Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.17 @ 22:57:49

Player: Wakanaka

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (8)        1600
Robots Destroyed (72)      360
Value Destroyed (2267)     2267
Prototype IDs (29)         580
Alien Tech Used (0)        0
Bonus (527)                527
              TOTAL SCORE: 7334

 Bonus
-------
High Alert Combat Kills    227
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             603/850
Matter                     135/550
Energy                     275/275
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (1400) Ox27
Location                   -6/Lower Caves

 Parts 
-------
>                     --- POWER (2) --------
                      Deuterium Engine
>                     --- PROPULSION (2) ---
                          (None)
>                     --- UTILITY (9) ------
             Improved Heat Sink
        High-capacity Storage Unit
        High-capacity Storage Unit
                      Matter Compressor
             Advanced Targeting Computer
                      Core Analyzer
                      Hacking Suite
>                     --- WEAPON (2) -------
                      Remote Datajack
>                     --- INVENTORY (20) ---
        High-capacity Battery (400)
        High-capacity Matter Pod (200)
  Faulty Experimental Sensor Array
             Advanced Terrain Scan Processor
                      ECM Suite
                      Insulated Plating
                      Relay Coupler [Demolisher] (12)
                      Relay Coupler [Hunter] (9)
                      AWS/Gauss

 Peak State 
------------
>               --- POWER ------------
          Heavy Ion Engine
       Improved Deuterium Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
  High-capacity Storage Unit
                Matter Compressor
       Advanced Targeting Computer
                ECM Suite
       Improved Propulsion Shielding
       Hardened Medium Armor Plating
       Improved Medium Armor Plating
                Hacking Suite
>               --- WEAPON -----------
                Shock Bomb Launcher
       Improved Grenade Launcher
>               --- INVENTORY --------
                Deuterium Engine
       Improved Heat Sink
  High-capacity Battery
  High-capacity Matter Pod
   Experimental Sensor Array
       Advanced Terrain Scan Processor
                Core Analyzer
       Hardened Light Armor Plating
                Insulated Plating
                Relay Coupler [Sentry]
                Relay Coupler [Demolisher]
                Relay Coupler [Hunter]
                AWS/Gauss
                Remote Datajack
[Rating: 45]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Compact Wheel
  Treads                   Light Treads
  Wheel                    Compact Wheel
Utility                    High-capacity Storage Unit
  Device                   ECM Suite
  Storage                  High-capacity Storage Unit
  Processor                Seismic Analyzer
  Hackware                 Hacking Suite
  Protection               Improved Medium Armor Plating
Weapon                     AWS/Gauss
  Energy Gun               Heavy Particle Gun
  Energy Cannon            Cooled Particle Cannon
  Ballistic Gun            AWS/Gauss
  Ballistic Cannon         Light Cannon
  Launcher                 Improved Grenade Launcher
  Special Weapon           Remote Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Low 
Slots Evolved              8    | .   .   .   .   .   4   2   2   .   
  Power                    1    | .   .   .   .   .   1   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   
  Utility                  7    | .   .   .   .   .   3   2   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
Parts Attached             63   | 9   4   5   2   .   13  13  10  7   
  Power                    11   | 2   .   1   .   .   5   2   .   1   
    Engine                 9    | 2   .   1   .   .   3   2   .   1   
    Core                   2    | .   .   .   .   .   2   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               8    | 3   .   2   .   .   1   2   .   .   
    Treads                 2    | .   .   .   .   .   .   2   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   
    Wheel                  6    | 3   .   2   .   .   1   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  25   | 2   3   1   1   .   6   5   5   2   
    Device                 8    | 1   .   1   .   .   3   1   1   1   
    Storage                6    | 1   1   .   1   .   2   .   1   .   
    Processor              3    | .   .   .   .   .   1   1   1   .   
    Hackware               1    | .   .   .   .   .   .   1   .   .   
    Protection             7    | .   2   .   .   .   .   2   2   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   19   | 2   1   1   1   .   1   4   5   4   
    Energy Gun             5    | 2   .   .   .   .   .   2   1   .   
    Energy Cannon          1    | .   .   .   .   .   .   1   .   .   
    Ballistic Gun          4    | .   1   .   1   .   1   1   .   .   
    Ballistic Cannon       1    | .   .   1   .   .   .   .   .   .   
    Launcher               6    | .   .   .   .   .   .   .   4   2   
    Special Weapon         2    | .   .   .   .   .   .   .   .   2   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   .   2   .   .   
Parts Lost                 26   | .   1   4   .   .   3   7   2   9   
  Power                    4    | .   .   .   .   .   2   .   1   1   
  Propulsion               7    | .   .   2   .   .   1   2   .   2   
  Utility                  7    | .   .   1   .   .   .   2   1   3   
  Weapon                   8    | .   1   1   .   .   .   3   .   3   
  Highest Loss Streak      6    | .   1   2   .   .   2   4   2   6   
Average Slot Usage (%)     91   | .   100 97  89  85  89  94  93  84  
  Engine                   12   | .   14  14  14  14  10  11  12  6   
  Core                     1    | .   .   .   .   .   7   .   .   .   
  Treads                   2    | .   .   .   .   .   .   2   13  5   
  Wheel                    17   | .   28  26  28  28  17  10  .   .   
  Device                   11   | .   4   11  3   .   18  19  9   6   
  Storage                  18   | .   14  14  24  28  18  15  16  20  
  Processor                4    | .   .   .   .   .   9   7   6   13  
  Hackware                 2    | .   .   .   .   .   .   7   6   6   
  Protection               4    | .   9   1   .   .   .   2   19  12  
  Energy Gun               2    | .   19  .   .   .   .   4   .   5   
  Ballistic Gun            8    | .   8   14  14  14  9   6   .   .   
  Ballistic Cannon         2    | .   .   14  3   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             117  | 14  28  29  47  47  90  107 117 103 
  Greatest Support         40   | 26  20  26  26  26  28  40  40  40  
  Greatest Overweight (x)  34   | 1   1   2   1   1   3   30  2   34  
  Average Overweight (x)   1    | .   .   1   1   1   1   2   2   4   
Largest Inventory Capacity 20   | 6   10  10  16  16  20  20  20  20  
  Average Capacity         15   | 5   8   10  14  16  17  20  20  20  
  Most Carried             20   | 6   9   9   12  12  20  20  18  15  
  Average Carried          12   | 3   6   7   10  11  14  18  15  13  
  Final Capacity           20   | 6   10  10  16  16  20  20  20  20  
  Final Carried            20   | 5   8   9   10  12  20  17  15  10  

 Class Distribution 
--------------------
 47% | Mutant
 24% | Hauler-Mutant
 18% | Hauler-Skirmisher
  6% | Scavenger-Skirmisher
  3% | Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
               Mutant | -9/Mines
 Scavenger-Skirmisher | -8/Materials
    Hauler-Skirmisher | -7/Factory
        Hauler-Mutant | -6/Factory
        Hauler-Mutant | -6/Lower Caves

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -6   -6   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  
Matter Collected           1123 | 381  73   174  20   .    115  153  68   139  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            2481 | 206  298  184  .    128  1074 293  178  120  
  Parts                    151  | 15   16   11   .    16   70   15   5    3    
Haulers Intercepted        1    | .    1    .    .    .    .    .    .    .    
Recyclers Shooed           2    | .    .    1    .    .    .    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      3    | .    .    .    .    .    .    .    .    3    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Low 
Combat Hostiles Destroyed  55   | .   4   4   .   10  22  7   4   4   
  Guns                     44   | .   3   2   .   10  22  3   .   4   
  Cannons                  6    | .   .   2   .   .   .   4   .   .   
  AOE                      4    | .   1   .   .   .   .   .   3   .   
Classes Destroyed          13   | 3   3   .   .   1   5   1   .   .   
  Worker                   3    | 2   .   .   .   .   .   .   1   .   
  Builder                  2    | .   1   .   .   .   1   .   .   .   
  Tunneler                 6    | 5   .   1   .   .   .   .   .   .   
  Hauler                   1    | .   1   .   .   .   .   .   .   .   
  Recycler                 2    | 1   1   .   .   .   .   .   .   .   
  Watcher                  3    | .   .   .   .   .   3   .   .   .   
  Swarmer                  19   | .   .   .   .   10  3   2   .   4   
  Grunt                    25   | .   4   4   .   .   13  1   3   .   
  Brawler                  1    | .   .   .   .   .   1   .   .   .   
  Duelist                  1    | .   .   .   .   .   1   .   .   .   
  Protector                2    | .   .   .   .   .   2   .   .   .   
  Sentry                   6    | .   .   .   .   .   2   3   1   .   
  Programmer               1    | .   .   .   .   .   .   1   .   .   
Best Kill Streak           9    | 4   3   2   .   4   9   3   3   3   
  Combat Bots Only         8    | .   2   2   .   4   8   3   2   3   
Max Kills in Single Turn   3    | 1   2   1   .   1   3   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   1   .   .   .   .   .   1   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -6   -6   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  
Damage Taken               3750 | 34   184  364  .    141  520  1062 600  845  
  Core                     521  | .    39   39   .    26   61   109  91   156  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
Core Remaining (%)         82   | 100  .    .    .    58   88   84   .    .    
Volleys Fired              118  | 18   27   19   .    .    .    21   10   23   
  Largest                  2    | 2    2    2    .    .    .    2    2    1    
  Hottest                  80   | 80   80   60   .    .    .    79   72   80   
Shots Fired                327  | 36   54   38   .    27   87   42   20   23   
  Gun                      270  | 36   54   21   .    27   87   24   .    21   
  Cannon                   35   | .    .    17   .    .    .    18   .    .    
  Launcher                 20   | .    .    .    .    .    .    .    20   .    
  Special                  2    | .    .    .    .    .    .    .    .    2    
  Kinetic                  190  | .    19   36   .    27   87   21   .    .    
  Thermal                  42   | .    .    .    .    .    .    21   .    21   
  Explosive                10   | .    .    .    .    .    .    .    10   .    
  Electromagnetic          83   | 36   35   2    .    .    .    .    10   .    
  Robot Hit Streak         24   | 7    10   12   .    13   24   7    7    8    
  Robot Miss Streak        6    | 5    3    3    .    3    3    6    1    4    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    
  Autonomous               115  | .    .    .    .    27   88   .    .    .    
Shots Hit Robots           234  | 21   33   26   .    21   73   31   16   13   
  Core Hits                118  | 8    11   10   .    10   39   18   17   5    
  Critical Hits            2    | .    .    .    .    1    .    .    .    1    
  Critical Kills           1    | .    .    .    .    .    .    .    .    1    
  Critical Parts Destroyed 1    | .    .    .    .    1    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           6109 | 386  557  353  .    689  2338 774  727  285  
  Guns                     4427 | 299  471  167  .    602  2220 383  .    285  
  Cannons                  577  | .    .    186  .    .    .    391  .    .    
  Explosions               1105 | 87   86   .    .    87   118  .    727  .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  3656 | .    157  353  .    602  2220 324  .    .    
  Thermal                  1113 | 87   86   .    .    87   118  450  .    285  
  Explosive                465  | .    .    .    .    .    .    .    465  .    
  Electromagnetic          875  | 299  314  .    .    .    .    .    262  .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         1    | .    .    .    .    .    .    1    .    .    
  Average Corruption       1    | .    .    .    .    .    .    1    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Effects                  1    | .    .    .    .    .    .    1    .    .    
    Targeting Errors       1    | .    .    .    .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            105  | .    .    .    .    33   72   .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    
  Explosions               105  | .    .    .    .    33   72   .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
Knockbacks                 4    | .    .    4    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  4    | .    .    4    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      183  | 34   .    .    .    .    67   .    82   .    
  Shots                    9    | 1    .    .    .    .    1    .    7    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        224  | 74   109  113  .    .    .    84   140  224  
  Average Temperature      50   | 27   52   59   .    .    .    19   65   88   
  Received Heat Transfer   894  | .    102  207  .    .    171  216  198  .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           2    | .    1    .    .    .    .    .    1    .    
  Combat Hostiles          1    | .    .    .    .    .    .    .    1    .    
  Parts Fried              7    | 5    2    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    
  Heat Transferred         1473 | 100  100  .    .    100  100  629  .    444  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3    | 2    1    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Low 
Peak Influence             925  | 40  235 120 .   175 925 420 256 .   
  Initial                  420  | .   26  40  .   .   39  420 150 .   
  Average                  234  | 17  149 49  .   36  584 302 210 .   
Maximum Alert Level        3    | .   1   .   .   .   3   2   1   .   
  Low Security (%)         53   | 100 73  100 .   100 22  10  34  .   
  Level 1                  23   | .   26  .   .   .   6   52  65  .   
  Level 2                  12   | .   .   .   .   .   15  37  .   .   
  Level 3                  9    | .   .   .   .   .   54  .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          12   | .   1   .   .   .   5   6   .   .   
  Investigation            4    | .   .   .   .   .   2   2   .   .   
  Extermination            1    | .   .   .   .   .   .   1   .   .   
  Reinforcement            2    | .   1   .   .   .   1   .   .   .   
  Assault                  2    | .   .   .   .   .   2   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   3   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Fac Low 
Distress Signals           4    | .   .   .   .   .   3   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              91   | .   12  4   .   10  37  14  7   7   
  Peak Tracking Total      5    | .   3   2   .   4   5   4   4   3   
  Tactical Retreats        10   | .   3   .   .   .   4   2   .   1   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Low 
Traps Triggered            2    | .   .   .   .   .   .   1   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -6  -6  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Fac Low 
Machines Disabled          10   | .   .   .   .   2   8   .   .   .   
  Max in Single Turn       2    | .   .   .   .   1   2   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Fac Low 
Machines Accessed          18   | .   3   .   5   .   3   6   1   .   
  Terminals                7    | .   2   .   .   .   2   3   .   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   1   .   .   .   .   2   1   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                84   | .   7   .   50  .   13  13  1   .   
  Successful               72   | .   5   .   50  .   9   7   1   .   
  Failed                   12   | .   2   .   .   .   4   6   .   .   
    Catastrophic           2    | .   1   .   .   .   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   1   .   .   .   .   .   
  Terminals                22   | .   5   .   .   .   7   10  .   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   2   .   .   .   .   2   1   .   
  Scanalyzers              6    | .   .   .   .   .   6   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             62   | .   3   .   50  .   4   5   .   .   
  Record                   53   | .   1   .   49  .   .   3   .   .   
  Part Schematic           1    | .   .   .   .   .   .   1   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   1   .   .   
  Unreport Threat          1    | .   1   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   .   .   .   .   1   .   .   .   
  Maintenance Status       1    | .   .   .   .   .   1   .   .   .   
  Registered Prototypes    1    | .   .   .   .   .   1   .   .   .   
  Zone Layout              1    | .   .   .   .   .   1   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   1   .   .   
  Network Status           1    | .   .   .   .   .   .   1   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       4    | .   2   .   .   .   .   1   1   .   
  Report Inventory         3    | .   1   .   .   .   .   1   1   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   .   .   
Scanalyzer                 5    | .   .   .   .   .   5   .   .   .   
  Insert Component         3    | .   .   .   .   .   3   .   .   .   
  Analyze                  2    | .   .   .   .   .   2   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         11   | .   2   .   .   .   2   6   1   .   
  Full Trace Events        5    | .   1   .   .   .   2   2   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   .   .   2   1   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     2    | .   2   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   2   .   .   .   
  Part Schematics Acquired 2    | .   .   .   .   .   2   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -6  -6  
------------               Run  | Scr Mat Min Exi Min Mat Fac Fac Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   1   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   .   .   .   1   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   .   1   
  parse_system             1    | .   .   .   .   .   .   .   .   1   
Relay Couplers Released    4    | .   .   .   .   .   4   .   .   .   
  Machine Destruction      4    | .   .   .   .   .   4   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -6  -6  
--------                   Run  | Scr Mat Min Exi Min Mat Fac Fac Low 
Total Allies               .    | .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Low 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -6   -6   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  
Turns Passed               5188 | 141  278  891  606  535  757  1075 475  430  
Spaces Moved               3474 | 84   211  555  600  503  536  643  197  145  
  Core                     17   | 11   .    .    .    .    .    4    .    2    
  Treads                   425  | .    .    .    .    .    .    85   197  143  
  Legs                     .    | .    .    .    .    .    .    .    .    .    
  Wheels                   3032 | 73   211  555  600  503  536  554  .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   80   100  100  100  105  115  200  200  
  Average Speed            120  | 80   85   100  100  100  112  139  200  258  
  Slowest Speed            1750 | 100  90   110  100  100  130  1550 200  1750 
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       45   | 4    47   83   93   97   41   17   7    21   
  Regions Visited          8
    Branch Regions         4
  Pre-discovered Areas     2    | .    .    1    1    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      8    | 1    1    1    1    1    1    1    1    .    
Scrap Searched             3    | .    .    1    .    2    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    
Terrain Destroyed          234  | 3    6    .    .    37   135  .    53   .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               71   | .    .    .    .    21   50   .    .    .    
  AOE                      163  | 3    6    .    .    16   85   .    53   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Fac Low 
Total                      4271 | 118 253 848 607 535 691 784 258 177 
  Wait                     536  | .   6   261 .   31  114 88  36  .   
  Move                     3466 | 83  210 554 599 502 535 642 196 145 
  Hop                      .    | .   .   .   .   .   .   .   .   .   
  Pick Up                  62   | 8   5   7   2   2   21  11  6   .   
  Fast Attach              5    | 4   .   .   .   .   .   1   .   .   
  Attach                   45   | 3   1   4   1   .   10  12  8   6   
  Detach                   5    | .   .   .   2   .   1   1   .   1   
  Swap                     15   | 2   3   1   1   .   3   1   2   2   
  Drop                     19   | .   1   2   2   .   7   7   .   .   
  Fire                     118  | 18  27  19  .   .   .   21  10  23  
  Melee                    .    | .   .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines (discovered 3 exits: *Mat x2 / *Exi)
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: *Fac / [*Sto])
-7/Factory (discovered 3 exits: *Fac / Low x2)
-6/Factory
-6/Lower Caves

 History 
---------
 Turn | Location       | Event
   36 | -11/Scrapyard  | Discovered new exit (range 12)
  142 | -11/Scrapyard  | Entered Materials
  317 | -10/Materials  | Build established: Mutant
  319 | -10/Materials  | Discovered new exit (range 6)
  405 | -10/Materials  | Discovered new exit (range 13)
  420 | -10/Materials  | Entered Mines
  437 | -10/Mines      | Met a Derelict bent on vengeance
  459 | -10/Mines      | Discovered new exit (range 14)
  640 | -10/Mines      | Deemed a non-threat by the Exiles lab entrance
  640 | -10/Mines      | Discovered new exit (range 5)
  674 | -10/Mines      | Found a damaged Exp. Sensor Array with a note attached
  676 | -10/Mines      | Found Prototype Device
  753 | -10/Mines      | Identified exit to Materials
  801 | -10/Mines      | Learned location of Storage (-8)
 1311 | -10/Mines      | Entered Exiles
 1326 | -10/Exiles     | Discovered new exit (range 15)
 1349 | -10/Exiles     | Met 8R-AWN
 1364 | -10/Exiles     | Met EX-HEX
 1401 | -10/Exiles     | Met EX-BIN
 1419 | -10/Exiles     | Aligned with FarCom system
 1420 | -10/Exiles     | Given EX-Vault access code
 1464 | -10/Exiles     | Opened EX-Vault
 1474 | -10/Exiles     | Found AWS/Gauss
 1500 | -10/Exiles     | Warned to stay clear of 0b10 Research branches
 1597 | -10/Exiles     | Met EX-DEC
 1618 | -10/Exiles     | Visited The Gauntlet
 1745 | -10/Exiles     | Learned location of Zion (-7)
 1796 | -10/Exiles     | Discovered new exit (range 14)
 1917 | -10/Exiles     | Left Exiles lab with AWS/Gauss
 1917 | -10/Exiles     | Entered Mines
 1989 | -9/Mines       | Learned Materials terminal intel
 2024 | -9/Mines       | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 2034 | -9/Mines       | Discovered new exit (range 14)
 2205 | -9/Mines       | Discovered new exit (range 15)
 2452 | -9/Mines       | Entered Materials
 2452 | -8/Materials   | Evolved 4 slots: Power x1, Utility x3
 2453 | -8/Materials   | Loaded intel: 12 terminal locations
 2487 | -8/Materials   | Identified Exp. Sensor Array
 2852 | -8/Materials   | First assault squad dispatched
 2890 | -8/Materials   | Discovered new exit (range 14)
 2938 | -8/Materials   | Destroyed 8 combat bots
 2947 | -8/Materials   | Discovered new exit (range 14)
 3209 | -8/Materials   | Entered Factory
 3209 | -7/Factory     | Evolved 2 slots: Utility x2
 3544 | -7/Factory     | Build established: Hauler-Skirmisher
 3971 | -7/Factory     | Garrison activated, responded to threat
 4027 | -7/Factory     | Lost 4 parts (2n1u1w)
 4207 | -7/Factory     | Discovered new exit (range 15)
 4237 | -7/Factory     | Identified exit to Lower Caves
 4273 | -7/Factory     | Build established: Hauler-Mutant
 4284 | -7/Factory     | Entered another Factory area
 4284 | -6/Factory     | Evolved 2 slots: Utility x2
 4709 | -6/Factory     | Discovered new exit (range 7)
 4759 | -6/Factory     | Entered Lower Caves
 4823 | -6/Lower Caves | Lost 3 parts (1p1n1u)
 5189 | -6/Lower Caves | Self-destructed

 Last Messages 
---------------
04779_ Lgt. Treads destroyed.
04782_ S-27 Virus destroyed.
04790_ VTOL Module fries itself beyond repair. <x2>
04792_ Hvy. Ion Engine destroyed.
04794_ S-27 Virus destroyed.
04800_ Acquired 30 matter. <x3>
05033_ Acquired 49 matter.
05133_ Lgt. Treads destroyed.
05143_ S-27 Virus destroyed.
05148_ Force Rifle destroyed.
05156_ Shock Bomb Launcher destroyed.
05160_ Imp. Grenade Launcher destroyed.
05161_ VTOL Module fries itself beyond repair.
05171_ Imp. Medium Armor Plating destroyed.
05183_ Hrd. Light Armor Plating destroyed.
05185_ Jacked S-27 Virus...
05186_ Relay Coupler [Sentry] fries itself.
05187_ Jacked S-27 Virus...
>>parse_system
Reading system data...

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????????????? ???????????????????????????? |
| ????????????????????#  ??????????????????????????? |
| ????????????????????#  ??????????????????????????? |
| ???????????????????? % ??????????????????????????? |
| ???????????????????? = ??????????????????????????? |
| ????????????????????#  ??????????????????????????? |
| ????????????????????#  ??????????????????????????? |
| ????????????????????#  ??????????????????????????? |
| ?????????????????##?#  ##????????????????????????? |
| ?????????????????# ##   ##?????##????????????????? |
| ????????????????##       #????  #????????????????? |
| ????????????????#        ####   ?????????????????? |
| ????????????????#             ???????????????????? |
| ?????????????????#          ?????????????????????? |
| ??????????????????#       #??????????????????????? |
| ???????????#???????#     #???????????????????????? |
| ??????????##   ????##  ss###?????????????????????? |
| ?????????##    #????#    @ ##????????????????????? |
| ????????        ????#       #????????????????????? |
| ????????        ????#       #???????????? #??????? |
| ??????????       ??##      ##????????????  ###???? |
| ???????????#     ?##      ##????????????      ???? |
| ????????????#    ##      ##?????????????      ???? |
| ????????????#            #??????????????      ???? |
| ??????????###            #??????????????      ???? |
| ?????????##              ####?????## ????     ???? |
| ?????   ##     ###          #????    ????    ????? |
| ????           ###         ##???   ??????#   ????? |
| ????                       #???  #???????#  #??### |
| ????                       #??  #????????#  #??#   |
| ????                       ##   ##???????#  #??#   |
| ??????##            ##           #???????#  #??# # |
| ???????#  ##        ###          #??????##  ##?# # |
| ???????#???##########?##  #     ##?????##    ### # |
| ???????????????????????#  #    ##?????##      ##   |
| ???????????????####????#  ##   #?????##            |
| ??????????????##  ##???#  #?####?????#             |
| ???????????####    ##??#  #????####??#       ##    |
| ???????????#        ##?#  ######  ####      ###    |
| ???????????#         ###                   ####  # |
| ???????????#              #####    ####   ####   # |
|       ######              ###?##   ##?## ##?#      |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           51
Energy Generation          25
Energy Capacity            470
Matter Stores              300
Matter Capacity            550
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       60
ECM Strength               1
Jamming Range              8
Armor Coverage             450
Propulsion Shielding       66
Evasion (%)                50
Targeting Accuracy         8
Core Analysis              6
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
 Exp. Sensor Array | -8/Materials | Scanalyzed
 Hvy. Particle Gun | -8/Materials | Scanalyzed
 Imp. Focal Shield | -7/Factory   | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Safety First

 Challenges 
------------
None

 Game 
------
Seed              DisposableSegregatorRouter
  Manual?         0
Play Time         01:14:08
  Cumulative      31.8 hours
  Start           2021.10.17 @ 21:41:35
  End             2021.10.17 @ 22:57:49
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          34
  Rogue           34
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             23
Gallery%          31
Achievement%      23
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 51f667c8-c44f-4644-bd4a-e5ac06c4b7fc