????????????????? | | ??????????# """""????????????????????? | | ??????????# p ???????????????????????? | | ??????????# " ?????????????????????? | | ??????????# #### "########????????????????????? | | ??????????# #??#####????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #??#######??????????????????????????? | | ??????????# #? #??????????????????????????? | | ??????????# #? #??????????????????????????? | | ??????????# #? #??????????????????????????? | | ######????# #? #??????????????????????????? | | # ???# # #??????????????????????????? | | + ! ??# # " #??????????????????????????? | | ?? " ?# # """ #??????????????????????????? | | ?????"" # # """ #??????????????????????????? | | ???????? + / " #??????????????????????????? | | ??????????# "#########??????????????????????????? | | ??????????# #???#######??????????????????? | | ??????????# #??? " #??????????????????? | | ??????????######## #?? """ #??????????????????? | | ?????????????????# #??""" #??????????????????? | | ?????????????????# # " #??????????????????? | | ?????????????????+ + #??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 118 Energy Generation 63 Energy Capacity 530 Matter Stores 560 Matter Capacity 600 Sight Range 24 Terrain Scan Density 10 Jamming Range 16 Cloak Strength 3 EM Shielding 4 Armor Coverage 600 Resistance: KI 30 Resistance: TH 30 Weapon Shielding 90 Weapon Cycling 30 Evasion (%) 70 Targeting Accuracy 8 Target Analysis 8 Core Analysis 8 Recoil Reduction 4 Kinecelleration 40 Offensive Hacking 20 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Exp. Power Amplifier | -2/Testing | Archive Adv. Matter Compressor | -2/Testing | Archive Lrn. Phase Cannon | -2/Testing | Archive Enh. Coil Gun | -2/Testing | Archive Robot Schematics ------------------ O-32 Director | -2/Testing | Archive Fabricated ------------ Nothing Repaired ---------- Antimatter Reactor | 3% | -3/Research Studied --------- Carbon-fiber Leg | -8/Materials | Hacked Hvy. Assault Rifle | -8/Materials | Hacked Imp. Ion Engine | -8/Materials | Hacked Myomer Leg | -3/Research | Hacked Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- Civilization 2243 Metal Spider Physics Hates This One Trick You May Approach The Wall Challenges ------------ None Game ------ Seed CorruptionHeartBeacon Manual? 0 Play Time 01:59:31 Cumulative 542.3 hours Start 2025.12.31 @ 21:32:24 End 2026.01.21 @ 20:21:32 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 370 Rogue 370 Adventurer 0 Explorer 0 Win Type 0 Total 52 Types 45/0/5/2/0/0/0/0/0/0 Lore% 84 Gallery% 80 Achievement% 49 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f33c43c6-74d4-42d9-ab47-343cc9e208de